Nexon Q2 2015 Financial Results
http://ir.nexon.co.jp/en/
Q2 2015 Investor Presentation: http://ir.nexon.co.jp/en/library/pdf/20150813_2.pdf
Positive news for all regions except Japan.
Existing live games had solid performance around the world, particularly in Korea and China.
MapleStory 2 is off to a strong start, ranking in #4 in PC Bangs shortly after launch.
The mobile game, Dominations, was noted specifically as a significant growth factor in NA and EU this quarter*. (+>100% in NA and +>60% in EU)
*While revenue in the NA region was up, the increase in marketing resulted in a decline in profit (about two billion yen, surprisingly)
Dirty Bomb is off to a strong start.
YoY growth in MapleStory, Dungeon & Fighter and Sudden Attack in Korea
YoY growth in all Nexon NA games except for Atlantica, Combat Arms and Dirty Bomb (obvs.)
Need for Speed Edge to launch in Korea; Titanfall to launch in Asia.
They expect over 2x YoY increase for Q3 in NA. Japan is expected to drop by 30%+.
Two new mobile games, Super Senso and Beasts vs. Bots expected to launch September for NA/EU.
Region Fun Facts:
Q2 2011 - Q2 2015:
105% increase in China between Q2 2011 to Q2 2015.
161% increase in Korea between Q2 2011 to Q2 2015.
70% increase in Japan between Q2 2011 to Q2 2015.
86% increase in North America between Q2 2011 to Q2 2015.
27% increase in Europe/Others between Q2 2011 to Q2 2015.
Q2 2012 - Q2 2015:
49% increase in China between Q2 2012 to Q2 2015.
159% increase in Korea between Q2 2012 to Q2 2015.
93% increase in Japan between Q2 2012 to Q2 2015.
86% increase in North America between Q2 2012 to Q2 2015.
40% increase in Europe/Others between Q2 2012 to Q2 2015.
Q2 2013 - Q2 2015:
<1% increase in China between Q2 2013 to Q2 2015.
89% increase in Korea between Q2 2013 to Q2 2015.
42% decrease in Japan between Q2 2013 to Q2 2015.
95% increase in North America between Q2 2013 to Q2 2015.
27% increase in Europe/Others between Q2 2013 to Q2 2015.
Revenue By Region Changes:
Q2 2011: China 38%; Korea 31%; Japan 16%; NA 7%; EU/Others 8%
Q2 2012: China 47%; Korea 27%; Japan 12%; NA 7%; EU/Others 7%
Q2 2013: China 42%; Korea 23%; Japan 26%; NA 4%; EU/Others 5%
Q2 2015: China 37%; Korea 38%; Japan 13%; NA 7%; EU/Others 5%
Revenue By Platform Changes:
Q2 2011: PC 100% (Assumed as there is no data for mobile)
Q2 2012: PC >99%; Mobile <1%
Q2 2013: PC 80%; Mobile 20%
Q2 2015: PC 76%; Mobile 24%
Other:
108% increase in total revenue between Q2 2011 to Q2 2015.
86% increase in total revenue between Q2 2012 to Q2 2015.
16% increase in total revenue between Q2 2013 to Q2 2015.
43% increase in revenue from PC between Q2 2012 to Q2 2015.
5540% (not an error) increase in revenue from mobile between Q2 2012 to Q2 2015.
TYO:3659 share price is up 48% from Dec. 16th, 2011 (as of 3pm Aug 13, 2015 JST)
According to the chart at pg. 32, they pretty much hope/expect that the Western market grows exponentially.
Re: Nexon Q2 2015 Financial Results
Is Dirty Bomb even worth playing?
Re: Nexon Q2 2015 Financial Results
Quote:
Originally Posted by
fodjgngf
Is Dirty Bomb even worth playing?
It seems that it's a hacker galore right now :/
So no, not really.
Re: Nexon Q2 2015 Financial Results
Quote:
Originally Posted by
TheBlackMage
It seems that it's a hacker galore right now :/
So no, not really.
Wasn't Combat Arms the same way?
Re: Nexon Q2 2015 Financial Results
Quote:
Originally Posted by
fodjgngf
Wasn't Combat Arms the same way?
As far as I remember, yes it was. Pretty pomegranatety that so many FPS free to play games got so many hackers sigh.
https://www.youtube.com/watch?v=mWMJ0AwUSIs
:f3:
Re: Nexon Q2 2015 Financial Results
Quote:
Originally Posted by
fodjgngf
Is Dirty Bomb even worth playing?
It's fun but it gets stale pretty quick. It's definitely going downhill at this current state (refer to the Steam ccu for Dirty Bomb).
Re: Nexon Q2 2015 Financial Results
Quote:
Originally Posted by
TheBlackMage
As far as I remember, yes it was. Pretty pomegranatety that so many FPS free to play games got so many hackers sigh.
:f3:
Are they serious with that video? lmao.