Here I will be discussing the deeper mechanics of the Resistance jobs. Many of the buffs and spells you can use are dependent on events happening in the game. For example, the amount of damage done with the Battlemage's Triple/Quad blow skills are dependent upon how many attacks you've done so far. The Wild Hunter's skill Swallow also gives you a random buff should you decide to hold onto the swallowed enemy. So yes, this is an interesting new twist on how Maplestory is progressing and evolving. It also makes it more difficult for data extractors to see everything that the data is doing without first seeing it in the game.
To read about the mechanics of these skills, I'm going to assume that you've read the skill tables for the Wild Hunter and Battlemage classes. If you get lost, just refer to the tables.
Battlemage
Triple/Quad/Death/Final Blow
For brevity, instead of saying "Triple/Quad/Death/Final Blow", I will just say "Somssi" (korean word for "skill"). And instead of saying "Finish Attack", I will say "FA".
Basic mechanics:
Each somssi is given during each job advancement like so...
Skill Name
# Attacks
1st Job
Triple
3 attacks
2nd Job
Quad
4 attacks
3rd Job
Death
5 attacks
4th Job
Final
6 attacks
After hitting the maximum possible number of attacks for the somssi that you currently have, you can choose to activate FA (which you level in first job) to do a final, additional hit. Maxing FA is important. As you increase the number of attacks with the somssi, the damage done by FA increases immensely.
The range is always the same for each attack of each somssi -180% Range. The range for FA is the same regardless of which somssi you currently have - 200% Range. All somssi and FA attacks always hit six mobs and have 60% mastery. The only difference between each attack of the somssi and FA is the amount of basic attack and the amount of MP consumed per hit. Since the amount of MP consumed is not important when discussing mechanics, I will not be providing it here.
So, below I will be going over each of the somssi. I will only be listing the basic attack for each skill and no other information.
Triple Blow
First Hit
Second Hit
Third Hit
Finish Attack
1
6
6
10
21
2
6
6
12
22
3
7
7
12
23
4
7
7
14
24
5
8
8
14
25
6
8
8
16
26
7
9
9
16
27
8
9
9
18
28
9
10
10
18
29
10
10
10
20
30
11
11
11
20
12
11
11
22
13
12
12
22
14
12
12
24
15
13
13
24
16
13
13
26
17
14
14
26
18
14
14
28
19
15
15
28
20
15
15
30
Quad Blow
First Hit
Second Hit
Third Hit
Fourth Hit
Finish Attack
1
6
6
10
85
42
2
6
6
12
90
44
3
7
7
12
95
46
4
7
7
14
100
48
5
8
8
14
105
50
6
8
8
16
110
52
7
9
9
16
115
54
8
9
9
18
120
56
9
10
10
18
125
58
10
10
10
20
130
60
11
11
11
20
135
12
11
11
22
140
13
12
12
22
145
14
12
12
24
150
15
13
13
24
155
16
13
13
26
160
17
14
14
26
165
18
14
14
28
170
19
15
15
28
175
20
15
15
30
180
Death Blow
First Hit
Second Hit
Third Hit
Fourth Hit
Fifth Hit
Finish Attack
1
68
68
34
33
132
90
2
68
68
34
34
136
100
3
70
70
35
34
136
110
4
70
70
35
35
140
120
5
72
72
36
35
140
130
6
72
72
36
36
144
140
7
74
74
37
36
144
150
8
74
74
37
37
148
160
9
76
76
38
37
148
170
10
76
76
38
38
152
180
11
78
78
39
38
152
12
78
78
39
39
156
13
80
80
40
39
156
14
80
80
40
40
160
15
82
82
41
40
160
16
82
82
41
41
164
17
84
84
42
41
164
18
84
84
42
42
168
19
86
86
43
42
168
20
86
86
43
43
172
21
88
88
44
43
172
22
88
88
44
44
176
23
90
90
45
44
176
24
90
90
45
45
180
25
92
92
46
45
180
26
92
92
46
46
184
27
94
94
47
46
184
28
94
94
47
47
188
29
96
96
48
47
188
30
96
96
48
48
192
Final Blow
First Hit
Second Hit
Third Hit
Fourth Hit
Fifth Hit
Sixth Hit
Finish Attack
1
70
34
34
238
70
70
120
2
70
36
36
240
70
70
140
3
72
36
36
240
72
72
160
4
72
38
38
242
72
72
180
5
74
38
38
242
74
74
200
6
74
40
40
244
74
74
220
7
76
40
40
244
76
76
240
8
76
42
42
246
76
76
260
9
78
42
42
246
78
78
280
10
78
44
44
248
78
78
300
11
80
44
44
248
80
80
12
80
46
46
250
80
80
13
82
46
46
250
82
82
14
82
48
48
252
82
82
15
84
48
48
252
84
84
16
84
50
50
254
84
84
17
86
50
50
254
86
86
18
86
52
52
256
86
86
19
88
52
52
256
88
88
20
88
54
54
258
88
88
21
90
54
54
258
90
90
22
90
56
56
260
90
90
23
92
56
56
260
92
92
24
92
58
58
262
92
92
25
94
58
58
262
94
94
26
94
60
60
264
94
94
27
96
60
60
264
96
96
28
96
62
62
266
96
96
29
98
62
62
266
98
98
30
98
64
64
268
98
98
Super Body
http://www.happychinchilla.info/South...s/32110007.pngSuper Body : Dark Aura Description: After casting Super Body while Dark Aura is in effect, increase your damage. Fiel's Note: Pretty sure this stacks on top of Dark Aura. Animations:Effect Delay: superBody - 1440 ms Maximum Level: 20
1
30 Seconds
+2% damage
2
30 Seconds
+4% damage
3
30 Seconds
+6% damage
4
30 Seconds
+8% damage
5
30 Seconds
+10% damage
6
30 Seconds
+12% damage
7
30 Seconds
+14% damage
8
30 Seconds
+16% damage
9
30 Seconds
+18% damage
10
30 Seconds
+20% damage
11
30 Seconds
+22% damage
12
30 Seconds
+24% damage
13
30 Seconds
+26% damage
14
30 Seconds
+28% damage
15
30 Seconds
+30% damage
16
30 Seconds
+32% damage
17
30 Seconds
+34% damage
18
30 Seconds
+36% damage
19
30 Seconds
+38% damage
20
30 Seconds
+40% damage
http://www.happychinchilla.info/South...s/32110008.pngSuper Body : Yellow Aura Description: After casting Super Body while Yellow Aura is in effect, increase speed, attacks, and evasion Fiel's Note: Pretty sure this stacks on top of Yellow Aura. Animations:Effect Delay: superBody - 1440 ms Maximum Level: 20
1
30 Seconds
x variable - 2
-2 weapon speed
+2% evasion
2
30 Seconds
x variable - 4
-2 weapon speed
+4% evasion
3
30 Seconds
x variable - 6
-2 weapon speed
+6% evasion
4
30 Seconds
x variable - 8
-2 weapon speed
+8% evasion
5
30 Seconds
x variable - 10
-2 weapon speed
+10% evasion
6
30 Seconds
x variable - 12
-2 weapon speed
+12% evasion
7
30 Seconds
x variable - 14
-2 weapon speed
+14% evasion
8
30 Seconds
x variable - 16
-2 weapon speed
+16% evasion
9
30 Seconds
x variable - 18
-2 weapon speed
+18% evasion
10
30 Seconds
x variable - 20
-2 weapon speed
+20% evasion
11
30 Seconds
x variable - 22
-2 weapon speed
+22% evasion
12
30 Seconds
x variable - 24
-2 weapon speed
+24% evasion
13
30 Seconds
x variable - 26
-2 weapon speed
+26% evasion
14
30 Seconds
x variable - 28
-2 weapon speed
+28% evasion
15
30 Seconds
x variable - 30
-2 weapon speed
+30% evasion
16
30 Seconds
x variable - 32
-2 weapon speed
+32% evasion
17
30 Seconds
x variable - 34
-2 weapon speed
+34% evasion
18
30 Seconds
x variable - 36
-2 weapon speed
+36% evasion
19
30 Seconds
x variable - 38
-2 weapon speed
+8% evasion:chin:
20
30 Seconds
x variable - 40
-2 weapon speed
+40% evasion
http://www.happychinchilla.info/South...s/32110009.pngSuper Body : Blue Aura Description: After casting Super Body while Blue Aura is in effect, make yourself invulnerable for a short period. Animations:Effect Delay: superBody - 1440 ms Maximum Level: 20
1
10 Seconds
2
10 Seconds
3
10 Seconds
4
10 Seconds
5
10 Seconds
6
10 Seconds
7
10 Seconds
8
10 Seconds
9
10 Seconds
10
10 Seconds
11
10 Seconds
12
10 Seconds
13
10 Seconds
14
10 Seconds
15
10 Seconds
16
10 Seconds
17
10 Seconds
18
10 Seconds
19
10 Seconds
20
10 Seconds
2010-05-27, 01:23 AM
KaidaTan
That pomegranate's way too weak. They need to make this all much stronger.
2010-05-27, 01:24 AM
Cactuar
Quote:
Originally Posted by KaidaTan
That pomegranate's way too weak. They need to make this all much stronger.
Yeah. Double everything and it'll be good if not great.
2010-05-27, 01:25 AM
Fiel
You're joking, right? Totally maxed out Final Blow + FA yields 990 basic attack on one mob and you want to make it stronger...? Also don't forget to add in Advanced Dark Aura or Advanced Yellow Aura for these skills too.
2010-05-27, 01:28 AM
Russt
You sure Quad Blow is a bug? Currently the base powers are 60, 240, 480, and 690 for the four sommsi... or an average of 20, 60, 96, 115 per hit... it's a reasonable progression.
Also it depends on how fast these skills are - remember Evan?
2010-05-27, 01:28 AM
Takebacker
Yeah nvm i'm wrong.
2010-05-27, 01:31 AM
Cactuar
Is Adv Dark Aura +20%, +120% or x1.2? Also, the point is you basically cast magic claw/poison brace in the middle of your incredibly nice combo. The last bit makes it nicer, but overall it's pretty crappy. How long does it take to finish casting this? Longer than charging Big Bang?
2010-05-27, 01:44 AM
JoeTang
We didn't see all the attack delays from the first thread, but they seemed reasonably fast. What are they, if available?
2010-05-27, 01:47 AM
KaidaTan
Quote:
Originally Posted by Fiel
You're joking, right? Totally maxed out Final Blow + FA yields 990 basic attack on one mob and you want to make it stronger...? Also don't forget to add in Advanced Dark Aura or Advanced Yellow Aura for these skills too.
Eh, nevermind. I just watched the video I took frame by frame and I guess it isn't so bad.
The 5-hit combo (not including Final Attack) takes 50 frames, or about 1.666 miliseconds with booster. Going with that trend, 6 hits should be roughly 60 frames, or 2 seconds. The last hit is anyone's guess... I'd say about .4 to .5 seconds.
990 per ~2.5 seconds is pretty good. I don't think they'd beat an Evan, even without an elemental wand, but then again this can hit all 6 targets for the same damage, and they have the absolute best party buffs in the game.
Not considering Finish Attack as I do not know how the _link or whatever affects the actual skill usage, we see
Triple Blow: 40.87BAPS
Quad Blow: 121.21BAPS
Death Blow: 258.07BAPS
Finish Blow: 261.36BAPS
Standardized to Normal (6). There appears to be a huge DPS drop from Death Blow to Finish Blow, and I don't see how Finish Attack could possibly make up for it.
2010-05-27, 10:13 AM
Bribery
Would adding Dark Lightning into the combo boost their DPS? Otherwise, I really don't see what the point of that skill is with its 10 second cooldown and all.
2010-05-27, 10:34 AM
Takebacker
Quote:
Originally Posted by Bribery
Would adding Dark Lightning into the combo boost their DPS? Otherwise, I really don't see what the point of that skill is with its 10 second cooldown and all.
You can use it whenever you want, so it's a pretty nice option to have since this class has no other attack skill yet.
2010-05-27, 11:07 AM
KaidaTan
Quote:
Originally Posted by JoeTang
Standardized to Normal (6). There appears to be a huge DPS drop from Death Blow to Finish Blow, and I don't see how Finish Attack could possibly make up for it.
Did you also notice how much worse the Blow combo gets when you put a point into Finish Blow? Even the next 20 points don't really make up for it that much.
2010-05-27, 11:49 AM
FrozNlite
@casting speed calculations: That's exactly the issue I have with the skill. If we're looking at end-game, 4th Job single-target DPS (because let's face it, just because it hits 6 mobs doesn't mean it does that kind of combined damage when attacking ONE boss), these various hits need to occur just as fast as the same number of hits in terms of base attack power as other Magician skills.
Ex.: Total combined power of Final and FA in 4th Job = 990. LOLFPs Paralyze = 240, and Evan's Blaze = 330. For Battlemages to be stronger in terms of single target DPS than those two classes, they need to pull this combo off faster than 4.125 Paralyze casts, and faster than 3 Blaze casts. Paul, you mentioned the aspects of Auras and the fact that Battlemages have ungodly party buffs. But the fact of the matter is that they're party buffs, and if we're looking at end-game DPS comparisons that are unique and individual among the classes, only class-specific passive boosts matter (as, again, party skills can affect everyone). In this case Evan may have an even better advantage due to passive crit and MageZerk, so the end result is that Battlemage hit powers need to be higher to compete.
Not to mention that, throughout all of this, the more time it takes you to get to the actual damage you can deal when killing mobs, the easier it is to get KS'd. The point of this game since 4th Jobs were released is to deal the most damage the fastest, relative to the mob's HP, and if it's taking a Battlemage 2.5 seconds to kill something it takes a LOLFP .8 seconds to kill, there's a con to the class.
2010-05-27, 12:00 PM
KaidaTan
Quote:
Originally Posted by FrozNlite
Paul, you mentioned the aspects of Auras and the fact that Battlemages have ungodly party buffs. But the fact of the matter is that they're party buffs, and if we're looking at end-game DPS comparisons that are unique and individual among the classes, only class-specific passive boosts matter (as, again, party skills can affect everyone).
You make it sound as though having amazing party buffs is a point against them. Sure they can affect everyone, that's why they're awesome. It's not like they'd be worse if the auras were personal buffs.
I agree with the rest of what you said though. Finish Blow is slower than I thought it'd be, and the first 5 hits are pretty much garbage.
2010-05-27, 12:03 PM
Takebacker
I just found out that yellow aura makes you climb ladders faster.
That's pro.
2010-05-27, 12:07 PM
Link
Quote:
Originally Posted by Takebacker
I just found out that yellow aura makes you climb ladders faster.
That's pro.
Hmmm. I don't think that's the case. I think any speed increase makes you climb ladders faster. I know for sure in JapanMS, if you have any kind of speed increase (say, you were on a Red Draco), you would climb ladders waaaaaaay faster than before. I think it's just an addition to the game itself. I may be wrong and that it's not like that in KMS, though.
2010-05-27, 12:12 PM
Bribery
Quote:
Originally Posted by Takebacker
You can use it whenever you want, so it's a pretty nice option to have since this class has no other attack skill yet.
Yeah but the 10 second cooldown kinda kills it. I was wondering if it would be worthwhile to do Dark Lightning -> 10 seconds of combo -> Dark Lightning or if just spamming the combo is better.
I just noticed how amazing Advanced Dark Aura is. Not only is it 20% extra damage, it also adds +100 Matk. o_o
2010-05-27, 12:17 PM
Takebacker
Quote:
Originally Posted by ShiKage
Hmmm. I don't think that's the case. I think any speed increase makes you climb ladders faster. I know for sure in JapanMS, if you have any kind of speed increase (say, you were on a Red Draco), you would climb ladders waaaaaaay faster than before. I think it's just an addition to the game itself. I may be wrong and that it's not like that in KMS, though.
Someone from the guild said the same thing but this isn't part of GMS yet, so it's not like i would know that unless someone told me. I'll test to see if it's true if i can get haste.