only took like 30 minutes to do. im ready to be hired, nexon.
delay changes
Spoiler
Normal6 Chained Skill delays. too lazy to do un-chained because youre never going to do these un-chained.
Spoiler
Attack - from 540 ms to 180 ms (reduced to 1/3rd)
Double Swing - from 420 ms to 340 ms (-60 ms reduction)
Triple Swing - from 660 ms to 540 ms (-120 ms reduction)
Final Blow - from 720 ms to 570 ms (-150 ms reduction)
Beyond Blade - FROM 660 ms, 480 ms, 600 ms, TO 540 ms, 420 ms, 540 ms(-60 ms reduced to all)
Faster2 Chained Skill delays. too lazy to do un-chained because youre never going to do these un-chained.
Spoiler
Attack - from 420 ms to 150 ms
Double Swing - from 330 ms to 270 ms
Triple Swing - from 510 ms to 420 ms
Final Blow - from 540 ms to 420 ms
Beyond Blade - FROM 450 ms, 360 ms, 450 ms, TO 330 ms, 270 ms, 450 ms
a full rotation now takes 2190 ms to finish, before it was 3060 ms.
you can now do 27 full rotations in one minute, where it was 19 before. be prepared to spam your attack button.
Skill changes:
Spoiler
Double Swing - Now hits 400 damage 4 times (just gained 2 more lines)
Triple Swing - Now hits 450 damage 4 times (just gained 2 more lines)
Beyond Blade - Now hits 450% per line and can be used independently of other skills. If the first attack was chained to Final Blow, all Beyond Blade attacks do an additional line of hit. So WITH final blow = 3, 4, 5 lines. WITHOUT Final Blow = 2, 3, 4
doing a full rotation for 1 minute now yields 648 hits, 10.8 a second, before it was 380 hits over a minute, 6.3/second. both of those figures assume that Beyond Blade is being chained to final blow.
Freeze standing now also grants 40% abnormal status resistance.
new skill!!!!!
4th job:
Hot Blooded(Lv10) - Immediately stops any skill animation you are involved in. Can be used any time, even during attacks. This skill has no delay. 10 second cooldown.
2013-02-22, 04:34 PM
Coveral
Re: get an ice pack for your wrist, i just fixed aran
Please give Maha's Blessing a longer duration, I'm getting sick of it :o
2013-02-22, 04:40 PM
LiquidSwing
Re: get an ice pack for your wrist, i just fixed aran
tbh if it were up to me, all buff skills that are "cast and forget" would get their duration set to 240 seconds.
2013-02-22, 07:11 PM
Chicocl
Re: get an ice pack for your wrist, i just fixed aran
You still lack a skill that evades/block DR and an increase on damage for the normal hit in the first chain of OS. Also you didn't address the combo problem, combo buffs limited to only 100 is quite bad when you can easily get to 500. But anyways you did a better work that from what I expect from nexon.
2013-02-22, 07:30 PM
LiquidSwing
Re: get an ice pack for your wrist, i just fixed aran
Quote:
Originally Posted by Chicocl
You still lack a skill that evades/block DR and an increase on damage for the normal hit in the first chain of OS. Also you didn't address the combo problem, combo buffs limited to only 100 is quite bad when you can easily get to 500. But anyways you did a better work that from what I expect from nexon.
nexon hasn't made evade/block DR a a standard thing given to all classes yet. only kaiser and demon slayer have a way to cope with it, so i didnt want to give it to him for the sake of giving it to him.
also screw the normal hit, as you can see i decided to just ignore it and give it as small a delay as i can. it contributes almost nothing, its tiny damage and id rather forget it exists.
this is just a big numbers change that would get aran in a very good spot damage wise :P this is not a revamp, like my other thread. if i were to do an aran revamp i would most certainly try to address combo count and buff interactivity
2013-02-22, 07:31 PM
IllegallySane
Re: get an ice pack for your wrist, i just fixed aran
Quote:
Originally Posted by Chicocl
You still lack a skill that evades/block DR and an increase on damage for the normal hit in the first chain of OS. Also you didn't address the combo problem, combo buffs limited to only 100 is quite bad when you can easily get to 500. But anyways you did a better work that from what I expect from nexon.
To be fair, it'd seem pretty rage worthy to lose a 500-combo buff. 100-hits is pretty fast to regain. 500 can be a painful to lose. Maybe if there's a passive/buff that freeze (buh dum tsh) your combo so you can't lose it for a good minute or so, then getting buffs for up to 500 hits would be great.
2013-02-23, 01:06 PM
Stereo
Re: get an ice pack for your wrist, i just fixed aran
Bring back the damage splitting while you're at it - 100% * 1 target, 75% * 2 targets, 66% * 3 targets, etc. I liked that Aran could be strong on single targets and mobs in a sane way, not in a "you do 100% damage to as many targets as you want" way. Plus it leaves room to buff 1 target damage without making 12-mob damage crazy.
Combo Barrier: forget "consumes charge", we already have skills making that obsolete. Barrier should be 1% damage reduction per 10 strikes, to a max of 75% with 750. (together with Achilles, 95% damage reduction)
It's not easy to keep a 500+ combo going on bosses with DR and stuff, reward us for it. The most fun on an Aran is controlling a mob while stacking up crazy numbers of combos.
2013-02-23, 02:42 PM
LiquidSwing
Re: get an ice pack for your wrist, i just fixed aran
i dont know why this was moved here, this isn't even a revamp thread. i just fiddled with some numbers, that was all.
mods of southperry are garbage.
2013-02-23, 05:07 PM
Arrol
Re: get an ice pack for your wrist, i just fixed aran
Quote:
Originally Posted by LiquidSwing
i dont know why this was moved here, this isn't even a revamp thread. i just fiddled with some numbers, that was all.