Re: Monster Life commentary
^All good points
Monster life is amazingly bug-free. Hard to believe it is a Nexon product. (Maybe it isn't) Sometimes I have to click something twice, but that could just be my lousy internet.
Having to scroll around doesn't bother me too much, its mainly necessary when harvesting warus.
I haven't really had much trouble with the quests, but I agree it would be better if when combining different types the result had equal chance being the same type of either parent, not the 60% yours / 20% theirs / 20% random or whatever it seems like now.
A way to trade or sell monsters -yes that would be very nice. Harvest all button - definitely.
My main beefs which I don't think were mentioned:
I find it rather mean and pointless that the monsters not only lose the game benefits but also become unbreedable after one month. It kind of ruins the entire thing for me. Once sterile, playing, nurturing and levelling become pointless. You may as well release them to make room for fresh monsters. Nexon is actually hurting themselves by doing this, because if there is little reason to keep old monsters, there is less incentive to buy more slots.
The benefits (potentials) to the main game are rather small compared to the effort (or expense) required to gain them, for the higher ranks anyway. +14 stat for rank SS, ewww. Plus it only lasts a month. Awfully stingy of you Nexon. As usual, completely useless bonuses like defence or accuracy are given equal prominence to useful ones.
Also the monsters that are released into the game proper: Aren't they supposed to be clickable or something to take you into the releaser's farm? Doesn't seem to work for me, though maybe I'm missing something. Tried clicking, double-clicking on monster and on its label, but nothing happens.
Re: Monster Life commentary
Well, you can use arrow keys to move around. You just need to hold them for at least half a second or so and diagonal movement isn't supported.
Quote:
- Would be neat to see my MapleStory character, dressed as a farmer (alternate outfits available for NX?), walking around the farm.
I don't think I want this. This will most likely make it so you will have to watch your character walk around and touch every building to harvest from them...
Quote:
Originally Posted by
MissingLink
Also the monsters that are released into the game proper: Aren't they supposed to be clickable or something to take you into the releaser's farm? Doesn't seem to work for me, though maybe I'm missing something. Tried clicking, double-clicking on monster and on its label, but nothing happens.
You kill it, loot the invitation that it drops and use it from your inventory.
Re: Monster Life commentary
my opinion on your opinions: after some practice, i got used to the auto-scroll of the farm, only part that really bugs me is when it starts to scroll and then a pop up comes, and because of it the farm keeps scrolling way past what i wanted
monster levels seem to affect rank you get, seeing that, i prefer monsters like that, since you can just breed for the monsters you want to achieve. rather than have too much chance of getting something else. on the release part, while i'd like the free three nourishings, i understand why they wouldn't, that's kind of being lazy.
"harvest all" costs money in farmville, i can see it happening in this game -_-
i do NOT want farm alerts while playing the game, my left screen is cluttered enough with random events already, i find it easier to simply see which time i need to go back into the farm and just look at the clock to see if it's that time yet.
no thanks for farmer costumes, i'd probably lose all interest in monster life right there
everything else, i agree with.
Re: Monster Life commentary
Quote:
Originally Posted by
ShinkuDragon
i do NOT want farm alerts while playing the game, my left screen is cluttered enough with random events already, i find it easier to simply see which time i need to go back into the farm and just look at the clock to see if it's that time yet.
no thanks for farmer costumes, i'd probably lose all interest in monster life right there
On one hand, I agree with you. On the other hand, I am still trying to understand what this completely different game is doing in my MapleStory. If all I wanted was those little buffs the monsters can give, I'd do better spending my time raising a character-card mule to 120 or to 200. At least those don't expire and involve no frustrating gambling. So, having my character walking around the farm (as an option, I guess, since you object so vehemently) would help make a connection. Also having the Maple chat visible in ML (which you didn't object to).
Re: Monster Life commentary
They added in the chat function later on, as well as an 'auto-harvest' so I think those two things will be fixed for you guys soon :)
Re: Monster Life commentary
Quote:
Originally Posted by
HighOnMushrooms
They added in the chat function later on, as well as an 'auto-harvest' so I think those two things will be fixed for you guys soon :)
THANK YOU BASED MUSHROOM!
Re: Monster Life commentary
My main wish is that the optimal farm was not "building on every single square the game will let you fill". An aesthetic score that's not based on having the maximum number of buildings and random items, perhaps.
Minor gripe is that you can way easily make a bunch of the same monster (all cats, etc.) but it's pointless because you only get the potential bonus from one of them. Having 10 grade C cattle with +2 str each would not have unbalanced the main game in any form. And grade A+/S/SS mobs are hard enough to get that I think allowing their higher bonuses to stack would just be a fair compensation for all the work that goes into a high level farm.
Aside from that, I agree with all your points. Lots of little ways the game could have been better.
Oh, one minor thing. If you combine higher ranked creatures (above B) you're more likely to get the other type of creature. I think it's only C-grade and B-grade combinations that have an awful chance of getting the other type. When I combined 2 A+ creatures it was 50-50 whether I got an A rank of my kind, or a B rank of their kind.
Re: Monster Life commentary
There are a lot of things that could be better, mainly the fusion system.
This monster life thing does give me another excuse to log onto my shop and storage mule accounts every once in a while though. Would be too lazy to restock my shops if that wasn't the case.
Re: Monster Life commentary
Quote:
Originally Posted by
Stereo
My main wish is that the optimal farm was not "building on every single square the game will let you fill".
That's a choice you can make. Same as choosing to spend NX on your character's appearance, or foregoing equipment that looks ugly, even if it has better stats.
If your farm does not produce as many waru as it could, you'd just have to go slower with your breeding. Although, the 30-day expiration does punish you heavily for taking the scenic route.
Quote:
Originally Posted by Stereo
An aesthetic score that's not based on having the maximum number of buildings and random items, perhaps.
I think there should be some kind of "fame" mechanism, that lets users judge the aesthetics of farms. Obviously this could be abused so it has to be carefully designed. Still, letting the machine decide your farm is most "beautiful" if you pave it with cannons is ridiculous.
Quote:
Originally Posted by Stereo
Minor gripe is that you can way easily make a bunch of the same monster (all cats, etc.) but it's pointless because you only get the potential bonus from one of them. Having 10 grade C cattle with +2 str each would not have unbalanced the main game in any form. And grade A+/S/SS mobs are hard enough to get that I think allowing their higher bonuses to stack would just be a fair compensation for all the work that goes into a high level farm.
Agreed. Having the bonus both expire and not stack really kills the motivation to put any work into it.
Re: Monster Life commentary
Quote:
Originally Posted by
SaptaZapta
That's a choice you can make. Same as choosing to spend NX on your character's appearance, or foregoing equipment that looks ugly, even if it has better stats.
If your farm does not produce as many waru as it could, you'd just have to go slower with your breeding. Although, the 30-day expiration does punish you heavily for taking the scenic route.
Yeah, it's just the way you wring more waru out of it that annoys me.
If for exponential price increases, you could upgrade your buildings - but only ever own one of each - that would work for me. Like, say, Ariant Fabrics costs 2000 waru and produces 12 waru every 10 min. Then for 4000 Waru, you can upgrade it to produce 24, for 8000 you can make it produce 36, for 16000 you can get 48 waru per 10 min (and likewise upgrades to aesthetic+storage scores). But having 69 Ariant Fabrics on my farm is a bit silly. I only did it cause it's the most effective way to up my Waru intake, which makes future upgrades easier in turn. Like upgrading from B rank to A rank mobs costs 10-20k waru in failed attempts, which is only a couple hours of generating waru on my farm, instead of a couple days.
Re: Monster Life commentary
Quote:
Originally Posted by
SaptaZapta
On one hand, I agree with you. On the other hand, I am still trying to understand what this completely different game is doing in my MapleStory. If all I wanted was those little buffs the monsters can give, I'd do better spending my time raising a character-card mule to 120 or to 200. At least those don't expire and involve no frustrating gambling. So, having my character walking around the farm (as an option, I guess, since you object so vehemently) would help make a connection. Also having the Maple chat visible in ML (which you didn't object to).
i object vehemently to the farm gear, i wouldn't mind my character roaming around, however since you can go on mules, i'd rather have it all be optional, yes. the buddy/guild chat is one thing i REALLY want, and thanks to based mushroom for the info that it will get added later.
Quote:
Originally Posted by
Stereo
My main wish is that the optimal farm was not "building on every single square the game will let you fill". An aesthetic score that's not based on having the maximum number of buildings and random items, perhaps.
Minor gripe is that you can way easily make a bunch of the same monster (all cats, etc.) but it's pointless because you only get the potential bonus from one of them. Having 10 grade C cattle with +2 str each would not have unbalanced the main game in any form. And grade A+/S/SS mobs are hard enough to get that I think allowing their higher bonuses to stack would just be a fair compensation for all the work that goes into a high level farm.
Aside from that, I agree with all your points. Lots of little ways the game could have been better.
Oh, one minor thing. If you combine higher ranked creatures (above B) you're more likely to get the other type of creature. I think it's only C-grade and B-grade combinations that have an awful chance of getting the other type. When I combined 2 A+ creatures it was 50-50 whether I got an A rank of my kind, or a B rank of their kind.
you forget that you can buy these monsters for NX, which, if people can spend thousands in cubes every other month, they can do so with monster life (arguably with more random results however)
but if i for example got my farm to 40, i'd be able to generate in a month enough to buy a good 7 or more luminous, meaning +7 targets on my mobbing skills, now on my DrK that might not be the best upgrade, but some other classes or situations, it's quite the obscene upgrade.
Re: Monster Life commentary
Quote:
Originally Posted by
ShinkuDragon
but if i for example got my farm to 40, i'd be able to generate in a month enough to buy a good 7 or more luminous, meaning +7 targets on my mobbing skills
I suppose unique monster potentials should only give their bonuses once. And they would need to cap shop discounts (20 grade A+ Mushrooms = 100% discount)