Strength based class with a focus on Flails and Shields
Level cap increased to 70
Additional Skills and Runes for every class
Act V
Loot 2.0
Focus on lower drop rates of all items, with higher drop quality
Chance of smart drops that have stats that fit the class you're playing
Build changing Legendaries that have a focus on affecting specific skills
Combined with the increased level cap, the item economy will be fundamentally reset
Artisan - Mystic for transmogrification and enchanting
Paragon 2.0
Account wide
Seemingly no cap
Stat allocation associated
Loot runs
Completely random dungeons with random monsters and bosses
Nephalem Trials (mentioned, but not explained yet?)
Post-BlizzCon
Campaign and Adventure Modes
Campaign mode is the basic story mode
Adventure Mode enables access to all acts and waypoints immediately
In each Adventure Mode game, there are 25 bounties, five in each act
Bounties require you to kill a named unique, complete an event, defeat a boss, etc. Reward is similar to quests, EXP and Gold
Completing all bounties in an Act currently awards a Nephalem Key
Difficulty system revamped
The difficulty system is similar to the Console's Master levels
Depending on the build, they are either named Normal, Hard, Expert, Master, Torment or Easy, Normal, Hard, Torment, Demonic, Apocalypse
Monsters appear to scale to your character level (may be exclusive to Adventure mode)
Nephalem Rifts
Requires a Nephalem Key
Accessed from any town in Adventure Mode only
Completely randomised dungeon with random map layout, tile set, and monsters
Kill x% of the monsters on the floor and the boss is summoned at your location
Super Shrines inside that provide ridiculous buffs for 30 seconds
High chance of Legendary reward at end
Items
(Highest tier) Legendaries are all soulbound
Soulbound legendaries are tradeable within two hours of dropping in a multiplayer game
Depending on feedback, this is probably the most tentative thing shown so far
From what the interviews have said, Legendaries can only scale up, not down in level?
Stats are divided into Primary and Secondary stats, i.e. offense and defensive/adventuring stats
Enchanting cannot change a secondary stat (i.e. GF/MF/Pickup etc) for a Primary Stat (i.e. Damage, Crit Damage, Main Stat)
Rares can roll skill bonuses in different slots it appears
Clans
Clan support added
Clan roster UI, with message board/chat, and characters models shown similar to D2
New Skills
Barbarian - Avalanche: Large AoE DoT field (?), 30 second cooldown, reduces cooldown the more fury you spend
Demon Hunter - Vengeance: high cooldown low duration (like Archon) every attack shoots bonus lasers and rockets
Monk - Epiphany: high cooldown low duration (like Archon), every melee attack teleports you to your target
Witch Doctor - Piranhas: Small AoE DoT field with +damage% debuff
Wizard - Black Hole: Large AoE pull, 8 second cooldown
Ladder is not confirmed
It has been confirmed that any system changes (loot, paragon) will be available as a free patch to D3C. Presumably, they intend to have a Ladder system implemented as that's a highly desired option.
2013-08-21, 09:25 AM
Soph
Re: Diablo III: Reaper of Souls
This will probably get me back into the game again. The random dungeons and better loot system are what attracts me most. Doing act 3 over and over got extremely tedious. Especially since nearly all drops were useless for me.
The crusader looks pretty great. I have been playing a barb since the game was released so I might check that out.
2013-08-21, 01:16 PM
Dark Link
Re: Diablo III: Reaper of Souls
As usual, Blizzard knows how to hype things up for me lol.
The loot changes please me greatly.
2013-08-21, 01:23 PM
Polantaris
Re: Diablo III: Reaper of Souls
I feel bad for all the people who grinded the hell out of the best Lv.60 gear. Then again, should have been expected when they announced an expansion.
2013-08-21, 01:35 PM
Flonne
Re: Diablo III: Reaper of Souls
Quote:
Originally Posted by JoeTang
Anyone who's excited about solely assigning core stats will just end up putting all their Paragon Stats into mainstat anyways. BUT MUH ILLUSION OF CHOICE etc.
I was the best summonmancer on D2 for years, and I had my base Energy at 150 to compensate for my excessively high mana costs due to my strange build. People laughed, people died, then eventually people all started copying me. People that assign all mainstat don't think things through very well; what's the point of having a massive amount of life when you are always ooM, and you never get hit anyway until all your summons are dead, at which point you are useless anyway?
2013-08-21, 02:04 PM
dowie
Re: Diablo III: Reaper of Souls
Seems ever since the crap that was d3's initial release, Blizzard has been working quite a bit on making it a better game and they've come a long way. The trailer looks great as usual, and the additional things they are adding look just as good. I'll very likely buy it.
Flonne what exactly was your build? I remember playing a geared out necro and dying instantly despite having 5k health because I was dumb and didn't max block. Tele'd into a fana might amp group of fetishes in act 5 . Was a sad day as I only played hardcore. Still the strongest build i've seen had a faith rogue with might/infinity act 2 merc. With maxed skellies/magi it tore through ubers within a minute or so.
2013-08-21, 03:07 PM
Dusk
Re: Diablo III: Reaper of Souls
Quote:
Originally Posted by Polantaris
I feel bad for all the people who grinded the hell out of the best Lv.60 gear. Then again, should have been expected when they announced an expansion.
Why? It's not like grinding ever has a point. They still have their stories and their bragging rights.
2013-08-21, 03:52 PM
IllegallySane
Re: Diablo III: Reaper of Souls
Paladin! Crusader! YES.
I'm going to get the CE this time. Not going to miss out on it like before. One thing for sure, Account-wide Paragon levels pleases me immensely. I'm going to feel bad though for the people that reached Paragon 100 on more than one character.
Also, this is essentially the same thing they did with D2 and pretty much every other game in the past. People say how amazing D2 is, but they always forget the pre-LoD days before it got to be as fun as it is now. :|
2013-08-21, 04:11 PM
Razmos
Re: Diablo III: Reaper of Souls
This looks really good, and it's made me want to play Diablo III again, it's been at least a year since I played.
Unfortunately I uninstalled the game due to it taking up loads of space, and in my attempts to redownload it from Battle.net, I find out that an authenticator has been added to my account that I never added myself, looks like i've been hacked and blocked out of my account. that sucks hard.
I sent a ticket with a scan of my passport, so hopefully this will be fixed soon.
2013-08-21, 05:18 PM
JoeTang
Re: Diablo III: Reaper of Souls
Quote:
Originally Posted by IllegallySane
Paladin! Crusader! YES.
I'm going to get the CE this time. Not going to miss out on it like before. One thing for sure, Account-wide Paragon levels pleases me immensely. I'm going to feel bad though for the people that reached Paragon 100 on more than one character.
Also, this is essentially the same thing they did with D2 and pretty much every other game in the past. People say how amazing D2 is, but they always forget the pre-LoD days before it got to be as fun as it is now. :|
Paragon has no cap, so those people will have up to Paragon 500 when this comes out. People forget that LoD 1.00 and 1.10 were almost completely different games.
Loot 2.0 and Paragon 2.0 presentation. Obviously some room to change, but there's a lot of good steps here; however, the Dead Man's Legacy is just gigantically upscaled to level 70.
Paragon 2.0 allows Core, Offensive, Defensive, and Adventuring stats to be added to so...
Core: Strength, Dexterity, Intelligence, Vitality
Offensive: Attack Speed, Critical Hit Chance, Critical Hit Damage, Minimum Damage, Maximum Damage
Defensive: Armor, Resistance, Life%, Block%, Crowd Control Reduction, Life Regeneration, Life on Hit, Life Steal?
Adventuring: Magic Find, Gold Find, Pickup Radius, XP%, Movement Speed
They're really going to have to tweak things if they don't want everyone to stack IAS and Crit.
2013-08-22, 01:18 AM
Polantaris
Re: Diablo III: Reaper of Souls
Quote:
Originally Posted by Dusk
Why? It's not like grinding ever has a point. They still have their stories and their bragging rights.
Grinding has a point when it deals with just levels or something that is reusable. Grinding for gear has always been useless, and the scale of grinding you have to do in pre-expansion Diablo 3 puts every other item grind I can think of to shame, even Monster Hunter Frontier's 1/2% HC Carves. At least those are a whole percentage, and at least in MHFO those weapons are required to get to the inevitable stronger gear. Literally everything people have done in terms of gear grinding in D3 has become completely and utterly useless to such an extreme that I didn't even do it and it annoys me slightly.
Of course it was bound to happen, an expansion was inevitable regardless of when they said it would be coming, so I feel less bad for them in that regard, but it's still hundreds, thousands, or even potentially tens of thousands of hours completely and utterly obliterated and useless. Hell, even in MS, when the next set of gear is released your current gear at least can still be useful. Empress gear is still useful even when compared to the other crap that's out now. However, that Lv.60 gear in D3....it's all pointless. All of it. I doubt you could even sell it off for a pretty penny[gold piece] at this point.
2013-08-22, 03:10 AM
IllegallySane
Re: Diablo III: Reaper of Souls
Quote:
Originally Posted by Polantaris
Grinding has a point when it deals with just levels or something that is reusable. Grinding for gear has always been useless, and the scale of grinding you have to do in pre-expansion Diablo 3 puts every other item grind I can think of to shame, even Monster Hunter Frontier's 1/2% HC Carves. At least those are a whole percentage, and at least in MHFO those weapons are required to get to the inevitable stronger gear. Literally everything people have done in terms of gear grinding in D3 has become completely and utterly useless to such an extreme that I didn't even do it and it annoys me slightly.
Of course it was bound to happen, an expansion was inevitable regardless of when they said it would be coming, so I feel less bad for them in that regard, but it's still hundreds, thousands, or even potentially tens of thousands of hours completely and utterly obliterated and useless. Hell, even in MS, when the next set of gear is released your current gear at least can still be useful. Empress gear is still useful even when compared to the other crap that's out now. However, that Lv.60 gear in D3....it's all pointless. All of it. I doubt you could even sell it off for a pretty penny[gold piece] at this point.
DFO had it pretty bad in my opinion, but than again it was a Korean MMO so massive grinding is to be expected in some form. The best way to gain more power was to dump gold on a machine that has a chance to not succeed at the lower levels, and break your equipment at the higher levels of power. You practically gambled your gears' existence and wasted hundreds of millions to billions of gold if you want to be stronger than everyone else. And even then it's not a guaranteed success. Way more depressing than anything D3 could have tossed at me. Even trolling me with crap stats on a Legendary/set piece.
True end-game gear (the right set increases your power at ludicrous amounts) was also either really RNG heavy in that you may never see the desired gear you want for months, or take a guaranteed route that still involved grinding the same dungeon for 50 days for one piece of equipment that's a small upgrade (~5-10% at most), for a total of 5 pieces (or 250 days of your life just for the whole set). It's just mind numbingly clearing the same place hundreds of times, making little money at all due to drop rates of anything valuable being far shi'ttier than D3 drop rates at 0% magic find. I'm being really serious here. ./end rant
2013-08-22, 04:27 AM
Flonne
Re: Diablo III: Reaper of Souls
Quote:
Originally Posted by Polantaris
the scale of grinding you have to do in pre-expansion Diablo 3 puts every other item grind I can think of to shame
Wait, wasn't this a Maplestory forum?
Just kidding, I understand what you mean, but even still, there are some KR MMOs with worse material/drop grinding than D3 has. I can think of a few that require you to get an incredibly rare drop, craft that incredibly rare drop with incredibly rare material drops (at a low success rate), craft THAT incredibly rare crafted item with a material that requires tokens from like...50,000?, boss monster kills (at least this one is 100% since it's a quest reward), then you can start the arduous process of socketing/enchanting/fortifying, all of which have low success rates and can pineappleING BREAK THE ITEM.
Then recently a 10 level patch came out that makes those items no longer best in slot.
2013-09-12, 10:19 PM
JoeTang
Re: Diablo III: Reaper of Souls
So earlier today, DiabloFans.com got their hands on some parts of the game from Blizzard's test server, whose access was public for some reason, and they've datamined a significant amount of the expansion.
Included are a lot of spoilers for Act V content. Crusader stuff is really early stages though. One of the neat things is the ideas they're currently testing for Legendary items though. They also seem to have the groundwork set to start ladders, which is questionable given how they're so stingy about character space.
ItemPassive_Gloves_ps3_promo - Chance to summon a minion of Leoric when attacking.
ItemPassive_Unique_Ring_500_x1 - Health Globes picked up release an explosion for 100% weapon damage to enemies within 40 yards.
ItemPassive_Unique_Ring_501_x1 - Companion - Wolf Companion now summons 3 wolves.
ItemPassive_Unique_Ring_502_x1 - Transform into something angelic or demonic.
ItemPassive_Unique_Ring_503_x1 - You absorb an attribute from the pack you are fighting.
ItemPassive_Unique_Ring_504_x1 - Leave a clone of yourself behind after using Vault.
ItemPassive_Unique_Ring_505_x1 - Your Chill effects have a 50% chance to Freeze instead of Slow.
ItemPassive_Unique_Ring_506_x1 - Double the duration of Fire elemental effects.
ItemPassive_Unique_Ring_507_x1 - Falling Sword can be used again within 4 seconds before the cooldown is triggered.
ItemPassive_Unique_Ring_508_x1 - Gain a soul stack on kill. After reaching 10 stacks, you release a poison explosion for 500% weapon damage in a 30 yard radius.
ItemPassive_Unique_Ring_509_x1 - Enemies you hit become Marked for Death.
ItemPassive_Unique_Ring_510_x1 - You may have one extra Hydra active at a time.
ItemPassive_Unique_Ring_511_x1 - Chance on kill to siphon the spirit out of the slain enemy. When the spirit is pulled to you, it heals you for 10% of your maximum Life and Mana.
ItemPassive_Unique_Ring_512_x1 - Enable all runes for a specific skill.
ItemPassive_Unique_Ring_513_x1 - Summon a treasure goblin who picks up normal-quality items for you. After picking up 40 items, he drops a rare item with a chance for a legendary.
ItemPassive_Unique_Ring_514_x1 - Emanate a Slow Time bubble around you.
ItemPassive_Unique_Ring_515_x1 - Equip on Follower: Gain access to all skills.
ItemPassive_Unique_Ring_516_x1 - When receiving fatal damage, you are instead restored to 100% of maximum Life and and resources. This item is destroyed in the process.
ItemPassive_Unique_Ring_517_x1 - Elemental Arrow now generates 3 Hatred.
ItemPassive_Unique_Ring_518_x1 - Vault now costs 8 Hatred instead of Discipline.
ItemPassive_Unique_Ring_519_x1 - Prevent 100% of Arcane damage taken and heal yourself for the amount prevented.
ItemPassive_Unique_Ring_520_x1 - Chance on hit to summon a herd of murderous cows.
ItemPassive_Unique_Ring_521_x1 - Shrine effects last until death.
ItemPassive_Unique_Ring_522_x1 - Chance on attack to shoot out a spectral creature dealing damage and knockback.
ItemPassive_Unique_Ring_523_x1 - Summon a Fetish Army after you kill 20 Elites.
ItemPassive_Unique_Ring_524_x1 - You turn into a treasure goblin or pony.
ItemPassive_Unique_Ring_525_x1 - Enemies you kill have a 100% chance to drop a health globe.
ItemPassive_Unique_Ring_526_x1 - Pets deal 100% more damage.
ItemPassive_Unique_Ring_527_x1 - When you melee attack, you also cleave enemies up to 20 yards in front of you for 100% weapon damage.
ItemPassive_Unique_Ring_528_x1 - Reduce the cost of Seismic Slam to 15 Fury.
ItemPassive_Unique_Ring_529_x1 - Cause an Earthquake when you land after using Leap.
ItemPassive_Unique_Ring_530_x1 - Increase the duration of Ignore Pain to 60 seconds.
ItemPassive_Unique_Ring_531_x1 - Automatically cast Smoke Screen when you fall below 30% Life. This effect may occur once every 30 seconds.
ItemPassive_Unique_Ring_532_x1 - Automatically drop Caltrops when you are hit. This effect may only occur once every 6 seconds.
ItemPassive_Unique_Ring_533_x1 - Strafe no longer costs Hatred.
ItemPassive_Unique_Ring_534_x1 - Lashing Tail Kick releases a Fireball for 300% weapon damage as Fire.
ItemPassive_Unique_Ring_535_x1 - Double the range of Deadly Reach.
ItemPassive_Unique_Ring_536_x1 - Blinding Flash now generates 50 Spirit.
ItemPassive_Unique_Ring_537_x1 - Tempest Rush no longer costs Spirit to channel.
ItemPassive_Unique_Ring_538_x1 - Increase the radius of Breath of Heaven to 50 yards.
ItemPassive_Unique_Ring_539_x - When Dashing Strike hits an enemy more than 25 yards away, its Spirit cost is refunded.
ItemPassive_Unique_Ring_540_x1 - Increase Exploding Palm's on-death explosion damage to 100% of the enemy's maximum Life.
ItemPassive_Unique_Ring_541_x1 - Spirit Generators generate 50% additional Spirit.
ItemPassive_Unique_Ring_542_x1 - Gain the base effect of all four Mantras at all times.
ItemPassive_Unique_Ring_543_x1 - Mystic Ally mirrors your attacks.
ItemPassive_Unique_Ring_544_x1 - Prevent 100% of Cold damage taken and heal yourself for the amount prevented.
ItemPassive_Unique_Ring_545_x1 - Prevent 100% of Fire damage taken and heal yourself for the amount prevented.
ItemPassive_Unique_Ring_546_x1 - Prevent 100% of Holy damage taken and heal yourself for the amount prevented.
ItemPassive_Unique_Ring_547_x1 - Prevent 100% of Lightning damage taken and heal yourself for the amount prevented.
ItemPassive_Unique_Ring_548_x1 - Prevent 100% of Poison damage taken and heal yourself for the amount prevented.
ItemPassive_Unique_Axe_2H_012_x1 - After killing 20 enemies you explode out in anger, dealing 400% weapon damage as Fire to all nearby enemies.
ItemPassive_Unique_Ring_025_x1 - Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.
ItemPassive_Unique_Boots_020_x1 - Deal 20% additional damage after remaining stationary for 3 seconds.
ItemPassive_Unique_Helm_017_x1 - Increase your highest primary attribute by 10% but reduce the others by 5%.
ItemPassive_Unique_Amulet_017_x1 - Periodically charm a nearby enemy. While charmed, the enemy takes 35% more damage.
ItemPassive_Unique_Dagger_103_x1 - Chance on hit to poison your enemy if they have a higher health percent than you, causing them to take 20% increased damage for 5 seconds.
ItemPassive_Unique_Belt_016_x1 - Picking up a Health Globe increases your maximum Life by 5% for 15 seconds, stacking up to 5 times.
ItemPassive_Unique_Ring_549_x1 - Zombie Dogs stuns enemies around them for 1 second when summoned.
ItemPassive_Unique_Ring_550_x1 - Zombie Dogs take 10% of any damage dealt to you.
ItemPassive_Unique_Ring_551_x1 - Spirit Walk lasts until you attack or until an enemy is within 30 yards of you.
ItemPassive_Unique_Ring_552_x1 - Reduce the cooldown of Fetish Army and Big Bad Voodoo by 1 second each time your fetishes deal damage.
ItemPassive_Unique_Ring_553_x1 - X% chance for health globes to also grant a powerup.
ItemPassive_Unique_Ring_554_x1 - Increase attack speed of your pets by 100%.
ItemPassive_Unique_Ring_555_x1 - Corpse Spiders release a web on impact that Slows enemies by 50% for 3 seconds.
ItemPassive_Unique_Ring_556_x1 - Teleport gains the effect of the Wormhole rune.
ItemPassive_Unique_Ring_557_x1 - Magic Missile fires 2 extra missiles.
ItemPassive_Unique_Ring_558_x1 - Double. the number of enemies your Electrocute jumps to.
ItemPassive_Unique_Ring_559_x1 - Gain immunity to Freeze and Immobilize effects.
ItemPassive_Unique_Ring_560_x1 - Chance on hit to create a chaos field at the enemy's location for 5 seconds, causing enemies inside to be Confused.
ItemPassive_Unique_Ring_561_x1 - Emit Lightning Nova around you for 150% weapon damage every second while your Arcane Power is less than 20% of maximum.
ItemPassive_Unique_Ring_562_x1 - Stun enemies for 1 second the first time you hit them.
ItemPassive_Unique_Ring_563_x1 - Gain increased damage after stunning an enemy.
ItemPassive_Unique_Ring_564_x1 - Gain 15% increased damage for 3 seconds after blocking an attack.
ItemPassive_Unique_Ring_565_x1 - You take 50% damage from blocked attacks.
ItemPassive_Unique_Ring_566_x1 - Chance on Critical Hit to increase attack speed and movement speed.
ItemPassive_Unique_Ring_567_x1 - Chance on being hit to Confuse the enemy for 2 seconds.
ItemPassive_Unique_Ring_568_x1 - Enemy missiles sometimes pass through you harmlessly.
ItemPassive_Unique_Ring_569_x1 - Chance on hit to gain an effect that removes the Spirit cost of your abilities for 3 sec.
ItemPassive_Unique_Ring_570_x1 - Damage increased by 15% to targets that are slowed or stunned.
ItemPassive_Unique_Ring_571_x1 - Chance on hit to deal 12% of the target�s current health as Holy damage.
ItemPassive_Unique_Ring_572_x1 - Chance on kill to increase damage dealt by 4% for 5 sec., stacking up to 5 times.
ItemPassive_Unique_Ring_573_x1 - Reduces duration of control impairing effects by 75%.
ItemPassive_Unique_Ring_574_x1 - When you block an attack, gain 100% chance to also block the next 2 attacks.
ItemPassive_Unique_Ring_575_x1 - Heal for 10% of your missing Life when you kill an Undead enemy.
ItemPassive_Unique_Ring_576_x1 - Enhances your Poison Darts.
ItemPassive_Unique_Ring_577_x1 - Chance on hit to pull in and Slow nearby enemies.
ItemPassive_Unique_Ring_581_x1 - Chance on hit to blast your enemy with Lightning and slow its attack speed and movement speed! This effect jumps to additional enemies.
ItemPassive_Unique_Ring_580_x1 - Reduce the cooldown of Earthquake every time it kills an enemy.
ItemPassive_Unique_Ring_579_x1 - You may move unhindered through enemies.
ItemPassive_Unique_Ring_578_x1 - Call of the Ancients last until they die.
ItemPassive_Unique_Ring_582_x1 - Double the number of enemies that Lightning elemental effects jump to.
ItemPassive_Unique_Ring_583_x1 - Double the damage of Poison elemental effects.damage.
ItemPassive_Unique_Ring_584_x1 --- Double the chance for Arcane elemental effects to charm the enemy.
ItemPassive_Unique_Ring_585_x1 - Double the healing amount of Holy elemental effects.
ItemPassive_Unique_Shoulder_103_x1 - When receiving fatal damage, there is a chance that you are instead restored to 25% of maximum Life and cause nearby enemies away to flee in fear.
ItemPassive_Unique_Amulet_105_x1 - After earning a massacre bonus, summon forth 5-10 skeletal guardians for 45 seconds.
ItemPassive_Unique_Bracer_105_x1 - Chance on being hit to deal 1000% of your Thorns damage to nearby enemies.
itemPassive_Unique_Helm_003_x1 - Casts a Poison Nova when you hit an enemy.
ItemPassive_Unique_Boots_007_x1 - Burn the ground you walk on, dealing 100% weapon damage each second..
Some of these effects are so obviously ridiculously overpowered, you have to question why they even bother testing it, but it looks like they're on the right track with some decent itemization. Now, if only 90% of skills weren't complete trash to go along with this.
2013-09-17, 01:28 PM
IllegallySane
Re: Diablo III: Reaper of Souls
This is more vanilla D3 related, but will still apply to the expansion. They're removing the auction house on 3/14/2014
Oh pomegranate, son. Such a drastic decision! RIP real money making! But this would also mean we need to do a marketplace economy again. Ack. How will we make bank off sweet drops now?
2013-09-17, 01:56 PM
Dark Link
Re: Diablo III: Reaper of Souls
Thank god!
2013-09-17, 03:18 PM
JoeTang
Re: Diablo III: Reaper of Souls
Quote:
Originally Posted by IllegallySane
This is more vanilla D3 related, but will still apply to the expansion. They're removing the auction house on 3/14/2014
Oh pomegranate, son. Such a drastic decision! RIP real money making! But this would also mean we need to do a marketplace economy again. Ack. How will we make bank off sweet drops now?
Unless Loot 2.0 makes finding upgrades completely trivial, there goes the casual player.
I have 1bn Gold and nothing to spend it on now because every existing item is trivialized by Loot 2.0 and RoS. Guess I'll be playing self-found ladder.
2013-09-17, 03:51 PM
Soph
Re: Diablo III: Reaper of Souls
Removal of Auction House?
I'm honestly quite surprised, but it should bring back the fun of hunting for gear instead of spying on the AH for ages for upgrades. xD
2013-09-17, 09:21 PM
IllegallySane
Re: Diablo III: Reaper of Souls
Quote:
Originally Posted by JoeTang
Unless Loot 2.0 makes finding upgrades completely trivial, there goes the casual player.
I have 1bn Gold and nothing to spend it on now because every existing item is trivialized by Loot 2.0 and RoS. Guess I'll be playing self-found ladder.
Oh god, I'm now having flashbacks now of doing hundreds of MF runs on a Frost Orb Sorc/Javazon. NoLifeMode incoming. Oh god, how did I remember an old nickname like "Javazon" so easily?
2013-09-17, 10:50 PM
JoeTang
Re: Diablo III: Reaper of Souls
Quote:
Originally Posted by IllegallySane
Oh god, I'm now having flashbacks now of doing hundreds of MF runs on a Frost Orb Sorc/Javazon. NoLifeMode incoming. Oh god, how did I remember an old nickname like "Javazon" so easily?
I'm sure the majority of people complaining about the auction house have no idea why it's bad. The AH is bad because drop rates were forced to be extremely low or else you would have perfect items flooding the economy from the sheer number of finds. Even now, you can search the AH and so much of the same item with decent stats will appear; yet at the same time, in all my runs, I've never found a yellow one hander that's 1k+ DPS with a socket and CHD. The vast majority of those particular items in the AH are from botters crafting them.
In Diablo 2, you could run the same boss constantly and have a decent chance to find a decent item; even still, in the five or six years I played 1.10+, I've only ever seen a Tyrael's Might drop once. The number of HR I've personally found can be counted on my hands. A lot of decent items could be hunted by yourself, and the requirements for PvM weren't so steep that you could do decently in Hell without all the best gear. All the best gear however required multiple High Runes, the vast majority of which come from botting and duping. Most of the desired effects were rolled with a fix value, or the random values were for the most point irrelevant.
I remember many instances of trying to trade for items through forums because it was just too hard to find them myself. Being able to run Hell Andy or Meph in under a minute each time with a decent amount of MF didn't mean you would get the item you wanted, so you eventually had to turn to trading. I recall trying to buy a Widowmaker when they first came out and people telling me I'm retarded because Amazons don't need more +Guided Arrow. Well no pomegranate, that's not why you use a Widowmaker. No one sold them because no one kept them. A a couple months later into the season, they're only worth a couple of pgems but at least people had the sense to keep them for more than a museum collection. There's almost zero value in the difference in Weapon Damage or +Guided Arrow, it's purely for the value of being able to use Guided Arrow. Meanwhile, in D3, every single difference in stats affects your DPS by a significant amount because everything is gear dependent instead of skillpoint dependent. Which means a similar item that would roll for 150%~200% would have the 200% probably worth 100x more than the 150%.
Loot 2.0 will need to have that level of good item; in terms of just having it will be useful for a build, and upgrading it to max stats is a luxury. Because currently, having max stats is usually what's required to do a high MP.
One of the things I fear is being able to turnover items. Say you want to replace your chest piece with a slightly better one. Assuming you don't BoA either, you buy a slightly better one and then hope someone will want to buy your slightly pomegranatetier one. In the majority of cases, everyone will probably Enchant their gear, meaning outside of finds that you won't equip (i.e. pomegranatetier than your current gear) you won't be selling much good stuff.