What's New In Korea: KSSNs Removed From Korean Gaming by August 17th 2014 ?
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According to foreign reports, Nexon Korea has been fined a hefty amount of over 6 million USD for illegally sharing the details of 1.8 million Nexon users with 3rd parties. Another fine of 120,000 USD was also slapped on the Korean online gaming giant for this unauthorized act. According to Nexon Korea, the charge was already confirmed back in 2010, but the final amount to penalize was delayed till recently.
This fine amount has got nothing to do with the recent hacking case (link), where the details of MapleStory players were obtained. The court has yet to confirm Nexon as guilty thus far, but it seems unlikely the company will avoid another hefty penalty payment.
After continued hacking cases, the Korean government has also declared it will be illegal for game companies to obtain gamers' Social Security Number (KSSN) as part of the signup process starting from 18th August 2012. Other methods are to be used, including mobile identification.
Current personal information of users, such as KSSN, is to be wiped by 17th August 2014 as part of the new law. As a gesture of goodwill, the government is giving companies an extended period of 6 month (till February 2013) to implement the new systems.
A new law will also come into effect next month, making "companies" which earn revenue through selling game gold and items illegal. The exact details are still unknown, but the action of "trading more than 10 times in a period of 6 months, including earning over 12 million KRW" is the new guideline for authorities to take action on. More info here (link).
Many more new law changes regarding online gaming in Korea will be announced soon, and they will no doubt leave companies sweating and gamers happy with the stern improvements on security and fair gaming.
For online role-playing games, the law prohibits users from using programs that allow in-game characters to hunt and collect items without the need of a player controlling them.
Does the US already have a similar law?
2012-06-16, 06:52 PM
Mario
Re: What's New In Korea: KSSNs Removed From Korean Gaming by August 17th 2014 ?
Why would American law makers ever bother with passing laws about botting in RPGs when a lot of them think that RPGs are just "that pokemon thing on the nintendo"?
2012-06-16, 06:58 PM
Locked
Re: What's New In Korea: KSSNs Removed From Korean Gaming by August 17th 2014 ?
You can't stop botting, passing a law regarding it would be one of the most retarded things they would pass.
2012-06-16, 07:08 PM
Raul
Re: What's New In Korea: KSSNs Removed From Korean Gaming by August 17th 2014 ?
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but it seems unlikely the company will avoid another hefty penalty payment.
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hefty amount of over 6 million USD
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Another fine of 120,000 USD
6 million dollars is now "hefty" for a company that makes hundreds of millions of dollars every year?
2012-06-16, 07:20 PM
ResistGreen
Re: What's New In Korea: KSSNs Removed From Korean Gaming by August 17th 2014 ?
~Quitting GMS for KMS
2012-06-16, 07:24 PM
Spadow
Re: What's New In Korea: KSSNs Removed From Korean Gaming by August 17th 2014 ?
Nexon Korea doesn't store your social security number anymore with their new ''Nexon Email ID''. But there is still an amount of users with the old account type.
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Originally Posted by ResistGreen
~Quitting GMS for KMS
Why? It will practically impossible for you to signup for a Korean game id if companies cannot accept social security numbers anymore. The new law will force everyone to identify by: i-Pin, birth documents, credit card or phone. Four things foreigners cannot simply easy get compared to a social security number. But there are already companies who offer these kind of options.
2012-06-16, 07:27 PM
Luxeraph
Re: What's New In Korea: KSSNs Removed From Korean Gaming by August 17th 2014 ?
Question: Did they asked for mobile identification before?
If they did not, how will this change make it easier for foreigns to get a kMS account?
Nevermind, ^ answered my questions.
2012-06-16, 08:23 PM
Sephie
Re: What's New In Korea: KSSNs Removed From Korean Gaming by August 17th 2014 ?
@Spadow; According to you, isn't KMS just as bad as GMS in terms of botting/hacking?
Idk why people would want to play KMS when they have to go through all the hurdles just to have the same service but earlier content.
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Even if there wasn't a law that forbids companies from requiring SSNs for registration or w/e, I still don't think any company is willing to take that risk. Most companies can't even keep credit card information safe <_<.
2012-06-16, 08:55 PM
Arrol
Re: What's New In Korea: KSSNs Removed From Korean Gaming by August 17th 2014 ?
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Originally Posted by Spadow
Nexon Korea doesn't store your social security number anymore with their new ''Nexon Email ID''. But there is still an amount of users with the old account type.
Why? It will practically impossible for you to signup for a Korean game id if companies cannot accept social security numbers anymore. The new law will force everyone to identify by: i-Pin, birth documents, credit card and phone. Four things foreigners cannot simply easy get compared to a social security number. But there are already companies who offer these kind of options.
We might be seeing the end of foriegners getting into KMS?
2012-06-16, 09:07 PM
Spadow
Re: What's New In Korea: KSSNs Removed From Korean Gaming by August 17th 2014 ?
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Originally Posted by Sephie
@Spadow; According to you, isn't KMS just as bad as GMS in terms of botting/hacking?
But in GMS it's out of control with dupe, item generator and what else. Many people can get access to it.
In KMS you can find a lot of multiple botters in one channel. Nexon has tried many ways to get rid of botters but...
But in GMS it's out of control with dupe, item generator and what else. Many people can get access to it.
In KMS you can find a lot of multiple botters in one channel. Nexon has tried many ways to get rid of botters but...
Dupe and item generation have been fixed for a relative eternity at this point.
2012-06-16, 11:04 PM
Mario
Re: What's New In Korea: KSSNs Removed From Korean Gaming by August 17th 2014 ?
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Originally Posted by Takebacker
Dupe and item generation have been fixed for a relative eternity at this point.
I really doubt that. With every patch for said hacks, there's a new one right around the corner.
2012-06-16, 11:21 PM
MrTouchnGo
Re: What's New In Korea: KSSNs Removed From Korean Gaming by August 17th 2014 ?
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Originally Posted by Mario
I really doubt that. With every patch for said hacks, there's a new one right around the corner.
Crashless dupe was patched /* and hasn't made a comeback */, but server/channel crashes still create rollbacks. But the servers have been surprisingly stable recently, so not much duping as been going on as far as I know (which isn't much, but whatever).
2012-06-16, 11:29 PM
DamageCalc
Re: What's New In Korea: KSSNs Removed From Korean Gaming by August 17th 2014 ?
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Originally Posted by Raul
6 million dollars is now "hefty" for a company that makes hundreds of millions of dollars every year?
Idk can you throw around 6 million dollars a day?
2012-06-16, 11:37 PM
ShinkuDragon
Re: What's New In Korea: KSSNs Removed From Korean Gaming by August 17th 2014 ?
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Originally Posted by DamageCalc
Idk can you throw around 6 million dollars a day?
but can a big company throw 6 million dollars once?
not the same thing
2012-06-16, 11:49 PM
DamageCalc
Re: What's New In Korea: KSSNs Removed From Korean Gaming by August 17th 2014 ?
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Originally Posted by ShinkuDragon
but can a big company throw 6 million dollars once?
not the same thing
It is the same thing.
6 million dollars is 6 million dollars.
Your logic is broken.
$1 is still a $1. I would rather have the dollar than lose it.
Wouldn't you?
You make, oh let's say $20,000 a year.
Go get a ticket for $100, it's only a 100 out of 20,000, right?
No.