Okay... this won't be perfect english (names and descriptions still in KOR), but at least many of the skill variable names will be in English so it's easier to read. I do not have all of the skill tables done. It will take me at least a week or two to finish them and make sure they're up to snuff.
I will then release information, job by job, as I have them. So please continue checking back. And if you have any translations to offer for these skills, I'd love to have them. I'll make sure to give you credits in this opening post at the top.
http://www.happychinchilla.info/South...ls/1100002.png파이널 어택 Description: 일정확률로 공격 스킬이 사용된 후 추가 데미지가 적용된다. 다만, 반드시 검과 도끼를 들었을 경우에만 발동이 가능하다. 필요 스킬 : #c웨폰 마스터리 3레벨 이상# Animations:Hit0 Pre-requisite: Level 3 웨폰 마스터리 (Sword Mastery) Maximum Level: 20
http://www.happychinchilla.info/South...ls/1101007.png파워 가드 Description: 일정시간동안 적으로부터 받은 데미지의 일부를 흡수하고, 흡수한 피해를 그대로 적에게 되돌려 준다. 다만, 한 번에 대상의 최대 HP의 절반 이상은 되돌려 줄 수 없다. 필요 스킬 : #c분노 3레벨 이상# Fiel's Note: The damage reflected is halved against boss-type mobs. This skill also reduces the amount of knockback you receive from attacks. This is a great skill to use in jump quests. Animations:Effect, Effect0 Pre-requisite: Level 3 분노 (Rage) Delay: alert2 - 600 ms Maximum Level: 20
http://www.happychinchilla.info/South...ls/1111007.png매직 크래쉬 Description: 일정확률로 주변 적들에게 적용된 모든 버프를 없애며, 지정된 시간동안 버프 효과가 적용될 수 없도록 제한한다. [재사용 대기시간 : 1분] 필요 스킬 : #c샤우트 3레벨 이상# Animations:Mob, Effect0, Effect Pre-requisite: Level 3 샤우트 (Shout) Delay: alert3 - 1500 ms Maximum Level: 20
http://www.happychinchilla.info/South...ls/1120003.png어드밴스드 콤보 Description: 콤보 카운터 개 당 데미지와 최대 콤보 카운터 수가 증가한다. 또한 일정 확률로 콤보 카운터가 2개씩 충전된다. 필요 스킬 : #c콤보 어택 20레벨 이상# Animations:State Pre-requisite: Level 20 콤보 어택 (Combo Attack) Maximum Level: 30
http://www.happychinchilla.info/South...ls/1200002.png파이널 어택 Description: 일정확률로 공격 스킬이 사용된 후 추가 데미지가 적용된다. 다만, 반드시 검과 도끼를 들었을 경우에만 발동이 가능하다. 필요 스킬 : #c웨폰 마스터리 3레벨 이상# Animations:Hit0 Pre-requisite: Level 3 웨폰 마스터리 (Sword Mastery) Maximum Level: 20
http://www.happychinchilla.info/South...ls/1201004.png웨폰 부스터 Description: MP를 소비하여 일정시간 동안 무기의 공격속도를 한단계 상승시킨다. 단, 반드시 검이나 둔기를 들었을 경우에만 발동이 가능하다. 필요 스킬 : #c웨폰 마스터리 5레벨 이상# Animations:Effect Pre-requisite: Level 5 웨폰 마스터리 (Sword Mastery) Delay: alert2 - 600 ms Maximum Level: 20
1
MP -30
10 Seconds
-2 weapon speed
2
MP -29
20 Seconds
-2 weapon speed
3
MP -28
30 Seconds
-2 weapon speed
4
MP -27
40 Seconds
-2 weapon speed
5
MP -26
50 Seconds
-2 weapon speed
6
MP -25
60 Seconds
-2 weapon speed
7
MP -24
70 Seconds
-2 weapon speed
8
MP -23
80 Seconds
-2 weapon speed
9
MP -22
90 Seconds
-2 weapon speed
10
MP -21
100 Seconds
-2 weapon speed
11
MP -20
110 Seconds
-2 weapon speed
12
MP -19
120 Seconds
-2 weapon speed
13
MP -18
130 Seconds
-2 weapon speed
14
MP -17
140 Seconds
-2 weapon speed
15
MP -16
150 Seconds
-2 weapon speed
16
MP -15
160 Seconds
-2 weapon speed
17
MP -14
170 Seconds
-2 weapon speed
18
MP -13
180 Seconds
-2 weapon speed
19
MP -12
190 Seconds
-2 weapon speed
20
MP -11
200 Seconds
-2 weapon speed
http://www.happychinchilla.info/South...ls/1201006.png위협 Description: 다수의 적에게 위협을 가해 일정시간 동안 공격력, 방어율, 명중률을 감소시킨다. Fiel's Note: It attacks your enemies giving them up to -20%% weapon attack and defense for 80 seconds. With a certain probability, also lower their accuracy for a smaller duration. Animations:Mob, Effect Delay: alert2 - 600 ms Maximum Level: 20
http://www.happychinchilla.info/South...ls/1201007.png파워 가드 Description: 일정시간동안 적으로부터 받은 데미지의 일부를 흡수하고, 흡수한 피해를 그대로 적에게 되돌려 준다. 다만, 한 번에 대상의 최대 HP의 절반 이상은 되돌려 줄 수 없다. 필요 스킬 : #c위협 3레벨 이상# Animations:Effect0, Effect Pre-requisite: Level 3 위협 (Threaten) Delay: alert2 - 600 ms Maximum Level: 20
http://www.happychinchilla.info/South...ls/1211009.png매직 크래쉬 Description: 일정확률로 주변 적들에게 적용된 모든 버프를 없애며, 지정된 시간동안 버프 효과가 적용될 수 없도록 제한한다. [재사용 대기시간 : 1분] 필요 스킬 : #c차지 블로우 3레벨 이상# Animations:Mob, Effect, Effect0 Pre-requisite: Level 3 차지 블로우 (Charged Blow) Delay: alert3 - 1500 ms Maximum Level: 20
http://www.happychinchilla.info/South...ls/1300002.png파이널 어택 Description: 일정확률로 공격 스킬이 사용된 후 추가 데미지가 적용된다. 다만, 반드시 창과 폴암을 들었을 경우에만 발동이 가능하다. 필요 스킬 : #c웨폰 마스터리 3레벨 이상# Animations:Hit0 Pre-requisite: Level 3 웨폰 마스터리 (Spear Mastery) Maximum Level: 20
http://www.happychinchilla.info/South...ls/1311006.png드래곤 로어 Description: 거대한 용의 포효로 15명 이하 다수의 적에게 데미지와 기절효과를 적용한다. HP가 절반 이상일 때만 사용할 수 있다. 필요 스킬 : #c새크리파이스 3레벨 이상# Animations:Effect, Hit0 Pre-requisite: Level 3 새크리파이스 (Sacrifice) Delay: alert3 - 1500 ms Maximum Level: 30
I believe you're missing 향상된 기본기 (Enhanced Basics) for Fighters? It's the skill that improves Power Strike and Slash Blast damages, and it was listed in the Korean tables thread.
2010-06-18, 09:20 PM
hadriel
Combo Attack should be +3% instead of +3 damage per orb rite?
And... so much for recycling skill icons...
Hadriel
2010-06-18, 09:21 PM
Arroz
i lovin heroes all over again
2010-06-18, 09:21 PM
Loose
I'm liking what Pages get. Self healing with a cooldown and are very defensive now, just what I like in a character.
2010-06-18, 09:22 PM
holyforest
Quote:
Originally Posted by hadriel
Combo Attack should be +3% instead of +3 damage per orb rite?
And... so much for recycling skill icons...
Hadriel
The recycled icons are probably temporary for now.
2010-06-18, 09:26 PM
hadriel
I seriously hope Sanctuary doesn't leave 10k HP on the mob... according to the translation that is.
Strangely... why is thunder charge 50% elemental while the rest are 100%? And I do wish we know the charge stacking effects... whether its still the old one... and if the damage formulae for modifiers still stand.
Hadriel
2010-06-18, 09:27 PM
holycow
Quote:
Originally Posted by Fiel
Delay: braveslash - 1080 ms
tell me this isn't true :(
for normal (6) ?
2010-06-18, 09:44 PM
byakugan
I think Final attack has turned into a Critical like skill, which activates with a given rate increasing the dmg of your attack by a second given %.
there's no other answer to Final Attack working with even monster Magnet.
If I'm right... IT'S SO SWEET.
2010-06-18, 09:58 PM
Dusk
Yeah, I'm assuming Final Attack does 150% of the previous hit, not straight up 150% like people have been assuming. That would be completely retarded.
The White Knight skill better not be a 80% hp potion with a 60 second cooldown. What the hell is the point of that? Make it a +HP/time buff or something.
2010-06-18, 10:02 PM
JoeTang
Quote:
Originally Posted by Dusk
Yeah, I'm assuming Final Attack does 150% of the previous hit, not straight up 150% like people have been assuming. That would be completely retarded.
Unless it's 150% of the total skill, that'd only make Brandish stronger than Brave Slash as Brandish's individual hits are stronger.
2010-06-18, 10:02 PM
Hanabira.Kage
Quote:
Originally Posted by byakugan
I think Final attack has turned into a Critical like skill, which activates with a given rate increasing the dmg of your attack by a second given %.
there's no other answer to Final Attack working with even monster Magnet.
If I'm right... IT'S SO SWEET.
It's not only that...it works with EVERYTHING except Shout.
What's the point in it working with Panic? Panic's powerful enough...
Well, it WOULD be better if it works as a Critical. That would really make the attack it activated with a FINAL attack.
EDIT: Was wondering how on earth Fiel would update if everyone started posting. I completely forgot that he's an admin...and lolNexon re-used Magic Shield's icon for Blazing Armour,
2010-06-18, 10:05 PM
Dusk
Quote:
Originally Posted by JoeTang
Unless it's 150% of the total skill, that'd only make Brandish stronger than Brave Slash as Brandish's individual hits are stronger.
That's what I meant. 150% of the total skill, rather than 150% of your base attack.
2010-06-18, 10:11 PM
Hanabira.Kage
Quote:
Originally Posted by JoeTang
Unless it's 150% of the total skill, that'd only make Brandish stronger than Brave Slash as Brandish's individual hits are stronger.
Doesn't
(220 x 1.5) + (220 x 1.5) = 440 x 1.5
and
(170 x 1.5) + (170 x 1.5) + (170 x 1.5) = 510 x 1.5 ?
There is no difference between applying the multiplier to the individual hits and applying the multiplier to the total damage...?
On a side note, can Blazing Armour block 1/1 attacks?
2010-06-18, 10:14 PM
MetaSeraphim
So Enrage gets to keep it's 40 attack but Dragon's Blood gets knocked down to 30? And Beholder down to 10? Unless Dragon's Blood and Beholder stacks now. . .
2010-06-18, 10:16 PM
JoeTang
Quote:
Originally Posted by Hanabira.Kage
Doesn't
(220 x 1.5) + (220 x 1.5) = 440 x 1.5
and
(170 x 1.5) + (170 x 1.5) + (170 x 1.5) = 510 x 1.5 ?
There is no difference between applying the multiplier to the individual hits and applying the multiplier to the total damage...?
On a side note, can Blazing Armour block 1/1 attacks?
An individual hit is one hit. I doubt Final Attack merely adds more damage to your hits as it still has its own hit animation.