ultimate versus normal adventurers
Hi guys,
Here i am again, with another question!
So the justice patch is comming this week (right?). On the official maplestory site i read ultimate adventurers where going to get buffed with more max hp points? I wasnt sure what to think of this, i always thought there was no difference between ultimate adventurers and normal adventurers besides the 1 skill from the 20 rabbit drops quest?
so whats the difference between normal adventurers and ultimate adventurers?
and what is going to change for me next patch as a hero? i wasnt sure in which of the kmst skill revamp topics i should be looking to find out whats going to change next patch.
thanks!
Re: ultimate versus normal adventurers
Currently, Ultimate Explorers have less HP/MP and inventory space than the normal Explorers. The only perks that Ultimates have are some armor sets, a medal, and some Beginner skills that normal Explorers can get through a long and tedious quests.
After the next patch, Ultimate Explorers will get two new skills for their Beginner tab. One of the skills provided Ultimate Explorers with the HP/MP they were missing because they skipped the First and Second job advancements (they're still missing their inventory space). The other new skill is a summon that looks like the one from the Character's corresponding Cygnus class, but it acts more like a Counterattack and only activates when the character gets hit (I don't believe it can draw aggro though).
I could be wrong on how the summon works, but the Ultimate Explorer does get one, that much is certain.
Re: ultimate versus normal adventurers
Quote:
Originally Posted by
Sorien
Currently, Ultimate Explorers have less HP/MP and inventory space than the normal Explorers. The only perks that Ultimates have are some armor sets, a medal, and some Beginner skills that normal Explorers can get through a long and tedious quests.
After the next patch, Ultimate Explorers will get two new skills for their Beginner tab. One of the skills provided Ultimate Explorers with the HP/MP they were missing because they skipped the First and Second job advancements (they're still missing their inventory space). The other new skill is a summon that looks like the one from the Character's corresponding Cygnus class, but it acts more like a Counterattack and only activates when the character gets hit (I don't believe it can draw aggro though).
I could be wrong on how the summon works, but the Ultimate Explorer does get one, that much is certain.
Do they get the skill the second the patch hits or do only UAs created post-patch get the skill?
Re: ultimate versus normal adventurers
Quote:
Originally Posted by
Dark Link
Do they get the skill the second the patch hits or do only UAs created post-patch get the skill?
Every UA gets the skill, regardless of when they were created.
Re: ultimate versus normal adventurers
Quote:
Originally Posted by
Sorien
Currently, Ultimate Explorers have less HP/MP and inventory space than the normal Explorers. The only perks that Ultimates have are some armor sets, a medal, and some Beginner skills that normal Explorers can get through a long and tedious quests.
After the next patch, Ultimate Explorers will get two new skills for their Beginner tab. One of the skills provided Ultimate Explorers with the HP/MP they were missing because they skipped the First and Second job advancements (they're still missing their inventory space). The other new skill is a summon that looks like the one from the Character's corresponding Cygnus class, but it acts more like a Counterattack and only activates when the character gets hit (I don't believe it can draw aggro though).
I could be wrong on how the summon works, but the Ultimate Explorer does get one, that much is certain.
The skill is Shinsoo's Blessing.
http://orangemushroom.files.wordpres...sing-stats.png
Quote:
(Warriors receive 500 HP, Magicians receive 110 HP, Archers receive 500 HP and 200 MP, Thieves receive 500 HP and 300 MP, and Pirates receive 500 HP and 300 MP)
Image taken from Max's blog.
About the aggro drawing thing, I'm not sure about it as I aggro monsters sometimes when all I did was just walk past em, with my soul.
Re: ultimate versus normal adventurers
Quote:
Originally Posted by
Killmeplsok
About the aggro drawing thing, I'm not sure about it as I aggro monsters sometimes when all I did was just walk past em, with my soul.
Maybe I'm remembering this wrong, but doesn't aggro drawing refer to basically the deaggro-ing effect of summons? e.g. if Dark Flare hit a monster, the monster would no longer chase/attack you (that was fixed though so whatever, just an example).
Re: ultimate versus normal adventurers
Long story short, they are not anything special compared to normal adventurers.
Re: ultimate versus normal adventurers
Quote:
Originally Posted by
CarrionCrow
Long story short, they are not anything special compared to normal adventurers.
Unless you're a post justice buccaneer.
Or I/L mage.
Or bowmaster...
Or either classic thief...
Re: ultimate versus normal adventurers
Quote:
Originally Posted by
Takebacker
Or either classic thief...
RIP Chakra. And any semblance of an actual mobbing skill in third job. Looks like I'll have to get Vampire to be able to do anything at Empress in the future :f3:
Re: ultimate versus normal adventurers
Quote:
Originally Posted by
Takebacker
Unless you're a post justice buccaneer.
Or I/L mage.
Or bowmaster...
Or either classic thief...
If you want the semi-useful attack skills, you can always do the quests on any adventurer. With all the 2x events GMS throws at us, it is not even that hard.
The summon is not really interesting, the HP is not high enough to make a difference and the medal is easily replaced by medals earned from quests. I do know that vampire has its uses though.
Re: ultimate versus normal adventurers
Quote:
Originally Posted by
CarrionCrow
If you want the semi-useful attack skills, you can always do the quests on any adventurer. With all the 2x events GMS throws at us, it is not even that hard.
The summon is not really interesting, the HP is not high enough to make a difference and the medal is easily replaced by medals earned from quests. I do know that vampire has its uses though.
Difficulty is subjective to be honest. It's tedious and enough of a time sink for me and a lot of people to just not bother unless it's a character that's too high a level to just replace so easily. Even then the only one of the classes i mentioned that gets no real benefit out of more than level 1 of their respective skills is buccs, and perhaps maybe I/Ls. (not sure if higher level gears = higher duration) In such a case hunting for the skill on an existing character MIGHT be worth it, but 90% of the time it won't.
The summons and HP and medals i never really argued for in favor of making the UA worth it. Those jobs and the skills they receive add significant functional improvements that they're otherwise significantly worse off without to the point of making UA counterparts MUCH better.
Re: ultimate versus normal adventurers
Quote:
Originally Posted by
Takebacker
Difficulty is subjective to be honest. It's tedious and enough of a time sink for me and a lot of people to just not bother unless it's a character that's too high a level to just replace so easily. Even then the only one of the classes i mentioned that gets no real benefit out of more than level 1 of their respective skills is buccs, and perhaps maybe I/Ls. (not sure if higher level gears = higher duration) In such a case hunting for the skill on an existing character MIGHT be worth it, but 90% of the time it won't.
The summons and HP and medals i never really argued for in favor of making the UA worth it. Those jobs and the skills they receive add significant functional improvements that they're otherwise significantly worse off without to the point of making UA counterparts MUCH better.
The skills are not as irreplacable as you make it out though. So in conclusion, UA's aint nothing special, just like I said. :excellent:
Re: ultimate versus normal adventurers
Quote:
Originally Posted by
CarrionCrow
The skills are not as irreplacable as you make it out though. So in conclusion, UA's aint nothing special, just like I said. :excellent:
They were never anything special. The only "thing" people complained about were the UA skills when UAs first came out, but that died off rather quickly.
Also the Medal doesn't really get replaced all that easily. A 2 ATK/MATK 200HP/MP medal isn't anything to scoff at.
Re: ultimate versus normal adventurers
The quest is specially annoying, I've started it on my F/P and it sure is frustrating to get the skills. Gears gets more duration with level IIRC.
Quote:
Originally Posted by
Dark Link
They were never anything special. The only "thing" people complained about were the UA skills when UAs first came out, but that died off rather quickly.
Also the Medal doesn't really get replaced all that easily. A 2 ATK/MATK 200HP/MP medal isn't anything to scoff at.
The last Silent Crusade medal is better and not hard to obtain.
Flame Gears is also pretty good for F/P mages, it lets them attain max damage Mist Explosion earlier, is a +100%/s boost and even when you don't need all your DoT skills to achieve 999,999 damage it's a much better alternative than recasting any of the other skills as it lasts much longer.
Re: ultimate versus normal adventurers
Quote:
Originally Posted by
Dark Link
They were never anything special. The only "thing" people complained about were the UA skills when UAs first came out, but that died off rather quickly.
Also the Medal doesn't really get replaced all that easily. A 2 ATK/MATK 200HP/MP medal isn't anything to scoff at.
http://shakar96.files.wordpress.com/2011/12/26.png.
Re: ultimate versus normal adventurers
Quote:
Originally Posted by
Takebacker
Unless you're a post justice buccaneer.
Or I/L mage.
Or bowmaster...
Or either classic thief...
How is it useful for an I/L Mage? It's a Fire element skill and receives damage penalty for using an E-Staff/Wand, does it not?
If anything I can see it being useful for an F/P since they get Burning Magic and might let you push Mist further back in favor of different skills since you don't get Mist Explosion until 4th, right?
Re: ultimate versus normal adventurers
Quote:
Originally Posted by
McAwesomesauce
How is it useful for an I/L Mage? It's a Fire element skill and receives damage penalty for using an E-Staff/Wand, does it not?
If anything I can see it being useful for an F/P since they get Burning Magic and might let you push Mist further back in favor of different skills since you don't get Mist Explosion until 4th, right?
100% DoT is quite useful, and it doesn't seem to be affected by my Ewand. Each tick is exactly my range.
Re: ultimate versus normal adventurers
Quote:
Originally Posted by
Shidoshi
The last Silent Crusade medal is better and not hard to obtain.
5 STR > 2 ATK? Not unless you have potential gear, or an abundance of ATK gear.
@Locked, same deal.
Re: ultimate versus normal adventurers
Quote:
Originally Posted by
Dark Link
5 STR > 2 ATK? Not unless you have potential gear, or an abundance of ATK gear.
@
Locked, same deal.
Not sure if you can read but that's 6 all stat 400 HP and 1 attack. You're telling me you'd rather take a 200 hp 2 attack medal over that? Lmao.
Re: ultimate versus normal adventurers
Quote:
Originally Posted by
Dark Link
5 STR > 2 ATK? Not unless you have potential gear...
@
Locked, same deal.
Silent Crusade is 1 w/m atk, 5 allstats.
5 stat is usually > 1 atk.