Avoidability, Avoid rate and Dodge Rate
Phantom's skills :
Quick Evasion
Description: Permanently increases your avoid rate.
Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat
1 Avoid Rate: +3%
2 Avoid Rate: +6%
3 Avoid Rate: +9%
4 Avoid Rate: +12%
5 Avoid Rate: +15%
6 Avoid Rate: +18%
7 Avoid Rate: +21%
8 Avoid Rate: +24%
9 Avoid Rate: +27%
10 Avoid Rate: +30%
Flash and Flee
Flash and Flee
Description: Permanently gives you a chance to dodge enemy attacks.
Info: type = 50
Animations: special
Maximum Level: 20
1 Dodge Rate: +11%
2 Dodge Rate: +12%
3 Dodge Rate: +13%
4 Dodge Rate: +14%
5 Dodge Rate: +15%
6 Dodge Rate: +16%
7 Dodge Rate: +17%
8 Dodge Rate: +18%
9 Dodge Rate: +19%
10 Dodge Rate: +20%
11 Dodge Rate: +21%
12 Dodge Rate: +22%
13 Dodge Rate: +23%
14 Dodge Rate: +24%
15 Dodge Rate: +25%
16 Dodge Rate: +26%
17 Dodge Rate: +27%
18 Dodge Rate: +28%
19 Dodge Rate: +29%
20 Dodge Rate: +30%
Let's say I have 50% avoid rate from my avoid stats against Pink Bean
So would Quick Evasion give me :
a) 50% + 30% = 80% avoid rate
b) 50% * 1.3 = 65% avoid rate
Which 1 is it?
And when a mob hits you, which 1 is factored in first? Avoid rate or dodge?
Re: Avoidability, Avoid rate and Dodge Rate
I don't really know, but if my guardian factors in first, I think dodge rate goes first.
Re: Avoidability, Avoid rate and Dodge Rate
yeah guardian factors before the MISS's so dodge comes first. for your first question i think its multiplied. but i dunno really.
Re: Avoidability, Avoid rate and Dodge Rate
For first question...my shield mastery adds 200%. so I multiply my defense and add that to my original defense, which means I have my defense triple the normal.
So I'd assume you multiply original avoid by 0.3x and add the number you get to the original avoid.
Re: Avoidability, Avoid rate and Dodge Rate
I'm not sure myself, but from what I can understand, they're seperate.
Dodge rate is the chance of a monster missing you due to a special skill effect, like Shadow Shifter, Guardian, and Ignis Roar, I think, gives the dodge effect for Mercedes, and Phantom's Flash and Free, which will display Phantom's stylized raven motif upon dodging successfully.
Avoid rate is is a multiplier that affects the miss rate granted by avoidability. For example, if it still works like it did when we got big bang, I don't quite remember it, so this is probably wrong, but it's just an example, and the method itself isn't important, if a monster has 9 accuracy, and you have 400 avoid, you'd have an 17% (sqrt(400) - sqrt(9)), this is what's important, chance of avoiding attacks, or something like that, that 17% is multiplied by skills that increase avoid rate, so for example if a skill gave 30% avoid rate, it'd be 17% * 1.3, giving you a 22.1% avoid rate.
There's dodge rate, avoid rate, and a third one I don't remember, and I might be confusing avoid rate with that third one.
Re: Avoidability, Avoid rate and Dodge Rate
Ohh..
@iAmFear : avoidability % ? multiplies your avoid stats by a percentage