Are some hyper skills replaced by hyper stats?
We used to have some hyper skills like hyper hp, hyper int, hyper critical, etc. in our hyper skills tab. After the reboot, I can't find them anymore. Are they replaced by the new hyper stats system?
If so, that sucks. I don't have enough hyper ap for these stats.
Re: Are some hyper skills replaced by hyper stats?
yes
just level up, you'll start getting a sheeettt ton of AP
Re: Are some hyper skills replaced by hyper stats?
I'm lv 205 already. Yet, most of the hyper ap are used on main stat, td%, boss damage%. It's not worth it to put in so much into critical rate to get 10% crit, whereas in the old system I can get 10% extra crit from hyper skills.
Thank you tho.
Re: Are some hyper skills replaced by hyper stats?
Quote:
Originally Posted by
AlanTheMan
I'm lv 205 already. Yet, most of the hyper ap are used on main stat, td%, boss damage%. It's not worth it to put in so much into critical rate to get 10% crit, whereas in the old system I can get 10% extra crit from hyper skills.
Thank you tho.
i agree. Crit rate should have had a max level of 5 starting with 2~10%. I would definitely need crit rate considering im at 89%
Re: Are some hyper skills replaced by hyper stats?
Quote:
Originally Posted by
AlanTheMan
I'm lv 205 already. Yet, most of the hyper ap are used on main stat, td%, boss damage%. It's not worth it to put in so much into critical rate to get 10% crit, whereas in the old system I can get 10% extra crit from hyper skills.
Thank you tho.
Putting points into main stat is a waste, since your %stat potentials don't apply to it.
I agree that crit is a bit expensive. Would make more sense to have it 2% per level.
Re: Are some hyper skills replaced by hyper stats?
Well WHAT??! Potential doesn't apply to it??? I thought it's like base stats. Did you try?
Re: Are some hyper skills replaced by hyper stats?
Quote:
Originally Posted by
AlanTheMan
Well WHAT??! Potential doesn't apply to it??? I thought it's like base stats. Did you try?
It doesn't.
You can test it pretty easily. Compare your total int before and after you put a level into hyper int. You'll see it goes up by exactly 15 per level in the stat bar regardless of how much %int you have.
I find the %Min and Max Crit Damage hypers give more bang for buck than main stat hypers with high crit rate / high total main stat.
Re: Are some hyper skills replaced by hyper stats?
Quote:
Originally Posted by
SaptaZapta
Putting points into main stat is a waste, since your %stat potentials don't apply to it.
I agree that crit is a bit expensive. Would make more sense to have it 2% per level.
I don't really see how it's a waste.
150 main stat is probably doing more for your damage than 10% ignore def, which for me causes my IED to jump from 79% to 80%, which isn't even a 15 increase in damage.
Re: Are some hyper skills replaced by hyper stats?
Quote:
Originally Posted by
McAwesomesauce
I don't really see how it's a waste.
150 main stat is probably doing more for your damage than 10% ignore def, which for me causes my IED to jump from 79% to 80%, which isn't even a 15 increase in damage.
it's an 8.1% damage increase against chaos vellum, which is equal to 150 main stat if you had 2112 stat. if you had more, against cvellum the 10% ignore would be better
just being annoying here.
edit post: and i dunno if it's a nexon typo or a mistake on your part, but the hyper skill for ignore was 30%, not 10% at max level, which is... a considerable difference.
Re: Are some hyper skills replaced by hyper stats?
Try to not put all points in one skill(besides %damage) since it use too much points in the lasts levels, so making it lv8 or 9(for lv10 skills) it's worthy since you can use the rest of the points for other things, like having in %min %max but some in your main stat too.