Patch Available - KMS 1.2.166
Nexon posted a patch for KMS version 165 upgrade to version 166.
You may download this patch from their official site and begin creating your pre-patcher now.
Extractions and database updates will be forthcoming (if supported)!
Size: 7363887 (bytes) (7.02 mb)
Posted:
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Re: Patch Available - KMS 1.2.166
Re: Patch Available - KMS 1.2.166
almost time for the next new class? :f2:
Re: Patch Available - KMS 1.2.166
Pretty sure it's not Kaiser lol. That should be on the 26th.
Re: Patch Available - KMS 1.2.166
Quote:
Originally Posted by
PeePeeAyeDeeKay
Pretty sure it's not Kaiser lol. That should be on the 26th.
7mb that too small to be anything good
it probably some bug fix
and probably maybe a more define story line is added to luminous
Re: Patch Available - KMS 1.2.166
Definitely not Kaiser. It's 7:49am on the 24th there.
This got my hopes up though. I was hoping it would be KMST 1.2.441.
Re: Patch Available - KMS 1.2.166
It's the PIRATE LEGEND.
Oh wait. Someone did that joke already.
-poof-
Re: Patch Available - KMS 1.2.166
I'm pretty sure it's just bugfixes.
Re: Patch Available - KMS 1.2.166
Where is chinchilla man when we need him :/
Re: Patch Available - KMS 1.2.166
Quote:
Originally Posted by
FenixR
Where is chinchilla man when we need him :/
Nothing important has been added according to the guild, just new pets, I think.
Re: Patch Available - KMS 1.2.166
I hope you all like potential.
Introducing...Additional Potential!
Basically, when you get an item with potential, it may or may not come with it. I'm NOT sure. I looted several Lv. 65 capes and came with no additional potential. Maybe it's a 75+ only thing? I don't know.
http://i.imgur.com/O26ez.png
And of course, the cube resets it's potential. Te R next to it represents is 'Rare' rank.
EDIT: loloops. Wrong thread. Meant to post in KMST thread.
Re: Patch Available - KMS 1.2.166
Quote:
Originally Posted by
kremechoko
I hope you all like potential.
Introducing...Additional Potential!
Basically, when you get an item with potential, it may or may not come with it. I'm NOT sure. I looted several Lv. 65 capes and cape with no additional potential. Maybe it's a 75+ only thing? I don't know.
http://i.imgur.com/O26ez.png
And of course, the cube resets it's potential. Te R next to it represents is 'Rare' rank.
So there is now a separate revealed potential when you loot things as well as 2-3 lines of unrevealed? And a cube resets both? lol
Maybe this is the 4th line people have been talking about.
Re: Patch Available - KMS 1.2.166
Quote:
Originally Posted by
Chameleonic
So there is now a separate revealed potential when you loot things as well as 2-3 lines of unrevealed? And a cube resets both? lol
Currently there's no cube that resets both regular potential and additional potential.
Re: Patch Available - KMS 1.2.166
So currently there is...
3 Regular Potential lines
1 Additional Potential
1 Nebulites
What will be next...:f3:
Re: Patch Available - KMS 1.2.166
Quote:
Originally Posted by
Chameleonic
So currently there is...
3 Regular Potential lines
1 Additional Potential
1 Nebulites
What will be next...:f3:
Well, there are stamps to increase the amount of lines of additional potential to 2. I think 2 is the max.
Re: Patch Available - KMS 1.2.166
What. So 5 lines of potential + nebulite?
Why on earth is that necessary.
Re: Patch Available - KMS 1.2.166
There's R/E/U/L for the additional potential line.
Re: Patch Available - KMS 1.2.166
How do you get the Additional potential on existing items?
Re: Patch Available - KMS 1.2.166
Just what the game needed.