Damage Cap in Unlimited & Other Screen Shots
Damage Cap:
http://i.imgur.com/mlzdZ.jpg
Not sure if this is new this patch, but it gives Honor EXP when you use it. I got 5xx 3 times and one gave 756.
A Cannon I looted with Additional Options. The orange +x means how much above average it is, not just if it's from Additional Options, so you'll see the +x next to anything that's above average on an item, such as defense. Item names that are above average are normally Blue. This is Purple indicating Rare (?).
An above average level item I found. Note the Gold colour for the name and the +32 INT. Too bad it sucks.
Desperados apparently drop. Looks pretty neat.
The stats above the class requirement are PDEF, MDEF, Boss Damage, and presumably Defense Ignore. So if they stack non-linearly, you would be able to tell here before equipping the items.
Re: Damage Cap in Unlimited & Other Screen Shots
I'm not sure if I like that new UI..... ugh.
Some parts of it I like (such as the +/- damage display), and some parts I don't like (everything else).
Re: Damage Cap in Unlimited & Other Screen Shots
Oh, yeah! That patch hit KMS today! I should patch up KMS before I hop on GMS. :P
Thanks for the images, Joe.
Re: Damage Cap in Unlimited & Other Screen Shots
How does ignore monster def work now?
how does it stack diff from b4?
old stack is additive new stack is ?????
can you ignore 100% of the monster now?
is there a limit you can stack on ignore monster def?
*such as 100% ignore is max stack*
Re: Damage Cap in Unlimited & Other Screen Shots
Quote:
Originally Posted by
Question
How does ignore monster def work now?
how does it stack diff from b4?
old stack is additive new stack is ?????
can you ignore 100% of the monster now?
is there a limit you can stack on ignore monster def?
*such as 100% ignore is max stack*
If you can give me a few hundred thousand NX so I can buy 100% worth of Defense Ignore gear, I will answer this.
Re: Damage Cap in Unlimited & Other Screen Shots
A weird thought came from looking at those screenshots:
Why the hell do Desperados require strength to use when
A) Demon Avenger ignores stat requirement on equips and
B) No class except Demon Avenger can use a Desperado.
Re: Damage Cap in Unlimited & Other Screen Shots
Quote:
Originally Posted by
Sephie
A weird thought came from looking at those screenshots:
Why the hell do Desperados require strength to use when
A) Demon Avenger ignores stat requirement on equips and
B) No class except Demon Avenger can use a Desperado.
Because Nexon.
That's the answer to anything that's illogical.
Re: Damage Cap in Unlimited & Other Screen Shots
Quote:
Originally Posted by
JoeTang
If you can give me a few hundred thousand NX so I can buy 100% worth of Defense Ignore gear, I will answer this.
i tho the extraction from the data should be able to answer this
like how do they know the fourmula such as DEX / INT / LUK / STR
Even fourmal for Avoid and Acc rate from big bang change
maybe im wrong
Re: Damage Cap in Unlimited & Other Screen Shots
Re: Damage Cap in Unlimited & Other Screen Shots
I think it's cool that Desperados are a new weapon, and not just a 2H sword rehash. They look neat.
That range is insane. Insane.
Re: Damage Cap in Unlimited & Other Screen Shots
Why am I not surprised that Limgoons already got max range?
Re: Damage Cap in Unlimited & Other Screen Shots
ok guys, i'm seriously running out of things to flip here.
Re: Damage Cap in Unlimited & Other Screen Shots
Quote:
Originally Posted by
Marksman Bryan
something isnt right here ..... didnt they increase def and magid def to 99,999 ?
Re: Damage Cap in Unlimited & Other Screen Shots
Quote:
Originally Posted by
Question
something isnt right here ..... didnt they increase def and magid def to 99,999 ?
Only the increased range, damage, hp and mp caps as well as the 90% cap on avoid rate carried over into the live server, according to the patch notes at least, basically, everything but the raised defense.
Re: Damage Cap in Unlimited & Other Screen Shots
Quote:
Originally Posted by
iAmFear
Only the increased range, damage, hp and mp caps as well as the 90% cap on avoid rate carried over into the live server, according to the patch notes at least, basically, everything but the raised defense.
ahaha, that sucks so bad! fk pallies and thieves they say.
Re: Damage Cap in Unlimited & Other Screen Shots
Quote:
Originally Posted by
Aircalibur421
I think it's cool that Desperados are a new weapon, and not just a 2H sword rehash. They look neat.
Instead, we got a 1H sword rehash.
Re: Damage Cap in Unlimited & Other Screen Shots
Oh good, those potential spots above the classes work the way I thought they would.
Re: Damage Cap in Unlimited & Other Screen Shots
@JoeTang what is the new drop rate like? Is there a noticeable increase in drops?
Re: Damage Cap in Unlimited & Other Screen Shots
I found those six equips in the time it took me to get ~20%. It seems better.
Re: Damage Cap in Unlimited & Other Screen Shots
Yeah, the drop rate is definitely higher. I was dicking around on my Luminous yesterday for only about 30 minutes and I got a full inventory of equipment drops.