Re: GMS v141 - Cygnus Awakening
Well, so far so good. They haven't decreased the timer on Evo world, the exp seems to be the same. I'll check Dimension Invade later.
Re: GMS v141 - Cygnus Awakening
I'm glad to see Von Bon fixed, although I got used to killing it without the annoying Physical Resistance. I'm hoping the 800m HP Disembodied clone is removed from the Normal Mode as well.
Re: GMS v141 - Cygnus Awakening
Quote:
Originally Posted by
Takebacker
They decreased pick up lag by A LOOOOOOOOT. <3 (or maybe it's just me)
It's actually gotten worse for me.
Re: GMS v141 - Cygnus Awakening
Steins;gate? What's this doing here?
Re: GMS v141 - Cygnus Awakening
Quote:
Originally Posted by
Akemi Homura
Steins;gate? What's this doing here?
Probably got accidentally brought over from JMS when they ported over the Fafnir Katana and Fan.
Re: GMS v141 - Cygnus Awakening
Gosh... do thunder breakers ever need a more responsive Ascension+Thunder rush.
Also the new MPE is pretty crappy.
Re: GMS v141 - Cygnus Awakening
Quote:
Originally Posted by
fodjgngf
Gosh... do thunder breakers ever need a more responsive Ascension+Thunder rush.
Also the new MPE is pretty crappy.
How is it?
Re: GMS v141 - Cygnus Awakening
Quote:
Originally Posted by
Arrol
How is it?
the spawn is alot lower
Re: GMS v141 - Cygnus Awakening
Quote:
Originally Posted by
Arrol
How is it?
EXP cut and spawns are a bit delayed/slower for many maps. The forgotten time map with the gatekeepers and grim phantom watches is still very good.
Krexel drops doomday staves if anyone cares about a LUK requirement staff anymore. Also lots of Katana's and other assorted garbage tier weapons. Also both eyes now damage cancel weapon attack.
Re: GMS v141 - Cygnus Awakening
I lol'ed at "Nora the Explorer"
Re: GMS v141 - Cygnus Awakening
Quote:
Originally Posted by
fodjgngf
EXP cut and spawns are a bit delayed/slower for many maps. The forgotten time map with the gatekeepers and grim phantom watches is still very good.
Krexel drops doomday staves if anyone cares about a LUK requirement staff anymore. Also lots of Katana's and other assorted garbage tier weapons. Also both eyes now damage cancel weapon attack.
I can confirm that, Krexel dropped a Doomsday staff for me on my first run today.
Someone on my BL was saying their guildmate got a Stonetooth from Krexel, so I did a second run. Got a Skull Staff (Lv103 NX Staff) and 2 Unripe Onyx Apples that time. :glitter:
Re: GMS v141 - Cygnus Awakening
Quote:
Originally Posted by
Razmos
It's actually gotten worse for me.
Same, its much slower/laggier for me now.
Re: GMS v141 - Cygnus Awakening
ohay, seems zhelms lost their "One of a Kind" tag.
Which means farming Charm just got a bit easier.
Re: GMS v141 - Cygnus Awakening
Opinion time: I have a newly-made noblesse. Which of the three knights should I choose? Whats the consensus on Dawn Warrior?
Re: GMS v141 - Cygnus Awakening
Quote:
Originally Posted by
Declaimed
Opinion time: I have a newly-made noblesse. Which of the three knights should I choose? Whats the consensus on Dawn Warrior?
If you don't lag, 4h job DW is great.
If you do... don't bother.
TBs are all around great. WAs are a bit monotonous.
GMS v141 - Cygnus Awakening
Quote:
Originally Posted by
Declaimed
Opinion time: I have a newly-made noblesse. Which of the three knights should I choose? Whats the consensus on Dawn Warrior?
I haven't played through all 3 yet but TB is so far amazing. I would main it if it didn't mean sacrificing my untradeables and such.
Re: GMS v141 - Cygnus Awakening
For a beginner's skill, Elemental Slash is very generous. Its fast, decently powerful (considering what levels its intended to be used at), and costs no MP. I find myself forgetting about my 1st job DW attack in favor of it sometimes because its so good.