First impressions of Heroes of the Obelisk
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Quote:
Originally Posted by MMOcrier
Filed under:
Screenshots,
Classes,
Game Mechanics,
New Titles,
Opinion,
Free-to-Play,
Hands-On,
Casual,
First Impressions
Heroes of the Obelisk might look familiar, probably because its developers are the same folks who brought us
Luna Online and
Legend of Edda. I really enjoy its art style, one that puts us in control of Chibi-style, juvenile characters. The backgrounds are pretty, and there are some nice modern bells and whistles like distance blur and glow effects. As is normally the case with an Anime-based game that comes to us from the East, the game looks like a carbon copy of other titles, at least at first glance. The details make all of the difference, however, and there are a few things in this title that manage to just barely keep it out of "clone" territory.
I do take issue with the fact that the developers refer to it as a hack-and-slash title, though.
Heroes of the Obelisk is not what you think of when you think of action combat. Games like
Vindictus,
Neverwinter, and
Dungeons and Dragons Online are action-based gaming.
Heroes of the Obelisk is standard, class-based, hotbar-mashing combat.
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Re: First impressions of Heroes of the Obelisk
I didn't think it was anything special. wonder why notify posted this anyways.