Want instant notification of new extractions, announcements and updates? Follow Southperry on Twitter!
How do you feel about the content changed in this patch? Click on "Rate this thread" in the upper right-hand corner of this thread to share your opinion!
-----
For Luminous skill tables, go here
Credit: JoeTang for translations
Aran (I)Combo Smashhttp://www.happychinchilla.info/Sout...s.21000004.png
Combo Smash
Description: Uses the polearm to fire a burst of energy at enemies in front of you. Can only be used when your [Combo Count is 15 or higher]. [Command: ↓→ + Attack Key]
Info: type = 52, commandSkillType = attack, piercing = 1
Delays: comboSmash - 1200 ms
Pre-requisite: Level 1 Combo Ability
Final Attack: Polearm
Animations: effect, effect0, ball, hit.0
Maximum Level: 10
1 Damage: 372%, Max Enemies Hit: 8 2 Damage: 384%, Max Enemies Hit: 8 3 Damage: 396%, Max Enemies Hit: 8 4 Damage: 408%, Max Enemies Hit: 8 5 Damage: 420%, Max Enemies Hit: 8 6 Damage: 432%, Max Enemies Hit: 8 7 Damage: 444%, Max Enemies Hit: 8 8 Damage: 456%, Max Enemies Hit: 8 9 Damage: 468%, Max Enemies Hit: 8 10 Damage: 480%, Max Enemies Hit: 8 Double Swinghttp://www.happychinchilla.info/Sout...s.21000002.png
Double Swing
Description: Press the attack key twice to deal a double attack on up to 8 enemies.
Info: type = 52, commandSkillType = attack
Delays: doubleSwing - 420 ms
Range: 200%
Final Attack: Polearm
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 2, Damage: 174%, Max Enemies Hit: 8 2 MP Cost: 2, Damage: 178%, Max Enemies Hit: 8 3 MP Cost: 2, Damage: 182%, Max Enemies Hit: 8 4 MP Cost: 2, Damage: 186%, Max Enemies Hit: 8 5 MP Cost: 2, Damage: 190%, Max Enemies Hit: 8 6 MP Cost: 3, Damage: 194%, Max Enemies Hit: 8 7 MP Cost: 3, Damage: 198%, Max Enemies Hit: 8 8 MP Cost: 3, Damage: 202%, Max Enemies Hit: 8 9 MP Cost: 3, Damage: 206%, Max Enemies Hit: 8 10 MP Cost: 3, Damage: 210%, Max Enemies Hit: 8 11 MP Cost: 3, Damage: 214%, Max Enemies Hit: 8 12 MP Cost: 4, Damage: 218%, Max Enemies Hit: 8 13 MP Cost: 4, Damage: 222%, Max Enemies Hit: 8 14 MP Cost: 4, Damage: 226%, Max Enemies Hit: 8 15 MP Cost: 4, Damage: 230%, Max Enemies Hit: 8 16 MP Cost: 4, Damage: 234%, Max Enemies Hit: 8 17 MP Cost: 4, Damage: 238%, Max Enemies Hit: 8 18 MP Cost: 5, Damage: 242%, Max Enemies Hit: 8 19 MP Cost: 5, Damage: 246%, Max Enemies Hit: 8 20 MP Cost: 5, Damage: 250%, Max Enemies Hit: 8 Combo Abilityhttp://www.happychinchilla.info/Sout...s.21000000.png
Combo Ability
Description: For every 10 Combo Count, gain Weapon Attack, Defense, and Speed.
Info: type = 51
Pre-requisite: Level 10 Double Swing
Maximum Level: 10
1 Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 1 times 2 Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 2 times 3 Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 3 times 4 Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 4 times 5 Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 5 times 6 Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 6 times 7 Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 7 times 8 Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 8 times 9 Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 9 times 10 Weapon ATT: +3, Physical and Magic Defense: +20, Speed: +3%, Stacks up to 10 times Combat Stephttp://www.happychinchilla.info/Sout...s.21001001.png
Combat Step
Description: Press a direction key twice to quickly move a short distance.[Command: ←← or →→]
Info: type = 41, casterMove = 1
Delays: combatStep - 180 ms
Pre-requisite: Level 5 Double Swing
Animations: effect
Maximum Level: 5
1 MP Cost: 1, travel a short distance, Speed: +3%, Maximum Speed: +4% 2 MP Cost: 2, travel a short distance, Speed: +6%, Maximum Speed: +8% 3 MP Cost: 3, travel a short distance, Speed: +9%, Maximum Speed: +12% 4 MP Cost: 4, travel a short distance, Speed: +12%, Maximum Speed: +16% 5 MP Cost: 5, travel a short distance, Speed: +15%, Maximum Speed: +20% Polearm Boosterhttp://www.happychinchilla.info/Sout...s.21001003.png
Polearm Booster
Description: Increases the attack speed of your weapon. Must have a polearm equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Combat Step
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec, Weapon Speed: -2 2 MP Cost: 29, Duration: 20 sec, Weapon Speed: -2 3 MP Cost: 28, Duration: 30 sec, Weapon Speed: -2 4 MP Cost: 27, Duration: 40 sec, Weapon Speed: -2 5 MP Cost: 26, Duration: 50 sec, Weapon Speed: -2 6 MP Cost: 25, Duration: 60 sec, Weapon Speed: -2 7 MP Cost: 24, Duration: 70 sec, Weapon Speed: -2 8 MP Cost: 23, Duration: 80 sec, Weapon Speed: -2 9 MP Cost: 22, Duration: 90 sec, Weapon Speed: -2 10 MP Cost: 21, Duration: 100 sec, Weapon Speed: -2 11 MP Cost: 20, Duration: 110 sec, Weapon Speed: -3 12 MP Cost: 19, Duration: 120 sec, Weapon Speed: -3 13 MP Cost: 18, Duration: 130 sec, Weapon Speed: -3 14 MP Cost: 17, Duration: 140 sec, Weapon Speed: -3 15 MP Cost: 16, Duration: 150 sec, Weapon Speed: -3 16 MP Cost: 15, Duration: 160 sec, Weapon Speed: -3 17 MP Cost: 14, Duration: 170 sec, Weapon Speed: -3 18 MP Cost: 13, Duration: 180 sec, Weapon Speed: -3 19 MP Cost: 12, Duration: 190 sec, Weapon Speed: -3 20 MP Cost: 11, Duration: 200 sec, Weapon Speed: -3 Aran (II)Physical Traininghttp://www.happychinchilla.info/Sout...s.21100008.png
Physical Training
Description: Permanently increases Strength and Dexterity.
Info: type = 50
Maximum Level: 5
1 Strength: +6, Dexterity: +6 2 Strength: +12, Dexterity: +12 3 Strength: +18, Dexterity: +18 4 Strength: +24, Dexterity: +24 5 Strength: +30, Dexterity: +30 Combo Drainhttp://www.happychinchilla.info/Sout...s.21100005.png
Combo Drain
Description: Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your [Combo Count is 30 or higher]. [Command: ↓↓ + Attack Key]
Info: type = 52, commandSkillType = buff, hpDrain = 1, condition = attack, magicSteal = 1
Delays: alert4 - 900 ms
Pre-requisite: Level 1 Combo Ability
Animations: effect, effect0
Maximum Level: 10
1 Duration: 78 sec, Recovers 1% damage as HP 2 Duration: 96 sec, Recovers 2% damage as HP 3 Duration: 114 sec, Recovers 3% damage as HP 4 Duration: 132 sec, Recovers 4% damage as HP 5 Duration: 150 sec, Recovers 5% damage as HP 6 Duration: 168 sec, Recovers 6% damage as HP 7 Duration: 186 sec, Recovers 7% damage as HP 8 Duration: 204 sec, Recovers 8% damage as HP 9 Duration: 222 sec, Recovers 9% damage as HP 10 Duration: 240 sec, Recovers 10% damage as HP Combo Fenrirhttp://www.happychinchilla.info/Sout...s.21100007.png
Combo Fenrir
Description: Unleashes the aura of a pack of wolves on the enemy, hitting them twice. Can only be used when your [Combo Count is 50 or higher]. [Command: ↓→ + Attack Key]
Info: type = 52, piercing = 1, commandSkillType = attack
Delays: comboFenrir - 1530 ms
Pre-requisite: Level 10 Combo Smash
Final Attack: Polearm
Animations: effect, effect0, ball, hit.0
Maximum Level: 10
1 Damage: 372%, Max Enemies Hit: 4 2 Damage: 384%, Max Enemies Hit: 4 3 Damage: 396%, Max Enemies Hit: 4 4 Damage: 408%, Max Enemies Hit: 4 5 Damage: 420%, Max Enemies Hit: 6 6 Damage: 432%, Max Enemies Hit: 6 7 Damage: 444%, Max Enemies Hit: 6 8 Damage: 456%, Max Enemies Hit: 6 9 Damage: 468%, Max Enemies Hit: 6 10 Damage: 480%, Max Enemies Hit: 8 Polearm Masteryhttp://www.happychinchilla.info/Sout...s.21100000.png
Polearm Mastery
Description: Increases the weapon mastery, accuracy, and weapon speed of polearms.
Info: type = 50
Pre-requisite: Level 3 Triple Swing
Maximum Level: 10
1 Polarm Mastery: +14%, Accuracy: +12, Weapon Speed: -1 2 Polarm Mastery: +18%, Accuracy: +24, Weapon Speed: -1 3 Polarm Mastery: +22%, Accuracy: +36, Weapon Speed: -1 4 Polarm Mastery: +26%, Accuracy: +48, Weapon Speed: -1 5 Polarm Mastery: +30%, Accuracy: +60, Weapon Speed: -1 6 Polarm Mastery: +34%, Accuracy: +72, Weapon Speed: -1 7 Polarm Mastery: +38%, Accuracy: +84, Weapon Speed: -1 8 Polarm Mastery: +42%, Accuracy: +96, Weapon Speed: -1 9 Polarm Mastery: +46%, Accuracy: +108, Weapon Speed: -1 10 Polarm Mastery: +50%, Accuracy: +120, Weapon Speed: -1 Triple Swinghttp://www.happychinchilla.info/Sout...s.21100001.png
Triple Swing
Description: Press the attack key three times to deal a triple attack on up to 8 enemies.
Info: type = 52, commandSkillType = attack
Delays: tripleSwing - 660 ms
Range: 200%
Pre-requisite: Level 20 Double Swing
Final Attack: Polearm
Animations: hit.0, effect
Maximum Level: 20
1 MP Cost: 5, Damage: 386%, Max Enemies Hit: 8 2 MP Cost: 5, Damage: 392%, Max Enemies Hit: 8 3 MP Cost: 5, Damage: 398%, Max Enemies Hit: 8 4 MP Cost: 5, Damage: 404%, Max Enemies Hit: 8 5 MP Cost: 5, Damage: 410%, Max Enemies Hit: 8 6 MP Cost: 6, Damage: 416%, Max Enemies Hit: 8 7 MP Cost: 6, Damage: 422%, Max Enemies Hit: 8 8 MP Cost: 6, Damage: 428%, Max Enemies Hit: 8 9 MP Cost: 6, Damage: 434%, Max Enemies Hit: 8 10 MP Cost: 6, Damage: 440%, Max Enemies Hit: 8 11 MP Cost: 6, Damage: 446%, Max Enemies Hit: 8 12 MP Cost: 7, Damage: 452%, Max Enemies Hit: 8 13 MP Cost: 7, Damage: 458%, Max Enemies Hit: 8 14 MP Cost: 7, Damage: 464%, Max Enemies Hit: 8 15 MP Cost: 7, Damage: 470%, Max Enemies Hit: 8 16 MP Cost: 7, Damage: 476%, Max Enemies Hit: 8 17 MP Cost: 7, Damage: 482%, Max Enemies Hit: 8 18 MP Cost: 8, Damage: 488%, Max Enemies Hit: 8 19 MP Cost: 8, Damage: 494%, Max Enemies Hit: 8 20 MP Cost: 8, Damage: 500%, Max Enemies Hit: 8 Final Chargehttp://www.happychinchilla.info/Sout...s.21100002.png
Final Charge
Description: Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing and has a chance to stun the enemy. [Command: Triple Swing + ←→ + Attack Key]
Info: type = 52, areaAttack = 1, commandSkillType = attack, casterMove = 1, pushTarget = 1, mes = stun
Delays: finalCharge - 1080 ms
Range: 380%
Pre-requisite: Level 20 Triple Swing
Final Attack: Polearm
Animations: effect, effect0, hit.0, mob
Maximum Level: 10
1 MP Cost: 17, Damage: 140%, Max Enemies Hit: 5, Stun Rate: 3%, Stun Duration: 1 sec 2 MP Cost: 17, Damage: 150%, Max Enemies Hit: 6, Stun Rate: 6%, Stun Duration: 2 sec 3 MP Cost: 21, Damage: 160%, Max Enemies Hit: 6, Stun Rate: 9%, Stun Duration: 3 sec 4 MP Cost: 21, Damage: 170%, Max Enemies Hit: 7, Stun Rate: 12%, Stun Duration: 4 sec 5 MP Cost: 21, Damage: 180%, Max Enemies Hit: 7, Stun Rate: 15%, Stun Duration: 5 sec 6 MP Cost: 25, Damage: 190%, Max Enemies Hit: 8, Stun Rate: 18%, Stun Duration: 6 sec 7 MP Cost: 25, Damage: 200%, Max Enemies Hit: 8, Stun Rate: 21%, Stun Duration: 7 sec 8 MP Cost: 25, Damage: 210%, Max Enemies Hit: 9, Stun Rate: 24%, Stun Duration: 8 sec 9 MP Cost: 29, Damage: 220%, Max Enemies Hit: 9, Stun Rate: 27%, Stun Duration: 9 sec 10 MP Cost: 29, Damage: 230%, Max Enemies Hit: 10, Stun Rate: 30%, Stun Duration: 10 sec Final Attackhttp://www.happychinchilla.info/Sout...s.21100010.png
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a polearm equipped.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Polearm Mastery
Animations: hit.0
Maximum Level: 20
1 Activation Rate: 2%, Damage: 100% 2 Activation Rate: 4%, Damage: 105% 3 Activation Rate: 6%, Damage: 105% 4 Activation Rate: 8%, Damage: 110% 5 Activation Rate: 10%, Damage: 110% 6 Activation Rate: 12%, Damage: 115% 7 Activation Rate: 14%, Damage: 115% 8 Activation Rate: 16%, Damage: 120% 9 Activation Rate: 18%, Damage: 120% 10 Activation Rate: 20%, Damage: 125% 11 Activation Rate: 22%, Damage: 125% 12 Activation Rate: 24%, Damage: 130% 13 Activation Rate: 26%, Damage: 130% 14 Activation Rate: 28%, Damage: 135% 15 Activation Rate: 30%, Damage: 135% 16 Activation Rate: 32%, Damage: 140% 17 Activation Rate: 34%, Damage: 140% 18 Activation Rate: 36%, Damage: 145% 19 Activation Rate: 38%, Damage: 145% 20 Activation Rate: 40%, Damage: 150% Snow Chargehttp://www.happychinchilla.info/Sout...s.21101006.png
Snow Charge
Description: Permanently increases your damage. When activated, your polearm will be infused with ice, allowing you to slow enemies.
Info: type = 11, mes = freeze, condition = attack, magicSteal = 1
Delays: magic5 - 1200 ms
Range: 50%
Animations: effect
Maximum Level: 10
1 MP Cost: 24, Duration: 20 sec, Enemy Speed: -22, Slow Duration: 5 sec, Passive Effect - Damage: +8% 2 MP Cost: 25, Duration: 40 sec, Enemy Speed: -24, Slow Duration: 5 sec, Passive Effect - Damage: +11% 3 MP Cost: 26, Duration: 60 sec, Enemy Speed: -26, Slow Duration: 10 sec, Passive Effect - Damage: +14% 4 MP Cost: 27, Duration: 80 sec, Enemy Speed: -28, Slow Duration: 10 sec, Passive Effect - Damage: +17% 5 MP Cost: 28, Duration: 100 sec, Enemy Speed: -30, Slow Duration: 10 sec, Passive Effect - Damage: +20% 6 MP Cost: 29, Duration: 120 sec, Enemy Speed: -32, Slow Duration: 15 sec, Passive Effect - Damage: +23% 7 MP Cost: 30, Duration: 140 sec, Enemy Speed: -34, Slow Duration: 15 sec, Passive Effect - Damage: +26% 8 MP Cost: 31, Duration: 160 sec, Enemy Speed: -36, Slow Duration: 15 sec, Passive Effect - Damage: +29% 9 MP Cost: 32, Duration: 180 sec, Enemy Speed: -38, Slow Duration: 20 sec, Passive Effect - Damage: +32% 10 MP Cost: 33, Duration: 200 sec, Enemy Speed: -40, Slow Duration: 20 sec, Passive Effect - Damage: +35% Body Pressurehttp://www.happychinchilla.info/Sout...s.21101003.png
Body Pressure
Description: Temporarily enables Body Attacks on enemies. Attacked enemies may be incapacitated for 5 seconds.
Note: Incapacitate is the status preventing an enemy from doing touch damage.
Info: type = 11, bodyAttack = 1, mes = incapacitate, condition = attack, magicSteal = 1
Delays: alert6 - 990 ms
Animations: effect, effect0, hit.0, mob
Maximum Level: 5
1 MP Cost: 36, Duration: 116 sec, Body Attack Damage: 80%, Incapacitate Rate: 24%, Incapacitate Duration: 5 sec 2 MP Cost: 32, Duration: 132 sec, Body Attack Damage: 160%, Incapacitate Rate: 28%, Incapacitate Duration: 5 sec 3 MP Cost: 28, Duration: 148 sec, Body Attack Damage: 240%, Incapacitate Rate: 32%, Incapacitate Duration: 5 sec 4 MP Cost: 24, Duration: 164 sec, Body Attack Damage: 320%, Incapacitate Rate: 36%, Incapacitate Duration: 5 sec 5 MP Cost: 20, Duration: 180 sec, Body Attack Damage: 400%, Incapacitate Rate: 40%, Incapacitate Duration: 5 sec Aran (III)Combo Judgementhttp://www.happychinchilla.info/Sout...s.21110011.png
Combo Judgement
Description: Drops a giant axe of judgment on the enemies that freezes and inflicts damage over time. Can only be used when [Combo Count is 100 or higher]. [Command : ↑↓ + Attack Key]
Info: type = 52, areaAttack = 1, mes = freeze, dot = 1, dotType = frostbite, commandSkillType = attack, trembling = 1
Delays: comboJudgement - 1410 ms
Range: 250%
Pre-requisite: Level 10 Combo Fenrir
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 20
1 Damage: 379%, Number of Hits: 3, Max Enemies Hit: 6, Damage Over Time: 105% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 2 Damage: 388%, Number of Hits: 3, Max Enemies Hit: 6, Damage Over Time: 110% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 3 Damage: 397%, Number of Hits: 3, Max Enemies Hit: 6, Damage Over Time: 115% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 4 Damage: 406%, Number of Hits: 3, Max Enemies Hit: 6, Damage Over Time: 120% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 5 Damage: 415%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 125% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 6 Damage: 424%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 130% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 7 Damage: 433%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 135% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 8 Damage: 442%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 140% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 9 Damage: 451%, Number of Hits: 3, Max Enemies Hit: 7, Damage Over Time: 145% damage every 1 sec for 4 sec, Freeze Duration: 4 sec 10 Damage: 460%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 150% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 11 Damage: 469%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 155% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 12 Damage: 478%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 160% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 13 Damage: 487%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 165% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 14 Damage: 496%, Number of Hits: 3, Max Enemies Hit: 8, Damage Over Time: 170% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 15 Damage: 505%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 175% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 16 Damage: 514%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 180% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 17 Damage: 523%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 185% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 18 Damage: 532%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 190% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 19 Damage: 541%, Number of Hits: 3, Max Enemies Hit: 9, Damage Over Time: 195% damage every 1 sec for 5 sec, Freeze Duration: 7 sec 20 Damage: 550%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec Rolling Spinhttp://www.happychinchilla.info/Sout...s.21110006.png
Rolling Spin
Description: Jump up and spin, doing damage to nearby enemies with a chance of stunning them. [Command : ↑↑ + Attack Key]
Info: type = 52, areaAttack = 1, mes = stun, commandSkillType = attack
Delays: rollingSpin - 840 ms
Range: 180%
Final Attack: Polearm
Animations: effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 25, Damage: 84%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 33%, Stun Duration: 2 sec 2 MP Cost: 26, Damage: 88%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 36%, Stun Duration: 2 sec 3 MP Cost: 26, Damage: 92%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 39%, Stun Duration: 2 sec 4 MP Cost: 27, Damage: 96%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 42%, Stun Duration: 2 sec 5 MP Cost: 27, Damage: 100%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 45%, Stun Duration: 2 sec 6 MP Cost: 28, Damage: 104%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 48%, Stun Duration: 2 sec 7 MP Cost: 28, Damage: 108%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 51%, Stun Duration: 2 sec 8 MP Cost: 29, Damage: 112%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 54%, Stun Duration: 2 sec 9 MP Cost: 29, Damage: 116%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 57%, Stun Duration: 2 sec 10 MP Cost: 30, Damage: 120%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 60%, Stun Duration: 2 sec 11 MP Cost: 30, Damage: 124%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 63%, Stun Duration: 2 sec 12 MP Cost: 31, Damage: 128%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 66%, Stun Duration: 2 sec 13 MP Cost: 31, Damage: 132%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 69%, Stun Duration: 2 sec 14 MP Cost: 32, Damage: 136%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 72%, Stun Duration: 2 sec 15 MP Cost: 32, Damage: 140%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 75%, Stun Duration: 2 sec 16 MP Cost: 33, Damage: 144%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 78%, Stun Duration: 2 sec 17 MP Cost: 33, Damage: 148%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 81%, Stun Duration: 2 sec 18 MP Cost: 34, Damage: 152%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 84%, Stun Duration: 2 sec 19 MP Cost: 34, Damage: 156%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 87%, Stun Duration: 2 sec 20 MP Cost: 35, Damage: 160%, Number of Hits: 4, Max Enemies Hit: 6, Stun Rate: 90%, Stun Duration: 2 sec Combo Criticalhttp://www.happychinchilla.info/Sout...s.21110000.png
Combo Critical
Description: Increases your Critical Hit Rate and Maximum Critical Damage. Each time your Combo Count increases by 10, your Critical Hit Rate will also increase.
Info: type = 51
Pre-requisite: Level 10 Combo Ability
Maximum Level: 10
1 Critical Hit Rate: +2%, Maximum Critical Damage: +2, For every 10 Combo count, Critical Hit Rate: +1%, Stacks up to 1 times 2 Critical Hit Rate: +4%, Maximum Critical Damage: +4, For every 10 Combo count, Critical Hit Rate: +1%, Stacks up to 2 times 3 Critical Hit Rate: +6%, Maximum Critical Damage: +6, For every 10 Combo count, Critical Hit Rate: +1%, Stacks up to 3 times 4 Critical Hit Rate: +8%, Maximum Critical Damage: +8, For every 10 Combo count, Critical Hit Rate: +1%, Stacks up to 4 times 5 Critical Hit Rate: +10%, Maximum Critical Damage: +10, For every 10 Combo count, Critical Hit Rate: +2%, Stacks up to 5 times 6 Critical Hit Rate: +12%, Maximum Critical Damage: +12, For every 10 Combo count, Critical Hit Rate: +2%, Stacks up to 6 times 7 Critical Hit Rate: +14%, Maximum Critical Damage: +14, For every 10 Combo count, Critical Hit Rate: +2%, Stacks up to 7 times 8 Critical Hit Rate: +16%, Maximum Critical Damage: +16, For every 10 Combo count, Critical Hit Rate: +2%, Stacks up to 8 times 9 Critical Hit Rate: +18%, Maximum Critical Damage: +18, For every 10 Combo count, Critical Hit Rate: +3%, Stacks up to 9 times 10 Critical Hit Rate: +20%, Maximum Critical Damage: +20, For every 10 Combo count, Critical Hit Rate: +3%, Stacks up to 10 times Final Tosshttp://www.happychinchilla.info/Sout...s.21110003.png
Final Toss
Description: Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after Triple Swing. [Command: Triple Swing + ↓↑ + Attack Key]
Info: type = 52, areaAttack = 1, commandSkillType = attack, upperAttack = 1
Delays: finalToss - 420 ms
Range: 210%
Pre-requisite: Level 20 Triple Swing
Final Attack: Polearm
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 15, Damage: 267%, Max Enemies Hit: 8, Bonus Damage (to airborne): +43% 2 MP Cost: 16, Damage: 274%, Max Enemies Hit: 8, Bonus Damage (to airborne): +46% 3 MP Cost: 16, Damage: 281%, Max Enemies Hit: 8, Bonus Damage (to airborne): +49% 4 MP Cost: 17, Damage: 288%, Max Enemies Hit: 8, Bonus Damage (to airborne): +52% 5 MP Cost: 17, Damage: 295%, Max Enemies Hit: 8, Bonus Damage (to airborne): +55% 6 MP Cost: 18, Damage: 302%, Max Enemies Hit: 8, Bonus Damage (to airborne): +58% 7 MP Cost: 18, Damage: 309%, Max Enemies Hit: 8, Bonus Damage (to airborne): +61% 8 MP Cost: 19, Damage: 316%, Max Enemies Hit: 8, Bonus Damage (to airborne): +64% 9 MP Cost: 19, Damage: 323%, Max Enemies Hit: 8, Bonus Damage (to airborne): +67% 10 MP Cost: 20, Damage: 330%, Max Enemies Hit: 8, Bonus Damage (to airborne): +70% 11 MP Cost: 20, Damage: 337%, Max Enemies Hit: 8, Bonus Damage (to airborne): +73% 12 MP Cost: 21, Damage: 344%, Max Enemies Hit: 8, Bonus Damage (to airborne): +76% 13 MP Cost: 21, Damage: 351%, Max Enemies Hit: 8, Bonus Damage (to airborne): +79% 14 MP Cost: 22, Damage: 358%, Max Enemies Hit: 8, Bonus Damage (to airborne): +82% 15 MP Cost: 22, Damage: 365%, Max Enemies Hit: 8, Bonus Damage (to airborne): +85% 16 MP Cost: 23, Damage: 372%, Max Enemies Hit: 8, Bonus Damage (to airborne): +88% 17 MP Cost: 23, Damage: 379%, Max Enemies Hit: 8, Bonus Damage (to airborne): +91% 18 MP Cost: 24, Damage: 386%, Max Enemies Hit: 8, Bonus Damage (to airborne): +94% 19 MP Cost: 24, Damage: 393%, Max Enemies Hit: 8, Bonus Damage (to airborne): +97% 20 MP Cost: 25, Damage: 400%, Max Enemies Hit: 8, Bonus Damage (to airborne): +100% Full Swinghttp://www.happychinchilla.info/Sout...s.21110002.png
Full Swing
Description: Increases the damage of Double Swing, Triple Swing, and Combo Smash.
Info: type = 98, dummyOf = 21110007&&21110008
Pre-requisite: Level 20 Triple Swing
Final Attack: Polearm
Maximum Level: 10
1 Double Swing: MP Cost: 6, Damage: 169%, Number of Hits: 2, Triple Swing: MP Cost: 8, Damage: 444%, Combo Smash Damage: +14% 2 Double Swing: MP Cost: 6, Damage: 173%, Number of Hits: 2, Triple Swing: MP Cost: 8, Damage: 458%, Combo Smash Damage: +18% 3 Double Swing: MP Cost: 6, Damage: 177%, Number of Hits: 2, Triple Swing: MP Cost: 8, Damage: 472%, Combo Smash Damage: +22% 4 Double Swing: MP Cost: 9, Damage: 181%, Number of Hits: 2, Triple Swing: MP Cost: 11, Damage: 486%, Combo Smash Damage: +26% 5 Double Swing: MP Cost: 9, Damage: 185%, Number of Hits: 2, Triple Swing: MP Cost: 11, Damage: 500%, Combo Smash Damage: +30% 6 Double Swing: MP Cost: 9, Damage: 189%, Number of Hits: 2, Triple Swing: MP Cost: 11, Damage: 514%, Combo Smash Damage: +34% 7 Double Swing: MP Cost: 9, Damage: 193%, Number of Hits: 2, Triple Swing: MP Cost: 11, Damage: 528%, Combo Smash Damage: +38% 8 Double Swing: MP Cost: 12, Damage: 197%, Number of Hits: 2, Triple Swing: MP Cost: 14, Damage: 542%, Combo Smash Damage: +42% 9 Double Swing: MP Cost: 12, Damage: 201%, Number of Hits: 2, Triple Swing: MP Cost: 14, Damage: 556%, Combo Smash Damage: +46% 10 Double Swing: MP Cost: 12, Damage: 205%, Number of Hits: 2, Triple Swing: MP Cost: 14, Damage: 570%, Combo Smash Damage: +50% Combo Rechargehttp://www.happychinchilla.info/Sout...s.21111009.png
Combo Recharge
Description: Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%.
Info: type = 10
Delays: alert - 1500 ms
Animations: effect
Maximum Level: 10
1 HP Cost: 46%, MP Cost: 230, Combo Count: +60, Cooldown Time: 84 sec 2 HP Cost: 42%, MP Cost: 210, Combo Count: +70, Cooldown Time: 78 sec 3 HP Cost: 38%, MP Cost: 190, Combo Count: +80, Cooldown Time: 72 sec 4 HP Cost: 34%, MP Cost: 170, Combo Count: +90, Cooldown Time: 66 sec 5 HP Cost: 30%, MP Cost: 150, Combo Count: +100, Cooldown Time: 60 sec 6 HP Cost: 26%, MP Cost: 130, Combo Count: +110, Cooldown Time: 54 sec 7 HP Cost: 22%, MP Cost: 110, Combo Count: +120, Cooldown Time: 48 sec 8 HP Cost: 18%, MP Cost: 90, Combo Count: +130, Cooldown Time: 42 sec 9 HP Cost: 14%, MP Cost: 70, Combo Count: +140, Cooldown Time: 36 sec 10 HP Cost: 10%, MP Cost: 50, Combo Count: +150, Cooldown Time: 30 sec Cleaving Attackhttp://www.happychinchilla.info/Sout...s.21110010.png
Cleaving Attack
Description: Ignore a certain amount of an enemy's defense and deal extra damage to boss monsters.
Info: type = 51
Maximum Level: 10
1 Defense Ignored: 22%, Damage (vs Bosses): +2% 2 Defense Ignored: 24%, Damage (vs Bosses): +4% 3 Defense Ignored: 26%, Damage (vs Bosses): +6% 4 Defense Ignored: 28%, Damage (vs Bosses): +8% 5 Defense Ignored: 30%, Damage (vs Bosses): +10% 6 Defense Ignored: 32%, Damage (vs Bosses): +12% 7 Defense Ignored: 34%, Damage (vs Bosses): +14% 8 Defense Ignored: 36%, Damage (vs Bosses): +16% 9 Defense Ignored: 38%, Damage (vs Bosses): +18% 10 Defense Ignored: 40%, Damage (vs Bosses): +20% Mighthttp://www.happychinchilla.info/Sout...s.21111001.png
Might
Description: Temporarily improve your weapon attack, defense, and reduce the damage required to knock back an enemy.
Note: Might’s buffs stack with other buffs
Info: type = 11, smartKnockBack = 1
Delays: alert6 - 990 ms
Animations: effect, effect0
Maximum Level: 20
1 MP Cost: 60, Duration: 25 sec, Weapon ATT: +6, Weapon Defense: +25, Magic Defense: +25, Damage required to knock back a monster: 90% 2 MP Cost: 57, Duration: 30 sec, Weapon ATT: +7, Weapon Defense: +35, Magic Defense: +35, Damage required to knock back a monster: 82% 3 MP Cost: 57, Duration: 35 sec, Weapon ATT: +8, Weapon Defense: +45, Magic Defense: +45, Damage required to knock back a monster: 82% 4 MP Cost: 54, Duration: 40 sec, Weapon ATT: +9, Weapon Defense: +55, Magic Defense: +55, Damage required to knock back a monster: 74% 5 MP Cost: 54, Duration: 45 sec, Weapon ATT: +10, Weapon Defense: +65, Magic Defense: +65, Damage required to knock back a monster: 74% 6 MP Cost: 51, Duration: 50 sec, Weapon ATT: +11, Weapon Defense: +75, Magic Defense: +75, Damage required to knock back a monster: 66% 7 MP Cost: 51, Duration: 55 sec, Weapon ATT: +12, Weapon Defense: +85, Magic Defense: +85, Damage required to knock back a monster: 66% 8 MP Cost: 48, Duration: 60 sec, Weapon ATT: +13, Weapon Defense: +95, Magic Defense: +95, Damage required to knock back a monster: 58% 9 MP Cost: 48, Duration: 65 sec, Weapon ATT: +14, Weapon Defense: +105, Magic Defense: +105, Damage required to knock back a monster: 58% 10 MP Cost: 45, Duration: 70 sec, Weapon ATT: +15, Weapon Defense: +115, Magic Defense: +115, Damage required to knock back a monster: 50% 11 MP Cost: 45, Duration: 75 sec, Weapon ATT: +16, Weapon Defense: +125, Magic Defense: +125, Damage required to knock back a monster: 50% 12 MP Cost: 42, Duration: 80 sec, Weapon ATT: +17, Weapon Defense: +135, Magic Defense: +135, Damage required to knock back a monster: 42% 13 MP Cost: 42, Duration: 85 sec, Weapon ATT: +18, Weapon Defense: +145, Magic Defense: +145, Damage required to knock back a monster: 42% 14 MP Cost: 39, Duration: 90 sec, Weapon ATT: +19, Weapon Defense: +155, Magic Defense: +155, Damage required to knock back a monster: 34% 15 MP Cost: 39, Duration: 95 sec, Weapon ATT: +20, Weapon Defense: +165, Magic Defense: +165, Damage required to knock back a monster: 34% 16 MP Cost: 36, Duration: 100 sec, Weapon ATT: +21, Weapon Defense: +175, Magic Defense: +175, Damage required to knock back a monster: 26% 17 MP Cost: 36, Duration: 105 sec, Weapon ATT: +22, Weapon Defense: +185, Magic Defense: +185, Damage required to knock back a monster: 26% 18 MP Cost: 33, Duration: 110 sec, Weapon ATT: +23, Weapon Defense: +195, Magic Defense: +195, Damage required to knock back a monster: 18% 19 MP Cost: 33, Duration: 115 sec, Weapon ATT: +24, Weapon Defense: +205, Magic Defense: +205, Damage required to knock back a monster: 18% 20 MP Cost: 30, Duration: 120 sec, Weapon ATT: +25, Weapon Defense: +215, Magic Defense: +215, Damage required to knock back a monster: 10% Maha Blessinghttp://www.happychinchilla.info/Sout...s.21111012.png
Maha Blessing
Description: Receive a blessing for all your party members from Maha, the Polearm spirit, to improve your attack power.
Note: Maha Blessing’s buffs won’t stack with other +pad, +mad buffs such as attack potions, Rage, Meditation
Info: type = 10, massSpell = 1
Delays: alert2 - 600 ms
Range: 300%
Animations: effect, affected
Maximum Level: 10
1 MP Cost: 10, Duration: 10 sec, Weapon ATT: +3, Magic Attack: +3 2 MP Cost: 10, Duration: 20 sec, Weapon ATT: +6, Magic Attack: +6 3 MP Cost: 11, Duration: 30 sec, Weapon ATT: +9, Magic Attack: +9 4 MP Cost: 11, Duration: 40 sec, Weapon ATT: +12, Magic Attack: +12 5 MP Cost: 11, Duration: 50 sec, Weapon ATT: +15, Magic Attack: +15 6 MP Cost: 12, Duration: 60 sec, Weapon ATT: +18, Magic Attack: +18 7 MP Cost: 12, Duration: 70 sec, Weapon ATT: +21, Magic Attack: +21 8 MP Cost: 12, Duration: 80 sec, Weapon ATT: +24, Magic Attack: +24 9 MP Cost: 13, Duration: 90 sec, Weapon ATT: +27, Magic Attack: +27 10 MP Cost: 13, Duration: 100 sec, Weapon ATT: +30, Magic Attack: +30 Aran (IV)Combo Barrierhttp://www.happychinchilla.info/Sout...s.21120007.png
Combo Barrier
Description: Casts a party buff that temporarily decreases damage taken. Can only be used when [Combo Count is 150 or more]. [Command: ↓↓ + Attack Key]
Info: type = 52, commandSkillType = buff, massSpell = 1, magicSteal = 1
Delays: genesis - 2700 ms
Range: 400%
Pre-requisite: Level 10 Combo Drain
Animations: effect, affected
Maximum Level: 30
1 Duration: 132 sec, Damage Taken: -5.5%, Weapon Defense: +186, Magic Defense: +186 2 Duration: 144 sec, Damage Taken: -6.0%, Weapon Defense: +192, Magic Defense: +192 3 Duration: 156 sec, Damage Taken: -6.5%, Weapon Defense: +198, Magic Defense: +198 4 Duration: 168 sec, Damage Taken: -7.0%, Weapon Defense: +204, Magic Defense: +204 5 Duration: 180 sec, Damage Taken: -7.5%, Weapon Defense: +210, Magic Defense: +210 6 Duration: 192 sec, Damage Taken: -8.0%, Weapon Defense: +216, Magic Defense: +216 7 Duration: 204 sec, Damage Taken: -8.5%, Weapon Defense: +222, Magic Defense: +222 8 Duration: 216 sec, Damage Taken: -9.0%, Weapon Defense: +228, Magic Defense: +228 9 Duration: 228 sec, Damage Taken: -9.5%, Weapon Defense: +234, Magic Defense: +234 10 Duration: 240 sec, Damage Taken: -10.0%, Weapon Defense: +240, Magic Defense: +240 11 Duration: 252 sec, Damage Taken: -10.5%, Weapon Defense: +246, Magic Defense: +246 12 Duration: 264 sec, Damage Taken: -11.0%, Weapon Defense: +252, Magic Defense: +252 13 Duration: 276 sec, Damage Taken: -11.5%, Weapon Defense: +258, Magic Defense: +258 14 Duration: 288 sec, Damage Taken: -12.0%, Weapon Defense: +264, Magic Defense: +264 15 Duration: 300 sec, Damage Taken: -12.5%, Weapon Defense: +270, Magic Defense: +270 16 Duration: 312 sec, Damage Taken: -13.0%, Weapon Defense: +276, Magic Defense: +276 17 Duration: 324 sec, Damage Taken: -13.5%, Weapon Defense: +282, Magic Defense: +282 18 Duration: 336 sec, Damage Taken: -14.0%, Weapon Defense: +288, Magic Defense: +288 19 Duration: 348 sec, Damage Taken: -14.5%, Weapon Defense: +294, Magic Defense: +294 20 Duration: 360 sec, Damage Taken: -15.0%, Weapon Defense: +300, Magic Defense: +300 21 Duration: 372 sec, Damage Taken: -15.5%, Weapon Defense: +306, Magic Defense: +306 22 Duration: 384 sec, Damage Taken: -16.0%, Weapon Defense: +312, Magic Defense: +312 23 Duration: 396 sec, Damage Taken: -16.5%, Weapon Defense: +318, Magic Defense: +318 24 Duration: 408 sec, Damage Taken: -17.0%, Weapon Defense: +324, Magic Defense: +324 25 Duration: 420 sec, Damage Taken: -17.5%, Weapon Defense: +330, Magic Defense: +330 26 Duration: 432 sec, Damage Taken: -18.0%, Weapon Defense: +336, Magic Defense: +336 27 Duration: 444 sec, Damage Taken: -18.5%, Weapon Defense: +342, Magic Defense: +342 28 Duration: 456 sec, Damage Taken: -19.0%, Weapon Defense: +348, Magic Defense: +348 29 Duration: 468 sec, Damage Taken: -19.5%, Weapon Defense: +354, Magic Defense: +354 30 Duration: 480 sec, Damage Taken: -20.0%, Weapon Defense: +360, Magic Defense: +360 31 Duration: 492 sec, Damage Taken: -20.5%, Weapon Defense: +366, Magic Defense: +366 32 Duration: 504 sec, Damage Taken: -21.0%, Weapon Defense: +372, Magic Defense: +372 Swift Movehttp://www.happychinchilla.info/Sout...s.21120011.png
Swift Move
Description: Perform Final Charge and Final Toss without having to use Triple Swing, and improve their damage.
Info: type = 50, affectedSkill = 21100002&&21110003
Maximum Level: 10
1 Final Charge and Final Toss Damage: +15% 2 Final Charge and Final Toss Damage: +20% 3 Final Charge and Final Toss Damage: +25% 4 Final Charge and Final Toss Damage: +30% 5 Final Charge and Final Toss Damage: +35% 6 Final Charge and Final Toss Damage: +40% 7 Final Charge and Final Toss Damage: +45% 8 Final Charge and Final Toss Damage: +50% 9 Final Charge and Final Toss Damage: +55% 10 Final Charge and Final Toss Damage: +60% 11 Final Charge and Final Toss Damage: +65% 12 Final Charge and Final Toss Damage: +70% Advanced Final Attackhttp://www.happychinchilla.info/Sout...s.21120012.png
Advanced Final Attack
Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Final Attack
Animations: hit.0
Maximum Level: 30
1 Activation Rate: 46%, Damage: 163%, Weapon ATT: +1, Accuracy: +1% 2 Activation Rate: 46%, Damage: 166%, Weapon ATT: +2, Accuracy: +1% 3 Activation Rate: 47%, Damage: 169%, Weapon ATT: +3, Accuracy: +1% 4 Activation Rate: 47%, Damage: 172%, Weapon ATT: +4, Accuracy: +2% 5 Activation Rate: 48%, Damage: 175%, Weapon ATT: +5, Accuracy: +2% 6 Activation Rate: 48%, Damage: 178%, Weapon ATT: +6, Accuracy: +2% 7 Activation Rate: 49%, Damage: 181%, Weapon ATT: +7, Accuracy: +3% 8 Activation Rate: 49%, Damage: 184%, Weapon ATT: +8, Accuracy: +3% 9 Activation Rate: 50%, Damage: 187%, Weapon ATT: +9, Accuracy: +3% 10 Activation Rate: 50%, Damage: 190%, Weapon ATT: +10, Accuracy: +4% 11 Activation Rate: 51%, Damage: 193%, Weapon ATT: +11, Accuracy: +4% 12 Activation Rate: 51%, Damage: 196%, Weapon ATT: +12, Accuracy: +4% 13 Activation Rate: 52%, Damage: 199%, Weapon ATT: +13, Accuracy: +5% 14 Activation Rate: 52%, Damage: 202%, Weapon ATT: +14, Accuracy: +5% 15 Activation Rate: 53%, Damage: 205%, Weapon ATT: +15, Accuracy: +5% 16 Activation Rate: 53%, Damage: 208%, Weapon ATT: +16, Accuracy: +6% 17 Activation Rate: 54%, Damage: 211%, Weapon ATT: +17, Accuracy: +6% 18 Activation Rate: 54%, Damage: 214%, Weapon ATT: +18, Accuracy: +6% 19 Activation Rate: 55%, Damage: 217%, Weapon ATT: +19, Accuracy: +7% 20 Activation Rate: 55%, Damage: 220%, Weapon ATT: +20, Accuracy: +7% 21 Activation Rate: 56%, Damage: 223%, Weapon ATT: +21, Accuracy: +7% 22 Activation Rate: 56%, Damage: 226%, Weapon ATT: +22, Accuracy: +8% 23 Activation Rate: 57%, Damage: 229%, Weapon ATT: +23, Accuracy: +8% 24 Activation Rate: 57%, Damage: 232%, Weapon ATT: +24, Accuracy: +8% 25 Activation Rate: 58%, Damage: 235%, Weapon ATT: +25, Accuracy: +9% 26 Activation Rate: 58%, Damage: 238%, Weapon ATT: +26, Accuracy: +9% 27 Activation Rate: 59%, Damage: 241%, Weapon ATT: +27, Accuracy: +9% 28 Activation Rate: 59%, Damage: 244%, Weapon ATT: +28, Accuracy: +10% 29 Activation Rate: 60%, Damage: 247%, Weapon ATT: +29, Accuracy: +10% 30 Activation Rate: 60%, Damage: 250%, Weapon ATT: +30, Accuracy: +10% 31 Activation Rate: 61%, Damage: 253%, Weapon ATT: +31, Accuracy: +11% 32 Activation Rate: 61%, Damage: 256%, Weapon ATT: +32, Accuracy: +11% High Defensehttp://www.happychinchilla.info/Sout...s.21120004.png
High Defense
Description: A high powered defense skill that reduces damage taken and improves health.
Info: type = 50
Maximum Level: 20
1 Damage Taken: 992%, Max HP: +1% 2 Damage Taken: 985%, Max HP: +2% 3 Damage Taken: 977%, Max HP: +3% 4 Damage Taken: 970%, Max HP: +4% 5 Damage Taken: 962%, Max HP: +5% 6 Damage Taken: 955%, Max HP: +6% 7 Damage Taken: 947%, Max HP: +7% 8 Damage Taken: 940%, Max HP: +8% 9 Damage Taken: 932%, Max HP: +9% 10 Damage Taken: 925%, Max HP: +10% 11 Damage Taken: 917%, Max HP: +11% 12 Damage Taken: 910%, Max HP: +12% 13 Damage Taken: 902%, Max HP: +13% 14 Damage Taken: 895%, Max HP: +14% 15 Damage Taken: 887%, Max HP: +15% 16 Damage Taken: 880%, Max HP: +16% 17 Damage Taken: 872%, Max HP: +17% 18 Damage Taken: 865%, Max HP: +18% 19 Damage Taken: 857%, Max HP: +19% 20 Damage Taken: 850%, Max HP: +20% 21 Damage Taken: 842%, Max HP: +21% 22 Damage Taken: 835%, Max HP: +22% Combo Tempesthttp://www.happychinchilla.info/Sout...s.21120006.png
Combo Tempest
Description: Freeze monsters around you, bringing them to the brink of death. Inflicts high damage against boss monsters with four hits. Passively improves the damage of Combo Judgement. Can only be used when [Combo Count is 200 or more]. [Command: ↓→ + Attack Key]
Info: type = 52, areaAttack = 1, commandSkillType = attack, mes = freeze, deadlyAttack = 1
Delays: comboTempest - 3000 ms
Range: 800%
Pre-requisite: Level 10 Combo Judgement
Animations: effect, hit.0, special.0, special.1, special.2
Maximum Level: 30
1 Damage (vs Bosses): 442%, Max Number of Hits: 4, Freeze Duration (vs Normal): 11 sec, Combo Judgement Damage: +11% 2 Damage (vs Bosses): 454%, Max Number of Hits: 4, Freeze Duration (vs Normal): 12 sec, Combo Judgement Damage: +12% 3 Damage (vs Bosses): 466%, Max Number of Hits: 4, Freeze Duration (vs Normal): 13 sec, Combo Judgement Damage: +13% 4 Damage (vs Bosses): 478%, Max Number of Hits: 4, Freeze Duration (vs Normal): 14 sec, Combo Judgement Damage: +14% 5 Damage (vs Bosses): 490%, Max Number of Hits: 4, Freeze Duration (vs Normal): 15 sec, Combo Judgement Damage: +15% 6 Damage (vs Bosses): 502%, Max Number of Hits: 4, Freeze Duration (vs Normal): 16 sec, Combo Judgement Damage: +16% 7 Damage (vs Bosses): 514%, Max Number of Hits: 4, Freeze Duration (vs Normal): 17 sec, Combo Judgement Damage: +17% 8 Damage (vs Bosses): 526%, Max Number of Hits: 4, Freeze Duration (vs Normal): 18 sec, Combo Judgement Damage: +18% 9 Damage (vs Bosses): 538%, Max Number of Hits: 4, Freeze Duration (vs Normal): 19 sec, Combo Judgement Damage: +19% 10 Damage (vs Bosses): 550%, Max Number of Hits: 4, Freeze Duration (vs Normal): 20 sec, Combo Judgement Damage: +20% 11 Damage (vs Bosses): 562%, Max Number of Hits: 4, Freeze Duration (vs Normal): 21 sec, Combo Judgement Damage: +21% 12 Damage (vs Bosses): 574%, Max Number of Hits: 4, Freeze Duration (vs Normal): 22 sec, Combo Judgement Damage: +22% 13 Damage (vs Bosses): 586%, Max Number of Hits: 4, Freeze Duration (vs Normal): 23 sec, Combo Judgement Damage: +23% 14 Damage (vs Bosses): 598%, Max Number of Hits: 4, Freeze Duration (vs Normal): 24 sec, Combo Judgement Damage: +24% 15 Damage (vs Bosses): 610%, Max Number of Hits: 4, Freeze Duration (vs Normal): 25 sec, Combo Judgement Damage: +25% 16 Damage (vs Bosses): 622%, Max Number of Hits: 4, Freeze Duration (vs Normal): 26 sec, Combo Judgement Damage: +26% 17 Damage (vs Bosses): 634%, Max Number of Hits: 4, Freeze Duration (vs Normal): 27 sec, Combo Judgement Damage: +27% 18 Damage (vs Bosses): 646%, Max Number of Hits: 4, Freeze Duration (vs Normal): 28 sec, Combo Judgement Damage: +28% 19 Damage (vs Bosses): 658%, Max Number of Hits: 4, Freeze Duration (vs Normal): 29 sec, Combo Judgement Damage: +29% 20 Damage (vs Bosses): 670%, Max Number of Hits: 4, Freeze Duration (vs Normal): 30 sec, Combo Judgement Damage: +30% 21 Damage (vs Bosses): 682%, Max Number of Hits: 4, Freeze Duration (vs Normal): 31 sec, Combo Judgement Damage: +31% 22 Damage (vs Bosses): 694%, Max Number of Hits: 4, Freeze Duration (vs Normal): 32 sec, Combo Judgement Damage: +32% 23 Damage (vs Bosses): 706%, Max Number of Hits: 4, Freeze Duration (vs Normal): 33 sec, Combo Judgement Damage: +33% 24 Damage (vs Bosses): 718%, Max Number of Hits: 4, Freeze Duration (vs Normal): 34 sec, Combo Judgement Damage: +34% 25 Damage (vs Bosses): 730%, Max Number of Hits: 4, Freeze Duration (vs Normal): 35 sec, Combo Judgement Damage: +35% 26 Damage (vs Bosses): 742%, Max Number of Hits: 4, Freeze Duration (vs Normal): 36 sec, Combo Judgement Damage: +36% 27 Damage (vs Bosses): 754%, Max Number of Hits: 4, Freeze Duration (vs Normal): 37 sec, Combo Judgement Damage: +37% 28 Damage (vs Bosses): 766%, Max Number of Hits: 4, Freeze Duration (vs Normal): 38 sec, Combo Judgement Damage: +38% 29 Damage (vs Bosses): 778%, Max Number of Hits: 4, Freeze Duration (vs Normal): 39 sec, Combo Judgement Damage: +39% 30 Damage (vs Bosses): 790%, Max Number of Hits: 4, Freeze Duration (vs Normal): 40 sec, Combo Judgement Damage: +40% 31 Damage (vs Bosses): 802%, Max Number of Hits: 4, Freeze Duration (vs Normal): 41 sec, Combo Judgement Damage: +41% 32 Damage (vs Bosses): 814%, Max Number of Hits: 4, Freeze Duration (vs Normal): 42 sec, Combo Judgement Damage: +42% Maple Warriorhttp://www.happychinchilla.info/Sout...s.21121000.png
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% Freeze Standinghttp://www.happychinchilla.info/Sout...s.21121003.png
Freeze Standing
Description: Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back.
Info: type = 10, magicSteal = 1
Delays: alert6 - 990 ms
Animations: effect, special
Maximum Level: 20
1 MP Cost: 30, Duration: 15 sec, Knock-back Resistance: +33% 2 MP Cost: 30, Duration: 30 sec, Knock-back Resistance: +36% 3 MP Cost: 30, Duration: 45 sec, Knock-back Resistance: +39% 4 MP Cost: 35, Duration: 60 sec, Knock-back Resistance: +42% 5 MP Cost: 35, Duration: 75 sec, Knock-back Resistance: +45% 6 MP Cost: 35, Duration: 90 sec, Knock-back Resistance: +48% 7 MP Cost: 35, Duration: 105 sec, Knock-back Resistance: +51% 8 MP Cost: 40, Duration: 120 sec, Knock-back Resistance: +54% 9 MP Cost: 40, Duration: 135 sec, Knock-back Resistance: +57% 10 MP Cost: 40, Duration: 150 sec, Knock-back Resistance: +60% 11 MP Cost: 40, Duration: 165 sec, Knock-back Resistance: +63% 12 MP Cost: 45, Duration: 180 sec, Knock-back Resistance: +66% 13 MP Cost: 45, Duration: 195 sec, Knock-back Resistance: +69% 14 MP Cost: 45, Duration: 210 sec, Knock-back Resistance: +72% 15 MP Cost: 45, Duration: 225 sec, Knock-back Resistance: +75% 16 MP Cost: 50, Duration: 240 sec, Knock-back Resistance: +78% 17 MP Cost: 50, Duration: 255 sec, Knock-back Resistance: +81% 18 MP Cost: 50, Duration: 270 sec, Knock-back Resistance: +84% 19 MP Cost: 50, Duration: 285 sec, Knock-back Resistance: +87% 20 MP Cost: 55, Duration: 300 sec, Knock-back Resistance: +90% 21 MP Cost: 55, Duration: 315 sec, Knock-back Resistance: +93% 22 MP Cost: 55, Duration: 330 sec, Knock-back Resistance: +96% Final Blowhttp://www.happychinchilla.info/Sout...s.21120005.png
Final Blow
Description: Use a gigantic swing of your polearm to hit a large number of enemies, ignoring a portion of their defense and dealing critical hits. Final Blow can only be used [after using Triple Swing]. [Command: Triple Swing + ↓ + Attack Key]
Info: type = 52, areaAttack = 1, commandSkillType = attack
Delays: finalBlow - 810 ms
Range: 350%
Pre-requisite: Level 20 Triple Swing
Final Attack: Polearm
Animations: hit.0, effect
Maximum Level: 30
1 MP Cost: 20, Damage: 210%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 5%, Critical Hit Rate: +100% 2 MP Cost: 20, Damage: 215%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 6%, Critical Hit Rate: +100% 3 MP Cost: 20, Damage: 220%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 6%, Critical Hit Rate: +100% 4 MP Cost: 20, Damage: 225%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 7%, Critical Hit Rate: +100% 5 MP Cost: 20, Damage: 230%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 7%, Critical Hit Rate: +100% 6 MP Cost: 20, Damage: 235%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 8%, Critical Hit Rate: +100% 7 MP Cost: 20, Damage: 240%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 8%, Critical Hit Rate: +100% 8 MP Cost: 20, Damage: 245%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 9%, Critical Hit Rate: +100% 9 MP Cost: 20, Damage: 250%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 9%, Critical Hit Rate: +100% 10 MP Cost: 25, Damage: 255%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 10%, Critical Hit Rate: +100% 11 MP Cost: 25, Damage: 260%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 10%, Critical Hit Rate: +100% 12 MP Cost: 25, Damage: 265%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 11%, Critical Hit Rate: +100% 13 MP Cost: 25, Damage: 270%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 11%, Critical Hit Rate: +100% 14 MP Cost: 25, Damage: 275%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 12%, Critical Hit Rate: +100% 15 MP Cost: 25, Damage: 280%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 12%, Critical Hit Rate: +100% 16 MP Cost: 25, Damage: 285%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 13%, Critical Hit Rate: +100% 17 MP Cost: 25, Damage: 290%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 13%, Critical Hit Rate: +100% 18 MP Cost: 25, Damage: 295%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 14%, Critical Hit Rate: +100% 19 MP Cost: 25, Damage: 300%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 14%, Critical Hit Rate: +100% 20 MP Cost: 30, Damage: 305%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 15%, Critical Hit Rate: +100% 21 MP Cost: 30, Damage: 310%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 15%, Critical Hit Rate: +100% 22 MP Cost: 30, Damage: 315%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 16%, Critical Hit Rate: +100% 23 MP Cost: 30, Damage: 320%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 16%, Critical Hit Rate: +100% 24 MP Cost: 30, Damage: 325%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 17%, Critical Hit Rate: +100% 25 MP Cost: 30, Damage: 330%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 17%, Critical Hit Rate: +100% 26 MP Cost: 30, Damage: 335%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 18%, Critical Hit Rate: +100% 27 MP Cost: 30, Damage: 340%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 18%, Critical Hit Rate: +100% 28 MP Cost: 30, Damage: 345%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 19%, Critical Hit Rate: +100% 29 MP Cost: 30, Damage: 350%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 19%, Critical Hit Rate: +100% 30 MP Cost: 35, Damage: 355%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 20%, Critical Hit Rate: +100% 31 MP Cost: 35, Damage: 360%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 20%, Critical Hit Rate: +100% 32 MP Cost: 35, Damage: 365%, Number of Hits: 3, Max Enemies Hit: 8, Defense Ignored: 21%, Critical Hit Rate: +100% Over Swinghttp://www.happychinchilla.info/Sout...s.21120002.png
Over Swing
Description: An upgrade for both Double Swing and Triple Swing that improves their damage as well as that of Combo Fenrir's.
Info: type = 98, dummyOf = 21120009&&21120010
Pre-requisite: Level 10 Full Swing
Final Attack: Polearm
Maximum Level: 30
1 Double Swing: MP Cost: 14, Damage: 255%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 316%, Number of Hits: 2, Combo Fenrir Damage: +11% 2 Double Swing: MP Cost: 14, Damage: 260%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 322%, Number of Hits: 2, Combo Fenrir Damage: +12% 3 Double Swing: MP Cost: 14, Damage: 265%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 328%, Number of Hits: 2, Combo Fenrir Damage: +13% 4 Double Swing: MP Cost: 14, Damage: 270%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 334%, Number of Hits: 2, Combo Fenrir Damage: +14% 5 Double Swing: MP Cost: 14, Damage: 275%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 340%, Number of Hits: 2, Combo Fenrir Damage: +15% 6 Double Swing: MP Cost: 14, Damage: 280%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 346%, Number of Hits: 2, Combo Fenrir Damage: +16% 7 Double Swing: MP Cost: 14, Damage: 285%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 352%, Number of Hits: 2, Combo Fenrir Damage: +17% 8 Double Swing: MP Cost: 14, Damage: 290%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 358%, Number of Hits: 2, Combo Fenrir Damage: +18% 9 Double Swing: MP Cost: 14, Damage: 295%, Number of Hits: 2, Triple Swing: MP Cost: 16, Damage: 364%, Number of Hits: 2, Combo Fenrir Damage: +19% 10 Double Swing: MP Cost: 16, Damage: 300%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 370%, Number of Hits: 2, Combo Fenrir Damage: +20% 11 Double Swing: MP Cost: 16, Damage: 305%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 376%, Number of Hits: 2, Combo Fenrir Damage: +21% 12 Double Swing: MP Cost: 16, Damage: 310%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 382%, Number of Hits: 2, Combo Fenrir Damage: +22% 13 Double Swing: MP Cost: 16, Damage: 315%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 388%, Number of Hits: 2, Combo Fenrir Damage: +23% 14 Double Swing: MP Cost: 16, Damage: 320%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 394%, Number of Hits: 2, Combo Fenrir Damage: +24% 15 Double Swing: MP Cost: 16, Damage: 325%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 400%, Number of Hits: 2, Combo Fenrir Damage: +25% 16 Double Swing: MP Cost: 16, Damage: 330%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 406%, Number of Hits: 2, Combo Fenrir Damage: +26% 17 Double Swing: MP Cost: 16, Damage: 335%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 412%, Number of Hits: 2, Combo Fenrir Damage: +27% 18 Double Swing: MP Cost: 16, Damage: 340%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 418%, Number of Hits: 2, Combo Fenrir Damage: +28% 19 Double Swing: MP Cost: 16, Damage: 345%, Number of Hits: 2, Triple Swing: MP Cost: 18, Damage: 424%, Number of Hits: 2, Combo Fenrir Damage: +29% 20 Double Swing: MP Cost: 18, Damage: 350%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 430%, Number of Hits: 2, Combo Fenrir Damage: +30% 21 Double Swing: MP Cost: 18, Damage: 355%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 436%, Number of Hits: 2, Combo Fenrir Damage: +31% 22 Double Swing: MP Cost: 18, Damage: 360%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 442%, Number of Hits: 2, Combo Fenrir Damage: +32% 23 Double Swing: MP Cost: 18, Damage: 365%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 448%, Number of Hits: 2, Combo Fenrir Damage: +33% 24 Double Swing: MP Cost: 18, Damage: 370%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 454%, Number of Hits: 2, Combo Fenrir Damage: +34% 25 Double Swing: MP Cost: 18, Damage: 375%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 460%, Number of Hits: 2, Combo Fenrir Damage: +35% 26 Double Swing: MP Cost: 18, Damage: 380%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 466%, Number of Hits: 2, Combo Fenrir Damage: +36% 27 Double Swing: MP Cost: 18, Damage: 385%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 472%, Number of Hits: 2, Combo Fenrir Damage: +37% 28 Double Swing: MP Cost: 18, Damage: 390%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 478%, Number of Hits: 2, Combo Fenrir Damage: +38% 29 Double Swing: MP Cost: 18, Damage: 395%, Number of Hits: 2, Triple Swing: MP Cost: 20, Damage: 484%, Number of Hits: 2, Combo Fenrir Damage: +39% 30 Double Swing: MP Cost: 20, Damage: 400%, Number of Hits: 2, Triple Swing: MP Cost: 22, Damage: 490%, Number of Hits: 2, Combo Fenrir Damage: +40% 31 Double Swing: MP Cost: 20, Damage: 405%, Number of Hits: 2, Triple Swing: MP Cost: 22, Damage: 496%, Number of Hits: 2, Combo Fenrir Damage: +41% 32 Double Swing: MP Cost: 20, Damage: 410%, Number of Hits: 2, Triple Swing: MP Cost: 22, Damage: 502%, Number of Hits: 2, Combo Fenrir Damage: +42% High Masteryhttp://www.happychinchilla.info/Sout...s.21120001.png
High Mastery
Description: Increases Polearm Mastery, Weapon Attack, and Minimum Critical Damage.
Info: type = 50
Pre-requisite: Level 10 Polearm Mastery
Maximum Level: 20
1 Polearm Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +1% 2 Polearm Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +2% 3 Polearm Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +3% 4 Polearm Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +3% 5 Polearm Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +4% 6 Polearm Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +5% 7 Polearm Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +6% 8 Polearm Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +6% 9 Polearm Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +7% 10 Polearm Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +8% 11 Polearm Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +9% 12 Polearm Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +9% 13 Polearm Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +10% 14 Polearm Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +11% 15 Polearm Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +12% 16 Polearm Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +12% 17 Polearm Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +13% 18 Polearm Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% 19 Polearm Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% 20 Polearm Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% 21 Polearm Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% 22 Polearm Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +17% Hero's Willhttp://www.happychinchilla.info/Sout...s.21121008.png
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec Evan (I) (10-20)Dragon Soulhttp://www.happychinchilla.info/Sout...s.22000000.png
Dragon Soul
Description: Commune with a Dragon to increase Magic Attack, Attack Speed, Defense, and Movement Speed.
Info: type = 50
Maximum Level: 20
1 Attack Speed: -2, Magic Attack: +1, Weapon Defense: +12, Magic Defense: +12, Speed: +1% 2 Attack Speed: -2, Magic Attack: +2, Weapon Defense: +19, Magic Defense: +19, Speed: +1% 3 Attack Speed: -2, Magic Attack: +3, Weapon Defense: +26, Magic Defense: +26, Speed: +2% 4 Attack Speed: -2, Magic Attack: +4, Weapon Defense: +33, Magic Defense: +33, Speed: +2% 5 Attack Speed: -2, Magic Attack: +5, Weapon Defense: +40, Magic Defense: +40, Speed: +3% 6 Attack Speed: -2, Magic Attack: +6, Weapon Defense: +47, Magic Defense: +47, Speed: +3% 7 Attack Speed: -2, Magic Attack: +7, Weapon Defense: +54, Magic Defense: +54, Speed: +4% 8 Attack Speed: -2, Magic Attack: +8, Weapon Defense: +61, Magic Defense: +61, Speed: +4% 9 Attack Speed: -2, Magic Attack: +9, Weapon Defense: +68, Magic Defense: +68, Speed: +5% 10 Attack Speed: -2, Magic Attack: +10, Weapon Defense: +75, Magic Defense: +75, Speed: +5% 11 Attack Speed: -2, Magic Attack: +11, Weapon Defense: +82, Magic Defense: +82, Speed: +6% 12 Attack Speed: -2, Magic Attack: +12, Weapon Defense: +89, Magic Defense: +89, Speed: +6% 13 Attack Speed: -2, Magic Attack: +13, Weapon Defense: +96, Magic Defense: +96, Speed: +7% 14 Attack Speed: -2, Magic Attack: +14, Weapon Defense: +103, Magic Defense: +103, Speed: +7% 15 Attack Speed: -2, Magic Attack: +15, Weapon Defense: +110, Magic Defense: +110, Speed: +8% 16 Attack Speed: -2, Magic Attack: +16, Weapon Defense: +117, Magic Defense: +117, Speed: +8% 17 Attack Speed: -2, Magic Attack: +17, Weapon Defense: +124, Magic Defense: +124, Speed: +9% 18 Attack Speed: -2, Magic Attack: +18, Weapon Defense: +131, Magic Defense: +131, Speed: +9% 19 Attack Speed: -2, Magic Attack: +19, Weapon Defense: +138, Magic Defense: +138, Speed: +10% 20 Attack Speed: -2, Magic Attack: +20, Weapon Defense: +145, Magic Defense: +145, Speed: +10% Magic Missilehttp://www.happychinchilla.info/Sout...s.22001001.png
Magic Missile
Description: Consume MP to attack an enemy repeatedly.
Info: type = 2, magicDamage = 1
Delays: magicmissile - 420 ms
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 20
1 MP Cost: 10, Damage: 95%, Number of Hits: 2 2 MP Cost: 10, Damage: 100%, Number of Hits: 2 3 MP Cost: 10, Damage: 105%, Number of Hits: 2 4 MP Cost: 10, Damage: 110%, Number of Hits: 2 5 MP Cost: 12, Damage: 115%, Number of Hits: 2 6 MP Cost: 12, Damage: 120%, Number of Hits: 2 7 MP Cost: 12, Damage: 125%, Number of Hits: 2 8 MP Cost: 12, Damage: 130%, Number of Hits: 2 9 MP Cost: 12, Damage: 135%, Number of Hits: 2 10 MP Cost: 14, Damage: 140%, Number of Hits: 2 11 MP Cost: 14, Damage: 145%, Number of Hits: 2 12 MP Cost: 14, Damage: 150%, Number of Hits: 2 13 MP Cost: 14, Damage: 155%, Number of Hits: 2 14 MP Cost: 14, Damage: 160%, Number of Hits: 2 15 MP Cost: 16, Damage: 165%, Number of Hits: 2 16 MP Cost: 16, Damage: 170%, Number of Hits: 2 17 MP Cost: 16, Damage: 175%, Number of Hits: 2 18 MP Cost: 16, Damage: 180%, Number of Hits: 2 19 MP Cost: 16, Damage: 185%, Number of Hits: 2 20 MP Cost: 18, Damage: 190%, Number of Hits: 2 Evan (II) (20-30)Fire Circlehttp://www.happychinchilla.info/Sout...s.22101000.png
Fire Circle
Description: Shoots out a flame that attacks multiple enemies.
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: fireCircle - 510 ms
Range: 350%
Element: Fire
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 20
1 MP Cost: 12, Damage: 185%, Max Enemies Hit: 6 2 MP Cost: 12, Damage: 190%, Max Enemies Hit: 6 3 MP Cost: 12, Damage: 195%, Max Enemies Hit: 6 4 MP Cost: 12, Damage: 200%, Max Enemies Hit: 6 5 MP Cost: 14, Damage: 205%, Max Enemies Hit: 6 6 MP Cost: 14, Damage: 210%, Max Enemies Hit: 6 7 MP Cost: 14, Damage: 215%, Max Enemies Hit: 6 8 MP Cost: 14, Damage: 220%, Max Enemies Hit: 6 9 MP Cost: 14, Damage: 225%, Max Enemies Hit: 6 10 MP Cost: 16, Damage: 230%, Max Enemies Hit: 6 11 MP Cost: 16, Damage: 235%, Max Enemies Hit: 6 12 MP Cost: 16, Damage: 240%, Max Enemies Hit: 6 13 MP Cost: 16, Damage: 245%, Max Enemies Hit: 6 14 MP Cost: 16, Damage: 250%, Max Enemies Hit: 6 15 MP Cost: 18, Damage: 255%, Max Enemies Hit: 6 16 MP Cost: 18, Damage: 260%, Max Enemies Hit: 6 17 MP Cost: 18, Damage: 265%, Max Enemies Hit: 6 18 MP Cost: 18, Damage: 270%, Max Enemies Hit: 6 19 MP Cost: 18, Damage: 275%, Max Enemies Hit: 6 20 MP Cost: 20, Damage: 280%, Max Enemies Hit: 6 Teleporthttp://www.happychinchilla.info/Sout...s.22101001.png
Teleport
Description: Allows you to teleport a set distance to other locations on the same map using the arrow keys.
Info: type = 41, casterMove = 1
Maximum Level: 20
1 MP Cost: 50, Range: 130 2 MP Cost: 48, Range: 132 3 MP Cost: 46, Range: 132 4 MP Cost: 44, Range: 134 5 MP Cost: 42, Range: 134 6 MP Cost: 40, Range: 136 7 MP Cost: 38, Range: 136 8 MP Cost: 36, Range: 138 9 MP Cost: 34, Range: 138 10 MP Cost: 32, Range: 140 11 MP Cost: 30, Range: 140 12 MP Cost: 28, Range: 142 13 MP Cost: 26, Range: 142 14 MP Cost: 24, Range: 144 15 MP Cost: 22, Range: 144 16 MP Cost: 20, Range: 146 17 MP Cost: 18, Range: 146 18 MP Cost: 16, Range: 148 19 MP Cost: 14, Range: 148 20 MP Cost: 12, Range: 150 Evan (III) (30-40)Magic Guardhttp://www.happychinchilla.info/Sout...s.22111001.png
Magic Guard
Description: Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage.
Info: type = 11, switchDamtoMP = 1
Animations: effect
Maximum Level: 20
1 MP Cost: 21, Duration: 125 sec, Damage Taken: -1%, Damage Taken Converted to MP Damage: 9% 2 MP Cost: 21, Duration: 150 sec, Damage Taken: -1%, Damage Taken Converted to MP Damage: 13% 3 MP Cost: 22, Duration: 175 sec, Damage Taken: -2%, Damage Taken Converted to MP Damage: 17% 4 MP Cost: 22, Duration: 200 sec, Damage Taken: -2%, Damage Taken Converted to MP Damage: 21% 5 MP Cost: 23, Duration: 225 sec, Damage Taken: -3%, Damage Taken Converted to MP Damage: 25% 6 MP Cost: 23, Duration: 250 sec, Damage Taken: -3%, Damage Taken Converted to MP Damage: 29% 7 MP Cost: 24, Duration: 275 sec, Damage Taken: -4%, Damage Taken Converted to MP Damage: 33% 8 MP Cost: 24, Duration: 300 sec, Damage Taken: -4%, Damage Taken Converted to MP Damage: 37% 9 MP Cost: 25, Duration: 325 sec, Damage Taken: -5%, Damage Taken Converted to MP Damage: 41% 10 MP Cost: 25, Duration: 350 sec, Damage Taken: -5%, Damage Taken Converted to MP Damage: 45% 11 MP Cost: 26, Duration: 375 sec, Damage Taken: -6%, Damage Taken Converted to MP Damage: 49% 12 MP Cost: 26, Duration: 400 sec, Damage Taken: -6%, Damage Taken Converted to MP Damage: 53% 13 MP Cost: 27, Duration: 425 sec, Damage Taken: -7%, Damage Taken Converted to MP Damage: 57% 14 MP Cost: 27, Duration: 450 sec, Damage Taken: -7%, Damage Taken Converted to MP Damage: 61% 15 MP Cost: 28, Duration: 475 sec, Damage Taken: -8%, Damage Taken Converted to MP Damage: 65% 16 MP Cost: 28, Duration: 500 sec, Damage Taken: -8%, Damage Taken Converted to MP Damage: 69% 17 MP Cost: 29, Duration: 525 sec, Damage Taken: -9%, Damage Taken Converted to MP Damage: 73% 18 MP Cost: 29, Duration: 550 sec, Damage Taken: -9%, Damage Taken Converted to MP Damage: 77% 19 MP Cost: 30, Duration: 575 sec, Damage Taken: -10%, Damage Taken Converted to MP Damage: 81% 20 MP Cost: 30, Duration: 600 sec, Damage Taken: -10%, Damage Taken Converted to MP Damage: 85% Lightning Bolthttp://www.happychinchilla.info/Sout...s.22111000.png
Lightning Bolt
Description: Drops a thunderbolt on 8 enemies.
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: lightingBolt - 660 ms
Range: 300%
Element: Lightning
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 20
1 MP Cost: 16, Damage: 245%, Max Enemies Hit: 8 2 MP Cost: 16, Damage: 250%, Max Enemies Hit: 8 3 MP Cost: 16, Damage: 255%, Max Enemies Hit: 8 4 MP Cost: 16, Damage: 260%, Max Enemies Hit: 8 5 MP Cost: 19, Damage: 265%, Max Enemies Hit: 8 6 MP Cost: 19, Damage: 270%, Max Enemies Hit: 8 7 MP Cost: 19, Damage: 275%, Max Enemies Hit: 8 8 MP Cost: 19, Damage: 280%, Max Enemies Hit: 8 9 MP Cost: 19, Damage: 285%, Max Enemies Hit: 8 10 MP Cost: 22, Damage: 290%, Max Enemies Hit: 8 11 MP Cost: 22, Damage: 295%, Max Enemies Hit: 8 12 MP Cost: 22, Damage: 300%, Max Enemies Hit: 8 13 MP Cost: 22, Damage: 305%, Max Enemies Hit: 8 14 MP Cost: 22, Damage: 310%, Max Enemies Hit: 8 15 MP Cost: 25, Damage: 315%, Max Enemies Hit: 8 16 MP Cost: 25, Damage: 320%, Max Enemies Hit: 8 17 MP Cost: 25, Damage: 325%, Max Enemies Hit: 8 18 MP Cost: 25, Damage: 330%, Max Enemies Hit: 8 19 MP Cost: 25, Damage: 335%, Max Enemies Hit: 8 20 MP Cost: 28, Damage: 340%, Max Enemies Hit: 8 Evan (IV) (40-50)Ice Breathhttp://www.happychinchilla.info/Sout...s.22121000.png
Ice Breath
Description: Gathers ice for a while before attacking multiple monsters with a chance of freezing them.
Info: type = 1, magicDamage = 1, areaAttack = 1, chargingSkill = 1, mes = freeze, delay = 500
Delays: dragonIceBreathe - 600 ms
Range: 350%
Element: Ice
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 20
1 MP Cost: 14, Damage: 356%, Max Enemies Hit: 8, Freeze Rate: 33%, Freeze Duration: 2 sec 2 MP Cost: 16, Damage: 362%, Max Enemies Hit: 8, Freeze Rate: 36%, Freeze Duration: 2 sec 3 MP Cost: 16, Damage: 368%, Max Enemies Hit: 8, Freeze Rate: 39%, Freeze Duration: 2 sec 4 MP Cost: 18, Damage: 374%, Max Enemies Hit: 8, Freeze Rate: 42%, Freeze Duration: 2 sec 5 MP Cost: 18, Damage: 380%, Max Enemies Hit: 8, Freeze Rate: 45%, Freeze Duration: 2 sec 6 MP Cost: 20, Damage: 386%, Max Enemies Hit: 8, Freeze Rate: 48%, Freeze Duration: 3 sec 7 MP Cost: 20, Damage: 392%, Max Enemies Hit: 8, Freeze Rate: 51%, Freeze Duration: 3 sec 8 MP Cost: 22, Damage: 398%, Max Enemies Hit: 8, Freeze Rate: 54%, Freeze Duration: 3 sec 9 MP Cost: 22, Damage: 404%, Max Enemies Hit: 8, Freeze Rate: 57%, Freeze Duration: 3 sec 10 MP Cost: 24, Damage: 410%, Max Enemies Hit: 8, Freeze Rate: 60%, Freeze Duration: 3 sec 11 MP Cost: 24, Damage: 416%, Max Enemies Hit: 8, Freeze Rate: 63%, Freeze Duration: 4 sec 12 MP Cost: 26, Damage: 422%, Max Enemies Hit: 8, Freeze Rate: 66%, Freeze Duration: 4 sec 13 MP Cost: 26, Damage: 428%, Max Enemies Hit: 8, Freeze Rate: 69%, Freeze Duration: 4 sec 14 MP Cost: 28, Damage: 434%, Max Enemies Hit: 8, Freeze Rate: 72%, Freeze Duration: 4 sec 15 MP Cost: 28, Damage: 440%, Max Enemies Hit: 8, Freeze Rate: 75%, Freeze Duration: 4 sec 16 MP Cost: 30, Damage: 446%, Max Enemies Hit: 8, Freeze Rate: 78%, Freeze Duration: 5 sec 17 MP Cost: 30, Damage: 452%, Max Enemies Hit: 8, Freeze Rate: 81%, Freeze Duration: 5 sec 18 MP Cost: 32, Damage: 458%, Max Enemies Hit: 8, Freeze Rate: 84%, Freeze Duration: 5 sec 19 MP Cost: 32, Damage: 464%, Max Enemies Hit: 8, Freeze Rate: 87%, Freeze Duration: 5 sec 20 MP Cost: 34, Damage: 470%, Max Enemies Hit: 8, Freeze Rate: 90%, Freeze Duration: 5 sec High Wisdomhttp://www.happychinchilla.info/Sout...s.22120001.png
High Wisdom
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 10
1 Intelligence: +4 2 Intelligence: +8 3 Intelligence: +12 4 Intelligence: +16 5 Intelligence: +20 6 Intelligence: +24 7 Intelligence: +28 8 Intelligence: +32 9 Intelligence: +36 10 Intelligence: +40 Spell Masteryhttp://www.happychinchilla.info/Sout...s.22120002.png
Spell Mastery
Description: Increases Magic Mastery, Magic Attack, and Critical Hit Rate
Info: type = 50, magicDamage = 1, areaAttack = 1, chargingSkill = 1, mes = freeze
Maximum Level: 10
1 Magic Mastery: +14%, Magic ATT: +1, Critical Hit Rate: +1% 2 Magic Mastery: +18%, Magic ATT: +2, Critical Hit Rate: +2% 3 Magic Mastery: +22%, Magic ATT: +3, Critical Hit Rate: +3% 4 Magic Mastery: +26%, Magic ATT: +4, Critical Hit Rate: +4% 5 Magic Mastery: +30%, Magic ATT: +5, Critical Hit Rate: +5% 6 Magic Mastery: +34%, Magic ATT: +6, Critical Hit Rate: +6% 7 Magic Mastery: +38%, Magic ATT: +7, Critical Hit Rate: +7% 8 Magic Mastery: +42%, Magic ATT: +8, Critical Hit Rate: +8% 9 Magic Mastery: +46%, Magic ATT: +9, Critical Hit Rate: +9% 10 Magic Mastery: +50%, Magic ATT: +10, Critical Hit Rate: +10% Evan (V) (50-60)Elemental Resethttp://www.happychinchilla.info/Sout...s.22131002.png
Elemental Reset
Description: Temporarily decreases the magic attributes of all attacks that you use.
Info: type = 10, pvp = 0
Delays: elementalReset - 1440 ms
Maximum Level: 10
1 MP Cost: 14, Duration: 120 sec, Elemental Attribute: -10% 2 MP Cost: 18, Duration: 140 sec, Elemental Attribute: -20% 3 MP Cost: 22, Duration: 160 sec, Elemental Attribute: -30% 4 MP Cost: 26, Duration: 180 sec, Elemental Attribute: -40% 5 MP Cost: 30, Duration: 200 sec, Elemental Attribute: -50% 6 MP Cost: 34, Duration: 220 sec, Elemental Attribute: -60% 7 MP Cost: 38, Duration: 240 sec, Elemental Attribute: -70% 8 MP Cost: 42, Duration: 260 sec, Elemental Attribute: -80% 9 MP Cost: 46, Duration: 280 sec, Elemental Attribute: -90% 10 MP Cost: 50, Duration: 300 sec, Elemental Attribute: -100% Magic Shieldhttp://www.happychinchilla.info/Sout...s.22131001.png
Magic Shield
Description: Creates a protective shield that absorbs a fixed amount of damage received by party members for 20 seconds.
Note: Defense and Max HP buffs only apply to yourself.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: magicShield - 1620 ms
Range: 300%
Animations: affected, special
Maximum Level: 10
1 MP Cost: 20, Duration 15 sec, Damage Taken: -1%, Self Effect - Defense: +120, Max HP: +1%, Cooldown Time: 90 sec 2 MP Cost: 20, Duration 20 sec, Damage Taken: -2%, Self Effect - Defense: +140, Max HP: +2%, Cooldown Time: 90 sec 3 MP Cost: 25, Duration 25 sec, Damage Taken: -3%, Self Effect - Defense: +160, Max HP: +3%, Cooldown Time: 90 sec 4 MP Cost: 25, Duration 30 sec, Damage Taken: -4%, Self Effect - Defense: +180, Max HP: +4%, Cooldown Time: 90 sec 5 MP Cost: 30, Duration 35 sec, Damage Taken: -5%, Self Effect - Defense: +200, Max HP: +5%, Cooldown Time: 90 sec 6 MP Cost: 30, Duration 40 sec, Damage Taken: -6%, Self Effect - Defense: +220, Max HP: +6%, Cooldown Time: 90 sec 7 MP Cost: 35, Duration 45 sec, Damage Taken: -7%, Self Effect - Defense: +240, Max HP: +7%, Cooldown Time: 90 sec 8 MP Cost: 35, Duration 50 sec, Damage Taken: -8%, Self Effect - Defense: +260, Max HP: +8%, Cooldown Time: 90 sec 9 MP Cost: 40, Duration 55 sec, Damage Taken: -9%, Self Effect - Defense: +280, Max HP: +9%, Cooldown Time: 90 sec 10 MP Cost: 40, Duration 60 sec, Damage Taken: -10%, Self Effect - Defense: +300, Max HP: +10%, Cooldown Time: 90 sec Magic Flarehttp://www.happychinchilla.info/Sout...s.22131000.png
Magic Flare
Description: A pillar of light created with a pentacle surrounds your enemies to inflicts damage and stun them for a short period of time.
Info: type = 1, magicDamage = 1, mes = stun
Delays: magicFlare - 570 ms
Range: 300%
Final Attack: Wand, Staff
Animations: hit.0, CharLevel.80.hit.0, CharLevel.120.hit.0, mob
Maximum Level: 20
1 MP Cost: 18, Damage: 358%, Max Enemies Hit: 8, Stun Rate: 33%, Stun Duration: 3 sec 2 MP Cost: 18, Damage: 366%, Max Enemies Hit: 8, Stun Rate: 36%, Stun Duration: 3 sec 3 MP Cost: 18, Damage: 374%, Max Enemies Hit: 8, Stun Rate: 39%, Stun Duration: 3 sec 4 MP Cost: 18, Damage: 382%, Max Enemies Hit: 8, Stun Rate: 42%, Stun Duration: 3 sec 5 MP Cost: 22, Damage: 390%, Max Enemies Hit: 8, Stun Rate: 45%, Stun Duration: 3 sec 6 MP Cost: 22, Damage: 398%, Max Enemies Hit: 8, Stun Rate: 48%, Stun Duration: 3 sec 7 MP Cost: 22, Damage: 406%, Max Enemies Hit: 8, Stun Rate: 51%, Stun Duration: 3 sec 8 MP Cost: 22, Damage: 414%, Max Enemies Hit: 8, Stun Rate: 54%, Stun Duration: 3 sec 9 MP Cost: 22, Damage: 422%, Max Enemies Hit: 8, Stun Rate: 57%, Stun Duration: 3 sec 10 MP Cost: 26, Damage: 430%, Max Enemies Hit: 8, Stun Rate: 60%, Stun Duration: 3 sec 11 MP Cost: 26, Damage: 438%, Max Enemies Hit: 8, Stun Rate: 63%, Stun Duration: 4 sec 12 MP Cost: 26, Damage: 446%, Max Enemies Hit: 8, Stun Rate: 66%, Stun Duration: 4 sec 13 MP Cost: 26, Damage: 454%, Max Enemies Hit: 8, Stun Rate: 69%, Stun Duration: 4 sec 14 MP Cost: 26, Damage: 462%, Max Enemies Hit: 8, Stun Rate: 72%, Stun Duration: 4 sec 15 MP Cost: 30, Damage: 470%, Max Enemies Hit: 8, Stun Rate: 75%, Stun Duration: 4 sec 16 MP Cost: 30, Damage: 478%, Max Enemies Hit: 8, Stun Rate: 78%, Stun Duration: 4 sec 17 MP Cost: 30, Damage: 486%, Max Enemies Hit: 8, Stun Rate: 81%, Stun Duration: 4 sec 18 MP Cost: 30, Damage: 494%, Max Enemies Hit: 8, Stun Rate: 84%, Stun Duration: 4 sec 19 MP Cost: 30, Damage: 502%, Max Enemies Hit: 8, Stun Rate: 87%, Stun Duration: 4 sec 20 MP Cost: 34, Damage: 510%, Max Enemies Hit: 8, Stun Rate: 90%, Stun Duration: 4 sec Evan (VI) (60-80)Dragon Thrusthttp://www.happychinchilla.info/Sout...s.22141001.png
Dragon Thrust
Description: A fierce dragon deals damage to enemies while knocking them back.
Info: type = 1, magicDamage = 1, areaAttack = 1, pushTarget = 1, delay = 1500
Delays: dragonThrust - 480 ms
Range: 300%
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 20
1 MP Cost: 18, Damage: 124%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 43% 2 MP Cost: 18, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 46% 3 MP Cost: 18, Damage: 132%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 49% 4 MP Cost: 18, Damage: 136%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 52% 5 MP Cost: 22, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55% 6 MP Cost: 22, Damage: 144%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 58% 7 MP Cost: 22, Damage: 148%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 61% 8 MP Cost: 22, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 64% 9 MP Cost: 22, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 67% 10 MP Cost: 26, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70% 11 MP Cost: 26, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 73% 12 MP Cost: 26, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 76% 13 MP Cost: 26, Damage: 172%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 79% 14 MP Cost: 26, Damage: 176%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 82% 15 MP Cost: 30, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85% 16 MP Cost: 30, Damage: 184%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 88% 17 MP Cost: 30, Damage: 188%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 91% 18 MP Cost: 30, Damage: 192%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 94% 19 MP Cost: 30, Damage: 196%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 97% 20 MP Cost: 34, Damage: 200%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 100% Magic Boosterhttp://www.happychinchilla.info/Sout...s.22141002.png
Magic Booster
Description: Increases the attack speed of your spells
Info: type = 10
Delays: magicBooster - 1440 ms
Maximum Level: 20
1 MP Cost: 76, Duration: 110 sec, Attack Speed: -2 2 MP Cost: 74, Duration: 120 sec, Attack Speed: -2 3 MP Cost: 72, Duration: 130 sec, Attack Speed: -2 4 MP Cost: 70, Duration: 140 sec, Attack Speed: -2 5 MP Cost: 68, Duration: 150 sec, Attack Speed: -2 6 MP Cost: 66, Duration: 160 sec, Attack Speed: -2 7 MP Cost: 64, Duration: 170 sec, Attack Speed: -2 8 MP Cost: 62, Duration: 180 sec, Attack Speed: -2 9 MP Cost: 60, Duration: 190 sec, Attack Speed: -2 10 MP Cost: 58, Duration: 200 sec, Attack Speed: -2 11 MP Cost: 56, Duration: 210 sec, Attack Speed: -2 12 MP Cost: 54, Duration: 220 sec, Attack Speed: -2 13 MP Cost: 52, Duration: 230 sec, Attack Speed: -2 14 MP Cost: 50, Duration: 240 sec, Attack Speed: -2 15 MP Cost: 48, Duration: 250 sec, Attack Speed: -2 16 MP Cost: 46, Duration: 260 sec, Attack Speed: -2 17 MP Cost: 44, Duration: 270 sec, Attack Speed: -2 18 MP Cost: 42, Duration: 280 sec, Attack Speed: -2 19 MP Cost: 40, Duration: 290 sec, Attack Speed: -2 20 MP Cost: 38, Duration: 300 sec, Attack Speed: -2 Critical Magichttp://www.happychinchilla.info/Sout...s.22140000.png
Critical Magic
Description: Increases Critical Hit Rate and Minimum Critical Damage.
Info: type = 50
Maximum Level: 15
1 Critical Hit Rate: +2%, Minimum Critical Damage: +1% 2 Critical Hit Rate: +4%, Minimum Critical Damage: +2% 3 Critical Hit Rate: +6%, Minimum Critical Damage: +3% 4 Critical Hit Rate: +8%, Minimum Critical Damage: +4% 5 Critical Hit Rate: +10%, Minimum Critical Damage: +5% 6 Critical Hit Rate: +12%, Minimum Critical Damage: +6% 7 Critical Hit Rate: +14%, Minimum Critical Damage: +7% 8 Critical Hit Rate: +16%, Minimum Critical Damage: +8% 9 Critical Hit Rate: +18%, Minimum Critical Damage: +9% 10 Critical Hit Rate: +20%, Minimum Critical Damage: +10% 11 Critical Hit Rate: +22%, Minimum Critical Damage: +11% 12 Critical Hit Rate: +24%, Minimum Critical Damage: +12% 13 Critical Hit Rate: +26%, Minimum Critical Damage: +13% 14 Critical Hit Rate: +28%, Minimum Critical Damage: +14% 15 Critical Hit Rate: +30%, Minimum Critical Damage: +15% Dragon Blinkhttp://www.happychinchilla.info/Sout...s.22141004.png
Dragon Blink
Description: Teleport to a random location of the map.
Info: type = 42, casterMove = 1
Maximum Level: 10
1 MP Cost: 165, Cooldown Time: 27 sec 2 MP Cost: 150, Cooldown Time: 24 sec 3 MP Cost: 135, Cooldown Time: 21 sec 4 MP Cost: 120, Cooldown Time: 18 sec 5 MP Cost: 105, Cooldown Time: 15 sec 6 MP Cost: 90, Cooldown Time: 12 sec 7 MP Cost: 75, Cooldown Time: 9 sec 8 MP Cost: 60, Cooldown Time: 6 sec 9 MP Cost: 45, Cooldown Time: 3 sec 10 MP Cost: 30, Cooldown Time: 0 sec Evan (VII) (80-100)Magic Amplificationhttp://www.happychinchilla.info/Sout...s.22150000.png
Magic Amplification
Description: Increases the MP cost and the Magic Attack of your magic skills.
Info: type = 50
Maximum Level: 15
1 MP Cost: 108%, Magic Damage: 108% 2 MP Cost: 111%, Magic Damage: 111% 3 MP Cost: 114%, Magic Damage: 114% 4 MP Cost: 117%, Magic Damage: 117% 5 MP Cost: 120%, Magic Damage: 120% 6 MP Cost: 123%, Magic Damage: 123% 7 MP Cost: 126%, Magic Damage: 126% 8 MP Cost: 129%, Magic Damage: 129% 9 MP Cost: 132%, Magic Damage: 132% 10 MP Cost: 135%, Magic Damage: 135% 11 MP Cost: 138%, Magic Damage: 138% 12 MP Cost: 141%, Magic Damage: 141% 13 MP Cost: 144%, Magic Damage: 144% 14 MP Cost: 147%, Magic Damage: 147% 15 MP Cost: 150%, Magic Damage: 150% Fire Breathhttp://www.happychinchilla.info/Sout...s.22151001.png
Fire Breath
Description: Gathers fire for a while before attacking multiple monsters with a chance of stunning them.
Info: type = 1, magicDamage = 1, areaAttack = 1, chargingSkill = 1, mes = stun, delay = 500
Delays: dragonBreathe - 660 ms
Range: 350%
Element: Fire
Final Attack: Wand, Staff
Animations: hit.0, mob
Maximum Level: 20
1 MP Cost: 20, Damage: 567%, Max Enemies Hit: 8, Stun Rate: 11%, Stun Duration: 5 sec 2 MP Cost: 22, Damage: 574%, Max Enemies Hit: 8, Stun Rate: 12%, Stun Duration: 5 sec 3 MP Cost: 22, Damage: 581%, Max Enemies Hit: 8, Stun Rate: 13%, Stun Duration: 5 sec 4 MP Cost: 24, Damage: 588%, Max Enemies Hit: 8, Stun Rate: 14%, Stun Duration: 5 sec 5 MP Cost: 24, Damage: 595%, Max Enemies Hit: 8, Stun Rate: 15%, Stun Duration: 5 sec 6 MP Cost: 26, Damage: 602%, Max Enemies Hit: 8, Stun Rate: 16%, Stun Duration: 5 sec 7 MP Cost: 26, Damage: 609%, Max Enemies Hit: 8, Stun Rate: 17%, Stun Duration: 5 sec 8 MP Cost: 28, Damage: 616%, Max Enemies Hit: 8, Stun Rate: 18%, Stun Duration: 5 sec 9 MP Cost: 28, Damage: 623%, Max Enemies Hit: 8, Stun Rate: 19%, Stun Duration: 5 sec 10 MP Cost: 30, Damage: 630%, Max Enemies Hit: 8, Stun Rate: 20%, Stun Duration: 5 sec 11 MP Cost: 30, Damage: 637%, Max Enemies Hit: 8, Stun Rate: 21%, Stun Duration: 5 sec 12 MP Cost: 32, Damage: 644%, Max Enemies Hit: 8, Stun Rate: 22%, Stun Duration: 5 sec 13 MP Cost: 32, Damage: 651%, Max Enemies Hit: 8, Stun Rate: 23%, Stun Duration: 5 sec 14 MP Cost: 34, Damage: 658%, Max Enemies Hit: 8, Stun Rate: 24%, Stun Duration: 5 sec 15 MP Cost: 34, Damage: 665%, Max Enemies Hit: 8, Stun Rate: 25%, Stun Duration: 5 sec 16 MP Cost: 36, Damage: 672%, Max Enemies Hit: 8, Stun Rate: 26%, Stun Duration: 5 sec 17 MP Cost: 36, Damage: 679%, Max Enemies Hit: 8, Stun Rate: 27%, Stun Duration: 5 sec 18 MP Cost: 38, Damage: 686%, Max Enemies Hit: 8, Stun Rate: 28%, Stun Duration: 5 sec 19 MP Cost: 38, Damage: 693%, Max Enemies Hit: 8, Stun Rate: 29%, Stun Duration: 5 sec 20 MP Cost: 40, Damage: 700%, Max Enemies Hit: 8, Stun Rate: 30%, Stun Duration: 5 sec Dragon Sparkinghttp://www.happychinchilla.info/Sout...s.22150004.png
Dragon Sparking
Description: Grants a chance to deal additional damage after an attack.
Info: type = 53, finalAttack = 1, condition = attack, magicDamage = 1
Animations: hit.0
Maximum Level: 10
1 Activation Rate: 4%, Damage: 155% 2 Activation Rate: 8%, Damage: 160% 3 Activation Rate: 12%, Damage: 165% 4 Activation Rate: 16%, Damage: 170% 5 Activation Rate: 20%, Damage: 175% 6 Activation Rate: 24%, Damage: 180% 7 Activation Rate: 28%, Damage: 185% 8 Activation Rate: 32%, Damage: 190% 9 Activation Rate: 36%, Damage: 195% 10 Activation Rate: 40%, Damage: 200% Magic Resistancehttp://www.happychinchilla.info/Sout...s.22151003.png
Magic Resistance
Description: Temporarily increases the magic resistance for all party members nearby.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: magicRegistance - 1440 ms
Range: 300%
Animations: effect, affected
Maximum Level: 10
1 MP Cost: 12, Duration: 60 sec, Magic Resistance: +2%, Magic Defense: +55 2 MP Cost: 12, Duration: 70 sec, Magic Resistance: +4%, Magic Defense: +60 3 MP Cost: 18, Duration: 80 sec, Magic Resistance: +6%, Magic Defense: +65 4 MP Cost: 18, Duration: 90 sec, Magic Resistance: +8%, Magic Defense: +70 5 MP Cost: 24, Duration: 100 sec, Magic Resistance: +10%, Magic Defense: +75 6 MP Cost: 24, Duration: 110 sec, Magic Resistance: +12%, Magic Defense: +80 7 MP Cost: 30, Duration: 120 sec, Magic Resistance: +14%, Magic Defense: +85 8 MP Cost: 30, Duration: 130 sec, Magic Resistance: +16%, Magic Defense: +90 9 MP Cost: 36, Duration: 140 sec, Magic Resistance: +18%, Magic Defense: +95 10 MP Cost: 36, Duration: 150 sec, Magic Resistance: +20%, Magic Defense: +100 Killer Wingshttp://www.happychinchilla.info/Sout...s.22151002.png
Killer Wings
Description: Brands an enemy with a Dragon seal. Your following attacks focus on that enemy, and the enemy takes damage over time.
Info: type = 1, magicDamage = 1, areaAttack = 1, mes = homing, dot = 1, dotType = paralyze
Delays: killingWing - 840 ms
Range: 400%
Element: Dark
Final Attack: Wand, Staff
Animations: hit.0, mob
Maximum Level: 10
1 MP Cost: 25, Damage: 446%, Damage Over Time: 54% damage every 1 sec for 4 sec 2 MP Cost: 25, Damage: 452%, Damage Over Time: 58% damage every 1 sec for 4 sec 3 MP Cost: 25, Damage: 458%, Damage Over Time: 62% damage every 1 sec for 4 sec 4 MP Cost: 25, Damage: 464%, Damage Over Time: 66% damage every 1 sec for 4 sec 5 MP Cost: 30, Damage: 470%, Damage Over Time: 70% damage every 1 sec for 5 sec 6 MP Cost: 30, Damage: 476%, Damage Over Time: 74% damage every 1 sec for 5 sec 7 MP Cost: 30, Damage: 482%, Damage Over Time: 78% damage every 1 sec for 5 sec 8 MP Cost: 30, Damage: 488%, Damage Over Time: 82% damage every 1 sec for 5 sec 9 MP Cost: 30, Damage: 494%, Damage Over Time: 86% damage every 1 sec for 5 sec 10 MP Cost: 35, Damage: 500%, Damage Over Time: 90% damage every 1 sec for 6 sec Evan (VIII) (100-120)Dragon Furyhttp://www.happychinchilla.info/Sout...s.22160000.png
Dragon Fury
Description: When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range.
Info: type = 50, showFromTheOrigin = 1
Maximum Level: 5
1 Magic Damage: +7%, MP Range: 50% to 80% 2 Magic Damage: +14%, MP Range: 45% to 85% 3 Magic Damage: +21%, MP Range: 40% to 90% 4 Magic Damage: +28%, MP Range: 35% to 95% 5 Magic Damage: +35%, MP Range: 30% to 100% Onyx's Protectionhttp://www.happychinchilla.info/Sout...s.22161004.png
Onyx's Protection
Description: Temporarily increases Avoidability rate for party members.
Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: OnixProtection - 1440 ms
Range: 400%
Animations: affected
Maximum Level: 15
1 MP Cost: 50, Duration: 96 sec, Avoid Rate: +6% 2 MP Cost: 50, Duration: 102 sec, Avoid Rate: +7% 3 MP Cost: 50, Duration: 108 sec, Avoid Rate: +8% 4 MP Cost: 50, Duration: 114 sec, Avoid Rate: +9% 5 MP Cost: 50, Duration: 120 sec, Avoid Rate: +10% 6 MP Cost: 60, Duration: 126 sec, Avoid Rate: +11% 7 MP Cost: 60, Duration: 132 sec, Avoid Rate: +12% 8 MP Cost: 60, Duration: 138 sec, Avoid Rate: +13% 9 MP Cost: 60, Duration: 144 sec, Avoid Rate: +14% 10 MP Cost: 60, Duration: 150 sec, Avoid Rate: +15% 11 MP Cost: 70, Duration: 156 sec, Avoid Rate: +16% 12 MP Cost: 70, Duration: 162 sec, Avoid Rate: +17% 13 MP Cost: 70, Duration: 168 sec, Avoid Rate: +18% 14 MP Cost: 70, Duration: 174 sec, Avoid Rate: +19% 15 MP Cost: 70, Duration: 180 sec, Avoid Rate: +20% Teleport Masteryhttp://www.happychinchilla.info/Sout...s.22161005.png
Teleport Mastery
Description: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance.
Info: type = 16, affectedSkill = 22101001, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1, mes = stun
Delays: alert2 - 600 ms
Range: 120%
Pre-requisite: Level 20 Teleport
Animations: effect, hit.0, mob
Maximum Level: 10
1 MP Cost: +2, Damage: 210%, Max Enemies Hit: 6, Stun Rate: 35%, Stun Duration: 2 sec, Teleport Distance: +2 2 MP Cost: +4, Damage: 220%, Max Enemies Hit: 6, Stun Rate: 40%, Stun Duration: 2 sec, Teleport Distance: +4 3 MP Cost: +6, Damage: 230%, Max Enemies Hit: 6, Stun Rate: 45%, Stun Duration: 2 sec, Teleport Distance: +6 4 MP Cost: +8, Damage: 240%, Max Enemies Hit: 6, Stun Rate: 50%, Stun Duration: 2 sec, Teleport Distance: +8 5 MP Cost: +10, Damage: 250%, Max Enemies Hit: 6, Stun Rate: 55%, Stun Duration: 3 sec, Teleport Distance: +10 6 MP Cost: +12, Damage: 260%, Max Enemies Hit: 6, Stun Rate: 60%, Stun Duration: 3 sec, Teleport Distance: +12 7 MP Cost: +14, Damage: 270%, Max Enemies Hit: 6, Stun Rate: 65%, Stun Duration: 3 sec, Teleport Distance: +14 8 MP Cost: +16, Damage: 280%, Max Enemies Hit: 6, Stun Rate: 70%, Stun Duration: 3 sec, Teleport Distance: +16 9 MP Cost: +18, Damage: 290%, Max Enemies Hit: 6, Stun Rate: 75%, Stun Duration: 3 sec, Teleport Distance: +18 10 MP Cost: +20, Damage: 300%, Max Enemies Hit: 6, Stun Rate: 80%, Stun Duration: 4 sec, Teleport Distance: +20 Phantom Imprinthttp://www.happychinchilla.info/Sout...s.22161002.png
Phantom Imprint
Description: Creates a pentacle that puts a curse on a target enemy. Cursed enemies temporarily take more damage.
Info: type = 1, magicDamage = 1, mes = amplifyDamage
Delays: ghostLettering - 840 ms
Element: Dark
Final Attack: Wand, Staff
Animations: hit.0, mob
Maximum Level: 10
1 MP Cost: 24, Damage: 386%, Bonus Damage: +2% for 5 sec 2 MP Cost: 24, Damage: 392%, Bonus Damage: +4% for 5 sec 3 MP Cost: 28, Damage: 398%, Bonus Damage: +6% for 5 sec 4 MP Cost: 28, Damage: 404%, Bonus Damage: +8% for 5 sec 5 MP Cost: 32, Damage: 410%, Bonus Damage: +10% for 10 sec 6 MP Cost: 32, Damage: 416%, Bonus Damage: +12% for 10 sec 7 MP Cost: 36, Damage: 422%, Bonus Damage: +14% for 10 sec 8 MP Cost: 36, Damage: 428%, Bonus Damage: +16% for 10 sec 9 MP Cost: 40, Damage: 434%, Bonus Damage: +18% for 10 sec 10 MP Cost: 40, Damage: 440%, Bonus Damage: +20% for 15 sec Recovery Aurahttp://www.happychinchilla.info/Sout...s.22161003.png
Recovery Aura
Description: Creates a recovery aura around you that recovers the MP of all party members inside the aura over a period of time.
Info: type = 10, massSpell = 1
Delays: recoveryAura - 1350 ms
Range: 200%
Animations: tile.0, affected
Maximum Level: 5
1 HP Cost: 30, MP Cost: 30, 60% MP Recovered over 45 sec, Cooldown Time: 60 sec 2 HP Cost: 30, MP Cost: 30, 70% MP Recovered over 45 sec, Cooldown Time: 60 sec 3 HP Cost: 40, MP Cost: 40, 80% MP Recovered over 45 sec, Cooldown Time: 60 sec 4 HP Cost: 40, MP Cost: 40, 90% MP Recovered over 45 sec, Cooldown Time: 60 sec 5 HP Cost: 50, MP Cost: 50, 100% MP Recovered over 45 sec, Cooldown Time: 60 sec Earthquakehttp://www.happychinchilla.info/Sout...s.22161001.png
Earthquake
Description: Violently shakes the ground, inflicting multiple attacks on enemies.
Info: type = 1, magicDamage = 1, areaAttack = 1, trembling = 1, showFromTheOrigin = 1
Delays: Earthquake - 840 ms
Range: 275%
Element: Fire
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 20
1 MP Cost: 19, Damage: 606%, Max Enemies Hit: 10 2 MP Cost: 22, Damage: 612%, Max Enemies Hit: 10 3 MP Cost: 22, Damage: 618%, Max Enemies Hit: 10 4 MP Cost: 25, Damage: 624%, Max Enemies Hit: 10 5 MP Cost: 25, Damage: 630%, Max Enemies Hit: 10 6 MP Cost: 28, Damage: 636%, Max Enemies Hit: 10 7 MP Cost: 28, Damage: 642%, Max Enemies Hit: 10 8 MP Cost: 31, Damage: 648%, Max Enemies Hit: 10 9 MP Cost: 31, Damage: 654%, Max Enemies Hit: 10 10 MP Cost: 34, Damage: 660%, Max Enemies Hit: 10 11 MP Cost: 34, Damage: 666%, Max Enemies Hit: 10 12 MP Cost: 37, Damage: 672%, Max Enemies Hit: 10 13 MP Cost: 37, Damage: 678%, Max Enemies Hit: 10 14 MP Cost: 40, Damage: 684%, Max Enemies Hit: 10 15 MP Cost: 40, Damage: 690%, Max Enemies Hit: 10 16 MP Cost: 43, Damage: 696%, Max Enemies Hit: 10 17 MP Cost: 43, Damage: 702%, Max Enemies Hit: 10 18 MP Cost: 46, Damage: 708%, Max Enemies Hit: 10 19 MP Cost: 46, Damage: 714%, Max Enemies Hit: 10 20 MP Cost: 49, Damage: 720%, Max Enemies Hit: 10 Evan (IX) (120-160)Flame Wheelhttp://www.happychinchilla.info/Sout...s.22171003.png
Flame Wheel
Description: Generates a wheel of flames that attacks up to 10 monsters at once, dealing Fire damage.
Info: type = 1, magicDamage = 1, areaAttack = 1, dot = 1, dotType = burn
Delays: flameWheel - 900 ms
Range: 815%
Element: Fire
Final Attack: Wand, Staff
Animations: hit.0
Maximum Level: 30
1 MP Cost: 22, Damage: 245%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 10 sec 2 MP Cost: 22, Damage: 250%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 11 sec 3 MP Cost: 22, Damage: 255%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 11 sec 4 MP Cost: 22, Damage: 260%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 12 sec 5 MP Cost: 22, Damage: 265%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 12 sec 6 MP Cost: 26, Damage: 270%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 13 sec 7 MP Cost: 26, Damage: 275%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 13 sec 8 MP Cost: 26, Damage: 280%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 14 sec 9 MP Cost: 26, Damage: 285%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 14 sec 10 MP Cost: 26, Damage: 290%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 2% damage for 15 sec 11 MP Cost: 26, Damage: 295%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 15 sec 12 MP Cost: 30, Damage: 300%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 16 sec 13 MP Cost: 30, Damage: 305%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 16 sec 14 MP Cost: 30, Damage: 310%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 17 sec 15 MP Cost: 30, Damage: 315%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 17 sec 16 MP Cost: 30, Damage: 320%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 18 sec 17 MP Cost: 30, Damage: 325%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 18 sec 18 MP Cost: 34, Damage: 330%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 19 sec 19 MP Cost: 34, Damage: 335%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 19 sec 20 MP Cost: 34, Damage: 340%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 4% damage for 20 sec 21 MP Cost: 34, Damage: 345%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 20 sec 22 MP Cost: 34, Damage: 350%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 21 sec 23 MP Cost: 34, Damage: 355%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 21 sec 24 MP Cost: 38, Damage: 360%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 22 sec 25 MP Cost: 38, Damage: 365%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 5% damage for 22 sec 26 MP Cost: 38, Damage: 370%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 23 sec 27 MP Cost: 38, Damage: 375%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 23 sec 28 MP Cost: 38, Damage: 380%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 24 sec 29 MP Cost: 38, Damage: 385%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 24 sec 30 MP Cost: 42, Damage: 390%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 25 sec 31 MP Cost: 42, Damage: 395%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 7% damage for 25 sec 32 MP Cost: 42, Damage: 400%, Number of Hits: 3, Max Enemies Hit: 10, Damage Over Time: 7% damage for 26 sec Magic Masteryhttp://www.happychinchilla.info/Sout...s.22170001.png
Magic Mastery
Description: Increases Magic Mastery, Weapon Attack, and Minimum Critical Damage.
Info: type = 50
Pre-requisite: Level 10 Spell Mastery
Maximum Level: 30
1 Magic Mastery: +56%, Magic ATT: +1, Minimum Critical Damage: +1% 2 Magic Mastery: +56%, Magic ATT: +2, Minimum Critical Damage: +1% 3 Magic Mastery: +57%, Magic ATT: +3, Minimum Critical Damage: +2% 4 Magic Mastery: +57%, Magic ATT: +4, Minimum Critical Damage: +2% 5 Magic Mastery: +58%, Magic ATT: +5, Minimum Critical Damage: +3% 6 Magic Mastery: +58%, Magic ATT: +6, Minimum Critical Damage: +3% 7 Magic Mastery: +59%, Magic ATT: +7, Minimum Critical Damage: +4% 8 Magic Mastery: +59%, Magic ATT: +8, Minimum Critical Damage: +4% 9 Magic Mastery: +60%, Magic ATT: +9, Minimum Critical Damage: +5% 10 Magic Mastery: +60%, Magic ATT: +10, Minimum Critical Damage: +5% 11 Magic Mastery: +61%, Magic ATT: +11, Minimum Critical Damage: +6% 12 Magic Mastery: +61%, Magic ATT: +12, Minimum Critical Damage: +6% 13 Magic Mastery: +62%, Magic ATT: +13, Minimum Critical Damage: +7% 14 Magic Mastery: +62%, Magic ATT: +14, Minimum Critical Damage: +7% 15 Magic Mastery: +63%, Magic ATT: +15, Minimum Critical Damage: +8% 16 Magic Mastery: +63%, Magic ATT: +16, Minimum Critical Damage: +8% 17 Magic Mastery: +64%, Magic ATT: +17, Minimum Critical Damage: +9% 18 Magic Mastery: +64%, Magic ATT: +18, Minimum Critical Damage: +9% 19 Magic Mastery: +65%, Magic ATT: +19, Minimum Critical Damage: +10% 20 Magic Mastery: +65%, Magic ATT: +20, Minimum Critical Damage: +10% 21 Magic Mastery: +66%, Magic ATT: +21, Minimum Critical Damage: +11% 22 Magic Mastery: +66%, Magic ATT: +22, Minimum Critical Damage: +11% 23 Magic Mastery: +67%, Magic ATT: +23, Minimum Critical Damage: +12% 24 Magic Mastery: +67%, Magic ATT: +24, Minimum Critical Damage: +12% 25 Magic Mastery: +68%, Magic ATT: +25, Minimum Critical Damage: +13% 26 Magic Mastery: +68%, Magic ATT: +26, Minimum Critical Damage: +13% 27 Magic Mastery: +69%, Magic ATT: +27, Minimum Critical Damage: +14% 28 Magic Mastery: +69%, Magic ATT: +28, Minimum Critical Damage: +14% 29 Magic Mastery: +70%, Magic ATT: +29, Minimum Critical Damage: +15% 30 Magic Mastery: +70%, Magic ATT: +30, Minimum Critical Damage: +15% 31 Magic Mastery: +71%, Magic ATT: +31, Minimum Critical Damage: +16% 32 Magic Mastery: +71%, Magic ATT: +32, Minimum Critical Damage: +16% Hero's Willhttp://www.happychinchilla.info/Sout...s.22171004.png
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Delays: Awakening - 780 ms
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec Maple Warriorhttp://www.happychinchilla.info/Sout...s.22171000.png
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: mapleHero - 2250 ms
Range: 400%
Animations: affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% Illusionhttp://www.happychinchilla.info/Sout...s.22171002.png
Illusion
Description: The dragon's clone attacks a monster 4 times, ignores a part of their defense, and has a chance to stun them.
Info: type = 1, magicDamage = 1, areaAttack = 1, mes = stun
Delays: illusion - 660 ms
Range: 300%
Final Attack: Wand, Staff
Animations: effect, hit.0, mob
Maximum Level: 30
1 MP Cost: 28, Damage: 264%, Number of Hits: 4, Defense Ignored: 6%, Stun Rate: 11% 2 MP Cost: 28, Damage: 268%, Number of Hits: 4, Defense Ignored: 6%, Stun Rate: 12% 3 MP Cost: 28, Damage: 272%, Number of Hits: 4, Defense Ignored: 7%, Stun Rate: 13% 4 MP Cost: 28, Damage: 276%, Number of Hits: 4, Defense Ignored: 7%, Stun Rate: 14% 5 MP Cost: 28, Damage: 280%, Number of Hits: 4, Defense Ignored: 8%, Stun Rate: 15% 6 MP Cost: 32, Damage: 284%, Number of Hits: 4, Defense Ignored: 8%, Stun Rate: 16% 7 MP Cost: 32, Damage: 288%, Number of Hits: 4, Defense Ignored: 9%, Stun Rate: 17% 8 MP Cost: 32, Damage: 292%, Number of Hits: 4, Defense Ignored: 9%, Stun Rate: 18% 9 MP Cost: 32, Damage: 296%, Number of Hits: 4, Defense Ignored: 10%, Stun Rate: 19% 10 MP Cost: 32, Damage: 300%, Number of Hits: 4, Defense Ignored: 10%, Stun Rate: 20% 11 MP Cost: 32, Damage: 304%, Number of Hits: 4, Defense Ignored: 11%, Stun Rate: 21% 12 MP Cost: 36, Damage: 308%, Number of Hits: 4, Defense Ignored: 11%, Stun Rate: 22% 13 MP Cost: 36, Damage: 312%, Number of Hits: 4, Defense Ignored: 12%, Stun Rate: 23% 14 MP Cost: 36, Damage: 316%, Number of Hits: 4, Defense Ignored: 12%, Stun Rate: 24% 15 MP Cost: 36, Damage: 320%, Number of Hits: 4, Defense Ignored: 13%, Stun Rate: 25% 16 MP Cost: 36, Damage: 324%, Number of Hits: 4, Defense Ignored: 13%, Stun Rate: 26% 17 MP Cost: 36, Damage: 328%, Number of Hits: 4, Defense Ignored: 14%, Stun Rate: 27% 18 MP Cost: 40, Damage: 332%, Number of Hits: 4, Defense Ignored: 14%, Stun Rate: 28% 19 MP Cost: 40, Damage: 336%, Number of Hits: 4, Defense Ignored: 15%, Stun Rate: 29% 20 MP Cost: 40, Damage: 340%, Number of Hits: 4, Defense Ignored: 15%, Stun Rate: 30% 21 MP Cost: 40, Damage: 344%, Number of Hits: 4, Defense Ignored: 16%, Stun Rate: 31% 22 MP Cost: 40, Damage: 348%, Number of Hits: 4, Defense Ignored: 16%, Stun Rate: 32% 23 MP Cost: 40, Damage: 352%, Number of Hits: 4, Defense Ignored: 17%, Stun Rate: 33% 24 MP Cost: 44, Damage: 356%, Number of Hits: 4, Defense Ignored: 17%, Stun Rate: 34% 25 MP Cost: 44, Damage: 360%, Number of Hits: 4, Defense Ignored: 18%, Stun Rate: 35% 26 MP Cost: 44, Damage: 364%, Number of Hits: 4, Defense Ignored: 18%, Stun Rate: 36% 27 MP Cost: 44, Damage: 368%, Number of Hits: 4, Defense Ignored: 19%, Stun Rate: 37% 28 MP Cost: 44, Damage: 372%, Number of Hits: 4, Defense Ignored: 19%, Stun Rate: 38% 29 MP Cost: 44, Damage: 376%, Number of Hits: 4, Defense Ignored: 20%, Stun Rate: 39% 30 MP Cost: 48, Damage: 380%, Number of Hits: 4, Defense Ignored: 20%, Stun Rate: 40% 31 MP Cost: 48, Damage: 384%, Number of Hits: 4, Defense Ignored: 21%, Stun Rate: 41% 32 MP Cost: 48, Damage: 388%, Number of Hits: 4, Defense Ignored: 21%, Stun Rate: 42% Evan (X) (160-200)Onyx's Willhttp://www.happychinchilla.info/Sout...s.22181004.png
Onyx's Will
Description: Temporarily reduces damage taken and provides a chance to resist being knocked back.
Info: type = 11, magicSteal = 1
Delays: OnixWill - 1530 ms
Animations: effect, special
Maximum Level: 20
1 MP Cost: 32, Duration: 107 sec, Damage Taken: -5%, Knock-back Resistance: +33% 2 MP Cost: 34, Duration: 114 sec, Damage Taken: -6%, Knock-back Resistance: +36% 3 MP Cost: 36, Duration: 121 sec, Damage Taken: -6%, Knock-back Resistance: +39% 4 MP Cost: 38, Duration: 128 sec, Damage Taken: -7%, Knock-back Resistance: +42% 5 MP Cost: 40, Duration: 135 sec, Damage Taken: -7%, Knock-back Resistance: +45% 6 MP Cost: 42, Duration: 142 sec, Damage Taken: -8%, Knock-back Resistance: +48% 7 MP Cost: 44, Duration: 149 sec, Damage Taken: -8%, Knock-back Resistance: +51% 8 MP Cost: 46, Duration: 156 sec, Damage Taken: -9%, Knock-back Resistance: +54% 9 MP Cost: 48, Duration: 163 sec, Damage Taken: -9%, Knock-back Resistance: +57% 10 MP Cost: 50, Duration: 170 sec, Damage Taken: -10%, Knock-back Resistance: +60% 11 MP Cost: 52, Duration: 177 sec, Damage Taken: -10%, Knock-back Resistance: +63% 12 MP Cost: 54, Duration: 184 sec, Damage Taken: -11%, Knock-back Resistance: +66% 13 MP Cost: 56, Duration: 191 sec, Damage Taken: -11%, Knock-back Resistance: +69% 14 MP Cost: 58, Duration: 198 sec, Damage Taken: -12%, Knock-back Resistance: +72% 15 MP Cost: 60, Duration: 205 sec, Damage Taken: -12%, Knock-back Resistance: +75% 16 MP Cost: 62, Duration: 212 sec, Damage Taken: -13%, Knock-back Resistance: +78% 17 MP Cost: 64, Duration: 219 sec, Damage Taken: -13%, Knock-back Resistance: +81% 18 MP Cost: 66, Duration: 226 sec, Damage Taken: -14%, Knock-back Resistance: +84% 19 MP Cost: 68, Duration: 233 sec, Damage Taken: -14%, Knock-back Resistance: +87% 20 MP Cost: 70, Duration: 240 sec, Damage Taken: -15%, Knock-back Resistance: +90% 21 MP Cost: 72, Duration: 247 sec, Damage Taken: -15%, Knock-back Resistance: +93% 22 MP Cost: 74, Duration: 254 sec, Damage Taken: -16%, Knock-back Resistance: +96% Blessing of the Onyxhttp://www.happychinchilla.info/Sout...s.22181000.png
Blessing of the Onyx
Description: Receive a blessing from the Onyx Dragon, increasing your Magic Attack, Weapon Defense, and Magic Defense.
Info: type = 10, magicSteal = 1
Delays: OnixBlessing - 1620 ms
Maximum Level: 25
1 MP Cost: 32, Duration: 60 sec, Magic ATT: +11, Weapon Defense: +310, Magic Defense: +310 2 MP Cost: 34, Duration: 65 sec, Magic ATT: +12, Weapon Defense: +320, Magic Defense: +320 3 MP Cost: 36, Duration: 70 sec, Magic ATT: +13, Weapon Defense: +330, Magic Defense: +330 4 MP Cost: 38, Duration: 75 sec, Magic ATT: +14, Weapon Defense: +340, Magic Defense: +340 5 MP Cost: 40, Duration: 80 sec, Magic ATT: +15, Weapon Defense: +350, Magic Defense: +350 6 MP Cost: 42, Duration: 85 sec, Magic ATT: +16, Weapon Defense: +360, Magic Defense: +360 7 MP Cost: 44, Duration: 90 sec, Magic ATT: +17, Weapon Defense: +370, Magic Defense: +370 8 MP Cost: 46, Duration: 95 sec, Magic ATT: +18, Weapon Defense: +380, Magic Defense: +380 9 MP Cost: 48, Duration: 100 sec, Magic ATT: +19, Weapon Defense: +390, Magic Defense: +390 10 MP Cost: 50, Duration: 105 sec, Magic ATT: +20, Weapon Defense: +400, Magic Defense: +400 11 MP Cost: 52, Duration: 110 sec, Magic ATT: +21, Weapon Defense: +410, Magic Defense: +410 12 MP Cost: 54, Duration: 115 sec, Magic ATT: +22, Weapon Defense: +420, Magic Defense: +420 13 MP Cost: 56, Duration: 120 sec, Magic ATT: +23, Weapon Defense: +430, Magic Defense: +430 14 MP Cost: 58, Duration: 125 sec, Magic ATT: +24, Weapon Defense: +440, Magic Defense: +440 15 MP Cost: 60, Duration: 130 sec, Magic ATT: +25, Weapon Defense: +450, Magic Defense: +450 16 MP Cost: 62, Duration: 135 sec, Magic ATT: +26, Weapon Defense: +460, Magic Defense: +460 17 MP Cost: 64, Duration: 140 sec, Magic ATT: +27, Weapon Defense: +470, Magic Defense: +470 18 MP Cost: 66, Duration: 145 sec, Magic ATT: +28, Weapon Defense: +480, Magic Defense: +480 19 MP Cost: 68, Duration: 150 sec, Magic ATT: +29, Weapon Defense: +490, Magic Defense: +490 20 MP Cost: 70, Duration: 155 sec, Magic ATT: +30, Weapon Defense: +500, Magic Defense: +500 21 MP Cost: 72, Duration: 160 sec, Magic ATT: +31, Weapon Defense: +510, Magic Defense: +510 22 MP Cost: 74, Duration: 165 sec, Magic ATT: +32, Weapon Defense: +520, Magic Defense: +520 23 MP Cost: 76, Duration: 170 sec, Magic ATT: +33, Weapon Defense: +530, Magic Defense: +530 24 MP Cost: 78, Duration: 175 sec, Magic ATT: +34, Weapon Defense: +540, Magic Defense: +540 25 MP Cost: 80, Duration: 180 sec, Magic ATT: +35, Weapon Defense: +550, Magic Defense: +550 26 MP Cost: 82, Duration: 185 sec, Magic ATT: +36, Weapon Defense: +560, Magic Defense: +560 27 MP Cost: 84, Duration: 190 sec, Magic ATT: +37, Weapon Defense: +570, Magic Defense: +570 Blazehttp://www.happychinchilla.info/Sout...s.22181001.png
Blaze
Description: Blast flames at your enemy, dealing massive damage and stunning them for a short time, as well as ignoring a part of their defense.
Info: type = 2, mes = stun, magicDamage = 1
Delays: blaze - 900 ms
Element: Fire
Final Attack: Wand, Staff
Animations: hit.0, mob, ball.0, ball.1
Maximum Level: 30
1 MP Cost: 30, Damage: 304%, Number of Hits: 3, Stun Rate: 42%, Stun Duration: 2 sec, Defense Ignored: 6% 2 MP Cost: 30, Damage: 308%, Number of Hits: 3, Stun Rate: 44%, Stun Duration: 2 sec, Defense Ignored: 7% 3 MP Cost: 32, Damage: 312%, Number of Hits: 3, Stun Rate: 46%, Stun Duration: 2 sec, Defense Ignored: 8% 4 MP Cost: 32, Damage: 316%, Number of Hits: 3, Stun Rate: 48%, Stun Duration: 2 sec, Defense Ignored: 9% 5 MP Cost: 32, Damage: 320%, Number of Hits: 3, Stun Rate: 50%, Stun Duration: 2 sec, Defense Ignored: 10% 6 MP Cost: 34, Damage: 324%, Number of Hits: 3, Stun Rate: 52%, Stun Duration: 2 sec, Defense Ignored: 11% 7 MP Cost: 34, Damage: 328%, Number of Hits: 3, Stun Rate: 54%, Stun Duration: 2 sec, Defense Ignored: 12% 8 MP Cost: 34, Damage: 332%, Number of Hits: 3, Stun Rate: 56%, Stun Duration: 2 sec, Defense Ignored: 13% 9 MP Cost: 36, Damage: 336%, Number of Hits: 3, Stun Rate: 58%, Stun Duration: 2 sec, Defense Ignored: 14% 10 MP Cost: 36, Damage: 340%, Number of Hits: 3, Stun Rate: 60%, Stun Duration: 2 sec, Defense Ignored: 15% 11 MP Cost: 36, Damage: 344%, Number of Hits: 3, Stun Rate: 62%, Stun Duration: 3 sec, Defense Ignored: 16% 12 MP Cost: 38, Damage: 348%, Number of Hits: 3, Stun Rate: 64%, Stun Duration: 3 sec, Defense Ignored: 17% 13 MP Cost: 38, Damage: 352%, Number of Hits: 3, Stun Rate: 66%, Stun Duration: 3 sec, Defense Ignored: 18% 14 MP Cost: 38, Damage: 356%, Number of Hits: 3, Stun Rate: 68%, Stun Duration: 3 sec, Defense Ignored: 19% 15 MP Cost: 40, Damage: 360%, Number of Hits: 3, Stun Rate: 70%, Stun Duration: 3 sec, Defense Ignored: 20% 16 MP Cost: 40, Damage: 364%, Number of Hits: 3, Stun Rate: 72%, Stun Duration: 3 sec, Defense Ignored: 21% 17 MP Cost: 40, Damage: 368%, Number of Hits: 3, Stun Rate: 74%, Stun Duration: 3 sec, Defense Ignored: 22% 18 MP Cost: 42, Damage: 372%, Number of Hits: 3, Stun Rate: 76%, Stun Duration: 3 sec, Defense Ignored: 23% 19 MP Cost: 42, Damage: 376%, Number of Hits: 3, Stun Rate: 78%, Stun Duration: 3 sec, Defense Ignored: 24% 20 MP Cost: 42, Damage: 380%, Number of Hits: 3, Stun Rate: 80%, Stun Duration: 3 sec, Defense Ignored: 25% 21 MP Cost: 44, Damage: 384%, Number of Hits: 3, Stun Rate: 82%, Stun Duration: 4 sec, Defense Ignored: 26% 22 MP Cost: 44, Damage: 388%, Number of Hits: 3, Stun Rate: 84%, Stun Duration: 4 sec, Defense Ignored: 27% 23 MP Cost: 44, Damage: 392%, Number of Hits: 3, Stun Rate: 86%, Stun Duration: 4 sec, Defense Ignored: 28% 24 MP Cost: 46, Damage: 396%, Number of Hits: 3, Stun Rate: 88%, Stun Duration: 4 sec, Defense Ignored: 29% 25 MP Cost: 46, Damage: 400%, Number of Hits: 3, Stun Rate: 90%, Stun Duration: 4 sec, Defense Ignored: 30% 26 MP Cost: 46, Damage: 404%, Number of Hits: 3, Stun Rate: 92%, Stun Duration: 4 sec, Defense Ignored: 31% 27 MP Cost: 48, Damage: 408%, Number of Hits: 3, Stun Rate: 94%, Stun Duration: 4 sec, Defense Ignored: 32% 28 MP Cost: 48, Damage: 412%, Number of Hits: 3, Stun Rate: 96%, Stun Duration: 4 sec, Defense Ignored: 33% 29 MP Cost: 48, Damage: 416%, Number of Hits: 3, Stun Rate: 98%, Stun Duration: 4 sec, Defense Ignored: 34% 30 MP Cost: 50, Damage: 420%, Number of Hits: 3, Stun Rate: 100%, Stun Duration: 4 sec, Defense Ignored: 35% 31 MP Cost: 50, Damage: 424%, Number of Hits: 3, Stun Rate: 102%, Stun Duration: 5 sec, Defense Ignored: 36% 32 MP Cost: 50, Damage: 428%, Number of Hits: 3, Stun Rate: 104%, Stun Duration: 5 sec, Defense Ignored: 37% Dark Foghttp://www.happychinchilla.info/Sout...s.22181002.png
Dark Fog
Description: Creates a dark, chilly fog that attacks multiple enemies with an increased critical hit rate.
Info: type = 1, magicDamage = 1, areaAttack = 1
Delays: darkFog - 2040 ms
Range: 400%
Element: Dark
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 600, Damage: 1230%, Max Enemies Hit: 15, Critical Hit Rate: +5%, Cooldown Time: 50 sec 2 MP Cost: 600, Damage: 1260%, Max Enemies Hit: 15, Critical Hit Rate: +6%, Cooldown Time: 48 sec 3 MP Cost: 600, Damage: 1290%, Max Enemies Hit: 15, Critical Hit Rate: +6%, Cooldown Time: 48 sec 4 MP Cost: 600, Damage: 1320%, Max Enemies Hit: 15, Critical Hit Rate: +7%, Cooldown Time: 46 sec 5 MP Cost: 600, Damage: 1350%, Max Enemies Hit: 15, Critical Hit Rate: +7%, Cooldown Time: 46 sec 6 MP Cost: 600, Damage: 1380%, Max Enemies Hit: 15, Critical Hit Rate: +8%, Cooldown Time: 44 sec 7 MP Cost: 600, Damage: 1410%, Max Enemies Hit: 15, Critical Hit Rate: +8%, Cooldown Time: 44 sec 8 MP Cost: 600, Damage: 1440%, Max Enemies Hit: 15, Critical Hit Rate: +9%, Cooldown Time: 42 sec 9 MP Cost: 600, Damage: 1470%, Max Enemies Hit: 15, Critical Hit Rate: +9%, Cooldown Time: 42 sec 10 MP Cost: 600, Damage: 1500%, Max Enemies Hit: 15, Critical Hit Rate: +10%, Cooldown Time: 40 sec 11 MP Cost: 600, Damage: 1530%, Max Enemies Hit: 15, Critical Hit Rate: +10%, Cooldown Time: 40 sec 12 MP Cost: 600, Damage: 1560%, Max Enemies Hit: 15, Critical Hit Rate: +11%, Cooldown Time: 38 sec 13 MP Cost: 600, Damage: 1590%, Max Enemies Hit: 15, Critical Hit Rate: +11%, Cooldown Time: 38 sec 14 MP Cost: 600, Damage: 1620%, Max Enemies Hit: 15, Critical Hit Rate: +12%, Cooldown Time: 36 sec 15 MP Cost: 600, Damage: 1650%, Max Enemies Hit: 15, Critical Hit Rate: +12%, Cooldown Time: 36 sec 16 MP Cost: 600, Damage: 1680%, Max Enemies Hit: 15, Critical Hit Rate: +13%, Cooldown Time: 34 sec 17 MP Cost: 600, Damage: 1710%, Max Enemies Hit: 15, Critical Hit Rate: +13%, Cooldown Time: 34 sec 18 MP Cost: 600, Damage: 1740%, Max Enemies Hit: 15, Critical Hit Rate: +14%, Cooldown Time: 32 sec 19 MP Cost: 600, Damage: 1770%, Max Enemies Hit: 15, Critical Hit Rate: +14%, Cooldown Time: 32 sec 20 MP Cost: 600, Damage: 1800%, Max Enemies Hit: 15, Critical Hit Rate: +15%, Cooldown Time: 30 sec 21 MP Cost: 600, Damage: 1830%, Max Enemies Hit: 15, Critical Hit Rate: +15%, Cooldown Time: 30 sec 22 MP Cost: 600, Damage: 1860%, Max Enemies Hit: 15, Critical Hit Rate: +16%, Cooldown Time: 28 sec 23 MP Cost: 600, Damage: 1890%, Max Enemies Hit: 15, Critical Hit Rate: +16%, Cooldown Time: 28 sec 24 MP Cost: 600, Damage: 1920%, Max Enemies Hit: 15, Critical Hit Rate: +17%, Cooldown Time: 26 sec 25 MP Cost: 600, Damage: 1950%, Max Enemies Hit: 15, Critical Hit Rate: +17%, Cooldown Time: 26 sec 26 MP Cost: 600, Damage: 1980%, Max Enemies Hit: 15, Critical Hit Rate: +18%, Cooldown Time: 24 sec 27 MP Cost: 600, Damage: 2010%, Max Enemies Hit: 15, Critical Hit Rate: +18%, Cooldown Time: 24 sec 28 MP Cost: 600, Damage: 2040%, Max Enemies Hit: 15, Critical Hit Rate: +19%, Cooldown Time: 22 sec 29 MP Cost: 600, Damage: 2070%, Max Enemies Hit: 15, Critical Hit Rate: +19%, Cooldown Time: 22 sec 30 MP Cost: 600, Damage: 2100%, Max Enemies Hit: 15, Critical Hit Rate: +20%, Cooldown Time: 20 sec 31 MP Cost: 600, Damage: 2130%, Max Enemies Hit: 15, Critical Hit Rate: +20%, Cooldown Time: 20 sec 32 MP Cost: 600, Damage: 2160%, Max Enemies Hit: 15, Critical Hit Rate: +21%, Cooldown Time: 18 sec Soul Stonehttp://www.happychinchilla.info/Sout...s.22181003.png
Soul Stone
Description: Casts a buff on a random party member that holds Souls. A character who dies whose Soul is being held will be resurrected immediately in the same location. This buff is randomly cast on party members. [Cooldown: 6 min]
Info: type = 10, pvp = 0
Delays: soulStone - 1260 ms
Range: 400%
Animations: effect, affected
Maximum Level: 20
1 MP Cost: 100, Duration: 110 sec, Party Members Affected: 3, HP Recovered Upon Revival: 23% 2 MP Cost: 100, Duration: 120 sec, Party Members Affected: 3, HP Recovered Upon Revival: 26% 3 MP Cost: 100, Duration: 130 sec, Party Members Affected: 3, HP Recovered Upon Revival: 29% 4 MP Cost: 100, Duration: 140 sec, Party Members Affected: 3, HP Recovered Upon Revival: 32% 5 MP Cost: 100, Duration: 150 sec, Party Members Affected: 3, HP Recovered Upon Revival: 35% 6 MP Cost: 100, Duration: 160 sec, Party Members Affected: 4, HP Recovered Upon Revival: 38% 7 MP Cost: 100, Duration: 170 sec, Party Members Affected: 4, HP Recovered Upon Revival: 41% 8 MP Cost: 100, Duration: 180 sec, Party Members Affected: 4, HP Recovered Upon Revival: 44% 9 MP Cost: 100, Duration: 190 sec, Party Members Affected: 4, HP Recovered Upon Revival: 47% 10 MP Cost: 100, Duration: 200 sec, Party Members Affected: 4, HP Recovered Upon Revival: 50% 11 MP Cost: 100, Duration: 210 sec, Party Members Affected: 5, HP Recovered Upon Revival: 53% 12 MP Cost: 100, Duration: 220 sec, Party Members Affected: 5, HP Recovered Upon Revival: 56% 13 MP Cost: 100, Duration: 230 sec, Party Members Affected: 5, HP Recovered Upon Revival: 59% 14 MP Cost: 100, Duration: 240 sec, Party Members Affected: 5, HP Recovered Upon Revival: 62% 15 MP Cost: 100, Duration: 250 sec, Party Members Affected: 5, HP Recovered Upon Revival: 65% 16 MP Cost: 100, Duration: 260 sec, Party Members Affected: 6, HP Recovered Upon Revival: 68% 17 MP Cost: 100, Duration: 270 sec, Party Members Affected: 6, HP Recovered Upon Revival: 71% 18 MP Cost: 100, Duration: 280 sec, Party Members Affected: 6, HP Recovered Upon Revival: 74% 19 MP Cost: 100, Duration: 290 sec, Party Members Affected: 6, HP Recovered Upon Revival: 77% 20 MP Cost: 100, Duration: 300 sec, Party Members Affected: 6, HP Recovered Upon Revival: 80% 21 MP Cost: 100, Duration: 310 sec, Party Members Affected: 7, HP Recovered Upon Revival: 83% 22 MP Cost: 100, Duration: 320 sec, Party Members Affected: 7, HP Recovered Upon Revival: 86% Mercedes (I)Glide Blasthttp://www.happychinchilla.info/Sout...s.23001002.png
Glide Blast
Description: While in mid-air, jump again to leap forward. As the skill level increases, distance traveled improves.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: spiritJump - 240 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 28, Jump a fixed distance 2 MP Cost: 26, Jump a fixed distance 3 MP Cost: 24, Jump a fixed distance 4 MP Cost: 22, Jump a fixed distance 5 MP Cost: 20, Jump a fixed distance 6 MP Cost: 18, Jump a fixed distance 7 MP Cost: 16, Jump a fixed distance 8 MP Cost: 14, Jump a fixed distance 9 MP Cost: 12, Jump a fixed distance 10 MP Cost: 10, Jump a fixed distance Swift Dual Shothttp://www.happychinchilla.info/Sout...s.23001000.png
Swift Dual Shot
Description: Fire arrows at multiple enemies in front of you.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: speedDualShot - 720 ms
Range: 120%
Final Attack: Dual Bow
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 8, Damage: 96%, Number of Hits: 2, Max Enemies Hit: 3 2 MP Cost: 8, Damage: 97%, Number of Hits: 2, Max Enemies Hit: 3 3 MP Cost: 8, Damage: 98%, Number of Hits: 2, Max Enemies Hit: 3 4 MP Cost: 8, Damage: 99%, Number of Hits: 2, Max Enemies Hit: 3 5 MP Cost: 8, Damage: 100%, Number of Hits: 2, Max Enemies Hit: 3 6 MP Cost: 10, Damage: 101%, Number of Hits: 2, Max Enemies Hit: 3 7 MP Cost: 10, Damage: 102%, Number of Hits: 2, Max Enemies Hit: 3 8 MP Cost: 10, Damage: 103%, Number of Hits: 2, Max Enemies Hit: 3 9 MP Cost: 10, Damage: 104%, Number of Hits: 2, Max Enemies Hit: 3 10 MP Cost: 10, Damage: 105%, Number of Hits: 2, Max Enemies Hit: 3 11 MP Cost: 10, Damage: 106%, Number of Hits: 2, Max Enemies Hit: 3 12 MP Cost: 12, Damage: 107%, Number of Hits: 2, Max Enemies Hit: 3 13 MP Cost: 12, Damage: 108%, Number of Hits: 2, Max Enemies Hit: 3 14 MP Cost: 12, Damage: 109%, Number of Hits: 2, Max Enemies Hit: 3 15 MP Cost: 12, Damage: 110%, Number of Hits: 2, Max Enemies Hit: 3 16 MP Cost: 12, Damage: 111%, Number of Hits: 2, Max Enemies Hit: 3 17 MP Cost: 12, Damage: 112%, Number of Hits: 2, Max Enemies Hit: 3 18 MP Cost: 14, Damage: 113%, Number of Hits: 2, Max Enemies Hit: 3 19 MP Cost: 14, Damage: 114%, Number of Hits: 2, Max Enemies Hit: 3 20 MP Cost: 14, Damage: 115%, Number of Hits: 2, Max Enemies Hit: 3 Potential Powerhttp://www.happychinchilla.info/Sout...s.23000001.png
Potential Power
Description: Permanently increase your latent potential. Increases speed, maximum speed, and provides a fixed chance to avoid enemy attacks.
Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat
Info: type = 50
Maximum Level: 15
1 Speed: +2%, Maximum Speed: 151%, Avoid Rate: +6% 2 Speed: +4%, Maximum Speed: 152%, Avoid Rate: +7% 3 Speed: +6%, Maximum Speed: 153%, Avoid Rate: +8% 4 Speed: +8%, Maximum Speed: 154%, Avoid Rate: +9% 5 Speed: +10%, Maximum Speed: 155%, Avoid Rate: +10% 6 Speed: +12%, Maximum Speed: 156%, Avoid Rate: +11% 7 Speed: +14%, Maximum Speed: 157%, Avoid Rate: +12% 8 Speed: +16%, Maximum Speed: 158%, Avoid Rate: +13% 9 Speed: +18%, Maximum Speed: 159%, Avoid Rate: +14% 10 Speed: +20%, Maximum Speed: 160%, Avoid Rate: +15% 11 Speed: +22%, Maximum Speed: 161%, Avoid Rate: +16% 12 Speed: +24%, Maximum Speed: 162%, Avoid Rate: +17% 13 Speed: +26%, Maximum Speed: 163%, Avoid Rate: +18% 14 Speed: +28%, Maximum Speed: 164%, Avoid Rate: +19% 15 Speed: +30%, Maximum Speed: 165%, Avoid Rate: +20% Sharp Aimhttp://www.happychinchilla.info/Sout...s.23000003.png
Sharp Aim
Description: Increases Critical Hit Rate.
Info: type = 50
Maximum Level: 20
1 Critical Hit Rate: +2% 2 Critical Hit Rate: +4% 3 Critical Hit Rate: +6% 4 Critical Hit Rate: +8% 5 Critical Hit Rate: +10% 6 Critical Hit Rate: +12% 7 Critical Hit Rate: +14% 8 Critical Hit Rate: +16% 9 Critical Hit Rate: +18% 10 Critical Hit Rate: +20% 11 Critical Hit Rate: +22% 12 Critical Hit Rate: +24% 13 Critical Hit Rate: +26% 14 Critical Hit Rate: +28% 15 Critical Hit Rate: +30% 16 Critical Hit Rate: +32% 17 Critical Hit Rate: +34% 18 Critical Hit Rate: +36% 19 Critical Hit Rate: +38% 20 Critical Hit Rate: +40% Mercedes (II)Final Attack: Dual Bowgunshttp://www.happychinchilla.info/Sout...s.23100006.png
Final Attack: Dual Bowguns
Description: Grants a chance to deal additional damage after an attack. Must have a dual bowgun equipped.
Info: type = 53, finalAttack = 1, condition = attack
Range: 700%
Pre-requisite: Level 3 Dual Bowguns Mastery
Animations: hit.0
Maximum Level: 20
1 Activation Rate: 2%, 1st Arrow: 55%, 2nd Arrow: 26%, Number of Hits: 2 2 Activation Rate: 4%, 1st Arrow: 57%, 2nd Arrow: 26%, Number of Hits: 2 3 Activation Rate: 6%, 1st Arrow: 57%, 2nd Arrow: 30%, Number of Hits: 2 4 Activation Rate: 8%, 1st Arrow: 59%, 2nd Arrow: 30%, Number of Hits: 2 5 Activation Rate: 10%, 1st Arrow: 59%, 2nd Arrow: 30%, Number of Hits: 2 6 Activation Rate: 12%, 1st Arrow: 61%, 2nd Arrow: 34%, Number of Hits: 2 7 Activation Rate: 14%, 1st Arrow: 61%, 2nd Arrow: 34%, Number of Hits: 2 8 Activation Rate: 16%, 1st Arrow: 63%, 2nd Arrow: 34%, Number of Hits: 2 9 Activation Rate: 18%, 1st Arrow: 63%, 2nd Arrow: 38%, Number of Hits: 2 10 Activation Rate: 20%, 1st Arrow: 65%, 2nd Arrow: 38%, Number of Hits: 2 11 Activation Rate: 22%, 1st Arrow: 65%, 2nd Arrow: 38%, Number of Hits: 2 12 Activation Rate: 24%, 1st Arrow: 67%, 2nd Arrow: 42%, Number of Hits: 2 13 Activation Rate: 26%, 1st Arrow: 67%, 2nd Arrow: 42%, Number of Hits: 2 14 Activation Rate: 28%, 1st Arrow: 69%, 2nd Arrow: 42%, Number of Hits: 2 15 Activation Rate: 30%, 1st Arrow: 69%, 2nd Arrow: 46%, Number of Hits: 2 16 Activation Rate: 32%, 1st Arrow: 71%, 2nd Arrow: 46%, Number of Hits: 2 17 Activation Rate: 34%, 1st Arrow: 71%, 2nd Arrow: 46%, Number of Hits: 2 18 Activation Rate: 36%, 1st Arrow: 73%, 2nd Arrow: 50%, Number of Hits: 2 19 Activation Rate: 38%, 1st Arrow: 73%, 2nd Arrow: 50%, Number of Hits: 2 20 Activation Rate: 40%, 1st Arrow: 75%, 2nd Arrow: 50%, Number of Hits: 2 Parting Shothttp://www.happychinchilla.info/Sout...s.23100004.png
Parting Shot
Description: Wildly shoot arrows at monsters knocked into the air by Charge Drive. Can only be used after Charge Drive.
Info: type = 1, areaAttack = 1
Delays: elfrush_final - 900 ms
Range: 130%
Pre-requisite: Level 1 Rising Rush
Final Attack: Dual Bow
Animations: effect, hit.0, hit.1, hit.2, hit.3
Maximum Level: 5
1 MP Cost: 12, Damage: 46%, Number of Hits: 4, Max Enemies Hit: 8 2 MP Cost: 12, Damage: 52%, Number of Hits: 4, Max Enemies Hit: 8 3 MP Cost: 12, Damage: 58%, Number of Hits: 4, Max Enemies Hit: 8 4 MP Cost: 12, Damage: 64%, Number of Hits: 4, Max Enemies Hit: 8 5 MP Cost: 16, Damage: 70%, Number of Hits: 4, Max Enemies Hit: 8 Dual Bowguns Masteryhttp://www.happychinchilla.info/Sout...s.23100005.png
Dual Bowguns Mastery
Description: Increases the weapon mastery and accuracy of dual bowguns.
Info: type = 50
Maximum Level: 10
1 Dual Bowgun Mastery: +14%, Accuracy: +12 2 Dual Bowgun Mastery: +18%, Accuracy: +24 3 Dual Bowgun Mastery: +22%, Accuracy: +36 4 Dual Bowgun Mastery: +26%, Accuracy: +48 5 Dual Bowgun Mastery: +30%, Accuracy: +60 6 Dual Bowgun Mastery: +34%, Accuracy: +72 7 Dual Bowgun Mastery: +38%, Accuracy: +84 8 Dual Bowgun Mastery: +42%, Accuracy: +96 9 Dual Bowgun Mastery: +46%, Accuracy: +108 10 Dual Bowgun Mastery: +50%, Accuracy: +120 Physical Traininghttp://www.happychinchilla.info/Sout...s.23100008.png
Physical Training
Description: Permanently increases Strength and Dexterity.
Info: type = 50
Maximum Level: 5
1 Strength: +6, Dexterity: +6 2 Strength: +12, Dexterity: +12 3 Strength: +18, Dexterity: +18 4 Strength: +24, Dexterity: +24 5 Strength: +30, Dexterity: +30 Rising Rushhttp://www.happychinchilla.info/Sout...s.23101001.png
Rising Rush
Description: Charge enemies in front of you together and toss them into the air. Enemies in the air will take extra damage.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: elfrush - 600 ms
Range: 350%
Animations: effect, effect0
Maximum Level: 10
1 MP Cost: 20, Rushing Damage: 103%, Tossing Damage: 183%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 3% 2 MP Cost: 21, Rushing Damage: 106%, Tossing Damage: 186%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 6% 3 MP Cost: 21, Rushing Damage: 109%, Tossing Damage: 189%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 9% 4 MP Cost: 22, Rushing Damage: 112%, Tossing Damage: 192%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 12% 5 MP Cost: 22, Rushing Damage: 115%, Tossing Damage: 195%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 15% 6 MP Cost: 23, Rushing Damage: 118%, Tossing Damage: 198%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 18% 7 MP Cost: 23, Rushing Damage: 121%, Tossing Damage: 201%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 21% 8 MP Cost: 24, Rushing Damage: 124%, Tossing Damage: 204%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 24% 9 MP Cost: 24, Rushing Damage: 127%, Tossing Damage: 207%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 27% 10 MP Cost: 25, Rushing Damage: 130%, Tossing Damage: 210%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 30% Piercing Stormhttp://www.happychinchilla.info/Sout...s.23101000.png
Piercing Storm
Description: Use the force of nature to repeatedly shoot sharp arrows. Can pierce through enemies.
Info: type = 2, piercing = 1
Delays: crossPiercing - 810 ms
Final Attack: Dual Bow
Animations: hit.0, ball, mob, effect
Maximum Level: 20
1 MP Cost: 14, Damage: 64%, Number of Hits: 4, Max Enemies Hit: 6 2 MP Cost: 15, Damage: 65%, Number of Hits: 4, Max Enemies Hit: 6 3 MP Cost: 15, Damage: 66%, Number of Hits: 4, Max Enemies Hit: 6 4 MP Cost: 16, Damage: 67%, Number of Hits: 4, Max Enemies Hit: 6 5 MP Cost: 16, Damage: 68%, Number of Hits: 4, Max Enemies Hit: 6 6 MP Cost: 17, Damage: 69%, Number of Hits: 4, Max Enemies Hit: 6 7 MP Cost: 17, Damage: 70%, Number of Hits: 4, Max Enemies Hit: 6 8 MP Cost: 18, Damage: 71%, Number of Hits: 4, Max Enemies Hit: 6 9 MP Cost: 18, Damage: 72%, Number of Hits: 4, Max Enemies Hit: 6 10 MP Cost: 19, Damage: 73%, Number of Hits: 4, Max Enemies Hit: 6 11 MP Cost: 19, Damage: 74%, Number of Hits: 4, Max Enemies Hit: 6 12 MP Cost: 20, Damage: 75%, Number of Hits: 4, Max Enemies Hit: 6 13 MP Cost: 20, Damage: 76%, Number of Hits: 4, Max Enemies Hit: 6 14 MP Cost: 21, Damage: 77%, Number of Hits: 4, Max Enemies Hit: 6 15 MP Cost: 21, Damage: 78%, Number of Hits: 4, Max Enemies Hit: 6 16 MP Cost: 22, Damage: 79%, Number of Hits: 4, Max Enemies Hit: 6 17 MP Cost: 22, Damage: 80%, Number of Hits: 4, Max Enemies Hit: 6 18 MP Cost: 23, Damage: 81%, Number of Hits: 4, Max Enemies Hit: 6 19 MP Cost: 23, Damage: 82%, Number of Hits: 4, Max Enemies Hit: 6 20 MP Cost: 24, Damage: 83%, Number of Hits: 4, Max Enemies Hit: 6 Spirit Surgehttp://www.happychinchilla.info/Sout...s.23101003.png
Spirit Surge
Description: Temporarily increase your damage and critical hit rate.
Info: type = 10, magicSteal = 1
Delays: alert6 - 990 ms
Animations: effect
Maximum Level: 15
1 MP Cost: 25, Duration: 68 sec, Damage: +1%, Critical Hit Rate: +1% 2 MP Cost: 25, Duration: 76 sec, Damage: +2%, Critical Hit Rate: +2% 3 MP Cost: 25, Duration: 84 sec, Damage: +3%, Critical Hit Rate: +3% 4 MP Cost: 30, Duration: 92 sec, Damage: +4%, Critical Hit Rate: +4% 5 MP Cost: 30, Duration: 100 sec, Damage: +5%, Critical Hit Rate: +5% 6 MP Cost: 30, Duration: 108 sec, Damage: +6%, Critical Hit Rate: +6% 7 MP Cost: 35, Duration: 116 sec, Damage: +7%, Critical Hit Rate: +7% 8 MP Cost: 35, Duration: 124 sec, Damage: +8%, Critical Hit Rate: +8% 9 MP Cost: 35, Duration: 132 sec, Damage: +9%, Critical Hit Rate: +9% 10 MP Cost: 40, Duration: 140 sec, Damage: +10%, Critical Hit Rate: +10% 11 MP Cost: 40, Duration: 148 sec, Damage: +11%, Critical Hit Rate: +11% 12 MP Cost: 40, Duration: 156 sec, Damage: +12%, Critical Hit Rate: +12% 13 MP Cost: 45, Duration: 164 sec, Damage: +13%, Critical Hit Rate: +13% 14 MP Cost: 45, Duration: 172 sec, Damage: +14%, Critical Hit Rate: +14% 15 MP Cost: 45, Duration: 180 sec, Damage: +15%, Critical Hit Rate: +15% Dual Bowguns Boosthttp://www.happychinchilla.info/Sout...s.23101002.png
Dual Bowguns Boost
Description: Increases the attack speed of your weapon. Must have a dual bowgun equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Dual Bowguns Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec Mercedes (III)Elemental Knightshttp://www.happychinchilla.info/Sout...s.23111008.png
Elemental Knights
Description: Randomly summon an elemental spirit of Flame, Frost, and Darkness to aid you in battle. [Frost Spirit]: Chance to Freeze, [Flame Spirit]: Chance to inflict Damage Over Time, [Darkness Spirit]: More powerful than Frost or Flame spirits.
Info: type = 33, minionAttack = freeze
Delays: alert2 - 600 ms
Summon Range: attack1 = 301%
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0, mob
Maximum Level: 10
1 MP Cost: 132, Randomly summons 1 of 3 Spirits for 70 sec. Frost Spirit - Damage: 370%, Freeze Chance: 18%, Freeze Duration: 3 sec, Flame Spirit - Damage: 370%, Damage Over Time: 56% damage every 1 second for 3 sec, Dark Spirit - Damage: 409%, Cooldown Time: 192 sec 2 MP Cost: 124, Randomly summons 1 of 3 Spirits for 80 sec. Frost Spirit - Damage: 390%, Freeze Chance: 26%, Freeze Duration: 3 sec, Flame Spirit - Damage: 390%, Damage Over Time: 62% damage every 1 second for 3 sec, Dark Spirit - Damage: 433%, Cooldown Time: 184 sec 3 MP Cost: 116, Randomly summons 1 of 3 Spirits for 90 sec. Frost Spirit - Damage: 410%, Freeze Chance: 34%, Freeze Duration: 3 sec, Flame Spirit - Damage: 410%, Damage Over Time: 68% damage every 1 second for 3 sec, Dark Spirit - Damage: 457%, Cooldown Time: 176 sec 4 MP Cost: 108, Randomly summons 1 of 3 Spirits for 100 sec. Frost Spirit - Damage: 430%, Freeze Chance: 42%, Freeze Duration: 3 sec, Flame Spirit - Damage: 430%, Damage Over Time: 74% damage every 1 second for 3 sec, Dark Spirit - Damage: 481%, Cooldown Time: 168 sec 5 MP Cost: 100, Randomly summons 1 of 3 Spirits for 110 sec. Frost Spirit - Damage: 450%, Freeze Chance: 50%, Freeze Duration: 4 sec, Flame Spirit - Damage: 450%, Damage Over Time: 80% damage every 1 second for 4 sec, Dark Spirit - Damage: 505%, Cooldown Time: 160 sec 6 MP Cost: 92, Randomly summons 1 of 3 Spirits for 120 sec. Frost Spirit - Damage: 470%, Freeze Chance: 58%, Freeze Duration: 4 sec, Flame Spirit - Damage: 470%, Damage Over Time: 86% damage every 1 second for 4 sec, Dark Spirit - Damage: 529%, Cooldown Time: 152 sec 7 MP Cost: 84, Randomly summons 1 of 3 Spirits for 130 sec. Frost Spirit - Damage: 490%, Freeze Chance: 66%, Freeze Duration: 4 sec, Flame Spirit - Damage: 490%, Damage Over Time: 92% damage every 1 second for 4 sec, Dark Spirit - Damage: 553%, Cooldown Time: 144 sec 8 MP Cost: 76, Randomly summons 1 of 3 Spirits for 140 sec. Frost Spirit - Damage: 510%, Freeze Chance: 74%, Freeze Duration: 4 sec, Flame Spirit - Damage: 510%, Damage Over Time: 98% damage every 1 second for 4 sec, Dark Spirit - Damage: 577%, Cooldown Time: 136 sec 9 MP Cost: 68, Randomly summons 1 of 3 Spirits for 150 sec. Frost Spirit - Damage: 530%, Freeze Chance: 82%, Freeze Duration: 4 sec, Flame Spirit - Damage: 530%, Damage Over Time: 104% damage every 1 second for 4 sec, Dark Spirit - Damage: 601%, Cooldown Time: 128 sec 10 MP Cost: 60, Randomly summons 1 of 3 Spirits for 160 sec. Frost Spirit - Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 sec, Flame Spirit - Damage: 550%, Damage Over Time: 110% damage every 1 second for 5 sec, Dark Spirit - Damage: 625%, Cooldown Time: 120 sec Elemental Knights (Flame)http://www.happychinchilla.info/Sout...s.23111009.png
Elemental Knights (Flame)
Description: Randomly summon an elemental spirit of Flame, Frost, and Darkness to aid you in battle. [Frost Spirit]: Chance to Freeze, [Flame Spirit]: Chance to inflict Damage Over Time, [Darkness Spirit]: More powerful than Frost or Flame spirits.
Note: This is part of one skill called Elemental Knight. This table only lists the stats of the Flame Spirit. In-game, all the stats are listed in one skill.
Info: type = 33, minionAttack = dot, dotType = burn
Delays: alert2 - 600 ms
Element: Fire
Summon Range: attack1 = 301%
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0, mob
Maximum Level: 20
1 MP Cost: 0, Randomly summons 1 of 3 Spirits for 65 sec. Flame Spirit - Damage: 360% 2 MP Cost: 0, Randomly summons 1 of 3 Spirits for 70 sec. Flame Spirit - Damage: 370% 3 MP Cost: 0, Randomly summons 1 of 3 Spirits for 75 sec. Flame Spirit - Damage: 380% 4 MP Cost: 0, Randomly summons 1 of 3 Spirits for 80 sec. Flame Spirit - Damage: 390% 5 MP Cost: 0, Randomly summons 1 of 3 Spirits for 85 sec. Flame Spirit - Damage: 400% 6 MP Cost: 0, Randomly summons 1 of 3 Spirits for 90 sec. Flame Spirit - Damage: 410% 7 MP Cost: 0, Randomly summons 1 of 3 Spirits for 95 sec. Flame Spirit - Damage: 420% 8 MP Cost: 0, Randomly summons 1 of 3 Spirits for 100 sec. Flame Spirit - Damage: 430% 9 MP Cost: 0, Randomly summons 1 of 3 Spirits for 105 sec. Flame Spirit - Damage: 440% 10 MP Cost: 0, Randomly summons 1 of 3 Spirits for 110 sec. Flame Spirit - Damage: 450% 11 MP Cost: 0, Randomly summons 1 of 3 Spirits for 115 sec. Flame Spirit - Damage: 460% 12 MP Cost: 0, Randomly summons 1 of 3 Spirits for 120 sec. Flame Spirit - Damage: 470% 13 MP Cost: 0, Randomly summons 1 of 3 Spirits for 125 sec. Flame Spirit - Damage: 480% 14 MP Cost: 0, Randomly summons 1 of 3 Spirits for 130 sec. Flame Spirit - Damage: 490% 15 MP Cost: 0, Randomly summons 1 of 3 Spirits for 135 sec. Flame Spirit - Damage: 500% 16 MP Cost: 0, Randomly summons 1 of 3 Spirits for 140 sec. Flame Spirit - Damage: 510% 17 MP Cost: 0, Randomly summons 1 of 3 Spirits for 145 sec. Flame Spirit - Damage: 520% 18 MP Cost: 0, Randomly summons 1 of 3 Spirits for 150 sec. Flame Spirit - Damage: 530% 19 MP Cost: 0, Randomly summons 1 of 3 Spirits for 155 sec. Flame Spirit - Damage: 540% 20 MP Cost: 0, Randomly summons 1 of 3 Spirits for 160 sec. Flame Spirit - Damage: 550% Elemental Knights (Darkness)http://www.happychinchilla.info/Sout...s.23111010.png
Elemental Knights (Darkness)
Description: Randomly summon an elemental spirit of Flame, Frost, and Darkness to aid you in battle. [Frost Spirit]: Chance to Freeze, [Flame Spirit]: Chance to inflict Damage Over Time, [Darkness Spirit]: More powerful than Frost or Flame spirits.
Note: This is part of one skill called Elemental Knight. This table only lists the stats of the Darkness Spirit. In-game, all the stats are listed in one skill. This skill does non-elemental damage.
Info: type = 33, minionAttack = normal
Delays: alert2 - 600 ms
Summon Range: attack1 = 301%
Animations: summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 20
1 MP Cost: 0, Randomly summons 1 of 3 Spirits for 65 sec. Dark Spirit - Damage: 397% 2 MP Cost: 0, Randomly summons 1 of 3 Spirits for 70 sec. Dark Spirit - Damage: 409% 3 MP Cost: 0, Randomly summons 1 of 3 Spirits for 75 sec. Dark Spirit - Damage: 421% 4 MP Cost: 0, Randomly summons 1 of 3 Spirits for 80 sec. Dark Spirit - Damage: 433% 5 MP Cost: 0, Randomly summons 1 of 3 Spirits for 85 sec. Dark Spirit - Damage: 445% 6 MP Cost: 0, Randomly summons 1 of 3 Spirits for 90 sec. Dark Spirit - Damage: 457% 7 MP Cost: 0, Randomly summons 1 of 3 Spirits for 95 sec. Dark Spirit - Damage: 469% 8 MP Cost: 0, Randomly summons 1 of 3 Spirits for 100 sec. Dark Spirit - Damage: 481% 9 MP Cost: 0, Randomly summons 1 of 3 Spirits for 105 sec. Dark Spirit - Damage: 493% 10 MP Cost: 0, Randomly summons 1 of 3 Spirits for 110 sec. Dark Spirit - Damage: 505% 11 MP Cost: 0, Randomly summons 1 of 3 Spirits for 115 sec. Dark Spirit - Damage: 517% 12 MP Cost: 0, Randomly summons 1 of 3 Spirits for 120 sec. Dark Spirit - Damage: 529% 13 MP Cost: 0, Randomly summons 1 of 3 Spirits for 125 sec. Dark Spirit - Damage: 541% 14 MP Cost: 0, Randomly summons 1 of 3 Spirits for 130 sec. Dark Spirit - Damage: 553% 15 MP Cost: 0, Randomly summons 1 of 3 Spirits for 135 sec. Dark Spirit - Damage: 565% 16 MP Cost: 0, Randomly summons 1 of 3 Spirits for 140 sec. Dark Spirit - Damage: 577% 17 MP Cost: 0, Randomly summons 1 of 3 Spirits for 145 sec. Dark Spirit - Damage: 589% 18 MP Cost: 0, Randomly summons 1 of 3 Spirits for 150 sec. Dark Spirit - Damage: 601% 19 MP Cost: 0, Randomly summons 1 of 3 Spirits for 155 sec. Dark Spirit - Damage: 613% 20 MP Cost: 0, Randomly summons 1 of 3 Spirits for 160 sec. Dark Spirit - Damage: 625% Stunning Strikeshttp://www.happychinchilla.info/Sout...s.23111000.png
Stunning Strikes
Description: Launch many fast arrows at enemies in front of you with a chance to stun them
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, mes = stun
Delays: strikeDual - 630 ms
Range: 120%
Final Attack: Dual Bow
Animations: effect, ball, hit.0, hit.1, mob
Maximum Level: 20
1 MP Cost: 20, Damage: 101%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 23%, Stun Duration: 2 sec 2 MP Cost: 20, Damage: 102%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 26%, Stun Duration: 2 sec 3 MP Cost: 20, Damage: 103%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 29%, Stun Duration: 2 sec 4 MP Cost: 23, Damage: 104%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 32%, Stun Duration: 2 sec 5 MP Cost: 23, Damage: 105%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 35%, Stun Duration: 3 sec 6 MP Cost: 23, Damage: 106%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 38%, Stun Duration: 3 sec 7 MP Cost: 23, Damage: 107%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 41%, Stun Duration: 3 sec 8 MP Cost: 26, Damage: 108%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 44%, Stun Duration: 3 sec 9 MP Cost: 26, Damage: 109%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 47%, Stun Duration: 3 sec 10 MP Cost: 26, Damage: 110%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 50%, Stun Duration: 4 sec 11 MP Cost: 26, Damage: 111%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 53%, Stun Duration: 4 sec 12 MP Cost: 29, Damage: 112%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 56%, Stun Duration: 4 sec 13 MP Cost: 29, Damage: 113%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 59%, Stun Duration: 4 sec 14 MP Cost: 29, Damage: 114%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 62%, Stun Duration: 4 sec 15 MP Cost: 29, Damage: 115%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 65%, Stun Duration: 5 sec 16 MP Cost: 32, Damage: 116%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 68%, Stun Duration: 5 sec 17 MP Cost: 32, Damage: 117%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 71%, Stun Duration: 5 sec 18 MP Cost: 32, Damage: 118%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 74%, Stun Duration: 5 sec 19 MP Cost: 32, Damage: 119%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 77%, Stun Duration: 5 sec 20 MP Cost: 35, Damage: 120%, Number of Hits: 4, Max Enemies Hit: 5, Stun Rate: 80%, Stun Duration: 6 sec Leaf Tornadohttp://www.happychinchilla.info/Sout...s.23111001.png
Leaf Tornado
Description: After jumping, rapidly spin your body, firing arrows in all directions. Requires at least 120 Jump.
Note: Leap Tornado launches you slightly upwards. This can be used to reach platforms. If you have Booster active, you can use two Leap Tornados in one jump.
Info: type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1
Delays: elfTornado - 750 ms
Range: 250%
Final Attack: Dual Bow
Animations: effect, effect0, hit.0, hit.1, mob, tile.0, tile.1
Maximum Level: 20
1 MP Cost: 33, Damage: 97%, Number of Hits: 4, Max Enemies Hit: 8 2 MP Cost: 33, Damage: 99%, Number of Hits: 4, Max Enemies Hit: 8 3 MP Cost: 33, Damage: 101%, Number of Hits: 4, Max Enemies Hit: 8 4 MP Cost: 33, Damage: 103%, Number of Hits: 4, Max Enemies Hit: 8 5 MP Cost: 36, Damage: 105%, Number of Hits: 4, Max Enemies Hit: 8 6 MP Cost: 36, Damage: 107%, Number of Hits: 4, Max Enemies Hit: 8 7 MP Cost: 36, Damage: 109%, Number of Hits: 4, Max Enemies Hit: 8 8 MP Cost: 36, Damage: 111%, Number of Hits: 4, Max Enemies Hit: 8 9 MP Cost: 39, Damage: 113%, Number of Hits: 4, Max Enemies Hit: 8 10 MP Cost: 39, Damage: 115%, Number of Hits: 4, Max Enemies Hit: 8 11 MP Cost: 39, Damage: 117%, Number of Hits: 4, Max Enemies Hit: 8 12 MP Cost: 39, Damage: 119%, Number of Hits: 4, Max Enemies Hit: 8 13 MP Cost: 42, Damage: 121%, Number of Hits: 4, Max Enemies Hit: 8 14 MP Cost: 42, Damage: 123%, Number of Hits: 4, Max Enemies Hit: 8 15 MP Cost: 42, Damage: 125%, Number of Hits: 4, Max Enemies Hit: 8 16 MP Cost: 42, Damage: 127%, Number of Hits: 4, Max Enemies Hit: 8 17 MP Cost: 45, Damage: 129%, Number of Hits: 4, Max Enemies Hit: 8 18 MP Cost: 45, Damage: 131%, Number of Hits: 4, Max Enemies Hit: 8 19 MP Cost: 45, Damage: 133%, Number of Hits: 4, Max Enemies Hit: 8 20 MP Cost: 45, Damage: 135%, Number of Hits: 4, Max Enemies Hit: 8 Unicorn Spikehttp://www.happychinchilla.info/Sout...s.23111002.png
Unicorn Spike
Description: Summon a mystical unicorn to attack enemies with a chance to weaken them. Weakened monsters will take increased damage from all allies for a set number of attacks. Boss monsters will take increased damage for twice as many attacks.
Info: type = 1, areaAttack = 1, mes = amplifyDamage
Delays: windEffect - 1290 ms
Range: 500%
Final Attack: Dual Bow
Animations: special, effect, effect0, mob, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 38, Damage: 102%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 19%, Duration: 5 sec, Damage Increase: +5%, Maximum Number of Attacks Affected: 5, Cooldown Time: 20 sec 2 MP Cost: 38, Damage: 104%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 23%, Duration: 6 sec, Damage Increase: +6%, Maximum Number of Attacks Affected: 5, Cooldown Time: 19 sec 3 MP Cost: 38, Damage: 106%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 27%, Duration: 6 sec, Damage Increase: +6%, Maximum Number of Attacks Affected: 5, Cooldown Time: 19 sec 4 MP Cost: 38, Damage: 108%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 31%, Duration: 7 sec, Damage Increase: +7%, Maximum Number of Attacks Affected: 6, Cooldown Time: 18 sec 5 MP Cost: 38, Damage: 110%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 35%, Duration: 7 sec, Damage Increase: +7%, Maximum Number of Attacks Affected: 6, Cooldown Time: 18 sec 6 MP Cost: 46, Damage: 112%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 39%, Duration: 8 sec, Damage Increase: +8%, Maximum Number of Attacks Affected: 6, Cooldown Time: 17 sec 7 MP Cost: 46, Damage: 114%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 43%, Duration: 8 sec, Damage Increase: +8%, Maximum Number of Attacks Affected: 6, Cooldown Time: 17 sec 8 MP Cost: 46, Damage: 116%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 47%, Duration: 9 sec, Damage Increase: +9%, Maximum Number of Attacks Affected: 7, Cooldown Time: 16 sec 9 MP Cost: 46, Damage: 118%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 51%, Duration: 9 sec, Damage Increase: +9%, Maximum Number of Attacks Affected: 7, Cooldown Time: 16 sec 10 MP Cost: 46, Damage: 120%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 55%, Duration: 10 sec, Damage Increase: +10%, Maximum Number of Attacks Affected: 7, Cooldown Time: 15 sec 11 MP Cost: 54, Damage: 122%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 59%, Duration: 10 sec, Damage Increase: +10%, Maximum Number of Attacks Affected: 7, Cooldown Time: 15 sec 12 MP Cost: 54, Damage: 124%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 63%, Duration: 11 sec, Damage Increase: +11%, Maximum Number of Attacks Affected: 8, Cooldown Time: 14 sec 13 MP Cost: 54, Damage: 126%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 67%, Duration: 11 sec, Damage Increase: +11%, Maximum Number of Attacks Affected: 8, Cooldown Time: 14 sec 14 MP Cost: 54, Damage: 128%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 71%, Duration: 12 sec, Damage Increase: +12%, Maximum Number of Attacks Affected: 8, Cooldown Time: 13 sec 15 MP Cost: 54, Damage: 130%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 75%, Duration: 12 sec, Damage Increase: +12%, Maximum Number of Attacks Affected: 8, Cooldown Time: 13 sec 16 MP Cost: 62, Damage: 132%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 79%, Duration: 13 sec, Damage Increase: +13%, Maximum Number of Attacks Affected: 9, Cooldown Time: 12 sec 17 MP Cost: 62, Damage: 134%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 83%, Duration: 13 sec, Damage Increase: +13%, Maximum Number of Attacks Affected: 9, Cooldown Time: 12 sec 18 MP Cost: 62, Damage: 136%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 87%, Duration: 14 sec, Damage Increase: +14%, Maximum Number of Attacks Affected: 9, Cooldown Time: 11 sec 19 MP Cost: 62, Damage: 138%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 91%, Duration: 14 sec, Damage Increase: +14%, Maximum Number of Attacks Affected: 9, Cooldown Time: 11 sec 20 MP Cost: 62, Damage: 140%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 95%, Duration: 15 sec, Damage Increase: +15%, Maximum Number of Attacks Affected: 10, Cooldown Time: 10 sec Gust Divehttp://www.happychinchilla.info/Sout...s.23111003.png
Gust Dive
Description: Use the power of the wind to quickly fall from the sky, attacking all nearby enemies. Requires at least 120 jump.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1
Delays: dealingRush - 1080 ms
Range: 320%
Animations: effect, effect0, special, hit.0
Maximum Level: 20
1 MP Cost: 30, Damage: 138%, Number of Hits: 3, Max Enemies Hit: 6 2 MP Cost: 30, Damage: 141%, Number of Hits: 3, Max Enemies Hit: 6 3 MP Cost: 30, Damage: 144%, Number of Hits: 3, Max Enemies Hit: 6 4 MP Cost: 30, Damage: 147%, Number of Hits: 3, Max Enemies Hit: 6 5 MP Cost: 30, Damage: 150%, Number of Hits: 3, Max Enemies Hit: 6 6 MP Cost: 35, Damage: 153%, Number of Hits: 3, Max Enemies Hit: 6 7 MP Cost: 35, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 6 8 MP Cost: 35, Damage: 159%, Number of Hits: 3, Max Enemies Hit: 6 9 MP Cost: 35, Damage: 162%, Number of Hits: 3, Max Enemies Hit: 6 10 MP Cost: 35, Damage: 165%, Number of Hits: 3, Max Enemies Hit: 6 11 MP Cost: 40, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 6 12 MP Cost: 40, Damage: 171%, Number of Hits: 3, Max Enemies Hit: 6 13 MP Cost: 40, Damage: 174%, Number of Hits: 3, Max Enemies Hit: 6 14 MP Cost: 40, Damage: 177%, Number of Hits: 3, Max Enemies Hit: 6 15 MP Cost: 40, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 6 16 MP Cost: 45, Damage: 183%, Number of Hits: 3, Max Enemies Hit: 6 17 MP Cost: 45, Damage: 186%, Number of Hits: 3, Max Enemies Hit: 6 18 MP Cost: 45, Damage: 189%, Number of Hits: 3, Max Enemies Hit: 6 19 MP Cost: 45, Damage: 192%, Number of Hits: 3, Max Enemies Hit: 6 20 MP Cost: 45, Damage: 195%, Number of Hits: 3, Max Enemies Hit: 6 Ignis Roarhttp://www.happychinchilla.info/Sout...s.23111004.png
Ignis Roar
Description: Summon a fire spirit to temporarily increase your attack. Permanently improves your dodge rate against enemy attacks.
Note: Ignis Lore’s weapon attack buff stacks with other weapon attack buffes
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, special
Maximum Level: 20
1 Active Effect - MP Cost: 40, Duration: 47 sec, Weapon ATT: +2, Passive Effect - Dodge Rate: +5% 2 Active Effect - MP Cost: 40, Duration: 54 sec, Weapon ATT: +4, Passive Effect - Dodge Rate: +5% 3 Active Effect - MP Cost: 40, Duration: 61 sec, Weapon ATT: +6, Passive Effect - Dodge Rate: +5% 4 Active Effect - MP Cost: 40, Duration: 68 sec, Weapon ATT: +8, Passive Effect - Dodge Rate: +8% 5 Active Effect - MP Cost: 45, Duration: 75 sec, Weapon ATT: +10, Passive Effect - Dodge Rate: +8% 6 Active Effect - MP Cost: 45, Duration: 82 sec, Weapon ATT: +12, Passive Effect - Dodge Rate: +8% 7 Active Effect - MP Cost: 45, Duration: 89 sec, Weapon ATT: +14, Passive Effect - Dodge Rate: +8% 8 Active Effect - MP Cost: 45, Duration: 96 sec, Weapon ATT: +16, Passive Effect - Dodge Rate: +11% 9 Active Effect - MP Cost: 45, Duration: 103 sec, Weapon ATT: +18, Passive Effect - Dodge Rate: +11% 10 Active Effect - MP Cost: 50, Duration: 110 sec, Weapon ATT: +20, Passive Effect - Dodge Rate: +11% 11 Active Effect - MP Cost: 50, Duration: 117 sec, Weapon ATT: +22, Passive Effect - Dodge Rate: +11% 12 Active Effect - MP Cost: 50, Duration: 124 sec, Weapon ATT: +24, Passive Effect - Dodge Rate: +14% 13 Active Effect - MP Cost: 50, Duration: 131 sec, Weapon ATT: +26, Passive Effect - Dodge Rate: +14% 14 Active Effect - MP Cost: 50, Duration: 138 sec, Weapon ATT: +28, Passive Effect - Dodge Rate: +14% 15 Active Effect - MP Cost: 55, Duration: 145 sec, Weapon ATT: +30, Passive Effect - Dodge Rate: +14% 16 Active Effect - MP Cost: 55, Duration: 152 sec, Weapon ATT: +32, Passive Effect - Dodge Rate: +17% 17 Active Effect - MP Cost: 55, Duration: 159 sec, Weapon ATT: +34, Passive Effect - Dodge Rate: +17% 18 Active Effect - MP Cost: 55, Duration: 166 sec, Weapon ATT: +36, Passive Effect - Dodge Rate: +17% 19 Active Effect - MP Cost: 55, Duration: 173 sec, Weapon ATT: +38, Passive Effect - Dodge Rate: +17% 20 Active Effect - MP Cost: 60, Duration: 180 sec, Weapon ATT: +40, Passive Effect - Dodge Rate: +20% Water Shieldhttp://www.happychinchilla.info/Sout...s.23111005.png
Water Shield
Description: Borrow the power of the spirits to temporarily create a barrier of water. This barrier will reduce the amount of damage taken from enemies, and improve your elemental and status effect resistance.
Info: type = 11, condition = damaged
Delays: alert3 - 1500 ms
Animations: repeat, effect, repeat2
Maximum Level: 10
1 MP Cost: 60, Duration: 108 sec, Damage Reduction: -12%, Status Effect and Elemental Resistance: +7% 2 MP Cost: 60, Duration: 116 sec, Damage Reduction: -14%, Status Effect and Elemental Resistance: +9% 3 MP Cost: 60, Duration: 124 sec, Damage Reduction: -16%, Status Effect and Elemental Resistance: +11% 4 MP Cost: 60, Duration: 132 sec, Damage Reduction: -18%, Status Effect and Elemental Resistance: +13% 5 MP Cost: 80, Duration: 140 sec, Damage Reduction: -20%, Status Effect and Elemental Resistance: +15% 6 MP Cost: 80, Duration: 148 sec, Damage Reduction: -22%, Status Effect and Elemental Resistance: +17% 7 MP Cost: 80, Duration: 156 sec, Damage Reduction: -24%, Status Effect and Elemental Resistance: +19% 8 MP Cost: 80, Duration: 164 sec, Damage Reduction: -26%, Status Effect and Elemental Resistance: +21% 9 MP Cost: 80, Duration: 172 sec, Damage Reduction: -28%, Status Effect and Elemental Resistance: +23% 10 MP Cost: 100, Duration: 180 sec, Damage Reduction: -30%, Status Effect and Elemental Resistance: +25% Aerial Barragehttp://www.happychinchilla.info/Sout...s.23110006.png
Aerial Barrage
Description: A finishing skill used with Charge Drive, jump into the air and kick the enemy with blinding speed. Permanently increases Charge Drive's damage.
Info: type = 1, areaAttack = 1
Delays: demolitionElf - 870 ms
Range: 200%
Final Attack: Dual Bow
Animations: effect, hit.0, hit.1
Maximum Level: 5
1 Active Effect - MP Cost: 28, Damage: 97%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 2%, Passive Effect - Charge Drive Damage: +7% 2 Active Effect - MP Cost: 28, Damage: 99%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 4%, Passive Effect - Charge Drive Damage: +9% 3 Active Effect - MP Cost: 28, Damage: 101%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 6%, Passive Effect - Charge Drive Damage: +11% 4 Active Effect - MP Cost: 28, Damage: 103%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 8%, Passive Effect - Charge Drive Damage: +13% 5 Active Effect - MP Cost: 28, Damage: 105%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 10%, Passive Effect - Charge Drive Damage: +15% Mercedes (IV)Advanced Final Attackhttp://www.happychinchilla.info/Sout...s.23120012.png
Advanced Final Attack
Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate.
Info: type = 53, finalAttack = 1, condition = attack
Range: 400%
Pre-requisite: Level 20 Final Attack: Dual Bowguns
Animations: hit.0
Maximum Level: 30
1 Activation Rate: 41%, 1st Arrow: 76%, 2nd Arrow: 50%, Weapon ATT: +6, Accuracy: +1% 2 Activation Rate: 42%, 1st Arrow: 77%, 2nd Arrow: 50%, Weapon ATT: +6, Accuracy: +1% 3 Activation Rate: 43%, 1st Arrow: 78%, 2nd Arrow: 52%, Weapon ATT: +7, Accuracy: +1% 4 Activation Rate: 44%, 1st Arrow: 79%, 2nd Arrow: 52%, Weapon ATT: +7, Accuracy: +2% 5 Activation Rate: 45%, 1st Arrow: 80%, 2nd Arrow: 52%, Weapon ATT: +8, Accuracy: +2% 6 Activation Rate: 46%, 1st Arrow: 81%, 2nd Arrow: 54%, Weapon ATT: +8, Accuracy: +2% 7 Activation Rate: 47%, 1st Arrow: 82%, 2nd Arrow: 54%, Weapon ATT: +9, Accuracy: +3% 8 Activation Rate: 48%, 1st Arrow: 83%, 2nd Arrow: 54%, Weapon ATT: +9, Accuracy: +3% 9 Activation Rate: 49%, 1st Arrow: 84%, 2nd Arrow: 56%, Weapon ATT: +10, Accuracy: +3% 10 Activation Rate: 50%, 1st Arrow: 85%, 2nd Arrow: 56%, Weapon ATT: +10, Accuracy: +4% 11 Activation Rate: 51%, 1st Arrow: 86%, 2nd Arrow: 56%, Weapon ATT: +11, Accuracy: +4% 12 Activation Rate: 52%, 1st Arrow: 87%, 2nd Arrow: 58%, Weapon ATT: +11, Accuracy: +4% 13 Activation Rate: 53%, 1st Arrow: 88%, 2nd Arrow: 58%, Weapon ATT: +12, Accuracy: +5% 14 Activation Rate: 54%, 1st Arrow: 89%, 2nd Arrow: 58%, Weapon ATT: +12, Accuracy: +5% 15 Activation Rate: 55%, 1st Arrow: 90%, 2nd Arrow: 60%, Weapon ATT: +13, Accuracy: +5% 16 Activation Rate: 56%, 1st Arrow: 91%, 2nd Arrow: 60%, Weapon ATT: +13, Accuracy: +6% 17 Activation Rate: 57%, 1st Arrow: 92%, 2nd Arrow: 60%, Weapon ATT: +14, Accuracy: +6% 18 Activation Rate: 58%, 1st Arrow: 93%, 2nd Arrow: 62%, Weapon ATT: +14, Accuracy: +6% 19 Activation Rate: 59%, 1st Arrow: 94%, 2nd Arrow: 62%, Weapon ATT: +15, Accuracy: +7% 20 Activation Rate: 60%, 1st Arrow: 95%, 2nd Arrow: 62%, Weapon ATT: +15, Accuracy: +7% 21 Activation Rate: 61%, 1st Arrow: 96%, 2nd Arrow: 64%, Weapon ATT: +16, Accuracy: +7% 22 Activation Rate: 62%, 1st Arrow: 97%, 2nd Arrow: 64%, Weapon ATT: +16, Accuracy: +8% 23 Activation Rate: 63%, 1st Arrow: 98%, 2nd Arrow: 64%, Weapon ATT: +17, Accuracy: +8% 24 Activation Rate: 64%, 1st Arrow: 99%, 2nd Arrow: 66%, Weapon ATT: +17, Accuracy: +8% 25 Activation Rate: 65%, 1st Arrow: 100%, 2nd Arrow: 66%, Weapon ATT: +18, Accuracy: +9% 26 Activation Rate: 66%, 1st Arrow: 101%, 2nd Arrow: 66%, Weapon ATT: +18, Accuracy: +9% 27 Activation Rate: 67%, 1st Arrow: 102%, 2nd Arrow: 68%, Weapon ATT: +19, Accuracy: +9% 28 Activation Rate: 68%, 1st Arrow: 103%, 2nd Arrow: 68%, Weapon ATT: +19, Accuracy: +10% 29 Activation Rate: 69%, 1st Arrow: 104%, 2nd Arrow: 68%, Weapon ATT: +20, Accuracy: +10% 30 Activation Rate: 70%, 1st Arrow: 105%, 2nd Arrow: 70%, Weapon ATT: +20, Accuracy: +10% 31 Activation Rate: 71%, 1st Arrow: 106%, 2nd Arrow: 70%, Weapon ATT: +21, Accuracy: +11% 32 Activation Rate: 72%, 1st Arrow: 107%, 2nd Arrow: 70%, Weapon ATT: +21, Accuracy: +11% Rolling Moonsaulthttp://www.happychinchilla.info/Sout...s.23120011.png
Rolling Moonsault
Description: A finishing skill used with Charge Drive, jump into the air and perform a swift spinning attack on enemies around you.
Note: Unlike other Charge Drive finishers, Rolling Moonsault leaves you in mid-air with invincibility frames, free to use other skills.
Info: type = 1, areaAttack = 1
Delays: rollingElf - 810 ms
Range: 200%
Final Attack: Dual Bow
Animations: effect, effect0, hit.0, hit.1, hit.2
Maximum Level: 20
1 Active Effect - MP Cost: 54, Damage: 142%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +12% 2 Active Effect - MP Cost: 54, Damage: 144%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +14% 3 Active Effect - MP Cost: 54, Damage: 146%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +16% 4 Active Effect - MP Cost: 54, Damage: 148%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +18% 5 Active Effect - MP Cost: 58, Damage: 150%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +20% 6 Active Effect - MP Cost: 58, Damage: 152%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +22% 7 Active Effect - MP Cost: 58, Damage: 154%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +24% 8 Active Effect - MP Cost: 58, Damage: 156%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +26% 9 Active Effect - MP Cost: 62, Damage: 158%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +28% 10 Active Effect - MP Cost: 62, Damage: 160%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +30% 11 Active Effect - MP Cost: 62, Damage: 162%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +32% 12 Active Effect - MP Cost: 62, Damage: 164%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +34% 13 Active Effect - MP Cost: 66, Damage: 166%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +36% 14 Active Effect - MP Cost: 66, Damage: 168%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +38% 15 Active Effect - MP Cost: 66, Damage: 170%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +40% 16 Active Effect - MP Cost: 66, Damage: 172%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +42% 17 Active Effect - MP Cost: 70, Damage: 174%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +44% 18 Active Effect - MP Cost: 70, Damage: 176%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +46% 19 Active Effect - MP Cost: 70, Damage: 178%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +48% 20 Active Effect - MP Cost: 70, Damage: 180%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +50% 21 Active Effect - MP Cost: 74, Damage: 182%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +52% 22 Active Effect - MP Cost: 74, Damage: 184%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +54% Defense Breakhttp://www.happychinchilla.info/Sout...s.23120010.png
Defense Break
Description: When attacking, have a chance to completely ignore an enemy's defense, including bosses.
Info: type = 50
Maximum Level: 20
1 2% chance to ignore 100% of a monster's defense 2 4% chance to ignore 100% of a monster's defense 3 6% chance to ignore 100% of a monster's defense 4 8% chance to ignore 100% of a monster's defense 5 10% chance to ignore 100% of a monster's defense 6 12% chance to ignore 100% of a monster's defense 7 14% chance to ignore 100% of a monster's defense 8 16% chance to ignore 100% of a monster's defense 9 18% chance to ignore 100% of a monster's defense 10 20% chance to ignore 100% of a monster's defense 11 22% chance to ignore 100% of a monster's defense 12 24% chance to ignore 100% of a monster's defense 13 26% chance to ignore 100% of a monster's defense 14 28% chance to ignore 100% of a monster's defense 15 30% chance to ignore 100% of a monster's defense 16 32% chance to ignore 100% of a monster's defense 17 34% chance to ignore 100% of a monster's defense 18 36% chance to ignore 100% of a monster's defense 19 38% chance to ignore 100% of a monster's defense 20 40% chance to ignore 100% of a monster's defense 21 42% chance to ignore 100% of a monster's defense 22 44% chance to ignore 100% of a monster's defense Lightning Edgehttp://www.happychinchilla.info/Sout...s.23121003.png
Lightning Edge
Description: Instantly cut through enemies in front of you like a bolt of lightning.
Info: type = 1, areaAttack = 1, casterMove = 1
Delays: edgeSpiral - 1080 ms
Range: 500%
Final Attack: Dual Bow
Animations: effect, hit.0, hit.1, hit.2, hit.3, hit.4
Maximum Level: 30
1 MP Cost: 54, Damage: 275%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 10 sec 2 MP Cost: 54, Damage: 280%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 10 sec 3 MP Cost: 54, Damage: 285%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 10 sec 4 MP Cost: 54, Damage: 290%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 10 sec 5 MP Cost: 54, Damage: 295%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 10 sec 6 MP Cost: 58, Damage: 300%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 9 sec 7 MP Cost: 58, Damage: 305%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 9 sec 8 MP Cost: 58, Damage: 310%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 9 sec 9 MP Cost: 58, Damage: 315%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 9 sec 10 MP Cost: 58, Damage: 320%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 9 sec 11 MP Cost: 62, Damage: 325%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 9 sec 12 MP Cost: 62, Damage: 330%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec 13 MP Cost: 62, Damage: 335%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec 14 MP Cost: 62, Damage: 340%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec 15 MP Cost: 62, Damage: 345%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec 16 MP Cost: 66, Damage: 350%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec 17 MP Cost: 66, Damage: 355%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec 18 MP Cost: 66, Damage: 360%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 7 sec 19 MP Cost: 66, Damage: 365%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 7 sec 20 MP Cost: 66, Damage: 370%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 7 sec 21 MP Cost: 70, Damage: 375%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 7 sec 22 MP Cost: 70, Damage: 380%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 7 sec 23 MP Cost: 70, Damage: 385%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 7 sec 24 MP Cost: 70, Damage: 390%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 6 sec 25 MP Cost: 70, Damage: 395%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 6 sec 26 MP Cost: 74, Damage: 400%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 6 sec 27 MP Cost: 74, Damage: 405%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 6 sec 28 MP Cost: 74, Damage: 410%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 6 sec 29 MP Cost: 74, Damage: 415%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 6 sec 30 MP Cost: 74, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 5 sec 31 MP Cost: 78, Damage: 425%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 5 sec 32 MP Cost: 78, Damage: 430%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 5 sec Spikes Royalehttp://www.happychinchilla.info/Sout...s.23121002.png
Spikes Royale
Description: Leap into the air and call forth legendary spears to rain down on your enemies. Lowers enemy defenses by a certain amount, and always does critical hits. Permanently increases Leap Tornado's damage.
Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP
Delays: jShot - 840 ms
Range: 600%
Pre-requisite: Level 10 Leaf Tornado
Final Attack: Dual Bow
Animations: effect, effect0, hit.0, hit.1, hit.2, hit.3, hit.4, mob, tile.0, tile.1, tile.2, tile.3, tile.4, tile0.0, tile0.1, tile0.2
Maximum Level: 20
1 MP Cost: 40, Damage: 426%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 5 sec, Enemy Defense Reduction: -1%, Cooldown Time: 10 sec, Passive Effect - Leaf Tornado Damage: +11% 2 MP Cost: 40, Damage: 432%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 6 sec, Enemy Defense Reduction: -2%, Cooldown Time: 10 sec, Passive Effect - Leaf Tornado Damage: +12% 3 MP Cost: 40, Damage: 438%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 6 sec, Enemy Defense Reduction: -3%, Cooldown Time: 10 sec, Passive Effect - Leaf Tornado Damage: +13% 4 MP Cost: 40, Damage: 444%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 7 sec, Enemy Defense Reduction: -4%, Cooldown Time: 9 sec, Passive Effect - Leaf Tornado Damage: +14% 5 MP Cost: 45, Damage: 450%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 7 sec, Enemy Defense Reduction: -5%, Cooldown Time: 9 sec, Passive Effect - Leaf Tornado Damage: +15% 6 MP Cost: 45, Damage: 456%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 8 sec, Enemy Defense Reduction: -6%, Cooldown Time: 9 sec, Passive Effect - Leaf Tornado Damage: +16% 7 MP Cost: 45, Damage: 462%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 8 sec, Enemy Defense Reduction: -7%, Cooldown Time: 9 sec, Passive Effect - Leaf Tornado Damage: +17% 8 MP Cost: 45, Damage: 468%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 9 sec, Enemy Defense Reduction: -8%, Cooldown Time: 8 sec, Passive Effect - Leaf Tornado Damage: +18% 9 MP Cost: 45, Damage: 474%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 9 sec, Enemy Defense Reduction: -9%, Cooldown Time: 8 sec, Passive Effect - Leaf Tornado Damage: +19% 10 MP Cost: 50, Damage: 480%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 10 sec, Enemy Defense Reduction: -10%, Cooldown Time: 8 sec, Passive Effect - Leaf Tornado Damage: +20% 11 MP Cost: 50, Damage: 486%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 10 sec, Enemy Defense Reduction: -11%, Cooldown Time: 8 sec, Passive Effect - Leaf Tornado Damage: +21% 12 MP Cost: 50, Damage: 492%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 11 sec, Enemy Defense Reduction: -12%, Cooldown Time: 7 sec, Passive Effect - Leaf Tornado Damage: +22% 13 MP Cost: 50, Damage: 498%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 11 sec, Enemy Defense Reduction: -13%, Cooldown Time: 7 sec, Passive Effect - Leaf Tornado Damage: +23% 14 MP Cost: 50, Damage: 504%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 12 sec, Enemy Defense Reduction: -14%, Cooldown Time: 7 sec, Passive Effect - Leaf Tornado Damage: +24% 15 MP Cost: 55, Damage: 510%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 12 sec, Enemy Defense Reduction: -15%, Cooldown Time: 7 sec, Passive Effect - Leaf Tornado Damage: +25% 16 MP Cost: 55, Damage: 516%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 13 sec, Enemy Defense Reduction: -16%, Cooldown Time: 6 sec, Passive Effect - Leaf Tornado Damage: +26% 17 MP Cost: 55, Damage: 522%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 13 sec, Enemy Defense Reduction: -17%, Cooldown Time: 6 sec, Passive Effect - Leaf Tornado Damage: +27% 18 MP Cost: 55, Damage: 528%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 14 sec, Enemy Defense Reduction: -18%, Cooldown Time: 6 sec, Passive Effect - Leaf Tornado Damage: +28% 19 MP Cost: 55, Damage: 534%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 14 sec, Enemy Defense Reduction: -19%, Cooldown Time: 6 sec, Passive Effect - Leaf Tornado Damage: +29% 20 MP Cost: 60, Damage: 540%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 15 sec, Enemy Defense Reduction: -20%, Cooldown Time: 5 sec, Passive Effect - Leaf Tornado Damage: +30% 21 MP Cost: 60, Damage: 546%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 15 sec, Enemy Defense Reduction: -21%, Cooldown Time: 5 sec, Passive Effect - Leaf Tornado Damage: +31% 22 MP Cost: 60, Damage: 552%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 16 sec, Enemy Defense Reduction: -22%, Cooldown Time: 5 sec, Passive Effect - Leaf Tornado Damage: +32% Ring of Ishtarhttp://www.happychinchilla.info/Sout...s.23121000.png
Ring of Ishtar
Description: Borrow the power of the legendary weapon Ishtar to shoot down enemies at a high speed. Hold down the skill key to fire arrows continuously. Permanently increases Strike Dualshot's damage.
Info: type = 2, rapidAttack = 1, knockbackLimit = 80
Pre-requisite: Level 20 Stunning Strikes
Final Attack: Dual Bow
Animations: prepare, keydown, keydownend, ball, hit.0, hit.1
Maximum Level: 30
1 MP Cost: 8, Damage: 81%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +7% 2 MP Cost: 8, Damage: 82%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +7% 3 MP Cost: 8, Damage: 83%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +7% 4 MP Cost: 8, Damage: 84%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +9% 5 MP Cost: 8, Damage: 85%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +9% 6 MP Cost: 8, Damage: 86%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +9% 7 MP Cost: 8, Damage: 87%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +11% 8 MP Cost: 8, Damage: 88%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +11% 9 MP Cost: 8, Damage: 89%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +11% 10 MP Cost: 8, Damage: 90%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +13% 11 MP Cost: 9, Damage: 91%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +13% 12 MP Cost: 9, Damage: 92%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +13% 13 MP Cost: 9, Damage: 93%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +15% 14 MP Cost: 9, Damage: 94%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +15% 15 MP Cost: 9, Damage: 95%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +15% 16 MP Cost: 9, Damage: 96%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +17% 17 MP Cost: 9, Damage: 97%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +17% 18 MP Cost: 9, Damage: 98%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +17% 19 MP Cost: 9, Damage: 99%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +19% 20 MP Cost: 9, Damage: 100%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +19% 21 MP Cost: 10, Damage: 101%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +19% 22 MP Cost: 10, Damage: 102%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +21% 23 MP Cost: 10, Damage: 103%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +21% 24 MP Cost: 10, Damage: 104%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +21% 25 MP Cost: 10, Damage: 105%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +23% 26 MP Cost: 10, Damage: 106%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +23% 27 MP Cost: 10, Damage: 107%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +23% 28 MP Cost: 10, Damage: 108%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +25% 29 MP Cost: 10, Damage: 109%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +25% 30 MP Cost: 10, Damage: 110%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +25% 31 MP Cost: 11, Damage: 111%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +27% 32 MP Cost: 11, Damage: 112%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +27% Maple Herohttp://www.happychinchilla.info/Sout...s.23121005.png
Maple Hero
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% Ancient Wardinghttp://www.happychinchilla.info/Sout...s.23121004.png
Ancient Warding
Description: Temporarily summon the divine protection of an ancient spirit, improving your damage and stamina. Passively improves Ignis Lore's evasion bonus.
Note: Stacks additively with Spirit Infusion, giving a total of 1.45x damage increase at max levels.
Info: type = 10, magicSteal = 1
Delays: blessOfGaia - 1260 ms
Pre-requisite: Level 5 Ignis Roar
Animations: effect, effect0, special
Maximum Level: 30
1 Active Effect - MP Cost: 45, Duration: 65 sec, Damage: +1%, Max HP: +50, Passive Effect - Ignis Lore Dodge Rate: +6% 2 Active Effect - MP Cost: 45, Duration: 70 sec, Damage: +2%, Max HP: +100, Passive Effect - Ignis Lore Dodge Rate: +6% 3 Active Effect - MP Cost: 45, Duration: 75 sec, Damage: +3%, Max HP: +150, Passive Effect - Ignis Lore Dodge Rate: +7% 4 Active Effect - MP Cost: 50, Duration: 80 sec, Damage: +4%, Max HP: +200, Passive Effect - Ignis Lore Dodge Rate: +7% 5 Active Effect - MP Cost: 50, Duration: 85 sec, Damage: +5%, Max HP: +250, Passive Effect - Ignis Lore Dodge Rate: +8% 6 Active Effect - MP Cost: 50, Duration: 90 sec, Damage: +6%, Max HP: +300, Passive Effect - Ignis Lore Dodge Rate: +8% 7 Active Effect - MP Cost: 50, Duration: 95 sec, Damage: +7%, Max HP: +350, Passive Effect - Ignis Lore Dodge Rate: +9% 8 Active Effect - MP Cost: 55, Duration: 100 sec, Damage: +8%, Max HP: +400, Passive Effect - Ignis Lore Dodge Rate: +9% 9 Active Effect - MP Cost: 55, Duration: 105 sec, Damage: +9%, Max HP: +450, Passive Effect - Ignis Lore Dodge Rate: +10% 10 Active Effect - MP Cost: 55, Duration: 110 sec, Damage: +10%, Max HP: +500, Passive Effect - Ignis Lore Dodge Rate: +10% 11 Active Effect - MP Cost: 55, Duration: 115 sec, Damage: +11%, Max HP: +550, Passive Effect - Ignis Lore Dodge Rate: +11% 12 Active Effect - MP Cost: 60, Duration: 120 sec, Damage: +12%, Max HP: +600, Passive Effect - Ignis Lore Dodge Rate: +11% 13 Active Effect - MP Cost: 60, Duration: 125 sec, Damage: +13%, Max HP: +650, Passive Effect - Ignis Lore Dodge Rate: +12% 14 Active Effect - MP Cost: 60, Duration: 130 sec, Damage: +14%, Max HP: +700, Passive Effect - Ignis Lore Dodge Rate: +12% 15 Active Effect - MP Cost: 60, Duration: 135 sec, Damage: +15%, Max HP: +750, Passive Effect - Ignis Lore Dodge Rate: +13% 16 Active Effect - MP Cost: 65, Duration: 140 sec, Damage: +16%, Max HP: +800, Passive Effect - Ignis Lore Dodge Rate: +13% 17 Active Effect - MP Cost: 65, Duration: 145 sec, Damage: +17%, Max HP: +850, Passive Effect - Ignis Lore Dodge Rate: +14% 18 Active Effect - MP Cost: 65, Duration: 150 sec, Damage: +18%, Max HP: +900, Passive Effect - Ignis Lore Dodge Rate: +14% 19 Active Effect - MP Cost: 65, Duration: 155 sec, Damage: +19%, Max HP: +950, Passive Effect - Ignis Lore Dodge Rate: +15% 20 Active Effect - MP Cost: 70, Duration: 160 sec, Damage: +20%, Max HP: +1000, Passive Effect - Ignis Lore Dodge Rate: +15% 21 Active Effect - MP Cost: 70, Duration: 165 sec, Damage: +21%, Max HP: +1050, Passive Effect - Ignis Lore Dodge Rate: +16% 22 Active Effect - MP Cost: 70, Duration: 170 sec, Damage: +22%, Max HP: +1100, Passive Effect - Ignis Lore Dodge Rate: +16% 23 Active Effect - MP Cost: 70, Duration: 175 sec, Damage: +23%, Max HP: +1150, Passive Effect - Ignis Lore Dodge Rate: +17% 24 Active Effect - MP Cost: 75, Duration: 180 sec, Damage: +24%, Max HP: +1200, Passive Effect - Ignis Lore Dodge Rate: +17% 25 Active Effect - MP Cost: 75, Duration: 185 sec, Damage: +25%, Max HP: +1250, Passive Effect - Ignis Lore Dodge Rate: +18% 26 Active Effect - MP Cost: 75, Duration: 190 sec, Damage: +26%, Max HP: +1300, Passive Effect - Ignis Lore Dodge Rate: +18% 27 Active Effect - MP Cost: 75, Duration: 195 sec, Damage: +27%, Max HP: +1350, Passive Effect - Ignis Lore Dodge Rate: +19% 28 Active Effect - MP Cost: 80, Duration: 200 sec, Damage: +28%, Max HP: +1400, Passive Effect - Ignis Lore Dodge Rate: +19% 29 Active Effect - MP Cost: 80, Duration: 205 sec, Damage: +29%, Max HP: +1450, Passive Effect - Ignis Lore Dodge Rate: +20% 30 Active Effect - MP Cost: 80, Duration: 210 sec, Damage: +30%, Max HP: +1500, Passive Effect - Ignis Lore Dodge Rate: +20% 31 Active Effect - MP Cost: 80, Duration: 215 sec, Damage: +31%, Max HP: +1550, Passive Effect - Ignis Lore Dodge Rate: +21% 32 Active Effect - MP Cost: 85, Duration: 220 sec, Damage: +32%, Max HP: +1600, Passive Effect - Ignis Lore Dodge Rate: +21% Hero's Willhttp://www.happychinchilla.info/Sout...s.23121008.png
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec Dual Bowguns Experthttp://www.happychinchilla.info/Sout...s.23120009.png
Dual Bowguns Expert
Description: Increases Dual Bowgun Mastery, Weapon Attack, and Minimum Critical Damage.
Info: type = 50
Pre-requisite: Level 10 Dual Bowguns Mastery
Maximum Level: 30
1 Dual Bowgun Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% 2 Dual Bowgun Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% 3 Dual Bowgun Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% 4 Dual Bowgun Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% 5 Dual Bowgun Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% 6 Dual Bowgun Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% 7 Dual Bowgun Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% 8 Dual Bowgun Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% 9 Dual Bowgun Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% 10 Dual Bowgun Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% 11 Dual Bowgun Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% 12 Dual Bowgun Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% 13 Dual Bowgun Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% 14 Dual Bowgun Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% 15 Dual Bowgun Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% 16 Dual Bowgun Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% 17 Dual Bowgun Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% 18 Dual Bowgun Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% 19 Dual Bowgun Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% 20 Dual Bowgun Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10% 21 Dual Bowgun Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% 22 Dual Bowgun Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% 23 Dual Bowgun Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% 24 Dual Bowgun Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% 25 Dual Bowgun Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% 26 Dual Bowgun Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% 27 Dual Bowgun Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% 28 Dual Bowgun Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% 29 Dual Bowgun Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% 30 Dual Bowgun Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% 31 Dual Bowgun Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% 32 Dual Bowgun Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16% Phantom (I)Quick Evasionhttp://www.happychinchilla.info/Sout...s.24000003.png
Quick Evasion
Description: Permanently increases your avoid rate.
Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat
Info: type = 50
Maximum Level: 10
1 Avoid Rate: +2% 2 Avoid Rate: +4% 3 Avoid Rate: +6% 4 Avoid Rate: +8% 5 Avoid Rate: +10% 6 Avoid Rate: +12% 7 Avoid Rate: +14% 8 Avoid Rate: +16% 9 Avoid Rate: +18% 10 Avoid Rate: +20% Talent of Phantom Thief Ihttp://www.happychinchilla.info/Sout...s.24001001.png
Talent of Phantom Thief I
Description: Steal a first job adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys
Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 4 1st job skills can be stolen.
Info: type = 1
Maximum Level: 20
1 When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill. 2 When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill. 3 When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill. 4 When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill. 5 When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill. 6 When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill. 7 When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill. 8 When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill. 9 When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill. 10 When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill. 11 When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill. 12 When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill. 13 When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill. 14 When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill. 15 When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill. 16 When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill. 17 When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill. 18 When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill. 19 When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill. 20 When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill. Double Piercehttp://www.happychinchilla.info/Sout...s.24001000.png
Double Pierce
Description: Stab enemies in front of you twice
Info: type = 1, areaAttack = 1
Delays: HTdoublePiercing - 720 ms
Range: 210%
Animations: effect, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 10, Damage: 122%, Number of Hits: 2, Max Enemies Hit: 4 2 MP Cost: 10, Damage: 124%, Number of Hits: 2, Max Enemies Hit: 4 3 MP Cost: 10, Damage: 126%, Number of Hits: 2, Max Enemies Hit: 4 4 MP Cost: 10, Damage: 128%, Number of Hits: 2, Max Enemies Hit: 4 5 MP Cost: 11, Damage: 130%, Number of Hits: 2, Max Enemies Hit: 4 6 MP Cost: 11, Damage: 132%, Number of Hits: 2, Max Enemies Hit: 4 7 MP Cost: 11, Damage: 134%, Number of Hits: 2, Max Enemies Hit: 4 8 MP Cost: 11, Damage: 136%, Number of Hits: 2, Max Enemies Hit: 4 9 MP Cost: 11, Damage: 138%, Number of Hits: 2, Max Enemies Hit: 4 10 MP Cost: 12, Damage: 140%, Number of Hits: 2, Max Enemies Hit: 4 11 MP Cost: 12, Damage: 142%, Number of Hits: 2, Max Enemies Hit: 4 12 MP Cost: 12, Damage: 144%, Number of Hits: 2, Max Enemies Hit: 4 13 MP Cost: 12, Damage: 146%, Number of Hits: 2, Max Enemies Hit: 4 14 MP Cost: 12, Damage: 148%, Number of Hits: 2, Max Enemies Hit: 4 15 MP Cost: 13, Damage: 150%, Number of Hits: 2, Max Enemies Hit: 4 16 MP Cost: 13, Damage: 152%, Number of Hits: 2, Max Enemies Hit: 4 17 MP Cost: 13, Damage: 154%, Number of Hits: 2, Max Enemies Hit: 4 18 MP Cost: 13, Damage: 156%, Number of Hits: 2, Max Enemies Hit: 4 19 MP Cost: 13, Damage: 158%, Number of Hits: 2, Max Enemies Hit: 4 20 MP Cost: 14, Damage: 160%, Number of Hits: 2, Max Enemies Hit: 4 Swift Phantomhttp://www.happychinchilla.info/Sout...s.24001002.png
Swift Phantom
Description: Permanently increases Speed, Maximum Speed, and Jump. While in midair, you can jump again to fly forward a far distance. Speed improves with higher skill level. Press the Jump key to activate.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: HTswiftPhantom - 120 ms
Animations: effect
Maximum Level: 15
1 Active Effect - MP Cost: 34, Jump a fixed distance, Passive Effect - Speed: +7%, Max Speed: +6%, Jump: +6% 2 Active Effect - MP Cost: 33, Jump a fixed distance, Passive Effect - Speed: +9%, Max Speed: +7%, Jump: +7% 3 Active Effect - MP Cost: 32, Jump a fixed distance, Passive Effect - Speed: +11%, Max Speed: +8%, Jump: +8% 4 Active Effect - MP Cost: 31, Jump a fixed distance, Passive Effect - Speed: +13%, Max Speed: +9%, Jump: +9% 5 Active Effect - MP Cost: 30, Jump a fixed distance, Passive Effect - Speed: +15%, Max Speed: +10%, Jump: +10% 6 Active Effect - MP Cost: 29, Jump a fixed distance, Passive Effect - Speed: +17%, Max Speed: +11%, Jump: +11% 7 Active Effect - MP Cost: 28, Jump a fixed distance, Passive Effect - Speed: +19%, Max Speed: +12%, Jump: +12% 8 Active Effect - MP Cost: 27, Jump a fixed distance, Passive Effect - Speed: +21%, Max Speed: +13%, Jump: +13% 9 Active Effect - MP Cost: 26, Jump a fixed distance, Passive Effect - Speed: +23%, Max Speed: +14%, Jump: +14% 10 Active Effect - MP Cost: 25, Jump a fixed distance, Passive Effect - Speed: +25%, Max Speed: +15%, Jump: +15% 11 Active Effect - MP Cost: 24, Jump a fixed distance, Passive Effect - Speed: +27%, Max Speed: +16%, Jump: +16% 12 Active Effect - MP Cost: 23, Jump a fixed distance, Passive Effect - Speed: +29%, Max Speed: +17%, Jump: +17% 13 Active Effect - MP Cost: 22, Jump a fixed distance, Passive Effect - Speed: +31%, Max Speed: +18%, Jump: +18% 14 Active Effect - MP Cost: 21, Jump a fixed distance, Passive Effect - Speed: +33%, Max Speed: +19%, Jump: +19% 15 Active Effect - MP Cost: 20, Jump a fixed distance, Passive Effect - Speed: +35%, Max Speed: +20%, Jump: +20% Phantom (II)Brise Cartehttp://www.happychinchilla.info/Sout...s.24101002.png
Brise Carte
Description: Throw waves of cards at enemies, pushing them backwards.
Note: Carte is French for card. Brise is French for breeze.
Info: type = 1, areaAttack = 1, pushTarget = 1
Delays: HTknightEngaging - 810 ms
Range: 380%
Animations: effect, hit.0
Maximum Level: 15
1 MP Cost: 24, Damage: 208%, Max Enemies Hit: 10, Knocks Targets Back 2 MP Cost: 24, Damage: 216%, Max Enemies Hit: 10, Knocks Targets Back 3 MP Cost: 24, Damage: 224%, Max Enemies Hit: 10, Knocks Targets Back 4 MP Cost: 28, Damage: 232%, Max Enemies Hit: 10, Knocks Targets Back 5 MP Cost: 28, Damage: 240%, Max Enemies Hit: 10, Knocks Targets Back 6 MP Cost: 28, Damage: 248%, Max Enemies Hit: 10, Knocks Targets Back 7 MP Cost: 32, Damage: 256%, Max Enemies Hit: 10, Knocks Targets Back 8 MP Cost: 32, Damage: 264%, Max Enemies Hit: 10, Knocks Targets Back 9 MP Cost: 32, Damage: 272%, Max Enemies Hit: 10, Knocks Targets Back 10 MP Cost: 36, Damage: 280%, Max Enemies Hit: 10, Knocks Targets Back 11 MP Cost: 36, Damage: 288%, Max Enemies Hit: 10, Knocks Targets Back 12 MP Cost: 36, Damage: 296%, Max Enemies Hit: 10, Knocks Targets Back 13 MP Cost: 40, Damage: 304%, Max Enemies Hit: 10, Knocks Targets Back 14 MP Cost: 40, Damage: 312%, Max Enemies Hit: 10, Knocks Targets Back 15 MP Cost: 40, Damage: 320%, Max Enemies Hit: 10, Knocks Targets Back Call of Fatehttp://www.happychinchilla.info/Sout...s.24101000.png
Call of Fate
Description: Throw your secondary weapon, Cards, at a few enemies in front of you to deal damage.
Info: type = 1, areaAttack = 1
Delays: HTcallOfFate - 750 ms
Range: 350%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 15, Damage; 132%, Number of Hits: 3, Max Enemies Hit: 3 2 MP Cost: 15, Damage; 134%, Number of Hits: 3, Max Enemies Hit: 3 3 MP Cost: 15, Damage; 136%, Number of Hits: 3, Max Enemies Hit: 3 4 MP Cost: 15, Damage; 138%, Number of Hits: 3, Max Enemies Hit: 3 5 MP Cost: 15, Damage; 140%, Number of Hits: 3, Max Enemies Hit: 3 6 MP Cost: 17, Damage; 142%, Number of Hits: 3, Max Enemies Hit: 3 7 MP Cost: 17, Damage; 144%, Number of Hits: 3, Max Enemies Hit: 3 8 MP Cost: 17, Damage; 146%, Number of Hits: 3, Max Enemies Hit: 3 9 MP Cost: 17, Damage; 148%, Number of Hits: 3, Max Enemies Hit: 3 10 MP Cost: 17, Damage; 150%, Number of Hits: 3, Max Enemies Hit: 3 11 MP Cost: 17, Damage; 152%, Number of Hits: 3, Max Enemies Hit: 3 12 MP Cost: 19, Damage; 154%, Number of Hits: 3, Max Enemies Hit: 3 13 MP Cost: 19, Damage; 156%, Number of Hits: 3, Max Enemies Hit: 3 14 MP Cost: 19, Damage; 158%, Number of Hits: 3, Max Enemies Hit: 3 15 MP Cost: 19, Damage; 160%, Number of Hits: 3, Max Enemies Hit: 3 16 MP Cost: 19, Damage; 162%, Number of Hits: 3, Max Enemies Hit: 3 17 MP Cost: 19, Damage; 164%, Number of Hits: 3, Max Enemies Hit: 3 18 MP Cost: 21, Damage; 166%, Number of Hits: 3, Max Enemies Hit: 3 19 MP Cost: 21, Damage; 168%, Number of Hits: 3, Max Enemies Hit: 3 20 MP Cost: 21, Damage; 170%, Number of Hits: 3, Max Enemies Hit: 3 Talent of Phantom Thief IIhttp://www.happychinchilla.info/Sout...s.24101001.png
Talent of Phantom Thief II
Description: Steal a second job or lower adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys
Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 4 2nd job skills can be stolen.
Info: type = 1
Maximum Level: 20
1 When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill. 2 When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill. 3 When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill. 4 When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill. 5 When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill. 6 When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill. 7 When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill. 8 When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill. 9 When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill. 10 When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill. 11 When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill. 12 When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill. 13 When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill. 14 When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill. 15 When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill. 16 When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill. 17 When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill. 18 When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill. 19 When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill. 20 When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill. Cane Boosterhttp://www.happychinchilla.info/Sout...s.24101005.png
Cane Booster
Description: Increases the attack speed of your weapon. Must have a cane equipped.
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 5 Cane Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 48, Duration: 24 sec 2 MP Cost: 46, Duration: 48 sec 3 MP Cost: 44, Duration: 72 sec 4 MP Cost: 42, Duration: 96 sec 5 MP Cost: 40, Duration: 120 sec 6 MP Cost: 38, Duration: 144 sec 7 MP Cost: 36, Duration: 168 sec 8 MP Cost: 34, Duration: 192 sec 9 MP Cost: 32, Duration: 216 sec 10 MP Cost: 30, Duration: 240 sec Cane Masteryhttp://www.happychinchilla.info/Sout...s.24100004.png
Cane Mastery
Description: Increases the weapon mastery and accuracy of canes.
Info: type = 50
Maximum Level: 10
1 Cane Mastery: +14%, Accuracy: +20 2 Cane Mastery: +18%, Accuracy: +40 3 Cane Mastery: +22%, Accuracy: +60 4 Cane Mastery: +26%, Accuracy: +80 5 Cane Mastery: +30%, Accuracy: +100 6 Cane Mastery: +34%, Accuracy: +120 7 Cane Mastery: +38%, Accuracy: +140 8 Cane Mastery: +42%, Accuracy: +160 9 Cane Mastery: +46%, Accuracy: +180 10 Cane Mastery: +50%, Accuracy: +200 Luck Monopolyhttp://www.happychinchilla.info/Sout...s.24100006.png
Luck Monopoly
Description: Permanently increases Luck.
Info: type = 50
Maximum Level: 5
1 Luck: +8 2 Luck: +16 3 Luck: +24 4 Luck: +32 5 Luck: +40 Blanc Cartehttp://www.happychinchilla.info/Sout...s.24100003.png
Blanc Carte
Description: Whenever you successfully land a Critical Hit, you have a chance for your cards to automatically attack an enemy and increase your card stack by 1.
Note: Carte is French for card. Blanc is French for white.
Info: type = 51
Maximum Level: 10
1 When Critical Hit - Activation Rate: 6%, Damage: 104%, Card Stack: +1 2 When Critical Hit - Activation Rate: 12%, Damage: 108%, Card Stack: +1 3 When Critical Hit - Activation Rate: 18%, Damage: 112%, Card Stack: +1 4 When Critical Hit - Activation Rate: 24%, Damage: 116%, Card Stack: +1 5 When Critical Hit - Activation Rate: 30%, Damage: 120%, Card Stack: +1 6 When Critical Hit - Activation Rate: 36%, Damage: 124%, Card Stack: +1 7 When Critical Hit - Activation Rate: 42%, Damage: 128%, Card Stack: +1 8 When Critical Hit - Activation Rate: 48%, Damage: 132%, Card Stack: +1 9 When Critical Hit - Activation Rate: 54%, Damage: 136%, Card Stack: +1 10 When Critical Hit - Activation Rate: 60%, Damage: 140%, Card Stack: +1 Phantom (III)Phantom Chargehttp://www.happychinchilla.info/Sout...s.24111008.png
Phantom Charge
Description: Phantom Charge's second attack.
Info: type = 1, areaAttack = 1
Delays: HTphantomCharge2 - 540 ms
Range: 150%
Animations: effect, hit.0
Maximum Level: 20
1 Damage: 156%, Number of Hits: 3, Max Enemies Hit: 10 2 Damage: 162%, Number of Hits: 3, Max Enemies Hit: 10 3 Damage: 168%, Number of Hits: 3, Max Enemies Hit: 10 4 Damage: 174%, Number of Hits: 3, Max Enemies Hit: 10 5 Damage: 180%, Number of Hits: 3, Max Enemies Hit: 10 6 Damage: 186%, Number of Hits: 3, Max Enemies Hit: 10 7 Damage: 192%, Number of Hits: 3, Max Enemies Hit: 10 8 Damage: 198%, Number of Hits: 3, Max Enemies Hit: 10 9 Damage: 204%, Number of Hits: 3, Max Enemies Hit: 10 10 Damage: 210%, Number of Hits: 3, Max Enemies Hit: 10 11 Damage: 216%, Number of Hits: 3, Max Enemies Hit: 10 12 Damage: 222%, Number of Hits: 3, Max Enemies Hit: 10 13 Damage: 228%, Number of Hits: 3, Max Enemies Hit: 10 14 Damage: 234%, Number of Hits: 3, Max Enemies Hit: 10 15 Damage: 240%, Number of Hits: 3, Max Enemies Hit: 10 16 Damage: 246%, Number of Hits: 3, Max Enemies Hit: 10 17 Damage: 252%, Number of Hits: 3, Max Enemies Hit: 10 18 Damage: 258%, Number of Hits: 3, Max Enemies Hit: 10 19 Damage: 264%, Number of Hits: 3, Max Enemies Hit: 10 20 Damage: 270%, Number of Hits: 3, Max Enemies Hit: 10 Moonlighthttp://www.happychinchilla.info/Sout...s.24111005.png
Moonlight
Description: Obtain power from the blue moon, improving your attack and accuracy.
Note: Moonlight’s buffs stack with other buffs
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 42, Duration: 50 sec, Weapon ATT: 3, Accuracy: +10 2 MP Cost: 44, Duration: 60 sec, Weapon ATT: 3, Accuracy: +20 3 MP Cost: 46, Duration: 70 sec, Weapon ATT: 6, Accuracy: +30 4 MP Cost: 48, Duration: 80 sec, Weapon ATT: 6, Accuracy: +40 5 MP Cost: 50, Duration: 90 sec, Weapon ATT: 9, Accuracy: +50 6 MP Cost: 52, Duration: 100 sec, Weapon ATT: 9, Accuracy: +60 7 MP Cost: 54, Duration: 110 sec, Weapon ATT: 12, Accuracy: +70 8 MP Cost: 56, Duration: 120 sec, Weapon ATT: 12, Accuracy: +80 9 MP Cost: 58, Duration: 130 sec, Weapon ATT: 15, Accuracy: +90 10 MP Cost: 60, Duration: 140 sec, Weapon ATT: 15, Accuracy: +100 11 MP Cost: 62, Duration: 150 sec, Weapon ATT: 18, Accuracy: +110 12 MP Cost: 64, Duration: 160 sec, Weapon ATT: 18, Accuracy: +120 13 MP Cost: 66, Duration: 170 sec, Weapon ATT: 21, Accuracy: +130 14 MP Cost: 68, Duration: 180 sec, Weapon ATT: 21, Accuracy: +140 15 MP Cost: 70, Duration: 190 sec, Weapon ATT: 24, Accuracy: +150 16 MP Cost: 72, Duration: 200 sec, Weapon ATT: 24, Accuracy: +160 17 MP Cost: 74, Duration: 210 sec, Weapon ATT: 27, Accuracy: +170 18 MP Cost: 76, Duration: 220 sec, Weapon ATT: 27, Accuracy: +180 19 MP Cost: 78, Duration: 230 sec, Weapon ATT: 30, Accuracy: +190 20 MP Cost: 80, Duration: 240 sec, Weapon ATT: 30, Accuracy: +200 Misfortune Protectionhttp://www.happychinchilla.info/Sout...s.24111003.png
Misfortune Protection
Description: Ward away bad luck, sealing the area around you with your cards. Improves HP, MP, and Elemental and Status Effect Resistance.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0
Maximum Level: 10
1 MP Cost: 44, Duration: 60 sec, Max HP: +12%, Max MP: +12%, Elemental Resistance: +4%, Status Effect Resistance: +4% 2 MP Cost: 48, Duration: 80 sec, Max HP: +14%, Max MP: +14%, Elemental Resistance: +8%, Status Effect Resistance: +8% 3 MP Cost: 52, Duration: 100 sec, Max HP: +16%, Max MP: +16%, Elemental Resistance: +12%, Status Effect Resistance: +12% 4 MP Cost: 56, Duration: 120 sec, Max HP: +18%, Max MP: +18%, Elemental Resistance: +16%, Status Effect Resistance: +16% 5 MP Cost: 60, Duration: 140 sec, Max HP: +20%, Max MP: +20%, Elemental Resistance: +20%, Status Effect Resistance: +20% 6 MP Cost: 64, Duration: 160 sec, Max HP: +22%, Max MP: +22%, Elemental Resistance: +24%, Status Effect Resistance: +24% 7 MP Cost: 68, Duration: 180 sec, Max HP: +24%, Max MP: +24%, Elemental Resistance: +28%, Status Effect Resistance: +28% 8 MP Cost: 72, Duration: 200 sec, Max HP: +26%, Max MP: +26%, Elemental Resistance: +32%, Status Effect Resistance: +32% 9 MP Cost: 76, Duration: 220 sec, Max HP: +28%, Max MP: +28%, Elemental Resistance: +36%, Status Effect Resistance: +36% 10 MP Cost: 80, Duration: 240 sec, Max HP: +30%, Max MP: +30%, Elemental Resistance: +40%, Status Effect Resistance: +40% Luck of Phantom Thiefhttp://www.happychinchilla.info/Sout...s.24111002.png
Luck of Phantom Thief
Description: Improve Phantom's already great luck to perfection. When using this skill, fight back fate and prevent your own death, healing your HP and improve your luck permanently.
Info: type = 10, pvp = 0
Delays: alert3 - 1500 ms
Animations: effect, effect0, special
Maximum Level: 10
1 Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 10% of your max HP, with 2 sec of invincibility, Buff Expiration - Cooldown Time: 1710 sec, Passive Effect - Luck: +6 2 Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 20% of your max HP, with 2 sec of invincibility, Buff Expiration - Cooldown Time: 1620 sec, Passive Effect - Luck: +12 3 Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 30% of your max HP, with 2 sec of invincibility, Buff Expiration - Cooldown Time: 1530 sec, Passive Effect - Luck: +18 4 Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 40% of your max HP, with 2 sec of invincibility, Buff Expiration - Cooldown Time: 1440 sec, Passive Effect - Luck: +24 5 Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 50% of your max HP, with 3 sec of invincibility, Buff Expiration - Cooldown Time: 1350 sec, Passive Effect - Luck: +30 6 Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 60% of your max HP, with 3 sec of invincibility, Buff Expiration - Cooldown Time: 1260 sec, Passive Effect - Luck: +36 7 Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 70% of your max HP, with 3 sec of invincibility, Buff Expiration - Cooldown Time: 1170 sec, Passive Effect - Luck: +42 8 Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 80% of your max HP, with 3 sec of invincibility, Buff Expiration - Cooldown Time: 1080 sec, Passive Effect - Luck: +48 9 Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 90% of your max HP, with 3 sec of invincibility, Buff Expiration - Cooldown Time: 990 sec, Passive Effect - Luck: +54 10 Active Effect - MP Cost: 300, prevents death by consuming this buff, reviving with 100% of your max HP, with 4 sec of invincibility, Buff Expiration - Cooldown Time: 900 sec, Passive Effect - Luck: +60 Talent of Phantom Thief IIIhttp://www.happychinchilla.info/Sout...s.24111001.png
Talent of Phantom Thief III
Description: Steal a third job or lower adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys
Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 3 3rd job skills can be stolen.
Info: type = 1
Maximum Level: 20
1 When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill. 2 When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill. 3 When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill. 4 When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill. 5 When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill. 6 When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill. 7 When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill. 8 When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill. 9 When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill. 10 When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill. 11 When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill. 12 When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill. 13 When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill. 14 When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill. 15 When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill. 16 When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill. 17 When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill. 18 When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill. 19 When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill. 20 When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill. Coat of Armshttp://www.happychinchilla.info/Sout...s.24111000.png
Coat of Arms
Description: Throw forward Phantom's signature card, cutting it swiftly like your enemies.
Info: type = 1, areaAttack = 1
Delays: HTcoatOfArms - 810 ms
Range: 200%
Animations: effect, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 25, Damage: 143%, Number of Hits: 4, Max Enemies Hit: 8 2 MP Cost: 25, Damage: 146%, Number of Hits: 4, Max Enemies Hit: 8 3 MP Cost: 25, Damage: 149%, Number of Hits: 4, Max Enemies Hit: 8 4 MP Cost: 26, Damage: 152%, Number of Hits: 4, Max Enemies Hit: 8 5 MP Cost: 26, Damage: 155%, Number of Hits: 4, Max Enemies Hit: 8 6 MP Cost: 26, Damage: 158%, Number of Hits: 4, Max Enemies Hit: 8 7 MP Cost: 26, Damage: 161%, Number of Hits: 4, Max Enemies Hit: 8 8 MP Cost: 27, Damage: 164%, Number of Hits: 4, Max Enemies Hit: 8 9 MP Cost: 27, Damage: 167%, Number of Hits: 4, Max Enemies Hit: 8 10 MP Cost: 27, Damage: 170%, Number of Hits: 4, Max Enemies Hit: 8 11 MP Cost: 27, Damage: 173%, Number of Hits: 4, Max Enemies Hit: 8 12 MP Cost: 28, Damage: 176%, Number of Hits: 4, Max Enemies Hit: 8 13 MP Cost: 28, Damage: 179%, Number of Hits: 4, Max Enemies Hit: 8 14 MP Cost: 28, Damage: 182%, Number of Hits: 4, Max Enemies Hit: 8 15 MP Cost: 28, Damage: 185%, Number of Hits: 4, Max Enemies Hit: 8 16 MP Cost: 29, Damage: 188%, Number of Hits: 4, Max Enemies Hit: 8 17 MP Cost: 29, Damage: 191%, Number of Hits: 4, Max Enemies Hit: 8 18 MP Cost: 29, Damage: 194%, Number of Hits: 4, Max Enemies Hit: 8 19 MP Cost: 29, Damage: 197%, Number of Hits: 4, Max Enemies Hit: 8 20 MP Cost: 30, Damage: 200%, Number of Hits: 4, Max Enemies Hit: 8 Flash and Fleehttp://www.happychinchilla.info/Sout...s.24110004.png
Flash and Flee
Description: Permanently gives you a chance to dodge enemy attacks.
Info: type = 50
Animations: special
Maximum Level: 10
1 Dodge Rate: +12% 2 Dodge Rate: +14% 3 Dodge Rate: +16% 4 Dodge Rate: +18% 5 Dodge Rate: +20% 6 Dodge Rate: +22% 7 Dodge Rate: +24% 8 Dodge Rate: +26% 9 Dodge Rate: +28% 10 Dodge Rate: +30% Acute Sensehttp://www.happychinchilla.info/Sout...s.24110007.png
Acute Sense
Description: Permanently increases critical hit rate.
Info: type = 50
Maximum Level: 20
1 Critical Hit Rate: +12% 2 Critical Hit Rate: +14% 3 Critical Hit Rate: +16% 4 Critical Hit Rate: +18% 5 Critical Hit Rate: +20% 6 Critical Hit Rate: +22% 7 Critical Hit Rate: +24% 8 Critical Hit Rate: +26% 9 Critical Hit Rate: +28% 10 Critical Hit Rate: +30% 11 Critical Hit Rate: +32% 12 Critical Hit Rate: +34% 13 Critical Hit Rate: +36% 14 Critical Hit Rate: +38% 15 Critical Hit Rate: +40% 16 Critical Hit Rate: +42% 17 Critical Hit Rate: +44% 18 Critical Hit Rate: +46% 19 Critical Hit Rate: +48% 20 Critical Hit Rate: +50% Phantom (IV)Pray of Ariahttp://www.happychinchilla.info/Sout...s.24121004.png
Pray of Aria
Description: Receive Aria's prayer, improving your attack power and allowing you to ignore some of an enemy's defenses.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 30
1 MP Cost: 33, Duration: 37 sec, Damage: +2%, Defense Ignored: 1% 2 MP Cost: 36, Duration: 44 sec, Damage: +2%, Defense Ignored: 2% 3 MP Cost: 39, Duration: 51 sec, Damage: +2%, Defense Ignored: 3% 4 MP Cost: 42, Duration: 58 sec, Damage: +4%, Defense Ignored: 4% 5 MP Cost: 45, Duration: 65 sec, Damage: +4%, Defense Ignored: 5% 6 MP Cost: 48, Duration: 72 sec, Damage: +4%, Defense Ignored: 6% 7 MP Cost: 51, Duration: 79 sec, Damage: +6%, Defense Ignored: 7% 8 MP Cost: 54, Duration: 86 sec, Damage: +6%, Defense Ignored: 8% 9 MP Cost: 57, Duration: 93 sec, Damage: +6%, Defense Ignored: 9% 10 MP Cost: 60, Duration: 100 sec, Damage: +8%, Defense Ignored: 10% 11 MP Cost: 63, Duration: 107 sec, Damage: +8%, Defense Ignored: 11% 12 MP Cost: 66, Duration: 114 sec, Damage: +8%, Defense Ignored: 12% 13 MP Cost: 69, Duration: 121 sec, Damage: +10%, Defense Ignored: 13% 14 MP Cost: 72, Duration: 128 sec, Damage: +10%, Defense Ignored: 14% 15 MP Cost: 75, Duration: 135 sec, Damage: +10%, Defense Ignored: 15% 16 MP Cost: 78, Duration: 142 sec, Damage: +12%, Defense Ignored: 16% 17 MP Cost: 81, Duration: 149 sec, Damage: +12%, Defense Ignored: 17% 18 MP Cost: 84, Duration: 156 sec, Damage: +12%, Defense Ignored: 18% 19 MP Cost: 87, Duration: 163 sec, Damage: +14%, Defense Ignored: 19% 20 MP Cost: 90, Duration: 170 sec, Damage: +14%, Defense Ignored: 20% 21 MP Cost: 93, Duration: 177 sec, Damage: +14%, Defense Ignored: 21% 22 MP Cost: 96, Duration: 184 sec, Damage: +16%, Defense Ignored: 22% 23 MP Cost: 99, Duration: 191 sec, Damage: +16%, Defense Ignored: 23% 24 MP Cost: 102, Duration: 198 sec, Damage: +16%, Defense Ignored: 24% 25 MP Cost: 105, Duration: 205 sec, Damage: +18%, Defense Ignored: 25% 26 MP Cost: 108, Duration: 212 sec, Damage: +18%, Defense Ignored: 26% 27 MP Cost: 111, Duration: 219 sec, Damage: +18%, Defense Ignored: 27% 28 MP Cost: 114, Duration: 226 sec, Damage: +20%, Defense Ignored: 28% 29 MP Cost: 117, Duration: 233 sec, Damage: +20%, Defense Ignored: 29% 30 MP Cost: 120, Duration: 240 sec, Damage: +20%, Defense Ignored: 30% 31 MP Cost: 123, Duration: 247 sec, Damage: +22%, Defense Ignored: 31% 32 MP Cost: 126, Duration: 254 sec, Damage: +22%, Defense Ignored: 32% Tempest of Cardhttp://www.happychinchilla.info/Sout...s.24121005.png
Tempest of Card
Description: Summon a powerful gale of cards, attacking enemies surrounding Phantom.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: HTtempest - 540 ms
Range: 150%
Animations: prepare, keydown, keydownloop, hit.0
Maximum Level: 30
1 MP Cost: 25, Damage: 226%, Max Enemies Hit: 8, Cooldown Time: 21 sec 2 MP Cost: 25, Damage: 232%, Max Enemies Hit: 8, Cooldown Time: 21 sec 3 MP Cost: 25, Damage: 238%, Max Enemies Hit: 8, Cooldown Time: 21 sec 4 MP Cost: 25, Damage: 244%, Max Enemies Hit: 8, Cooldown Time: 21 sec 5 MP Cost: 25, Damage: 250%, Max Enemies Hit: 8, Cooldown Time: 21 sec 6 MP Cost: 26, Damage: 256%, Max Enemies Hit: 8, Cooldown Time: 21 sec 7 MP Cost: 26, Damage: 262%, Max Enemies Hit: 8, Cooldown Time: 21 sec 8 MP Cost: 26, Damage: 268%, Max Enemies Hit: 8, Cooldown Time: 21 sec 9 MP Cost: 26, Damage: 274%, Max Enemies Hit: 8, Cooldown Time: 21 sec 10 MP Cost: 26, Damage: 280%, Max Enemies Hit: 8, Cooldown Time: 20 sec 11 MP Cost: 26, Damage: 286%, Max Enemies Hit: 8, Cooldown Time: 20 sec 12 MP Cost: 27, Damage: 292%, Max Enemies Hit: 8, Cooldown Time: 20 sec 13 MP Cost: 27, Damage: 298%, Max Enemies Hit: 8, Cooldown Time: 20 sec 14 MP Cost: 27, Damage: 304%, Max Enemies Hit: 8, Cooldown Time: 20 sec 15 MP Cost: 27, Damage: 310%, Max Enemies Hit: 8, Cooldown Time: 20 sec 16 MP Cost: 27, Damage: 316%, Max Enemies Hit: 8, Cooldown Time: 20 sec 17 MP Cost: 27, Damage: 322%, Max Enemies Hit: 8, Cooldown Time: 20 sec 18 MP Cost: 28, Damage: 328%, Max Enemies Hit: 8, Cooldown Time: 20 sec 19 MP Cost: 28, Damage: 334%, Max Enemies Hit: 8, Cooldown Time: 20 sec 20 MP Cost: 28, Damage: 340%, Max Enemies Hit: 8, Cooldown Time: 19 sec 21 MP Cost: 28, Damage: 346%, Max Enemies Hit: 8, Cooldown Time: 19 sec 22 MP Cost: 28, Damage: 352%, Max Enemies Hit: 8, Cooldown Time: 19 sec 23 MP Cost: 28, Damage: 358%, Max Enemies Hit: 8, Cooldown Time: 19 sec 24 MP Cost: 29, Damage: 364%, Max Enemies Hit: 8, Cooldown Time: 19 sec 25 MP Cost: 29, Damage: 370%, Max Enemies Hit: 8, Cooldown Time: 19 sec 26 MP Cost: 29, Damage: 376%, Max Enemies Hit: 8, Cooldown Time: 19 sec 27 MP Cost: 29, Damage: 382%, Max Enemies Hit: 8, Cooldown Time: 19 sec 28 MP Cost: 29, Damage: 388%, Max Enemies Hit: 8, Cooldown Time: 19 sec 29 MP Cost: 29, Damage: 394%, Max Enemies Hit: 8, Cooldown Time: 19 sec 30 MP Cost: 30, Damage: 400%, Max Enemies Hit: 8, Cooldown Time: 18 sec 31 MP Cost: 30, Damage: 406%, Max Enemies Hit: 8, Cooldown Time: 18 sec 32 MP Cost: 30, Damage: 412%, Max Enemies Hit: 8, Cooldown Time: 18 sec Soul Stealhttp://www.happychinchilla.info/Sout...s.24121007.png
Soul Steal
Description: Steals active buffs on nearby monsters. In the case of multiple buffs, the most efficient buff will be stolen. If nearby monsters have no active buff, no effect is stolen.
Note: Has a Time and subTime variable to distinguish durations for buffs, but does not explicitly state which duration is for which buff.
Info: type = 34, massSpell = 1, dispel = 1, pvp = 0
Delays: alert3 - 1500 ms
Range: 300%
Animations: effect, affected.1, affected.2, affected.3, affected.4
Maximum Level: 20
1 MP Cost: 50, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +2, Damage Cancel Related Buff - Damage Taken: -2%, Damage Reflect Buff - Damage Reflected: 30%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 117 sec 2 MP Cost: 51, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +4, Damage Cancel Related Buff - Damage Taken: -4%, Damage Reflect Buff - Damage Reflected: 60%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 114 sec 3 MP Cost: 51, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +6, Damage Cancel Related Buff - Damage Taken: -6%, Damage Reflect Buff - Damage Reflected: 90%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 111 sec 4 MP Cost: 52, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +8, Damage Cancel Related Buff - Damage Taken: -8%, Damage Reflect Buff - Damage Reflected: 120%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 108 sec 5 MP Cost: 52, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +10, Damage Cancel Related Buff - Damage Taken: -10%, Damage Reflect Buff - Damage Reflected: 150%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 105 sec 6 MP Cost: 53, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +12, Damage Cancel Related Buff - Damage Taken: -12%, Damage Reflect Buff - Damage Reflected: 180%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 102 sec 7 MP Cost: 53, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +14, Damage Cancel Related Buff - Damage Taken: -14%, Damage Reflect Buff - Damage Reflected: 210%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 99 sec 8 MP Cost: 54, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +16, Damage Cancel Related Buff - Damage Taken: -16%, Damage Reflect Buff - Damage Reflected: 240%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 96 sec 9 MP Cost: 54, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +18, Damage Cancel Related Buff - Damage Taken: -18%, Damage Reflect Buff - Damage Reflected: 270%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 93 sec 10 MP Cost: 55, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +20, Damage Cancel Related Buff - Damage Taken: -20%, Damage Reflect Buff - Damage Reflected: 300%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 90 sec 11 MP Cost: 55, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +22, Damage Cancel Related Buff - Damage Taken: -22%, Damage Reflect Buff - Damage Reflected: 330%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 87 sec 12 MP Cost: 56, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +24, Damage Cancel Related Buff - Damage Taken: -24%, Damage Reflect Buff - Damage Reflected: 360%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 84 sec 13 MP Cost: 56, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +26, Damage Cancel Related Buff - Damage Taken: -26%, Damage Reflect Buff - Damage Reflected: 390%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 81 sec 14 MP Cost: 57, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +28, Damage Cancel Related Buff - Damage Taken: -28%, Damage Reflect Buff - Damage Reflected: 420%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 78 sec 15 MP Cost: 57, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +30, Damage Cancel Related Buff - Damage Taken: -30%, Damage Reflect Buff - Damage Reflected: 450%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 75 sec 16 MP Cost: 58, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +32, Damage Cancel Related Buff - Damage Taken: -32%, Damage Reflect Buff - Damage Reflected: 480%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 72 sec 17 MP Cost: 58, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +34, Damage Cancel Related Buff - Damage Taken: -34%, Damage Reflect Buff - Damage Reflected: 510%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 69 sec 18 MP Cost: 59, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +36, Damage Cancel Related Buff - Damage Taken: -36%, Damage Reflect Buff - Damage Reflected: 540%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 66 sec 19 MP Cost: 59, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +38, Damage Cancel Related Buff - Damage Taken: -38%, Damage Reflect Buff - Damage Reflected: 570%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 63 sec 20 MP Cost: 60, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +40, Damage Cancel Related Buff - Damage Taken: -40%, Damage Reflect Buff - Damage Reflected: 600%, Invulnerability Buff - Temporarily become invulnerable, Cooldown Time: 60 sec Ultimate Drivehttp://www.happychinchilla.info/Sout...s.24121000.png
Ultimate Drive
Description: Attack with your cane at blinding speeds. Hold down the skill key to attack continuously. You can move slowly while attacking.
Note: Ultimate Drive is a keydown skill like Hurricane, but allows slower movement while attacking.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: HTultimateDrive - 360 ms
Range: 250%
Animations: prepare, prepare0, keydown, keydown0, keydownend, hit.0
Maximum Level: 30
1 MP Cost: 13, Damage: 91%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 2 MP Cost: 13, Damage: 92%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 3 MP Cost: 13, Damage: 93%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 4 MP Cost: 13, Damage: 94%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 5 MP Cost: 13, Damage: 95%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 6 MP Cost: 13, Damage: 96%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 7 MP Cost: 13, Damage: 97%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 8 MP Cost: 13, Damage: 98%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 9 MP Cost: 13, Damage: 99%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 10 MP Cost: 13, Damage: 100%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 11 MP Cost: 14, Damage: 101%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 12 MP Cost: 14, Damage: 102%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 13 MP Cost: 14, Damage: 103%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 14 MP Cost: 14, Damage: 104%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 15 MP Cost: 14, Damage: 105%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 16 MP Cost: 14, Damage: 106%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 17 MP Cost: 14, Damage: 107%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 18 MP Cost: 14, Damage: 108%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 19 MP Cost: 14, Damage: 109%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 20 MP Cost: 14, Damage: 110%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 21 MP Cost: 15, Damage: 111%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 22 MP Cost: 15, Damage: 112%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 23 MP Cost: 15, Damage: 113%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 24 MP Cost: 15, Damage: 114%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 25 MP Cost: 15, Damage: 115%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 26 MP Cost: 15, Damage: 116%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 27 MP Cost: 15, Damage: 117%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 28 MP Cost: 15, Damage: 118%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 29 MP Cost: 15, Damage: 119%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 30 MP Cost: 15, Damage: 120%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 31 MP Cost: 16, Damage: 121%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking 32 MP Cost: 16, Damage: 122%, Number of Hits: 2, Max Enemies Hit: 6, Movement available while attacking Talent of Phantom Thief IVhttp://www.happychinchilla.info/Sout...s.24121001.png
Talent of Phantom Thief IV
Description: Steal a fourth job or lower adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys
Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 2 4th job skills can be stolen.
Info: type = 1
Maximum Level: 30
1 When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill. 2 When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill. 3 When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill. 4 When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill. 5 When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill. 6 When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill. 7 When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill. 8 When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill. 9 When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill. 10 When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill. 11 When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill. 12 When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill. 13 When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill. 14 When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill. 15 When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill. 16 When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill. 17 When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill. 18 When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill. 19 When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill. 20 When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill. 21 When used, the stolen skill will consume its required amount of MP. Gain up to level 21 of the stolen skill. 22 When used, the stolen skill will consume its required amount of MP. Gain up to level 22 of the stolen skill. 23 When used, the stolen skill will consume its required amount of MP. Gain up to level 23 of the stolen skill. 24 When used, the stolen skill will consume its required amount of MP. Gain up to level 24 of the stolen skill. 25 When used, the stolen skill will consume its required amount of MP. Gain up to level 25 of the stolen skill. 26 When used, the stolen skill will consume its required amount of MP. Gain up to level 26 of the stolen skill. 27 When used, the stolen skill will consume its required amount of MP. Gain up to level 27 of the stolen skill. 28 When used, the stolen skill will consume its required amount of MP. Gain up to level 28 of the stolen skill. 29 When used, the stolen skill will consume its required amount of MP. Gain up to level 29 of the stolen skill. 30 When used, the stolen skill will consume its required amount of MP. Gain up to level 30 of the stolen skill. 31 When used, the stolen skill will consume its required amount of MP. Gain up to level 31 of the stolen skill. 32 When used, the stolen skill will consume its required amount of MP. Gain up to level 32 of the stolen skill. Twilighthttp://www.happychinchilla.info/Sout...s.24121010.png
Twilight
Description: Twilight's Attack
Info: type = 1, areaAttack = 1
Delays: HTtwilightFinish - 990 ms
Range: 415%
Animations: effect, tile.0, tile.1, tile.2, tile.3, tile.4, hit.0
Maximum Level: 20
1 Damage: 355%, Number of Hits: 3, Max Enemies Hit: 10 2 Damage: 360%, Number of Hits: 3, Max Enemies Hit: 10 3 Damage: 365%, Number of Hits: 3, Max Enemies Hit: 10 4 Damage: 370%, Number of Hits: 3, Max Enemies Hit: 10 5 Damage: 375%, Number of Hits: 3, Max Enemies Hit: 10 6 Damage: 380%, Number of Hits: 3, Max Enemies Hit: 10 7 Damage: 385%, Number of Hits: 3, Max Enemies Hit: 10 8 Damage: 390%, Number of Hits: 3, Max Enemies Hit: 10 9 Damage: 395%, Number of Hits: 3, Max Enemies Hit: 10 10 Damage: 400%, Number of Hits: 3, Max Enemies Hit: 10 11 Damage: 405%, Number of Hits: 3, Max Enemies Hit: 10 12 Damage: 410%, Number of Hits: 3, Max Enemies Hit: 10 13 Damage: 415%, Number of Hits: 3, Max Enemies Hit: 10 14 Damage: 420%, Number of Hits: 3, Max Enemies Hit: 10 15 Damage: 425%, Number of Hits: 3, Max Enemies Hit: 10 16 Damage: 430%, Number of Hits: 3, Max Enemies Hit: 10 17 Damage: 435%, Number of Hits: 3, Max Enemies Hit: 10 18 Damage: 440%, Number of Hits: 3, Max Enemies Hit: 10 19 Damage: 445%, Number of Hits: 3, Max Enemies Hit: 10 20 Damage: 450%, Number of Hits: 3, Max Enemies Hit: 10 21 Damage: 455%, Number of Hits: 3, Max Enemies Hit: 10 22 Damage: 460%, Number of Hits: 3, Max Enemies Hit: 10 Cane Experthttp://www.happychinchilla.info/Sout...s.24120006.png
Cane Expert
Description: Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage.
Info: type = 50
Pre-requisite: Level 10 Cane Mastery
Maximum Level: 30
1 Cane Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% 2 Cane Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% 3 Cane Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% 4 Cane Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% 5 Cane Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% 6 Cane Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% 7 Cane Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% 8 Cane Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% 9 Cane Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% 10 Cane Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% 11 Cane Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% 12 Cane Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% 13 Cane Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% 14 Cane Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% 15 Cane Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% 16 Cane Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% 17 Cane Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% 18 Cane Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% 19 Cane Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% 20 Cane Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10% 21 Cane Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% 22 Cane Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% 23 Cane Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% 24 Cane Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% 25 Cane Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% 26 Cane Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% 27 Cane Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% 28 Cane Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% 29 Cane Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% 30 Cane Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% 31 Cane Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% 32 Cane Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16% Maple Herohttp://www.happychinchilla.info/Sout...s.24121008.png
Maple Hero
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% Noir Cartehttp://www.happychinchilla.info/Sout...s.24120002.png
Noir Carte
Description: Whenever you successfully land a Critical Hit, you have a chance for your cards to automatically attack an enemy and increase your card stack by 1. Also, passively improves your dodge rate.
Info: type = 51
Maximum Level: 20
1 When Critical Hit - Activation Rate: 62%, Damage: 143%, Card Stack: +1, Dodge Rate: +1% 2 When Critical Hit - Activation Rate: 64%, Damage: 146%, Card Stack: +1, Dodge Rate: +2% 3 When Critical Hit - Activation Rate: 66%, Damage: 149%, Card Stack: +1, Dodge Rate: +3% 4 When Critical Hit - Activation Rate: 68%, Damage: 152%, Card Stack: +1, Dodge Rate: +4% 5 When Critical Hit - Activation Rate: 70%, Damage: 155%, Card Stack: +1, Dodge Rate: +5% 6 When Critical Hit - Activation Rate: 72%, Damage: 158%, Card Stack: +1, Dodge Rate: +6% 7 When Critical Hit - Activation Rate: 74%, Damage: 161%, Card Stack: +1, Dodge Rate: +7% 8 When Critical Hit - Activation Rate: 76%, Damage: 164%, Card Stack: +1, Dodge Rate: +8% 9 When Critical Hit - Activation Rate: 78%, Damage: 167%, Card Stack: +1, Dodge Rate: +9% 10 When Critical Hit - Activation Rate: 80%, Damage: 170%, Card Stack: +1, Dodge Rate: +10% 11 When Critical Hit - Activation Rate: 82%, Damage: 173%, Card Stack: +1, Dodge Rate: +11% 12 When Critical Hit - Activation Rate: 84%, Damage: 176%, Card Stack: +1, Dodge Rate: +12% 13 When Critical Hit - Activation Rate: 86%, Damage: 179%, Card Stack: +1, Dodge Rate: +13% 14 When Critical Hit - Activation Rate: 88%, Damage: 182%, Card Stack: +1, Dodge Rate: +14% 15 When Critical Hit - Activation Rate: 90%, Damage: 185%, Card Stack: +1, Dodge Rate: +15% 16 When Critical Hit - Activation Rate: 92%, Damage: 188%, Card Stack: +1, Dodge Rate: +16% 17 When Critical Hit - Activation Rate: 94%, Damage: 191%, Card Stack: +1, Dodge Rate: +17% 18 When Critical Hit - Activation Rate: 96%, Damage: 194%, Card Stack: +1, Dodge Rate: +18% 19 When Critical Hit - Activation Rate: 98%, Damage: 197%, Card Stack: +1, Dodge Rate: +19% 20 When Critical Hit - Activation Rate: 100%, Damage: 200%, Card Stack: +1, Dodge Rate: +20% Hero's Willhttp://www.happychinchilla.info/Sout...s.24121009.png
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec