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JobIDs:
508
570
571
572
Please excuse the fact that these use the Dragon Warrior job name. It should be Jett.
Jett (I)Comet Boosterhttp://www.happychinchilla.info/Sout...os.5080000.png
Comet Booster
Description: Permanently increases Accuracy, Max Movement Speed, and Jump.
Info: type = 50
Maximum Level: 10
1 Accuracy: +22, Max Movement Speed: +2, Jump: +1 2 Accuracy: +44, Max Movement Speed: +4, Jump: +2 3 Accuracy: +66, Max Movement Speed: +6, Jump: +3 4 Accuracy: +88, Max Movement Speed: +8, Jump: +4 5 Accuracy: +110, Max Movement Speed: +10, Jump: +5 6 Accuracy: +132, Max Movement Speed: +12, Jump: +6 7 Accuracy: +154, Max Movement Speed: +14, Jump: +7 8 Accuracy: +176, Max Movement Speed: +16, Jump: +8 9 Accuracy: +198, Max Movement Speed: +18, Jump: +9 10 Accuracy: +220, Max Movement Speed: +20, Jump: +10 Shadow Hearthttp://www.happychinchilla.info/Sout...os.5080004.png
Shadow Heart
Description: Increases your Critical Rate and minimum Critical Damage.
Info: type = 50
Maximum Level: 10
1 Critical Rate: +2%, Minimum Critical Damage: +1% 2 Critical Rate: +4%, Minimum Critical Damage: +2% 3 Critical Rate: +6%, Minimum Critical Damage: +3% 4 Critical Rate: +8%, Minimum Critical Damage: +4% 5 Critical Rate: +10%, Minimum Critical Damage: +5% 6 Critical Rate: +12%, Minimum Critical Damage: +6% 7 Critical Rate: +14%, Minimum Critical Damage: +7% 8 Critical Rate: +16%, Minimum Critical Damage: +8% 9 Critical Rate: +18%, Minimum Critical Damage: +9% 10 Critical Rate: +20%, Minimum Critical Damage: +10% Tornado Uppercuthttp://www.happychinchilla.info/Sout...os.5081001.png
Tornado Uppercut
Description: Performs a super-fast uppercut, creating a tornado that attacks enemies.
Info: type = 2, areaAttack = 1
Delays: tornadoUpper - 1080 ms
Range: 88%
Animations: effect, ball, hit.0
Maximum Level: 20
1 MP Cost: 17, Damage: 274%, Max Enemies Hit: 6 2 MP Cost: 17, Damage: 278%, Max Enemies Hit: 6 3 MP Cost: 17, Damage: 282%, Max Enemies Hit: 6 4 MP Cost: 17, Damage: 286%, Max Enemies Hit: 6 5 MP Cost: 17, Damage: 290%, Max Enemies Hit: 6 6 MP Cost: 19, Damage: 294%, Max Enemies Hit: 6 7 MP Cost: 19, Damage: 298%, Max Enemies Hit: 6 8 MP Cost: 19, Damage: 302%, Max Enemies Hit: 6 9 MP Cost: 19, Damage: 306%, Max Enemies Hit: 6 10 MP Cost: 19, Damage: 310%, Max Enemies Hit: 6 11 MP Cost: 21, Damage: 314%, Max Enemies Hit: 6 12 MP Cost: 21, Damage: 318%, Max Enemies Hit: 6 13 MP Cost: 21, Damage: 322%, Max Enemies Hit: 6 14 MP Cost: 21, Damage: 326%, Max Enemies Hit: 6 15 MP Cost: 21, Damage: 330%, Max Enemies Hit: 6 16 MP Cost: 23, Damage: 334%, Max Enemies Hit: 6 17 MP Cost: 23, Damage: 338%, Max Enemies Hit: 6 18 MP Cost: 23, Damage: 342%, Max Enemies Hit: 6 19 MP Cost: 23, Damage: 346%, Max Enemies Hit: 6 20 MP Cost: 23, Damage: 350%, Max Enemies Hit: 6 Glide Blasthttp://www.happychinchilla.info/Sout...os.5081003.png
Glide Blast
Description: Move forward during a jump by tumbling. Movement distance increases as the skill level increases.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: spiritJump - 240 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 11, jumps a certain distance 2 MP Cost: 12, jumps a certain distance 3 MP Cost: 13, jumps a certain distance 4 MP Cost: 14, jumps a certain distance 5 MP Cost: 15, jumps a certain distance 6 MP Cost: 16, jumps a certain distance 7 MP Cost: 17, jumps a certain distance 8 MP Cost: 18, jumps a certain distance 9 MP Cost: 19, jumps a certain distance 10 MP Cost: 20, jumps a certain distance Double Shothttp://www.happychinchilla.info/Sout...os.5081002.png
Double Shot
Description: Fires two consecutive shots at the enemy.
Info: type = 2
Delays: doublefire - 450 ms
Final Attack: Gun
Animations: effect, ball, hit.0, CharLevel.10.hit.0, CharLevel.10.hit.1, CharLevel.10.effect, CharLevel.10.ball, CharLevel.15.hit.0, CharLevel.15.hit.1, CharLevel.15.effect, CharLevel.15.ball, CharLevel.20.hit.0, CharLevel.20.hit.1, CharLevel.20.effect, CharLevel.20.ball, CharLevel.25.hit.0, CharLevel.25.hit.1, CharLevel.25.effect, CharLevel.25.ball
Maximum Level: 20
1 MP Cost: 4, Damage: 127%, Range: 380 2 MP Cost: 4, Damage: 129%, Range: 380 3 MP Cost: 4, Damage: 131%, Range: 380 4 MP Cost: 4, Damage: 133%, Range: 380 5 MP Cost: 4, Damage: 135%, Range: 380 6 MP Cost: 5, Damage: 137%, Range: 380 7 MP Cost: 5, Damage: 139%, Range: 380 8 MP Cost: 5, Damage: 141%, Range: 380 9 MP Cost: 5, Damage: 143%, Range: 380 10 MP Cost: 5, Damage: 145%, Range: 380 11 MP Cost: 5, Damage: 147%, Range: 380 12 MP Cost: 6, Damage: 149%, Range: 380 13 MP Cost: 6, Damage: 151%, Range: 380 14 MP Cost: 6, Damage: 153%, Range: 380 15 MP Cost: 6, Damage: 155%, Range: 380 16 MP Cost: 6, Damage: 157%, Range: 380 17 MP Cost: 6, Damage: 159%, Range: 380 18 MP Cost: 7, Damage: 161%, Range: 380 19 MP Cost: 7, Damage: 163%, Range: 380 20 MP Cost: 7, Damage: 165%, Range: 380 Jett (II)Gun Boosterhttp://www.happychinchilla.info/Sout...os.5701005.png
Gun Booster
Description: Doubles the attack speed of your weapon. Must have a gun equipped. \nRequired Skill: #cGun Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Gun Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec Dark Clarityhttp://www.happychinchilla.info/Sout...os.5701006.png
Dark Clarity
Description: Calms your heart to provide a temporary increase to Weapon Attack and Accuracy.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0, special
Maximum Level: 20
1 MP Cost: 15, Weapon ATT: +1, Accuracy: 84, Duration: 66 sec 2 MP Cost: 15, Weapon ATT: +3, Accuracy: 88, Duration: 72 sec 3 MP Cost: 16, Weapon ATT: +4, Accuracy: 92, Duration: 78 sec 4 MP Cost: 16, Weapon ATT: +6, Accuracy: 96, Duration: 84 sec 5 MP Cost: 17, Weapon ATT: +7, Accuracy: 100, Duration: 90 sec 6 MP Cost: 17, Weapon ATT: +9, Accuracy: 104, Duration: 96 sec 7 MP Cost: 18, Weapon ATT: +10, Accuracy: 108, Duration: 102 sec 8 MP Cost: 18, Weapon ATT: +12, Accuracy: 112, Duration: 108 sec 9 MP Cost: 19, Weapon ATT: +13, Accuracy: 116, Duration: 114 sec 10 MP Cost: 19, Weapon ATT: +15, Accuracy: 120, Duration: 120 sec 11 MP Cost: 20, Weapon ATT: +16, Accuracy: 124, Duration: 126 sec 12 MP Cost: 20, Weapon ATT: +18, Accuracy: 128, Duration: 132 sec 13 MP Cost: 21, Weapon ATT: +19, Accuracy: 132, Duration: 138 sec 14 MP Cost: 21, Weapon ATT: +21, Accuracy: 136, Duration: 144 sec 15 MP Cost: 22, Weapon ATT: +22, Accuracy: 140, Duration: 150 sec 16 MP Cost: 22, Weapon ATT: +24, Accuracy: 144, Duration: 156 sec 17 MP Cost: 23, Weapon ATT: +25, Accuracy: 148, Duration: 162 sec 18 MP Cost: 23, Weapon ATT: +27, Accuracy: 152, Duration: 168 sec 19 MP Cost: 24, Weapon ATT: +28, Accuracy: 156, Duration: 174 sec 20 MP Cost: 24, Weapon ATT: +30, Accuracy: 160, Duration: 180 sec Static Thumperhttp://www.happychinchilla.info/Sout...os.5701001.png
Static Thumper
Description: Pounds the ground to create a shockwave that damages multiple enemies.
Info: type = 1, areaAttack = 1
Delays: shockwave - 1075 ms
Range: 330%
Animations: hit.0, effect, effect0, effect1, effect2, effect3
Maximum Level: 20
1 MP Cost: 18, Damage: 455%, Max Enemies Hit: 6 2 MP Cost: 18, Damage: 460%, Max Enemies Hit: 6 3 MP Cost: 20, Damage: 465%, Max Enemies Hit: 6 4 MP Cost: 20, Damage: 470%, Max Enemies Hit: 6 5 MP Cost: 20, Damage: 475%, Max Enemies Hit: 6 6 MP Cost: 22, Damage: 480%, Max Enemies Hit: 6 7 MP Cost: 22, Damage: 485%, Max Enemies Hit: 6 8 MP Cost: 22, Damage: 490%, Max Enemies Hit: 6 9 MP Cost: 24, Damage: 495%, Max Enemies Hit: 6 10 MP Cost: 24, Damage: 500%, Max Enemies Hit: 6 11 MP Cost: 24, Damage: 505%, Max Enemies Hit: 6 12 MP Cost: 26, Damage: 510%, Max Enemies Hit: 6 13 MP Cost: 26, Damage: 515%, Max Enemies Hit: 6 14 MP Cost: 26, Damage: 520%, Max Enemies Hit: 6 15 MP Cost: 28, Damage: 525%, Max Enemies Hit: 6 16 MP Cost: 28, Damage: 530%, Max Enemies Hit: 6 17 MP Cost: 28, Damage: 535%, Max Enemies Hit: 6 18 MP Cost: 30, Damage: 540%, Max Enemies Hit: 6 19 MP Cost: 30, Damage: 545%, Max Enemies Hit: 6 20 MP Cost: 30, Damage: 550%, Max Enemies Hit: 6 Perseverancehttp://www.happychinchilla.info/Sout...os.5700005.png
Perseverance
Description: Recovers HP and MP over time.
Info: type = 50, pvp = 0
Maximum Level: 15
1 Recover 1% HP/MP every 19 sec 2 Recover 1% HP/MP every 18 sec 3 Recover 2% HP/MP every 17 sec 4 Recover 2% HP/MP every 16 sec 5 Recover 3% HP/MP every 15 sec 6 Recover 3% HP/MP every 14 sec 7 Recover 4% HP/MP every 13 sec 8 Recover 4% HP/MP every 12 sec 9 Recover 5% HP/MP every 11 sec 10 Recover 5% HP/MP every 10 sec 11 Recover 6% HP/MP every 9 sec 12 Recover 6% HP/MP every 8 sec 13 Recover 7% HP/MP every 7 sec 14 Recover 7% HP/MP every 6 sec 15 Recover 8% HP/MP every 5 sec Triple Firehttp://www.happychinchilla.info/Sout...os.5700004.png
Triple Fire
Description: Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 10#
Info: type = 2
Delays: triplefire - 810 ms
Pre-requisite: Level 10 Double Shot
Final Attack: Gun
Animations: effect, ball, hit.0, hit.1
Maximum Level: 20
1 MP Cost: 10, Damage: 124%, Number of Attacks: 3 2 MP Cost: 10, Damage: 127%, Number of Attacks: 3 3 MP Cost: 11, Damage: 130%, Number of Attacks: 3 4 MP Cost: 11, Damage: 133%, Number of Attacks: 3 5 MP Cost: 11, Damage: 136%, Number of Attacks: 3 6 MP Cost: 12, Damage: 139%, Number of Attacks: 3 7 MP Cost: 12, Damage: 142%, Number of Attacks: 3 8 MP Cost: 12, Damage: 145%, Number of Attacks: 3 9 MP Cost: 13, Damage: 148%, Number of Attacks: 3 10 MP Cost: 13, Damage: 151%, Number of Attacks: 3 11 MP Cost: 13, Damage: 154%, Number of Attacks: 3 12 MP Cost: 14, Damage: 157%, Number of Attacks: 3 13 MP Cost: 14, Damage: 160%, Number of Attacks: 3 14 MP Cost: 14, Damage: 163%, Number of Attacks: 3 15 MP Cost: 15, Damage: 166%, Number of Attacks: 3 16 MP Cost: 15, Damage: 169%, Number of Attacks: 3 17 MP Cost: 15, Damage: 172%, Number of Attacks: 3 18 MP Cost: 16, Damage: 175%, Number of Attacks: 3 19 MP Cost: 16, Damage: 178%, Number of Attacks: 3 20 MP Cost: 16, Damage: 181%, Number of Attacks: 3 Physical Traininghttp://www.happychinchilla.info/Sout...os.5700003.png
Physical Training
Description: Permanently improves STR and DEX through sheer physical training.
Info: type = 50
Maximum Level: 10
1 Permanently increase STR by 3 and DEX by 3. 2 Permanently increase STR by 6 and DEX by 6. 3 Permanently increase STR by 9 and DEX by 9. 4 Permanently increase STR by 12 and DEX by 12. 5 Permanently increase STR by 15 and DEX by 15. 6 Permanently increase STR by 18 and DEX by 18. 7 Permanently increase STR by 21 and DEX by 21. 8 Permanently increase STR by 24 and DEX by 24. 9 Permanently increase STR by 27 and DEX by 27. 10 Permanently increase STR by 30 and DEX by 30. Gun Masteryhttp://www.happychinchilla.info/Sout...os.5700000.png
Gun Mastery
Description: Increases the weapon mastery and accuracy of guns.
Info: type = 50
Maximum Level: 20
1 Gun Mastery: 12%, Accuracy: +6 2 Gun Mastery: 14%, Accuracy: +12 3 Gun Mastery: 16%, Accuracy: +18 4 Gun Mastery: 18%, Accuracy: +24 5 Gun Mastery: 20%, Accuracy: +30 6 Gun Mastery: 22%, Accuracy: +36 7 Gun Mastery: 24%, Accuracy: +42 8 Gun Mastery: 26%, Accuracy: +48 9 Gun Mastery: 28%, Accuracy: +54 10 Gun Mastery: 30%, Accuracy: +60 11 Gun Mastery: 32%, Accuracy: +66 12 Gun Mastery: 34%, Accuracy: +72 13 Gun Mastery: 36%, Accuracy: +78 14 Gun Mastery: 38%, Accuracy: +84 15 Gun Mastery: 40%, Accuracy: +90 16 Gun Mastery: 42%, Accuracy: +96 17 Gun Mastery: 44%, Accuracy: +102 18 Gun Mastery: 46%, Accuracy: +108 19 Gun Mastery: 48%, Accuracy: +114 20 Gun Mastery: 50%, Accuracy: +120 Jett (III)Cutting Edgehttp://www.happychinchilla.info/Sout...os.5710005.png
Cutting Edge
Description: Borrows power from the core to increase Critical Rate and ignore a portion of enemy's DEF.
Info: type = 50
Maximum Level: 20
1 Critical Rate: +11%, Enemy DEF Ignored: 1% 2 Critical Rate: +12%, Enemy DEF Ignored: 2% 3 Critical Rate: +13%, Enemy DEF Ignored: 3% 4 Critical Rate: +14%, Enemy DEF Ignored: 4% 5 Critical Rate: +15%, Enemy DEF Ignored: 5% 6 Critical Rate: +16%, Enemy DEF Ignored: 6% 7 Critical Rate: +17%, Enemy DEF Ignored: 7% 8 Critical Rate: +18%, Enemy DEF Ignored: 8% 9 Critical Rate: +19%, Enemy DEF Ignored: 9% 10 Critical Rate: +20%, Enemy DEF Ignored: 10% 11 Critical Rate: +21%, Enemy DEF Ignored: 11% 12 Critical Rate: +22%, Enemy DEF Ignored: 12% 13 Critical Rate: +23%, Enemy DEF Ignored: 13% 14 Critical Rate: +24%, Enemy DEF Ignored: 14% 15 Critical Rate: +25%, Enemy DEF Ignored: 15% 16 Critical Rate: +26%, Enemy DEF Ignored: 16% 17 Critical Rate: +27%, Enemy DEF Ignored: 17% 18 Critical Rate: +28%, Enemy DEF Ignored: 18% 19 Critical Rate: +29%, Enemy DEF Ignored: 19% 20 Critical Rate: +30%, Enemy DEF Ignored: 20% Roll of the Dicehttp://www.happychinchilla.info/Sout...os.5711011.png
Roll of the Dice
Description: Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
1 MP Cost: 40, Buff Duration: 66, Cooldown: 500 sec 2 MP Cost: 40, Buff Duration: 72, Cooldown: 470 sec 3 MP Cost: 40, Buff Duration: 78, Cooldown: 470 sec 4 MP Cost: 40, Buff Duration: 84, Cooldown: 440 sec 5 MP Cost: 45, Buff Duration: 90, Cooldown: 440 sec 6 MP Cost: 45, Buff Duration: 96, Cooldown: 410 sec 7 MP Cost: 45, Buff Duration: 102, Cooldown: 410 sec 8 MP Cost: 45, Buff Duration: 108, Cooldown: 380 sec 9 MP Cost: 45, Buff Duration: 114, Cooldown: 380 sec 10 MP Cost: 50, Buff Duration: 120, Cooldown: 350 sec 11 MP Cost: 50, Buff Duration: 126, Cooldown: 350 sec 12 MP Cost: 50, Buff Duration: 132, Cooldown: 320 sec 13 MP Cost: 50, Buff Duration: 138, Cooldown: 320 sec 14 MP Cost: 50, Buff Duration: 144, Cooldown: 290 sec 15 MP Cost: 55, Buff Duration: 150, Cooldown: 290 sec 16 MP Cost: 55, Buff Duration: 156, Cooldown: 260 sec 17 MP Cost: 55, Buff Duration: 162, Cooldown: 260 sec 18 MP Cost: 55, Buff Duration: 168, Cooldown: 230 sec 19 MP Cost: 55, Buff Duration: 174, Cooldown: 230 sec 20 MP Cost: 60, Buff Duration: 180, Cooldown: 200 sec Turret Deploymenthttp://www.happychinchilla.info/Sout...os.5711001.png
Turret Deployment
Description: Summons an upgraded turret to unleash a barrage of shots on nearby enemies.
Info: type = 33, minionAttack = normal
Delays: octopus - 810 ms
Summon Range: attack1 = 380%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.stand, summon.attack1.info.ball, summon.attack1, summon.die, hit.0
Maximum Level: 20
1 MP Cost: 10, Turret Damage: 83%, Summon Duration: 20 sec, Cooldown: 29 sec 2 MP Cost: 10, Turret Damage: 86%, Summon Duration: 21 sec, Cooldown: 28 sec 3 MP Cost: 10, Turret Damage: 89%, Summon Duration: 21 sec, Cooldown: 27 sec 4 MP Cost: 10, Turret Damage: 92%, Summon Duration: 22 sec, Cooldown: 26 sec 5 MP Cost: 10, Turret Damage: 95%, Summon Duration: 22 sec, Cooldown: 25 sec 6 MP Cost: 10, Turret Damage: 98%, Summon Duration: 23 sec, Cooldown: 24 sec 7 MP Cost: 10, Turret Damage: 101%, Summon Duration: 23 sec, Cooldown: 23 sec 8 MP Cost: 10, Turret Damage: 104%, Summon Duration: 24 sec, Cooldown: 22 sec 9 MP Cost: 10, Turret Damage: 107%, Summon Duration: 24 sec, Cooldown: 21 sec 10 MP Cost: 10, Turret Damage: 110%, Summon Duration: 25 sec, Cooldown: 20 sec 11 MP Cost: 10, Turret Damage: 113%, Summon Duration: 25 sec, Cooldown: 19 sec 12 MP Cost: 10, Turret Damage: 116%, Summon Duration: 26 sec, Cooldown: 18 sec 13 MP Cost: 10, Turret Damage: 119%, Summon Duration: 26 sec, Cooldown: 17 sec 14 MP Cost: 10, Turret Damage: 122%, Summon Duration: 27 sec, Cooldown: 16 sec 15 MP Cost: 18, Turret Damage: 125%, Summon Duration: 27 sec, Cooldown: 15 sec 16 MP Cost: 18, Turret Damage: 128%, Summon Duration: 28 sec, Cooldown: 14 sec 17 MP Cost: 18, Turret Damage: 131%, Summon Duration: 28 sec, Cooldown: 13 sec 18 MP Cost: 18, Turret Damage: 134%, Summon Duration: 29 sec, Cooldown: 12 sec 19 MP Cost: 18, Turret Damage: 137%, Summon Duration: 29 sec, Cooldown: 11 sec 20 MP Cost: 18, Turret Damage: 140%, Summon Duration: 30 sec, Cooldown: 10 sec Solar Arrayhttp://www.happychinchilla.info/Sout...os.5711000.png
Solar Array
Description: Fires a scatter shot that damages multiple enemies.
Info: type = 1
Delays: doubleBarrel - 1230 ms
Range: 495%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 20, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 355% 2 MP Cost: 20, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 360% 3 MP Cost: 22, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 365% 4 MP Cost: 22, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 370% 5 MP Cost: 22, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 375% 6 MP Cost: 24, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 380% 7 MP Cost: 24, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 385% 8 MP Cost: 24, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 390% 9 MP Cost: 26, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 395% 10 MP Cost: 26, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 400% 11 MP Cost: 26, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 405% 12 MP Cost: 28, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 410% 13 MP Cost: 28, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 415% 14 MP Cost: 28, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 420% 15 MP Cost: 30, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 425% 16 MP Cost: 30, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 430% 17 MP Cost: 30, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 435% 18 MP Cost: 32, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 440% 19 MP Cost: 32, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 445% 20 MP Cost: 32, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 450% 21 MP Cost: 34, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 455% 22 MP Cost: 34, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 460% 23 MP Cost: 34, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 465% 24 MP Cost: 36, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 470% 25 MP Cost: 36, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 475% 26 MP Cost: 36, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 480% 27 MP Cost: 38, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 485% 28 MP Cost: 38, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 490% 29 MP Cost: 38, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 495% 30 MP Cost: 40, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 500% High Lifehttp://www.happychinchilla.info/Sout...os.5710004.png
High Life
Description: Uses life experiences to permanently increase Weapon/Magic DEF and Max HP/MP.
Info: type = 50
Maximum Level: 20
1 Weapon/Magic DEF: +2%, Max HP/MP: +30 2 Weapon/Magic DEF: +3%, Max HP/MP: +60 3 Weapon/Magic DEF: +5%, Max HP/MP: +90 4 Weapon/Magic DEF: +6%, Max HP/MP: +120 5 Weapon/Magic DEF: +8%, Max HP/MP: +150 6 Weapon/Magic DEF: +9%, Max HP/MP: +180 7 Weapon/Magic DEF: +11%, Max HP/MP: +210 8 Weapon/Magic DEF: +12%, Max HP/MP: +240 9 Weapon/Magic DEF: +14%, Max HP/MP: +270 10 Weapon/Magic DEF: +15%, Max HP/MP: +300 11 Weapon/Magic DEF: +17%, Max HP/MP: +330 12 Weapon/Magic DEF: +18%, Max HP/MP: +360 13 Weapon/Magic DEF: +20%, Max HP/MP: +390 14 Weapon/Magic DEF: +21%, Max HP/MP: +420 15 Weapon/Magic DEF: +23%, Max HP/MP: +450 16 Weapon/Magic DEF: +24%, Max HP/MP: +480 17 Weapon/Magic DEF: +26%, Max HP/MP: +510 18 Weapon/Magic DEF: +27%, Max HP/MP: +540 19 Weapon/Magic DEF: +29%, Max HP/MP: +570 20 Weapon/Magic DEF: +30%, Max HP/MP: +600 Gamma Missilehttp://www.happychinchilla.info/Sout...os.5711002.png
Gamma Missile
Description: Summons a powerful explosive to knock enemies back.
Info: type = 1, areaAttack = 1, pushTarget = 1
Delays: bulletSmash2 - 1140 ms
Range: 292%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 23, Max Enemies Hit: 6, Damage: 204%, Knockback Range: 400, Explosion Damage: 658% 2 MP Cost: 23, Max Enemies Hit: 6, Damage: 208%, Knockback Range: 400, Explosion Damage: 662% 3 MP Cost: 25, Max Enemies Hit: 6, Damage: 212%, Knockback Range: 400, Explosion Damage: 666% 4 MP Cost: 25, Max Enemies Hit: 6, Damage: 216%, Knockback Range: 400, Explosion Damage: 670% 5 MP Cost: 25, Max Enemies Hit: 6, Damage: 220%, Knockback Range: 400, Explosion Damage: 674% 6 MP Cost: 27, Max Enemies Hit: 6, Damage: 224%, Knockback Range: 400, Explosion Damage: 678% 7 MP Cost: 27, Max Enemies Hit: 6, Damage: 228%, Knockback Range: 400, Explosion Damage: 682% 8 MP Cost: 27, Max Enemies Hit: 6, Damage: 232%, Knockback Range: 400, Explosion Damage: 686% 9 MP Cost: 29, Max Enemies Hit: 6, Damage: 236%, Knockback Range: 400, Explosion Damage: 690% 10 MP Cost: 29, Max Enemies Hit: 6, Damage: 240%, Knockback Range: 400, Explosion Damage: 694% 11 MP Cost: 29, Max Enemies Hit: 6, Damage: 244%, Knockback Range: 400, Explosion Damage: 698% 12 MP Cost: 31, Max Enemies Hit: 6, Damage: 248%, Knockback Range: 400, Explosion Damage: 702% 13 MP Cost: 31, Max Enemies Hit: 6, Damage: 252%, Knockback Range: 400, Explosion Damage: 706% 14 MP Cost: 31, Max Enemies Hit: 6, Damage: 256%, Knockback Range: 400, Explosion Damage: 710% 15 MP Cost: 33, Max Enemies Hit: 6, Damage: 260%, Knockback Range: 400, Explosion Damage: 714% 16 MP Cost: 33, Max Enemies Hit: 6, Damage: 264%, Knockback Range: 400, Explosion Damage: 718% 17 MP Cost: 33, Max Enemies Hit: 6, Damage: 268%, Knockback Range: 400, Explosion Damage: 722% 18 MP Cost: 35, Max Enemies Hit: 6, Damage: 272%, Knockback Range: 400, Explosion Damage: 726% 19 MP Cost: 35, Max Enemies Hit: 6, Damage: 276%, Knockback Range: 400, Explosion Damage: 730% 20 MP Cost: 35, Max Enemies Hit: 6, Damage: 280%, Knockback Range: 400, Explosion Damage: 734% Drone Blasthttp://www.happychinchilla.info/Sout...os.5711006.png
Drone Blast
Description: Throws a flurry of punches with a drone.
Info: type = 1, invincible = 1
Delays: fistEnrage - 900 ms
Animations: effect, effect0, hit.0
Maximum Level: 20
1 MP Cost: 20, Number of Attacks: 8, Damage: 102% 2 MP Cost: 20, Number of Attacks: 8, Damage: 104% 3 MP Cost: 20, Number of Attacks: 8, Damage: 106% 4 MP Cost: 20, Number of Attacks: 8, Damage: 108% 5 MP Cost: 22, Number of Attacks: 8, Damage: 110% 6 MP Cost: 22, Number of Attacks: 8, Damage: 112% 7 MP Cost: 22, Number of Attacks: 8, Damage: 114% 8 MP Cost: 22, Number of Attacks: 8, Damage: 116% 9 MP Cost: 22, Number of Attacks: 8, Damage: 118% 10 MP Cost: 24, Number of Attacks: 8, Damage: 120% 11 MP Cost: 24, Number of Attacks: 8, Damage: 122% 12 MP Cost: 24, Number of Attacks: 8, Damage: 124% 13 MP Cost: 24, Number of Attacks: 8, Damage: 126% 14 MP Cost: 24, Number of Attacks: 8, Damage: 128% 15 MP Cost: 26, Number of Attacks: 8, Damage: 130% 16 MP Cost: 26, Number of Attacks: 8, Damage: 132% 17 MP Cost: 26, Number of Attacks: 8, Damage: 134% 18 MP Cost: 26, Number of Attacks: 8, Damage: 136% 19 MP Cost: 26, Number of Attacks: 8, Damage: 138% 20 MP Cost: 28, Number of Attacks: 8, Damage: 140% 21 MP Cost: 28, Number of Attacks: 8, Damage: 142% 22 MP Cost: 28, Number of Attacks: 8, Damage: 144% Jett (IV)Hero's Willhttp://www.happychinchilla.info/Sout...os.5721010.png
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec Mighty Meteorhttp://www.happychinchilla.info/Sout...os.5721003.png
Mighty Meteor
Description: Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage.
Info: type = 50
Delays: homing - 960 ms
Animations: effect, hit.0, mob, ball
Maximum Level: 20
1 MP Cost: 25, Damage: 458%, Bonus Damage: +1% 2 MP Cost: 25, Damage: 466%, Bonus Damage: +2% 3 MP Cost: 25, Damage: 474%, Bonus Damage: +3% 4 MP Cost: 25, Damage: 482%, Bonus Damage: +4% 5 MP Cost: 28, Damage: 490%, Bonus Damage: +5% 6 MP Cost: 28, Damage: 498%, Bonus Damage: +6% 7 MP Cost: 28, Damage: 506%, Bonus Damage: +7% 8 MP Cost: 28, Damage: 514%, Bonus Damage: +8% 9 MP Cost: 28, Damage: 522%, Bonus Damage: +9% 10 MP Cost: 31, Damage: 530%, Bonus Damage: +10% 11 MP Cost: 31, Damage: 538%, Bonus Damage: +11% 12 MP Cost: 31, Damage: 546%, Bonus Damage: +12% 13 MP Cost: 31, Damage: 554%, Bonus Damage: +13% 14 MP Cost: 31, Damage: 562%, Bonus Damage: +14% 15 MP Cost: 34, Damage: 570%, Bonus Damage: +15% 16 MP Cost: 34, Damage: 578%, Bonus Damage: +16% 17 MP Cost: 34, Damage: 586%, Bonus Damage: +17% 18 MP Cost: 34, Damage: 594%, Bonus Damage: +18% 19 MP Cost: 34, Damage: 602%, Bonus Damage: +19% 20 MP Cost: 37, Damage: 610%, Bonus Damage: +20% 21 MP Cost: 37, Damage: 618%, Bonus Damage: +21% 22 MP Cost: 37, Damage: 626%, Bonus Damage: +22% Maple Warriorhttp://www.happychinchilla.info/Sout...os.5721000.png
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec Rapid Firehttp://www.happychinchilla.info/Sout...os.5721001.png
Rapid Fire
Description: Fires bullets very quickly. Hold down the skill key to shoot longer.\nRequired Skill: #cTriple Fire Lv. 20#
Info: type = 2, rapidAttack = 1, knockbackLimit = 90
Delays: rapidfire - 120 ms
Pre-requisite: Level 20 Triple Fire
Final Attack: Gun
Animations: prepare, prepare0, keydown, keydown0, hit.0, hit.1, hit.2, keydownend, keydownend0
Maximum Level: 30
1 MP Cost: 6, Damage: 243% per shot 2 MP Cost: 6, Damage: 246% per shot 3 MP Cost: 6, Damage: 249% per shot 4 MP Cost: 6, Damage: 252% per shot 5 MP Cost: 6, Damage: 255% per shot 6 MP Cost: 6, Damage: 258% per shot 7 MP Cost: 6, Damage: 261% per shot 8 MP Cost: 6, Damage: 264% per shot 9 MP Cost: 6, Damage: 267% per shot 10 MP Cost: 7, Damage: 270% per shot 11 MP Cost: 7, Damage: 273% per shot 12 MP Cost: 7, Damage: 276% per shot 13 MP Cost: 7, Damage: 279% per shot 14 MP Cost: 7, Damage: 282% per shot 15 MP Cost: 7, Damage: 285% per shot 16 MP Cost: 7, Damage: 288% per shot 17 MP Cost: 7, Damage: 291% per shot 18 MP Cost: 7, Damage: 294% per shot 19 MP Cost: 7, Damage: 297% per shot 20 MP Cost: 8, Damage: 300% per shot 21 MP Cost: 8, Damage: 303% per shot 22 MP Cost: 8, Damage: 306% per shot 23 MP Cost: 8, Damage: 309% per shot 24 MP Cost: 8, Damage: 312% per shot 25 MP Cost: 8, Damage: 315% per shot 26 MP Cost: 8, Damage: 318% per shot 27 MP Cost: 8, Damage: 321% per shot 28 MP Cost: 8, Damage: 324% per shot 29 MP Cost: 8, Damage: 327% per shot 30 MP Cost: 9, Damage: 330% per shot 31 MP Cost: 9, Damage: 333% per shot 32 MP Cost: 9, Damage: 336% per shot Brain Scramblerhttp://www.happychinchilla.info/Sout...os.5721006.png
Brain Scrambler
Description: Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd.
Info: type = 2, suddenDeath = 1
Delays: headShot - 1710 ms
Final Attack: Gun
Animations: effect, hit.0, mob, ball
Maximum Level: 30
1 MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 510%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 11%, Bonus Critical Chance: 100% \nCooldown: 10 sec 2 MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 520%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 12%, Bonus Critical Chance: 100% \nCooldown: 10 sec 3 MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 530%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 13%, Bonus Critical Chance: 100% \nCooldown: 10 sec 4 MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 540%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 14%, Bonus Critical Chance: 100% \nCooldown: 10 sec 5 MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 550%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 15%, Bonus Critical Chance: 100% \nCooldown: 10 sec 6 MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 560%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 16%, Bonus Critical Chance: 100% \nCooldown: 9 sec 7 MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 570%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 17%, Bonus Critical Chance: 100% \nCooldown: 9 sec 8 MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 580%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 18%, Bonus Critical Chance: 100% \nCooldown: 9 sec 9 MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 590%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 19%, Bonus Critical Chance: 100% \nCooldown: 9 sec 10 MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 600%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 20%, Bonus Critical Chance: 100% \nCooldown: 9 sec 11 MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 610%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 21%, Bonus Critical Chance: 100% \nCooldown: 9 sec 12 MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 620%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 22%, Bonus Critical Chance: 100% \nCooldown: 8 sec 13 MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 630%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 23%, Bonus Critical Chance: 100% \nCooldown: 8 sec 14 MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 640%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 24%, Bonus Critical Chance: 100% \nCooldown: 8 sec 15 MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 650%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 25%, Bonus Critical Chance: 100% \nCooldown: 8 sec 16 MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 660%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 26%, Bonus Critical Chance: 100% \nCooldown: 8 sec 17 MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 670%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 27%, Bonus Critical Chance: 100% \nCooldown: 8 sec 18 MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 680%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 28%, Bonus Critical Chance: 100% \nCooldown: 7 sec 19 MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 690%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 29%, Bonus Critical Chance: 100% \nCooldown: 7 sec 20 MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 700%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 30%, Bonus Critical Chance: 100% \nCooldown: 7 sec 21 MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 710%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 31%, Bonus Critical Chance: 100% \nCooldown: 7 sec 22 MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 720%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 32%, Bonus Critical Chance: 100% \nCooldown: 7 sec 23 MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 730%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 33%, Bonus Critical Chance: 100% \nCooldown: 7 sec 24 MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 740%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 34%, Bonus Critical Chance: 100% \nCooldown: 6 sec 25 MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 750%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 35%, Bonus Critical Chance: 100% \nCooldown: 6 sec 26 MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 760%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 36%, Bonus Critical Chance: 100% \nCooldown: 6 sec 27 MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 770%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 37%, Bonus Critical Chance: 100% \nCooldown: 6 sec 28 MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 780%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 38%, Bonus Critical Chance: 100% \nCooldown: 6 sec 29 MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 790%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 39%, Bonus Critical Chance: 100% \nCooldown: 6 sec 30 MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 800%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 40%, Bonus Critical Chance: 100% \nCooldown: 5 sec 31 MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 810%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 41%, Bonus Critical Chance: 100% \nCooldown: 5 sec 32 MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 820%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 42%, Bonus Critical Chance: 100% \nCooldown: 5 sec Suborbital Bombardierhttp://www.happychinchilla.info/Sout...os.5721007.png
Suborbital Bombardier
Description: Summons a sharpshooting giant robot that fires a hefty barrage of bullets.
Info: type = 1, areaAttack = 1, knockbackLimit = 100
Delays: fusillade - 1190 ms
Range: 400%
Final Attack: Gun
Animations: effect, effect0, hit.0
Maximum Level: 30
1 MP Cost: 25, Damage: 474%, Max Enemies Hit: 6, Number of Attacks: 4 2 MP Cost: 25, Damage: 478%, Max Enemies Hit: 6, Number of Attacks: 4 3 MP Cost: 28, Damage: 482%, Max Enemies Hit: 6, Number of Attacks: 4 4 MP Cost: 28, Damage: 486%, Max Enemies Hit: 6, Number of Attacks: 4 5 MP Cost: 28, Damage: 490%, Max Enemies Hit: 6, Number of Attacks: 4 6 MP Cost: 31, Damage: 494%, Max Enemies Hit: 6, Number of Attacks: 4 7 MP Cost: 31, Damage: 498%, Max Enemies Hit: 6, Number of Attacks: 4 8 MP Cost: 31, Damage: 502%, Max Enemies Hit: 6, Number of Attacks: 4 9 MP Cost: 34, Damage: 506%, Max Enemies Hit: 6, Number of Attacks: 4 10 MP Cost: 34, Damage: 510%, Max Enemies Hit: 6, Number of Attacks: 4 11 MP Cost: 34, Damage: 514%, Max Enemies Hit: 6, Number of Attacks: 4 12 MP Cost: 37, Damage: 518%, Max Enemies Hit: 6, Number of Attacks: 4 13 MP Cost: 37, Damage: 522%, Max Enemies Hit: 6, Number of Attacks: 4 14 MP Cost: 37, Damage: 526%, Max Enemies Hit: 6, Number of Attacks: 4 15 MP Cost: 40, Damage: 530%, Max Enemies Hit: 6, Number of Attacks: 4 16 MP Cost: 40, Damage: 534%, Max Enemies Hit: 6, Number of Attacks: 4 17 MP Cost: 40, Damage: 538%, Max Enemies Hit: 6, Number of Attacks: 4 18 MP Cost: 43, Damage: 542%, Max Enemies Hit: 6, Number of Attacks: 4 19 MP Cost: 43, Damage: 546%, Max Enemies Hit: 6, Number of Attacks: 4 20 MP Cost: 43, Damage: 550%, Max Enemies Hit: 6, Number of Attacks: 4 21 MP Cost: 46, Damage: 554%, Max Enemies Hit: 6, Number of Attacks: 4 22 MP Cost: 46, Damage: 558%, Max Enemies Hit: 6, Number of Attacks: 4 23 MP Cost: 46, Damage: 562%, Max Enemies Hit: 6, Number of Attacks: 4 24 MP Cost: 49, Damage: 566%, Max Enemies Hit: 6, Number of Attacks: 4 25 MP Cost: 49, Damage: 570%, Max Enemies Hit: 6, Number of Attacks: 4 26 MP Cost: 49, Damage: 574%, Max Enemies Hit: 6, Number of Attacks: 4 27 MP Cost: 52, Damage: 578%, Max Enemies Hit: 6, Number of Attacks: 4 28 MP Cost: 52, Damage: 582%, Max Enemies Hit: 6, Number of Attacks: 4 29 MP Cost: 52, Damage: 586%, Max Enemies Hit: 6, Number of Attacks: 4 30 MP Cost: 55, Damage: 590%, Max Enemies Hit: 6, Number of Attacks: 4 31 MP Cost: 55, Damage: 594%, Max Enemies Hit: 6, Number of Attacks: 4 32 MP Cost: 55, Damage: 598%, Max Enemies Hit: 6, Number of Attacks: 4 Starfallhttp://www.happychinchilla.info/Sout...os.5721004.png
Starfall
Description: Order your spaceship to attack multiple enemies at once.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
1 MP Cost: 350, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 60 sec 2 MP Cost: 350, Damage: 408%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 58 sec 3 MP Cost: 350, Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 58 sec 4 MP Cost: 350, Damage: 416%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 56 sec 5 MP Cost: 350, Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 56 sec 6 MP Cost: 350, Damage: 424%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 54 sec 7 MP Cost: 350, Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 54 sec 8 MP Cost: 350, Damage: 432%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 52 sec 9 MP Cost: 350, Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 52 sec 10 MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 50 sec 11 MP Cost: 350, Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 50 sec 12 MP Cost: 350, Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 48 sec 13 MP Cost: 350, Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 48 sec 14 MP Cost: 350, Damage: 456%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 46 sec 15 MP Cost: 350, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 46 sec 16 MP Cost: 350, Damage: 464%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 44 sec 17 MP Cost: 350, Damage: 468%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 44 sec 18 MP Cost: 350, Damage: 472%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 42 sec 19 MP Cost: 350, Damage: 476%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 42 sec 20 MP Cost: 350, Damage: 480%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 40 sec 21 MP Cost: 350, Damage: 484%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 40 sec 22 MP Cost: 350, Damage: 488%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 38 sec 23 MP Cost: 350, Damage: 492%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 38 sec 24 MP Cost: 350, Damage: 496%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 36 sec 25 MP Cost: 350, Damage: 500%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 36 sec 26 MP Cost: 350, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 34 sec 27 MP Cost: 350, Damage: 508%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 34 sec 28 MP Cost: 350, Damage: 512%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 32 sec 29 MP Cost: 350, Damage: 516%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 32 sec 30 MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 30 sec 31 MP Cost: 350, Damage: 524%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 30 sec 32 MP Cost: 350, Damage: 528%, Max Enemies Hit: 15, Number of Attacks: 3 \nCooldown: 28 sec Double Downhttp://www.happychinchilla.info/Sout...os.5720005.png
Double Down
Description: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: \nRequired Skill: #cLuck of the Die Lv. 20#
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
1 MP Cost: 60, 10% chance of rolling a Double Down , Buff Duration: 184 sec\n#cCooldown: 200 sec# 2 MP Cost: 60, 20% chance of rolling a Double Down , Buff Duration: 188 sec\n: 200 sec# 3 MP Cost: 60, 30% chance of rolling a Double Down , Buff Duration: 192 sec\n: 200 sec# 4 MP Cost: 60, 40% chance of rolling a Double Down , Buff Duration: 196 sec\n: 200 sec# 5 MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec\n: 200 sec# 6 MP Cost: 60, 60% chance of rolling a Double Down , Buff Duration: 204 sec\n: 200 sec# 7 MP Cost: 60, 70% chance of rolling a Double Down , Buff Duration: 208 sec\n: 200 sec# Relentlesshttp://www.happychinchilla.info/Sout...os.5721009.png
Relentless
Description: Sheds all fear of danger, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 45, Duration: 66 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +21%, Stance Chance: 21%, Avoidability --15 2 MP Cost: 45, Duration: 72 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +22%, Stance Chance: 22%, Avoidability --30 3 MP Cost: 45, Duration: 78 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +23%, Stance Chance: 23%, Avoidability --45 4 MP Cost: 47, Duration: 84 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +24%, Stance Chance: 24%, Avoidability --60 5 MP Cost: 47, Duration: 90 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +25%, Stance Chance: 25%, Avoidability --75 6 MP Cost: 47, Duration: 96 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +26%, Stance Chance: 26%, Avoidability --90 7 MP Cost: 47, Duration: 102 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +27%, Stance Chance: 27%, Avoidability --105 8 MP Cost: 49, Duration: 108 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +28%, Stance Chance: 28%, Avoidability --120 9 MP Cost: 49, Duration: 114 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +29%, Stance Chance: 29%, Avoidability --135 10 MP Cost: 49, Duration: 120 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +30%, Stance Chance: 30%, Avoidability --150 11 MP Cost: 49, Duration: 126 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +31%, Stance Chance: 31%, Avoidability --165 12 MP Cost: 51, Duration: 132 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +32%, Stance Chance: 32%, Avoidability --180 13 MP Cost: 51, Duration: 138 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +33%, Stance Chance: 33%, Avoidability --195 14 MP Cost: 51, Duration: 144 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +34%, Stance Chance: 34%, Avoidability --210 15 MP Cost: 51, Duration: 150 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +35%, Stance Chance: 35%, Avoidability --225 16 MP Cost: 53, Duration: 156 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +36%, Stance Chance: 36%, Avoidability --240 17 MP Cost: 53, Duration: 162 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +37%, Stance Chance: 37%, Avoidability --255 18 MP Cost: 53, Duration: 168 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +38%, Stance Chance: 38%, Avoidability --270 19 MP Cost: 53, Duration: 174 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +39%, Stance Chance: 39%, Avoidability --285 20 MP Cost: 55, Duration: 180 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +40%, Stance Chance: 40%, Avoidability --300 21 MP Cost: 55, Duration: 186 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +41%, Stance Chance: 41%, Avoidability --315 22 MP Cost: 55, Duration: 192 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +42%, Stance Chance: 42%, Avoidability --330 Counterattackhttp://www.happychinchilla.info/Sout...os.5720012.png
Counterattack
Description: Temporarily increases damage upon being hit. Duration increases as skill level increases. Counterattack effect can only take place once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
1 Upon being hit, damage +6% at 4% chance, Duration: 18 sec. 2 Upon being hit, damage +7% at 8% chance, Duration: 21 sec. 3 Upon being hit, damage +8% at 12% chance, Duration: 24 sec. 4 Upon being hit, damage +9% at 16% chance, Duration: 27 sec. 5 Upon being hit, damage +10% at 20% chance, Duration: 30 sec. 6 Upon being hit, damage +11% at 24% chance, Duration: 33 sec. 7 Upon being hit, damage +12% at 28% chance, Duration: 36 sec. 8 Upon being hit, damage +13% at 32% chance, Duration: 39 sec. 9 Upon being hit, damage +14% at 36% chance, Duration: 42 sec. 10 Upon being hit, damage +15% at 40% chance, Duration: 45 sec. 11 Upon being hit, damage +16% at 44% chance, Duration: 48 sec. 12 Upon being hit, damage +17% at 48% chance, Duration: 51 sec. Collateral Damagehttp://www.happychinchilla.info/Sout...os.5720008.png
Collateral Damage
Description: Increases critical rate and critical damage. Grants additional critical rate and damage against bosses.
Info: type = 50
Maximum Level: 20
1 Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 1%, Damage on Bosses: +1% 2 Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 2%, Damage on Bosses: +2% 3 Critical Rate: +7%, Critical Damage: +4%, Additional Critical Rate on Bosses: 3%, Damage on Bosses: +3% 4 Critical Rate: +7%, Critical Damage: +5%, Additional Critical Rate on Bosses: 4%, Damage on Bosses: +4% 5 Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 5%, Damage on Bosses: +5% 6 Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 6%, Damage on Bosses: +6% 7 Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 7%, Damage on Bosses: +7% 8 Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 8%, Damage on Bosses: +8% 9 Critical Rate: +10%, Critical Damage: +6%, Additional Critical Rate on Bosses: 9%, Damage on Bosses: +9% 10 Critical Rate: +10%, Critical Damage: +7%, Additional Critical Rate on Bosses: 10%, Damage on Bosses: +10% 11 Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 11%, Damage on Bosses: +11% 12 Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 12%, Damage on Bosses: +12% 13 Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 13%, Damage on Bosses: +13% 14 Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 14%, Damage on Bosses: +14% 15 Critical Rate: +13%, Critical Damage: +8%, Additional Critical Rate on Bosses: 15%, Damage on Bosses: +15% 16 Critical Rate: +13%, Critical Damage: +9%, Additional Critical Rate on Bosses: 16%, Damage on Bosses: +16% 17 Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 17%, Damage on Bosses: +17% 18 Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 18%, Damage on Bosses: +18% 19 Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 19%, Damage on Bosses: +19% 20 Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 20%, Damage on Bosses: +20%