I believe anyone that cares about the class or is playing an Aran currently has its own ideas about it. Considering how butchered people claim Aran to be right now why don't we post and discuss here our ideas?.
My dreams thoughts are the following.
Spoiler
-Make all finishers independant from the combo count.
-Increase the time the combos take to fade out. (Idk how long it takes in KMS right now but around 30 seconds sounds good enough to me)
-Increase the cooldown on combo recharge to 600 seconds. Now it is meant to be used as backup at bosses, not to recast your combo drain.
-Give each finisher a secondary effect. If judgement can cause freeze, give fenrir a huge range so it can cross any map from side to side, or at least work as DA's bats, combo smash can do w/e and make combo tempest deal damage on regular monsters instead of reducing their hp.
-Give finishers a small cooldown time varying on each one.
-Make each advancement's finisher increase damage passively on the previous job's one, in other to keep them all relevant at later levels.
-Increase final blow damage to 400% per hit and make it cast bleeding on monsters. (lol i'm guessing here)
-Get rid of final toss and replace it with a 1vs1 skill. I can't think of what it could be like so maybe a swing like...
-pineapple Beyonder and give us Soul synchronize. For a period of time Maha and Aran synchronize their souls increasing mastery to 100%, attack by X and defense by X. Cooldown time: xx
I dont know about damage calculations so I focused on trying to make the most of what Aran already has.
Now you're welcome to post your damage increasement ideas.
2013-08-05, 11:26 PM
Chew
Re: How to make Aran awesome?
I would happily return to Maple if they make every finisher and Beyonder independent.
And if you use the full combo (swing + FB + beyonder) give extra damage.
Arans DPS sucks balls. Before Unleashed (or Chaos actually) I was able to pull 1.5mil damage with beyonder.
But it was utterly useless at Root Abbyss bosses.
That pissed me off SO HARD
2013-08-06, 02:15 AM
Coveral
Re: How to make Aran awesome?
If they'd delete Beyonder, I will cry.
2013-08-06, 03:35 AM
Satellite
Re: How to make Aran awesome?
General
- Increased speed of Double Swing/Triple Swing/Full Swing/Over Swing, range and damage increased slightly as well. Normal attack in the beginning removed. Can now be used in mid air.
1st Job
- Combat Step: Gets a double jump attribute, command would be typical alt+alt. direction+direction would still do the normal Combat step.
- Combo Smash: Range increased
2nd Job
- Body Pressure: When attacking monsters 60% chance to get protected from their w.att for 60seconds, 5% chance to get protected from their magic attack for 20 seconds. Will also work on bosses.'
- Combo Fenrir: Range increased
3rd Job
- Advanced Combo Ability: Now increases the max stacks of combo to 20 (200 combo)
4th Job
Hyper Skills
- Beyonder: Cooldown of 10 seconds, Damage HEAVILY increased and will hit more lines per swings.