I'm in the middle of creating a Gunslinger calculator and I'd really like to know how the damage for it works. Oh, and once I finish this calculator I'll be sure to release it here. :)
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I'm in the middle of creating a Gunslinger calculator and I'd really like to know how the damage for it works. Oh, and once I finish this calculator I'll be sure to release it here. :)
Base Damage * (1 + AdvancedHomingLVL/100)
Thanks. In return, here's what the beginnings of the calculator looks like:
Credit to Ah Jeff from Playpark Forums for the layout.
http://img9.imageshack.us/img9/9312/calculator.png
Quite preoccupied with misc. projects of late eh fiel?
Cool stuff, but the color scheme is awful D:
Gonna plug in this formula because I wonder how Advanced Homing adds damage.
If damage = 5,000 and defense = 1,000
((5,000 x 1.2) -1,000) x 3.8 (Level 30 Cannon) = 19,000
((5,000-1,000) x 1.2) x 3.8 (Level 30 Cannon) = 18,240
Which one is the correct way to calculate the 20% bonus damage?
So cool. Can't wait till this is released. :cool:
@Dusk I don't think the color schemes are that bad. :poast:
Why a spreadsheet?
String fix patch? :f2:
Kidding, Fiel, do what you like.
As Kaida said, advanced Homing is an after-multiplier since it's applied to the monster. Meaning theoretically, it might be possible to hit 1.2x the standard damage cap, or currently 239998. No one's going to have a high enough range to hit that much even with Air Strike, though, let alone Cannon.
Not true in general, though. Elemental advantage, Combo, Amp, and others are before-multipliers and applied to all character damage.Quote:
Originally Posted by Takebacker
Edit: Well no, elements don't abide by that rule. I'm not sure what's up with that.