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Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons
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Originally Posted by
Dark Link
"Majesty of Kaiser" seems a bit ridiculous after reading it. 90sec CD that resets ALL cooldowns, in addition to the bonuses.
Wouldn't that technically mean you could "Final Figuration" 5 times for 300 seconds before you have to wait on the cooldown for Majesty?
No more ridiculous than Time Leap?
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Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons
Quote:
Originally Posted by
JoeTang
No more ridiculous than Time Leap?
Time Leap's CD is 25min though. I dunno, it seems over the top for being a "Self Time Leap" on a 90 second cooldown, especially considering the boost Final Figuration gives.
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Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons
Quote:
Originally Posted by
Dark Link
Time Leap's CD is 25min though. I dunno, it seems over the top for being a "Self Time Leap" on a 90 second cooldown, especially considering the boost Final Figuration gives.
Well Time Leap's cooldown get's lowered a lot with Combat Orders and other skill level increases like Inner Ability (doesn't it stack 3 times in theory?) ;)
Does anyone know how many skill level breaks you can get (in theory) these days?
You would need lvl 10 Time Leap (5 level boost) to cancel Time Leap's own cooldown. 2 From CO and 3 from Inner Ability would cut it...
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Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons
Upon reading, I've kind of decided that you will probably get 3?? Hyper skill points. Since you can pay meso to reset the skills. I guess this is a bit of variety which is really nice. Seeing some of the buffs to skill is very interesting, adding versatility like +10% damage ignore on water shield etc.
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Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons
I expect Heroes to wield a giant sword that breaks damage cap, Dark Knights turning into soldiers of darkness, and Paladins using the heaven hammer more.
I'm too excited! :f4:
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Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons
Quote:
Originally Posted by
Dark Link
Time Leap's CD is 25min though. I dunno, it seems over the top for being a "Self Time Leap" on a 90 second cooldown, especially considering the boost Final Figuration gives.
Considering the fact that it doesn't boost Final Figuration at all since Final Figuration doesn't have a cooldown, and the only skills a Kaiser has with Cooldowns are Infernal Breath, (Advanced) Will of Sword, and Nova Will, yes, this is game breaking.
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Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons
Quote:
Originally Posted by
JoeTang
Considering the fact that it doesn't boost Final Figuration at all since Final Figuration doesn't have a cooldown, and the only skills a Kaiser has with Cooldowns are Infernal Breath, (Advanced) Will of Sword, and Nova Will, yes, this is game breaking.
"Final Trans" skips the build up for the Morph Gauge and Final Figuration gives boosts to skills, right? Or did I read that wrong?
Quote:
Originally Posted by
Devil
Well Time Leap's cooldown get's lowered a lot with Combat Orders and other skill level increases like Inner Ability (doesn't it stack 3 times in theory?) ;)
Does anyone know how many skill level breaks you can get (in theory) these days?
You would need lvl 10 Time Leap (5 level boost) to cancel Time Leap's own cooldown. 2 From CO and 3 from Inner Ability would cut it...
Unless I'm mistaken, the "Inner Ability" skill level only applies to passives, not actives. Least that's what I'm getting from this post.
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Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons
Quote:
Originally Posted by
Dark Link
"Final Trans" skips the build up for the Morph Gauge and Final Figuration gives boosts to skills, right? Or did I read that wrong?
Unless I'm mistaken, the "Inner Ability" skill level only applies to passives, not actives. Least that's what I'm getting from
this post.
http://www.southperry.net/showthread...=1#post1007226
According to that post rolling moonsault got the +1 as well.
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Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons
i can confirm one thing that the resistance is getting hyper skill sooner than expected.....
this hyper skill is for demon slayer .... that meant he next tempest update is most likley going to be resistance hyper skill
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Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons
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Originally Posted by
Spadow
-snip-
So it transforms Mir rather then being a summon?
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Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons
Quote:
Originally Posted by
SwordStaker
So it transforms Mir rather then being a summon?
that picture was shopped according to @Spadow;'s tumblr. but we can assume so because having to 2 dragons would be really unsightly.
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Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons
Hehe, my Evan is exactly lv170 :f2:.... to bad i still dont have dark fog :f4: The levles you get the hyper skills seem a bit... odd, to say the least. Mybe i will level up my phantom...probably not.
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Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons
Wait.... Final Figuration last 240 sec right? Final Trans has a cooldown of 300, so you would need to wait 60sec. But since Majesty of Kaiser only has a 90sec cooldown couldn't you be in Final Figuration constantly? or am i missing something? And it looks like Mercedes can have 150 seconds of stance, 30 from Elvish Blessing, 90 from Mikhials links skill and then another 30 from Elvish Blessing.
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Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons
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Originally Posted by
Niernen
Wait.... Final Figuration last 240 sec right? Final Trans has a cooldown of 300, so you would need to wait 60sec. But since Majesty of Kaiser only has a 90sec cooldown couldn't you be in Final Figuration constantly?
Final Figuration lasts 60 seconds.
Full Gauge
Transform ~ 60s
Final Trans -> Majesty ~ 120s / 90s CD
Final Trans ~ 150s / 30s CD
Majesty during Final Trans ~ 180s / 90s CD
Final Trans ~ 240s / 60s CD
Majesty -> Final Trans ~ 300s / 90s CD
Finish with Majesty on CD for 30 more seconds.
That's assuming "Majesty of Kaiser" actually resets "Final Trans".
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Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons
I'm hoping Night Lords don't get a silly throw a giant avenger in the sky and it magically rains down 50 of them. >_>
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Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons
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Originally Posted by
McAwesomesauce
Anyways, I see Aran's Polearms, Mir's dragon wings, Luminous' Rod and Mercedes Arrows in the animation for Hero's Oath, but nothing for Phantom. wot
i say that maybe the circle is phantom's "skill swipe" (remember the video of the jewel skaia? )
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Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons
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Originally Posted by
Tristan
I'm hoping Night Lords don't get a silly throw a giant avenger in the sky and it magically rains down 50 of them. >_>
You know thats what they are going to get if they couldnt even come up with something better then Quad throw :f3: You jynx'd yourself !! That skill was used as a joke for so long and then they made it real... I would however like to see what they come up with for the Archer classes. :shine:
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Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons
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Originally Posted by
Icho
You know thats what they are going to get if they couldnt even come up with something better then Quad throw :f3: You jynx'd yourself !! That skill was used as a joke for so long and then they made it real... I would however like to see what they come up with for the Archer classes. :shine:
I want us to ride our birds into the sky and fire a metric pomegranate ton of arrows onto the ground below.
no but seriously, everyone is getting lasers
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Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons
All in all, I'm a little disappointed for Evans; I feel sad for every Evan that hits max already only to see they're still at their limits (other than that little skill that adds 50k to max damage). I was hoping they'd add more lines to Blaze/Illusion and give new animations too. Disappointing the summon is just a summon and not a permanent form of Mir. :(
Only thing I'm looking forward to is illusion range+ so I can finally hit Pink Bean bird statues... soulstone buff I guess? It'd be nice for my party, guess not for me since I hit max already... and the summon, oh and I forgot to include Hero's Oath.
:eek:
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Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons
This isn't anything concrete, but the pattern for skillIDs suggests that Armageddon can't be spammed while in Equilibrium.
Any Light skill is tagged as [xxxx][y][u][zz], u = 1.
where x = job ID, y = Active/Passive, and z = unique skill number for that job level
Any Dark skill is tagged with u = 2.
Any Equilibrium skill is tagged with u = 3;
Armageddon's skillID is 27121052, which suggests that it is not Equilibrium type, but we won't know for sure until someone tries.