PvE
Piratehttp://www.happychinchilla.info/Sout...os.5000000.png
Bullet Time
Description: Permanently increases Accuracy and Avoidability.
Info: type = 50
Maximum Level: 20
1 Accuracy: +8, Avoidability: +8. 2 Accuracy: +16, Avoidability: +16. 3 Accuracy: +24, Avoidability: +24. 4 Accuracy: +32, Avoidability: +32. 5 Accuracy: +40, Avoidability: +40. 6 Accuracy: +48, Avoidability: +48. 7 Accuracy: +56, Avoidability: +56. 8 Accuracy: +64, Avoidability: +64. 9 Accuracy: +72, Avoidability: +72. 10 Accuracy: +80, Avoidability: +80. 11 Accuracy: +88, Avoidability: +88. 12 Accuracy: +96, Avoidability: +96. 13 Accuracy: +104, Avoidability: +104. 14 Accuracy: +112, Avoidability: +112. 15 Accuracy: +120, Avoidability: +120. 16 Accuracy: +128, Avoidability: +128. 17 Accuracy: +136, Avoidability: +136. 18 Accuracy: +144, Avoidability: +144. 19 Accuracy: +152, Avoidability: +152. 20 Accuracy: +160, Avoidability: +160.
http://www.happychinchilla.info/Sout...os.5001001.png
Flash Fist
Description: Rapidly punches enemies.
Info: type = 1, areaAttack = 1
Delays: straight - 600 ms
Range: 110%
Animations: CharLevel.20.effect, hit.0, effect, CharLevel.25.hit.0, CharLevel.20.hit.0, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.effect, CharLevel.25.effect, CharLevel.10.hit.0
Maximum Level: 20
1 MP Cost: 8, Damage: 165% 2 MP Cost: 8, Damage: 170% 3 MP Cost: 8, Damage: 175% 4 MP Cost: 8, Damage: 180% 5 MP Cost: 8, Damage: 185% 6 MP Cost: 10, Damage: 190% 7 MP Cost: 10, Damage: 195% 8 MP Cost: 10, Damage: 200% 9 MP Cost: 10, Damage: 205% 10 MP Cost: 10, Damage: 210% 11 MP Cost: 10, Damage: 215% 12 MP Cost: 12, Damage: 220% 13 MP Cost: 12, Damage: 225% 14 MP Cost: 12, Damage: 230% 15 MP Cost: 12, Damage: 235% 16 MP Cost: 12, Damage: 240% 17 MP Cost: 12, Damage: 245% 18 MP Cost: 14, Damage: 250% 19 MP Cost: 14, Damage: 255% 20 MP Cost: 14, Damage: 260%
http://www.happychinchilla.info/Sout...os.5001002.png
Sommersault Kick
Description: A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.
Info: type = 1, areaAttack = 1
Delays: somersault - 840 ms
Range: 110%
Animations: CharLevel.25.effect, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.effect, hit.0, effect, CharLevel.25.hit.0, CharLevel.20.hit.0, CharLevel.20.effect, CharLevel.10.hit.0
Maximum Level: 20
1 MP Cost: 8, Damage: 124%, Max Monsters Hit: 6 2 MP Cost: 8, Damage: 128%, Max Monsters Hit: 6 3 MP Cost: 8, Damage: 132%, Max Monsters Hit: 6 4 MP Cost: 8, Damage: 136%, Max Monsters Hit: 6 5 MP Cost: 10, Damage: 140%, Max Monsters Hit: 6 6 MP Cost: 10, Damage: 144%, Max Monsters Hit: 6 7 MP Cost: 10, Damage: 148%, Max Monsters Hit: 6 8 MP Cost: 10, Damage: 152%, Max Monsters Hit: 6 9 MP Cost: 10, Damage: 156%, Max Monsters Hit: 6 10 MP Cost: 12, Damage: 160%, Max Monsters Hit: 6 11 MP Cost: 12, Damage: 164%, Max Monsters Hit: 6 12 MP Cost: 12, Damage: 168%, Max Monsters Hit: 6 13 MP Cost: 12, Damage: 172%, Max Monsters Hit: 6 14 MP Cost: 12, Damage: 176%, Max Monsters Hit: 6 15 MP Cost: 14, Damage: 180%, Max Monsters Hit: 6 16 MP Cost: 14, Damage: 184%, Max Monsters Hit: 6 17 MP Cost: 14, Damage: 188%, Max Monsters Hit: 6 18 MP Cost: 14, Damage: 192%, Max Monsters Hit: 6 19 MP Cost: 14, Damage: 196%, Max Monsters Hit: 6 20 MP Cost: 16, Damage: 200%, Max Monsters Hit: 6
http://www.happychinchilla.info/Sout...os.5001003.png
Double Shot
Description: Fires two consecutive bullets to the enemy. The maximum range increases as the skill level increases.
Info: type = 2
Delays: doublefire - 450 ms
Animations: effect, CharLevel.20.hit.0, CharLevel.15.effect, CharLevel.20.hit.1, CharLevel.25.hit.0, hit.0, CharLevel.10.hit.0, CharLevel.25.effect, CharLevel.25.hit.1, CharLevel.20.effect, ball, CharLevel.10.effect, CharLevel.15.hit.1, CharLevel.10.hit.1, CharLevel.15.hit.0
Maximum Level: 20
1 MP Cost: 4, Damage: 73%, Range: 285 2 MP Cost: 4, Damage: 76%, Range: 290 3 MP Cost: 4, Damage: 79%, Range: 295 4 MP Cost: 4, Damage: 82%, Range: 300 5 MP Cost: 4, Damage: 85%, Range: 305 6 MP Cost: 5, Damage: 88%, Range: 310 7 MP Cost: 5, Damage: 91%, Range: 315 8 MP Cost: 5, Damage: 94%, Range: 320 9 MP Cost: 5, Damage: 97%, Range: 325 10 MP Cost: 5, Damage: 100%, Range: 330 11 MP Cost: 5, Damage: 103%, Range: 335 12 MP Cost: 6, Damage: 106%, Range: 340 13 MP Cost: 6, Damage: 109%, Range: 345 14 MP Cost: 6, Damage: 112%, Range: 350 15 MP Cost: 6, Damage: 115%, Range: 355 16 MP Cost: 6, Damage: 118%, Range: 360 17 MP Cost: 6, Damage: 121%, Range: 365 18 MP Cost: 7, Damage: 124%, Range: 370 19 MP Cost: 7, Damage: 127%, Range: 375 20 MP Cost: 7, Damage: 130%, Range: 380
http://www.happychinchilla.info/Sout...os.5001005.png
Dash
Description: Press left or right arrow twice to temporarily boost Speed and Jump. [Dash activation: ->-> or <-<- with the arrow keys.]
Info: type = 10
Animations: special, effect0, effect
Maximum Level: 10
1 MP Cost: 14, Movement Speed: +3, Jump: +2, Duration: 4 sec 2 MP Cost: 13, Movement Speed: +6, Jump: +4, Duration: 4 sec 3 MP Cost: 12, Movement Speed: +9, Jump: +6, Duration: 8 sec 4 MP Cost: 11, Movement Speed: +12, Jump: +8, Duration: 8 sec 5 MP Cost: 10, Movement Speed: +15, Jump: +10, Duration: 12 sec 6 MP Cost: 9, Movement Speed: +18, Jump: +12, Duration: 12 sec 7 MP Cost: 8, Movement Speed: +21, Jump: +14, Duration: 16 sec 8 MP Cost: 7, Movement Speed: +24, Jump: +16, Duration: 16 sec 9 MP Cost: 6, Movement Speed: +27, Jump: +18, Duration: 20 sec 10 MP Cost: 5, Movement Speed: +30, Jump: +20, Duration: 20 sec Brawlerhttp://www.happychinchilla.info/Sout...os.5100001.png
Knuckle Mastery
Description: Increases the weapon mastery and accuracy of Knuckles.
Info: type = 50
Maximum Level: 20
1 Knuckle Mastery: +12%, Accuracy: +6 2 Knuckle Mastery: +14%, Accuracy: +12 3 Knuckle Mastery: +16%, Accuracy: +18 4 Knuckle Mastery: +18%, Accuracy: +24 5 Knuckle Mastery: +20%, Accuracy: +30 6 Knuckle Mastery: +22%, Accuracy: +36 7 Knuckle Mastery: +24%, Accuracy: +42 8 Knuckle Mastery: +26%, Accuracy: +48 9 Knuckle Mastery: +28%, Accuracy: +54 10 Knuckle Mastery: +30%, Accuracy: +60 11 Knuckle Mastery: +32%, Accuracy: +66 12 Knuckle Mastery: +34%, Accuracy: +72 13 Knuckle Mastery: +36%, Accuracy: +78 14 Knuckle Mastery: +38%, Accuracy: +84 15 Knuckle Mastery: +40%, Accuracy: +90 16 Knuckle Mastery: +42%, Accuracy: +96 17 Knuckle Mastery: +44%, Accuracy: +102 18 Knuckle Mastery: +46%, Accuracy: +108 19 Knuckle Mastery: +48%, Accuracy: +114 20 Knuckle Mastery: +50%, Accuracy: +120
http://www.happychinchilla.info/Sout...os.5101006.png
Knuckle Booster
Description: Doubles the attack speed of your weapon. Must have knuckles equipped.\nRequired Skill: #cKnuckle Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Knuckle Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
http://www.happychinchilla.info/Sout...os.5101002.png
Backspin Blow
Description: This skill allows you to quickly slide back and elbow multiple monsters at once to apply damage and temporarily Stun them.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = stun
Delays: backspin - 960 ms
Range: 155%
Animations: hit.0, effect, mob, effect0
Maximum Level: 20
1 MP Cost: 12, Damage: 196%, Max Monsters Hit: 3 2 MP Cost: 15, Damage: 202%, Max Monsters Hit: 3 3 MP Cost: 15, Damage: 208%, Max Monsters Hit: 3 4 MP Cost: 18, Damage: 214%, Max Monsters Hit: 3 5 MP Cost: 18, Damage: 220%, Max Monsters Hit: 3 6 MP Cost: 21, Damage: 226%, Max Monsters Hit: 3 7 MP Cost: 21, Damage: 232%, Max Monsters Hit: 3 8 MP Cost: 24, Damage: 238%, Max Monsters Hit: 3 9 MP Cost: 24, Damage: 244%, Max Monsters Hit: 3 10 MP Cost: 27, Damage: 250%, Max Monsters Hit: 3 11 MP Cost: 27, Damage: 256%, Max Monsters Hit: 4 12 MP Cost: 30, Damage: 262%, Max Monsters Hit: 4 13 MP Cost: 30, Damage: 268%, Max Monsters Hit: 4 14 MP Cost: 33, Damage: 274%, Max Monsters Hit: 4 15 MP Cost: 33, Damage: 280%, Max Monsters Hit: 4 16 MP Cost: 36, Damage: 286%, Max Monsters Hit: 4 17 MP Cost: 36, Damage: 292%, Max Monsters Hit: 4 18 MP Cost: 39, Damage: 298%, Max Monsters Hit: 4 19 MP Cost: 39, Damage: 304%, Max Monsters Hit: 4 20 MP Cost: 42, Damage: 310%, Max Monsters Hit: 4
http://www.happychinchilla.info/Sout...os.5101003.png
Double Uppercut
Description: Performs 2 consecutive uppercuts and stuns the enemy.
Info: type = 1, mes = stun
Delays: doubleupper - 870 ms
Animations: mob, hit.1, hit.0, effect
Maximum Level: 20
1 MP Cost: 15, Damage: 149% 2 MP Cost: 15, Damage: 153% 3 MP Cost: 15, Damage: 157% 4 MP Cost: 15, Damage: 161% 5 MP Cost: 15, Damage: 165% 6 MP Cost: 20, Damage: 169% 7 MP Cost: 20, Damage: 173% 8 MP Cost: 20, Damage: 177% 9 MP Cost: 20, Damage: 181% 10 MP Cost: 20, Damage: 185% 11 MP Cost: 20, Damage: 189% 12 MP Cost: 25, Damage: 193% 13 MP Cost: 25, Damage: 197% 14 MP Cost: 25, Damage: 201% 15 MP Cost: 25, Damage: 205% 16 MP Cost: 25, Damage: 209% 17 MP Cost: 25, Damage: 213% 18 MP Cost: 30, Damage: 217% 19 MP Cost: 30, Damage: 221% 20 MP Cost: 30, Damage: 225%
http://www.happychinchilla.info/Sout...os.5101004.png
Corkscrew Blow
Description: Allows you to run forward and punch multiple monsters at once.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, chargingSkill = 1
Delays: screw - 840 ms
Range: 200%
Animations: hit.0, effect, hit.1, keydown
Maximum Level: 20
1 MP Cost: 20, Damage: 327%, Max Monsters Hit: 3 2 MP Cost: 24, Damage: 334%, Max Monsters Hit: 3 3 MP Cost: 24, Damage: 341%, Max Monsters Hit: 3 4 MP Cost: 28, Damage: 348%, Max Monsters Hit: 3 5 MP Cost: 28, Damage: 355%, Max Monsters Hit: 3 6 MP Cost: 32, Damage: 362%, Max Monsters Hit: 4 7 MP Cost: 32, Damage: 369%, Max Monsters Hit: 4 8 MP Cost: 36, Damage: 376%, Max Monsters Hit: 4 9 MP Cost: 36, Damage: 383%, Max Monsters Hit: 4 10 MP Cost: 40, Damage: 390%, Max Monsters Hit: 4 11 MP Cost: 40, Damage: 397%, Max Monsters Hit: 4 12 MP Cost: 44, Damage: 404%, Max Monsters Hit: 5 13 MP Cost: 44, Damage: 411%, Max Monsters Hit: 5 14 MP Cost: 48, Damage: 418%, Max Monsters Hit: 5 15 MP Cost: 48, Damage: 425%, Max Monsters Hit: 5 16 MP Cost: 52, Damage: 432%, Max Monsters Hit: 5 17 MP Cost: 52, Damage: 439%, Max Monsters Hit: 5 18 MP Cost: 56, Damage: 446%, Max Monsters Hit: 6 19 MP Cost: 56, Damage: 453%, Max Monsters Hit: 6 20 MP Cost: 60, Damage: 460%, Max Monsters Hit: 6
http://www.happychinchilla.info/Sout...os.5101005.png
MP Recovery
Description: Consumes HP to instantly restore MP. Cannot be used when HP is below 20%.
Info: type = 31
Delays: recovery - 30 ms
Animations: effect
Maximum Level: 10
1 Max HP: -10%, recovers 51% of the HP that was consumed as MP, Cooldown: 55 sec 2 Max HP: -10%, recovers 52% of the HP that was consumed as MP, Cooldown: 50 sec 3 Max HP: -10%, recovers 53% of the HP that was consumed as MP, Cooldown: 45 sec 4 Max HP: -10%, recovers 54% of the HP that was consumed as MP, Cooldown: 40 sec 5 Max HP: -10%, recovers 55% of the HP that was consumed as MP, Cooldown: 35 sec 6 Max HP: -10%, recovers 56% of the HP that was consumed as MP, Cooldown: 30 sec 7 Max HP: -10%, recovers 57% of the HP that was consumed as MP, Cooldown: 25 sec 8 Max HP: -10%, recovers 58% of the HP that was consumed as MP, Cooldown: 20 sec 9 Max HP: -10%, recovers 59% of the HP that was consumed as MP, Cooldown: 15 sec 10 Max HP: -10%, recovers 60% of the HP that was consumed as MP, Cooldown: 10 sec
http://www.happychinchilla.info/Sout...os.5101007.png
Oak Barrel
Description: Put on an Oak Barrel disguise to safely navigate through monsters without being recognized. There is a small chance you'll be caught. More effective when you're lying down.
Info: type = 14, morph = 1
Animations: effect, affected
Maximum Level: 10
1 MP Cost: 15, Oak Barrel Duration: 12 sec , 37% chance to get caught, Cooldown: 35 sec 2 MP Cost: 15, Oak Barrel Duration: 14 sec , 34% chance to get caught, Cooldown: 30 sec 3 MP Cost: 15, Oak Barrel Duration: 16 sec , 31% chance to get caught, Cooldown: 30 sec 4 MP Cost: 15, Oak Barrel Duration: 18 sec , 28% chance to get caught, Cooldown: 25 sec 5 MP Cost: 15, Oak Barrel Duration: 20 sec , 25% chance to get caught, Cooldown: 25 sec 6 MP Cost: 15, Oak Barrel Duration: 22 sec , 22% chance to get caught, Cooldown: 20 sec 7 MP Cost: 15, Oak Barrel Duration: 24 sec , 19% chance to get caught, Cooldown: 20 sec 8 MP Cost: 15, Oak Barrel Duration: 26 sec , 16% chance to get caught, Cooldown: 15 sec 9 MP Cost: 15, Oak Barrel Duration: 28 sec , 13% chance to get caught, Cooldown: 15 sec 10 MP Cost: 15, Oak Barrel Duration: 30 sec , 10% chance to get caught, Cooldown: 10 sec
http://www.happychinchilla.info/Sout...os.5100008.png
Critical Punch
Description: Increases your Critical Rate and the minimum Critical Damage.
Info: type = 50
Maximum Level: 10
1 Critical rate: +2%, Minimum Critical Damage: +1% 2 Critical rate: +4%, Minimum Critical Damage: +2% 3 Critical rate: +6%, Minimum Critical Damage: +3% 4 Critical rate: +8%, Minimum Critical Damage: +4% 5 Critical rate: +10%, Minimum Critical Damage: +5% 6 Critical rate: +12%, Minimum Critical Damage: +6% 7 Critical rate: +14%, Minimum Critical Damage: +7% 8 Critical rate: +16%, Minimum Critical Damage: +8% 9 Critical rate: +18%, Minimum Critical Damage: +9% 10 Critical rate: +20%, Minimum Critical Damage: +10%
http://www.happychinchilla.info/Sout...os.5100009.png
HP Boost
Description: Permanently increases your Max HP.
Info: type = 50
Maximum Level: 10
1 Max HP: +2% 2 Max HP: +4% 3 Max HP: +6% 4 Max HP: +8% 5 Max HP: +10% 6 Max HP: +12% 7 Max HP: +14% 8 Max HP: +16% 9 Max HP: +18% 10 Max HP: +20% Marauderhttp://www.happychinchilla.info/Sout...os.5110000.png
Stun Mastery
Description: Increases Critical Rate when attacking Stunned enemies.
Info: type = 51, incDamToStunTarget = 1
Maximum Level: 20
1 Critical Rate: 11% when attacking a stunned enemy 2 Critical Rate: 12% when attacking a stunned enemy 3 Critical Rate: 13% when attacking a stunned enemy 4 Critical Rate: 14% when attacking a stunned enemy 5 Critical Rate: 15% when attacking a stunned enemy 6 Critical Rate: 16% when attacking a stunned enemy 7 Critical Rate: 17% when attacking a stunned enemy 8 Critical Rate: 18% when attacking a stunned enemy 9 Critical Rate: 19% when attacking a stunned enemy 10 Critical Rate: 20% when attacking a stunned enemy 11 Critical Rate: 21% when attacking a stunned enemy 12 Critical Rate: 22% when attacking a stunned enemy 13 Critical Rate: 23% when attacking a stunned enemy 14 Critical Rate: 24% when attacking a stunned enemy 15 Critical Rate: 25% when attacking a stunned enemy 16 Critical Rate: 26% when attacking a stunned enemy 17 Critical Rate: 27% when attacking a stunned enemy 18 Critical Rate: 28% when attacking a stunned enemy 19 Critical Rate: 29% when attacking a stunned enemy 20 Critical Rate: 30% when attacking a stunned enemy
http://www.happychinchilla.info/Sout...os.5111004.png
Energy Drain
Description: Absorbs a portion of the monster's HP to restore your own HP. It can only be used when your #cenergy is fully charged#.\\nRequired Skill: #cEnergy Charge Lv. 1#
Info: type = 1, areaAttack = 1, hpDrain = 1
Delays: edrain - 600 ms
Range: 200%
Pre-requisite: Level 1 Energy Charge
Animations: effect, hit.0
Maximum Level: 20
1 Damage: 305%, Amount Absorbed: 10% 2 Damage: 310%, Amount Absorbed: 11% 3 Damage: 315%, Amount Absorbed: 11% 4 Damage: 320%, Amount Absorbed: 12% 5 Damage: 325%, Amount Absorbed: 12% 6 Damage: 330%, Amount Absorbed: 13% 7 Damage: 335%, Amount Absorbed: 13% 8 Damage: 340%, Amount Absorbed: 14% 9 Damage: 345%, Amount Absorbed: 14% 10 Damage: 350%, Amount Absorbed: 15% 11 Damage: 355%, Amount Absorbed: 15% 12 Damage: 360%, Amount Absorbed: 16% 13 Damage: 365%, Amount Absorbed: 16% 14 Damage: 370%, Amount Absorbed: 17% 15 Damage: 375%, Amount Absorbed: 17% 16 Damage: 380%, Amount Absorbed: 18% 17 Damage: 385%, Amount Absorbed: 18% 18 Damage: 390%, Amount Absorbed: 19% 19 Damage: 395%, Amount Absorbed: 19% 20 Damage: 400%, Amount Absorbed: 20%
http://www.happychinchilla.info/Sout...os.5111005.png
Transformation
Description: Transforms you for 180 seconds. Some skills cannot be used when you are transformed. \n[Skill Exceptions: Double Shot, Oak Barrel, Demolition, Snatch]
Info: type = 12, morph = 1
Maximum Level: 20
1 MP Cost: 22, Transform Duration: 180 sec, Weapon ATT: +1, Weapon DEF: +10, Magic DEF: +10, Movement Speed: +2, Jump: +1, Cooldown: 570 sec 2 MP Cost: 24, Transform Duration: 180 sec, Weapon ATT: +2, Weapon DEF: +20, Magic DEF: +20, Movement Speed: +4, Jump: +2, Cooldown: 560 sec 3 MP Cost: 26, Transform Duration: 180 sec, Weapon ATT: +3, Weapon DEF: +30, Magic DEF: +30, Movement Speed: +6, Jump: +3, Cooldown: 550 sec 4 MP Cost: 28, Transform Duration: 180 sec, Weapon ATT: +4, Weapon DEF: +40, Magic DEF: +40, Movement Speed: +8, Jump: +4, Cooldown: 540 sec 5 MP Cost: 30, Transform Duration: 180 sec, Weapon ATT: +5, Weapon DEF: +50, Magic DEF: +50, Movement Speed: +10, Jump: +5, Cooldown: 530 sec 6 MP Cost: 32, Transform Duration: 180 sec, Weapon ATT: +6, Weapon DEF: +60, Magic DEF: +60, Movement Speed: +12, Jump: +6, Cooldown: 520 sec 7 MP Cost: 34, Transform Duration: 180 sec, Weapon ATT: +7, Weapon DEF: +70, Magic DEF: +70, Movement Speed: +14, Jump: +7, Cooldown: 510 sec 8 MP Cost: 36, Transform Duration: 180 sec, Weapon ATT: +8, Weapon DEF: +80, Magic DEF: +80, Movement Speed: +16, Jump: +8, Cooldown: 500 sec 9 MP Cost: 38, Transform Duration: 180 sec, Weapon ATT: +9, Weapon DEF: +90, Magic DEF: +90, Movement Speed: +18, Jump: +9, Cooldown: 490 sec 10 MP Cost: 40, Transform Duration: 180 sec, Weapon ATT: +10, Weapon DEF: +100, Magic DEF: +100, Movement Speed: +20, Jump: +10, Cooldown: 480 sec 11 MP Cost: 42, Transform Duration: 180 sec, Weapon ATT: +11, Weapon DEF: +110, Magic DEF: +110, Movement Speed: +22, Jump: +11, Cooldown: 470 sec 12 MP Cost: 44, Transform Duration: 180 sec, Weapon ATT: +12, Weapon DEF: +120, Magic DEF: +120, Movement Speed: +24, Jump: +12, Cooldown: 460 sec 13 MP Cost: 46, Transform Duration: 180 sec, Weapon ATT: +13, Weapon DEF: +130, Magic DEF: +130, Movement Speed: +26, Jump: +13, Cooldown: 450 sec 14 MP Cost: 48, Transform Duration: 180 sec, Weapon ATT: +14, Weapon DEF: +140, Magic DEF: +140, Movement Speed: +28, Jump: +14, Cooldown: 440 sec 15 MP Cost: 50, Transform Duration: 180 sec, Weapon ATT: +15, Weapon DEF: +150, Magic DEF: +150, Movement Speed: +30, Jump: +15, Cooldown: 430 sec 16 MP Cost: 52, Transform Duration: 180 sec, Weapon ATT: +16, Weapon DEF: +160, Magic DEF: +160, Movement Speed: +32, Jump: +16, Cooldown: 420 sec 17 MP Cost: 54, Transform Duration: 180 sec, Weapon ATT: +17, Weapon DEF: +170, Magic DEF: +170, Movement Speed: +34, Jump: +17, Cooldown: 410 sec 18 MP Cost: 56, Transform Duration: 180 sec, Weapon ATT: +18, Weapon DEF: +180, Magic DEF: +180, Movement Speed: +36, Jump: +18, Cooldown: 400 sec 19 MP Cost: 58, Transform Duration: 180 sec, Weapon ATT: +19, Weapon DEF: +190, Magic DEF: +190, Movement Speed: +38, Jump: +19, Cooldown: 390 sec 20 MP Cost: 60, Transform Duration: 180 sec, Weapon ATT: +20, Weapon DEF: +200, Magic DEF: +200, Movement Speed: +40, Jump: +20, Cooldown: 380 sec
http://www.happychinchilla.info/Sout...os.5111006.png
Shockwave
Description: Smashes the ground to create a shock wave that damages multiple enemies. Can only be used while in the #cTransformation or Super Transformation# states. \nRequired Skill: #cTransformation Lv. 1#
Info: type = 1, areaAttack = 1, requireSkill = 5111005||5121003
Delays: shockwave - 1230 ms
Range: 330%
Pre-requisite: Level 1 Transformation
Animations: effect2, effect, effect0, effect3, effect1, hit.0
Maximum Level: 30
1 MP Cost: 22, Damage: 605%, Max Enemies Hit: 4 2 MP Cost: 22, Damage: 610%, Max Enemies Hit: 4 3 MP Cost: 22, Damage: 615%, Max Enemies Hit: 4 4 MP Cost: 22, Damage: 620%, Max Enemies Hit: 4 5 MP Cost: 22, Damage: 625%, Max Enemies Hit: 4 6 MP Cost: 25, Damage: 630%, Max Enemies Hit: 4 7 MP Cost: 25, Damage: 635%, Max Enemies Hit: 4 8 MP Cost: 25, Damage: 640%, Max Enemies Hit: 4 9 MP Cost: 25, Damage: 645%, Max Enemies Hit: 4 10 MP Cost: 25, Damage: 650%, Max Enemies Hit: 4 11 MP Cost: 25, Damage: 655%, Max Enemies Hit: 4 12 MP Cost: 28, Damage: 660%, Max Enemies Hit: 4 13 MP Cost: 28, Damage: 665%, Max Enemies Hit: 4 14 MP Cost: 28, Damage: 670%, Max Enemies Hit: 4 15 MP Cost: 28, Damage: 675%, Max Enemies Hit: 5 16 MP Cost: 28, Damage: 680%, Max Enemies Hit: 5 17 MP Cost: 28, Damage: 685%, Max Enemies Hit: 5 18 MP Cost: 31, Damage: 690%, Max Enemies Hit: 5 19 MP Cost: 31, Damage: 695%, Max Enemies Hit: 5 20 MP Cost: 31, Damage: 700%, Max Enemies Hit: 5 21 MP Cost: 31, Damage: 705%, Max Enemies Hit: 5 22 MP Cost: 31, Damage: 710%, Max Enemies Hit: 5 23 MP Cost: 31, Damage: 715%, Max Enemies Hit: 5 24 MP Cost: 34, Damage: 720%, Max Enemies Hit: 5 25 MP Cost: 34, Damage: 725%, Max Enemies Hit: 5 26 MP Cost: 34, Damage: 730%, Max Enemies Hit: 5 27 MP Cost: 34, Damage: 735%, Max Enemies Hit: 5 28 MP Cost: 34, Damage: 740%, Max Enemies Hit: 5 29 MP Cost: 34, Damage: 745%, Max Enemies Hit: 5 30 MP Cost: 37, Damage: 750%, Max Enemies Hit: 6
http://www.happychinchilla.info/Sout...os.5111007.png
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.4, affected.6, affected.2, affected.1, affected.3, affected.5
Maximum Level: 20
1 MP Cost: 40, Buff Duration: 66, Cooldown: 500 sec 2 MP Cost: 40, Buff Duration: 72, Cooldown: 470 sec 3 MP Cost: 40, Buff Duration: 78, Cooldown: 470 sec 4 MP Cost: 40, Buff Duration: 84, Cooldown: 440 sec 5 MP Cost: 45, Buff Duration: 90, Cooldown: 440 sec 6 MP Cost: 45, Buff Duration: 96, Cooldown: 410 sec 7 MP Cost: 45, Buff Duration: 102, Cooldown: 410 sec 8 MP Cost: 45, Buff Duration: 108, Cooldown: 380 sec 9 MP Cost: 45, Buff Duration: 114, Cooldown: 380 sec 10 MP Cost: 50, Buff Duration: 120, Cooldown: 350 sec 11 MP Cost: 50, Buff Duration: 126, Cooldown: 350 sec 12 MP Cost: 50, Buff Duration: 132, Cooldown: 320 sec 13 MP Cost: 50, Buff Duration: 138, Cooldown: 320 sec 14 MP Cost: 50, Buff Duration: 144, Cooldown: 290 sec 15 MP Cost: 55, Buff Duration: 150, Cooldown: 290 sec 16 MP Cost: 55, Buff Duration: 156, Cooldown: 260 sec 17 MP Cost: 55, Buff Duration: 162, Cooldown: 260 sec 18 MP Cost: 55, Buff Duration: 168, Cooldown: 230 sec 19 MP Cost: 55, Buff Duration: 174, Cooldown: 230 sec 20 MP Cost: 60, Buff Duration: 180, Cooldown: 200 sec
http://www.happychinchilla.info/Sout...os.5110008.png
Brawling Mastery
Description: Increases the damage of Backspin Blow, Double Uppercut, and Corkscrew Blow.
Info: type = 50
Maximum Level: 10
1 Backspin Blow Damage: +12%, Double Uppercut Damage (per hit): +9%, Corkscrew Blow Damage: +15% 2 Backspin Blow Damage: +24%, Double Uppercut Damage (per hit): +18%, Corkscrew Blow Damage: +30% 3 Backspin Blow Damage: +36%, Double Uppercut Damage (per hit): +27%, Corkscrew Blow Damage: +45% 4 Backspin Blow Damage: +48%, Double Uppercut Damage (per hit): +36%, Corkscrew Blow Damage: +60% 5 Backspin Blow Damage: +60%, Double Uppercut Damage (per hit): +45%, Corkscrew Blow Damage: +75% 6 Backspin Blow Damage: +72%, Double Uppercut Damage (per hit): +54%, Corkscrew Blow Damage: +90% 7 Backspin Blow Damage: +84%, Double Uppercut Damage (per hit): +63%, Corkscrew Blow Damage: +105% 8 Backspin Blow Damage: +96%, Double Uppercut Damage (per hit): +72%, Corkscrew Blow Damage: +120% 9 Backspin Blow Damage: +108%, Double Uppercut Damage (per hit): +81%, Corkscrew Blow Damage: +135% 10 Backspin Blow Damage: +120%, Double Uppercut Damage (per hit): +90%, Corkscrew Blow Damage: +150%
http://www.happychinchilla.info/Sout...os.5110001.png
Energy Charge
Description: A set amount of energy is charged after every attack. When the energy is fully charged, you have a chance to automatically trigger the effects of Body Attack and Stance. This allows you to use energy-related skills.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Animations: special, effect.0, affected, hit.0, effect.1
Maximum Level: 20
1 Energy per Attack: 105 energy, Accuracy: +15, Avoidability: +15, Weapon ATT: +1, Duration: 22 sec, Body Attack Damage: 160%, Knock-back Resistance Rate: 52% 2 Energy per Attack: 110 energy, Accuracy: +30, Avoidability: +30, Weapon ATT: +2, Duration: 24 sec, Body Attack Damage: 170%, Knock-back Resistance Rate: 54% 3 Energy per Attack: 115 energy, Accuracy: +45, Avoidability: +45, Weapon ATT: +3, Duration: 26 sec, Body Attack Damage: 180%, Knock-back Resistance Rate: 56% 4 Energy per Attack: 120 energy, Accuracy: +60, Avoidability: +60, Weapon ATT: +4, Duration: 28 sec, Body Attack Damage: 190%, Knock-back Resistance Rate: 58% 5 Energy per Attack: 125 energy, Accuracy: +75, Avoidability: +75, Weapon ATT: +5, Duration: 30 sec, Body Attack Damage: 200%, Knock-back Resistance Rate: 60% 6 Energy per Attack: 130 energy, Accuracy: +90, Avoidability: +90, Weapon ATT: +6, Duration: 32 sec, Body Attack Damage: 210%, Knock-back Resistance Rate: 62% 7 Energy per Attack: 135 energy, Accuracy: +105, Avoidability: +105, Weapon ATT: +7, Duration: 34 sec, Body Attack Damage: 220%, Knock-back Resistance Rate: 64% 8 Energy per Attack: 140 energy, Accuracy: +120, Avoidability: +120, Weapon ATT: +8, Duration: 36 sec, Body Attack Damage: 230%, Knock-back Resistance Rate: 66% 9 Energy per Attack: 145 energy, Accuracy: +135, Avoidability: +135, Weapon ATT: +9, Duration: 38 sec, Body Attack Damage: 240%, Knock-back Resistance Rate: 68% 10 Energy per Attack: 150 energy, Accuracy: +150, Avoidability: +150, Weapon ATT: +10, Duration: 40 sec, Body Attack Damage: 250%, Knock-back Resistance Rate: 70% 11 Energy per Attack: 155 energy, Accuracy: +165, Avoidability: +165, Weapon ATT: +11, Duration: 42 sec, Body Attack Damage: 260%, Knock-back Resistance Rate: 72% 12 Energy per Attack: 160 energy, Accuracy: +180, Avoidability: +180, Weapon ATT: +12, Duration: 44 sec, Body Attack Damage: 270%, Knock-back Resistance Rate: 74% 13 Energy per Attack: 165 energy, Accuracy: +195, Avoidability: +195, Weapon ATT: +13, Duration: 46 sec, Body Attack Damage: 280%, Knock-back Resistance Rate: 76% 14 Energy per Attack: 170 energy, Accuracy: +210, Avoidability: +210, Weapon ATT: +14, Duration: 48 sec, Body Attack Damage: 290%, Knock-back Resistance Rate: 78% 15 Energy per Attack: 175 energy, Accuracy: +225, Avoidability: +225, Weapon ATT: +15, Duration: 50 sec, Body Attack Damage: 300%, Knock-back Resistance Rate: 80% 16 Energy per Attack: 180 energy, Accuracy: +240, Avoidability: +240, Weapon ATT: +16, Duration: 52 sec, Body Attack Damage: 310%, Knock-back Resistance Rate: 82% 17 Energy per Attack: 185 energy, Accuracy: +255, Avoidability: +255, Weapon ATT: +17, Duration: 54 sec, Body Attack Damage: 320%, Knock-back Resistance Rate: 84% 18 Energy per Attack: 190 energy, Accuracy: +270, Avoidability: +270, Weapon ATT: +18, Duration: 56 sec, Body Attack Damage: 330%, Knock-back Resistance Rate: 86% 19 Energy per Attack: 195 energy, Accuracy: +285, Avoidability: +285, Weapon ATT: +19, Duration: 58 sec, Body Attack Damage: 340%, Knock-back Resistance Rate: 88% 20 Energy per Attack: 200 energy, Accuracy: +300, Avoidability: +300, Weapon ATT: +20, Duration: 60 sec, Body Attack Damage: 350%, Knock-back Resistance Rate: 90%
http://www.happychinchilla.info/Sout...os.5111002.png
Energy Blast
Description: Blasts a ball of energy to attack multiple monsters at once, possibly Stunning them. This skill can only be used your #cthe energy is fully charged#.\nRequired Skill: #cEnergy Charge lv. 1#
Info: type = 1, areaAttack = 1, mes = stun
Delays: eburster - 720 ms
Range: 150%
Pre-requisite: Level 1 Energy Charge
Animations: mob, effect, hit.0
Maximum Level: 20
1 MP Cost: , Damage: 585%, Max Monsters Hit: 2, Stun Chance: 31%, Duration: 5 sec 2 MP Cost: , Damage: 590%, Max Monsters Hit: 2, Stun Chance: 32%, Duration: 5 sec 3 MP Cost: , Damage: 595%, Max Monsters Hit: 2, Stun Chance: 33%, Duration: 5 sec 4 MP Cost: , Damage: 600%, Max Monsters Hit: 2, Stun Chance: 34%, Duration: 5 sec 5 MP Cost: , Damage: 605%, Max Monsters Hit: 2, Stun Chance: 35%, Duration: 5 sec 6 MP Cost: , Damage: 610%, Max Monsters Hit: 2, Stun Chance: 36%, Duration: 5 sec 7 MP Cost: , Damage: 615%, Max Monsters Hit: 2, Stun Chance: 37%, Duration: 5 sec 8 MP Cost: , Damage: 620%, Max Monsters Hit: 2, Stun Chance: 38%, Duration: 5 sec 9 MP Cost: , Damage: 625%, Max Monsters Hit: 2, Stun Chance: 39%, Duration: 5 sec 10 MP Cost: , Damage: 630%, Max Monsters Hit: 3, Stun Chance: 40%, Duration: 6 sec 11 MP Cost: , Damage: 635%, Max Monsters Hit: 3, Stun Chance: 41%, Duration: 6 sec 12 MP Cost: , Damage: 640%, Max Monsters Hit: 3, Stun Chance: 42%, Duration: 6 sec 13 MP Cost: , Damage: 645%, Max Monsters Hit: 3, Stun Chance: 43%, Duration: 6 sec 14 MP Cost: , Damage: 650%, Max Monsters Hit: 3, Stun Chance: 44%, Duration: 6 sec 15 MP Cost: , Damage: 655%, Max Monsters Hit: 3, Stun Chance: 45%, Duration: 6 sec 16 MP Cost: , Damage: 660%, Max Monsters Hit: 3, Stun Chance: 46%, Duration: 6 sec 17 MP Cost: , Damage: 665%, Max Monsters Hit: 3, Stun Chance: 47%, Duration: 6 sec 18 MP Cost: , Damage: 670%, Max Monsters Hit: 3, Stun Chance: 48%, Duration: 6 sec 19 MP Cost: , Damage: 675%, Max Monsters Hit: 3, Stun Chance: 49%, Duration: 6 sec 20 MP Cost: , Damage: 680%, Max Monsters Hit: 4, Stun Chance: 50%, Duration: 7 sec Buccanneerhttp://www.happychinchilla.info/Sout...os.5121002.png
Energy Orb
Description: Uses a blast of powerful energy to strike a monster. If there are other monsters around the affected monster, they will also be affected by this potent ball of energy. Only available when your #cenergy is fully charged#.\nRequired Skill: #cEnergy Charge Lv. 1#
Info: type = 2, chainAttack = 1, chainattackPenalty = 1
Delays: eorb - 1170 ms
Pre-requisite: Level 1 Energy Charge
Animations: effect, ball, hit.0, effect0
Maximum Level: 30
1 Damage: 806%, Max Monsters Hit: 2 2 Damage: 812%, Max Monsters Hit: 2 3 Damage: 818%, Max Monsters Hit: 2 4 Damage: 824%, Max Monsters Hit: 2 5 Damage: 830%, Max Monsters Hit: 2 6 Damage: 836%, Max Monsters Hit: 2 7 Damage: 842%, Max Monsters Hit: 3 8 Damage: 848%, Max Monsters Hit: 3 9 Damage: 854%, Max Monsters Hit: 3 10 Damage: 860%, Max Monsters Hit: 3 11 Damage: 866%, Max Monsters Hit: 3 12 Damage: 872%, Max Monsters Hit: 3 13 Damage: 878%, Max Monsters Hit: 3 14 Damage: 884%, Max Monsters Hit: 4 15 Damage: 890%, Max Monsters Hit: 4 16 Damage: 896%, Max Monsters Hit: 4 17 Damage: 902%, Max Monsters Hit: 4 18 Damage: 908%, Max Monsters Hit: 4 19 Damage: 914%, Max Monsters Hit: 4 20 Damage: 920%, Max Monsters Hit: 4 21 Damage: 926%, Max Monsters Hit: 5 22 Damage: 932%, Max Monsters Hit: 5 23 Damage: 938%, Max Monsters Hit: 5 24 Damage: 944%, Max Monsters Hit: 5 25 Damage: 950%, Max Monsters Hit: 5 26 Damage: 956%, Max Monsters Hit: 5 27 Damage: 962%, Max Monsters Hit: 5 28 Damage: 968%, Max Monsters Hit: 6 29 Damage: 974%, Max Monsters Hit: 6 30 Damage: 980%, Max Monsters Hit: 6 31 Damage: 986%, Max Monsters Hit: 6 32 Damage: 992%, Max Monsters Hit: 6
http://www.happychinchilla.info/Sout...os.5121003.png
Super Transformation
Description: Super Transforms you for 180 seconds. Some skills cannot be used when you are in a Super Transformation state. \n[Skill Exceptions: Double Shot, Oak Barrel]\nRequired Skill: #cTransformation Lv. 20#
Info: type = 12, morph = 1
Pre-requisite: Level 20 Transformation
Maximum Level: 20
1 MP Cost: 22, Super Transformation Duration: 180 sec, Weapon ATT: +21, Weapon DEF: +15, Magic DEF: +15, Movement Speed: +40, Jump: +20, Cooldown: 276 sec 2 MP Cost: 24, Super Transformation Duration: 180 sec, Weapon ATT: +22, Weapon DEF: +30, Magic DEF: +30, Movement Speed: +40, Jump: +20, Cooldown: 272 sec 3 MP Cost: 26, Super Transformation Duration: 180 sec, Weapon ATT: +23, Weapon DEF: +45, Magic DEF: +45, Movement Speed: +40, Jump: +20, Cooldown: 268 sec 4 MP Cost: 28, Super Transformation Duration: 180 sec, Weapon ATT: +24, Weapon DEF: +60, Magic DEF: +60, Movement Speed: +40, Jump: +20, Cooldown: 264 sec 5 MP Cost: 30, Super Transformation Duration: 180 sec, Weapon ATT: +25, Weapon DEF: +75, Magic DEF: +75, Movement Speed: +40, Jump: +20, Cooldown: 260 sec 6 MP Cost: 32, Super Transformation Duration: 180 sec, Weapon ATT: +26, Weapon DEF: +90, Magic DEF: +90, Movement Speed: +40, Jump: +20, Cooldown: 256 sec 7 MP Cost: 34, Super Transformation Duration: 180 sec, Weapon ATT: +27, Weapon DEF: +105, Magic DEF: +105, Movement Speed: +40, Jump: +20, Cooldown: 252 sec 8 MP Cost: 36, Super Transformation Duration: 180 sec, Weapon ATT: +28, Weapon DEF: +120, Magic DEF: +120, Movement Speed: +40, Jump: +20, Cooldown: 248 sec 9 MP Cost: 38, Super Transformation Duration: 180 sec, Weapon ATT: +29, Weapon DEF: +135, Magic DEF: +135, Movement Speed: +40, Jump: +20, Cooldown: 244 sec 10 MP Cost: 40, Super Transformation Duration: 180 sec, Weapon ATT: +30, Weapon DEF: +150, Magic DEF: +150, Movement Speed: +40, Jump: +20, Cooldown: 240 sec 11 MP Cost: 42, Super Transformation Duration: 180 sec, Weapon ATT: +31, Weapon DEF: +165, Magic DEF: +165, Movement Speed: +40, Jump: +20, Cooldown: 236 sec 12 MP Cost: 44, Super Transformation Duration: 180 sec, Weapon ATT: +32, Weapon DEF: +180, Magic DEF: +180, Movement Speed: +40, Jump: +20, Cooldown: 232 sec 13 MP Cost: 46, Super Transformation Duration: 180 sec, Weapon ATT: +33, Weapon DEF: +195, Magic DEF: +195, Movement Speed: +40, Jump: +20, Cooldown: 228 sec 14 MP Cost: 48, Super Transformation Duration: 180 sec, Weapon ATT: +34, Weapon DEF: +210, Magic DEF: +210, Movement Speed: +40, Jump: +20, Cooldown: 224 sec 15 MP Cost: 50, Super Transformation Duration: 180 sec, Weapon ATT: +35, Weapon DEF: +225, Magic DEF: +225, Movement Speed: +40, Jump: +20, Cooldown: 220 sec 16 MP Cost: 52, Super Transformation Duration: 180 sec, Weapon ATT: +36, Weapon DEF: +240, Magic DEF: +240, Movement Speed: +40, Jump: +20, Cooldown: 216 sec 17 MP Cost: 54, Super Transformation Duration: 180 sec, Weapon ATT: +37, Weapon DEF: +255, Magic DEF: +255, Movement Speed: +40, Jump: +20, Cooldown: 212 sec 18 MP Cost: 56, Super Transformation Duration: 180 sec, Weapon ATT: +38, Weapon DEF: +270, Magic DEF: +270, Movement Speed: +40, Jump: +20, Cooldown: 208 sec 19 MP Cost: 58, Super Transformation Duration: 180 sec, Weapon ATT: +39, Weapon DEF: +285, Magic DEF: +285, Movement Speed: +40, Jump: +20, Cooldown: 204 sec 20 MP Cost: 60, Super Transformation Duration: 180 sec, Weapon ATT: +40, Weapon DEF: +300, Magic DEF: +300, Movement Speed: +40, Jump: +20, Cooldown: 200 sec 21 MP Cost: 62, Super Transformation Duration: 180 sec, Weapon ATT: +41, Weapon DEF: +315, Magic DEF: +315, Movement Speed: +40, Jump: +20, Cooldown: 196 sec 22 MP Cost: 64, Super Transformation Duration: 180 sec, Weapon ATT: +42, Weapon DEF: +330, Magic DEF: +330, Movement Speed: +40, Jump: +20, Cooldown: 192 sec
http://www.happychinchilla.info/Sout...os.5121009.png
Speed Infusion
Description: Uses HP and MP to double your team's attack speed. This can be combined with other boosters.\nRequired Skill: #cKnuckle Booster Lv. 20#
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 250%
Pre-requisite: Level 20 Knuckle Booster
Animations: affected, effect
Maximum Level: 20
1 Cost: -78 HP and 78 MP, Duration: 110 sec 2 Cost: -76 HP and 76 MP, Duration: 120 sec 3 Cost: -74 HP and 74 MP, Duration: 130 sec 4 Cost: -72 HP and 72 MP, Duration: 140 sec 5 Cost: -70 HP and 70 MP, Duration: 150 sec 6 Cost: -68 HP and 68 MP, Duration: 160 sec 7 Cost: -66 HP and 66 MP, Duration: 170 sec 8 Cost: -64 HP and 64 MP, Duration: 180 sec 9 Cost: -62 HP and 62 MP, Duration: 190 sec 10 Cost: -60 HP and 60 MP, Duration: 200 sec 11 Cost: -58 HP and 58 MP, Duration: 210 sec 12 Cost: -56 HP and 56 MP, Duration: 220 sec 13 Cost: -54 HP and 54 MP, Duration: 230 sec 14 Cost: -52 HP and 52 MP, Duration: 240 sec 15 Cost: -50 HP and 50 MP, Duration: 250 sec 16 Cost: -48 HP and 48 MP, Duration: 260 sec 17 Cost: -46 HP and 46 MP, Duration: 270 sec 18 Cost: -44 HP and 44 MP, Duration: 280 sec 19 Cost: -42 HP and 42 MP, Duration: 290 sec 20 Cost: -40 HP and 40 MP, Duration: 300 sec 21 Cost: -38 HP and 38 MP, Duration: 310 sec 22 Cost: -36 HP and 36 MP, Duration: 320 sec
http://www.happychinchilla.info/Sout...os.5121010.png
Time Leap
Description: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap.
Info: type = 37, massSpell = 1
Delays: timeleap - 1440 ms
Range: 400%
Animations: affected, effect
Maximum Level: 30
1 MP Cost: 465, Cooldown: 49 min 2 MP Cost: 450, Cooldown: 48 min 3 MP Cost: 435, Cooldown: 47 min 4 MP Cost: 420, Cooldown: 46 min 5 MP Cost: 405, Cooldown: 45 min 6 MP Cost: 390, Cooldown: 44 min 7 MP Cost: 375, Cooldown: 43 min 8 MP Cost: 360, Cooldown: 42 min 9 MP Cost: 345, Cooldown: 41 min 10 MP Cost: 330, Cooldown: 40 min 11 MP Cost: 315, Cooldown: 39 min 12 MP Cost: 300, Cooldown: 38 min 13 MP Cost: 285, Cooldown: 37 min 14 MP Cost: 270, Cooldown: 36 min 15 MP Cost: 255, Cooldown: 35 min 16 MP Cost: 240, Cooldown: 34 min 17 MP Cost: 225, Cooldown: 33 min 18 MP Cost: 210, Cooldown: 32 min 19 MP Cost: 195, Cooldown: 31 min 20 MP Cost: 180, Cooldown: 30 min 21 MP Cost: 165, Cooldown: 29 min 22 MP Cost: 150, Cooldown: 28 min 23 MP Cost: 135, Cooldown: 27 min 24 MP Cost: 120, Cooldown: 26 min 25 MP Cost: 105, Cooldown: 25 min 26 MP Cost: 90, Cooldown: 24 min 27 MP Cost: 75, Cooldown: 23 min 28 MP Cost: 60, Cooldown: 22 min 29 MP Cost: 45, Cooldown: 21 min 30 MP Cost: 30, Cooldown: 20 min 31 MP Cost: 15, Cooldown: 19 min 32 MP Cost: 0, Cooldown: 18 min
http://www.happychinchilla.info/Sout...os.5120011.png
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Maximum Level: 10
1 Proc Chance: 4%, Damage: +6%, Duration: 18 sec 2 Proc Chance: 8%, Damage: +7%, Duration: 21 sec 3 Proc Chance: 12%, Damage: +8%, Duration: 24 sec 4 Proc Chance: 16%, Damage: +9%, Duration: 27 sec 5 Proc Chance: 20%, Damage: +10%, Duration: 30 sec 6 Proc Chance: 24%, Damage: +11%, Duration: 33 sec 7 Proc Chance: 28%, Damage: +12%, Duration: 36 sec 8 Proc Chance: 32%, Damage: +13%, Duration: 39 sec 9 Proc Chance: 36%, Damage: +14%, Duration: 42 sec 10 Proc Chance: 40%, Damage: +15%, Duration: 45 sec 11 Proc Chance: 44%, Damage: +16%, Duration: 48 sec 12 Proc Chance: 48%, Damage: +17%, Duration: 51 sec
http://www.happychinchilla.info/Sout...os.5121008.png
Pirate's Rage
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec
http://www.happychinchilla.info/Sout...os.5121004.png
Demolition
Description: Deliver rapid-fire attacks that ignore part of your enemy's defense. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#
Info: type = 1, areaAttack = 1, invincible = 1, requireSkill = 5121003, mes = slow, knockbackLimit = 80
Delays: demolition - 3120 ms
Range: 300%
Pre-requisite: Level 1 Super Transformation
Animations: hit.0, mob, effect
Maximum Level: 30
1 MP Cost: 20, Number of Attacks: , Damage: 324%, DEF Ignored: 5% 2 MP Cost: 20, Number of Attacks: , Damage: 328%, DEF Ignored: 6% 3 MP Cost: 20, Number of Attacks: , Damage: 332%, DEF Ignored: 6% 4 MP Cost: 20, Number of Attacks: , Damage: 336%, DEF Ignored: 7% 5 MP Cost: 25, Number of Attacks: , Damage: 340%, DEF Ignored: 7% 6 MP Cost: 25, Number of Attacks: , Damage: 344%, DEF Ignored: 8% 7 MP Cost: 25, Number of Attacks: , Damage: 348%, DEF Ignored: 8% 8 MP Cost: 25, Number of Attacks: , Damage: 352%, DEF Ignored: 9% 9 MP Cost: 25, Number of Attacks: , Damage: 356%, DEF Ignored: 9% 10 MP Cost: 30, Number of Attacks: , Damage: 360%, DEF Ignored: 10% 11 MP Cost: 30, Number of Attacks: , Damage: 364%, DEF Ignored: 10% 12 MP Cost: 30, Number of Attacks: , Damage: 368%, DEF Ignored: 11% 13 MP Cost: 30, Number of Attacks: , Damage: 372%, DEF Ignored: 11% 14 MP Cost: 30, Number of Attacks: , Damage: 376%, DEF Ignored: 12% 15 MP Cost: 35, Number of Attacks: , Damage: 380%, DEF Ignored: 12% 16 MP Cost: 35, Number of Attacks: , Damage: 384%, DEF Ignored: 13% 17 MP Cost: 35, Number of Attacks: , Damage: 388%, DEF Ignored: 13% 18 MP Cost: 35, Number of Attacks: , Damage: 392%, DEF Ignored: 14% 19 MP Cost: 35, Number of Attacks: , Damage: 396%, DEF Ignored: 14% 20 MP Cost: 40, Number of Attacks: , Damage: 400%, DEF Ignored: 15% 21 MP Cost: 40, Number of Attacks: , Damage: 404%, DEF Ignored: 15% 22 MP Cost: 40, Number of Attacks: , Damage: 408%, DEF Ignored: 16% 23 MP Cost: 40, Number of Attacks: , Damage: 412%, DEF Ignored: 16% 24 MP Cost: 40, Number of Attacks: , Damage: 416%, DEF Ignored: 17% 25 MP Cost: 45, Number of Attacks: , Damage: 420%, DEF Ignored: 17% 26 MP Cost: 45, Number of Attacks: , Damage: 424%, DEF Ignored: 18% 27 MP Cost: 45, Number of Attacks: , Damage: 428%, DEF Ignored: 18% 28 MP Cost: 45, Number of Attacks: , Damage: 432%, DEF Ignored: 19% 29 MP Cost: 45, Number of Attacks: , Damage: 436%, DEF Ignored: 19% 30 MP Cost: 50, Number of Attacks: , Damage: 440%, DEF Ignored: 20% 31 MP Cost: 50, Number of Attacks: , Damage: 444%, DEF Ignored: 20% 32 MP Cost: 50, Number of Attacks: , Damage: 448%, DEF Ignored: 21%
http://www.happychinchilla.info/Sout...os.5121005.png
Snatch
Description: Damages monsters that are far away and drags them to you. Only available when in a state of #cSuper Transformation#.\nRequired Skill: #cSuper Transformation Lv. 1#
Info: type = 1, areaAttack = 1, pullTarget = 1, requireSkill = 5121003, mes = stun
Delays: snatch - 810 ms
Range: 400%
Pre-requisite: Level 1 Super Transformation
Animations: mob, hit.0, effect
Maximum Level: 30
1 MP Cost: 11, Damage: 425%, Max Monsters Hit: 3 enemies, Stun Duration: 2 sec 2 MP Cost: 12, Damage: 430%, Max Monsters Hit: 3 enemies, Stun Duration: 2 sec 3 MP Cost: 13, Damage: 435%, Max Monsters Hit: 3 enemies, Stun Duration: 2 sec 4 MP Cost: 14, Damage: 440%, Max Monsters Hit: 3 enemies, Stun Duration: 2 sec 5 MP Cost: 15, Damage: 445%, Max Monsters Hit: 3 enemies, Stun Duration: 2 sec 6 MP Cost: 16, Damage: 450%, Max Monsters Hit: 3 enemies, Stun Duration: 2 sec 7 MP Cost: 17, Damage: 455%, Max Monsters Hit: 3 enemies, Stun Duration: 2 sec 8 MP Cost: 18, Damage: 460%, Max Monsters Hit: 3 enemies, Stun Duration: 2 sec 9 MP Cost: 19, Damage: 465%, Max Monsters Hit: 3 enemies, Stun Duration: 2 sec 10 MP Cost: 20, Damage: 470%, Max Monsters Hit: 4 enemies, Stun Duration: 2 sec 11 MP Cost: 21, Damage: 475%, Max Monsters Hit: 4 enemies, Stun Duration: 2 sec 12 MP Cost: 22, Damage: 480%, Max Monsters Hit: 4 enemies, Stun Duration: 2 sec 13 MP Cost: 23, Damage: 485%, Max Monsters Hit: 4 enemies, Stun Duration: 2 sec 14 MP Cost: 24, Damage: 490%, Max Monsters Hit: 4 enemies, Stun Duration: 2 sec 15 MP Cost: 25, Damage: 495%, Max Monsters Hit: 4 enemies, Stun Duration: 3 sec 16 MP Cost: 26, Damage: 500%, Max Monsters Hit: 4 enemies, Stun Duration: 3 sec 17 MP Cost: 27, Damage: 505%, Max Monsters Hit: 4 enemies, Stun Duration: 3 sec 18 MP Cost: 28, Damage: 510%, Max Monsters Hit: 4 enemies, Stun Duration: 3 sec 19 MP Cost: 29, Damage: 515%, Max Monsters Hit: 4 enemies, Stun Duration: 3 sec 20 MP Cost: 30, Damage: 520%, Max Monsters Hit: 5 enemies, Stun Duration: 3 sec 21 MP Cost: 31, Damage: 525%, Max Monsters Hit: 5 enemies, Stun Duration: 3 sec 22 MP Cost: 32, Damage: 530%, Max Monsters Hit: 5 enemies, Stun Duration: 3 sec 23 MP Cost: 33, Damage: 535%, Max Monsters Hit: 5 enemies, Stun Duration: 3 sec 24 MP Cost: 34, Damage: 540%, Max Monsters Hit: 5 enemies, Stun Duration: 3 sec 25 MP Cost: 35, Damage: 545%, Max Monsters Hit: 5 enemies, Stun Duration: 3 sec 26 MP Cost: 36, Damage: 550%, Max Monsters Hit: 5 enemies, Stun Duration: 3 sec 27 MP Cost: 37, Damage: 555%, Max Monsters Hit: 5 enemies, Stun Duration: 3 sec 28 MP Cost: 38, Damage: 560%, Max Monsters Hit: 5 enemies, Stun Duration: 3 sec 29 MP Cost: 39, Damage: 565%, Max Monsters Hit: 5 enemies, Stun Duration: 3 sec 30 MP Cost: 40, Damage: 570%, Max Monsters Hit: 6 enemies, Stun Duration: 4 sec 31 MP Cost: 41, Damage: 575%, Max Monsters Hit: 6 enemies, Stun Duration: 4 sec 32 MP Cost: 42, Damage: 580%, Max Monsters Hit: 6 enemies, Stun Duration: 4 sec
http://www.happychinchilla.info/Sout...os.5121000.png
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: affected, effect
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec
http://www.happychinchilla.info/Sout...os.5121001.png
Dragon Strike
Description: Summons a sleeping dragon from the depths of the ground damage multiple monsters.
Info: type = 1, areaAttack = 1, showFromTheOrigin = 1
Delays: dragonstrike - 1080 ms
Range: 400%
Animations: tile.1, tile.3, effect, tile.2, hit.0, tile.0, hit.2, hit.1
Maximum Level: 30
1 MP Cost: 20, Damage: 647%, Max Enemies Hit: 4 2 MP Cost: 21, Damage: 654%, Max Enemies Hit: 4 3 MP Cost: 21, Damage: 661%, Max Enemies Hit: 4 4 MP Cost: 22, Damage: 668%, Max Enemies Hit: 4 5 MP Cost: 22, Damage: 675%, Max Enemies Hit: 4 6 MP Cost: 23, Damage: 682%, Max Enemies Hit: 4 7 MP Cost: 23, Damage: 689%, Max Enemies Hit: 4 8 MP Cost: 24, Damage: 696%, Max Enemies Hit: 4 9 MP Cost: 24, Damage: 703%, Max Enemies Hit: 4 10 MP Cost: 25, Damage: 710%, Max Enemies Hit: 4 11 MP Cost: 25, Damage: 717%, Max Enemies Hit: 4 12 MP Cost: 26, Damage: 724%, Max Enemies Hit: 4 13 MP Cost: 26, Damage: 731%, Max Enemies Hit: 4 14 MP Cost: 27, Damage: 738%, Max Enemies Hit: 4 15 MP Cost: 27, Damage: 745%, Max Enemies Hit: 5 16 MP Cost: 28, Damage: 752%, Max Enemies Hit: 5 17 MP Cost: 28, Damage: 759%, Max Enemies Hit: 5 18 MP Cost: 29, Damage: 766%, Max Enemies Hit: 5 19 MP Cost: 29, Damage: 773%, Max Enemies Hit: 5 20 MP Cost: 30, Damage: 780%, Max Enemies Hit: 5 21 MP Cost: 30, Damage: 787%, Max Enemies Hit: 5 22 MP Cost: 31, Damage: 794%, Max Enemies Hit: 5 23 MP Cost: 31, Damage: 801%, Max Enemies Hit: 5 24 MP Cost: 32, Damage: 808%, Max Enemies Hit: 5 25 MP Cost: 32, Damage: 815%, Max Enemies Hit: 5 26 MP Cost: 33, Damage: 822%, Max Enemies Hit: 5 27 MP Cost: 33, Damage: 829%, Max Enemies Hit: 5 28 MP Cost: 34, Damage: 836%, Max Enemies Hit: 5 29 MP Cost: 34, Damage: 843%, Max Enemies Hit: 5 30 MP Cost: 35, Damage: 850%, Max Enemies Hit: 6 31 MP Cost: 35, Damage: 857%, Max Enemies Hit: 6 32 MP Cost: 36, Damage: 864%, Max Enemies Hit: 6
http://www.happychinchilla.info/Sout...os.5121007.png
Barrage
Description: Attacks a monster nearby 6 times in quick succession. The targeted monster is stunned until the attack is complete.
Info: type = 1, casterMove = 1, invincible = 1, mes = slow, knockbackLimit = 80, delay = 500
Delays: fist - 2430 ms
Animations: hit1.0, hit.0, hit0.0, effect
Maximum Level: 30
1 MP Cost: 20, Number of Attacks: 6, Damage: 284% 2 MP Cost: 20, Number of Attacks: 6, Damage: 288% 3 MP Cost: 20, Number of Attacks: 6, Damage: 292% 4 MP Cost: 20, Number of Attacks: 6, Damage: 296% 5 MP Cost: 23, Number of Attacks: 6, Damage: 300% 6 MP Cost: 23, Number of Attacks: 6, Damage: 304% 7 MP Cost: 23, Number of Attacks: 6, Damage: 308% 8 MP Cost: 23, Number of Attacks: 6, Damage: 312% 9 MP Cost: 23, Number of Attacks: 6, Damage: 316% 10 MP Cost: 26, Number of Attacks: 6, Damage: 320% 11 MP Cost: 26, Number of Attacks: 6, Damage: 324% 12 MP Cost: 26, Number of Attacks: 6, Damage: 328% 13 MP Cost: 26, Number of Attacks: 6, Damage: 332% 14 MP Cost: 26, Number of Attacks: 6, Damage: 336% 15 MP Cost: 29, Number of Attacks: 6, Damage: 340% 16 MP Cost: 29, Number of Attacks: 6, Damage: 344% 17 MP Cost: 29, Number of Attacks: 6, Damage: 348% 18 MP Cost: 29, Number of Attacks: 6, Damage: 352% 19 MP Cost: 29, Number of Attacks: 6, Damage: 356% 20 MP Cost: 32, Number of Attacks: 6, Damage: 360% 21 MP Cost: 32, Number of Attacks: 6, Damage: 364% 22 MP Cost: 32, Number of Attacks: 6, Damage: 368% 23 MP Cost: 32, Number of Attacks: 6, Damage: 372% 24 MP Cost: 32, Number of Attacks: 6, Damage: 376% 25 MP Cost: 35, Number of Attacks: 6, Damage: 380% 26 MP Cost: 35, Number of Attacks: 6, Damage: 384% 27 MP Cost: 35, Number of Attacks: 6, Damage: 388% 28 MP Cost: 35, Number of Attacks: 6, Damage: 392% 29 MP Cost: 35, Number of Attacks: 6, Damage: 396% 30 MP Cost: 38, Number of Attacks: 6, Damage: 400% 31 MP Cost: 38, Number of Attacks: 6, Damage: 404% 32 MP Cost: 38, Number of Attacks: 6, Damage: 408% Gunslingerhttp://www.happychinchilla.info/Sout...os.5200000.png
Gun Mastery
Description: Increases the weapon mastery, accuracy, and number of bullets for guns.
Info: type = 50
Maximum Level: 20
1 Mastery for Guns +12%, Accuracy: +6, Number of Bullets: +10 2 Mastery for Guns +14%, Accuracy: +12, Number of Bullets: +20 3 Mastery for Guns +16%, Accuracy: +18, Number of Bullets: +30 4 Mastery for Guns +18%, Accuracy: +24, Number of Bullets: +40 5 Mastery for Guns +20%, Accuracy: +30, Number of Bullets: +50 6 Mastery for Guns +22%, Accuracy: +36, Number of Bullets: +60 7 Mastery for Guns +24%, Accuracy: +42, Number of Bullets: +70 8 Mastery for Guns +26%, Accuracy: +48, Number of Bullets: +80 9 Mastery for Guns +28%, Accuracy: +54, Number of Bullets: +90 10 Mastery for Guns +30%, Accuracy: +60, Number of Bullets: +100 11 Mastery for Guns +32%, Accuracy: +66, Number of Bullets: +110 12 Mastery for Guns +34%, Accuracy: +72, Number of Bullets: +120 13 Mastery for Guns +36%, Accuracy: +78, Number of Bullets: +130 14 Mastery for Guns +38%, Accuracy: +84, Number of Bullets: +140 15 Mastery for Guns +40%, Accuracy: +90, Number of Bullets: +150 16 Mastery for Guns +42%, Accuracy: +96, Number of Bullets: +160 17 Mastery for Guns +44%, Accuracy: +102, Number of Bullets: +170 18 Mastery for Guns +46%, Accuracy: +108, Number of Bullets: +180 19 Mastery for Guns +48%, Accuracy: +114, Number of Bullets: +190 20 Mastery for Guns +50%, Accuracy: +120, Number of Bullets: +200
http://www.happychinchilla.info/Sout...os.5201003.png
Gun Booster
Description: Doubles the attack speed of your weapon. Must have a gun equipped. \nRequired Skill: #cGun Mastery Lv. 5#
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Gun Mastery
Animations: effect
Maximum Level: 20
1 MP Cost: 30, Duration: 10 sec 2 MP Cost: 29, Duration: 20 sec 3 MP Cost: 28, Duration: 30 sec 4 MP Cost: 27, Duration: 40 sec 5 MP Cost: 26, Duration: 50 sec 6 MP Cost: 25, Duration: 60 sec 7 MP Cost: 24, Duration: 70 sec 8 MP Cost: 23, Duration: 80 sec 9 MP Cost: 22, Duration: 90 sec 10 MP Cost: 21, Duration: 100 sec 11 MP Cost: 20, Duration: 110 sec 12 MP Cost: 19, Duration: 120 sec 13 MP Cost: 18, Duration: 130 sec 14 MP Cost: 17, Duration: 140 sec 15 MP Cost: 16, Duration: 150 sec 16 MP Cost: 15, Duration: 160 sec 17 MP Cost: 14, Duration: 170 sec 18 MP Cost: 13, Duration: 180 sec 19 MP Cost: 12, Duration: 190 sec 20 MP Cost: 11, Duration: 200 sec
http://www.happychinchilla.info/Sout...os.5201001.png
Invisible Shot
Description: Attacks 3 monsters by quickly firing bullets faster than can be seen by the naked eye.
Info: type = 1, areaAttack = 1
Delays: shot - 780 ms
Range: 250%
Animations: hit.1, hit.0
Maximum Level: 20
1 MP Cost: 12, Damage: 264% to 3 monsters 2 MP Cost: 15, Damage: 268% to 3 monsters 3 MP Cost: 15, Damage: 272% to 3 monsters 4 MP Cost: 18, Damage: 276% to 3 monsters 5 MP Cost: 18, Damage: 280% to 3 monsters 6 MP Cost: 21, Damage: 284% to 3 monsters 7 MP Cost: 21, Damage: 288% to 3 monsters 8 MP Cost: 24, Damage: 292% to 3 monsters 9 MP Cost: 24, Damage: 296% to 3 monsters 10 MP Cost: 27, Damage: 300% to 3 monsters 11 MP Cost: 27, Damage: 304% to 3 monsters 12 MP Cost: 30, Damage: 308% to 3 monsters 13 MP Cost: 30, Damage: 312% to 3 monsters 14 MP Cost: 33, Damage: 316% to 3 monsters 15 MP Cost: 33, Damage: 320% to 3 monsters 16 MP Cost: 36, Damage: 324% to 3 monsters 17 MP Cost: 36, Damage: 328% to 3 monsters 18 MP Cost: 39, Damage: 332% to 3 monsters 19 MP Cost: 39, Damage: 336% to 3 monsters 20 MP Cost: 42, Damage: 340% to 3 monsters
http://www.happychinchilla.info/Sout...os.5201002.png
Grenade
Description: Attacks multiple monsters with a grenade. The distance the grenade travels depends on how long you hold the skill key.
Info: type = 2, keydownThrowing = 1, splash = 1, dot = 1, dotType = burn, rectBasedOnTarget = 1
Range: 100%
Element: Fire
Animations: hit.0, special, keydown, ball
Maximum Level: 20
1 MP Cost: 15, Damage: 204%, Max Monsters Hit: 3, Damage Over Time: 32% damage every 1 sec for 5 sec 2 MP Cost: 15, Damage: 208%, Max Monsters Hit: 3, Damage Over Time: 34% damage every 1 sec for 5 sec 3 MP Cost: 15, Damage: 212%, Max Monsters Hit: 3, Damage Over Time: 36% damage every 1 sec for 5 sec 4 MP Cost: 15, Damage: 216%, Max Monsters Hit: 3, Damage Over Time: 38% damage every 1 sec for 5 sec 5 MP Cost: 15, Damage: 220%, Max Monsters Hit: 3, Damage Over Time: 40% damage every 1 sec for 5 sec 6 MP Cost: 20, Damage: 224%, Max Monsters Hit: 4, Damage Over Time: 42% damage every 1 sec for 6 sec 7 MP Cost: 20, Damage: 228%, Max Monsters Hit: 4, Damage Over Time: 44% damage every 1 sec for 6 sec 8 MP Cost: 20, Damage: 232%, Max Monsters Hit: 4, Damage Over Time: 46% damage every 1 sec for 6 sec 9 MP Cost: 20, Damage: 236%, Max Monsters Hit: 4, Damage Over Time: 48% damage every 1 sec for 6 sec 10 MP Cost: 20, Damage: 240%, Max Monsters Hit: 4, Damage Over Time: 50% damage every 1 sec for 6 sec 11 MP Cost: 20, Damage: 244%, Max Monsters Hit: 4, Damage Over Time: 52% damage every 1 sec for 7 sec 12 MP Cost: 25, Damage: 248%, Max Monsters Hit: 5, Damage Over Time: 54% damage every 1 sec for 7 sec 13 MP Cost: 25, Damage: 252%, Max Monsters Hit: 5, Damage Over Time: 56% damage every 1 sec for 7 sec 14 MP Cost: 25, Damage: 256%, Max Monsters Hit: 5, Damage Over Time: 58% damage every 1 sec for 7 sec 15 MP Cost: 25, Damage: 260%, Max Monsters Hit: 5, Damage Over Time: 60% damage every 1 sec for 7 sec 16 MP Cost: 25, Damage: 264%, Max Monsters Hit: 5, Damage Over Time: 62% damage every 1 sec for 8 sec 17 MP Cost: 25, Damage: 268%, Max Monsters Hit: 5, Damage Over Time: 64% damage every 1 sec for 8 sec 18 MP Cost: 30, Damage: 272%, Max Monsters Hit: 6, Damage Over Time: 66% damage every 1 sec for 8 sec 19 MP Cost: 30, Damage: 276%, Max Monsters Hit: 6, Damage Over Time: 68% damage every 1 sec for 8 sec 20 MP Cost: 30, Damage: 280%, Max Monsters Hit: 6, Damage Over Time: 70% damage every 1 sec for 8 sec
http://www.happychinchilla.info/Sout...os.5201004.png
Blank Shot
Description: This skill allows you to pretend to shoot a gun, faking out monsters by firing a flag instead Multiple monsters will temporarily be immobilized.
Info: type = 1, areaAttack = 1, mes = stun
Delays: fake - 810 ms
Range: 250%
Animations: effect, hit.0, mob
Maximum Level: 20
1 MP Cost: 10, Damage: 204%, Max Monsters Hit: 3, Stun Chance: 43%, Stun Duration: 2 sec 2 MP Cost: 10, Damage: 208%, Max Monsters Hit: 3, Stun Chance: 46%, Stun Duration: 2 sec 3 MP Cost: 10, Damage: 212%, Max Monsters Hit: 3, Stun Chance: 49%, Stun Duration: 2 sec 4 MP Cost: 10, Damage: 216%, Max Monsters Hit: 3, Stun Chance: 52%, Stun Duration: 2 sec 5 MP Cost: 10, Damage: 220%, Max Monsters Hit: 3, Stun Chance: 55%, Stun Duration: 2 sec 6 MP Cost: 15, Damage: 224%, Max Monsters Hit: 3, Stun Chance: 58%, Stun Duration: 3 sec 7 MP Cost: 15, Damage: 228%, Max Monsters Hit: 3, Stun Chance: 61%, Stun Duration: 3 sec 8 MP Cost: 15, Damage: 232%, Max Monsters Hit: 3, Stun Chance: 64%, Stun Duration: 3 sec 9 MP Cost: 15, Damage: 236%, Max Monsters Hit: 3, Stun Chance: 67%, Stun Duration: 3 sec 10 MP Cost: 15, Damage: 240%, Max Monsters Hit: 3, Stun Chance: 70%, Stun Duration: 3 sec 11 MP Cost: 20, Damage: 244%, Max Monsters Hit: 3, Stun Chance: 73%, Stun Duration: 4 sec 12 MP Cost: 20, Damage: 248%, Max Monsters Hit: 3, Stun Chance: 76%, Stun Duration: 4 sec 13 MP Cost: 20, Damage: 252%, Max Monsters Hit: 3, Stun Chance: 79%, Stun Duration: 4 sec 14 MP Cost: 20, Damage: 256%, Max Monsters Hit: 3, Stun Chance: 82%, Stun Duration: 4 sec 15 MP Cost: 20, Damage: 260%, Max Monsters Hit: 3, Stun Chance: 85%, Stun Duration: 4 sec 16 MP Cost: 25, Damage: 264%, Max Monsters Hit: 3, Stun Chance: 88%, Stun Duration: 5 sec 17 MP Cost: 25, Damage: 268%, Max Monsters Hit: 3, Stun Chance: 91%, Stun Duration: 5 sec 18 MP Cost: 25, Damage: 272%, Max Monsters Hit: 3, Stun Chance: 94%, Stun Duration: 5 sec 19 MP Cost: 25, Damage: 276%, Max Monsters Hit: 3, Stun Chance: 97%, Stun Duration: 5 sec 20 MP Cost: 25, Damage: 280%, Max Monsters Hit: 3, Stun Chance: 100%, Stun Duration: 5 sec
http://www.happychinchilla.info/Sout...os.5201005.png
Wings
Description: Allows you to jump longer and further.
Info: type = 10
Animations: finish, special
Maximum Level: 10
1 MP Cost: 50, 280 descending speed 2 MP Cost: 46, 260 descending speed 3 MP Cost: 42, 240 descending speed 4 MP Cost: 38, 220 descending speed 5 MP Cost: 34, 200 descending speed 6 MP Cost: 30, 180 descending speed 7 MP Cost: 26, 160 descending speed 8 MP Cost: 22, 140 descending speed 9 MP Cost: 18, 120 descending speed 10 MP Cost: 14, 100 descending speed
http://www.happychinchilla.info/Sout...os.5201006.png
Recoil Shot
Description: Uses the recoil of the gun to retreat after firing.\nRequired Skill: #cWings Lv. 5#
Info: type = 2, casterMove = 1, delay = 1200
Delays: backstep - 300 ms
Pre-requisite: Level 5 Wings
Animations: effect
Maximum Level: 20
1 MP Cost: 12, Damage: 186% 2 MP Cost: 12, Damage: 192% 3 MP Cost: 12, Damage: 198% 4 MP Cost: 12, Damage: 204% 5 MP Cost: 15, Damage: 210% 6 MP Cost: 15, Damage: 216% 7 MP Cost: 15, Damage: 222% 8 MP Cost: 15, Damage: 228% 9 MP Cost: 15, Damage: 234% 10 MP Cost: 18, Damage: 240% 11 MP Cost: 18, Damage: 246% 12 MP Cost: 18, Damage: 252% 13 MP Cost: 18, Damage: 258% 14 MP Cost: 18, Damage: 264% 15 MP Cost: 21, Damage: 270% 16 MP Cost: 21, Damage: 276% 17 MP Cost: 21, Damage: 282% 18 MP Cost: 21, Damage: 288% 19 MP Cost: 21, Damage: 294% 20 MP Cost: 24, Damage: 300%
http://www.happychinchilla.info/Sout...os.5200007.png
Critical Shot
Description: Increases your Critical Rate and the minimum Critical Damage.
Info: type = 50
Maximum Level: 10
1 Critical rate: +2%, Minimum Critical Damage: +1% 2 Critical rate: +4%, Minimum Critical Damage: +2% 3 Critical rate: +6%, Minimum Critical Damage: +3% 4 Critical rate: +8%, Minimum Critical Damage: +4% 5 Critical rate: +10%, Minimum Critical Damage: +5% 6 Critical rate: +12%, Minimum Critical Damage: +6% 7 Critical rate: +14%, Minimum Critical Damage: +7% 8 Critical rate: +16%, Minimum Critical Damage: +8% 9 Critical rate: +18%, Minimum Critical Damage: +9% 10 Critical rate: +20%, Minimum Critical Damage: +10% Outlawhttp://www.happychinchilla.info/Sout...os.5210000.png
Burst Fire
Description: Increases the potency and the number of bullets fired when using Double Shot.\nRequired Skill: #cDouble Shot Lv. 20#
Info: type = 2
Delays: triplefire - 810 ms
Pre-requisite: Level 20 Double Shot
Animations: ball, effect, hit.0
Maximum Level: 20
1 MP Cost: 10, Damage: 172%, Max Range: 350 2 MP Cost: 11, Damage: 174%, Max Range: 350 3 MP Cost: 11, Damage: 176%, Max Range: 350 4 MP Cost: 12, Damage: 178%, Max Range: 350 5 MP Cost: 12, Damage: 180%, Max Range: 350 6 MP Cost: 13, Damage: 182%, Max Range: 350 7 MP Cost: 13, Damage: 184%, Max Range: 350 8 MP Cost: 14, Damage: 186%, Max Range: 350 9 MP Cost: 14, Damage: 188%, Max Range: 350 10 MP Cost: 15, Damage: 190%, Max Range: 350 11 MP Cost: 15, Damage: 192%, Max Range: 350 12 MP Cost: 16, Damage: 194%, Max Range: 350 13 MP Cost: 16, Damage: 196%, Max Range: 350 14 MP Cost: 17, Damage: 198%, Max Range: 350 15 MP Cost: 17, Damage: 200%, Max Range: 350 16 MP Cost: 18, Damage: 202%, Max Range: 350 17 MP Cost: 18, Damage: 204%, Max Range: 350 18 MP Cost: 19, Damage: 206%, Max Range: 350 19 MP Cost: 19, Damage: 208%, Max Range: 350 20 MP Cost: 20, Damage: 210%, Max Range: 350
http://www.happychinchilla.info/Sout...os.5211001.png
Octopus
Description: Summons a loyal octopus that'll aid your attacks. The summoned octopus will not move.
Info: type = 33, minionAttack = normal
Delays: octopus - 810 ms
Summon Mob Count: attack1 = 1
Animations: summon.die, summon.summoned, summon.stand, summon.attack1.info.ball, hit.0, summon.attack1
Maximum Level: 30
1 MP Cost: 10, Octopus Damage: 184%, Summon Duration: 10 sec, Cooldown: 10 sec 2 MP Cost: 10, Octopus Damage: 188%, Summon Duration: 10 sec, Cooldown: 10 sec 3 MP Cost: 10, Octopus Damage: 192%, Summon Duration: 12 sec, Cooldown: 10 sec 4 MP Cost: 10, Octopus Damage: 196%, Summon Duration: 12 sec, Cooldown: 10 sec 5 MP Cost: 10, Octopus Damage: 200%, Summon Duration: 12 sec, Cooldown: 10 sec 6 MP Cost: 10, Octopus Damage: 204%, Summon Duration: 14 sec, Cooldown: 10 sec 7 MP Cost: 10, Octopus Damage: 208%, Summon Duration: 14 sec, Cooldown: 10 sec 8 MP Cost: 10, Octopus Damage: 212%, Summon Duration: 14 sec, Cooldown: 10 sec 9 MP Cost: 10, Octopus Damage: 216%, Summon Duration: 16 sec, Cooldown: 10 sec 10 MP Cost: 10, Octopus Damage: 220%, Summon Duration: 16 sec, Cooldown: 10 sec 11 MP Cost: 10, Octopus Damage: 224%, Summon Duration: 16 sec, Cooldown: 10 sec 12 MP Cost: 10, Octopus Damage: 228%, Summon Duration: 18 sec, Cooldown: 10 sec 13 MP Cost: 10, Octopus Damage: 232%, Summon Duration: 18 sec, Cooldown: 10 sec 14 MP Cost: 10, Octopus Damage: 236%, Summon Duration: 18 sec, Cooldown: 10 sec 15 MP Cost: 18, Octopus Damage: 240%, Summon Duration: 20 sec, Cooldown: 10 sec 16 MP Cost: 18, Octopus Damage: 244%, Summon Duration: 20 sec, Cooldown: 10 sec 17 MP Cost: 18, Octopus Damage: 248%, Summon Duration: 20 sec, Cooldown: 10 sec 18 MP Cost: 18, Octopus Damage: 252%, Summon Duration: 22 sec, Cooldown: 10 sec 19 MP Cost: 18, Octopus Damage: 256%, Summon Duration: 22 sec, Cooldown: 10 sec 20 MP Cost: 18, Octopus Damage: 260%, Summon Duration: 22 sec, Cooldown: 10 sec 21 MP Cost: 18, Octopus Damage: 264%, Summon Duration: 24 sec, Cooldown: 10 sec 22 MP Cost: 18, Octopus Damage: 268%, Summon Duration: 24 sec, Cooldown: 10 sec 23 MP Cost: 18, Octopus Damage: 272%, Summon Duration: 24 sec, Cooldown: 10 sec 24 MP Cost: 18, Octopus Damage: 276%, Summon Duration: 26 sec, Cooldown: 10 sec 25 MP Cost: 18, Octopus Damage: 280%, Summon Duration: 26 sec, Cooldown: 10 sec 26 MP Cost: 18, Octopus Damage: 284%, Summon Duration: 26 sec, Cooldown: 10 sec 27 MP Cost: 18, Octopus Damage: 288%, Summon Duration: 28 sec, Cooldown: 10 sec 28 MP Cost: 18, Octopus Damage: 292%, Summon Duration: 28 sec, Cooldown: 10 sec 29 MP Cost: 18, Octopus Damage: 296%, Summon Duration: 28 sec, Cooldown: 10 sec 30 MP Cost: 26, Octopus Damage: 300%, Summon Duration: 30 sec, Cooldown: 10 sec
http://www.happychinchilla.info/Sout...os.5211002.png
Gaviota
Description: Summons Gaviota, who's trained to throw a grenade at monsters. The summoned Gaviota will seek a monster, and when it finds one, it'll toss the grenade and disappear.
Info: type = 33, minionAttack = normal
Summon Range: attack1 = 80%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.stand, hit.0, summon.attack1, hit.1, summon.fly, summon.die
Maximum Level: 30
1 MP Cost: 40, Gaviota Damage: 410%, Summon Duration: 10 sec, Cooldown: 5 sec 2 MP Cost: 40, Gaviota Damage: 420%, Summon Duration: 10 sec, Cooldown: 5 sec 3 MP Cost: 40, Gaviota Damage: 430%, Summon Duration: 12 sec, Cooldown: 5 sec 4 MP Cost: 40, Gaviota Damage: 440%, Summon Duration: 12 sec, Cooldown: 5 sec 5 MP Cost: 40, Gaviota Damage: 450%, Summon Duration: 12 sec, Cooldown: 5 sec 6 MP Cost: 40, Gaviota Damage: 460%, Summon Duration: 14 sec, Cooldown: 5 sec 7 MP Cost: 40, Gaviota Damage: 470%, Summon Duration: 14 sec, Cooldown: 5 sec 8 MP Cost: 40, Gaviota Damage: 480%, Summon Duration: 14 sec, Cooldown: 5 sec 9 MP Cost: 40, Gaviota Damage: 490%, Summon Duration: 16 sec, Cooldown: 5 sec 10 MP Cost: 40, Gaviota Damage: 500%, Summon Duration: 16 sec, Cooldown: 5 sec 11 MP Cost: 40, Gaviota Damage: 510%, Summon Duration: 16 sec, Cooldown: 5 sec 12 MP Cost: 40, Gaviota Damage: 520%, Summon Duration: 18 sec, Cooldown: 5 sec 13 MP Cost: 40, Gaviota Damage: 530%, Summon Duration: 18 sec, Cooldown: 5 sec 14 MP Cost: 40, Gaviota Damage: 540%, Summon Duration: 18 sec, Cooldown: 5 sec 15 MP Cost: 60, Gaviota Damage: 550%, Summon Duration: 20 sec, Cooldown: 5 sec 16 MP Cost: 60, Gaviota Damage: 560%, Summon Duration: 20 sec, Cooldown: 5 sec 17 MP Cost: 60, Gaviota Damage: 570%, Summon Duration: 20 sec, Cooldown: 5 sec 18 MP Cost: 60, Gaviota Damage: 580%, Summon Duration: 22 sec, Cooldown: 5 sec 19 MP Cost: 60, Gaviota Damage: 590%, Summon Duration: 22 sec, Cooldown: 5 sec 20 MP Cost: 60, Gaviota Damage: 600%, Summon Duration: 22 sec, Cooldown: 5 sec 21 MP Cost: 60, Gaviota Damage: 610%, Summon Duration: 24 sec, Cooldown: 5 sec 22 MP Cost: 60, Gaviota Damage: 620%, Summon Duration: 24 sec, Cooldown: 5 sec 23 MP Cost: 60, Gaviota Damage: 630%, Summon Duration: 24 sec, Cooldown: 5 sec 24 MP Cost: 60, Gaviota Damage: 640%, Summon Duration: 26 sec, Cooldown: 5 sec 25 MP Cost: 60, Gaviota Damage: 650%, Summon Duration: 26 sec, Cooldown: 5 sec 26 MP Cost: 60, Gaviota Damage: 660%, Summon Duration: 26 sec, Cooldown: 5 sec 27 MP Cost: 60, Gaviota Damage: 670%, Summon Duration: 28 sec, Cooldown: 5 sec 28 MP Cost: 60, Gaviota Damage: 680%, Summon Duration: 28 sec, Cooldown: 5 sec 29 MP Cost: 60, Gaviota Damage: 690%, Summon Duration: 28 sec, Cooldown: 5 sec 30 MP Cost: 80, Gaviota Damage: 700%, Summon Duration: 30 sec, Cooldown: 5 sec
http://www.happychinchilla.info/Sout...os.5211006.png
Homing Beacon
Description: Sends a parrot that'll mark a target on a monster. From then on out, all attacks will be focused on that monster.
Info: type = 2, mes = homing
Delays: homing - 960 ms
Animations: effect, ball, mob, hit.0
Maximum Level: 20
1 MP Cost: 20, Damage: 325% 2 MP Cost: 20, Damage: 330% 3 MP Cost: 20, Damage: 335% 4 MP Cost: 20, Damage: 340% 5 MP Cost: 24, Damage: 345% 6 MP Cost: 24, Damage: 350% 7 MP Cost: 24, Damage: 355% 8 MP Cost: 24, Damage: 360% 9 MP Cost: 24, Damage: 365% 10 MP Cost: 28, Damage: 370% 11 MP Cost: 28, Damage: 375% 12 MP Cost: 28, Damage: 380% 13 MP Cost: 28, Damage: 385% 14 MP Cost: 28, Damage: 390% 15 MP Cost: 32, Damage: 395% 16 MP Cost: 32, Damage: 400% 17 MP Cost: 32, Damage: 405% 18 MP Cost: 32, Damage: 410% 19 MP Cost: 32, Damage: 415% 20 MP Cost: 36, Damage: 420%
http://www.happychinchilla.info/Sout...os.5211007.png
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.4, affected.6, affected.1, affected.3, affected.5, affected.2
Maximum Level: 20
1 MP Cost: 40, Buff Duration: 66, Cooldown: 500 sec 2 MP Cost: 40, Buff Duration: 72, Cooldown: 470 sec 3 MP Cost: 40, Buff Duration: 78, Cooldown: 470 sec 4 MP Cost: 40, Buff Duration: 84, Cooldown: 440 sec 5 MP Cost: 45, Buff Duration: 90, Cooldown: 440 sec 6 MP Cost: 45, Buff Duration: 96, Cooldown: 410 sec 7 MP Cost: 45, Buff Duration: 102, Cooldown: 410 sec 8 MP Cost: 45, Buff Duration: 108, Cooldown: 380 sec 9 MP Cost: 45, Buff Duration: 114, Cooldown: 380 sec 10 MP Cost: 50, Buff Duration: 120, Cooldown: 350 sec 11 MP Cost: 50, Buff Duration: 126, Cooldown: 350 sec 12 MP Cost: 50, Buff Duration: 132, Cooldown: 320 sec 13 MP Cost: 50, Buff Duration: 138, Cooldown: 320 sec 14 MP Cost: 50, Buff Duration: 144, Cooldown: 290 sec 15 MP Cost: 55, Buff Duration: 150, Cooldown: 290 sec 16 MP Cost: 55, Buff Duration: 156, Cooldown: 260 sec 17 MP Cost: 55, Buff Duration: 162, Cooldown: 260 sec 18 MP Cost: 55, Buff Duration: 168, Cooldown: 230 sec 19 MP Cost: 55, Buff Duration: 174, Cooldown: 230 sec 20 MP Cost: 60, Buff Duration: 180, Cooldown: 200 sec
http://www.happychinchilla.info/Sout...os.5211004.png
Flamethrower
Description: Attacks a monster nearby with a fire-based attack. The affected monster will continue to take damage over time.
Info: type = 1, areaAttack = 1, dot = 1, dotType = burn
Delays: fireburner - 600 ms
Range: 380%
Element: Fire
Animations: hit.0, effect, effect_ship
Maximum Level: 20
1 MP Cost: 25, Damage: 285%, Max Monsters Hit: 2, Damage Over Time: 42% damage every 1 sec for 5 sec 2 MP Cost: 25, Damage: 290%, Max Monsters Hit: 2, Damage Over Time: 44% damage every 1 sec for 5 sec 3 MP Cost: 25, Damage: 295%, Max Monsters Hit: 2, Damage Over Time: 46% damage every 1 sec for 5 sec 4 MP Cost: 28, Damage: 300%, Max Monsters Hit: 2, Damage Over Time: 48% damage every 1 sec for 5 sec 5 MP Cost: 28, Damage: 305%, Max Monsters Hit: 3, Damage Over Time: 50% damage every 1 sec for 5 sec 6 MP Cost: 28, Damage: 310%, Max Monsters Hit: 3, Damage Over Time: 52% damage every 1 sec for 6 sec 7 MP Cost: 28, Damage: 315%, Max Monsters Hit: 3, Damage Over Time: 54% damage every 1 sec for 6 sec 8 MP Cost: 31, Damage: 320%, Max Monsters Hit: 3, Damage Over Time: 56% damage every 1 sec for 6 sec 9 MP Cost: 31, Damage: 325%, Max Monsters Hit: 3, Damage Over Time: 58% damage every 1 sec for 6 sec 10 MP Cost: 31, Damage: 330%, Max Monsters Hit: 4, Damage Over Time: 60% damage every 1 sec for 6 sec 11 MP Cost: 31, Damage: 335%, Max Monsters Hit: 4, Damage Over Time: 62% damage every 1 sec for 7 sec 12 MP Cost: 34, Damage: 340%, Max Monsters Hit: 4, Damage Over Time: 64% damage every 1 sec for 7 sec 13 MP Cost: 34, Damage: 345%, Max Monsters Hit: 4, Damage Over Time: 66% damage every 1 sec for 7 sec 14 MP Cost: 34, Damage: 350%, Max Monsters Hit: 4, Damage Over Time: 68% damage every 1 sec for 7 sec 15 MP Cost: 34, Damage: 355%, Max Monsters Hit: 5, Damage Over Time: 70% damage every 1 sec for 7 sec 16 MP Cost: 37, Damage: 360%, Max Monsters Hit: 5, Damage Over Time: 72% damage every 1 sec for 8 sec 17 MP Cost: 37, Damage: 365%, Max Monsters Hit: 5, Damage Over Time: 74% damage every 1 sec for 8 sec 18 MP Cost: 37, Damage: 370%, Max Monsters Hit: 5, Damage Over Time: 76% damage every 1 sec for 8 sec 19 MP Cost: 37, Damage: 375%, Max Monsters Hit: 5, Damage Over Time: 78% damage every 1 sec for 8 sec 20 MP Cost: 40, Damage: 380%, Max Monsters Hit: 6, Damage Over Time: 80% damage every 1 sec for 8 sec
http://www.happychinchilla.info/Sout...os.5211005.png
Ice Splitter
Description: Attacks the closest monster with an ice-based attack. The affected monster will be frozen for a short period of time.
Info: type = 1, areaAttack = 1, mes = freeze
Delays: coolingeffect - 600 ms
Range: 380%
Element: Ice
Animations: effect, hit.0, effect_ship
Maximum Level: 20
1 MP Cost: 25, Damage: 264%, Max Monsters Hit: 2, Freeze Duration: 2 sec 2 MP Cost: 25, Damage: 268%, Max Monsters Hit: 2, Freeze Duration: 2 sec 3 MP Cost: 25, Damage: 272%, Max Monsters Hit: 2, Freeze Duration: 2 sec 4 MP Cost: 28, Damage: 276%, Max Monsters Hit: 2, Freeze Duration: 2 sec 5 MP Cost: 28, Damage: 280%, Max Monsters Hit: 3, Freeze Duration: 2 sec 6 MP Cost: 28, Damage: 284%, Max Monsters Hit: 3, Freeze Duration: 2 sec 7 MP Cost: 28, Damage: 288%, Max Monsters Hit: 3, Freeze Duration: 2 sec 8 MP Cost: 31, Damage: 292%, Max Monsters Hit: 3, Freeze Duration: 2 sec 9 MP Cost: 31, Damage: 296%, Max Monsters Hit: 3, Freeze Duration: 2 sec 10 MP Cost: 31, Damage: 300%, Max Monsters Hit: 4, Freeze Duration: 3 sec 11 MP Cost: 31, Damage: 304%, Max Monsters Hit: 4, Freeze Duration: 3 sec 12 MP Cost: 34, Damage: 308%, Max Monsters Hit: 4, Freeze Duration: 3 sec 13 MP Cost: 34, Damage: 312%, Max Monsters Hit: 4, Freeze Duration: 3 sec 14 MP Cost: 34, Damage: 316%, Max Monsters Hit: 4, Freeze Duration: 3 sec 15 MP Cost: 34, Damage: 320%, Max Monsters Hit: 5, Freeze Duration: 3 sec 16 MP Cost: 37, Damage: 324%, Max Monsters Hit: 5, Freeze Duration: 3 sec 17 MP Cost: 37, Damage: 328%, Max Monsters Hit: 5, Freeze Duration: 3 sec 18 MP Cost: 37, Damage: 332%, Max Monsters Hit: 5, Freeze Duration: 3 sec 19 MP Cost: 37, Damage: 336%, Max Monsters Hit: 5, Freeze Duration: 3 sec 20 MP Cost: 40, Damage: 340%, Max Monsters Hit: 6, Freeze Duration: 4 sec Corsairhttp://www.happychinchilla.info/Sout...os.5220001.png
Elemental Boost
Description: Increases the potency of Flamethrower and Ice Splitter.
Info: type = 50
Maximum Level: 30
1 MP Cost: , Damage Bonus (for both skills): +22%, Flamethrower DoT Damage: +1%, Ice Splitter Freeze Duration: +1 sec 2 MP Cost: , Damage Bonus (for both skills): +24%, Flamethrower DoT Damage: +2%, Ice Splitter Freeze Duration: +1 sec 3 MP Cost: , Damage Bonus (for both skills): +26%, Flamethrower DoT Damage: +3%, Ice Splitter Freeze Duration: +1 sec 4 MP Cost: , Damage Bonus (for both skills): +28%, Flamethrower DoT Damage: +4%, Ice Splitter Freeze Duration: +1 sec 5 MP Cost: , Damage Bonus (for both skills): +30%, Flamethrower DoT Damage: +5%, Ice Splitter Freeze Duration: +1 sec 6 MP Cost: , Damage Bonus (for both skills): +32%, Flamethrower DoT Damage: +6%, Ice Splitter Freeze Duration: +1 sec 7 MP Cost: , Damage Bonus (for both skills): +34%, Flamethrower DoT Damage: +7%, Ice Splitter Freeze Duration: +1 sec 8 MP Cost: , Damage Bonus (for both skills): +36%, Flamethrower DoT Damage: +8%, Ice Splitter Freeze Duration: +1 sec 9 MP Cost: , Damage Bonus (for both skills): +38%, Flamethrower DoT Damage: +9%, Ice Splitter Freeze Duration: +1 sec 10 MP Cost: , Damage Bonus (for both skills): +40%, Flamethrower DoT Damage: +10%, Ice Splitter Freeze Duration: +2 sec 11 MP Cost: , Damage Bonus (for both skills): +42%, Flamethrower DoT Damage: +11%, Ice Splitter Freeze Duration: +2 sec 12 MP Cost: , Damage Bonus (for both skills): +44%, Flamethrower DoT Damage: +12%, Ice Splitter Freeze Duration: +2 sec 13 MP Cost: , Damage Bonus (for both skills): +46%, Flamethrower DoT Damage: +13%, Ice Splitter Freeze Duration: +2 sec 14 MP Cost: , Damage Bonus (for both skills): +48%, Flamethrower DoT Damage: +14%, Ice Splitter Freeze Duration: +2 sec 15 MP Cost: , Damage Bonus (for both skills): +50%, Flamethrower DoT Damage: +15%, Ice Splitter Freeze Duration: +2 sec 16 MP Cost: , Damage Bonus (for both skills): +52%, Flamethrower DoT Damage: +16%, Ice Splitter Freeze Duration: +2 sec 17 MP Cost: , Damage Bonus (for both skills): +54%, Flamethrower DoT Damage: +17%, Ice Splitter Freeze Duration: +2 sec 18 MP Cost: , Damage Bonus (for both skills): +56%, Flamethrower DoT Damage: +18%, Ice Splitter Freeze Duration: +2 sec 19 MP Cost: , Damage Bonus (for both skills): +58%, Flamethrower DoT Damage: +19%, Ice Splitter Freeze Duration: +2 sec 20 MP Cost: , Damage Bonus (for both skills): +60%, Flamethrower DoT Damage: +20%, Ice Splitter Freeze Duration: +3 sec 21 MP Cost: , Damage Bonus (for both skills): +62%, Flamethrower DoT Damage: +21%, Ice Splitter Freeze Duration: +3 sec 22 MP Cost: , Damage Bonus (for both skills): +64%, Flamethrower DoT Damage: +22%, Ice Splitter Freeze Duration: +3 sec 23 MP Cost: , Damage Bonus (for both skills): +66%, Flamethrower DoT Damage: +23%, Ice Splitter Freeze Duration: +3 sec 24 MP Cost: , Damage Bonus (for both skills): +68%, Flamethrower DoT Damage: +24%, Ice Splitter Freeze Duration: +3 sec 25 MP Cost: , Damage Bonus (for both skills): +70%, Flamethrower DoT Damage: +25%, Ice Splitter Freeze Duration: +3 sec 26 MP Cost: , Damage Bonus (for both skills): +72%, Flamethrower DoT Damage: +26%, Ice Splitter Freeze Duration: +3 sec 27 MP Cost: , Damage Bonus (for both skills): +74%, Flamethrower DoT Damage: +27%, Ice Splitter Freeze Duration: +3 sec 28 MP Cost: , Damage Bonus (for both skills): +76%, Flamethrower DoT Damage: +28%, Ice Splitter Freeze Duration: +3 sec 29 MP Cost: , Damage Bonus (for both skills): +78%, Flamethrower DoT Damage: +29%, Ice Splitter Freeze Duration: +3 sec 30 MP Cost: , Damage Bonus (for both skills): +80%, Flamethrower DoT Damage: +30%, Ice Splitter Freeze Duration: +4 sec 31 MP Cost: , Damage Bonus (for both skills): +82%, Flamethrower DoT Damage: +31%, Ice Splitter Freeze Duration: +4 sec 32 MP Cost: , Damage Bonus (for both skills): +84%, Flamethrower DoT Damage: +32%, Ice Splitter Freeze Duration: +4 sec
http://www.happychinchilla.info/Sout...os.5220011.png
Bullseye
Description: Increases the damage of Homing Beacon. Also, more damage is applied to monsters under the Homing Beacon effect. \nRequired Skill: #cHoming Beacon Lv. 20#
Info: type = 50, affectedSkill = 5211006, affectedSkillEffect = amplifyDamage
Delays: homing - 960 ms
Pre-requisite: Level 20 Homing Beacon
Animations: effect, ball, hit.0, mob
Maximum Level: 20
1 MP Cost: 35, Damage: 608%, Bonus Damage (to affected monsters): +1% 2 MP Cost: 35, Damage: 616%, Bonus Damage (to affected monsters): +2% 3 MP Cost: 35, Damage: 624%, Bonus Damage (to affected monsters): +3% 4 MP Cost: 35, Damage: 632%, Bonus Damage (to affected monsters): +4% 5 MP Cost: 35, Damage: 640%, Bonus Damage (to affected monsters): +5% 6 MP Cost: 35, Damage: 648%, Bonus Damage (to affected monsters): +6% 7 MP Cost: 35, Damage: 656%, Bonus Damage (to affected monsters): +7% 8 MP Cost: 35, Damage: 664%, Bonus Damage (to affected monsters): +8% 9 MP Cost: 35, Damage: 672%, Bonus Damage (to affected monsters): +9% 10 MP Cost: 40, Damage: 680%, Bonus Damage (to affected monsters): +10% 11 MP Cost: 40, Damage: 688%, Bonus Damage (to affected monsters): +11% 12 MP Cost: 40, Damage: 696%, Bonus Damage (to affected monsters): +12% 13 MP Cost: 40, Damage: 704%, Bonus Damage (to affected monsters): +13% 14 MP Cost: 40, Damage: 712%, Bonus Damage (to affected monsters): +14% 15 MP Cost: 40, Damage: 720%, Bonus Damage (to affected monsters): +15% 16 MP Cost: 40, Damage: 728%, Bonus Damage (to affected monsters): +16% 17 MP Cost: 40, Damage: 736%, Bonus Damage (to affected monsters): +17% 18 MP Cost: 40, Damage: 744%, Bonus Damage (to affected monsters): +18% 19 MP Cost: 40, Damage: 752%, Bonus Damage (to affected monsters): +19% 20 MP Cost: 45, Damage: 760%, Bonus Damage (to affected monsters): +20% 21 MP Cost: 45, Damage: 768%, Bonus Damage (to affected monsters): +21% 22 MP Cost: 45, Damage: 776%, Bonus Damage (to affected monsters): +22%
http://www.happychinchilla.info/Sout...os.5220002.png
Wrath of the Octopi
Description: An additional octopus is summoned, increasing the fire rate and the damage.\nRequired Skill: #cOctopus Lv. 30#
Info: type = 33, minionAttack = normal
Delays: octopus - 810 ms
Pre-requisite: Level 30 Octopus
Summon Mob Count: attack1 = 1, attack2 = 1
Animations: summon.attack2, summon.summoned, summon.attack1, summon.attack1.info.ball, hit.0, summon.stand, summon.attack2.info.ball, summon.die
Maximum Level: 20
1 MP Cost: 28, Octopus Damage: 355%, Summon Duration: 35 sec, Cooldown: 10 sec 2 MP Cost: 28, Octopus Damage: 360%, Summon Duration: 35 sec, Cooldown: 10 sec 3 MP Cost: 28, Octopus Damage: 365%, Summon Duration: 35 sec, Cooldown: 10 sec 4 MP Cost: 28, Octopus Damage: 370%, Summon Duration: 35 sec, Cooldown: 10 sec 5 MP Cost: 28, Octopus Damage: 375%, Summon Duration: 35 sec, Cooldown: 10 sec 6 MP Cost: 28, Octopus Damage: 380%, Summon Duration: 35 sec, Cooldown: 10 sec 7 MP Cost: 28, Octopus Damage: 385%, Summon Duration: 35 sec, Cooldown: 10 sec 8 MP Cost: 28, Octopus Damage: 390%, Summon Duration: 35 sec, Cooldown: 10 sec 9 MP Cost: 28, Octopus Damage: 395%, Summon Duration: 35 sec, Cooldown: 10 sec 10 MP Cost: 36, Octopus Damage: 400%, Summon Duration: 40 sec, Cooldown: 10 sec 11 MP Cost: 36, Octopus Damage: 405%, Summon Duration: 40 sec, Cooldown: 10 sec 12 MP Cost: 36, Octopus Damage: 410%, Summon Duration: 40 sec, Cooldown: 10 sec 13 MP Cost: 36, Octopus Damage: 415%, Summon Duration: 40 sec, Cooldown: 10 sec 14 MP Cost: 36, Octopus Damage: 420%, Summon Duration: 40 sec, Cooldown: 10 sec 15 MP Cost: 36, Octopus Damage: 425%, Summon Duration: 40 sec, Cooldown: 10 sec 16 MP Cost: 36, Octopus Damage: 430%, Summon Duration: 40 sec, Cooldown: 10 sec 17 MP Cost: 36, Octopus Damage: 435%, Summon Duration: 40 sec, Cooldown: 10 sec 18 MP Cost: 36, Octopus Damage: 440%, Summon Duration: 40 sec, Cooldown: 10 sec 19 MP Cost: 36, Octopus Damage: 445%, Summon Duration: 40 sec, Cooldown: 10 sec 20 MP Cost: 44, Octopus Damage: 450%, Summon Duration: 45 sec, Cooldown: 10 sec 21 MP Cost: 44, Octopus Damage: 455%, Summon Duration: 45 sec, Cooldown: 10 sec 22 MP Cost: 44, Octopus Damage: 460%, Summon Duration: 45 sec, Cooldown: 10 sec
http://www.happychinchilla.info/Sout...os.5221000.png
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec
http://www.happychinchilla.info/Sout...os.5221003.png
Air Strike
Description: Uses the grenade attack of Gaviota to damage multiple monsters. \nRequired Skill: #cGaviota Lv. 15#
Info: type = 1, areaAttack = 1
Delays: airstrike - 2880 ms
Range: 400%
Pre-requisite: Level 15 Gaviota
Animations: effect0, effect1, hit.0, effect
Maximum Level: 30
1 MP Cost: 60, Damage: 715% Max Monsters Hit: 10, Cooldown: 40 sec 2 MP Cost: 60, Damage: 730% Max Monsters Hit: 10, Cooldown: 40 sec 3 MP Cost: 60, Damage: 745% Max Monsters Hit: 10, Cooldown: 38 sec 4 MP Cost: 60, Damage: 760% Max Monsters Hit: 10, Cooldown: 38 sec 5 MP Cost: 60, Damage: 775% Max Monsters Hit: 10, Cooldown: 38 sec 6 MP Cost: 60, Damage: 790% Max Monsters Hit: 10, Cooldown: 36 sec 7 MP Cost: 60, Damage: 805% Max Monsters Hit: 10, Cooldown: 36 sec 8 MP Cost: 60, Damage: 820% Max Monsters Hit: 10, Cooldown: 36 sec 9 MP Cost: 60, Damage: 835% Max Monsters Hit: 10, Cooldown: 34 sec 10 MP Cost: 100, Damage: 850% Max Monsters Hit: 10, Cooldown: 34 sec 11 MP Cost: 100, Damage: 865% Max Monsters Hit: 10, Cooldown: 34 sec 12 MP Cost: 100, Damage: 880% Max Monsters Hit: 10, Cooldown: 32 sec 13 MP Cost: 100, Damage: 895% Max Monsters Hit: 10, Cooldown: 32 sec 14 MP Cost: 100, Damage: 910% Max Monsters Hit: 10, Cooldown: 32 sec 15 MP Cost: 100, Damage: 925% Max Monsters Hit: 10, Cooldown: 30 sec 16 MP Cost: 100, Damage: 940% Max Monsters Hit: 10, Cooldown: 30 sec 17 MP Cost: 100, Damage: 955% Max Monsters Hit: 10, Cooldown: 30 sec 18 MP Cost: 100, Damage: 970% Max Monsters Hit: 10, Cooldown: 28 sec 19 MP Cost: 100, Damage: 985% Max Monsters Hit: 10, Cooldown: 28 sec 20 MP Cost: 140, Damage: 1000% Max Monsters Hit: 10, Cooldown: 28 sec 21 MP Cost: 140, Damage: 1015% Max Monsters Hit: 10, Cooldown: 26 sec 22 MP Cost: 140, Damage: 1030% Max Monsters Hit: 10, Cooldown: 26 sec 23 MP Cost: 140, Damage: 1045% Max Monsters Hit: 10, Cooldown: 26 sec 24 MP Cost: 140, Damage: 1060% Max Monsters Hit: 10, Cooldown: 24 sec 25 MP Cost: 140, Damage: 1075% Max Monsters Hit: 10, Cooldown: 24 sec 26 MP Cost: 140, Damage: 1090% Max Monsters Hit: 10, Cooldown: 24 sec 27 MP Cost: 140, Damage: 1105% Max Monsters Hit: 10, Cooldown: 22 sec 28 MP Cost: 140, Damage: 1120% Max Monsters Hit: 10, Cooldown: 22 sec 29 MP Cost: 140, Damage: 1135% Max Monsters Hit: 10, Cooldown: 22 sec 30 MP Cost: 180, Damage: 1150% Max Monsters Hit: 10, Cooldown: 20 sec 31 MP Cost: 180, Damage: 1165% Max Monsters Hit: 10, Cooldown: 20 sec 32 MP Cost: 180, Damage: 1180% Max Monsters Hit: 10, Cooldown: 20 sec
http://www.happychinchilla.info/Sout...os.5221004.png
Rapid Fire
Description: Fires rounds of bullets very quickly. Hold down the skill key to shoot longer.\nRequired Skill: #cTriple Fire Lv. 20#
Info: type = 2, rapidAttack = 1, knockbackLimit = 80
Pre-requisite: Level 20 Burst Fire
Animations: prepare, keydownend, keydown, keydown0, hit.0
Maximum Level: 30
1 MP Cost: 6, Damage: 167% per bullet 2 MP Cost: 6, Damage: 169% per bullet 3 MP Cost: 6, Damage: 171% per bullet 4 MP Cost: 6, Damage: 173% per bullet 5 MP Cost: 6, Damage: 175% per bullet 6 MP Cost: 6, Damage: 177% per bullet 7 MP Cost: 6, Damage: 179% per bullet 8 MP Cost: 6, Damage: 181% per bullet 9 MP Cost: 6, Damage: 183% per bullet 10 MP Cost: 7, Damage: 185% per bullet 11 MP Cost: 7, Damage: 187% per bullet 12 MP Cost: 7, Damage: 189% per bullet 13 MP Cost: 7, Damage: 191% per bullet 14 MP Cost: 7, Damage: 193% per bullet 15 MP Cost: 7, Damage: 195% per bullet 16 MP Cost: 7, Damage: 197% per bullet 17 MP Cost: 7, Damage: 199% per bullet 18 MP Cost: 7, Damage: 201% per bullet 19 MP Cost: 7, Damage: 203% per bullet 20 MP Cost: 8, Damage: 205% per bullet 21 MP Cost: 8, Damage: 207% per bullet 22 MP Cost: 8, Damage: 209% per bullet 23 MP Cost: 8, Damage: 211% per bullet 24 MP Cost: 8, Damage: 213% per bullet 25 MP Cost: 8, Damage: 215% per bullet 26 MP Cost: 8, Damage: 217% per bullet 27 MP Cost: 8, Damage: 219% per bullet 28 MP Cost: 8, Damage: 221% per bullet 29 MP Cost: 8, Damage: 223% per bullet 30 MP Cost: 9, Damage: 225% per bullet 31 MP Cost: 9, Damage: 227% per bullet 32 MP Cost: 9, Damage: 229% per bullet
http://www.happychinchilla.info/Sout...os.5221009.png
Hypnotize
Description: Hypnotizes monsters to temporarily make them attack other monsters instead of you.
Info: type = 32, mes = mindControl, pvp = 0
Animations: mob, effect, hit.0, ball
Maximum Level: 20
1 MP Cost: 31, Hyptonize Chance: 37%, Hypnotize Duration: 21 sec 2 MP Cost: 32, Hyptonize Chance: 40%, Hypnotize Duration: 22 sec 3 MP Cost: 33, Hyptonize Chance: 43%, Hypnotize Duration: 23 sec 4 MP Cost: 34, Hyptonize Chance: 46%, Hypnotize Duration: 24 sec 5 MP Cost: 35, Hyptonize Chance: 49%, Hypnotize Duration: 25 sec 6 MP Cost: 36, Hyptonize Chance: 52%, Hypnotize Duration: 26 sec 7 MP Cost: 37, Hyptonize Chance: 55%, Hypnotize Duration: 27 sec 8 MP Cost: 38, Hyptonize Chance: 58%, Hypnotize Duration: 28 sec 9 MP Cost: 39, Hyptonize Chance: 61%, Hypnotize Duration: 29 sec 10 MP Cost: 40, Hyptonize Chance: 64%, Hypnotize Duration: 30 sec 11 MP Cost: 41, Hyptonize Chance: 67%, Hypnotize Duration: 31 sec 12 MP Cost: 42, Hyptonize Chance: 70%, Hypnotize Duration: 32 sec 13 MP Cost: 43, Hyptonize Chance: 73%, Hypnotize Duration: 33 sec 14 MP Cost: 44, Hyptonize Chance: 76%, Hypnotize Duration: 34 sec 15 MP Cost: 45, Hyptonize Chance: 79%, Hypnotize Duration: 35 sec 16 MP Cost: 46, Hyptonize Chance: 82%, Hypnotize Duration: 36 sec 17 MP Cost: 47, Hyptonize Chance: 85%, Hypnotize Duration: 37 sec 18 MP Cost: 48, Hyptonize Chance: 88%, Hypnotize Duration: 38 sec 19 MP Cost: 49, Hyptonize Chance: 91%, Hypnotize Duration: 39 sec 20 MP Cost: 50, Hyptonize Chance: 94%, Hypnotize Duration: 40 sec 21 MP Cost: 51, Hyptonize Chance: 97%, Hypnotize Duration: 41 sec 22 MP Cost: 52, Hyptonize Chance: 100%, Hypnotize Duration: 42 sec
http://www.happychinchilla.info/Sout...os.5220012.png
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Maximum Level: 10
1 Proc Chance: 4%, Damage: +6%, Duration: 18 sec 2 Proc Chance: 8%, Damage: +7%, Duration: 21 sec 3 Proc Chance: 12%, Damage: +8%, Duration: 24 sec 4 Proc Chance: 16%, Damage: +9%, Duration: 27 sec 5 Proc Chance: 20%, Damage: +10%, Duration: 30 sec 6 Proc Chance: 24%, Damage: +11%, Duration: 33 sec 7 Proc Chance: 28%, Damage: +12%, Duration: 36 sec 8 Proc Chance: 32%, Damage: +13%, Duration: 39 sec 9 Proc Chance: 36%, Damage: +14%, Duration: 42 sec 10 Proc Chance: 40%, Damage: +15%, Duration: 45 sec 11 Proc Chance: 44%, Damage: +16%, Duration: 48 sec 12 Proc Chance: 48%, Damage: +17%, Duration: 51 sec
http://www.happychinchilla.info/Sout...os.5221006.png
Battleship
Description: You board a pirate ship. You will have limited skills when you are on board. \n[Available Skills: Battleship Skills, Grenades, Gun Booster, Flamethrower, Ice Splitter, Gaviota, Octopus, Maple Warrior, Hero's Will]
Info: type = 13
Animations: effect0, effect
Maximum Level: 10
1 MP Cost: 11, Weapon ATT: +2, MaxHP +330, MaxMP +330, Weapon DEF: +430, Magic ATT: +430 2 MP Cost: 12, Weapon ATT: +4, MaxHP +360, MaxMP +360, Weapon DEF: +460, Magic ATT: +460 3 MP Cost: 13, Weapon ATT: +6, MaxHP +390, MaxMP +390, Weapon DEF: +490, Magic ATT: +490 4 MP Cost: 14, Weapon ATT: +8, MaxHP +420, MaxMP +420, Weapon DEF: +520, Magic ATT: +520 5 MP Cost: 15, Weapon ATT: +10, MaxHP +450, MaxMP +450, Weapon DEF: +550, Magic ATT: +550 6 MP Cost: 16, Weapon ATT: +12, MaxHP +480, MaxMP +480, Weapon DEF: +580, Magic ATT: +580 7 MP Cost: 17, Weapon ATT: +14, MaxHP +510, MaxMP +510, Weapon DEF: +610, Magic ATT: +610 8 MP Cost: 18, Weapon ATT: +16, MaxHP +540, MaxMP +540, Weapon DEF: +640, Magic ATT: +640 9 MP Cost: 19, Weapon ATT: +18, MaxHP +570, MaxMP +570, Weapon DEF: +670, Magic ATT: +670 10 MP Cost: 20, Weapon ATT: +20, MaxHP +600, MaxMP +600, Weapon DEF: +700, Magic ATT: +700 11 MP Cost: 21, Weapon ATT: +22, MaxHP +630, MaxMP +630, Weapon DEF: +730, Magic ATT: +730 12 MP Cost: 22, Weapon ATT: +24, MaxHP +660, MaxMP +660, Weapon DEF: +760, Magic ATT: +760
http://www.happychinchilla.info/Sout...os.5221007.png
Battleship Cannon
Description: Rapidly fires a number of cannonballs. Only available when aboard the Battleship. Grants additional Critical Rate.\nRequired Skill: #cBattleship Lv. 1#
Info: type = 2, requireSkill = 5221006
Delays: cannon - 780 ms
Pre-requisite: Level 1 Battleship
Animations: ball, hit.0, effect
Maximum Level: 30
1 MP Cost: 20, Number of Attacks: 5, Damage: 213%, Bonus Critical Rate: 6% 2 MP Cost: 20, Number of Attacks: 5, Damage: 216%, Bonus Critical Rate: 6% 3 MP Cost: 20, Number of Attacks: 5, Damage: 219%, Bonus Critical Rate: 7% 4 MP Cost: 20, Number of Attacks: 5, Damage: 222%, Bonus Critical Rate: 7% 5 MP Cost: 20, Number of Attacks: 5, Damage: 225%, Bonus Critical Rate: 8% 6 MP Cost: 24, Number of Attacks: 5, Damage: 228%, Bonus Critical Rate: 8% 7 MP Cost: 24, Number of Attacks: 5, Damage: 231%, Bonus Critical Rate: 9% 8 MP Cost: 24, Number of Attacks: 5, Damage: 234%, Bonus Critical Rate: 9% 9 MP Cost: 24, Number of Attacks: 5, Damage: 237%, Bonus Critical Rate: 10% 10 MP Cost: 24, Number of Attacks: 5, Damage: 240%, Bonus Critical Rate: 10% 11 MP Cost: 24, Number of Attacks: 5, Damage: 243%, Bonus Critical Rate: 11% 12 MP Cost: 28, Number of Attacks: 5, Damage: 246%, Bonus Critical Rate: 11% 13 MP Cost: 28, Number of Attacks: 5, Damage: 249%, Bonus Critical Rate: 12% 14 MP Cost: 28, Number of Attacks: 5, Damage: 252%, Bonus Critical Rate: 12% 15 MP Cost: 28, Number of Attacks: 5, Damage: 255%, Bonus Critical Rate: 13% 16 MP Cost: 28, Number of Attacks: 5, Damage: 258%, Bonus Critical Rate: 13% 17 MP Cost: 28, Number of Attacks: 5, Damage: 261%, Bonus Critical Rate: 14% 18 MP Cost: 32, Number of Attacks: 5, Damage: 264%, Bonus Critical Rate: 14% 19 MP Cost: 32, Number of Attacks: 5, Damage: 267%, Bonus Critical Rate: 15% 20 MP Cost: 32, Number of Attacks: 5, Damage: 270%, Bonus Critical Rate: 15% 21 MP Cost: 32, Number of Attacks: 5, Damage: 273%, Bonus Critical Rate: 16% 22 MP Cost: 32, Number of Attacks: 5, Damage: 276%, Bonus Critical Rate: 16% 23 MP Cost: 32, Number of Attacks: 5, Damage: 279%, Bonus Critical Rate: 17% 24 MP Cost: 36, Number of Attacks: 5, Damage: 282%, Bonus Critical Rate: 17% 25 MP Cost: 36, Number of Attacks: 5, Damage: 285%, Bonus Critical Rate: 18% 26 MP Cost: 36, Number of Attacks: 5, Damage: 288%, Bonus Critical Rate: 18% 27 MP Cost: 36, Number of Attacks: 5, Damage: 291%, Bonus Critical Rate: 19% 28 MP Cost: 36, Number of Attacks: 5, Damage: 294%, Bonus Critical Rate: 19% 29 MP Cost: 36, Number of Attacks: 5, Damage: 297%, Bonus Critical Rate: 20% 30 MP Cost: 40, Number of Attacks: 5, Damage: 300%, Bonus Critical Rate: 20% 31 MP Cost: 40, Number of Attacks: 5, Damage: 303%, Bonus Critical Rate: 21% 32 MP Cost: 40, Number of Attacks: 5, Damage: 306%, Bonus Critical Rate: 21%
http://www.happychinchilla.info/Sout...os.5221008.png
Battleship Torpedo
Description: Fires a hardened cannonball that goes through monsters. Only available when aboard the Battleship.\nRequired Skill: #cBattleship Lv. 1#
Info: type = 2, piercing = 1, requireSkill = 5221006
Delays: torpedo - 990 ms
Range: 450%
Pre-requisite: Level 1 Battleship
Animations: hit.0, effect, ball
Maximum Level: 30
1 MP Cost: 30, Damage: 755%, Max Enemies Hit: 4 2 MP Cost: 30, Damage: 760%, Max Enemies Hit: 4 3 MP Cost: 30, Damage: 765%, Max Enemies Hit: 4 4 MP Cost: 30, Damage: 770%, Max Enemies Hit: 4 5 MP Cost: 30, Damage: 775%, Max Enemies Hit: 4 6 MP Cost: 30, Damage: 780%, Max Enemies Hit: 4 7 MP Cost: 35, Damage: 785%, Max Enemies Hit: 4 8 MP Cost: 35, Damage: 790%, Max Enemies Hit: 4 9 MP Cost: 35, Damage: 795%, Max Enemies Hit: 4 10 MP Cost: 35, Damage: 800%, Max Enemies Hit: 4 11 MP Cost: 35, Damage: 805%, Max Enemies Hit: 4 12 MP Cost: 35, Damage: 810%, Max Enemies Hit: 4 13 MP Cost: 35, Damage: 815%, Max Enemies Hit: 4 14 MP Cost: 40, Damage: 820%, Max Enemies Hit: 4 15 MP Cost: 40, Damage: 825%, Max Enemies Hit: 5 16 MP Cost: 40, Damage: 830%, Max Enemies Hit: 5 17 MP Cost: 40, Damage: 835%, Max Enemies Hit: 5 18 MP Cost: 40, Damage: 840%, Max Enemies Hit: 5 19 MP Cost: 40, Damage: 845%, Max Enemies Hit: 5 20 MP Cost: 40, Damage: 850%, Max Enemies Hit: 5 21 MP Cost: 45, Damage: 855%, Max Enemies Hit: 5 22 MP Cost: 45, Damage: 860%, Max Enemies Hit: 5 23 MP Cost: 45, Damage: 865%, Max Enemies Hit: 5 24 MP Cost: 45, Damage: 870%, Max Enemies Hit: 5 25 MP Cost: 45, Damage: 875%, Max Enemies Hit: 5 26 MP Cost: 45, Damage: 880%, Max Enemies Hit: 5 27 MP Cost: 45, Damage: 885%, Max Enemies Hit: 5 28 MP Cost: 50, Damage: 890%, Max Enemies Hit: 5 29 MP Cost: 50, Damage: 895%, Max Enemies Hit: 5 30 MP Cost: 50, Damage: 900%, Max Enemies Hit: 6 31 MP Cost: 50, Damage: 905%, Max Enemies Hit: 6 32 MP Cost: 50, Damage: 910%, Max Enemies Hit: 6
http://www.happychinchilla.info/Sout...os.5221010.png
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec