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Cannon Bazooka:
Changed - Description (파워풀한 캐논포를 발사하여 전방의 다수의 적을 공격한다. --> 전방을 향해 강력한 캐논포를 발사하여 다수의 적을 동시에 공격한다. )
Changed - mpCon (65 --> 75) (35+5*roundDown(level/5) --> 50+5*roundDown(level/6))
Changed - damage (580 --> 650) (460+4*level --> 530+4*level)
Cannon Buster:
Changed - Description (전방의 적들에게 집중 포격을 한다. 추가 크리티컬 확률이 적용된다. --> 전방의 적 하나를 집중 포격 한다. 추가 크리티컬 확률이 적용된다.)
Changed - mpCon (53 --> 63) (35+3*roundDown(level/5) --> 45+3*roundDown(level/5))
Changed - damage (258 --> 305) (198+2*level --> 215+3*level)
Not to complain that they're trying really hard to balance the class, but it's rather depressing to see a new update only for it to be more Cannonneer tweaking.
A month is so long in Maple-time...
Where are those other classes, Nexon?
2011-06-27, 02:17 PM
HighOnMushrooms
Cannon Punch cannot KB monsters anymore and Support Monkey Twins can now change directions.
2011-06-27, 02:25 PM
Arrol
Quote:
Originally Posted by Viaje
Not to complain that they're trying really hard to balance the class, but it's rather depressing to see a new update only for it to be more Cannonneer tweaking.
A month is so long in Maple-time...
Where are those other classes, Nexon?
Lord knows how long they will take after this.
2011-06-27, 02:33 PM
Suber
Quote:
Originally Posted by Viaje
Not to complain that they're trying really hard to balance the class, but it's rather depressing to see a new update only for it to be more Cannonneer tweaking.
A month is so long in Maple-time...
Where are those other classes, Nexon?
This. I guess their just fixing this class now so they won't have to go back to balance it later. I wish they would just start the other revamps also.
2011-06-27, 06:59 PM
Phoenix
Is extreme Vital the defence boost skill. If so Q.Q, I wanted this class to be the ranged paladins.
2011-06-27, 07:16 PM
Bender
Sigh....is it just me does this class seem less and less appealing with every little "tweak" they give it?
It looked so awesome at the beginning....now it's just meh
Bazooka buff makes me happy, but the Buster "Cannon-ifying" and Extreme Vital nerfs drive me crazy :f4:
...Still gonna main one though...
2011-06-27, 07:29 PM
Takebacker
The extreme vital nerf isn't a big deal. They honestly shouldn't be ranged paladins. 1.5x defense on a class that has str as a main stat already means it's going to have at least like 6k defense in the later levels. Not to mention the highest HP multiplier in the game (1.25x) with buccaneer HP per level gain AND 35% chance to ignore all damage taken and reflect damage back. It won't have any trouble surviving, but it's still going to need a bishop for things like pot cooldown because they have no HP/MP recovery skills.
2011-06-28, 01:59 AM
IllegallySane
Twin Monkey Support duration is now 60 seconds??? What the hey-ho, kMS?
2011-06-28, 02:11 AM
JoeTang
Quote:
Originally Posted by IllegallySane
Twin Monkey Support duration is now 60 seconds??? What the hey-ho, kMS?
And Octopus has 45 second duration and 10 second cool down. What of it?
2011-06-28, 02:17 AM
IllegallySane
Quote:
Originally Posted by JoeTang
And Octopus has 45 second duration and 10 second cool down. What of it?
It's more of a convenience issue really, now must keep Twin Monkey Support up every minute instead of every 3. I do suppose though, if the Twin Monkey Support can change direction it justifies the shorter duration.
2011-06-28, 03:08 AM
JoeTang
It also got an attack speed increase, according to the patch notes.
2011-06-28, 11:28 AM
IllegallySane
Quote:
Originally Posted by JoeTang
It also got an attack speed increase, according to the patch notes.
Hopefully it's a 30-50% attack speed increase, and not something as silly as 5-10%.