How does damage % per hit work?
One thing I've never been absolutely sure about:
Example: If a Hero gets 100% more damage from ACA and does 300% x 3 with IS, does this mean that the Hero will be doing 400% x 3?.
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Another example: If a Paladin hits 200% x 3 = 600% with Blast and a charge gives 20% more damage, does the Paladin benefit from charge 60% overall? (660% total)
If Blast hit 100% x 6 = 600% with Blast and a charge gives 20% more damage, does the Paladin benefit from charge 120% overall? (720% total)
Re: How does damage % per hit work?
Re: How does damage % per hit work?
he does 100% more damage
normal damage is 100%
100%+100%, he'll do 200% of what he'd normally do.
with IS normally he'd do 300%*3
twice of that (200% of 300%) is 600%*3
Re: How does damage % per hit work?
So it's all multiplying? I thought it was additive...
Ok that's really simple then... since it's multiplicative you can just multiply the total % of a skill by however much passive buffs give.
Right?
Re: How does damage % per hit work?
Quote:
Originally Posted by
Sephie
So it's all multiplying? I thought it was additive...
Ok that's really simple then... since it's multiplicative you can just multiply the total % of a skill by however much passive buffs give.
Right?
Passive and active buffs. The ones you mentioned, ACA and charges, are active. The Hero/Pally has to cast them. Passive buffs are those that are always on once you put your points in them.
Re: How does damage % per hit work?
Re: How does damage % per hit work?
The only thing that was ever additive was critical hits before BB for non-mages.
Re: How does damage % per hit work?
Quote:
Originally Posted by
Shidoshi
The only thing that was ever additive was critical hits before BB for non-mages.
And airborne damage bonus (Final Toss, Upper Stab, Charge Drive), which still are.
Re: How does damage % per hit work?
Just to clarify something from what some people said
The following is a somewhat similar situation but it's additive and not multiplicative correct?
"Ancient warding gives 30% damage and spirit surge gives 15% damage. That would be 45% damage and not 49.5% damage correct? And if we add say a 10% nebulite (just for example), it would be 55% damage and not 64.45% right?"
Re: How does damage % per hit work?
To slightly hijack this thread, are the passive boosts to Muspelheim, Edge Carnival, and Savage Blow from Boomerang Step multiplicative or additive? Also, same question for the 150% extra damage from Dark Sight vs. +150% bonus damage from Killing Points for Assassinate? And even though it's not damage, the buffs to Pickpocket, Meso Guard, and Meso Explosion from Pickpocket?
Re: How does damage % per hit work?
Quote:
Originally Posted by
Kaasoljoyyx
Just to clarify something from what some people said
The following is a somewhat similar situation but it's additive and not multiplicative correct?
"Ancient warding gives 30% damage and spirit surge gives 15% damage. That would be 45% damage and not 49.5% damage correct? And if we add say a 10% nebulite (just for example), it would be 55% damage and not 64.45% right?"
Ancient Warding + Spirit Surge is additive to each other. They multiply your damage. From what I recall, any total damage is multiplicative against this, but I'd have to double check my own Mercedes later.
Quote:
Originally Posted by
Raul
To slightly hijack this thread, are the passive boosts to Muspelheim, Edge Carnival, and Savage Blow from Boomerang Step multiplicative or additive? Also, same question for the 150% extra damage from Dark Sight vs. +150% bonus damage from Killing Points for Assassinate? And even though it's not damage, the buffs to Pickpocket, Meso Guard, and Meso Explosion from Pickpocket?
The only damage bonuses that are additive are the airborne ones. Does the Boomerang Step bonus require the monster to be airborne?
Re: How does damage % per hit work?
Quote:
Originally Posted by
JoeTang
Ancient Warding + Spirit Surge is additive to each other. They multiply your damage. From what I recall, any total damage is multiplicative against this, but I'd have to double check my own Mercedes later.
Yes that's what i meant. To the damage formula they're multiplicative. But for individual bonuses stacking they're always additive.
Thank you.
Re: How does damage % per hit work?
Quote:
Originally Posted by
JoeTang
The only damage bonuses that are additive are the airborne ones. Does the Boomerang Step bonus require the monster to be airborne?
Have you tested this or gotten someone to test it?
I would test it but I cannot get on KMS and likely will not be able to get on any time in the foreseeable future.
Also, last time I checked Meso Guard and Pickpocket do not include damage.
Re: How does damage % per hit work?
Hi all the shadowers that have been a shadower before you would like to say that it is indeed multiplicative!
Re: How does damage % per hit work?
Quote:
Originally Posted by
Locked
Hi all the shadowers that have been a shadower before you would like to say that it is indeed multiplicative!
Oh and the damage from Killing Points for Assassinate too?
I bet all the shadowers who have ever existed before me have had a lot of success testing something that's been in-game for 3 months and hasn't hit GMS, which is where everyone here who has a Shadower besides Tay plays.
Re: How does damage % per hit work?
Quote:
Originally Posted by
Raul
Oh and the damage from Killing Points for Assassinate too?
I bet all the shadowers who have ever existed before me have had a lot of success testing something that's been in-game for 3 months and hasn't hit GMS, which is where everyone here who has a Shadower besides Tay plays.
implying it won't be multiplicative.
It's fairly obvious it is due to patterns and consistency. Go nuts and test it yourself.
Re: How does damage % per hit work?
Quote:
Originally Posted by
Locked
implying it won't be multiplicative.
It's fairly obvious it is due to patterns and consistency. Go nuts and test it yourself.
Quote:
Originally Posted by
Raul
I would test it but I cannot get on KMS and likely will not be able to get on any time in the foreseeable future.