My CWKPQ experience today Post-V114 patch
Half of the expedition couldn't leave stage 1
Phantoms are not considered a Thief to Jack.
Our I/L Mage could not enter the Mage room
Phantoms cannot enter the Thief room.
Every job can activate every single Sigil (Aran activating Mage Sigil)
Phantoms can't use stolen skills to activate Sigils.
Just a massive train wreck.
Re: My CWKPQ experience today Post-V114 patch
Quote:
Originally Posted by
ResistGreen
Every job can activate every single Sigil (Aran activating Mage Sigil)
.
I thought I was imagining that. I hit every sigil in the Stirge + Fire room because it's stupidly easy to do so with Double Jump. I assumed the sigils always turned when you hit them because it's been so long since this PQ worked.
Re: My CWKPQ experience today Post-V114 patch
Oh man, more surprises from Nexon. Joy.
Re: My CWKPQ experience today Post-V114 patch
I'm surprised that PQ hasn't just flat-out been removed.
Re: My CWKPQ experience today Post-V114 patch
A prime example of what happens when documentation doesn't exist, and development is broken up so terribly between two continents. A mess.
Re: My CWKPQ experience today Post-V114 patch
What are Phantoms considered to Jack then? A NULL class?
Re: My CWKPQ experience today Post-V114 patch
Quote:
Originally Posted by
maplefreak26
What are Phantoms considered to Jack then? A NULL class?
I think every NPC considers Phantom to be a Null class.
Re: My CWKPQ experience today Post-V114 patch
Yeah, CWK, one of Nexon America's greatest achievements, is pretty much dead. Don't see much point anyways since the bosses were never adjusted to the potential system.
Re: My CWKPQ experience today Post-V114 patch
I went in just fine with myself being a phantom and having a shadower with us.
Our I/L did the mage room just fine of course there was still the glitch where you'd get stuck however there's a method around that.
Phantom doesn't need to use skills to activate the sigils he can straight out attack it as normal.
While I(phantom) could not enter the thief room, I was able to enter the pirate room and our Jett could enter the thief room.
Re: My CWKPQ experience today Post-V114 patch
Quote:
Originally Posted by
Aitashi
I went in just fine with myself being a phantom and having a shadower with us.
Our I/L did the mage room just fine of course there was still the glitch where you'd get stuck however there's a method around that.
Phantom doesn't need to use skills to activate the sigils he can straight out attack it as normal.
While I(phantom) could not enter the thief room, I was able to enter the pirate room and our Jett could enter the thief room.
Sounds from this that the Jett counted as a thief for Jack, too.
Re: My CWKPQ experience today Post-V114 patch
Quote:
Originally Posted by
Moonlapse
Yeah, CWK, one of Nexon America's greatest achievements, is pretty much dead. Don't see much point anyways since the bosses were never adjusted to the potential system.
still alive and working well in msea. popular too.
Re: My CWKPQ experience today Post-V114 patch
Quote:
Originally Posted by
DeanNim
still alive and working well in msea. popular too.
They get potentialable pendants too.
Re: My CWKPQ experience today Post-V114 patch
Some of the bosses have started attacking again, at least. Red Nirg doesn't just sit there and blow his horn, he'll actually swing his axe too. Hsalf uses his dark Meso explosion as well.
Re: My CWKPQ experience today Post-V114 patch
Quote:
Originally Posted by
Toastyc12
Some of the bosses have started attacking again, at least. Red Nirg doesn't just sit there and blow his horn, he'll actually swing his axe too. Hsalf uses his dark Meso explosion as well.
On that note, Zipangu mobs have some of their attacks back too.
Re: My CWKPQ experience today Post-V114 patch
I saw no problem with it other then:
Phantoms can't enter thief room,
All sigils can be activated.
Our Jetts entered pirate room and all our Phantoms were counted as a thief.