Want instant notification of new extractions, announcements and updates? Follow Southperry on Twitter!
How do you feel about the content changed in this patch? Click on "Rate this thread" in the upper right-hand corner of this thread to share your opinion!
------
New Map Mark - Coco Island
http://www.happychinchilla.info/Sout...CocoIsland.png
(PvE) Skill ChangesBowmasterUltimate Inferno:
Changed - Info (type = 50 --> type = 50, splash = 1, dot = 1, dotType = burn, rectBasedOnTarget = 1, affectedSkill = 3111003)
Cannon Shooter (I)Cannon Splash:
Changed - Description (화염탄을 발사하여 최대 3명의 적을 공격한다. 대상은 일정 시간동안 지속피해를 입게 된다. --> 화염탄을 발사하여 다수의 적을 공격한다.)
Changed - Level readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명 공격, #dotTime초 동안 #dotInterval초 당 #dot%의 지속 피해 --> MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명 공격)
Changed - Info (type = 2, splash = 1, dot = 1, dotType = burn, rectBasedOnTarget = 1 --> type = 2, splash = 1, rectBasedOnTarget = 1)
Changed - damage (245 --> 265) (165+4*level --> 185+4*level)
Removed - dot
Removed - dotInterval
Removed - dotTime
Cannon Punch:
Changed - Info (type = 1, areaAttack = 1 --> type = 1, areaAttack = 1, pushTarget = 1)
Changed - Image (iconMouseOver --> iconMouseOver)
Gigantic Backstep:
Changed - Info (type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200 --> type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200, mes = slow)
Cannon Shooter (II)Monkey Bomb Rush:
Changed - Info (type = 2 --> type = 2, pushTarget = 1)
Changed - w (350 --> 250) (290+3*level --> 150+5*level)
Changed - x (400 --> 350) (400 --> 350)
Cannon Shooter (III)Cannon Spike:
Changed - Hitbox (450% --> 450%)
Changed - damage (280 --> 220) (240+2*level --> 180+2*level)
Monkey Power Bomb:
Changed - Delay (cannonSlam - 1260 ms --> cannonSlam - 1530 ms)
Changed - damage (180 --> 248) (120+3*level --> 188+3*level)
Changed - attackCount (4 --> 5) (4 --> 5)
Changed - mobCount (8 --> 10) (8 --> 10)
New - cooltime (5) (5)
New - Animation (effect)
Monkey Wave:
Changed - Description (소음을 일으켜 주변의 적들을 공격한다. 힘을 모을수록 큰 소음을 넓은 범위로 낼 수 있으며, 크리티컬 시 최고 출력으로 바로 사용할 수 있다. --> 소음을 일으켜 주변의 적들을 공격한다. 힘을 모을수록 큰 소음을 낼 수 있으며, 크리티컬 시 최고 출력으로 바로 사용할 수 있다.)
Changed - Delay (noiseWave - 1320 ms --> noiseWave - 1080 ms)
Changed - Info (type = 1, chargingSkill = 1, areaAttack = 1, mes = stun --> type = 1, chargingSkill = 1, areaAttack = 1, mes = stun, trembling = 1)
Changed - w (100 --> 20) (50+5*roundDown(level/2) --> 2*roundUp(level/2))
Cannon Jump:
Changed - Info (type = 41, casterMove = 1, areaAttack = 1 --> type = 2, casterMove = 1, areaAttack = 1)
Extreme Vital:
Changed - mhpR (25 --> 20) (5+level --> level)
몽키 웨이브:
Changed - prop (100 --> 20) (50+5*roundDown(level/2) --> 2*roundUp(level/2))
Cannon Shooter (IV)Cannon Bazooka:
Changed - Info (type = 2 --> type = 1, areaAttack = 1)
Changed - damage (650 --> 580) (530+4*level --> 460+4*level)
Cannon Buster:
Changed - Description (전방의 적들에게 집중 포격을 한다. --> 전방의 적들에게 집중 포격을 한다. 추가 크리티컬 확률이 적용된다.)
Changed - Level readout (MP #mpCon소비, #damage% 데미지로 최대 #mobCount명을 #attackCount번 공격 --> MP #mpCon소비, #damage% 데미지로 #bulletCount번 공격, 추가 크리티컬 확률 #cr%)
Changed - Delay (immolation - 840 ms --> immolation - 990 ms)
Removed - Hitbox
Changed - Info (type = 1, areaAttack = 1 --> type = 2)
Changed - damage (320 --> 258) (260+2*level --> 198+2*level)
Changed - mobCount (3 --> 1) (3 --> 1)
New - cr (15) (roundUp(level/2))
New - bulletCount (5) (5)
New - ballDelay (90) (90)
New - ballDelay1 (90) (90)
New - ballDelay2 (90) (90)
New - ballDelay3 (90) (90)
New - ballDelay4 (90) (90)
Removed - attackCount
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Battleship Nautilus:
Changed - Delay (bombExplosion - 2880 ms --> bombExplosion - 3420 ms)
Changed - Info (type = 1, areaAttack = 1, specialAttackFinish = 1 --> type = 1, areaAttack = 1)
Changed - damage (600 --> 520) (450+5*level --> 400+4*level)
Magnetic Anchor:
Changed - Level readout (MP #mpCon 소비, #time초동안 소환, 주기적으로 #damage%의 데미지를 주며 주변의 적을 끌어당긴다. 지속시간 경과 시 #selfDestruction%의 데미지로 자폭 --> MP #mpCon 소비, #time초동안 소환, 주기적으로 #damage%의 데미지를 주며 주변의 적을 끌어당긴다. 지속시간 경과 시 #selfDestruction%의 추가 데미지)
Twin Monkey Support:
Changed - Level readout (MP #mpCon소비, #time초동안 소환, 각각 #damage% 데미지로 최대 #mobCount명을 공격 --> MP #mpCon소비, #time초동안 소환, 각각 #damage% 데미지로 최대 #mobCount명을 공격\n#c재사용 대기시간 #cooltime초#)
Changed - damage (200 --> 300) (140+4*level --> 225+5*level)
New - cooltime (10) (10)
Changed - mobCount (3 --> 1) (3 --> 1)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Double Lucky Dice:
New - Animation (affected.1)
New - Animation (affected.2)
New - Animation (affected.3)
New - Animation (affected.4)
New - Animation (affected.5)
New - Animation (affected.6)
New - Animation (affected0.1)
New - Animation (affected0.2)
New - Animation (affected0.3)
New - Animation (affected0.4)
New - Animation (affected0.5)
New - Animation (affected0.6)
Pirate Spirit:
New - Delay (pirateSpirit - 990 ms)
Changed - mpCon (60 --> 80) (30+5*roundDown(level/5) --> 50+5*roundDown(level/5))