Those would be the CPQ2 versions of the monsters
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Did I miss it somewhere... I couldn't find the Goby House (Bombing Fish House) anywhere in there.
I hate how most every non-boss mob gives the same exp depending on level. So everything's basically the same monster, just different sprites. ):
I'm confused. What's the difference between the regular Physical Def/Magic Def and PDRate/MDRate?
The actual relationship is HP. All normal mobs have the same HP/Exp ratio. The only exceptions are Theme Dungeon mobs. THey have 10% more Exp than normal mobs. (Bosses are as variable as always, too.) The ratio is a sliding scale relationship as the HP goes up. I am sure the math-magicians on this site could graph out the gains and come up with a formula to explain it.
The Theme Dungeons I refer to are Neo City, Kerning Square, and Mushroom Castle.
Is there still standard defense? And what is it?
Is it possible to see how the meso drops were changed for mobs?
What about neo city boss? Didnt see them on there...
I believe they were changed weren't they? Just Fiel didn't place them on the table because they had null values. Take a look at Combattente's extractions. http://bugale.bplaced.net/forum/viewtopic.php?f=6&t=4
Fiel doesn't have up the Kaede Castle mobs yet confirmed by my guild member they HAVE been changed. They give different EXP values and have different HP values, also Malaysia was ALSO changed but due to being so glitchy and buggy he was unable to reach Scarlion. However he was able to use a town scroll at gallops now.
I've cut and shortlisted some of Singapore monsters. Those monsters are way off the KMS HP/EXP chart, only Ulu City monsters follow the chart. I noticed these since I was working on reorganizing the World Tour monster list in Asiasoft forum.
http://forums.asiasoftsea.net/showth...1#post12703111