http://nxcache.nexon.net/spotlight/2...9cdedd96e3.jpg
The pollution poisoning the Elven woods has corrupted the last reserves of the elf queen's will. A perverted mockery of the Tree of Life, the Weeping Quen of Mist’s Tree of Death possesses a singular instinct: To infect any adventurers hoping to cleanse the once-sacred grove. Do you have what it takes to endure the acrid air of the newest Nest? It's time to cross the threshold and face the challenges of the Mist Nest!
Poisoned Air, Poisoned Earth
Six trials wait inside the Mist Nest, and each offers a unique set of challenges.
As you enter the first gateway, you will come see the
Crow's Nest. Be careful as you make your approach; if you are spotted by the giant raven, a murder of crows may descend upon you. Destroy the putrified mounds to release purifying growths that will fight back against the corruption.
Beyond the second gateway lies the
Wailing Forest, so named for its nightmarish protector, the
Howling Ornird. This lumbering, rotting husk of a tree will knock down warriors with a powerful rush attack. Be wary of the fruits you may find during battle; their poisonous cores will sap you of your life force. No manner of fortification will shield you from the Howling Ornird, who can summon a horde of albino bats with a simple command.
Nothing but death awaits you beyond the third gateway.
The Embermist Grave is a land of the dead, ruled by the sinister
Corroded Mist Wraith. A shade summoned by the wraith will pursue a random player - if the distance is closed, the stalker will detonate in a fiery explosion. The Mist Wraith is also capable of exploding in a wall of fire, forcing challengers to navigate the flames. The Corroded Mist Wraith will also condemn one unlucky soul to battle four phantom shades before all players are released from the nightmare.
The fourth gateway leads to
Chainwind Hill. A howling gale tears through Chainwind Hill, pushing away all who would approach the twisted visage of the fallen guardian. Destroy the toxic growths to make your journey through this mountain pass a little bit safer.
The deeper you venture inside the Mist Nest, the thicker the choking mists become. Welcome to the fifth gateway, the
Wolf King's Lair, guarded by a fearsome werewolf known as
Hermit Hrollief. This lycanthropic beast is protected by an invisible barrier and will reflect your initial attacks. Once you've destroyed his force field, the werewolf leader will summon minions to help prepare a sacrifice to the gods... YOU.
When Hrollief senses his end is near, he will enclose himself within a barrier and muster up a chilling roar, inflicting crippling damage to anyone caught inside its thunderous blast. Invigorated by his battle cry, Hrollief will become possessed by a terrible bloodlust, inflicting greater damage on any who still survive.
Upon defeating Hrollief, you will be rewarded with entry to a once-beautiful grotto. This is the final gateway, the
Queen of Mist's Sanctum. Before you can gain an audience with the Queen, you'll need to face her court: The trinity of bosses you just defeated. They're already weak thanks to you, but you'll need to put them in their final resting place at the foot of the Queen's gnarled and diseased throne. You now stand before the
Weeping Queen of Mist. It is time to snuff out the corruption and cure the poisons of the Mist Nest before they take root and destroy all of Altera!
Patch Notes
Bug Fixes
- Magma Monument + now functions as intended.
- Electric Smite now functions as intended in PvP.
- The Assassin trainer has been removed from the Carderock Pass Travel menu.
- "Guild" function has been mapped to the "G" key.
- The "Quick Turn" function has been mapped to the "<" key.
- The "Title Book" no longer displays MIDs.
- The in – game mail sent from the "Title Book" no longer displays MIDs.
System Improvements and Changes
Dungeons
- Arendel Abyss level dungeons now have the chance to drop the entry item for the Mist Nest.
Quests
- The Remote Quest for the Mist Nest (Solo) will appear when entering Saint’s Haven at Lv. 70.