How can 113 view this and not post. Screw you all, :(
Quote:
Originally Posted by fnnews
NCsoft, the 11th at Mirae Asset Securities with a strong momentum approaching the number of convictions Rec presented to the target price of 410,000 won.
Researchers jeongwoocheol "Blade & Soul new game as early as November 2011, no later than February 2012 due to the month, appears to be served in the formal," said thus were analyzed.
Information researchers' Blade & Soul also overseas service starting in the first half of 2012 in Japan, Taiwan, Europe, North America, China is expected to lead, etc., "he said," of Lineage and Lineage II service in China in the first half of 2012 to be conducted seems, in the North GW2 service is expected in the first half of 2012, "he said.
Following Jung Institute "Game development costs related to both investors in that state has already been processed, a new sales that occur in the future profitability is expected to be very high," he said, "the world's online gaming market is still a high growth phase and higher in the game When considering capacity development efforts and services tax growth for the time being is expected to continue, "he said.
A fantasy martial arts game who's original goal was to trash the old "class roles". They also managed a system to seperate "cosmetic" outfits with "damage" gear
As you can see it's a class with lots of traps and stealth. And to clarify yes, you can teleport behind, go invisible, and set traps and switch instantly locations with an enemy that's been hit with the a ninja tag. It's a class that focus' mainly on quick strikes and indirect ways of dealing with multiple enemies. This class was rated 4.5 stars out of 5 by the developers for difficulty, maily because as the levels get higher your damage is weaker, suggesting that you have to chain lots of combo's/strategies to take something bulky down.
This class by opinion is the strongest in PVP because it focus' on grappling. The video demonstrates majority of the playstyle of the KFM The developers also rated this class 4.0 out 5 on difficulty.
The blademaster is by far the most versatile out of all the classes. With its summoning swords you can summon 8 varients of swords:
Spoiler
Train Summon Swords - you can now engage multiple enemies with summoned swords.
Withdraw summoned swords - withdraws all swords in action, pulling enemies you struck toward you.
Summon protective swords - protects allies that are in exhaustion state
Summon defending swords - all allies in 10m radius do not take any damage for 5 seconds
Spirit of thunder - pins down summoned swords to the ground, striking enemies nearby with thunderbolt
Lightning swords - shoots out a sword that interrupts enemy skills for 8 seconds
Explosive swords -using 3 Sword Chi, stuns a target, and all enemies nearby.
Heavy swords - shoots out all swords under your control to a target, doing heavy damage.
It's controlled by "chi orbs", the farther the swords go away from you, the faster the chi is used. The blademaster was rated a flat 3 out of 5 from the developers as it has a rather efficient "parrying" defense/stance.
I figured this playlist would be the better alternative since it is available. The mage is the strongest out of all the classes, and unlike other games, focus' a lot on jumping, rather than spell standstills. They harness nearly all elements and focus on mob control. The developers have rated the mage a 2 out of 5 for difficulty, mainly because it dishes fast/hard damage at a good distance, although are very frail.
A true monster in mobbing. It has the fastest respawning AOE in the game, the largest HP, and the most disrespect to it's enemies. Although it is slow, and it's main attribute is rage, aka hulk with an axe, it makes up for it when the hits land, and with a giant axe, likely to happen. Not even mentioning it's outrageous defense, along with a shield he can create to block anything, the destroyer is a genuine slow ass tank. The developers have rated a 1 out of 5 in difficulty because of it's defense/attack stat's
Jin: Blade Master, Kung-Fu Master, Force Master
Gon: Kung-Fu Master, Force Master, Destroyer
Kun: Blade Master, Force Master
Lyn: Blade Master, Force Master
What's the enhancment system
Blade and soul use a system call the bo-Pae. It functions like a pie chart which reflects your character health, attack power, defense ect ect. In total 8 different traits, and you get these pieces by killing monsters. You'll discover sets which are a collection of 3 (rare) 5 (epic) and 8 (unique) each kind of a tier within that pao set. You can mismatch them a bit to gain say, the ability of one set, then the ability of another, (5 health, 3 strength) ect ect. It gives a wide variety of builds that benefit you personally.
There are also "gem" enhancing, which currently is only available on weapons. It doesn't add attack points though, depending on the color you can add critical, damage, evasion hp, ect ect. So it's like cubing, with chosen results.
Also if you don't like a certain bopae peice you can disemble it and use it's "Dust" to enhance a higher level piece/set. It's not yet known how high you can go.
What's the skill tree like
Definately different. Instead of simply adding power to a skill, it also adds lower cooldown times, sounds basic right? Well, other skills can actually remove the cool down from the skill all together. For example a kung fu master, a leep stomp (a large leap, kind of like flash jump on MS, to get to a player quicker) has a 12 second cool down, but if you put another point in the skill, it will reset the cool down IF force punch skill is used in addition. It would also allow you to use force punch when stunned. So your skill leveling effects all skills and connects them to prefer'd combo's.
Oh and skill reset? Paid within the game, so mess around and get to know what skills you enjoy.
The organization is also great, you have one column of active skills, the other two column's are benefits towards those active skills.
Open world or dungeon runner
Open world, and you can participate in parties or solo with no penalties on either circumstance. The development team is trying to benefit the casual gamers so that you have a choice in how you want to play, rather than depending on solo or party.
It allows you to move fast, and reach places that would otherwise be unavailable. There is a limit so you can't use it 24/7.
2012-03-30, 10:08 AM
byakugan
Re: Blade and Soul Update (release date)
It took Dragon Nest months after being out to get its own subforum and this one gets it without even being released yet? :f3:
2012-03-30, 10:13 AM
Link
Re: Blade and Soul Update (release date)
This game looks so awesome. I'm going to have to get a god damn job already so I can get a PC strong enough for this game. I think I'm going to try Mage, Blade Master and probably going to main Kung Fu Master (just because the difficulty sounds fun).
2012-03-30, 10:23 AM
KhainiWest
Re: Blade and Soul Update (release date)
Quote:
Originally Posted by byakugan
It took Dragon Nest months after being out to get its own subforum and this one gets it without even being released yet? :f3:
In truth I forgot about this, but EOS got a domain for this specifically so I need to get updated again.
2012-03-30, 10:25 AM
Eos
Re: Blade and Soul Update (release date)
Quote:
Originally Posted by KhainiWest
In truth I forgot about this, but EOS got a domain for this specifically so I need to get updated again.
However, clicking on that link brought me to an error. "No data received."
2012-03-30, 10:29 AM
Eos
Re: Blade and Soul Update (release date)
Quote:
Originally Posted by Link
However, clicking on that link brought me to an error. "No data received."
I may have messed it up when I moved it. I can't check from here due to proxy issues but will look tonight.
2012-03-30, 10:33 AM
KhainiWest
Re: Blade and Soul Update (release date)
Quote:
Originally Posted by Link
You got a domain for it? Wow. Nice. Lmao
However, clicking on that link brought me to an error. "No data received."
Yeah I convinced him when we were looking for another way for SP to branch out. Although the information here will simply be regurgitated, it's more of an investment when it's received to the US as we can become the source of information.
Not letting me edit my original post so uh, Here guys:
The game itself has a lot of potential in terms of ideas because of the games setting and plotline, oriental anime'ish where everyone can Dragon Ball Z around. For the new generation kids I guess it's better to say Naruto'ing it up
2012-03-30, 11:26 AM
Spadow
Re: Blade and Soul Update (release date)
I cannot wait for the 3rd CBT.
2012-03-30, 02:12 PM
Flonne
Re: Blade and Soul Update (release date)
I'm confused, why B&S and not TERA, or even GW2, which I don't even like? Both of those are going to be much bigger, and will be coming out here sooner, too. ._.
2012-03-30, 02:14 PM
Eos
Re: Blade and Soul Update (release date)
Because they already have established communities we can't compete with?
2012-03-30, 02:36 PM
Flonne
Re: Blade and Soul Update (release date)
And B&S doesn't?
...hrm, I guess not, to the extent that the other two do.
2012-03-30, 02:52 PM
KhainiWest
Re: Blade and Soul Update (release date)
Quote:
Originally Posted by Flonne
And B&S doesn't?
...hrm, I guess not, to the extent that the other two do.
There's only two forums that actively update on crap. MMO makes most of their information up, bladeandsouldojo is full of immaturity and squeezes any news out they can. Southperry actually has the means and the reputation of extraction. We got an early hold on it so that when it does come out we can monopolize it essentially.
2012-03-30, 04:47 PM
Flonne
Re: Blade and Soul Update (release date)
Quote:
Originally Posted by KhainiWest
There's only two forums that actively update on crap. MMO makes most of their information up, bladeandsouldojo is full of immaturity and squeezes any news out they can. Southperry actually has the means and the reputation of extraction. We got an early hold on it so that when it does come out we can monopolize it essentially.
I see. Very well then, carry on! I'll read it from time to time just to see what I'm missing, but I don't think I can stomach giving money to NCSoft ;_;
2012-03-30, 06:43 PM
Sn1perJohnE
Re: Blade and Soul Update (release date)
This game looks awesome D: I wonder if they will have a US release.
2012-03-30, 07:32 PM
Abrasive
Re: Blade and Soul Update (release date)
Blade Master looks really crazy, definitely trying that out when this game is released.
2012-03-30, 09:22 PM
byakugan
Re: Blade and Soul Update (release date)
Is this game click to move?
It has such a strong feeling to Silk Road with better graphics.
2012-03-30, 09:50 PM
Link
Re: Blade and Soul Update (release date)
Quote:
Originally Posted by byakugan
Is this game click to move?
lolno
WASD movement.
2012-03-31, 02:55 AM
KhainiWest
Re: Blade and Soul Update (release date)
If anyone has any general questions I can pretty much answer them. It's hard to just list out all the infomration because there's so much haha
2012-03-31, 08:05 AM
CarrionCrow
Re: Blade and Soul Update (release date)
I have some hopes for this game indeed. Excited even.
For those of you interested in its roots, there are a few offline games released with the same style and spirit: