Keep in mind I'll be making my comments as fit for the current elo I'm at. Obviously things can work out differently in low elo (because it's so chaotic), and high elo (the disparity of competency between players can result in others getting massively outplayed).
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Originally Posted by
MasPan
1. Advantages:
- Increased Dragon/Baron security/kill speed
- Increased ability to invade enemy jungle (if enemy jungler starts blue, the jungler clearing YOUR blue can invade their red immediately and likely before the enemy jungler notices/retaliates)
- Junglers could be less reliant on Smite
- Faster leveling for bottom lane while solo
- Junglers can "camp" lanes without getting as far behind
- True.
- Depends on where your dudes are at. Some champions are adept at invasion and frankly it's better to send them in alone.
- What?
- That is true, but it's also extremely likely that bottom lane will get denied. Very few champs can 1v2 during laning phase, let alone the current meta bot lane. Even said champions can't do it for very long.
- What? If you're talking about holding the lane for someone, that's kinda standard. I suppose the fluidity of swapping lane assignments is worth exploring, but for the most part I believe bot lane is locked in place for the current meta.
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2. Disadvantages
- "Jungler" activities become a lot more transparent due to normalized lane presence
- Less experience and/or farm for top lane
- More reliance on mid lane for ganks
- Mid lane becomes more vulnerable to ganks
- Bottom likely to be a 1v2 lane at least 25% of the time
- 1 less offensive summoner spell for team fights
- No "support" role (Alistar can do blue and move to bottom for Purple side) or reliance on leash
- Less dragon control - harder to get a 3rd body to Dragon, since there's a 2nd person hanging around top lane
- Top lane could easily become more pushed than desirable
- No idea what you're talking about.
- Top lane is usually a solo lane in the current meta.
- That's very wrong.
- Also very wrong.
- True.
- Not necessarily. When people "double jungle", sometimes one is actually more of an active roamer than a jungler. One of the things that happened in this patch was that lower leveled champions get even more exp for killing a higher level champion. This encourages running a roamer that has very strong ganks at early levels. For example, when we double jungled last night with you as Skarnerssss and me as Fizz, I did a lot more killing than actual jungling. You had high jungle clearing speeds. I had excellent ganking abilities.
- Depends on the team comp. I think it's totally legit to run AP Janna mid, or Taric top.
- What? Top lane has less relevance than mid or bot lane. Additionally, since two people could conceivably gank any lane, you could just roflstomp mid, then bring your mid to dragon with you. Grabbing mid to help you dragon isn't ideal, but two champs with Smite could conceivably make a fast dragon.
- Top lanes are usually 1v1 bruisers. It'd be difficult to imagine one tower diving the other if there's no kills on either side. Even if that's not true, usually top lane is the most vulnerable to ganks. It's kinda silly actually.
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3. What would be the best "split" for the junglers?
- [Blue+Wolves] and [Red+Wraiths+Little Golems] seems to be the best potential split
The usual invasion strategies could work. Alternatively, if someone had CV or started with wards, one person could camp their red/blue buff safely and steal it.
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Overall, I don't see it working against the current metagame outside of a dedicated team composition. You'd need someone like Morgana, who is difficult to gank and can farm fairly well under pressure, mid. You'd need a carry with a decent early game bottom, someone that can hold their own in a 1v2 lane without falling too far behind in CS.
Bot lane is the weakest link in the current meta. I honestly can't think of anyone that can do the job that you described. It might be possible to sic the AD carry on their mid laner instead, or even top. Singed up top? Counter with Vayne/Kog'Maw/Caitlyn. An alternative I would propose is to have a caster/support go bot, and a caster/support/bruiser go mid.
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The main drawback I see is information - that the junglers wouldn't be able to do anything without tipping off the enemy. The instant they set foot away from their lanes, especially if they do so at the same time to secure buffs, it becomes clear what they're doing - this makes it simple for the enemy to establish approximate timers on your jungle's buffs (and easy to set up ambushes). If either jungler leaves lane, middle lane gets a nice tipoff early on that something may be about to go down. Dragon control would suffer by having 1 person glued to top lane - if they leave to go set up at dragon, the enemy gets alerted. If they don't, then you're down 1 body for dragon control.
That already happens with one jungler. Hell, even seeing their mid with blue buff is already an indication of their blue buff timer. Seeing their jungler with red buff is already an indicator of their timer. Level 2 red buff gank? Their red buff respawns at 7:05. No level 2 red buff gank? Their blue buff respawns at 7:05.
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So yeah. Any angles I may have missed with this, or other things to take into consideration? Any examples of a double jungle setup being done at any significant levels of play, and what worked/failed?
It's a very niche composition, and it would work a lot better with team coordination. As such, you could see it in 5-man ranked plays, but it should only be done with lots of theorycrafting and practice before-hand. There's also a very limited pool of champions for you to choose, should you try something like double-jungle or jungle+roamer.