Re: v.156 - Cygnus Awakening: Night Walker Update Notes
Quote:
Originally Posted by
SaptaZapta
Tried it as well. Exp for bosses is about halved, exp for regular mobs is about 2.5x what it was (but they also have higher HP). Regular mobs keep spawning, so you could stay in the same map forever if you wanted to. The maps are not flat, as mentioned above, but most of them are also not interesting. They just go up and down to be annoying. No platforms or anything.
Going through a "Hatch" (NPC) lands you in a dark "underground bunker". Not sure if there is anything special you're supposed to do or find there, I walked around a bit until I found another Hatch and it took me out.
Wolves and purple nependeaths are not bosses anymore. But dinosaurs are.
Didn't stay very long because leaving the Frog map landed me in Spinel's Forest :-(
If it's of any significance: I reached the Frog map from the Wolf map. I exited using the same portal I entered from, curious whether it would take me back or to a random map. (This was the first time I didn't exit through the opposite end of the map).
I don't think the purple plants were ever bosses. I was able to trigger instakill on my Demon Slayer with them.
Re: v.156 - Cygnus Awakening: Night Walker Update Notes
Quote:
Originally Posted by
Arrol
I don't think the purple plants were ever bosses. I was able to trigger instakill on my Demon Slayer with them.
I know, but they had boss HP and gave boss EXP.
Re: v.156 - Cygnus Awakening: Night Walker Update Notes
The purple nependeaths used to be boss-tiered EXP but not boss-tagged. It's a mistake on Nexon AM's side. It felt very rushed into release, without a solid plot or stuff to explore properly, and it gave so much EXP I jumped 2 job advancements just trying to finish the primary quest. I didn't feel that instanced maps was a bad thing, because it adds to the (meagre) plot (lost in an island alone).
As much as I would like to come back to explore and test Mr Lee's maps, I don't have the time for this. Ph.D is very draining and I have long work hours which I'm only starting to be accustomed to. And, Oxford is particularly picky about how what we do with our connection, so most likely I will be away for a long time, and may never come back.
Hadriel
Re: v.156 - Cygnus Awakening: Night Walker Update Notes
Mobs still level with you? It's a real shame of the map not being flat anymore, that just annoying.
Re: v.156 - Cygnus Awakening: Night Walker Update Notes
Quote:
Originally Posted by
FenixR
Mobs still level with you? It's a real shame of the map not being flat anymore, that just annoying.
Yes, the mobs scale to your level.
Some of the maps are still flat, some annoyingly zigzag up and down, some have platforms, some have rocks and things that make looting a pain... I guess they heard people's complaints about the "boring" post-BB maps, but...