Re: Shad build KMS v1.2.150
Copy/pasta from the one I posted on Basil:
NOTE: Skill build has been changed, refer below to nrxus's build.
BS = Boomerang Step
FV = Fatal Venom
AS = Assassinate
SS = Shadow Shifter
SM = Smokescreen
MW = Maple Warrior
SR = Sudden Raid
DE = Dagger Expert
SI = Shadower Instinct
Recommended for maxing BS one level early:
LV 120: 1 BS (1), 1 FV (1), 1 SS (1)
LV 121: 1 AS (1), 1 SM (1), 1 FV (2)
LV 122: 3 FV (5)
LV 123: 1 FV (6), 2 BS (3)
MAX BS
LVs 124-126: 9 BS (12) <- 4 targets
LVs 127-129: 9 BS (21) <- 5 targets at level 20
LVs 130-132: 9 BS (30, MAX) <- 6 targets at level 30
MAX FV
[MAX DE
MAX SS
MAX SI
MAX AS/SM/MW
MAX AS/SM/MW
MAX AS/SM/MW]
SR at level 28
Build that the explanation below links to:
LV 120: 1 BS (1), 1 FV (1), 1 SS (1)
LV 121: 1 DE (1), 1 AS (1), 1 SM (1)
LV 122: 1 SR (1), 2 FV (3)
LV 123: 3 FV (6)
MAX BS
LVs 124-126: 9 BS (10) <- 4 targets
LVs 127-130: 12 BS (22) <- 5 targets at level 20
LVs 131-133: 8 BS (30, MAX) <- 6 targets at level 30
MAX FV
[MAX DE
MAX SS
MAX SI
MAX AS/SM/MW
MAX AS/SM/MW
MAX AS/SM/MW]
SR at level 28
MAX Hero's Will somewhere in the [] range.
At level 120, 1 BS is obvious and requires no explanation. You'll want 1 point in FV right off the bat just so it can stack two times, which well help with training at higher-HP monsters. 1 SS can be replaced with 1 SM if you so wish it doesnt really matter as whichever one is left out gets a point the next level.
At level 121, I recommend getting 1 point in DE just for that extra 5% mastery (at other levels of the skill, you'd get something 1% mastery every 2 or 3 levels). 1 Assassinate is obvious, as is Smoke.
Level 122 gets 1 Sudden Raid just for an ultimate to play with and for the DoT. You continue by adding points in FV.
After you get 6 FV, where it stacks up to 3 times, we hit a snag. We can drop one of the prelim skills in the levels 120-122 to get 5 target BS one level earlier (may or may not be desirable when training, as nonglitched LHC/Monster Park will usually only present 4 targets per platform, but it would still be nice to have). So in levels 120-122, the way I see it, the best skill to drop would either be SR or DE.
Even then, you might want to drop another prelim skill to get max BS with 6 targets one level earlier... at which point you might want to drop both SR and DE.
Apparently, getting Fatal Venom to level 6, where it'll stack up to 3 times, will be more beneficial for damage output than maxing BS outright (according to JoeTang of Southperry) - so that's what I would recommend doing. Something exciting: it stacks up to 4 times with CO at level 12 (a whopping 680% per second).
Since we require 245 points to max out all our skills (including Hero's Will), the skill to leave points out of would probably be Sudden Raid.
Note that this build assumes that you'll do most of your training on high-HP monsters that will take you a lot of hits to kill, otherwise Fatal Venom is not as important to get to level 6.
Also note that I don't play KMS, so this is from a purely hypothetical point of view.
Re: Shad build KMS v1.2.150
Okay, updating this.
0 MW
1 AS
0 SS
1 SM
20 BS
1 SR
0 FV
12 DE
1 SI
Level 131.
I'll start on Fatal Venom now, I guess.
I got Dagger Expert 30 (100%) and learned that I could only get 1 55 coin book, so I'm going to actually have to get and pass books for Assassinate. Damn.
On a side note, how the hell do I stop Assassinate from doing the finisher?
It's kinda annoying for spamming it.
It's really unpredictable whether it'll keep doing it or do the finisher.
I know it does really good damage (about 170k most of the time) but when I start going to bosses with high touch damage (like zak) it's going to get really annoying. I say this because it's killed me a couple times at Aswan, on those huge pillars on attack mode.
Re: Shad build KMS v1.2.150
You should be able to stop assassinate's finisher by using another move. At least that's how I do it in gms.
Oh and I've found that 1 point is smoke is relatively useful.
Also its kinda hard to understand what the SS is seeing as it could be smokeshell or shadow shifter.
Re: Shad build KMS v1.2.150
Quote:
Originally Posted by
RedRaven16
You should be able to stop assassinate's finisher by using another move. At least that's how I do it in gms.
Oh and I've found that 1 point is smoke is relatively useful.
Also its kinda hard to understand what the SS is seeing as it could be smokeshell or shadow shifter.
Shadow Sifter.
Smokescreen is SM.
I was using the codes that MrTouchnGo was using for convenience's sake.
Re: Shad build KMS v1.2.150
Re: Shad build KMS v1.2.150
Quote:
Originally Posted by
Raul
Shadow Sifter.
Smokescreen is SM.
I was using the codes that MrTouchnGo was using for convenience's sake.
Funny thing, I was using two letter abbreviations for my convenience (no one I know refers to Smokescreen as SM - it's always Smoke. Assassinate is always Nate or Ass - never AS).
Anyways, I don't know if post-Justice works like this, but in GMS, we Shadowers often used to chain Assassinate+BS manually or in a macro to avoid the finisher.
Since you're playing a Shadower in KMS, do you have any comments about the playstyle?
I've not gotten any comments on my build, so it's untested, and any feedback from anyone is highly welcome.
Re: Shad build KMS v1.2.150
Quote:
Originally Posted by
MrTouchnGo
Funny thing, I was using two letter abbreviations for my convenience (no one I know refers to Smokescreen as SM - it's always Smoke. Assassinate is always Nate or Ass - never AS).
Anyways, I don't know if post-Justice works like this, but in GMS, we Shadowers often used to chain Assassinate+BS manually or in a macro to avoid the finisher.
Since you're playing a Shadower in KMS, do you have any comments about the playstyle?
I've not gotten any comments on my build, so it's untested, and any feedback from anyone is highly welcome.
Playstyle... huh.
I find that with Assassinate at 1, bstep+carnival edge combo actually is my best 1v1 move.
Steal is useless for me.
I use bstep+muspelheim for grinding on low-HP mobs.
I'm able to cast vamp and then bstep while it's still casting for minimal loss of DPM while healing.
Also, I'm running out of keyboard space.
So many damn skills and buffs.
I just realized that Assassinate+BS would be lulzily good for charging Shadower Instinct orbs while retaining DPM.
Gonna go try this right now.
Re: Shad build KMS v1.2.150
Quote:
Originally Posted by
Raul
Playstyle... huh.
I find that with Assassinate at 1, bstep+carnival edge combo actually is my best 1v1 move.
Steal is useless for me.
I use bstep+muspelheim for grinding on low-HP mobs.
I'm able to cast vamp and then bstep while it's still casting for minimal loss of DPM while healing.
Also, I'm running out of keyboard space.
So many damn skills and buffs.
I just realized that Assassinate+BS would be lulzily good for charging Shadower Instinct orbs while retaining DPM.
Gonna go try this right now.
Lol, I guess I should get Vamp then, especially since I use Chakra so much at ToT (Chakra + Jr Boogie familiar = not even finishing using my 60 guild potions each week)...
Do you think Assassinate+BS would be the best 1v1 when Assassinate is maxed?
Could you explain Shadower Instinct and the Killing Points system? It's the only skill that hasn't been translated in the Ultimate Skill Tables, and the Google translation is confusing as hell.
You should also take a look at my keyboard - I literally have 0 free keys except my f keys, which remain free because I can't use them without pressing fn. The pressing-Assassinate-outside-of-Dark-Sight-makes-you-cast-Dark-Sight addition was a godsend for my keyboard - I could finally put my BoT+BS macro back on there. ^_^
Re: Shad build KMS v1.2.150
Quote:
Originally Posted by
MrTouchnGo
Lol, I guess I should get Vamp then, especially since I use Chakra so much at ToT (Chakra + Jr Boogie familiar = not even finishing using my 60 guild potions each week)...
Do you think Assassinate+BS would be the best 1v1 when Assassinate is maxed?
Could you explain Shadower Instinct and the Killing Points system? It's the only skill that hasn't been translated in the Ultimate Skill Tables, and the Google translation is confusing as hell.
You should also take a look at my keyboard - I literally have 0 free keys except my f keys, which remain free because I can't use them without pressing fn. The pressing-Assassinate-outside-of-Dark-Sight-makes-you-cast-Dark-Sight addition was a godsend for my keyboard - I could finally put my BoT+BS macro back on there. ^_^
It's easy peasy mate.
With Shadower Instinct casted you get Killing Point. Killing Points are obtained with any attack, at a seemingly 100% rate.
If you cast Shadower Instinct while having killing point orbs, those orbs are consumed and in return you get +6 attack per orb.
Also, those orbs cause a +150% Damage to Assassinate if you have all 5 orbs.
Re: Shad build KMS v1.2.150
Quote:
Originally Posted by
MrTouchnGo
Lol, I guess I should get Vamp then, especially since I use Chakra so much at ToT (Chakra + Jr Boogie familiar = not even finishing using my 60 guild potions each week)...
Do you think Assassinate+BS would be the best 1v1 when Assassinate is maxed?
Could you explain Shadower Instinct and the Killing Points system? It's the only skill that hasn't been translated in the Ultimate Skill Tables, and the Google translation is confusing as hell.
You should also take a look at my keyboard - I literally have 0 free keys except my f keys, which remain free because I can't use them without pressing fn. The pressing-Assassinate-outside-of-Dark-Sight-makes-you-cast-Dark-Sight addition was a godsend for my keyboard - I could finally put my BoT+BS macro back on there. ^_^
Nate putting you into DS (like CoH for DB's) doesn't work anymore, all my sadness. I don't use nate and DS, wastes time IMO.
Okay, Shadower Instinct.
Basically, when you use any attack skill but Assassinate, you get 1 Killing Point. There's a maximum of 5 killing points that you can get.
There are 2 different ways you can use Killing Points. One is with Assassinate. It can only happen with 5 KP. You use Assassinate, all 5 Killing Points are consumed, and you get a large damage boost.
The other way is using the Shadower Instinct buff.
It can be used with ANY amount of KP, and consumes them all. You get an attack buff based on how many KP you had when you used the skill.
When I use it with 5 KP, my range goes from 7770 to 9049.
When I use it with 4 KP, my range goes from 7770 to 8802.
When I use it with 3 KP, my range goes from 7770 to 8554.
When I use it with 2 KP, my range goes from 7770 to 8307.
When I use it with 1 KP, my range goes from 7770 to 8059.
When I use it with 0 KP, my range goes from 7770 to 7811.
This is buffed range, and level 1 of the skill.
I think it also has a PDR effect, 1% for each level of the skill.
EDIT:
Okay, yeah, it's 6att per KP, plus 1att base, I think.
Tested it out with Karma, which is 30att. Clean range+5KP SI was 7811, which was my buffed with 0 KP SI range.
Re: Shad build KMS v1.2.150
Quote:
Originally Posted by
Raul
Nate putting you into DS (like CoH for DB's) doesn't work anymore, all my sadness. I don't use nate and DS, wastes time IMO.
Okay, Shadower Instinct.
Basically, when you use any attack skill but Assassinate, you get 1 Killing Point. There's a maximum of 5 killing points that you can get.
There are 2 different ways you can use Killing Points. One is with Assassinate. It can only happen with 5 KP. You use Assassinate, all 5 Killing Points are consumed, and you get a large damage boost.
The other way is using the Shadower Instinct buff.
It can be used with ANY amount of KP, and consumes them all. You get an attack buff based on how many KP you had when you used the skill.
When I use it with 5 KP, my range goes from 7770 to 9049.
When I use it with 4 KP, my range goes from 7770 to 8802.
When I use it with 3 KP, my range goes from 7770 to 8554.
When I use it with 2 KP, my range goes from 7770 to 8307.
When I use it with 1 KP, my range goes from 7770 to 8059.
When I use it with 0 KP, my range goes from 7770 to 7811.
This is buffed range, and level 1 of the skill.
I think it also has a PDR effect, 1% for each level of the skill.
EDIT:
Okay, yeah, it's 6att per KP, plus 1att base, I think.
Tested it out with Karma, which is 30att. Clean range+5KP SI was 7811, which was my buffed with 0 KP SI range.
Alrighty, thanks. At LatinBandit's suggestion, I'll be shifting FV down by a few levels so BS can get to 10 first for more mobbing power.
SI will also have to be shoved in, since its attack boost at level 1 shouldn't be ignored. There's only a few ways that can happen though... and LatinBandit just logged off on me so I can't discuss it with him :f3:
1) Add all 3 prelim skills back in, delay 5/6 target BS by one level.
2) Add only SI in there, delay 6 target BS by one level, 5 target BS remains the same.
3) Replace one prelim skill with SI, nothing is delayed except that one skill. Choices for consumption are: Smokescreen, Shadow Shifter, or Assassinate.
What think?
Also, is the +150% attack boost from DS really not worth the animation? :f6:
Re: Shad build KMS v1.2.150
Quote:
Originally Posted by
MrTouchnGo
Alrighty, thanks. At LatinBandit's suggestion, I'll be shifting FV down by a few levels so BS can get to 10 first for more mobbing power.
SI will also have to be shoved in, since its attack boost at level 1 shouldn't be ignored. There's only a few ways that can happen though... and LatinBandit just logged off on me so I can't discuss it with him :f3:
1) Add all 3 prelim skills back in, delay 5/6 target BS by one level.
2) Add only SI in there, delay 6 target BS by one level, 5 target BS remains the same.
3) Replace one prelim skill with SI, nothing is delayed except that one skill. Choices for consumption are: Smokescreen, Shadow Shifter, or Assassinate.
What think?
Also, is the +150% attack boost from DS really not worth the animation? :f6:
You still get the 150% without the finisher, assuming you're talking about AS not DS.
I think that it can be changed to:
LV 120: 1 BS (1), 1 FV (1), 1 SI (1)
LV 121: 1 DE (1), 1 AS (1), 1 SM (1)
LV 122: 1 SR (1), 1 FV (2) 1 SS (1)
LV 123: 2 FV (4) 1 BS (2)
LV 124: 2 FV (6) 1 BS (3)
LV 125: 3 BS (6)
LV 126: 3 BS (9)
LV 127: 3 BS (12)
LV 128: 3 BS (15)
LV 129: 3 BS (18)
LV 129: 2 BS (20) 1 DE (2)
LV 130: 3 DE (5)
LV 131-138: 3 DE (29)
LV 139: 1 DE (30) (MAX) 2 BS (22)
LV 140: 3 BS (25)
LV 141: 3 BS (28)
LV 142: 2 BS (30) (MAX) 1 SI (2)
LV 143-148: 3 SI (20) (MAX)
LV 149: 3 AS (4)
LV 150-157: 3 AS (28)
LV 158: 2 AS (30) (MAX) 1 FV (7)
LV 159: 3 FV (10) (MAX)
LV 160: 3 HW (3)
LV 161: 2 HW (5) (MAX) 1 SM (2)
LV 162-166: 3 SM (17)
LV 167: 2 SM (19) 1 SS (2)
LV 168-176: 3 SS (29)
LV 177: 1 SS (30) (MAX) 2 MW (2)
LV 178-186: 3 MW (29)
LV 187-189: 3 SM (28)
LV 190: 2 SM (30) (MAX) 1 SR (2)
LV 191-200: 3 SR (29)
I've never liked maxing MW.
Only affects duration.
I put AS earlier. Don't really see any point in delaying prime bossing skill until 18x.
Re: Shad build KMS v1.2.150
So many abreviations...
Anyway, here is my personal one, and the one I'll post in my Guide on Basil:
Level 120: 1 B-Step, 1 Fatal Venom, 1 Shadow Shifter
Level 121: 1 Dagger Expert, 1 Assassinate, 1 Instinct Shadower
Level 122-124: 9 B-Step (10)
Level 125-126: 5 Fatal Venom (6), 1 Smokescreen
Level 127-133: 20 B-Step (30), 1 Dagger Expert (2)
Level 134-143: 28 Dagger Expert (30), 2 Fatal Venom (8)
Level 144: 2 Fatal Venom (10), 1 Shadower Instinct (2)
Level 145-150: 18 Shadower Instinct (20)
From here on you can choose Shadow Shifter or Assassinate to max first, personally I would choose Shadow Shifter since it has uses in both training and bossing while Assassinate is mainly just for bossing. Also add 1 in Hero's Will somewhere in this levels as you will probably start cZakking or HT'ing at these levels. One in Sudden Raid for the luls.
Level 151-170: 29 Shadow Shifter, 29 Assassinate, 1 Hero's Will, 1 Sudden Raid.
Here you can choose to max Smokescreen or Maple Warrior, depending on funds mostly. Also some more points in Hero's Will, max it even.
Level 171-191: 29 Smokescreen (30), 30 Maple Warrior (30), 4 Hero's Will (5).
Waste your last points however you want.