KMS~1.2.191 Lv.200 db at monster park
Re: KMS~1.2.191 Lv.200 db at monster park
@Mazz; could do it better :f3:
Re: KMS~1.2.191 Lv.200 db at monster park
Quote:
Originally Posted by
66alex66
@
Mazz; could do it better :f3:
I would love to have such little delay on my flash jump/flying assaulter though :f4: Curse you, lag!
Re: KMS~1.2.191 Lv.200 db at monster park
Every time I see a DB in KMS I get reminded of just how terrible our Blade Fury sound effect is.
Re: KMS~1.2.191 Lv.200 db at monster park
Re: KMS~1.2.191 Lv.200 db at monster park
@Mazz; would poop on this dude :U
./spoil
Re: KMS~1.2.191 Lv.200 db at monster park
I actually enjoy this guys damage over people hitting 10's of millions. It's just more.. realistic I guess.
Re: KMS~1.2.191 Lv.200 db at monster park
Quote:
Originally Posted by
fodjgngf
I actually enjoy this guys damage over people hitting 10's of millions. It's just more.. realistic I guess.
It also shows how absolutely weak these monsters are.
Re: KMS~1.2.191 Lv.200 db at monster park
Quote:
Originally Posted by
Bomber
It also shows how absolutely weak these monsters are.
I think the 50million damage cap was way too pineappleing much..was the 1 million a little low? Okay. 50 million? too high. 5 or hell even 3 would have been perfect imho
Re: KMS~1.2.191 Lv.200 db at monster park
Quote:
Originally Posted by
SwordStaker
I think the 50million damage cap was way too pineappleing much..was the 1 million a little low? Okay. 50 million? too high. 5 or hell even 3 would have been perfect imho
Perfect for what?
50m is a large enough range to create content that is within that difficulty spectrum. No point creating a 100b+ HP boss if damage cap doesn't allow the possibility of victory.
Re: KMS~1.2.191 Lv.200 db at monster park
Quote:
Originally Posted by
SwordStaker
I think the 50million damage cap was way too pineappleing much..was the 1 million a little low? Okay. 50 million? too high. 5 or hell even 3 would have been perfect imho
I think it is fine, but I just want expeditions back...
Re: KMS~1.2.191 Lv.200 db at monster park
Quote:
Originally Posted by
SwordStaker
I think the 50million damage cap was way too pineappleing much..was the 1 million a little low? Okay. 50 million? too high. 5 or hell even 3 would have been perfect imho
People could break 5mil anyways, so it'd still be too low.
Re: KMS~1.2.191 Lv.200 db at monster park
Huh, I think this is the first video to ever make me think Dual Bladers look fun.
I got mine to level 80 and was rather disappointed by how the skills chain, they don't feel fluid at all, they feel clunky and have large delays. Eh, I'll probably get back around to levelling mine again eventually.
Re: KMS~1.2.191 Lv.200 db at monster park
Quote:
Originally Posted by
Takebacker
Perfect for what?
50m is a large enough range to create content that is within that difficulty spectrum. No point creating a 100b+ HP boss if damage cap doesn't allow the possibility of victory.
Who can hit that 50m cap though? If you're going to keep that then the bosses need to be changed slightly more then. Empress NEEDS to allow more then 6 people.
Quote:
Originally Posted by
Bomber
but I just want expeditions back...
Agreed
Re: KMS~1.2.191 Lv.200 db at monster park
Quote:
Originally Posted by
SwordStaker
Who can hit that 50m cap though? If you're going to keep that then the bosses need to be changed slightly more then. Empress NEEDS to allow more then 6 people.
It doesn't matter. The bosses are beatable without hitting damage cap, except vellum who is just flat impossible without a system that's more than what we've seen.
And no it doesn't...