Hero
- Brave Slash - damage (210 to 240)
- Rush - range (
270% Range to
320% Range)
Paladin
- Rush - range (
270% Range to
320% Range)
- Advanced Charge - damage (460 to 510)
Dragon Knight
- Dragon Crusher - damage (145 to 170)
- Dragon Fury - damage (360 to 410)
Dark Knight
- Rush - range (
270% Range to
320% Range)
F/P Wizard
- MP Eater - x (40 to 10); prop (30 to 20)
F/P Mage
- Explosion - mpCon (52 to 62); New variable "damage" (535); Variable removed "damage " (475)
- Poison Mist - damage (130 to 230); mpCon (50 to 65); dot (160 to 180)
- Element Composition - damage (500 to 600)
F/P Archmage
- Fire Demon - damage (290 to 430)
- Meteor Shower - damage (1500 to 1700)
- Paralyze - damage (620 to 540); dot (160 to 210)
I/L Wizard
- MP Eater - x (40 to 10); prop (30 to 20)
I/L Mage
- Element Composition - damage (560 to 625)
- Thunder Spear - damage (140 to 155)
- Ice Strike - New variable "attackCount" (4); time (2 to 3); damage (450 to 125)
I/L Archmage
- Chain Lightning - damage (740 to 810)
- Blizzard - damage (1400 to 1600)
- Ice Demon - damage (260 to 400)
Cleric
- MP Eater - x (40 to 10); prop (30 to 20)
- Bless - New variable "v" (90); New variable "u" (150); New variable "w" (90); New variable "y" (15); New variable "x" (15); New variable "z" (150); mpCon (24 to 25); Variable removed "acc" (60); Variable removed "eva" (60); Variable removed "mdd" (120); Variable removed "pad" (15); Variable removed "mad" (15); Variable removed "pdd" (120)
Priest
- Summon Dragon - damage (310 to 410)
- Shining Ray - damage (430 to 530)
Bishop
- Bahamut - damage (470 to 600)
- Genesis - damage (1700 to 1900)
Bowmaster
- Dragon's Breath - damage (210 to 320)
- Hurricane - damage (200 to 220)
Crossbow Master
- Ultimate Strafe - damage (200 to 210)
- Snipe - mpCon (10 to 50)
- Dragon's Breath - damage (210 to 320)
Hermit
- Shadow Partner - Variable removed "y" (50)
Night Lord
- Triple Throw - damage (250 to 280)
Chief Bandit
- Band of Thieves - damage (395 to 435)
- Shadow Partner - Variable removed "y" (50)
Shadower
- Boomerang Step - damR (25 to 30); damage (600 to 630)
- Assassinate - damage (560 to 590)
Semi-Dualer (20-29)
- Ido Mastery - x (60 to 120)
- Triple Stab - damage (160 to 110); range (
100% Range to
140% Range)
Dualer (30-54)
- Fatal Blow - damage (110 to 85)
- Slash Storm - damage (230 to 190)
Dual Master (55-69)
- Flash Jump - mpCon (12 to 25); Max level changed from 20 to 15
- Flash Bang - mpCon (90 to 65); Max level changed from 20 to 5
- Tornado Spin (Attack) - damage (290 to 300)
- Tornado Spin - u (250 to 300)
- 어퍼 스탭 - New Skill; Description (강력한 검기를 발동하여 다수의 적을 공중으로 띄운다. 공중에 뜬 상태의 적을 공격하면 추가 데미지를 줄 수 있다.); x (70); attackCount (1); mpCon (45); damage (240); mobCount (6); range (
176% Range)
Slasher (70-119)
- 사슬지옥 - New Skill; Description (다크 사이트 상태에서 1마리의 적을 가까이 끌어당겨 10연타 공격을 한다. 사슬지옥은 모든 공격이 크리티컬로 적용되며 움직일 수 없는 고정형의 몬스터의 경우 사용범위에 제한이 있다.\n#c11레벨 이상 : 마스터리 북 필요#); mobCount (1); attackCount (10); damage (80); range (450); cr (100); mpCon (75); range (
140% Range)
- 바이탈 스틸 - New Skill; Description (공격 시 일정확률로 HP를 회복한다. 단, 한번에 최대 HP의 15% 이상은 회복할 수 없다.); x (10); prop (5)
- Advanced Dark Sight - New variable "y" (50); New variable "x" (20); Max level changed from 20 to 10
- Flying Assaulter - damage (420 to 280)
- Owl Dead - x (10 to 15)
- Bloody Storm - mpCon (44 to 50); damage (420 to 225); range (
280% Range to
300% Range)
Dual Blader (120+)
- 팬텀 블로우 - New Skill; Description (전방의 적 하나에게 치명적인 연속공격을 가한다.); attackCount (6); mpCon (42); damage (110); mobCount (1); range (
195% Range)
- 샤프니스 - New Skill; Description (크리티컬 공격확률과 크리티컬 최소 데미지를 증가시킨다.); criticaldamageMin (20); prop (25)
- Monster Bomb - mpCon (40 to 60); damage (1380 to 1100)
- Final Cut - cooltime (90 to 60); time (44 to 40); y (200 to 140); x (45 to 20); New variable "z" (15); Variable removed "damR" (25); range (
350% Range to
450% Range)
- Sudden Raid - New variable "attackCount" (3); mpCon (300 to 65); damage (1500 to 180); mobCount (15 to 6); Variable removed "dotTime" (10); Variable removed "cooltime" (30); Variable removed "dotInterval" (1); Variable removed "dot" (200); range (
400% Range to
100% Range)
- Thorns - x (20 to 1); time (160 to 210); New variable "epad" (30); mpCon (350 to 90); New variable "prop" (90); Variable removed "criticaldamageMin" (30); range (
400% Range to unspecified)
Brawler
- Double Uppercut - damage (215 to 225); time (2 to 3)
Marauder
- Shockwave - damage (600 to 750)
- Energy Blast - damage (500 to 680); range (
130% Range to
150% Range)
Buccanneer
- Snatch - range (
300% Range to
400% Range)
- Dragon Strike - damage (700 to 850)
- Energy Orb - damage (780 to 980)
Gunslinger
- Grenade - range (
50% Range to
100% Range)
Corsair
- Bullseye - damage (620 to 760)
- Battleship - cooltime (30 to 0)
Dawn Warrior (III)
- Soul Driver - damage (250 to 180); mobCount (8 to 6); range (
250% Range to
200% Range)
Blaze Wizard (III)
- Flame Gear - damage (240 to 280)
- Fire Strike - damage (430 to 500)
- Meteor Shower - damage (1300 to 1400)
Wind Archer (III)
- Bow Expert - mastery (57 to 65); x (20 to 25); criticaldamageMin (10 to 15)
- Wind Shot - damage (320 to 380)
- Wind Piercing - damage (700 to 750)
- Hurricane - damage (175 to 190)
Night Walker (III)
- Shadow Partner - x (40 to 50); Variable removed "y" (40)
- Triple Throw - damage (185 to 240)
Thunder Breaker (II)
- Energy Blast - damage (380 to 580); range (
100% Range to
150% Range)
Thunder Breaker (III)
- Shockwave - damage (600 to 750)
- Shark Wave - mobCount (7 to 6)
- Barrage - damage (316 to 325)
Aran (I)
- 콤보 스매쉬 - New Skill; Description (폴암에 투기를 실어 전방의 적들을 향해 날린다. #c콤보 카운트가 15 이상# 모였을 때만 사용할 수 있다.\n[발동 커맨드 : #c↓→ + 공격키#]\n필요 스킬 : #c콤보 어빌리티 1레벨 이상#); range (450); damage (450); mobCount (6)
- Combat Step - Max level changed from 15 to 5
- Double Swing - damage (150 to 220)
- Combo Ability - z (10 to 20); New variable "w" (2)
Aran (II)
- 콤보 펜릴 - New Skill; Description (응집된 늑대의 기운을 전방으로 발사하여 다수의 적을 2번 공격한다. #c콤보 카운트가 50 이상# 모였을 때만 사용할 수 있다.\n[발동 커맨드 : #c↓→ + 공격키#]\n필요 스킬 : #c콤보 스매쉬 10레벨 이상#); range (600); mobCount (10); attackCount (2); damage (560)
- Triple Swing - damage (265 to 370)
- Final Charge - Max level changed from 30 to 20; range (
250% Range to
320% Range)
- 스노우 차지 - New Skill; Description (일정시간 동안 폴암에 얼음속성을 부여하고 데미지를 증가시킨다. ); mobCount (6); damR (35); damage (100); time (200); y (20); x (-40); z (100); mpCon (33); range (
50% Range)
- Body Pressure - time (120 to 200); mpCon (20 to 0); damage (100 to 300); prop (40 to 60)
Aran (III)
- 콤보 저지먼트 - New Skill; Description (거대한 심판의 도끼를 떨어뜨려 다수의 적을 동시에 공격한다. 대상을 빙결시킬 수 있으며 빙결된 대상은 일정 시간동안 도트 피해를 입는다.#c콤보 카운트가 80 이상# 모였을 때만 사용할 수 있다.\n[발동 커맨드 : #c↑↓ + 공격키#]\n필요 스킬 : #c콤보 펜릴 10레벨 이상#); dotTime (10); mobCount (10); damage (1200); time (10); dotInterval (1); dot (200); range (
250% Range)
- (hidden) Full Swing - Double Swing - damage (175 to 205)
- Rolling Spin - mobCount (12 to 6); New variable "attackCount" (5); damage (280 to 95); time (1 to 3); Variable removed "range" (130); range (
130% Range to
180% Range)
- Final Toss - damage (350 to 300); Max level changed from 30 to 20
- Full Swing - New variable "damR" (60); New variable "z" (60)
- (hidden) Full Swing - Triple Swing - damage (400 to 540)
- 콤보 리차지 - New Skill; Description (자신의 HP와 MP를 소비하여 순간적으로 콤보를 생성한다. 단, HP가 50% 미만일 때는 사용할 수 없다.); cooltime (30); y (150); z (50); mpCon (50); x (10)
- 클리빙 어택 - New Skill; Description (몬스터의 방어율을 일정수준만큼 무시하게 되며, 다수의 적을 공격할 때 분산되는 데미지를 감소시켜 준다.); x (50); ignoreMobpdpR (20)
Aran (IV)
- 스위프트 무브 - New Skill; Description (파이널 차지와 파이널 토스를 선행콤보 없이 사용할 수 있게 되며 데미지가 더욱 상승한다.); damR (30); x (1)
- (hidden) Over Swing - Triple Swing - damage (360 to 420)
- Combo Tempest - damage (600 to 720)
- Over Swing - New variable "damR" (80); w (290 to 330); y (360 to 420); New variable "z" (80)
- (hidden) Over Swing - Double Swing - damage (290 to 330)
Evan (II)
- Fire Circle - damage (230 to 220)
Evan (III)
- Magic Guard - mpCon (25 to 30)
- Lightning Bolt - damage (380 to 280); New variable "mobCount" (3); range (unspecified to
300% Range)
Evan (IV)
- Ice Breath - damage (325 to 355)
Evan (V)
- 슬로우 - New Skill; Description (슬로우 버프를 사용한다. 슬로우 버프 상태에서는 공격 시 일정 확률로 대상의 이동속도를 낮출 수 있다.); y (12); x (-40); time (150); mpCon (40); prop (60)
- Magic Shield - Max level changed from 20 to 10
- Magic Flare - New variable "prop" (90); damage (480 to 400); New variable "time" (4)
Evan (VI)
- Dragon Thrust - New variable "attackCount" (3); damage (400 to 115)
- 드래곤 블링크 - New Skill; Description (맵 상의 랜덤한 위치로 순간이동한다. 스킬레벨이 상승할수록 MP 소모량과 재사용 대기시간이 감소한다.); cooltime (0); mpCon (100)
Evan (VII)
- Fire Breath - damage (540 to 460)
- 드래곤 스파킹 - New Skill; Description (일정확률로 공격 스킬이 사용된 후 추가 데미지가 적용된다.); damage (150); prop (40)
- Killer Wings - New variable "dotTime" (6); damage (580 to 420); New variable "dotInterval" (1); New variable "dot" (90)
Evan (VIII)
- Dragon Fury - x (40 to 70); damage (30 to 20); Max level changed from 10 to 5
- 오닉스의 가호 - New Skill; Description (일정 시간동안 아군 파티원의 회피 확률을 증가시킨다. ); x (20); mpCon (70); time (180)
- Phantom Imprint - x (5 to 15); damage (800 to 660); time (8 to 15); Max level changed from 20 to 10
- Recovery Aura - x (80 to 100); time (30 to 45); Max level changed from 15 to 10
- Earthquake - damage (740 to 610)
Evan (IX)
- Flame Wheel - damage (740 to 600)
- Illusion - damage (370 to 180); range (
400% Range to
450% Range)
Evan (X)
- 오닉스의 의지 - New Skill; Description (일정시간동안 적의 공격에도 뒤로 물러서지 않는 상태가 되며, 적에게 바디어택이 가능해진다.); time (240); mpCon (70); damage (150); prop (90)
- Blessing of the Onyx - New variable "epdd" (550); mpCon (50 to 80); New variable "emad" (30); New variable "emdd" (550); Variable removed "pdd" (250); Variable removed "mad" (30); Variable removed "mdd" (250); Max level changed from 30 to 25
- Blaze - mobCount (6 to 1); New variable "attackCount" (3); damage (800 to 215); mpCon (44 to 50)
- Soul Stone - y (3 to 5)
Battlemage (I)
- Teleport - range (144 to 150); mpCon (22 to 20)
- Dark Aura - range (
200% Range to
300% Range)
Battlemage (II)
- Yellow Aura - range (
200% Range to
300% Range)
- Blue Aura - range (
200% Range to
300% Range)
- Dark Chain - mpCon (30 to 35)
- Staff Booster - mpCon (20 to 40); time (90 to 120)
- Blood Drain - mpCon (66 to 75)
Battlemage (III)
- Battle Charge - mpCon (38 to 80)
- Revive - x (20 to 30); mpCon (90 to 100); damage (300 to 450)
- Advanced Blue Aura - range (
200% Range to
300% Range)
- Conversion - time (90 to 120)
- Dark Lightning - mpCon (45 to 85)
Battlemage (IV)
- Advanced Dark Aura - range (
200% Range to
300% Range)
- Advanced Yellow Aura - range (
200% Range to
300% Range)
- Power Stance - mpCon (60 to 90)
- Dark Genesis - mpCon (300 to 400)
- Shelter - mpCon (78 to 150)
- Cyclone - mpCon (120 to 170)
- Finish Blow - mpCon (63 to 60); damage (130 to 145)
Wild Hunter (I)
- Jaguar Ride - x (60 to 40)
Wild Hunter (II)
- Swallow - y (20 to 10); x (60 to 40); z (20 to 10); time (120 to 90)
- Swallow - z (120 to 90)
Wild Hunter (III)
- Riding Mastery - y (60 to 55); x (20 to 15)
- Claw Cut - damage (140 to 190); mobCount (3 to 6)
- Crossroads - damage (570 to 600)
- Five Shot - damage (140 to 135)
Wild Hunter (IV)
- Wild Instinct - er (20 to 10)
- Wild Shot - mpCon (9 to 10); damage (200 to 220)
- Wild Beast - z (30 to 15); mpCon (60 to 150)
- Sonic Boom - mobCount (6 to 8); mpCon (70 to 80); damage (700 to 850); range (
200% Range to
240% Range)
Mechanic (I)
- 35001003 - damage (180 to 150); mobCount (10 to 15); range (
380% Range to
320% Range)
- 35001002 - emdd (400 to 200); epdd (400 to 200)
Mechanic (II)
- 35101004 - mpCon (20 to 50); damage (360 to 160)
- 35101007 - prop (30 to 20)
- 35101003 - mpCon (45 to 60); ignoreMobpdpR (30 to 20); range (
350% Range to
220% Range)
Mechanic (III)
- 35111001 - mpCon (40 to 60); damage (160 to 210)
- 35111002 - damage (250 to 200); cooltime (30 to 180); time (60 to 75); y (30 to 60); mpCon (45 to 75)
- 35111005 - y (-30 to -15)
- 35111009 - mpCon (40 to 60); damage (160 to 210)
- 35111015 - damage (570 to 540)
- 35111010 - mpCon (40 to 60); damage (160 to 210)
- 35111011 - hp (25 to 50); cooltime (45 to 35); time (40 to 30); mpCon (50 to 90)
Mechanic (IV)
- 35121009 - cooltime (40 to 60); time (45 to 40)
- 35121013 - damage (100 to 95)
- 35121012 - mpCon (58 to 78); damage (400 to 360)
- 35120000 - epad (50 to 40)
- 35121005 - x (20 to 5); damage (110 to 100); u (100 to 25); New variable "w" (30); cr (30 to 20)