Note: This guide does not cover training areas. For suggested training areas, visit Training Reference Guide for Pirates [v2] (by Dyxanije)
Table of Contents
Table of Contents[Section 1] Getting Started: Gunslinger Information
[Section 2] First Job Skill Builds
- Pros and Cons
- AP Builds
- Bullets
- Attack Speeds
- Useful Formulas
[Section 3] Second Job Skill Builds
- Standard Build
- Unfunded/Sommersault Kick Build
[Section 4] Third Job Skill Builds
- Standard Build
[Section 5] Fourth Job Skill Builds
- Standard Build
- Early Flamethrower Build
- Maxed Gaviota Build
[Section 6] Motivation
- Early Fourth Job Build
- Options after Battleship Cannon
[Section 7] Other Useful Gunslinger/Pirate Threads
- Gunslinger Videos
- Gunslinger Screenshots
[Section 1] Getting Started: Gunslinger Information
Getting Started: Gunslinger InformationPros and Cons
Pros Cons Fast attacking speed Low damage in 1st-2nd job Great mobility with Dash, Wings and Recoil Shot Low HP (slightly higher than Archer/Thieves) Large variety of useful skills No party skills Relatively cheap equipment and skill books Bullets are level restricted. Upgrading only gives a small boost Able to freeze and stun monsters Requires a separate set of bullets for Ice Splitter/Flamethrower for optimal damage Highest single target damage in 4th job with Battleship Cannon Battleship limits mobility and skill usage High accuracy
AP Builds
- In order to become a Pirate, you will need 20 DEX in order to make the job advancement at level 10.
- As a Gunslinger, your primary stat will be DEX while STR is your secondary stat required for equipment.
- Gunslingers need their total STR and DEX equal to the level requirement of their equips (ie. White Pioneer (level 80 overall) requires 80 STR and 80 DEX to be equipped).
There are three common AP Builds for Gunslingers: STRless, Low-STR, and Regular STR. Each of them has their pros and cons.
- STRless: These Gunslingers keep their base STR at 4 and scrolls the rest of their equips for DEX. Their primary weapons are the Maple Guns, which are level 35, 43, and 64. STRless Gunslingers are generally stronger at lower levels but lose out in the long run to Low-STR and Regular STR. STRless is the most affordable build, which is great for those who are unfunded.
- Low-STR: This AP build aims to keep base STR as low as possible while using the STR from equipment to equip their gun. This is the most common Gunslinger AP build because it's easier to adjust your STR for newer equipment. However, STR is more difficult to scroll for than DEX.
- Regular STR: This build has base STR equal to (or very close to) the requirement for their gun while scrolling the rest of their equipment for DEX. This build is viable because it is very easy to scroll equipment for DEX. However, it is more difficult to adjust STR for newer equipment.
Bullets
The majority of Gunslinger skills consume a bullet in order to be used. They are like Stars in that they can be recharged. Bullets range from level 10 to level 110, with a new set every 20 levels. Gunslingers also have the option of using a separate set of Bullets called "Capsules" for Ice Splitter and Flamethrower (3rd job skills). These aren't required, but they double the damage of their respective skills when used.
The following attacks do not consume a bullet:Here is a complete list of all bullets and capsules currently available in GMS:
- Flash Fist
- Sommersault Kick
- Blank Shot
- Grenade
- Aerial Strike
Bullet Effects Level Req. Quantity Obtained From Bullet +10 Atk 10 800 Orange Mushroom, Bubbling, Mano, Horny Mushroom, Wooden Mask, Bellamoa, Ear Plug Plead, Any Potion Shop Split Bullet +12 Atk 30 1200 Wild Boar, Scorpion, Pink Teddies, Curse Eye, Scuba Pepe, Triple Rumo, Toy Horse, Star Squirrel, Martian, Mateon Mighty Bullet +14 Atk 50 1600 Iron Mutae, Red Flower Snake, Ginseng, Wraith, Hoodoo/Voodoo, Luster Pixie, Lioner, Book Ghost, Grizzly, Officer Skeleton, Paperlanterns Vital Bullet +16 Atk 70 2200 Peach Monkey, Mr. Alli, Saiti, Beetle, Hankie, Blood Harp, Dual Ghost Pirate, Dual Birk Shiny Bullet +18 Atk 90 2600 Eye of Time, Priest of Memories, Guardian Soldier of Memories, Blue Wyrvens Eternal Bullet +20 Atk 110 2800 Gallopera Blaze Capsule Doubles Flamethrower's Damage Output 70 800 Cellion, Red Drake, Red Kentaurus, Mushmom Glaze Capsule Doubles Ice Splitter's Damage Output 70 800 Grupin, Ice Drake, Blue Kentaurus, Zombie Mushmom
Attack Speeds
Attack Shots per Minute Normal Attack ~87 shots/minute Double Shot ~142 shots/minute Invisible Shot ~90 shots/minute Blank Shot ~87 shots/minute Burst Fire ~87 shots/minute Flamethrower ~57 shots/minute Ice Splitter ~57 shots/minute Flamethrower/Ice Splitter Combo ~117 shots/minute Homing Beacon/Bullseye ~77 shots/minute Rapid Fire 500 shots/minute Battleship Cannon ~95 shots/minute Battleship Torpedo ~77 shots/minute Hypnotize ~90 shots/minute
Useful Formulas
Maximum Damage Range [(DEX * 3.6 + STR) / 100] * Weapon Attack Minimum Damage Range (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack Battleship Endurance [(Skill Level * 4000)] + [(Character Level - 120) * 2000] Minimum HP (level * 22) + 380 Minimum MP (level * 18) + 111
[Section 2] First Job Skill Builds
First Job Skill BuildsSkill Distribution #1: The Standard
10: +1 Double Shot (01)
11: +3 Double Shot (04)
12: +3 Double Shot (07)
13: +3 Double Shot (10)
14: +3 Double Shot (13)
15: +3 Double Shot (16)
16: +3 Double Shot (19)
17: +1 Double Shot [MAX] +2 Dash (02)
18: +3 Dash (05)
19: +3 Dash (08)
20: +2 Dash [MAX] +1 Sommersault Kick (01)
21: +3 Sommersault Kick (04)
22: +3 Sommersault Kick (07)
23: +3 Sommersault Kick (10)
24: +1 Sommersault Kick (11) +2 Bullet Time (02)
25: +3 Bullet Time (05)
26: +3 Bullet Time (08)
27: +3 Bullet Time (11)
28: +3 Bullet Time (14)
29: +3 Bullet Time (17)
30: +3 Bullet Time [MAX]
Final Build
20/20 Double Shot [MAX]
20/20 Bullet Time [MAX]
10/10 Dash [MAX]
11/20 Sommersault Kick
00/20 Flash Fist
Build 1 Explanation
- This build is very straight forward and is generally accepted as the standard build.
- Double Shot is your primary training skill. It is incredibly fast, but quite weak in terms of raw damage output.
- Dash is maxed out next for increased mobility.
- Sommersault Kick is then boosted to level 11 to provide a decent mob attack. It is left at level 11 because it becomes useless after you advance to second job, but it can be decent for first job training.
- Bullet Time is left to the very end because the accuracy bonus is unneeded for Gunslingers, and the benefits of +20 avoid are not very noticeable.
Skill Distribution #2: Unfunded/Sommersault Kick
10: +1 Sommersault Kick (01)
11: +3 Sommersault Kick (04)
12: +3 Sommersault Kick (07)
13: +3 Sommersault Kick (10)
14: +3 Sommersault Kick (13)
15: +3 Sommersault Kick (16)
16: +3 Sommersault Kick (19)
17: +1 Sommersault Kick [MAX] +2 Dash (02)
18: +3 Dash (05)
19: +3 Dash (08)
20: +2 Dash [MAX] +1 Double Shot (01)
21: +3 Double Shot (04)
22: +3 Double Shot (07)
23: +3 Double Shot (10)
24: +3 Double Shot (13)
25: +3 Double Shot (16)
26: +3 Double Shot (19)
27: +1 Double Shot [MAX] +2 Bullet Time (02)
28: +3 Bullet Time (05)
29: +3 Bullet Time (08)
30: +3 Bullet Time (11)
Final Build
20/20 Double Shot [MAX]
10/10 Dash [MAX]
20/20 Sommersault Kick [MAX]
11/20 Bullet Time
00/20 Flash Fist
Build 2 Explanation
- This build is better for unfunded characters because recharging bullets and Double Shot's MP draining can quickly sap away at your funds.
- Sommersault Kick is a decent mob attack which will make the early levels much easier.
- Bullet Time isn't very useful for Gunslingers so not maxing it will not greatly affect you in the long-run. There is also a considerable amount of leftover SP in second job, which can be used to max out Bullet Time if you wish.
[Section 3] Second Job Skill Builds
Second Job Skill BuildsSkill Distribution #1: The Standard
30: +1 Invisible Shot (01)
31: +3 Gun Mastery (03)
32: +3 Gun Mastery (06)
33: +3 Gun Mastery (09)
34: +3 Gun Mastery (12)
35: +3 Gun Mastery (15)
36: +3 Gun Mastery (18)
37: +2 Gun Mastery [MAX] +1 Gun Booster (01)
38: +3 Gun Booster (04)
39: +2 Gun Booster (06) +1 Invisible Shot (02)
40: +3 Invisible Shot (05)
41: +3 Invisible Shot (08)
42: +3 Invisible Shot (11)
43: +3 Invisible Shot (14)
44: +3 Invisible Shot (17)
45: +3 Invisible Shot [MAX]
46: +3 Wings (03)
47: +2 Wings (05) +1 Recoil Shot (01)
48: +3 Recoil Shot (04)
49: +3 Recoil Shot (07)
50: +3 Recoil Shot (10)
51: +3 Recoil Shot (13)
52: +3 Recoil Shot (16)
53: +3 Recoil Shot (19)
54: +1 Recoil Shot [MAX] +2 Wings (07)
55: +3 Wings [MAX]
56: +3 Blank Shot (03)
57: +3 Blank Shot (06)
58: +3 Blank Shot (09)
59: +3 Blank Shot (12)
60: +3 Blank Shot (15)
61: +3 Blank Shot (18)
62: +2 Blank Shot [MAX] +1 Gun Booster (07)
63: +3 Gun Booster (10)
64: +1 Gun Booster (11) ~2 Free Points
65: ~3 Free Points
66: ~3 Free Points
67: ~3 Free Points
68: ~3 Free Points
69: ~3 Free Points
70: ~3 Free Points
Final Build
20/20 Invisible Shot [MAX]
20/20 Blank Shot [MAX]
20/20 Recoil Shot [MAX]
20/20 Gun Mastery [MAX]
10/20 Wings [MAX]
11/20 Gun Booster
00/20 Grenade
~20 Free Points
Build 1 Explanation
Options for the 20 free SP:
- Your first SP goes into your first gun-based mob attack, Invisible Shot. It works like a Hermit's Avenger in that it goes through monsters in a straight line.
- Mastery is maxed out immediately to increase bullet capacity and to get rid of that horrible minimum damage.
- Invisible Shot is then maxed out. It has great range, both horizontally and vertically, which makes sniping easy.
- Level 5 Wings is required to unlock Recoil Shot, which is maxed next to increase mobility. It's similar to a Hermit's Flash Jump with a few differences. First of all, it is also an attack and it deals 260% at maxed level. It's not spammable like a Hermit's Flash Jump however. It can be used roughly every two seconds. The distance is increased as the skill level increases.
- Wings is then maxed out for greater mobility on certain maps. Tip: a macro with Wings + Recoil Shot + Wings can propel your character very far, which can be very useful for training on flat maps.
- Blank Shot is left to the end because stun isn't very useful in second job. You typically won't be training on monsters that require stun until level 60, which is why it is left that late.
- Finally, increase Gun Booster to level 11 and you have 20 free SP to toy around with.
Grenade isn't a very useful skill because it requires a charge up and the range is difficult to control. Invisible Shot is a better mob attack and it's twice the speed of Grenade. Furthermore, Grenade is unaffected by mastery, making its damage very unstable.
- 9 Booster/11 Grenade (Recommended)
- 9 Booster/9 Bullet Time/2 whatever (Recommended, if you did not max Bullet Time)
- Max Grenade (Not Recommended, see below)
[Section 4] Third Job Skill Builds
Third Job Skill BuildsSkill Distribution #1: Standard Build
70: +1 Burst Fire (01)
71: +3 Burst Fire (04)
72: +3 Burst Fire (07)
73: +3 Burst Fire (10)
74: +3 Burst Fire (13)
75: +3 Burst Fire (16)
76: +3 Burst Fire (19)
77: +1 Burst Fire [MAX] +1 Octopus (01) +1 Gaviota (01)
78: +3 Octopus (04)
79: +3 Octopus (07)
80: +3 Octopus (10)
81: +3 Octopus (13)
82: +3 Octopus (16)
83: +3 Octopus (19)
84: +2 Octopus (21) +1 Gaviota (02)
85: +3 Gaviota (05)
86: +3 Gaviota (08)
87: +3 Gaviota (11)
88: +3 Gaviota (14)
89: +1 Gaviota (15) +2 Ice Splitter (02)
90: +3 Ice Splitter (05)
91: +3 Ice Splitter (08)
92: +3 Ice Splitter (11)
93: +3 Ice Splitter (14)
94: +3 Ice Splitter (17)
95: +3 Ice Splitter (20)
96: +3 Ice Splitter (23)
97: +2 Ice Splitter (25) +1 Octopus (22)
98: +3 Octopus (25)
99: +3 Octopus (28)
100: +2 Octopus [MAX] +1 Flamethrower (01)
101: +3 Flamethrower (04)
102: +3 Flamethrower (07)
103: +3 Flamethrower (10)
104: +3 Flamethrower (13)
105: +3 Flamethrower (16)
106: +3 Flamethrower (19)
107: +3 Flamethrower (22)
108: +3 Flamethrower (25)
109: +3 Flamethrower (28) OR +1 Flamethrower (26), +2 Ice Splitter (27)
110: +2 Flamethrower [MAX], +1 Ice Splitter (26) OR +3 Ice Splitter [MAX]
111: +3 Homing Beacon (03)
112: +3 Homing Beacon (06)
113: +3 Homing Beacon (09)
114: +3 Homing Beacon (12)
115: +3 Homing Beacon (15)
116: +3 Homing Beacon (18)
117: +3 Homing Beacon (21)
118: +3 Homing Beacon (24)
119: +3 Homing Beacon (27)
120: +3 Homing Beacon [MAX]
Final Build
30/30 Octopus [MAX]
30/30 Homing Beacon [MAX]
20/20 Burst Fire [MAX]
15/30 Gaviota
30/30 Flamethrower [MAX] & 26/30 Ice Splitter OR 26/30 Flamethrower & 30/30 Ice Splitter [MAX]
Build 1 Explanation
- This build prepares you to train at Jr. Newties as early as possible. You will be sniping from the middle platform for most of third job, using Burst Fire as your primary attack while summoning Octopus and Gaviota in between spawns for additional damage. Another option for this build can be to max Ice Splitter before starting Octopus and Gaviota, giving you more training options than just Newties.
- Burst Fire maxed first is the most obvious choice for third job. It's already stronger than maxed Double Shot at level 1, and gives a significant power boost in comparison to previous jobs' skills.
- Flamethrower is maxed later on to provide a decent mob attack when used in combination with Ice Splitter. Max Flamethrower and 26 Ice Splitter provides a slightly higher damage output (about 4% higher). However, Ice Splitter is used a lot more often than Flamethrower, thus maxing Ice Splitter instead is the preferred option.
- Gaviota is left at level 15 (minimum requirement for Aerial Strike in fourth job) because it isn't a very useful skill. The damage increase from level 15 to level 30 isn't significant enough to make it worth maxing.
- Homing Beacon is left to the very end because its uses are fairly limited in third job. However, maxing it out is a requirement for the fourth job skill "Bullseye", which is why it is maxed out over other skills.
Skill Distribution #2: Early Flamethrower Build
70: +1 Burst Fire (01)
71: +3 Burst Fire (04)
72: +3 Burst Fire (07)
73: +3 Burst Fire (10)
74: +3 Burst Fire (13)
75: +3 Burst Fire (16)
76: +3 Burst Fire (19)
77: +1 Burst Fire (20) [MAX] +1 Octopus (01) +1 Gaviota (01)
78: +3 Flamethrower (03)
79: +3 Flamethrower (06)
80: +3 Flamethrower (09)
81: +3 Flamethrower (12)
82: +3 Flamethrower (15)
83: +3 Flamethrower (18)
84: +3 Flamethrower (21)
85: +3 Flamethrower (24)
86: +3 Flamethrower (27)
87: +3 Flamethrower (30) [MAX]
88: +3 Ice Splitter (03)
89: +3 Ice Splitter (06)
90: +3 Ice Splitter (09)
91: +3 Ice Splitter (12)
92: +3 Ice Splitter (15)
93: +3 Ice Splitter (18)
94: +3 Ice Splitter (21)
95: +3 Ice Splitter (24)
96: +1 Ice Splitter (25) +2 Octopus (03)
97: +3 Octopus (06)
98: +3 Octopus (09)
99: +3 Octopus (12)
100: +3 Octopus (15)
101: +3 Octopus (18)
102: +3 Octopus (21)
103: +3 Gaviota (04)
104: +3 Gaviota (07)
105: +3 Gaviota (10)
106: +3 Gaviota (13)
107: +2 Gaviota (15) +1 Homing Beacon (01)
108: +3 Octopus (24)
109: +3 Octopus (27)
110: +3 Octopus (30) [MAX]
111: +3 Homing Beacon (04)
112: +3 Homing Beacon (07)
113: +3 Homing Beacon (10)
114: +3 Homing Beacon (13)
115: +3 Homing Beacon (16)
116: +3 Homing Beacon (19)
117: +3 Homing Beacon (22)
118: +3 Homing Beacon (25)
119: +3 Homing Beacon (28)
120: +2 Homing Beacon (30) [MAX] +1 Ice Splitter (26)
Final Build
30/30 Octopus [MAX]
30/30 Flamethrower [MAX]
30/30 Homing Beacon [MAX]
20/20 Burst Fire [MAX]
26/30 Ice Splitter
15/30 Gaviota
Build 2 Explanation:
- This build gives you more training options early on, such as Blue Kentaurus.
- However, you won't be able to train as effectively at Jr. Newties until later on when Octopus is at a decent level.
Skill Distribution #3: Maxed Gaviota Build
70: +1 Burst Fire (01)
71: +3 Burst Fire (04)
72: +3 Burst Fire (07)
73: +3 Burst Fire (10)
74: +3 Burst Fire (13)
75: +3 Burst Fire (16)
76: +3 Burst Fire (19)
77: +1 Burst Fire (20) [MAX] +1 Octopus (01) +1 Gaviota (01)
78: +3 Octopus (04)
79: +3 Octopus (07)
80: +3 Octopus (10)
81: +3 Octopus (13)
82: +3 Octopus (16)
83: +3 Octopus (19)
84: +2 Octopus (21) +1 Gaviota (02)
85: +3 Gaviota (05)
86: +3 Gaviota (08)
87: +3 Gaviota (11)
88: +3 Gaviota (14)
89: +1 Gaviota (15) +2 Ice Splitter (02)
90: +3 Ice Splitter (05)
91: +3 Ice Splitter (08)
92: +3 Ice Splitter (11)
93: +3 Ice Splitter (14)
94: +3 Ice Splitter (17)
95: +3 Ice Splitter (20)
96: +3 Ice Splitter (23)
97: +2 Ice Splitter (25) +1 Octopus (22)
98: +3 Octopus (25)
99: +3 Octopus (28)
100: +2 Octopus (30) [MAX] +1 Gaviota (16)
101: +3 Gaviota (19)
102: +3 Gaviota (22)
103: +3 Gaviota (25)
104: +3 Gaviota (28)
105: +2 Gaviota (30) [MAX] +1 Ice Splitter (26)
106: +3 Ice Splitter (29)
107: +1 Ice Splitter (30) [MAX] +2 Homing Beacon (02)
108: +3 Homing Beacon (05)
109: +3 Homing Beacon (08)
110: +3 Homing Beacon (11)
111: +3 Homing Beacon (14)
112: +3 Homing Beacon (17)
113: +3 Homing Beacon (20)
114: +3 Homing Beacon (23)
115: +3 Homing Beacon (26)
116: +3 Homing Beacon (29)
117: +1 Homing Beacon (30) [MAX]~2 Free Points
118: ~3 Free Points
119: ~3 Free Points
120: ~3 Free Points
Final Build
30/30 Octopus [MAX]
30/30 Gaviota [MAX]
30/30 Ice Splitter [MAX]
30/30 Homing Beacon [MAX]
20/20 Burst Fire [MAX]
00/30 Flamethrower
~11 Free Points
Build 3 Explanation:
- This build is similar to the standard except Gaviota is maxed instead of Flamethrower.
- Speaking from experience, I would not recommend maxing Gaviota over Flamethrower. You will find that Gaviota's uses are very limited outside of Newties. There aren't any situations where level 30 Gaviota would be better than level 15 Gaviota. The damage difference between level 15 and level 30 Gaviota is minimal.
- So why would you even follow this build? If you plan on maxing Rapid Fire early in fourth job, you won't find Flamethrower as useful since Rapid Fire is better in most situations when Battleship breaks.
[Section 5] Fourth Job Skill Builds
Fourth Job Skill BuildsEarly Fourth Job Build
120: +1 Elemental Boost (01) +1 Battleship (01) +1 Battleship Torpedo (01)
121: +2 Battleship Cannon (02) +1 Aerial Strike(01)
122: +3 Battleship Cannon (05)
123: +3 Battleship Cannon (08)
124: +3 Battleship Cannon (11)
125: +2 Battleship Cannon (13) +1 Wrath of the Octopi (01)
126: +3 Battleship Cannon (16)
127: +3 Battleship Cannon (19)
128: +3 Battleship Cannon (22)
129: +3 Battleship Cannon (25)
130: +3 Battleship Cannon (28)
131: +2 Battleship Cannon [MAX] +1 Battleship (02)
132: +3 Battleship (05)
133: +3 Battleship (08)
134: +2 Battleship [MAX], 1 Free SP (Rapid Fire or Hypnotize for fun, otherwise just save it)
Final Fourth Job Build
30/30 Rapid Fire [MAX]
30/30 Aerial Strike [MAX]
30/30 Battleship Cannon [MAX]
30/30 Battleship Torpedo [MAX]
30/30 Elemental Boost [MAX]
20/20 Bullseye [MAX]
20/20 Wrath of the Octopi [MAX]
05/05 Hero's Will [MAX]
10/10 Battleship [MAX]
29/30 Maple Warrior
01/20 Hypnotize
~8 Free SP
Options after Battleship Cannon
Pure Training Build:
- The build above is the typical early 4th job build, though the 1-point-wonders can be postponed or switched around.
- Battleship can also be left at level 1 for a while, allowing you to work on your other skills earlier.
- Another option is to get level 2 Battleship Cannon and level 1 Battleship at level 120 and then add points into Battleship Cannon. This allows you to get level 11 Battleship Cannon 1 level earlier, which is when it hits 4 times instead of 3.
- There are many different routes to take after maxing Battleship Cannon. Here are some possible paths to follow once you reach level 134. These builds only discuss the next two skills to max since there are too many options to discuss.
- Max Battleship Torpedo -> Max Aerial Strike OR 21 Battleship Torpedo -> 21 Aerial Strike -> Max Battleship Torpedo -> Max Aerial Strike
- Battleship Torpedo is one of the most powerful mob attacks in the game. It outdamages Battleship Cannon on mobs of three monsters or more and it only consumes one bullet, making training faster and more efficient. Aerial Strike is another powerful mob/utility skill that has massive vertical range. It can put a huge dent in most monsters, thus removing the need to climb ropes and ladders in most cases. It can also be used for creating mobs for Battleship Torpedo.
Pure Bossing Build:
- Max Bullseye -> Max Rapid Fire
- If you make the effort to keep track of Anego spawn times, it will be the fastest training method possible for Corsairs. Bullseye is brilliant at Anego, multiplying each hit by 1.2, which will make killing Anego much faster. Max Rapid Fire is great for bossing because Battleship will break more often. Rapid Fire is also a good back-up skill during training.
Bossing/Training Build:
- Max Bullseye -> Max Battleship Torpedo OR 21 Battleship Torpedo -> Max Bullseye -> Max Battleship Torpedo
- This build is basically a combination of the first two. Battleship Torpedo will speed up your training while Bullseye will improve your damage on bosses, including Anego.
These are only some of the possible builds. There are other viable options that I haven't discussed in detail, such as Aerial Strike or even Rapid Fire after Battleship Cannon.
[Section 6] Motivation
MotivationGunslinger Videos
***I did not make any of these videos. Credit goes to those that created them.
Gunslinger:
Level 52 Gunslinger in HHG1
Level 64 Gunslinger
Level 67 Gunslinger at Showa Street 3 (Gunboss)
Level 69 Gunslinger at C-2 in Magatia
Level 70 Gunslinger's 3rd Job Advancement Battle (KMST)
Outlaw:
Level 70 Outlaw showing various skills
Level 70 Outlaw at HHG1
Level 71 Outlaw at STD's
Level 71 Outlaw at the map before Anego
Level 76 Outlaw at Squids
Level 88 Outlaw at Jr.Newties
Level 104 Outlaw at Jr. Newties
Level 110 Outlaw showing various skills
Corsair:
Corsair testing Rapid Fire Speed + training at Jr. Newties
Corsair at Time Temple
Level 130 Corsair at Jr. Newties
kMS Level 142 Corsair at Oracles of Oblivion (after kMST updates)
Level 145 Corsair at Sharks
Level 150 Corsair at Peak of the Big Nest
Level 151 Corsair Soloing Papulatus
Level 154 Captain at Skelegons
Level 155 Bowmaster vs. Level 155 Corsair (w/Sharp Eyes) at Jr.Newties
Level 157 Corsair Soloing Anego
Level 160 Corsair Soloing Papulatus
Level 163 Corsair Soloing Papulatus
Level 175 Corsair Soloing Monster Raid (Various Bosses)
Level 175 Corsair Soloing Papulatus & Pianus
Level 175 Corsair Pianus
Level 181 Corsair soloing at Time Temple
Level 185 Corsair (CMS)
Level 200 Corsair vs Level 185 Viper (CMS)
Gunslinger Screenshots
schfiftygun - level 177 Corsair
[Section 7] Other Useful Gunslinger/Pirate Threads
Other Useful Gunslinger/Pirate Threads



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