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Forum: Game Mechanics

Ranges, formulas, skill quirks, and calculations

  1. Sticky: Rules and Regulations [UPDATED: 2014-09-15]

    I. Introduction Welcome to Southperry.net, the leading source in Maplestory news and information! By registering for an account, you have agreed to follow these rules and regulations. These...

    Started by Eos, 2008-06-30 03:53 PM
    • Replies: 0
    • Views: 224,909
    2008-06-30, 03:53 PM Go to last post
  2. Sticky: Character Card System

    It's finally coming to GMS, I think it's time to centralize information. If you see anything wrong, or in need of clarification, post about it. Basics - You pick 3 sets of 3 cards from the...

    Started by Stereo, 2012-06-25 03:27 PM
    19 Pages
    1 2 3 ... 19
    • Replies: 374
    • Views: 332,510
    2014-12-14, 03:05 PM Go to last post
  3. Sticky: Attack Speed Reference

    The method for retrieving these values is using the packets sent to the server. Each one contains a tick count. For those who aren't familiar with a tick count, it's generally represented as the...

    Started by LazyBui, 2008-09-04 07:47 AM
    14 Pages
    1 2 3 ... 14
    • Replies: 265
    • Views: 172,534
    2013-07-13, 10:02 PM Go to last post
  4. Sticky: [BB] All Known Formulas

    This is for the people who just want up to date information and can't be bothered to read 100+ posts to stay updated. Section #1: How Mob Avoid Works Section #2: How Player Avoid Works Section...

    Started by Fiel, 2010-09-03 12:50 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 78
    • Views: 102,846
    2013-12-11, 12:46 PM Go to last post
  5. Sticky: Movement Speed

    Distance traveled divided by the amount of time taken. I have taken the liberty of measuring the speeds of most movement skills. Excluded are ones that require monsters for obvious reasons. ...

    Started by JoeTang, 2011-05-23 01:04 PM
    3 Pages
    1 2 3
    • Replies: 49
    • Views: 55,404
    2013-08-13, 02:14 AM Go to last post
  6. Sticky: 5th Job Skills

    Okay, I quickly whipped this together using things I've never used before that I don't know very well, but hopefully this is right. I was thinking of doing a comparison with the last KMST patch,...

    Started by Grey, 2016-07-14 04:08 AM
    • Replies: 3
    • Views: 17,414
    2016-07-15, 01:01 AM Go to last post
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  1. Personality System Data Collection [WiP]

    Warning: This is a work-in-progress! Latest Update: Post #310 (PirateIzzy) Since I can nowhere find the exact numbers of the different personality traits, I thought it is a good idea to collect...

    Started by Yokuyin, 2011-06-16 10:28 AM
    18 Pages
    1 2 3 ... 18
    • Replies: 347
    • Views: 271,812
    2013-07-02, 03:45 PM Go to last post
  2. New Formulas Simplified

    First of all, I'd like to thank the community for figuring the damage calculations out. I'm creating this topic for the inevitable day in which this comes to GMS. Damage Formulas for Post-1.2.318...

    Started by Fiel, 2010-06-26 12:10 PM
    9 Pages
    1 2 3 ... 9
    • Replies: 172
    • Views: 42,873
    2010-07-18, 04:08 AM Go to last post
  3. Ignore def doesn't stack

    I felt bored and just tested okay to start my range in this ss is 40849-48058 total damage stacks now, so my total damage is multiplied by 12% which means my new range would be 45750-53825,...

    Started by hongyu, 2011-08-18 08:50 AM
    9 Pages
    1 2 3 ... 9
    • Replies: 165
    • Views: 53,877
    2012-02-29, 05:19 PM Go to last post
  4. Nebulite Data

    I'd like to figure out some stats on how you get the various ranks of Nebulites, so go wild. Nebulite Boxes Rank|#|Probability |319|53.5% |273|45.8% |4|0.67% B Rank Nebulites There's a...

    Started by Stereo, 2012-03-15 04:14 PM
    8 Pages
    1 2 3 ... 8
    • Replies: 157
    • Views: 37,232
    2012-03-26, 03:37 PM Go to last post
  5. Magnus

    There are 2 mode for Magnus one for Normal and one for Hard just like Hillia Super Boss Magnus (Hard Mode) HP: 252,000,000,000 (Normal Mode) HP: 8,400,000,000 (Hard Mode) Level: 190...

    Started by Question, 2012-08-16 11:26 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 137
    • Views: 76,358
    2013-01-16, 09:58 AM Go to last post
  6. Level 200 to 250 Exp Table

    Edit: Rate is 1.20 Current Level| Required EXP to Next Level 200 | 2,207,026,470 201 | 2,648,431,764 202 | 3,178,118,116 203 | 3,813,741,739 204 | 4,576,490,086 205 | 5,491,788,103 206 |...

    Started by Question, 2013-01-24 05:20 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 108
    • Views: 93,364
    2013-01-31, 05:33 AM Go to last post
  7. Azwan and Honour EXP

    var i; var total = 0; console.log("Level|EXP Required|Notes"); for(i = 1; i<71; i++) { var exp = 400 + 100*i; console.log(i + "|" + exp + "|" + " "); total += exp; }...

    Started by Locked, 2012-07-03 01:07 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 101
    • Views: 48,853
    2012-12-04, 12:43 AM Go to last post
  8. All Aswan Inner Abilities

    Figured I should post this here too. Here's all of them. -There's no subdivision in the data based on Inner Ability rank, so I dunno about that. -d() is the floor function (round down the...

    Started by Grey, 2012-07-25 03:48 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 90
    • Views: 124,035
    2013-01-07, 02:16 AM Go to last post
  9. Question on Drop Rate

    IM still not sure if Drop rate is Additive or Multiples I know base drop rate is always 100% let say I have 20 % drop ring and 20% pendant and 20% greed pendant along with Wolf familiar (100%...

    Started by Question, 2014-11-04 02:59 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 81
    • Views: 58,935
    2014-11-27, 01:44 AM Go to last post
  10. [TENTATIVE] NEW EXP TABLE

    Here is the official EXP table for 200-250 Current Level| Required EXP to Next Level 200|2,207,026,470 201|2,648,431,764 202|3,178,118,116 203|3,813,741,739 204|4,576,490,086...

    Started by FrozenPi, 2013-01-30 11:33 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 76
    • Views: 41,232
    2013-06-19, 02:33 AM Go to last post
  11. Star Force (new equipment enhancement system)

    Star Force is the new equipment enhancement system. After months of collecting data, feedback and changes it is finally ready to be released to the public server. You can use Star Force once you...

    Started by Spadow, 2014-07-22 02:18 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 75
    • Views: 131,323
    2014-12-14, 05:33 AM Go to last post
  12. Critical Rate

    I am wondering about how Critical Rate works; especially in regards to the Phantom class. Which Increases in Crit Rate are Multiplicative? Which ones are additive? Explorers Ring, Sharp Eyes,...

    Started by sverreerik, 2012-01-15 10:20 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 67
    • Views: 26,748
    2012-05-28, 02:09 PM Go to last post
  13. The point of the damage cap?

    I've never really been sure of what the purpose of the damage cap has been since its inception. I know private servers use high damage as a means of catching hackers, but this is a cap so it's not...

    Started by Haseo, 2012-06-19 01:36 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 62
    • Views: 21,924
    2012-09-01, 02:58 PM Go to last post
  14. A Theory to the New EXP Changes

    It's terribly late but I want to get this out before I sleep. Theory: The current way EXP is calculated (Additive separate bonuses and 20% Party Play bonus compared to Multiplicative combined...

    Started by Sephie, 2013-06-25 07:05 AM
    3 Pages
    1 2 3
    • Replies: 59
    • Views: 19,588
    2013-07-29, 04:33 AM Go to last post
  15. Tyrant Gear and Xenon

    I'm of the opinion that xenon should not be able to wear this gear. Why you ask? At seven stars, the pieces will all have around 165 all stats. Xenon has three main stats 165x3 = an...

    Started by MuscleWizard, 2013-02-03 10:55 AM
    3 Pages
    1 2 3
    • Replies: 58
    • Views: 33,701
    2013-07-02, 04:38 PM Go to last post
  16. Miraculous Equip Enhancement Scrolls

    What if every equip you owned was Superior? Well, that's pretty much what these do. Stat|1 Star|2 Stars|3 Stars|4 Stars|5 Stars|6 Stars|7 Stars|... Main/2nd|17|18|20|23|27|-|-|... ATK or...

    Started by Grey, 2013-01-31 08:20 PM
    3 Pages
    1 2 3
    • Replies: 55
    • Views: 66,636
    2013-12-27, 03:52 PM Go to last post
  17. How Mob Avoid works

    Finally figured out how it works. Here you go! 1. AccuracyRate = sqrt(TotalACC) - sqrt(mobAvoid) + 100 2. Truncate the square roots before adding/subtracting. 3. If the Accuracy Rate is...

    Started by Fiel, 2010-08-04 05:19 AM
    3 Pages
    1 2 3
    • Replies: 55
    • Views: 22,276
    2010-10-09, 06:30 PM Go to last post
  18. Xenon Damage Formula

    Xenon is a unique class. It uses 3 stats instead of the typical two that most classes do. Granted, daggers do follow a similar formula in which it's 1.3(4*LUK+STR+DEX)*WeaponAttack/100, but this...

    Started by Locked, 2012-12-19 06:50 PM
    3 Pages
    1 2 3
    • Replies: 51
    • Views: 77,815
    2013-07-02, 04:54 AM Go to last post
  19. The Auto Buff Gem

    It's an NX pet equip that allows you to automatically buff yourself whenever the buff's expired. It will come in handy when using the buffs such as Combo Attack. The best class I can confirm are...

    Started by FlameChocobo, 2012-06-04 11:59 AM
    3 Pages
    1 2 3
    • Replies: 48
    • Views: 21,476
    2012-06-18, 02:25 PM Go to last post
  20. Defense Ignore Formula & Reinforce Hyper Skills

    The new defense ignore formula in Unlimited takes every single source of ignore separately, and uses them multiplicatively. This can be viewed as each source reducing the enemy's currently remaining...

    Started by JoeTang, 2013-03-19 11:29 PM
    3 Pages
    1 2 3
    • Replies: 46
    • Views: 47,107
    2013-05-21, 01:26 AM Go to last post
  21. Kaiser's % ATK buff

    I was wonder how does Kaiser's %ATK buff stack with potential that gives %ATK. Someone smega'd a 21% ATK Dragon Emblem and I was wondering if it would be better than say, Total/Boss damage.

    Started by TimtheAzure, 2013-01-05 09:27 PM
    3 Pages
    1 2 3
    • Replies: 45
    • Views: 17,527
    2013-01-08, 06:44 PM Go to last post
  22. Deserves its own topic

    Only open these spoilers if you can read computer code. You've been warned: double __cdecl CalcDamage__CalcDamageByWT(int a1, int a2, int a3, int a4) { signed int v4; // ecx@1 double...

    Started by Fiel, 2010-07-23 03:53 AM
    3 Pages
    1 2 3
    • Replies: 45
    • Views: 19,130
    2010-08-16, 01:49 PM Go to last post
  23. Post-BB HP Washing

    Oddly, I couldn't find the last inverse function. Oh well, here's what I got anyway. Only open the spoilers if you're comfortable reading code, kthx. These should be good for HP Washing ...

    Started by Fiel, 2010-07-30 05:51 PM
    3 Pages
    1 2 3
    • Replies: 42
    • Views: 26,821
    2010-09-06, 10:59 AM Go to last post
  24. Post-Justice MapleStory Calculator.

    Posting it here for bug checking purposes. I'm only one human, can't find out everything. This is an extension of this calculator except it's for every class (except Phantoms as I already...

    Started by Locked, 2012-06-02 11:05 PM
    2 Pages
    1 2
    • Replies: 38
    • Views: 22,288
    2012-09-16, 09:53 PM Go to last post
  25. Revamped Dojo

    JavaScript var easyHP = Number(prompt("What is HP?")); var mediumHP = easyHP *2; var hardHP = easyHP *6; var rankingHP = easyHP * 16; console.log("|"+ easyHP + "|" + mediumHP + "|" + hardHP...

    Started by Locked, 2012-03-01 02:12 AM
    2 Pages
    1 2
    • Replies: 38
    • Views: 11,381
    2012-03-06, 02:22 AM Go to last post
  26. Sources for GP

    Guild pq - ? Flag race - 1st place 100pts, 2nd place 50, 3rd 40, below 3rd place 10 Quests - 1 Pierre - 3 + 10 Chaos pierre - 5 +20 Being online - 10, 20, 30 (depending on how long you were...

    Started by ultimax21, 2014-05-16 09:25 PM
    2 Pages
    1 2
    • Replies: 37
    • Views: 45,528
    2014-05-21, 11:55 PM Go to last post
  27. Maple Leaf High exp modelling

    Hi guys, gathering data for someone to build a model of Maple Leaf High's exp rates for level 1-200. If you could please give me some data that would be much appreciated. I'm particularly looking for...

    Started by Rick, 2012-09-02 04:24 AM
    2 Pages
    1 2
    • Replies: 34
    • Views: 13,608
    2013-02-06, 07:35 PM Go to last post
  28. Weapon Speed

    Hi all, I would like to ask if there is any GMS players who did research on weapon speed. Is there a cap as to how fast a weapon speed can go?

    Started by AngstKelz, 2014-08-18 07:51 AM
    2 Pages
    1 2
    • Replies: 34
    • Views: 20,363
    2014-08-19, 10:43 PM Go to last post
  29. New Battle Mage Blows

    For general reference, this is how I calculated the fastAttack delays for Prime Blow and Another Blow: skill/32121011/addAttack/skill 32120052 skill/32121011/addAttack/reqCount 1...

    Started by JoeTang, 2013-05-20 07:20 PM
    2 Pages
    1 2
    • Replies: 33
    • Views: 15,273
    2013-05-21, 09:20 PM Go to last post
  30. Revisiting the Best End Game gloves - #1 Dojos vs Tyrants

    EDIT and here Godly Scrolled Thread pg 212so, whats changed? basically bonus potential. it's live and getting legendary tier only takes elbow grease. lets start with side by side comparison ...

    Started by kayeyearekay, 2014-08-23 10:15 PM
    2 Pages
    1 2
    • Replies: 32
    • Views: 50,519
    2015-01-29, 10:58 PM Go to last post
  31. What is Aran's MP usage per minute?

    The reason for me asking is with the new alien socket system I could potentially achieve my goal of having very little Mp usage. I currently have: 3 per 10 base 14 per 4 on my earring = 228 Mp...

    Started by Nomad9375, 2012-03-15 10:05 AM
    2 Pages
    1 2
    • Replies: 31
    • Views: 20,005
    2012-03-15, 02:54 PM Go to last post
  32. Commerci Solo Voyages

    Introduction Commerci is a town beyond the portal of Tyrenum. It is accessed after a very long string of quests from Crimsonheart Castle and then Gollux. The Commerci voyages are accessible after...

    Started by hadriel, 2014-09-14 08:17 AM
    2 Pages
    1 2
    • Replies: 31
    • Views: 303,337
    2016-07-26, 03:34 PM Go to last post
  33. Maplestory Cards/Deck

    I like sparking discussion; so here is another one for you. I find this one to be more of a logic puzzle, but without one correct answer. In the (eventually) upcoming Justice Patch, a card system...

    Started by sverreerik, 2012-01-19 08:50 AM
    2 Pages
    1 2
    • Replies: 30
    • Views: 25,937
    2012-01-29, 07:35 AM Go to last post
  34. RE: Boss Damage stacking.

    Behold, Southperry. I'm here to help you bust your myths, opinions, and facts or something. Basically this is my attempt at seeing if boss damage truly stacks. I will, however, be needing some...

    Started by Locked, 2011-06-17 12:48 AM
    2 Pages
    1 2
    • Replies: 30
    • Views: 23,053
    2012-02-04, 01:18 AM Go to last post
  35. Meso Explosion

    Does anyone know what Meso Explosions Delay is? If you had an infinite number of coins on the ground; would it create more hits per second than Rapid Fire or Hurricane? I really love Meso...

    Started by sverreerik, 2012-02-11 07:30 PM
    2 Pages
    1 2
    • Replies: 29
    • Views: 11,230
    2012-02-21, 07:50 AM Go to last post

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