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Forum: Game Mechanics

Ranges, formulas, skill quirks, and calculations

  1. Sticky: Rules and Regulations [UPDATED: 2014-09-15]

    I. Introduction Welcome to Southperry.net, the leading source in Maplestory news and information! By registering for an account, you have agreed to follow these rules and regulations. These...

    Started by Eos, 2008-06-30 03:53 PM
    • Replies: 0
    • Views: 224,946
    2008-06-30, 03:53 PM Go to last post
  2. Sticky: Attack Speed Reference

    The method for retrieving these values is using the packets sent to the server. Each one contains a tick count. For those who aren't familiar with a tick count, it's generally represented as the...

    Started by LazyBui, 2008-09-04 07:47 AM
    14 Pages
    1 2 3 ... 14
    • Replies: 265
    • Views: 172,549
    2013-07-13, 10:02 PM Go to last post
  3. Sticky: Movement Speed

    Distance traveled divided by the amount of time taken. I have taken the liberty of measuring the speeds of most movement skills. Excluded are ones that require monsters for obvious reasons. ...

    Started by JoeTang, 2011-05-23 01:04 PM
    3 Pages
    1 2 3
    • Replies: 49
    • Views: 55,414
    2013-08-13, 02:14 AM Go to last post
  4. Sticky: [BB] All Known Formulas

    This is for the people who just want up to date information and can't be bothered to read 100+ posts to stay updated. Section #1: How Mob Avoid Works Section #2: How Player Avoid Works Section...

    Started by Fiel, 2010-09-03 12:50 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 78
    • Views: 102,863
    2013-12-11, 12:46 PM Go to last post
  5. Sticky: Character Card System

    It's finally coming to GMS, I think it's time to centralize information. If you see anything wrong, or in need of clarification, post about it. Basics - You pick 3 sets of 3 cards from the...

    Started by Stereo, 2012-06-25 03:27 PM
    19 Pages
    1 2 3 ... 19
    • Replies: 374
    • Views: 332,608
    2014-12-14, 03:05 PM Go to last post
  6. Sticky: 5th Job Skills

    Okay, I quickly whipped this together using things I've never used before that I don't know very well, but hopefully this is right. I was thinking of doing a comparison with the last KMST patch,...

    Started by Grey, 2016-07-14 04:08 AM
    • Replies: 3
    • Views: 17,418
    2016-07-15, 01:01 AM Go to last post
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  1. Lucky 7: Before & After

    Let's assume you are a dexless, level 100 Hermit. You have a 50 ATK Claw, 10 ATK WG, 12 ATK pot, and Ilbies. How will your damage be affected for after the patch when you hit a green snail? This is...

    Started by Fiel, 2010-06-25 01:07 AM
    • Replies: 16
    • Views: 12,449
    2010-06-25, 05:47 AM Go to last post
  2. New Formulas Simplified

    First of all, I'd like to thank the community for figuring the damage calculations out. I'm creating this topic for the inevitable day in which this comes to GMS. Damage Formulas for Post-1.2.318...

    Started by Fiel, 2010-06-26 12:10 PM
    9 Pages
    1 2 3 ... 9
    • Replies: 172
    • Views: 42,875
    2010-07-18, 04:08 AM Go to last post
  3. Exp/Level 1 - 200

    Please post screenshots of KMSers or KMSTers at various levels so that we can have a 1 - 200 EXP chart. No screenshot means it's not used. If you have something to submit, please use a screenshot...

    Started by Fiel, 2010-07-08 06:00 PM
    2 Pages
    1 2
    • Replies: 24
    • Views: 28,481
    2010-07-18, 01:46 PM Go to last post
  4. Sooo... PSD

    Yeah, this is a new variable in Skill.wz that I'm trying to figure out. There is a variable called "psd" which is only associated with some skills. My first instinct was that this was related to...

    Started by Fiel, 2010-07-19 11:27 AM
    2 Pages
    1 2
    • Replies: 20
    • Views: 13,024
    2010-07-20, 08:45 AM Go to last post
  5. Full Meso Explosion Formula

    Many CBs and Shadowers tout, "The amount of damage done is not based upon total mesos, but upon bags. You get a bonus per bag." This is only partway true, assuming the formula is correct. Here's...

    Started by Fiel, 2010-06-10 12:24 PM
    • Replies: 19
    • Views: 25,984
    2010-07-23, 08:18 PM Go to last post
  6. Studying mob damage Post-BB

    Here's what I've come up with so far: This is what happens if a mob damages you ORDER OF EVENTS: Check if the mob missed the attack. If so, return 0 damage. The mob's attack is fetched If...

    Started by Fiel, 2010-07-29 07:34 PM
    • Replies: 19
    • Views: 10,870
    2010-08-06, 08:42 AM Go to last post
  7. How Mob ACC works

    It's all about YOU When working with this formula, understand that it is calculated in the manner that you are hit by the mob. It is up to you, the player, to avoid that hit. Base Physical...

    Started by Fiel, 2010-08-14 09:33 AM
    2 Pages
    1 2
    • Replies: 23
    • Views: 13,381
    2010-08-14, 06:50 PM Go to last post
  8. Deserves its own topic

    Only open these spoilers if you can read computer code. You've been warned: double __cdecl CalcDamage__CalcDamageByWT(int a1, int a2, int a3, int a4) { signed int v4; // ecx@1 double...

    Started by Fiel, 2010-07-23 03:53 AM
    3 Pages
    1 2 3
    • Replies: 45
    • Views: 19,134
    2010-08-16, 01:49 PM Go to last post
  9. Figuring out WDEF

    Here's the formula. I'm still trying to figure out the variables: double __cdecl _adjust_base_depense(double mob_base_damage, signed int PDD, int mobLevel, int charLevel, int a5) { int v5;...

    Started by Fiel, 2010-09-02 01:20 PM
    • Replies: 19
    • Views: 7,687
    2010-09-03, 01:53 PM Go to last post
  10. Post-BB HP Washing

    Oddly, I couldn't find the last inverse function. Oh well, here's what I got anyway. Only open the spoilers if you're comfortable reading code, kthx. These should be good for HP Washing ...

    Started by Fiel, 2010-07-30 05:51 PM
    3 Pages
    1 2 3
    • Replies: 42
    • Views: 26,822
    2010-09-06, 10:59 AM Go to last post
  11. How Mob Avoid works

    Finally figured out how it works. Here you go! 1. AccuracyRate = sqrt(TotalACC) - sqrt(mobAvoid) + 100 2. Truncate the square roots before adding/subtracting. 3. If the Accuracy Rate is...

    Started by Fiel, 2010-08-04 05:19 AM
    3 Pages
    1 2 3
    • Replies: 55
    • Views: 22,278
    2010-10-09, 06:30 PM Go to last post
  12. How can this be explained mathematically?

    1. Question: In the big bang mob damage formula - Given mob attack and player defense, how can I calculate the breakaway point? Breakaway point - The value in which the defense type chosen by the...

    Started by Fiel, 2010-10-16 09:29 AM
    • Replies: 10
    • Views: 6,062
    2010-10-17, 05:16 PM Go to last post
  13. Mob's Attack Reorganization

    As I stated in the 1.2.381 extraction thread, the way the attack skills for mobs are laid out differently. I thought I'd go over some of these changes as they did add new information I haven't seen...

    Started by Fiel, 2011-05-19 11:29 PM
    • Replies: 8
    • Views: 5,090
    2011-05-20, 12:16 PM Go to last post
  14. Distribution of Chaos Scroll Results

    I wasn't getting much reception on basil (lol) so I figured I'd repost it here. I apologize if this is the wrong section, I made my account about 5 minutes ago. This is the original thread ...

    Started by HighOnOxygen, 2012-01-01 08:18 PM
    • Replies: 8
    • Views: 11,324
    2012-01-02, 07:17 AM Go to last post
  15. Phantom's dodge-rate

    I saw the pink bean run and that phantom, and what looked like his 100% dodge/miss rate. What would be needed to achieve something like that? Does pink bean how low accuracy? Or does that even...

    Started by Bomber, 2012-01-10 10:49 PM
    • Replies: 11
    • Views: 8,077
    2012-01-11, 02:50 PM Go to last post
  16. Cygnus Knight EXP to 70 Needed?

    Can someone help me figure this out please? I'm trying to use my 1+1 potions to get a Thunder Breaker to level 70 for the Blessing, but I still wanna use a bit of my potion on my Slayer it self, and...

    Started by Elven Emily, 2012-01-13 10:39 AM
    • Replies: 5
    • Views: 4,133
    2012-01-13, 12:47 PM Go to last post
  17. Supposed Miracle Cube Probability.

    Disclaimer Before you flame me, please don't hold the probabilities in this thread as completely true. The only source that I've gotten this information is from two miracle cube simulators and a few...

    Started by Locked, 2012-01-18 07:44 PM
    • Replies: 19
    • Views: 17,537
    2012-01-28, 12:11 AM Go to last post
  18. Maplestory Cards/Deck

    I like sparking discussion; so here is another one for you. I find this one to be more of a logic puzzle, but without one correct answer. In the (eventually) upcoming Justice Patch, a card system...

    Started by sverreerik, 2012-01-19 08:50 AM
    2 Pages
    1 2
    • Replies: 30
    • Views: 25,939
    2012-01-29, 07:35 AM Go to last post
  19. Empress summons before half HP.

    In KMS, Empress summons instructors at a random time, rather than around half HP now, which makes it a lot easier to attain equips than before. I will provide more about it next time I go on a run....

    Started by Imitazion, 2012-01-29 08:31 AM
    • Replies: 16
    • Views: 7,447
    2012-01-30, 12:36 AM Go to last post
  20. RE: Boss Damage stacking.

    Behold, Southperry. I'm here to help you bust your myths, opinions, and facts or something. Basically this is my attempt at seeing if boss damage truly stacks. I will, however, be needing some...

    Started by Locked, 2011-06-17 12:48 AM
    2 Pages
    1 2
    • Replies: 30
    • Views: 23,058
    2012-02-04, 01:18 AM Go to last post
  21. HP/MP Boost and Pirate Blessing?

    UPDATE: I did some more testing It seems I must have glanced over a number somewhere. The formula that correctly matches the actual numbers: (Base+Gear+Empathy) * (1+%Gear+20%) = Ending HP...

    Started by Fuzz, 2012-02-10 08:32 PM
    • Replies: 1
    • Views: 3,455
    2012-02-11, 11:25 AM Go to last post
  22. Chance of potential for crafting belts.

    Hello everyone, I've been crafting stuff since professions came out and I've always wondered about rates for potential and stuff like that. Then last weekend I decided to finally do a little...

    Started by Darkstars, 2012-02-13 03:32 PM
    • Replies: 11
    • Views: 9,775
    2012-02-15, 07:09 PM Go to last post
  23. %attack vs %damage?

    Alright, here's your thread Shinku. Would be nice if other number crunchers gave their opinion as well. (Locked, Joe.) But for the sake of those who are clueless about the other thread this got...

    Started by Justin, 2012-02-18 02:05 AM
    • Replies: 3
    • Views: 11,487
    2012-02-18, 02:29 AM Go to last post
  24. Meso Explosion

    Does anyone know what Meso Explosions Delay is? If you had an infinite number of coins on the ground; would it create more hits per second than Rapid Fire or Hurricane? I really love Meso...

    Started by sverreerik, 2012-02-11 07:30 PM
    2 Pages
    1 2
    • Replies: 29
    • Views: 11,231
    2012-02-21, 07:50 AM Go to last post
  25. Ignore def doesn't stack

    I felt bored and just tested okay to start my range in this ss is 40849-48058 total damage stacks now, so my total damage is multiplied by 12% which means my new range would be 45750-53825,...

    Started by hongyu, 2011-08-18 08:50 AM
    9 Pages
    1 2 3 ... 9
    • Replies: 165
    • Views: 53,878
    2012-02-29, 05:19 PM Go to last post
  26. Revamped Dojo

    JavaScript var easyHP = Number(prompt("What is HP?")); var mediumHP = easyHP *2; var hardHP = easyHP *6; var rankingHP = easyHP * 16; console.log("|"+ easyHP + "|" + mediumHP + "|" + hardHP...

    Started by Locked, 2012-03-01 02:12 AM
    2 Pages
    1 2
    • Replies: 38
    • Views: 11,382
    2012-03-06, 02:22 AM Go to last post
  27. What is Aran's MP usage per minute?

    The reason for me asking is with the new alien socket system I could potentially achieve my goal of having very little Mp usage. I currently have: 3 per 10 base 14 per 4 on my earring = 228 Mp...

    Started by Nomad9375, 2012-03-15 10:05 AM
    2 Pages
    1 2
    • Replies: 31
    • Views: 20,005
    2012-03-15, 02:54 PM Go to last post
  28. Rainbow Box data

    What have you got from these boxes? So far I've gotten: -Red Crayon -Special Potential Scroll (100% chance)

    Started by Shidoshi, 2012-03-16 03:25 AM
    2 Pages
    1 2
    • Replies: 20
    • Views: 8,334
    2012-03-16, 04:32 PM Go to last post
  29. Body Boost After Union

    Hey guys, with Auras stacking post Union for Battle Mages, I've been trying to find the mechanics of which aura(s) get the body boost affect given all 3 auras are in affect. Does it matter which one...

    Started by KDrumz, 2012-01-27 06:48 AM
    • Replies: 8
    • Views: 6,353
    2012-03-20, 12:33 AM Go to last post
  30. Moved: recube?

    Started by RADRaze2KX, 2012-03-22 01:28 AM
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  31. Nebulite Data

    I'd like to figure out some stats on how you get the various ranks of Nebulites, so go wild. Nebulite Boxes Rank|#|Probability |319|53.5% |273|45.8% |4|0.67% B Rank Nebulites There's a...

    Started by Stereo, 2012-03-15 04:14 PM
    8 Pages
    1 2 3 ... 8
    • Replies: 157
    • Views: 37,235
    2012-03-26, 03:37 PM Go to last post
  32. Empress Ignore/boss damage calculations (DB).

    Hello, *******NOTE this does not apply to most 1handed weapon users as you can not obtain this much % boss + ignore!******* Does not apply to mercedes or DS as well (Most % def already...

    Started by DamageCalc, 2012-03-11 11:43 PM
    2 Pages
    1 2
    • Replies: 26
    • Views: 19,160
    2012-04-18, 05:55 PM Go to last post
  33. Nebulite Combining

    I was sitting here combining nebulites when I realized that the results of the combination may not be entirely random (or at the very least not the same crap shoot every time). What I noticed was...

    Started by Thorr, 2012-04-11 12:34 PM
    • Replies: 8
    • Views: 12,709
    2012-04-28, 08:24 PM Go to last post
  34. Critical Rate

    I am wondering about how Critical Rate works; especially in regards to the Phantom class. Which Increases in Crit Rate are Multiplicative? Which ones are additive? Explorers Ring, Sharp Eyes,...

    Started by sverreerik, 2012-01-15 10:20 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 67
    • Views: 26,749
    2012-05-28, 02:09 PM Go to last post
  35. Mercedes: Critical % vs. Damage/ATK %?

    are there any calcs on the subject, I hear that critical % is better but up to what %age is it more beneficial? also, I'm speaking for Ishtar mainly. please and thanks.

    Started by dr4ngd, 2012-05-30 05:46 PM
    • Replies: 12
    • Views: 8,435
    2012-05-31, 11:31 PM Go to last post

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