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Forum: Game Mechanics

Ranges, formulas, skill quirks, and calculations

  1. Sticky: Rules and Regulations [UPDATED: 2014-09-15]

    I. Introduction Welcome to Southperry.net, the leading source in Maplestory news and information! By registering for an account, you have agreed to follow these rules and regulations. These...

    Started by Eos, 2008-06-30 03:53 PM
    • Replies: 0
    • Views: 224,938
    2008-06-30, 03:53 PM Go to last post
  2. Sticky: Character Card System

    It's finally coming to GMS, I think it's time to centralize information. If you see anything wrong, or in need of clarification, post about it. Basics - You pick 3 sets of 3 cards from the...

    Started by Stereo, 2012-06-25 03:27 PM
    19 Pages
    1 2 3 ... 19
    • Replies: 374
    • Views: 332,598
    2014-12-14, 03:05 PM Go to last post
  3. Sticky: Attack Speed Reference

    The method for retrieving these values is using the packets sent to the server. Each one contains a tick count. For those who aren't familiar with a tick count, it's generally represented as the...

    Started by LazyBui, 2008-09-04 07:47 AM
    14 Pages
    1 2 3 ... 14
    • Replies: 265
    • Views: 172,545
    2013-07-13, 10:02 PM Go to last post
  4. Sticky: [BB] All Known Formulas

    This is for the people who just want up to date information and can't be bothered to read 100+ posts to stay updated. Section #1: How Mob Avoid Works Section #2: How Player Avoid Works Section...

    Started by Fiel, 2010-09-03 12:50 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 78
    • Views: 102,859
    2013-12-11, 12:46 PM Go to last post
  5. Sticky: Movement Speed

    Distance traveled divided by the amount of time taken. I have taken the liberty of measuring the speeds of most movement skills. Excluded are ones that require monsters for obvious reasons. ...

    Started by JoeTang, 2011-05-23 01:04 PM
    3 Pages
    1 2 3
    • Replies: 49
    • Views: 55,413
    2013-08-13, 02:14 AM Go to last post
  6. Sticky: 5th Job Skills

    Okay, I quickly whipped this together using things I've never used before that I don't know very well, but hopefully this is right. I was thinking of doing a comparison with the last KMST patch,...

    Started by Grey, 2016-07-14 04:08 AM
    • Replies: 3
    • Views: 17,418
    2016-07-15, 01:01 AM Go to last post
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  8.  
  1. Commerci Solo Voyages

    Introduction Commerci is a town beyond the portal of Tyrenum. It is accessed after a very long string of quests from Crimsonheart Castle and then Gollux. The Commerci voyages are accessible after...

    Started by hadriel, 2014-09-14 08:17 AM
    2 Pages
    1 2
    • Replies: 31
    • Views: 303,345
    2016-07-26, 03:34 PM Go to last post
  2. Personality System Data Collection [WiP]

    Warning: This is a work-in-progress! Latest Update: Post #310 (PirateIzzy) Since I can nowhere find the exact numbers of the different personality traits, I thought it is a good idea to collect...

    Started by Yokuyin, 2011-06-16 10:28 AM
    18 Pages
    1 2 3 ... 18
    • Replies: 347
    • Views: 271,821
    2013-07-02, 03:45 PM Go to last post
  3. Star Force (new equipment enhancement system)

    Star Force is the new equipment enhancement system. After months of collecting data, feedback and changes it is finally ready to be released to the public server. You can use Star Force once you...

    Started by Spadow, 2014-07-22 02:18 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 75
    • Views: 131,339
    2014-12-14, 05:33 AM Go to last post
  4. All Aswan Inner Abilities

    Figured I should post this here too. Here's all of them. -There's no subdivision in the data based on Inner Ability rank, so I dunno about that. -d() is the floor function (round down the...

    Started by Grey, 2012-07-25 03:48 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 90
    • Views: 124,036
    2013-01-07, 02:16 AM Go to last post
  5. Level 200 to 250 Exp Table

    Edit: Rate is 1.20 Current Level| Required EXP to Next Level 200 | 2,207,026,470 201 | 2,648,431,764 202 | 3,178,118,116 203 | 3,813,741,739 204 | 4,576,490,086 205 | 5,491,788,103 206 |...

    Started by Question, 2013-01-24 05:20 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 108
    • Views: 93,365
    2013-01-31, 05:33 AM Go to last post
  6. Xenon Damage Formula

    Xenon is a unique class. It uses 3 stats instead of the typical two that most classes do. Granted, daggers do follow a similar formula in which it's 1.3(4*LUK+STR+DEX)*WeaponAttack/100, but this...

    Started by Locked, 2012-12-19 06:50 PM
    3 Pages
    1 2 3
    • Replies: 51
    • Views: 77,816
    2013-07-02, 04:54 AM Go to last post
  7. Magnus

    There are 2 mode for Magnus one for Normal and one for Hard just like Hillia Super Boss Magnus (Hard Mode) HP: 252,000,000,000 (Normal Mode) HP: 8,400,000,000 (Hard Mode) Level: 190...

    Started by Question, 2012-08-16 11:26 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 137
    • Views: 76,368
    2013-01-16, 09:58 AM Go to last post
  8. Boss Rewards

    Since we don't have an updated version of this since Danny did it like forever ago, as far as I know, this should be all the items tagged bossReward in the data. Note that not all of these item...

    Started by Grey, 2018-06-23 08:45 AM
    • Replies: 5
    • Views: 67,517
    2021-02-20, 12:45 PM Go to last post
  9. Miraculous Equip Enhancement Scrolls

    What if every equip you owned was Superior? Well, that's pretty much what these do. Stat|1 Star|2 Stars|3 Stars|4 Stars|5 Stars|6 Stars|7 Stars|... Main/2nd|17|18|20|23|27|-|-|... ATK or...

    Started by Grey, 2013-01-31 08:20 PM
    3 Pages
    1 2 3
    • Replies: 55
    • Views: 66,638
    2013-12-27, 03:52 PM Go to last post
  10. Question on Drop Rate

    IM still not sure if Drop rate is Additive or Multiples I know base drop rate is always 100% let say I have 20 % drop ring and 20% pendant and 20% greed pendant along with Wolf familiar (100%...

    Started by Question, 2014-11-04 02:59 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 81
    • Views: 58,944
    2014-11-27, 01:44 AM Go to last post
  11. Ignore def doesn't stack

    I felt bored and just tested okay to start my range in this ss is 40849-48058 total damage stacks now, so my total damage is multiplied by 12% which means my new range would be 45750-53825,...

    Started by hongyu, 2011-08-18 08:50 AM
    9 Pages
    1 2 3 ... 9
    • Replies: 165
    • Views: 53,878
    2012-02-29, 05:19 PM Go to last post
  12. Elite Monsters and Elite Bosses

    I - Introduction The Elite monster and Elite Boss system is introduced to provide a more dynamic game-play, adding much-desired variety, difficulty and rewards to the player in their otherwise...

    Started by hadriel, 2014-08-25 09:35 AM
    • Replies: 15
    • Views: 51,355
    2015-09-12, 12:25 PM Go to last post
  13. Revisiting the Best End Game gloves - #1 Dojos vs Tyrants

    EDIT and here Godly Scrolled Thread pg 212so, whats changed? basically bonus potential. it's live and getting legendary tier only takes elbow grease. lets start with side by side comparison ...

    Started by kayeyearekay, 2014-08-23 10:15 PM
    2 Pages
    1 2
    • Replies: 32
    • Views: 50,536
    2015-01-29, 10:58 PM Go to last post
  14. Azwan and Honour EXP

    var i; var total = 0; console.log("Level|EXP Required|Notes"); for(i = 1; i<71; i++) { var exp = 400 + 100*i; console.log(i + "|" + exp + "|" + " "); total += exp; }...

    Started by Locked, 2012-07-03 01:07 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 101
    • Views: 48,859
    2012-12-04, 12:43 AM Go to last post
  15. Defense Ignore Formula & Reinforce Hyper Skills

    The new defense ignore formula in Unlimited takes every single source of ignore separately, and uses them multiplicatively. This can be viewed as each source reducing the enemy's currently remaining...

    Started by JoeTang, 2013-03-19 11:29 PM
    3 Pages
    1 2 3
    • Replies: 46
    • Views: 47,113
    2013-05-21, 01:26 AM Go to last post
  16. Sources for GP

    Guild pq - ? Flag race - 1st place 100pts, 2nd place 50, 3rd 40, below 3rd place 10 Quests - 1 Pierre - 3 + 10 Chaos pierre - 5 +20 Being online - 10, 20, 30 (depending on how long you were...

    Started by ultimax21, 2014-05-16 09:25 PM
    2 Pages
    1 2
    • Replies: 37
    • Views: 45,528
    2014-05-21, 11:55 PM Go to last post
  17. Familiar Potentials

    Here are all the potentials in the data. Please note that while they may be on this table, there could be something on Nexon's end which prevents you from obtaining the potential (so while these are...

    Started by Grey, 2020-07-23 06:19 PM
    • Replies: 10
    • Views: 45,334
    2020-07-31, 09:16 AM Go to last post
  18. Skill Chaining

    Skill chaining is a special effect that causes fluid movement between two skills. A notable example of this is Mercedes' Charge Drive -> Rolling Moonsault -> Gust Drive -> Lightning Edge, and...

    Started by JoeTang, 2012-07-25 06:58 PM
    • Replies: 17
    • Views: 44,157
    2013-06-14, 03:17 PM Go to last post
  19. New Formulas Simplified

    First of all, I'd like to thank the community for figuring the damage calculations out. I'm creating this topic for the inevitable day in which this comes to GMS. Damage Formulas for Post-1.2.318...

    Started by Fiel, 2010-06-26 12:10 PM
    9 Pages
    1 2 3 ... 9
    • Replies: 172
    • Views: 42,874
    2010-07-18, 04:08 AM Go to last post
  20. [TENTATIVE] NEW EXP TABLE

    Here is the official EXP table for 200-250 Current Level| Required EXP to Next Level 200|2,207,026,470 201|2,648,431,764 202|3,178,118,116 203|3,813,741,739 204|4,576,490,086...

    Started by FrozenPi, 2013-01-30 11:33 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 76
    • Views: 41,232
    2013-06-19, 02:33 AM Go to last post
  21. Nebulite Data

    I'd like to figure out some stats on how you get the various ranks of Nebulites, so go wild. Nebulite Boxes Rank|#|Probability |319|53.5% |273|45.8% |4|0.67% B Rank Nebulites There's a...

    Started by Stereo, 2012-03-15 04:14 PM
    8 Pages
    1 2 3 ... 8
    • Replies: 157
    • Views: 37,233
    2012-03-26, 03:37 PM Go to last post
  22. [KMST 1112] MapleStory NEO (Level 300 Cap) EXP Table Comparison

    This was gotten the usual way, if you reference my past EXP table posts. Level|EXP TNL (KMST 1112)|EXP TNL (KMS 340)|% Difference 1|15|15|0.00% 2|34|34|0.00% 3|57|57|0.00% 4|92|92|0.00%...

    Started by Grey, 2020-12-10 03:46 AM
    • Replies: 3
    • Views: 36,311
    2020-12-16, 07:14 PM Go to last post
  23. Hero weapon multiplier advantage

    A friend of mine made an interesting discovery - unlike Dark Knights and Paladins, Heroes have a weapon multiplier of 1.44 for a 2h sword and 1.3 for 1h sword. Apparently, this isn't from skills,...

    Started by guye1296, 2015-09-14 06:32 AM
    • Replies: 2
    • Views: 35,090
    2019-05-24, 05:11 AM Go to last post
  24. Kanna's Kishin Skoukan Spawn Increase

    Ok, so there has been a lot of questioning about how this works. The skill says: "The Demons strengthen the dark energy on the map and decreases monster respawn time". The standard spawn tick...

    Started by Thorr, 2013-03-06 07:57 AM
    • Replies: 16
    • Views: 34,478
    2013-03-07, 12:02 PM Go to last post
  25. Tyrant Gear and Xenon

    I'm of the opinion that xenon should not be able to wear this gear. Why you ask? At seven stars, the pieces will all have around 165 all stats. Xenon has three main stats 165x3 = an...

    Started by MuscleWizard, 2013-02-03 10:55 AM
    3 Pages
    1 2 3
    • Replies: 58
    • Views: 33,701
    2013-07-02, 04:38 PM Go to last post
  26. Multi Kill and Combo Kill EXP Bonuses

    So, I've been nosing around Maplestory again since a hiatus due to work and personal life. With the changes from GMS 1.50, I decided to take a look at the Multi Kill EXP and Combo Kill EXP since no...

    Started by hadriel, 2014-07-12 02:31 PM
    • Replies: 5
    • Views: 30,421
    2015-08-22, 06:14 PM Go to last post
  27. Exp/Level 1 - 200

    Please post screenshots of KMSers or KMSTers at various levels so that we can have a 1 - 200 EXP chart. No screenshot means it's not used. If you have something to submit, please use a screenshot...

    Started by Fiel, 2010-07-08 06:00 PM
    2 Pages
    1 2
    • Replies: 24
    • Views: 28,481
    2010-07-18, 01:46 PM Go to last post
  28. % Total Damage and % ATT

    The formula for Total damage and % Att s it the same? Which is the best? Just wondering.

    Started by MrNlSibo, 2013-10-19 09:46 AM
    2 Pages
    1 2
    • Replies: 26
    • Views: 27,125
    2013-12-10, 12:22 PM Go to last post
  29. Post-BB HP Washing

    Oddly, I couldn't find the last inverse function. Oh well, here's what I got anyway. Only open the spoilers if you're comfortable reading code, kthx. These should be good for HP Washing ...

    Started by Fiel, 2010-07-30 05:51 PM
    3 Pages
    1 2 3
    • Replies: 42
    • Views: 26,821
    2010-09-06, 10:59 AM Go to last post
  30. Critical Rate

    I am wondering about how Critical Rate works; especially in regards to the Phantom class. Which Increases in Crit Rate are Multiplicative? Which ones are additive? Explorers Ring, Sharp Eyes,...

    Started by sverreerik, 2012-01-15 10:20 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 67
    • Views: 26,748
    2012-05-28, 02:09 PM Go to last post
  31. Boss Drop Rate

    A while ago a bunch of people were talking about how some groups are able to get 100+ weapons at Chaos Vellum whereas others struggle to get even 10 between a party, but I don't think anyone ever...

    Started by Mazz, 2014-09-06 07:21 AM
    2 Pages
    1 2
    • Replies: 21
    • Views: 26,062
    2014-09-13, 10:49 AM Go to last post
  32. Full Meso Explosion Formula

    Many CBs and Shadowers tout, "The amount of damage done is not based upon total mesos, but upon bags. You get a bonus per bag." This is only partway true, assuming the formula is correct. Here's...

    Started by Fiel, 2010-06-10 12:24 PM
    • Replies: 19
    • Views: 25,984
    2010-07-23, 08:18 PM Go to last post
  33. Maplestory Cards/Deck

    I like sparking discussion; so here is another one for you. I find this one to be more of a logic puzzle, but without one correct answer. In the (eventually) upcoming Justice Patch, a card system...

    Started by sverreerik, 2012-01-19 08:50 AM
    2 Pages
    1 2
    • Replies: 30
    • Views: 25,939
    2012-01-29, 07:35 AM Go to last post
  34. Azwan inner ability circulator statistics

    this thread contains the (ongoing) results of the individual inner ability lines observed while opening circulators rank 8 circulator Rank|Num.|% =|% >= C|115|72.8|100.0 B|34|21.5|27.2...

    Started by stripedypaper, 2013-02-08 01:40 PM
    2 Pages
    1 2
    • Replies: 20
    • Views: 25,115
    2013-02-20, 09:13 AM Go to last post
  35. Monster Collection

    Hey guys. I thought we might like to do some info gathering on Monster Collection, or at least, I would, anyway. I'm not really in much of a position to do much, but I can at least get the ball...

    Started by Grey, 2016-06-24 04:47 PM
    • Replies: 11
    • Views: 23,701
    2019-05-24, 05:05 AM Go to last post

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