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Forum: Game Mechanics

Ranges, formulas, skill quirks, and calculations

  1. Sticky: Rules and Regulations [UPDATED: 2014-09-15]

    I. Introduction Welcome to Southperry.net, the leading source in Maplestory news and information! By registering for an account, you have agreed to follow these rules and regulations. These...

    Started by Eos, 2008-06-30 03:53 PM
    • Replies: 0
    • Views: 224,928
    2008-06-30, 03:53 PM Go to last post
  2. Sticky: 5th Job Skills

    Okay, I quickly whipped this together using things I've never used before that I don't know very well, but hopefully this is right. I was thinking of doing a comparison with the last KMST patch,...

    Started by Grey, 2016-07-14 04:08 AM
    • Replies: 3
    • Views: 17,415
    2016-07-15, 01:01 AM Go to last post
  3. Sticky: Character Card System

    It's finally coming to GMS, I think it's time to centralize information. If you see anything wrong, or in need of clarification, post about it. Basics - You pick 3 sets of 3 cards from the...

    Started by Stereo, 2012-06-25 03:27 PM
    19 Pages
    1 2 3 ... 19
    • Replies: 374
    • Views: 332,521
    2014-12-14, 03:05 PM Go to last post
  4. Sticky: [BB] All Known Formulas

    This is for the people who just want up to date information and can't be bothered to read 100+ posts to stay updated. Section #1: How Mob Avoid Works Section #2: How Player Avoid Works Section...

    Started by Fiel, 2010-09-03 12:50 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 78
    • Views: 102,859
    2013-12-11, 12:46 PM Go to last post
  5. Sticky: Movement Speed

    Distance traveled divided by the amount of time taken. I have taken the liberty of measuring the speeds of most movement skills. Excluded are ones that require monsters for obvious reasons. ...

    Started by JoeTang, 2011-05-23 01:04 PM
    3 Pages
    1 2 3
    • Replies: 49
    • Views: 55,408
    2013-08-13, 02:14 AM Go to last post
  6. Sticky: Attack Speed Reference

    The method for retrieving these values is using the packets sent to the server. Each one contains a tick count. For those who aren't familiar with a tick count, it's generally represented as the...

    Started by LazyBui, 2008-09-04 07:47 AM
    14 Pages
    1 2 3 ... 14
    • Replies: 265
    • Views: 172,537
    2013-07-13, 10:02 PM Go to last post
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  1. Distribution of Chaos Scroll Results

    I wasn't getting much reception on basil (lol) so I figured I'd repost it here. I apologize if this is the wrong section, I made my account about 5 minutes ago. This is the original thread ...

    Started by HighOnOxygen, 2012-01-01 08:18 PM
    • Replies: 8
    • Views: 11,323
    2012-01-02, 07:17 AM Go to last post
  2. Mob's Attack Reorganization

    As I stated in the 1.2.381 extraction thread, the way the attack skills for mobs are laid out differently. I thought I'd go over some of these changes as they did add new information I haven't seen...

    Started by Fiel, 2011-05-19 11:29 PM
    • Replies: 8
    • Views: 5,089
    2011-05-20, 12:16 PM Go to last post
  3. How can this be explained mathematically?

    1. Question: In the big bang mob damage formula - Given mob attack and player defense, how can I calculate the breakaway point? Breakaway point - The value in which the defense type chosen by the...

    Started by Fiel, 2010-10-16 09:29 AM
    • Replies: 10
    • Views: 6,061
    2010-10-17, 05:16 PM Go to last post
  4. How Mob Avoid works

    Finally figured out how it works. Here you go! 1. AccuracyRate = sqrt(TotalACC) - sqrt(mobAvoid) + 100 2. Truncate the square roots before adding/subtracting. 3. If the Accuracy Rate is...

    Started by Fiel, 2010-08-04 05:19 AM
    3 Pages
    1 2 3
    • Replies: 55
    • Views: 22,276
    2010-10-09, 06:30 PM Go to last post
  5. Post-BB HP Washing

    Oddly, I couldn't find the last inverse function. Oh well, here's what I got anyway. Only open the spoilers if you're comfortable reading code, kthx. These should be good for HP Washing ...

    Started by Fiel, 2010-07-30 05:51 PM
    3 Pages
    1 2 3
    • Replies: 42
    • Views: 26,821
    2010-09-06, 10:59 AM Go to last post
  6. Figuring out WDEF

    Here's the formula. I'm still trying to figure out the variables: double __cdecl _adjust_base_depense(double mob_base_damage, signed int PDD, int mobLevel, int charLevel, int a5) { int v5;...

    Started by Fiel, 2010-09-02 01:20 PM
    • Replies: 19
    • Views: 7,684
    2010-09-03, 01:53 PM Go to last post
  7. Deserves its own topic

    Only open these spoilers if you can read computer code. You've been warned: double __cdecl CalcDamage__CalcDamageByWT(int a1, int a2, int a3, int a4) { signed int v4; // ecx@1 double...

    Started by Fiel, 2010-07-23 03:53 AM
    3 Pages
    1 2 3
    • Replies: 45
    • Views: 19,132
    2010-08-16, 01:49 PM Go to last post
  8. How Mob ACC works

    It's all about YOU When working with this formula, understand that it is calculated in the manner that you are hit by the mob. It is up to you, the player, to avoid that hit. Base Physical...

    Started by Fiel, 2010-08-14 09:33 AM
    2 Pages
    1 2
    • Replies: 23
    • Views: 13,380
    2010-08-14, 06:50 PM Go to last post
  9. Studying mob damage Post-BB

    Here's what I've come up with so far: This is what happens if a mob damages you ORDER OF EVENTS: Check if the mob missed the attack. If so, return 0 damage. The mob's attack is fetched If...

    Started by Fiel, 2010-07-29 07:34 PM
    • Replies: 19
    • Views: 10,869
    2010-08-06, 08:42 AM Go to last post
  10. Full Meso Explosion Formula

    Many CBs and Shadowers tout, "The amount of damage done is not based upon total mesos, but upon bags. You get a bonus per bag." This is only partway true, assuming the formula is correct. Here's...

    Started by Fiel, 2010-06-10 12:24 PM
    • Replies: 19
    • Views: 25,984
    2010-07-23, 08:18 PM Go to last post
  11. Sooo... PSD

    Yeah, this is a new variable in Skill.wz that I'm trying to figure out. There is a variable called "psd" which is only associated with some skills. My first instinct was that this was related to...

    Started by Fiel, 2010-07-19 11:27 AM
    2 Pages
    1 2
    • Replies: 20
    • Views: 13,022
    2010-07-20, 08:45 AM Go to last post
  12. Exp/Level 1 - 200

    Please post screenshots of KMSers or KMSTers at various levels so that we can have a 1 - 200 EXP chart. No screenshot means it's not used. If you have something to submit, please use a screenshot...

    Started by Fiel, 2010-07-08 06:00 PM
    2 Pages
    1 2
    • Replies: 24
    • Views: 28,481
    2010-07-18, 01:46 PM Go to last post
  13. New Formulas Simplified

    First of all, I'd like to thank the community for figuring the damage calculations out. I'm creating this topic for the inevitable day in which this comes to GMS. Damage Formulas for Post-1.2.318...

    Started by Fiel, 2010-06-26 12:10 PM
    9 Pages
    1 2 3 ... 9
    • Replies: 172
    • Views: 42,873
    2010-07-18, 04:08 AM Go to last post
  14. Lucky 7: Before & After

    Let's assume you are a dexless, level 100 Hermit. You have a 50 ATK Claw, 10 ATK WG, 12 ATK pot, and Ilbies. How will your damage be affected for after the patch when you hit a green snail? This is...

    Started by Fiel, 2010-06-25 01:07 AM
    • Replies: 16
    • Views: 12,449
    2010-06-25, 05:47 AM Go to last post

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