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View Full Version : The new 'standard' I/L build?



Ladon
2009-03-17, 01:02 PM
Well, I remeber quite a bit ago there was this whole big thing about wether I/Ls should get slow or not for some reason of which I can't remeber. Anyways, is this the new I/L build most people follow now? Could someone post it for me or direct me to a place where I could view this build? Much appreciated.:wink:

Schrono
2009-03-17, 04:08 PM
-1 teleport
-Max Thunderbolt
-Max Teleport
-11 Cold beam/ Max Meditate (both have their uses at this point, so it's entirely up to you which you choose to get first. Cold beam would be nice for the freezing ability, not meant for damage as Magic Claw is stronger. If you feel the 20 extra magic attack would be more beneficial at this point then go with Meditate instead)
-Max Mp eater
-Max slow

Jormungandr
2009-03-17, 08:26 PM
I still suggest maxing cold beam other wise you're screwed in terms of horizontal range/dps. Ice strike sucks until lvl 13+. You can possible trade off some tele and mp eater for slow, but I still recommend getting maxed cold beam.

My build:
1 tele > max cold beam > 15 lightning > 1 mp eater> saved points til late 2X lightning > max medi > max mp eater > max tele

Stereo
2009-03-17, 09:00 PM
I went like that and it was ok ...
1 tele > 30 lightning > 20 tele > 1 mp eater > medi > mp eater

At the main Lightning maps for 30-50 MPEater is useless, Retz have 0 mp Lorangs have 5. I think Clangs bump it up to 10 or something. Not enough for MP eater to get anything back.

MissingLink
2009-03-18, 08:16 AM
My build: skipped meditation entirely and maxed everything else. By the time you reach mid levels,the extra 20 magic attack is hardly noticeable. No, I do not use attack pots to make up the difference.
The new concept builds that skip cold beam entirely are pretty stupid imho.

Thunda
2009-03-19, 11:45 AM
I still suggest maxing cold beam other wise you're screwed in terms of horizontal range/dps. Ice strike sucks until lvl 13+. You can possible trade off some tele and mp eater for slow, but I still recommend getting maxed cold beam.

My build:
1 tele > max cold beam > 15 lightning > 1 mp eater> saved points til late 2X lightning > max medi > max mp eater > max tele

Phil, the thing is I don't see any training places where I can train my nib I/L with Cold Beam more effectively than Lightning, and that seems to go all the way to at least level 80. Correct me if I'm wrong. I still have time to add CB into my build if it's more than just a little useful.

Dusk
2009-03-19, 11:52 AM
I went like that and it was ok ...
1 tele > 30 lightning > 20 tele > 1 mp eater > medi > mp eater

At the main Lightning maps for 30-50 MPEater is useless, Retz have 0 mp Lorangs have 5. I think Clangs bump it up to 10 or something. Not enough for MP eater to get anything back.

People still train at Clangs/Lorangs? Magatia mobs are like 3x as mobby and actually have some MP.

Oops, just kidding. I train my I/L on Mutaes, but it seems they don't have any MP either.

Lerk
2009-03-19, 11:57 AM
My build: skipped meditation entirely and maxed everything else. By the time you reach mid levels,the extra 20 magic attack is hardly noticeable. No, I do not use attack pots to make up the difference.
The new concept builds that skip cold beam entirely are pretty stupid imho.

"Concept" builds? It's fully doable, you don't need cold beam -at all- in second, and I only got it in third job myself, late 9x, since I had an ice wand and it was only 19 points for a better effect compared to 30 for Comp (which IIRC still doesn't work with elemental wands).

Hiepocrite
2009-03-19, 12:33 PM
.

Dusk
2009-03-19, 01:56 PM
Don't Elemental Wands/Staffs actually make Cold Beam a bit useful?
They do if you plan on skipping TSpear, because Comp doesn't work with Ele weapons. And many people skip TSpear due to CL owning the crap out of it.

Jormungandr
2009-03-19, 03:06 PM
Phil, the thing is I don't see any training places where I can train my nib I/L with Cold Beam more effectively than Lightning, and that seems to go all the way to at least level 80. Correct me if I'm wrong. I still have time to add CB into my build if it's more than just a little useful.

True. I think people want lit cause it's more useful as a mobbing technique. I used to train at red drakes with CB since lit was so weak. It did like a couple hundred while CB was already hitting like 1k. But yeah, since cpq and all that stuff came out I guess lit would be more effective first, but I would have still done some CB first cause of the freeze effect.

Turtally
2009-03-22, 09:31 PM
Why does Compo not work with Elemental Wands/Staffs?

Kabanaw
2009-03-22, 09:36 PM
Why does CB not work with Elemental Wands/Staffs?

CB works fine. Element Composition, however, does not. Because of this, an ice wand/staff makes CB a stronger attack than comp.

Turtally
2009-03-22, 09:39 PM
CB works fine. Element Composition, however, does not. Because of this, an ice wand/staff makes CB a stronger attack than comp.Oh, I meant Compo. >_>

So it doesn't boost the half ice part?

Chompy
2009-03-22, 09:40 PM
Is it crazy to Do a T-Spear Lvl 70 Lightining wand HH bossing build in 3rd job?:glitter:

Jormungandr
2009-03-22, 11:51 PM
Is it crazy to Do a T-Spear Lvl 70 Lightining wand HH bossing build in 3rd job?:glitter:

Personally, I find it useless since Ts is so slow you could probably pull off 1 hit before he ran up to you. Comp on the other hand can land a couple hits and sometimes move him back if you time it right. But then again I don't know what TS damage is like on HH.

Russt
2009-03-23, 12:16 AM
True. I think people want lit cause it's more useful as a mobbing technique. I used to train at red drakes with CB since lit was so weak. It did like a couple hundred while CB was already hitting like 1k. But yeah, since cpq and all that stuff came out I guess lit would be more effective first, but I would have still done some CB first cause of the freeze effect.
Aren't CPQ mobs lit resistant? Or does it still beat out ice even so?

Dusk
2009-03-23, 12:17 AM
Is it crazy to Do a T-Spear Lvl 70 Lightining wand HH bossing build in 3rd job?:glitter:

GL hitting him at level 70 o_o


Aren't CPQ mobs lit resistant? Or does it still beat out ice even so?

No, lit fails at CPQ. I've got max lit on my 40 I/L, it's lukless and has a few okay equips (15 stat earrings, scrolled yellow umbrella), and it still only does like 300 with lightning I think.

Dusk
2009-03-23, 12:19 AM
Edit: Whoa oops.

Kabanaw
2009-03-23, 06:41 AM
Yeah, I'm just glad I was above the level limit for CPQ when it came out because I did lightning first, back when it was considered a bad idea. And nobody knows why ele weapons don't affect comp, it could be because it would make it more complex (+25% damage to one half, +10% to the other) so they just didn't put it in the code.

Jormungandr
2009-03-23, 08:36 AM
Aren't CPQ mobs lit resistant? Or does it still beat out ice even so?

He meant with the lvl 70 lit wand. I highly doubt any i/l would get TS at lvl 70.

GL hitting him at level 70 o_o


No, lit fails at CPQ. I've got max lit on my 40 I/L, it's lukless and has a few okay equips (15 stat earrings, scrolled yellow umbrella), and it still only does like 300 with lightning I think.

lightning is very very weak. I was doing 300s to blocktopus on lpq with like lvl 15 at lvl 45? I thought it would be more useful due to the amount of mobs. I guess CB is still more efficient.

InTraining
2009-03-23, 10:14 AM
cpq? ew~

my lukless i/l..

1 tele, 3 mp eater, max lit, max mp eater, max ice, max med, max tele

training areas, (i cant remember what i did for lvl 30 to 36 but..) lorangs/nightmares, to lantern ghosts, to gryphons until 70~

i suppose you could switch lit with ice and train at nightmares, since the mp eat will save you alot of mp pots at nightmares, but lit is too good at lantern ghosts and gryphons, so lit might be better to get earlier than later..

at mage i did

7 i/s, 3 amp, 6 booster, max i/s, max amp, max comp, max booster, max seal, and max resistence

no ts. I think its garbage. My opinion, dont hate~ :goggle:
but no, cl in 4th will replace ts, and comp is neutral dmg (??) so it replaces claw

training areas, gryphons until lvl 78, then wolf spiders till 84 -86, red kents till lvl 94 - 98, then its just grind till 120 at firebrands/red wyverns/skeles/or newts

Jormungandr
2009-03-23, 03:23 PM
cpq? ew~

my lukless i/l..

1 tele, 3 mp eater, max lit, max mp eater, max ice, max med, max tele

training areas, (i cant remember what i did for lvl 30 to 36 but..) lorangs/nightmares, to lantern ghosts, to gryphons until 70~

i suppose you could switch lit with ice and train at nightmares, since the mp eat will save you alot of mp pots at nightmares, but lit is too good at lantern ghosts and gryphons, so lit might be better to get earlier than later..

at mage i did

7 i/s, 3 amp, 6 booster, max i/s, max amp, max comp, max booster, max seal, and max resistence

no ts. I think its garbage. My opinion, dont hate~ :goggle:
but no, cl in 4th will replace ts, and comp is neutral dmg (??) so it replaces claw

training areas, gryphons until lvl 78, then wolf spiders till 84 -86, red kents till lvl 94 - 98, then its just grind till 120 at firebrands/red wyverns/skeles/or newts
comp is 70% ice and 70% lit at max. So only half of the total atk gets a boost or decrease due to what monster you are atking.