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butterfλi
2008-07-14, 04:17 PM
Maplestory bosses fall into four "unofficial" categories. Overtime, the players have found strategies to dealing with the various bosses of Maplestory and the strategies sometimes overlap eachother; which lead the players apply the same strategies for some bosses and thus, formed unofficial, unspoken categories for each boss.

PQ Bosses
Simplest type. Bosses found at the end of party quests. Easily deafed by the level range the party quest was designed for.
EX: King Slime
Alishar
Ergoth
Geist Balrog

Area Bosses
These bosses have relatively low hp and and very ideal for the whole 50 levels of third job people. They spawn randomly after a certain amount of time is passed after the previous one was killed.
EX: Mushmom
Zombie Mushmom
Jr. Balrog
Blue Mushmom
Headless Horseman
Griffrey
Manon

"Ranged" Bosses
These Bosses are ideal for ranged people (bowmen, and the star rogues). They move very fast, and physical damage is very high. Certain to kill any low to decent leveled ranged person in one hit. They require one strategy: pinning (aka "KB"). Since ranged attackers are capable of rapid fires, these bosses can be locked in KB, unable to get close enough to attack.
EX: Female Boss (aka Anego)
Black Crow (aka Tengu)
Bodyguard A
Bodyguard B
The Boss (aka Grampa Gunboss +other names)

*While making this list, I realized that all ranged bosses originated in Japan/jMS/Showa/Mushroom Shrine/Zipangu/etc. Perhaps it's due to jMS being the version with the biggest (if not, one of the biggest) population of hermits/night lords.

Stationary Bosses
They do not move; they're stationary. Like the ranged bosses, they have millions of HP. Usually comes in more than one form -or- more than one (body) part. They're designed for any class in game.
EX: Zakum
Pianus
Horntail
Krexel
Pink Been(?)

Papulatus
Where does the papulatus fall? The category of bosses were not something the game designers created; they're something the players created. For instance, you rarely see a warrior in a ranged boss battle. Warriors are capable of killing them, but they usually don't like to kill them due to the high speed and high physical damage.

The papulatus is neither stationary nor can be "categorized" as a "ranged boss". Ranged bosses move very fast and deals high damage when touched (usualy over 8k). Unlike ranged bosses, Papulatus moves slow and only deals a tad over 3k with touched. Because of its low damage, it doesn't need to be pinned/KB'd. Unlike stationary bosses, papulatus is suitable for solo or parties (it does not require a party to killl unlike other stationary bosses).

What are the trails of the category of papulatus?
Low damage (~3k), slow moving, and does not have hundreds of millions of HP. We need Nexon is make more bosses like this for people who enjoy bossing when they want (ie does not need to make a schedule for a party of 20+ people) and suitable for anyone to kill and not just one group of class. :P

*Though is similar to papulatus, Captain Latanica, I believe is more of an Area Boss due to its low HP.

Cardboardsnail
2008-07-14, 04:20 PM
I believe Pap would be an "area boss" for Ludi

He's also be similar to Pink Bean in that you need to do quests before fighting him

Also, Pink Bean isn't stationary on his last form

Stereo
2008-07-14, 04:20 PM
Papulatus's 1st stage is the same as a ranged boss, if you can pin him he's just like the other ones (his magic attacks have limited range, and if you use puppet right he stops casting completely). 2nd stage is a little more difficult but it has a lot less HP, and it really has the high touch damage.


Pink Bean has 5 statues that can't move, but the PB himself (or herself) can walk around once you get to that point in the battle.

Hero
2008-07-14, 04:24 PM
Honestly, the real categories should be:

Boring/weak as shit
Mushmom, Balrogs, PQ bosses, etc

Slightly entertaining
Manon/Griffey

"Fun"
Pianus, Papulatus and Zakum

Sorta entertaining
Horntail

We need more "fun" bosses. 3,5m HP bosses take me 60 seconds to solo, that's entertaining really.

Edit: I know this isn't the point of the thread I'm just bawwwing at the fact high levels get nothing and that killing two of each "fun" boss every single day gets old fast. Variety pls!

Sora
2008-07-14, 04:26 PM
I would think that the Stationary Bosses are more like the Big Bosses. Zakum, Papulatus, and Pianus were always known as the Big 3, and now we have the addition of Krexel, Horntail, and Pink Been. So maybe instead of Stationary Bosses it could be Big Bosses and just throw Papulatus right in there.

Also, wouldn't Pianus be an Area boss? Since it only spawns in 1 area, anyone can walk in, and it has a spawn time.

butterfλi
2008-07-14, 04:30 PM
Papulatus's 1st stage is the same as a ranged boss, if you can pin him he's just like the other ones (his magic attacks have limited range, and if you use puppet right he stops casting completely). 2nd stage is a little more difficult but it has a lot less HP, and it really has the high touch damage.

Papulatus' magic attacks do not have "limited range". There is a limit but it's quite far... at least it has further range than keen eyes. If you push pap to one side of the room, and side on the other side, you will get zap by it's thunder. The fire and ice attacks may have a range, but the thunder can reach the other side of the room.

The 2nd form does deal high damage, but in comparison to the ranged bosses' physical attacks, it's really no big deal. 2nd form of pap does 5k. Tengu does 8k and Anego does 11k.

Bob
2008-07-14, 04:33 PM
I've always seen Pap as a mobile Pianus. Right Pianus does more than first form Pap, but other than that it's fairly identical. Bombs, 1/1s, etc. Pianus only has about 5.5m more HP than Pap.

Stereo
2008-07-14, 04:42 PM
The 2nd form does deal high damage, but in comparison to the ranged bosses' physical attacks, it's really no big deal. 2nd form of pap does 5k. Tengu does 8k and Anego does 11k.

5k or 20k, it all 1hkos ranged characters.

IsaacGS
2008-07-14, 04:50 PM
I would count Headless Horseman as a ranged boss, because I at least treat it the same way as Black Crow or Anego. His damage isn't ridiculously high but the other characteristics of the fight with him (For example, even equal to his level he can kill me quite easily unless I pack on every HP equip I have.) match up.

I remember Prose once asked us about our favorite bosses, and the overwhelming favorite was Pap. I don't think it's a coincidence that Pap seems to be on his own as far as comparable bosses go.

DrRusty
2008-07-14, 04:52 PM
I would count Headless Horseman as a ranged boss, because I at least treat it the same way as Black Crow or Anego. His damage isn't ridiculously high but the other characteristics of the fight with him (For example, even equal to his level he can kill me quite easily unless I pack on every HP equip I have.) match up.

I remember Prose once asked us about our favorite bosses, and the overwhelming favorite was Pap. I don't think it's a coincidence that Pap seems to be on his own as far as comparable bosses go.

i'll have to 2nd that, pap is definently my favorite boss

butterfλi
2008-07-14, 05:02 PM
5k or 20k, it all 1hkos ranged characters.

5k does not 1hko ranged characters with HB.
20k does 1hko ranged characters with HB.

With a fair amount of washing (which many people do for HT), by around 17x or 18x depending on how much they washed, they can take a 5k hit without HB. There's a good number of 17x and 18x people around so those levels aren't as "unreachable" as they used to be.

A ranged person will not have 8k base hp unless for special cases.
http://i248.photobucket.com/albums/gg192/Luvxiaomao/MapleStory/20080313_d4f086299bec1ca70bb89eOnWQ.jpg

Stereo
2008-07-14, 05:51 PM
Ok, so 5k doesn't 1hko ranged characters with HB, if they're level 120+ (approximately). Papulatus isn't meant exclusively for that range - I've known 9x and even a couple 8x to have defeated it.

17x-18x shouldn't have a problem with Papulatus anyway, they're 60-70 levels above what can already beat it easily.



Maybe if the GMS AP resets cost 1/30 as much (like in CMS where that SS is apparently from), we would see more people like that who've used thousands of them to get their character to high amounts.

Taiketo
2008-07-14, 05:52 PM
I would agree with what Isaac said about HH if only for the fact that it attacks so fast. Honestly, half my time fighting it is spent walking up to it if I accidentally kill my jr. wraith protection squad. Though I guess that would be different with stance...

Retalion
2008-07-14, 08:47 PM
psst, 3rd jobbers cant kill manon, griffey and headless horseman... but I get what you mean.

I agree that Pap is a "unique" boss and like Rusty and Isaac said, I wouldnt mind seeing more like it.

Pap is the most accessable boss (You dont need giant parties, you can go virtually whenever you want, albeit with the 2/day limit, it has some decent drops, you dont need to wait for a spawn time, etc). Its basically the best of all bosses combined together (other than the fact you dont get some powerful "end game" item like you can with other bosses like zak/HT).

Derimed
2008-07-14, 09:27 PM
I just like how they call him pap.

Pap smears: the not so nice test for females. The doctors would flip if they saw maple story. :f3:

Shippo the Fox
2008-07-14, 09:40 PM
psst, 3rd jobbers cant kill manon, griffey and headless horseman... but I get what you mean.



You mean like Hermits/Archers/Mages?

Warriors and Chief Bandits could easily take on all 3 of those.

Katie
2008-07-14, 09:43 PM
psst, 3rd jobbers cant kill manon, griffey and headless horseman... but I get what you mean.


That's not true. I went there with a party of 3rd jobbers who killed HH.

Cardboardsnail
2008-07-14, 09:44 PM
3rd jobbers can kill Headless just fine

Manon and Griffey might take a while, but it's still do-able

IsaacGS
2008-07-14, 09:51 PM
3rd jobbers can kill Headless just fine

Manon and Griffey might take a while, but it's still do-able
The only differences between Manon and Griffey, and HH, are that HH is smaller and does less damage, while spawning with lots of weak mobs. Manon and Griffey are huge, on small maps, do more damage, and spawn with a handful of stronger mobs.

Manon and Griffey are impossible for me to kill (as I said, even with a full set of bosshunter armor HH leaves me with 40ish HP each hit. Manon and Griffey do like 600 damage more than he does...) but HH is just fine.

Retalion
2008-07-14, 09:55 PM
k, rofl, I made a mistake x-X I was thinking 2nd jobbers, LOL (This is what happens when you watch the home run derby while posting on SP >_<)

But... yeah. Archers and sins cant kill it in 3rd job because of lack of hp.

Heidi
2008-07-14, 11:07 PM
Pap is not the only weird one really

Pap has the high HP, but isn't still. I have always just grouped pap in the same group as Zakum, Pianus, and Horn Tail.

I disagree with the category that you put one of them in, and that is ergoth. GQ isn't a PQ, and it has no level range other than... 10? (I forget) to 200. You say that PQ bosses can easily be defeated by the level range that the PQ was intended for. That is not the case with ergoth. I would have classed him as a Stationary Boss, though he has rather low HP. I think he's a special case as well.

Crog's another slightly weird one. Kinda strong for an area boss, but what else would you class it as?

And as somebody else pointed out, Pianus is weird as well, and is sort of an area boss

I don't think categorys work

Hero
2008-07-15, 01:59 AM
Pap is not the only weird one really

Pap has the high HP, but isn't still. I have always just grouped pap in the same group as Zakum, Pianus, and Horn Tail.

I disagree with the category that you put one of them in, and that is ergoth. GQ isn't a PQ, and it has no level range other than... 10? (I forget) to 200. You say that PQ bosses can easily be defeated by the level range that the PQ was intended for. That is not the case with ergoth. I would have classed him as a Stationary Boss, though he has rather low HP. I think he's a special case as well.

Crog's another slightly weird one. Kinda strong for an area boss, but what else would you class it as?

And as somebody else pointed out, Pianus is weird as well, and is sort of an area boss

I don't think categorys work

"Kinda strong for an area boss" ? How does them being stronger not make them area bosses?

As for GQ = PQ, it's practicly the same thing.

JezzaRules
2008-07-15, 04:58 AM
Papulatus is what I called one of the major bosses, the others being Zakum, Pianus, Horntail and now there's Pink Been who also earns the title.
These "Big Five" as I call it are the most hardest non-world tour bosses in the game with massive hp and decent damage.

Heidi
2008-07-15, 05:12 PM
"Kinda strong for an area boss" ? How does them being stronger not make them area bosses?

As for GQ = PQ, it's practicly the same thing.

Let me quote something in the first post



Area Bosses
These bosses have relatively low hp and and very ideal for the whole 50 levels of third job people. They spawn randomly after a certain amount of time is passed after the previous one was killed.

Totally untrue for crogs. Bowman/ Thieves... do they ever have enough HP in 3rd job for them?
Warriors... they have accuracy problems with them until level 90 - 100
Mages... I really wonder about damage, maybe as they get to the higher levels.
Also something else I noticed, they don't really spawn like area bosses do

And as for GQ, you don't even need parties to complete it, and you havn't really addressed my main point about the level range.

butterfλi
2008-07-15, 10:48 PM
No one ever said each category were the categories established by Nexon.
Maplestory bosses fall into four "unofficial" categories. Overtime, the players have found strategies to dealing with the various bosses of Maplestory and the strategies sometimes overlap eachother; which lead the players apply the same strategies for some bosses and thus, formed unofficial, unspoken categories for each boss.
or that everything MUST fall into the categories. Make up your own if you want.

Heidi
2008-07-15, 10:59 PM
I was refferring to the categories given in the first post

BrownTigga
2008-07-16, 12:56 AM
i heard pink (been,bean,being) can not move even at 2nd form and that he is stuck on his throne.

JHunz
2008-07-16, 10:18 AM
I propose a more realistic set of categories:

Bosses of popular multi-person quests
King Slime
Alishar
Ergoth
Geist Balrog

Profitable bosses
Zakum
Papulatus
Horntail
Manon (only because it's a requirement for Horntail)
Pianus
Mushmom
Zombie Mushmom
Blue Mushmom (?)

Bosses that no one cares about except possibly for killing once for a lame quest
Everything else

Taiketo
2008-07-16, 10:37 AM
I have a better idea for a list.

Bosses that DON'T EXIST.
Pianus
Blue Mushmom
Jr. Balrog

Bosses that everyone forgets.
Rombot
Chief Grey
MT-09

Bosses that you can summon.
Papulatus
Zakum
Horntail

Bosses that you have a reasonable chance of actually seeing and killing sometime in your lifetime!
Manon
Griffey
Headless Horseman
Mushmom
Zombie Mushmom
Crimson Balrog
Snowman

Bosses that I forgot.
Anything else.

Truemark
2008-07-16, 10:40 AM
Totally untrue for crogs. Bowman/ Thieves... do they ever have enough HP in 3rd job for them?

Using ranged skills can allow you to take them down. Archers use a combination of Puppet and/or Teleporters to take them down. I'm guessing theives could also use the teleporters for hit and run too. It's risky, but very doable.

UFimZzhdXCM

solid_ice8
2008-07-16, 10:41 AM
mmm
never really noticed

but, seems to be true lol
mostly everyone likes to pap

DrRusty
2008-07-16, 12:26 PM
Let me quote something in the first post



Totally untrue for crogs. Bowman/ Thieves... do they ever have enough HP in 3rd job for them?
Warriors... they have accuracy problems with them until level 90 - 100
Mages... I really wonder about damage, maybe as they get to the higher levels.
Also something else I noticed, they don't really spawn like area bosses do

And as for GQ, you don't even need parties to complete it, and you havn't really addressed my main point about the level range.

I think you're forgetting about bandits. A lvl 70 bandit with lvl 1 mesos boom can take down Ergoth with ease; thats why alot of people who do gpq ask for a bomber. Also, in your case about c rogs, I solo'd my first c rog at lvl 75 on my bandit.

Every class has a weakness, and hp happens to be a weakness for ranged classes. Warrior are limited their accuracy, always have been. That doesnt mean that these bosses can't be defeated by them, and can't be categorized the way butterfli is suggesting, It jus means that these classes have weakness that happen to be these bosses strengths. Crog has alot of avoid will make it hard for warriors to kill, and he also does alot of damage, which will make it hard for ranged classes to kill.

Also, whyd you say c rog is to strong to be an area boss? He only has 100k hp. Doesnt the yeti boss in el nath have like 93k hp?

Kigaz
2008-07-16, 12:31 PM
Papulatus' magic attacks do not have "limited range". There is a limit but it's quite far... at least it has further range than keen eyes. If you push pap to one side of the room, and side on the other side, you will get zap by it's thunder. The fire and ice attacks may have a range, but the thunder can reach the other side of the room.

The 2nd form does deal high damage, but in comparison to the ranged bosses' physical attacks, it's really no big deal. 2nd form of pap does 5k. Tengu does 8k and Anego does 11k.

Pap's dispel has a certain range.
I can use TT and not get dispelled once you're past the rope a bit (assuming you have it KBed and pinned)

IsaacGS
2008-07-16, 06:26 PM
I have a better idea for a list.

Bosses that DON'T EXIST.
Pianus
Blue Mushmom
Jr. Balrog

Bosses that everyone forgets.
Rombot
Chief Grey
MT-09

Bosses that you can summon.
Papulatus
Zakum
Horntail

Bosses that you have a reasonable chance of actually seeing and killing sometime in your lifetime!
Manon
Griffey
Headless Horseman
Mushmom
Zombie Mushmom
Crimson Balrog
Snowman

Bosses that I forgot.
Anything else.
Chief Gray is not a boss :(

I hunt Rombot/MT-09 all the time though, can't wait for Monster Book to come out so that I might actually get something useful from it.

Germ
2008-07-16, 06:32 PM
Chief Gray is not a boss :(

I hunt Rombot/MT-09 all the time though, can't wait for Monster Book to come out so that I might actually get something useful from it.

Monster book? What's that?

Stereo
2008-07-16, 06:36 PM
I've had more trouble finding HH than the Jr. Balrog, maybe I just didn't try looking for it enough. It's too close to town..

Retalion
2008-07-16, 06:40 PM
I've had more trouble finding HH than the Jr. Balrog, maybe I just didn't try looking for it enough. It's too close to town..

Actually, that's why I occasionally hunt HH but not JRog: Archers take a hell of a long time to get to JRog >_> I can probably go through all the HH channels in the time I get to 3 JRog ones. *Remembers that one new years eve where I sat at JRog for 6 hours waiting for one to spawn just so I can get footage for my 120 video back in the day*

HH has a 12ish hour spawn and JRog has a 6 hour one so if anything, those two should be switched I guess?

EndlessAxis
2008-07-17, 05:57 AM
hmm Yeah prolly pap , well that or ( from clips ) leviathan

Zim
2008-07-17, 06:58 AM
The only boss that's seriously Ranged-unfriendly (even with HB) I could think of is definitely the Frog Boss from the Showa Expansion.

The AoE (throwing balls or something?) of 12K+ will make Bowmens/NLs squashed like a flat pancake. I've never seen any ranged that actually fight the Frog Boss itself - most of them are Bishops/Mages and Warriors.

One day if I really do have the free time and money, I would probably remake another NL for fun to have it close to 15K HP to actually be the range to do so. But that'll probably will cost a shitloads of NX and mesos (INT equips) though...

'Lexy
2008-07-17, 10:21 PM
Let me quote something in the first post



Totally untrue for crogs. Bowman/ Thieves... do they ever have enough HP in 3rd job for them?
Warriors... they have accuracy problems with them until level 90 - 100
Mages... I really wonder about damage, maybe as they get to the higher levels.
Also something else I noticed, they don't really spawn like area bosses do

And as for GQ, you don't even need parties to complete it, and you havn't really addressed my main point about the level range.

I soloed my first crog at level 72. o_o

Jirai
2008-07-18, 12:23 AM
HH has a 12ish hour spawn and JRog has a 6 hour one so if anything, those two should be switched I guess?

Actually HH spawns every 6 hours now, it used to be 11 hours, but they changed it a while back.

I killed 5 in one night like a month ago <_<
It's not very interesting to me though, I just keep it knock-backed into a corner, it was really easy to do that even before I had Rush.

Harrisonized
2008-07-18, 02:53 AM
Actually, that's why I occasionally hunt HH but not JRog: Archers take a hell of a long time to get to JRog >_> I can probably go through all the HH channels in the time I get to 3 JRog ones. *Remembers that one new years eve where I sat at JRog for 6 hours waiting for one to spawn just so I can get footage for my 120 video back in the day*

HH has a 12ish hour spawn and JRog has a 6 hour one so if anything, those two should be switched I guess?
@ Jackk Why don't you just get a mage to check all the channels and tell you which one has a rog?

Anyways, Pap is really just a mobile Pianus in a better map with better drops. One of a kind? It uses attacks just like any other boss. It dispels just like Pianus does. It summons bombs like Pianus. It does 1/1 which every other boss does. If anything, the only thing special about it is that it hides in its shell every so often so that you can pot easily.

And yea, I do agree that it's fun to kill.

LakeMyst
2008-07-18, 02:43 PM
I'd put Papulatus, Griffey, and Manon (and that Leviathan thing) in one category because they're all roughly the same experience to fight. They're a lot larger than characters, they're mobile, they cast spells at stuff in front of them or in the area around them, and have a high KB so they're un-KBable by players who are in the intended level range to fight them (yes, we've seen BMs solo Pap by Puppeting and cornering him, but he was originally created for level ~100 third jobbers, who are typically unable to KB him.)

Also, where would you put the Feudal Lord boss? He's like a non-ranged boss, since ranged characters aren't realistically able to survive his hits without ridiculous levels of washing.