View Full Version : If you were to design...
....a new area!
What would it be like?
-PQs?
-Monsters?
-NPCs?
-Theme?
-Storyline?
-etc.
Post away~
Eneko
2008-07-14, 04:24 AM
Area: Genetics Lab.
Its kinda like the thing in RO but maple style.
What would it be like?
-PQs¤ There be 2 PQ. 1 for levels 20-30 and another for 100-120.
-Monsters¤ They look like Maplers. There be lower level ones. That look like levels 20s, 25s, and 30, then the higher level ones that look like 80s, 90s, and 100s. They look simular to are actual characters. AND to make a twist they also use are skills. so Like level 20 rogue(thats going bandit) using double stab. Or using darksight but what sucks is when the rogue monster uses darksight, YOU CANT SEE THEM! only Multi Monster attacks can get them. and like Magicians level 25s be using magic claw. Level 80 Bowman using strafe or arrow shower. etc etc
-NPCs¤ Infront of the building will be labitory excapys when everything gone wrong they excaped from the building when all the "Maplers used for experiments" gone wild. and then a few trapped inside or something.
-Theme¤ Bio Labratory themed or something.
-Storyline¤ The scentists learned there lesson after kidnapping unsuspecting maplers to test there potions after all the ghost maplers are running wild inside the giant building labratory.
-NEW QUEST STYLE!
Moster Hunting. Able to do it over and many times you want for a suitable amount of EXP. Must complete it under a time limit.
another exchange quest....
-Map¤ In maple story it be placed in Masteria. It be a TALL building. Probably really WIDE. Inside be TONS OF ROOMS. and passages.
Judgment
2008-07-14, 04:29 AM
I would design a huge tower that actually has 100 floors. Basically, it would have monsters in the lv. 10 to lv. 120 range.
Here's a list of the greater details of my idea:
-Basically, just like the towers that seperate two towns currently in MS (Orbis Tower, Eos Tower, Helios Tower), there would be points to use. In this tower's case, the "rocks" would be an elevator, and using those rocks would require meso. There is an elevator every 15 floors, and on the 1st and 100th floors.
-The monsters would range from themes such as giant mutated cockroaches (!?), Miner Zombies that attempt to mine for minerals out of the tower itself, and winged beasts such as Manticores and Valkyries. (Those winged beasts would be Lightning-weak, not too surprisingly, and therefore giving WKs and I/Ls some more things to zap.)
-The boss of this tower would be in a special room on the "town" of the 100th floor. Basically, he's the person who thought of this giant tower, and he's reached the point of insanity. The main part about this boss fight is that it's a damage race in that you kill him before a timer runs out, otherwise he kills everyone instantly. (If anyone has played World of Warcraft, and understand the concept of bosses having Enrage timers, this is it.)
-Also there would be NPCs on the 1st and 100th floor towns that would allow you to create "Reedemed Scrolls" with a Dark Scroll of any type and a White Scroll. Basically, Redeemed Scrolls have the Dark Scroll success rates, but don't blow up items if they fail, and if they're successful, the item becomes untradable. Basically, this idea is to prevent inflation and to discourace funding characters excessively, and also allows people to scroll valuable untradable items (Z helms for example) without fear of having to run to get another one should it explode. Of course, White Scrolls would need to be made much more common for this idea to work, so all mobs in this tower have a fix percentage rate (1-2%?) to drop them.
I don't remember the rest of the details about my idea, so I'll add to this a bit later.
Eneko
2008-07-14, 04:31 AM
reading Judgements post i had an IDEA.
Map name : The Sky Bridge
It connects ALL the 100 floor towers in Maple. You go to the 10x Floor of Helios or Orbis or EOS tower and its just a giant bride in the sky. There be grimlens. Cloud like monsters. and etc. If you fall off the bridge youll end up in one of the maps around Aquarium, Omega sector, elnath, or korean folk town
Alloy
2008-07-14, 06:46 AM
My favourite idea for an expansion would be...
THE CAVE OF INSANITY.
Just imagine a weirdass area with totally odd maps, with some maps accessible through NPCs... THAT MAKES YOU LAND IN A RANDOM MAP, one way portals, portals that take you to unexpected places (example, go into a map, get back, end into another one you never saw), weird maps like a henesys ambiented map, with mushrooms, another sopy of the same map, but in that one, the mushrooms become very frightening huge faceless dark monsters (lv 120 aprox), and the maps could be usually like the subspace ones in Smash Bros Brawl... Of course, not counting the "themed" maps.
In conclusion, a WTF area, has to be fun FOR SURE. Also, could fit masteria.
Rayquaza2233
2008-07-14, 06:59 AM
Alloy, I agree, Masteria looks like it will end up like that.
Oh, where's acev when you need him...
My idea would be Olde Sappe Village, before it sunk, and you'd get there with the Time Machine thing in Helios Tower, or from NLC, which, btw, I'm linking for no reason. xD It'd explain why OSV sank, after it sank you'd see how Icebyrd Slimm brought it back.
Kabanaw
2008-07-14, 09:00 AM
I'd like to be able to use the time machine in helios tower to go into the future to victoria island, but here's the catch: It's been overrun with monsters. Some powerful being in the past has destroyed the protection over the towns from the monsters, and the only safe places are in the job instructor areas, where there are also all the store NPCs. The monsters are also stronger than their past counterparts because of this evil being.
Alloy
2008-07-14, 09:07 AM
Alloy, I agree, Masteria looks like it will end up like that.
Oh, where's acev when you need him...
My idea would be Olde Sappe Village, before it sunk, and you'd get there with the Time Machine thing in Helios Tower, or from NLC, which, btw, I'm linking for no reason. xD It'd explain why OSV sank, after it sank you'd see how Icebyrd Slimm brought it back.
Nooooow that I think it, I meant that in the copy of "Henesys" The mushrooms ACTUALLY spawn... But when you kill them, they become the dark evil stuff. For lulz.
My idea would be 'Cascadia'
a super ultra modern place... [naruto ref.]Sorta like amakagure[/naruto ref.]
PQ for lvl 120-135 and 150-175
NPCs would have english names like 'Rose' 'Emily' 'Adrian' 'Adam' etc.
and there would be the first lvl 200 monster :D
lets call it 'The Computer' :D
Cardboardsnail
2008-07-14, 01:20 PM
There really needs to be an Omega Sector PQ
Something with a huge mateon as a boss?
Alloy
2008-07-14, 01:23 PM
and there would be the first lvl 200 monster :D
lets call it 'The Computer' :D
The way the damage calculation is set as at the moment, it'd make you do only misses D: I made the calculation once, from that formula, out of boredom, and the result was 0/0 for any lv 200 monster.
Why am I saying this, though?...
»-Chris->
2008-07-14, 01:27 PM
Gonna keep it short...
I would not mind some sort of strong, elementally weak boss... One that is similar to HT/Zakum. =[
ZartMorder
2008-07-14, 02:47 PM
The place I want to visit is the homeworld of the aliens invading the Omega Sector. We could ride a spaceship from Omega to get there. It could have somewhat reduced gravity so that we'd move like we had haste even without it.
What we'd then do there is to investigate the cause of the poison that is causing the aliens to leave and go to Omega in the first place. And you all know this will of course lead to a big boss battle. Perhaps a giant mutated Mateon that will whip at you with it's tentacles? Or a Gray that will shoot you up with lasers? Maybe even both!
Extension of Aqua road as to why Pianus is there and why that huge ass ship is laying there at sharks. And new training areas.
The way the damage calculation is set as at the moment, it'd make you do only misses D: I made the calculation once, from that formula, out of boredom, and the result was 0/0 for any lv 200 monster.
Why am I saying this, though?... fine then...190...happy?
FallenMemory
2008-07-14, 03:54 PM
Area: Genetics Lab.
Its kinda like the thing in RO but maple style.
What would it be like?
-PQs¤ There be 2 PQ. 1 for levels 20-30 and another for 100-120.
-Monsters¤ They look like Maplers. There be lower level ones. That look like levels 20s, 25s, and 30, then the higher level ones that look like 80s, 90s, and 100s. They look simular to are actual characters. AND to make a twist they also use are skills. so Like level 20 rogue(thats going bandit) using double stab. Or using darksight but what sucks is when the rogue monster uses darksight, YOU CANT SEE THEM! only Multi Monster attacks can get them. and like Magicians level 25s be using magic claw. Level 80 Bowman using strafe or arrow shower. etc etc
-NPCs¤ Infront of the building will be labitory excapys when everything gone wrong they excaped from the building when all the "Maplers used for experiments" gone wild. and then a few trapped inside or something.
-Theme¤ Bio Labratory themed or something.
-Storyline¤ The scentists learned there lesson after kidnapping unsuspecting maplers to test there potions after all the ghost maplers are running wild inside the giant building labratory.
-NEW QUEST STYLE!
Moster Hunting. Able to do it over and many times you want for a suitable amount of EXP. Must complete it under a time limit.
another exchange quest....
-Map¤ In maple story it be placed in Masteria. It be a TALL building. Probably really WIDE. Inside be TONS OF ROOMS. and passages.
I would also like a lighthazen type lab area. I would enjoy it alot.
@warp lhz_dun03 *oops wrong game*
NoWaizMatt
2008-07-14, 04:41 PM
WARNING: LONGISH POST AHEAD!
Well, I have a huge idea for a new area...
WELCOME to the continent of Makkah!
General Information:
Makkah is a new, civilized, demsticated, high tech continent. It features several countries, including the one and only Kesko, the high tech capital of Makkah. Makkah features a variety of terrain. Starting off with the basics, it has a beach area, a high tech capital, a low tech country side, mountains (desert mountains), an oasis, forested area, and new to maple, an archapeligo of islands.
The Capital-Kesko.
Kesko is the largest country/city in all of Makkah. It has several key parts. The first of which is the business district, Kappan Street. Kappan Street features many different maps. The whole premises of Kesko is sleek, streamlined buildings, robots, and other stuff. Kappan street is where you will see most of the different buildings. Other streets include, "Uptown Kesko," "Downtown Kesko," and the famous building, "The Toppah Centere." The Toppah Centere features some of the strongest monsters in the game, with a boss at the top. I will go into more detail later.
PQs-
Kesko features one main PQ, and that is the Boss Rush PQ. In this PQ, you form two parties, 120+, and fight through a version of the Toppah Centere. You start at a bottom level, fighting simple bosses, like the Enraged Lord Pirate. As you move up the tower, they get harder and harder. You won't have to fight Zakum or Horntail, but the final boss will be Pink Been. Before that, you face the Toppah Centere boss, which I will get to in a minute.
Monsters-
Kesko features a variety of monsters, all relating to high tech. Most of them tend to be robots, no matter where you are. Once you get into the Toppah Centere, you start facing difference creatures. They vary from regular people, to animals, to bewitched items. At the top, you face the second strongest monster in the game, Askal. Askal is a human-lizard-robot morph. It's stationary, and takes a about 20-30 people to take it down. Think of it like a buffed up Zakum, but not quite as much HP as it. It has 6 forms, each with 500m HP each. It has a body attack, that does 25k touch damage, a 1/1 Magical Attack, and several other strong magic attacks. For defeating it, you get a special eye accessory, called Askal's Shades. They are similar to NX glasses, but they give +12 to all stats, and have 7 slots for any scrolls you want to use.
NPCs
Really all the NPCs are just humans here.
Theme-
High tech, duh.
Storyline-
Back when Ossyria was first being started, some individuals got incredibly smart. They hated laws in Ossyria, so they decided to flee. After traveling for days, they cam apon Makkah, and decided they could get a fresh start. They spent years upon years, building, creating, and improving on everything there. After about 300 generations, their ancestors finally finished building the capital city, Kesko. The people from Kesko continued to build up, creating several towns, Tropica, Indur, and Forted. Tropica, the beach, Indur the oasis, and Forted, the forest. Nobody really knows what has happened to these towns, and they seem to be lost in any archive. No information has been found about them yet, so Kesko still remains the only city in Makkah so far.
As I stated in the storyline, there is no information I have created about other cities. If people like my story, I'll right more chapters. This concludes the chapter about Kesko.
Hazzy
2008-07-14, 04:48 PM
I'd recreate the English School Party Quiz from jMS/kMS for Global. :P
Alloy
2008-07-14, 05:25 PM
I'd recreate the English School Party Quiz from jMS/kMS for Global. :P
Make it spanish school, so I can beat it without a singe worry :D
IsaacGS
2008-07-14, 05:34 PM
The place I want to visit is the homeworld of the aliens invading the Omega Sector. We could ride a spaceship from Omega to get there. It could have somewhat reduced gravity so that we'd move like we had haste even without it.
What we'd then do there is to investigate the cause of the poison that is causing the aliens to leave and go to Omega in the first place. And you all know this will of course lead to a big boss battle. Perhaps a giant mutated Mateon that will whip at you with it's tentacles? Or a Gray that will shoot you up with lasers? Maybe even both!
Their planet got destroyed, that's why they're trying to take ours :( I'd love to hear more of where the Grays come from and how they came to be, though.
Extension of Aqua road as to why Pianus is there and why that huge ass ship is laying there at sharks. And new training areas.
The ship is there because they were trying to find out what was going on, too. XD
xLishaBaby
2008-07-14, 05:35 PM
I want something cute and colorful. xD
With Plushiesssssss<3
Kinda like Aqua in terms of colorfulness? Just not under water o___o
Eneko
2008-07-14, 10:22 PM
I want something cute and colorful. xD
With Plushiesssssss<3
Kinda like Aqua in terms of colorfulness? Just not under water o___o
How about a Happy Sunshine Meddow. You have to kill all the bees and ticks in the map.
aznegglover
2008-07-14, 10:27 PM
It'll be a Hell-themed area inhabited by nooby monsters on acid.
Every map will be trainable for a wide range of levels.
The music will rock.
And the boss will be a teleporting Pink Bean (minus statues), but more buffed
:D
Hazzy
2008-07-14, 10:44 PM
Their planet got destroyed, that's why they're trying to take ours :( I'd love to hear more of where the Grays come from and how they came to be, though.
Alien Time Machine pls? :f4:
ZartMorder
2008-07-14, 11:11 PM
Their planet got destroyed, that's why they're trying to take ours :( I'd love to hear more of where the Grays come from and how they came to be, though.
The ship is there because they were trying to find out what was going on, too. XD
Oh really? I thought the quests told me that their planet was polluted with some poison and they were fleeing it. My bad.
However, if that's the case, we could instead go to the past of the planet through the same method we go to Ellin Forest and prevent the planet's destruction.
LeonSilvis
2008-07-15, 02:47 AM
hm...
if i was able to make a map, i would make 4? like the 4 cities in vic, Kerning, Ellinia, Perion, and Henesys.
But instead more like a... powered up version of it? iono :f6:
Holypie
2008-07-15, 08:37 AM
ooooooh night of the living noobs! pathetic zombie like monsters that get pro when you one hit kill them! like for example:
zombie noob red
hp:1
mp:1
everything:0
speed:ITS UNDER -9000!
after transform:
hp:9000000000000000000000
mp:9000000000000000000000
everything:90000000000000000000000
speed:90000000000000000000000
xLishaBaby
2008-07-15, 10:48 AM
How about a Happy Sunshine Meddow. You have to kill all the bees and ticks in the map.
more like a bubblegum/candy world o___o
you have to kill the caries and cavity that come along with .___.
Hazzy
2008-07-15, 01:32 PM
more like a bubblegum/candy world o___o
you have to kill the caries and cavity that come along with .___.
A PQ where you get a tooth morph and have to avoid the sugar? xP
speed:ITS UNDER -9000! cant we just having them stay still instead T-T
xLishaBaby
2008-07-15, 05:11 PM
A PQ where you get a tooth morph and have to avoid the sugar? xP
with flying lollipops and candybars :cool:
Awhile back I had an idea.
http://i143.photobucket.com/albums/r143/Ryusaurus/CastleintheSKy-1.jpg
Matches my signature. :f3:
You would climb the beanstalk in Masteria (has training spots on the way up).
It leads to a castle
There would be an around the castle area
Inside the castle area
Garden area
You fight a giant in the top of the castle
IsaacGS
2008-07-15, 11:19 PM
Oh really? I thought the quests told me that their planet was polluted with some poison and they were fleeing it. My bad.
However, if that's the case, we could instead go to the past of the planet through the same method we go to Ellin Forest and prevent the planet's destruction.
Well it was destroyed through some sort of radiation/poisoning so it's close enough. :p
GMSInfighter
2008-07-15, 11:30 PM
This place I came up with awhile back called Nautlis *Forgot how to type my own port!* port...
Nexon saw me writing it on a piece of paper and stole it!
Stupid monkeys ruin everything :[
Jk Nexon<3
My old old area (Pre-Masteria!!!)
Rigura
The 3rd set of maps created by acev
What is "Rigura"?
Rigura is another world that is accessible through Aqua Road. The only way to get there is by following the path to the right of "Aqua Road: Aquarium", and taking it all the way to "Aqua Road: Sharp Unknown" There will be three portals here. The left one will take you back to "Aqua Road", the top-right one will take you to Korean Folk Town, and the bottom-right one will take you to "Rigura".
"Rigura" is a world with many qualities of Orbis. However, many pixies had stolen the pieces of cloud and "Rigura" lost the power to stay afloat. It soon crashed into the sea, where it wasn't heard of again. Centuries later, Orbis was born as a monument to this old town.
Rigura: Lost Corner
Lost Corner is the first map of Rigura, and is accessible by "The Sharp Unknown". Here, you will see some of the platforms fading away to look like Orbis, and at the end of this horizontal map, you will see a gate, that has a magic spell to prevent water from coming in. There is no monsters here, and only one NPC, "Gatekeeper".
Monsters: None
Rigura: Streets of Rigura
This is the first part of the town Rigura. There is the main town, and this map. Picture Rigura as a Dark Orbis, lost in deep ocean. The background is dark, and looks like water. The platforms are darker than Orbis, and a little more faded. There are no monsters here.
Monsters: None
Rigura: Rigura
This is the main town of Rigura. Like Streets of Rigura, it is a darkened type of Orbis. It is twice as big as Streets of Rigura, and a bit smaller than Orbis(Vertically). There is a potion shop, armor/weapon shop, and a storage. There is one free market here.
Monsters: None
Rigura: Entrance to the Clouds
The first map outside of town Rigura. This map is an intersection between going up for down. There is still no water here(Although it may look like it in the Background), and there is only one monster here. The top portal will take you to Cloud Mt, while the bottom will take you to Cloud Dungeon.
Monsters: Dark Grupin(Level 40)
Top Path : Cloud Mt.
Rigura: Path to Cloud Mt.
This is the first section of maps located past Rigura. It is only accessable if you take the top path, and is filled with water, like Aqua, so you can swim again. The maps still are dark, and resemble an underwater darkened type of Orbis. The maps here are as follows: Path to Cloud Mt. I-III, and Reaching the Surface.
Monsters: Swimming Grupin(Level 41), Aqua Pixie(Level 44), Ancient Fairie(Level 45)
Cloud Mt: Entrance
The first map of Cloud Mountain. You will start underwater but you reach the beach, which holds some Florina Beach monsters. The maps carves upward to the right, and then begins turning into a mountain. The sky is bright and looks very nice. There is an NPC at the base of the mountain which will let anyone above level 50 into the mountain area. The only portal is to the left, under the water.
Monsters: Lorang(Level 37), Clang(Level 48)
Cloud Mt: The Mountain Carves Upward
The map you are taken to after talking to the NPC in "Cloud Mt: Entrance". This map is a steep hill, with a couple flat areas, that goes into the clouds. The background stays bright, and as you reach the top, you can vaguely see Ludibrium in the Background. This section consists of the following maps: The Mounain Carves Upward I-III, Flat Path, Reaching the Top I-II.
Monsters: Hawk(Level 55), Eagle(Level 56), Lost Hiker(Level 58), Dead Hiker(Level 60)
Hidden Street: House of the Past
Home of the Ancient Fortuneteller who told of Rigura's fate. Looks a lot like Spirituna's house. The only reason I brought this up was because it involved a quest.
Monsters: None
The Clouds: Summit of Cloud Mountain
This is the summit of Cloud Mountain. Other than a flat ground, it is also a resting point. It contains a Free Market, Potion Shop, Storage, and a NPC that teleports you back to "Cloud Mt: Entrance". There are two portals, one to the left, where Cloud Mt. is located, and one to the right, where you can cross the bridge to Sunkin Mountain. The sky is still has bright as ever, and you can see Ludibrium in the distance.
Monsters: None
The Clouds: The Bridge Between the Mountains
This is a huge bridge, that is located between Cloud Mountain and Sunkin Mountain. It's a very long map, and if you don't have any speed equips, it can take up to a minute to get through. Every 15 minutes(XX:05/XX:20/XX:35/XX:50) you can see the Ossyria Boat pass by. The direction is random.
Monsters: Hawk(Level 55), Eagle(Level 56)
The Clouds: Sunkin Mountain
This is the top of the infamous Sunkin Mountain, located beside the Cloud Mountain. Sunkin Mountain looks just like Cloud Mountain. After entering this map, you will see one NPC, and there is only one portal, which is the one located to the left. That portal will take you to the bridge again. After talking to the NPC, you will be able to go to the Rikiru Forests, which is located at the bottom of Sunkin Mountain. The cost is 10,000. Once you head to Rikiru, you will be unable to return to Sunkin Mountain, so please be aware of that.
Monsters: None
Rikiru: Rikiru Forest
This map contains a background similar to Ellinia, however, it is very bright and sunny. The monsters located here are not ideal for higher level players. This map is flat, and is not very big. There are three maps to Rikiru Forest, before arriving in Rikiru. These maps are: "Rikiru Forest I", "Rikiru Forest II", and "Path to Rikiru". The last map does not contain any tress, for it is more of a plains type area. At the very right of the map, you will cross a bridge into Rikiru.
Monsters: Lupin(Level 37), Zombie Lupin(Level 40), Deer(Level 35)
Rikiru: Rikiru
Rikiru is a town, much like Henesys. However, the seasons change very quickly, and it does show. Randomly it will snow, maybe leaves will fall, perhaps the sun may even be very bright. Rikiru is a town that has a problem with seasons, and they need some help fixing it, as it's destroying their crops. Unlike Henesys, there is only one map to the town, and it contains a storage, potion shop, and a taxi to an unknown place (Will be updated). Also, to the right, you can take a boat back to Orbis. Yes, Rikiru is located on the continent Gendou, located right by Ludibrium. There are three portals here. One in the left, which takes you to the plains, one in the middle, which is undecided at this point, and one to the right, which is the boat back to Orbis. The boat for Rikiru is a flying wooden boat type of thing. The tickets cost only 2,000.
Monsters : None
Rikiru: Path outside the Village
-Coming Later-
Bottom Path : Cloud Dungeon
Rigura: Remains of a Tower
Regarding the name, this place vaguely looks like a tower. After many years of being underwater, the place looks like a dungeon. You can only access this place if you take the bottom path at "Entrance to the Clouds". The maps here are a tad darker, and the Orbis look slowly fades away into darkness. The maps are as follows: Remains of a Tower, and Demon Sanctuary I-IV. The maps is filled with water, so you are able to swim again.
Monsters: Lost Fairie(Level 56), Decieved Angel(Level 60), Decayed Spirit(Level 61)
Fallen Tower: Tunnel through the City
After you reach the end of Demon Sanctuary IV, you will take a portal on the right. This portal will take you to "Fallen Tower : Last Stop" It is a vertical map, and similar to Orbis B2, however, it is much darker, and no monsters are in this map. At the bottom, there is a dark redish portal, in an opening that looks like Huckle's. However, you will not be able to enter unless you have permission from your 3rd Job Advancement Instructor, at level 70. After meeting those requirements, you will arrive at a map called "Fallen Tower : Tunnel through the City." The water is gone, and as you go through the pitch dark map. As you progress through this horizontal map, you will see parts of Orbis floating. However, the wings are Fallen Angel color, and the texture is more black and red. The background is pitch black for now, until the last map, inwhich the background changes to a dark blue cave. There are 3 maps to "Tunnel through the City", which are: "Tunnel through the City", "The Darkness reveals itself" , and "Path to the Demon".
Monsters: Thug's Spirit(Level 77), Murderer(Level 80), Possessed Murderer(Level 82)
Underworld : Hidden Town of Rigura
No, this isn't the same town as Rigura. This is where many of the people came, after hearing the Ancient Fortuneteller's fortune. Many people were skeptical, however, the same ammount of people decided to make a hidden town, bypassing the laws of the fortune. This backfired, and caused them to die in the depths of hell. This town give the feel of the underworld, with the black and red Orbis platforms, and the fallen angels wings.The backround shows you are in a dark blue cave. Also in the background, you can see the shapes of monsters flying around. There is a potion shop and a storage, but nothing else. Many of the NPC's will try to sell you stuff at a discount, but only if you finish a speicific quest first. There is a portal on the right, which leads to the Demon Stronghold.
Monsters: None
Underworld : Gate to the Stronghold
-Coming Later-
Patch Files
Maps
-Rigura: Lost Corner
-Rigura: Streets of Rigura
-Rigura: Rigura
-Rigura: Entrance to the Clouds
-Rigura: Path to Cloud Mt. I-III
-Cloud Mt: Entrance
-Cloud Mt: The Mountain Carves Upward I-III
-Cloud Mt: Flat Path
-Cloud Mt: Reaching the Top I-II
-The Clouds: Summit of Cloud Mountain
-The Clouds: The Bridge Between the Mountains
-The Clouds: Sunkin Mountain
-Rikiru: Rikiru Forest I
-Rikiru: Rikiru Forest II
-Rikiru: Path to Rikiru
-Rikiru: Rikiru
-Rigura: Reaching the Surface
-Rigura: Remains of a Tower
-Rigura: Demon Sanctuary I-IV
-Fallen Tower: Tunnel through the City
-Fallen Tower: The Darkness reveals itself
-Fallen Tower: Path to the Demon
-Underworld: Hidden Town of Rigura
-Hidden Street: House of the Past
Quests
-No New Quests(Yet)
Monsters
-Deer(35)
-Dark Grupin(40)
-Swimming Grupin(41)
-Aqua Pixie(44)
-Ancient Fairie(45)
-Hawk(55)
-Eagle(56)
-Lost Hiker(58)
-Dead Hiker(60)
-Lost Fairie(56)
-Decieved Angel(60)
-Decayed Spirit(61)
-Thug's Spirit(77)
-Murderer(80)
-Possessed Murderer(82)
Items
Use
-Return Scroll to Rigura
-Return Scroll to Rikiru
-Return Scroll to Hiddden Town(Rigura)
-Fairie Water( HP+800 MP+800)
-Dark Arrow
Ect
-Deerskin
-Dark Soul
-Grupin Scale
-Pixie's Jewel
-Old Wing
-Map to Nowhere
-Decieved Heart
-Fungus
-Hawk Tail
-Eagle Eye
-Hiker's Headgear
-Hiker's Remains
-Wad of Cash
-Used Knife
-Spirit in a bottle
I DO realize this seems a lot like Orbis. I ment for it to have a bit of an Orbis feel, but I seem to have made it more Orbis feeling that I thought. I plan on making the rest of it more original though :)
Update 3: Many new updates, Rikiru and Hidden Town
Update 2: Small Grammer Errors/Cloud Mt. Added
Update 1: First Update for Rigura
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"The Underground"
Before reading, please note this is not real.
Layout of Maps
http://dowase.net/Dowase_Pic/TUMaps.JPG
The Underground
Long ago, during the Ancient days of Victoria, 4 Wisemen founded the four main towns of this new island. These people were considered the strongest of the island, and were made to watch over the Victorian World. Each Wisemen was skilled in a special art, unique to each Wisemen. Dances With Balrog was the Wisemen of the north, specializing in the art of a Warrior. Dark Lord was the Wisemen of the West, specializing in the art of a Theif. The Wisemen of the South, Athena Pierce, specialized in the art of a Bowman. Then there was the Wisemen of the West, Grendal, who specialized in the art of a Magician. Each Wisemen founded a town to fit their style, and used their knowledge to create the towns. This was the begining, and it was only recorded in a few history books.
After many years, each town was completed, and people from the very small Maple Island migrated over, to explore the new towns. Over time, the Beginners created a simple town, known as Lith, to help people find their ways to each city. In the south, there was Henesys, where Athena Pierce was located. She was willing to share her knowledge of the Bowmen Art to those willing to learn. Ellinia, where Grendal could be found, was where Beginners sought to learn the arts of a Magician. Perion, where Dances With Balrog was found, was where Beginners sought to learn the ways of a Warrior. Then there was Asa, the town where Dark Lord was located. He was willing to teach the ways of a theif.
However, after many years, four new people rose, willing to take the power of the four Wisemen. They were known as Tylus, who was skilled in the ways of a Warrior, Rene, who was skilled in the ways of a Bowmen, Arec, who was skilled in the ways of a Theif, and Robeira, who was skilled in the ways of a Magician. They were all taught by their appropriate instructors, however, as they grew stronger, their power over whelmed them. To train themselves, they created a town at the Center of the World. It was known as Impari, and they secretly revived the hidden monsters in the soil, to learn their ancient moves.
It wasn't until many years later until the real trouble happened. They discovered a hidden route in the soil, and a grave that had two words on it. "Ultimate Power". It was re-risen using the power of the four, and it instantly attacked. It was known as the Victorian God, and instantly began it's attack on the island. The four wisemen at once knew what had happened, and began their assult. However, Asa was the closest to this town, and the Victorian God had already begun it's assult. The Dark Lord was no match for this monster, and the town was quickly destroyed. The four wisemen, along with the four people, fled to Impari. The battle took place here, and the God was defeated, at the cost of Impari.
Afterwards, the four people trained with the Wisemen, forever improving their strength until the new continent Ossyria was founded by the fairies of Orbis. The Four New Wisemen decided to move to this new continent, and everything was as it was. Kerning City had replaced Asa. However, some villagers found Impari, and then founded the hidden town of "The Underground". How Impari stayed intact, is only known to one person...
How to get to "The Underground"
To go to "The Underground", you must first go to the kerning subway. Talk to the Ticketing Person, and you will see a new option. You can pay for a single trip of 4,000, or a round trip of 7,000. You will then need to talk to the Ticket Machine, and will accept your ticket. The Subway leaves every 10 minutes, taking 5 minutes to reach its destination.
Main Town Information and Outskirts
"The Underground" is an underground based town. The whole town is lit by electricity. "The Underground" is a town, and the place in Victoria, however it is not located on the map. This town will have a Free Market, a potion shop, a weapon shop, and a couple of quests. "The Underground" is closely related to Kerning Subways until "Underground Forest: Enterance to Faraway Jungle".
Underground Sewers
If you decide to leave the town(The Middle Portal), you will arive in "Underground: Underground Sewers I-III" These sewers are a simple place that currently take you nowhere, but I might be able to change that later. There are 4 maps(Underground Sewers I-III, and Underground: Seeing the Light) In the underground sewers maps, you will find Huge Rat(Level 30), Toxicated Slime(Level 34), and Necki(Level 40).
Dark Alley
Dark Alley is the continuation of the sewers. Once you leave the sewers, you will be in map "Dark Alley: Road to the Lost City". Located in Dark Alley are Sacred Pig(Level 40), Worshiper(Level 45), Disbeliever(Level 43). The Maps are as follows: "Dark Alley: Road to the Lost City","Dark Alley: Darkened Streets","Dark Alley:Road To Nowhere". After Road to Nowhere, you will arive in "Dark Alley: Lost City".
Lost City
The Lost City is located right underneath Kerning, and is the remains of the town Asa. Asa was the opposing town of the Victorian Wars, and after the wars, it was lost. Years Later, Kerning was built on top of it so they could completely forget about the Victorian Wars. Here, there are no people, but there are the souls of many dead merchants, soldiers, and villagers. Here, there is Potion Shop, Weapon Shop.
Underground Forest
After leaving the town(Going in the portal to the right), you will be in "Underground Forest: Leaving the Sactuary". Main monsters located in Underground Forest I-III(In The order they appear) are Bubblings(Level 15), Moles(Level 18), and Jumping Spiders(Level 24). Once you go in the portal after "Underground Forest:Underground Forest III", you will arive in "Underground Forest: Entrance to Faraway Jungle". There will be a split here, one going up and one going down.
Taking the top path(Impari)
If you go up, you will be in "Dark Forest: Last Light II". Located here are giant worms(Level 42), Dark Echidna(Level 50), and Chemical Termite(Level 50). After the Last Light sections in "Dark Forest", you will arrive in "Dark Forest: Impari" Imprari is the second section to "The Underground". It is a dark forest town believed to be lost in the Victorian Wars. Inside Impari, you will find Free Market, Potion Shop, Weapon Shop, and a special store called "Trades" Inside, there will be an NPC that will trade you a weapon for another weapon. Of Course, these are limited and you must pay a fee if the weapon you want is stronger. The weapons will be old and new weapons, however, they are not given by NPC's anywhere else.
There are 3 ways to leave Impari. You can go back to the left, which will take you to "Dark Forest: Last Light", you can take the portal in the middle, which will take you to the Graveyard, or you can take the path to the right, which is continuing down "Dark Forest"
Graveyard
"Impari: Graveyard" is almost a continuation of "Faraway Jungle" in terms of types of monsters. The Graveyard has 5 maps, all which have the same name "Graveyard I-V". The monsters are Guard Dog(Level 60), GraveKeeper(Level 62), The Spirit(Level 62), Great Grandma(Level 65), and Dead Soldier(Level 67). The soldier does not spawn very often, but is vital for a couple of quests(Impari Trades)
Dark Forest Path
If you go to the right, you will enter the map "Dark Forest: Twilight Path I-III" Inside these maps, you will find monsters stronger than what you would face in the faraway jungle. The monsters are called Devil's Sister(Level 105), Dead Victorian Commander(Level 112), Revived Victorian Commander(Level 115), Victorian Leader(Level 134), Victorian Magician(Level 130), and Victorian Fallen God(Level 151). The Victorian Fallen God only spawns in the last map related to Impari, "Dark Forest: Shrine of the Ancient War God"
Spawn Rate: 8 Hours(Victorian Fallen God)
Bottom Path (Faraway Jungle)
If you decide to go down, you will go into "Faraway Jungle: Lost Remains I-IV" Main monsters located in "Faraway Jungle" are Elemental Ghost(Level 72), Darkness(Level 70), Flames of Death(Level 75), and Grave Robber(Level 78). Once you reach the last map in "Faraway Jungle", which is "Faraway Jungle: Emperor's Grave", you will be at the Boss Map. The boss is "Ghost Of Emperor"(Level 110), and respawns ever 10 hours.
Quests
Digging New Areas I
(Level 20)
Available: I heard Riche, a constructor of "The Underground" is looking for someone to help with an expansion...
In Progress: Riche, who wants to build a route to Ellina, said he needs 150 Mole Claws so he can create a digging tool that can dig up to 300% faster than normal...Mole Claws? Who knew?
Mole Claw XX/150
Completed: I gave Riche the Mole Claws, and he gave me a very nice HeadLight. I wonder if he'll be able to make the path...It'd sure be nice to be able to cross Kerning to Ellinia...
Digging New Areas II
(Level 40, Digging New Areas I Completed)
Available: I wonder how Riche is doing with that path. Maybe I should go and check out what's new...
In Progress: Riche said the Mole Claws broke halfway throughout the digging, and he never expected the ground to be this hard. He said, that if he reinforced 150 Mole Claws with 50 Echidna Spines, he may be able to complete the path. Well, I guess I should start.
Mole Claw XX/150
Echidna Spine XX/50
Completed: I gave Riche the required items, and he gave me a nice 10% Weapon scroll of my choice! I hope that path finally does get completed...
Chemical Disaster
(Level 50)
Available: It seems Terra is needing some help with her extermination team...
In Progress: Terra, Leader of the Extermination Squad, has noticed a huge increase of Chemical Termites. These termites have been exposed to dangerous chemicals, and apparently can cause a huge ammount of damage if they reach The Underground. She asked me to kill 100 of them and collect 75 Chemicals so she could study what they have been exposed to.
Chemical Termites XX/100
Chemicals XX/75
Completed: I finally gave Terra the Chemicals she was looking for, and for thanks, she gave me some really cool Chemical Shoes. Legends are told from these shoes...
Restoring Neclear Power
(Level 50)
Available: I heard Mike, the mayor, was looking for a person who wanted to help the town out. I've got time, so I might as well drop by and see what the job is...
In Progress: I went to Mike, and he said that "The Underground" is running low on Nuclear energy. Apparently, there is only one source, and that is hidden deep below the surface. Not even the mayor knows what can fuel the energy tank. I think I might have one idea...
Chemical XX/500
Completed: I was able to collect all 500 of the chemicals. However, I don't know if that will be able to keep the energy that high for very long. For a reward, he gave me a nice pair of Digging Gloves.
The Secret to Undeground
(Level 75, Restoring Nuclear Power Completed)
Available: It seems the mayor wants to see me again. I hope it's not related to that Nuclear Power problem...
In Progress: The mayor told me that he needs something more powerful, considering the fact the Nuclear Energy is going to die any second. One of his assistants told him that the Jar of Pure Darkness could be reverted into a power source. However, to do that, he would also need some valuables from the graves...
Jar of Pure Darkness XX/100
Valuables XX/500
Completed: I was successfully able to get the items. The mayor gave me a nice 3 Fame and 1 mil for my trouble. Not too shabby. Considering these are much more powerful that the chemicals earlier, it should last much much longer.
Emperor's Promise
(Level 85, The Secret to Underground completed)
Available: Aria, a professor here, has asked me to see her. She seemed really upset...
In Progress: Apparently, they were unable to convert the Pure Darkness into energy, however, there is one possibility left open. Long Ago, an Emperor left this town to his grave, and took a precious jewel with him. This jewel has the power to keep this town alive for over 200 centuries! However, it's not going to be easy to aquire.
Emperor's Jewel X/1
Emperor X/1
Completed: The emperor's jewel was successfully placed into the Nuclear Reactor, and the energry was converted. As a reward, I was given one level 90 weapon for my class. That's really nice!
Great Grandpa's Desire for Cookies
(Level 60)
Available: I heard Great Grandpa has been very lonely since Great Grandma passed away...
In Progress: Great Grandpa told me that he misses his wife very much. He told me that if he could just have some of her famous cookies, he could die peacefully too.
Grandma's Cookie XX/50
Completed: I gave Great Grandpa the cookies, and he gave me some Victorian Potion. I should find out where to get these, they're great!
Let's Play with Guns!
(Level 62)
Available: Bobby was looking for his dad, maybe I should see if I can help...
In Progress: Bobby said he hasn't seen his dad since he was little, and he wants to know where he is. He said the last thing he can remember is a gun, so he wants to to get 100 Soldier Guns to see if he can trigger his memory.
Soldier Guns XX/100
Completed: Turns out his dad died durring the Victorian Wars, and he was a lost soul wandering the town. As thanks for helping him, I got a nice 60% Overall Scroll. May he rest in peace.
Well, I will answer any questions and update this post as needed. For those too lazy to read all that, I will post what it would look like in a patch.
Major Updates:
-Impari NPC Trading System has been implemented! Go check out what new items you can get using your previously owned items!
New Maps:
"Kerning City: Adventure to Underground"
"Kerning City: On the Adventure"
"Underground Forest: The Underground"
"Underground: Underground Sewers I-III"
"Underground: Seeing the Light"
"Dark Alley: Road to the Lost City"
"Dark Alley: Darkened Streets"
"Dark Alley: Road The Nowhere"
"Dark Alley: Lost City"
"Underground Forest: Leaving The Sanctuary"
"Underground Forest: Underground Forest I-III"
"Underground Forest: Enterance to Faraway Jungle"
"Faraway Jungle: Lost Remains I-IV"
"Faraway Jungle: Emperor's Grave"
"Dark Forest: Last Light I-II"
"Dark Forest: Impari"
"Impari: Graveyard I-V"
"Dark Forest: Twilight Path I-III"
"Dark Forest: Shrine of the Ancient War God"
New Monsters
(Name Subject to change)
Mole(Level 18)
Jumping Spider(24)
Huge Rat(30)
Toxicated Slime(34)
Necki(40)
Sacred Pig(40)
Worshiper(45)
Disbeliever(43)
Giant Worm(42)
Dark Echidna(50)
Chemical Termite(50)
Guard Dog(60)
Gravekeeper(62)
The Spirit(62)
Great Grandma(65)
Dead Soldier(65)
Elemental Ghost(72)
Darkness(70)
Flames Of Death(75)
Grave Robber(78)
Emperor(110)
Emperor Assistant(85)
Devil's Sister(105)
Dead Victorian Commander(112)
Revived Victorian Commander(115)
Victorian Leader(134)
Victorian Magician(130)
Victorian Fallen God(151)
New Quest:
Digging New Areas I(Level 20)
-Digging New Areas II(Level 40)
Chemical Disaster(Level 50)
Restoring the Nuclear Power(Level 50)
-The Secret to Underground(Level 75)
--Emperor's Promise(Level 85)
Great Grandpa's Desire for Cookies(Level 60)
Let's play with guns!(Level 62)
New Items:
-EQUIP-
Sword Of Elements-Warrior
(Two Handed Sword, Level 53
Requires 155 STR, 5 INT
ATK+75 NORM DEX+10)
Dropped By:Elemental Ghost
Mole Claw-Theif
(Claw, Level 23
Requires DEX 43, LUK 43
ATK+18 LUK+2 DEX-1)
Dropped By: Mole
Grandma's Teeth-Thief
(Dagger, Level 65
Requires DEX 105, LUK 180
ATK+76 LUK+1 DEX+1)
Dropped By: Great Grandma
HeadLight-Common
(HeadGear, Level 25
DEF+17, DEX+5)
From Quest: Digging New Areas I
Digging Gloves-Common {UNTRADEABLE}
(Gloves, Level 55
DEF+20 ATK+5)
From Quest: Restoring The Nuclear Power
Chemical Cape-Magician
(Cape, Level 53
INT+10, LUK-5)
Dropped By:Chemical Termite
Chemical Shoes-Common {UNTRADEABLE}
(Shoes, Level 50
W. Atk-5, M. Atk-20
Jump+23 Speed+40)
-USE-
Return Scroll to Impari
Return Scroll to The Underground
Drink of Darkness(Attack+10 Acc-10 10 minutes)
Pure Poison(Attack+10 Poison Status 10 minutes)
Victorian Potion(Atk+2, Def+2, M Atk +4, HP+1000 MP+1000 for 10 Minutes)
-ETC-
Ticket to Underground(One Way)
Ticket to Kerning(One Way)
Round Way Ticket
Round Way Ticket(Used Once)
Mole Claw
Spider's Leg
Rat Whisker
Toxins
Necki Rattle
Pig Tail
Book of Worship
Book of Skeptics
Fish Bait
Echidna's Spine
Chemicals
Dog's Tooth
Portable Grave
Spirit's Wish
Grandma's Cookie
Soldier's Gun
Elemental Cloth
Jar of Pure Darkness
Charcoil
Valuables
Emperor's Jewel
Jar of the Devil
Commander's Skull
Commander's Plans
Leader's Knife
Magician's Wand
God's Eye
Again, I will answer any questions, and update this as I get more ideas. Thanks for reading!
Update: Minor ITEM changes were made.
Update 2.1:New Item/Stats Introduced
Update 2.2:Continuation of Impari
Update 2.3: New Patch Tab has been added "Major Changes"
Update 2.4: I cleaned up a bit and made it more organized.
Update 2.5: Map Update. Maps are completed!
Update 2.6: New Equip Added, Grandma's Teeth!
Update 2.7: New USE items added!
Update 3.0: Quests have been added!
Update 3.1: More Quests have been added! Also, the items also have been released alongside!
Update 3.2: Quests have been completed.
Update 3.3: New Maps have been added.
Update 4.0: Lost City has been added.
Update 5.0 FINAL: Some Items were changed to "Untradeable"
Awhile back I had an idea.
http://i143.photobucket.com/albums/r143/Ryusaurus/CastleintheSKy-1.jpg
Matches my signature. :f3:
You would climb the beanstalk in Masteria (has training spots on the way up).
It leads to a castle
There would be an around the castle area
Inside the castle area
Garden area
You fight a giant in the top of the castle
is this made up?!
if so, its a hella good edit.
EndlessAxis
2008-07-17, 06:09 AM
I got a VERY original one, the place would look like the ruins of a giant town ..buildings not ancient ruins..kinda like city ruins , and the lowest floor would be called the "Slums"
and theres a pq for lvls 180-200 with a Final Boss thats alittle bigger then a maple character
and he only has a long coat,long white hair ,and a giant katana
everytime he hits you he 1/1's you and seals your skills/lowers acc/lowers exp ( DOSNT dispell ) after you beat that he turns into a angelic looking form with a wing for a hand and 1 hand regular and he's got 7 wings total and a giant halo in back of him..lets just call him "Safer S" and AFTER! and IF you beat him he's got one final form where you gotta run from him picking up orbs as you go and at the end of the running you can summon a bunch of knights to finish him off since you are just a mere mapler, and ONCE! he is defeated you can obtain ...lets call it.. Evel Mater witch allows you to summon him temporarily however you will be in a berzerker mode and he will pretty much be in control..yep yep very original!
MechMike
2008-07-17, 09:42 PM
I got a VERY original one, the place would look like the ruins of a giant town ..buildings not ancient ruins..kinda like city ruins , and the lowest floor would be called the "Slums"
Ulu City much?
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