Dusk
2009-02-18, 03:18 PM
The NLC pots are broken, without a doubt. The ratios don't make sense, and ultimates are way too cheap, making every 4th job mage an unstoppable powerhouse while consumes potions that cost very little (next to what leechers are willing to pay). I'd rather not discuss the ultimates in greater detail here, though, that's a tired argument.
But imagine for a moment what we would do without them. Old school players (well, ones that played Warriors and Mages, unlike me) know what I'm talking about. The only option for pots was Elixirs. 10k Powers and 5k Pinks.
Many of the potions that sit in the NPC shops go practically unused. And with good reason. Reindeer Milk costs well over 5k mesos. Sunset Dews cost over 10k mesos. That's ridiculous. As you level, the damage you take from monsters rises by well over 10 times from level 70 to level 120. Higher level monsters are also more dangerous, and hit you more often, especially if you're a warrior. In comparison, the amount of mesos monsters drop rises by less than 5 times; same with drop NPC values. And then there's boss runs, which consume a ton of potions (and they'd consume more if it wasn't for Apples making every boss a breeze). And while the amount of HP/MP players need to recover is already rising faster than mesos, on top of that, higher level potions cost MORE per point of HP/MP rather than less. This makes absolutely no sense.
Potions are meant to act as a major meso sink. They slow inflation, and together with mounts, travel costs, and whatnot, item values should be relatively low as long as there isn't a ton of hacking going on. They shouldn't cost more than the amount of mesos that can be brought into the economy (without Nexon's stupid Meso bags and pomegranate), though.
So, I propose the entire NPC pot system be revamped:
Potions should cost roughly the same amount for all classes
Potions should have a better HP/meso healing ratio as they go
MP should cost a bit more than HP because mages have MP saving and recovering skills, but not double
Heal values that make sense
Low level pots work fine the way they are, though they should be dropped to 1:1 for HP and something like 1.33:1 or 1.5:1 for MP.
Red potion - 50 hp for 50 mesos
Orange potion - 150 hp for 150 mesos
White potion - 300 hp for 300 mesos
Hot Dog Supreme - 500 hp for 500 mesos
Orange - 50 mp for 66 mesos
Blue potion - 100 mp for 133 mesos
Lemon - 150 mp for 200 mesos
Mana Elixir - 300 mp for 400 mesos
At higher levels, the mesos cost should rise less linearly:
Unagi - 1000 hp for 900 mesos
Ice Cream - 2000 hp for 1700 mesos
Apple Pie* - 3000 hp for 2500 mesos
Melting Cheese - 4000 hp for 3200 mesos
Ranged classes aren't likely to use pots that heal more than that, and melee classes get hit more, so the numbers should scale down further after that:
Reindeer Milk - 5000 hp for 3700 mesos
Lobster Tail* - 8000 hp for 5000 mesos
*I made these up, they seem like reasonable values since there are quite a few monsters/bosses that hit 3k and 8k damage.
And MP pots would follow a similar pattern:
Pure Water - 800 mp for 960 mesos
Sundae - 2000 mp for 2300 mesos
Sunrise Dew - 3000 mp for 3000 mesos
Sunset Dew - 5000 mp for 4500 mesos
HP/MP recovering pots should have better ratios, since they're harder to use efficiently:
Cake - 100/100 for 180 mesos
Watermelon - 1000/1000 for 1800 mesos
And there needs to be more of them.
The numbers need fine tuning, but I really think this makes more sense than what we have now. NLC pots would have to be rebalanced, and World Tour pots - eh, they're a waste of space.
But imagine for a moment what we would do without them. Old school players (well, ones that played Warriors and Mages, unlike me) know what I'm talking about. The only option for pots was Elixirs. 10k Powers and 5k Pinks.
Many of the potions that sit in the NPC shops go practically unused. And with good reason. Reindeer Milk costs well over 5k mesos. Sunset Dews cost over 10k mesos. That's ridiculous. As you level, the damage you take from monsters rises by well over 10 times from level 70 to level 120. Higher level monsters are also more dangerous, and hit you more often, especially if you're a warrior. In comparison, the amount of mesos monsters drop rises by less than 5 times; same with drop NPC values. And then there's boss runs, which consume a ton of potions (and they'd consume more if it wasn't for Apples making every boss a breeze). And while the amount of HP/MP players need to recover is already rising faster than mesos, on top of that, higher level potions cost MORE per point of HP/MP rather than less. This makes absolutely no sense.
Potions are meant to act as a major meso sink. They slow inflation, and together with mounts, travel costs, and whatnot, item values should be relatively low as long as there isn't a ton of hacking going on. They shouldn't cost more than the amount of mesos that can be brought into the economy (without Nexon's stupid Meso bags and pomegranate), though.
So, I propose the entire NPC pot system be revamped:
Potions should cost roughly the same amount for all classes
Potions should have a better HP/meso healing ratio as they go
MP should cost a bit more than HP because mages have MP saving and recovering skills, but not double
Heal values that make sense
Low level pots work fine the way they are, though they should be dropped to 1:1 for HP and something like 1.33:1 or 1.5:1 for MP.
Red potion - 50 hp for 50 mesos
Orange potion - 150 hp for 150 mesos
White potion - 300 hp for 300 mesos
Hot Dog Supreme - 500 hp for 500 mesos
Orange - 50 mp for 66 mesos
Blue potion - 100 mp for 133 mesos
Lemon - 150 mp for 200 mesos
Mana Elixir - 300 mp for 400 mesos
At higher levels, the mesos cost should rise less linearly:
Unagi - 1000 hp for 900 mesos
Ice Cream - 2000 hp for 1700 mesos
Apple Pie* - 3000 hp for 2500 mesos
Melting Cheese - 4000 hp for 3200 mesos
Ranged classes aren't likely to use pots that heal more than that, and melee classes get hit more, so the numbers should scale down further after that:
Reindeer Milk - 5000 hp for 3700 mesos
Lobster Tail* - 8000 hp for 5000 mesos
*I made these up, they seem like reasonable values since there are quite a few monsters/bosses that hit 3k and 8k damage.
And MP pots would follow a similar pattern:
Pure Water - 800 mp for 960 mesos
Sundae - 2000 mp for 2300 mesos
Sunrise Dew - 3000 mp for 3000 mesos
Sunset Dew - 5000 mp for 4500 mesos
HP/MP recovering pots should have better ratios, since they're harder to use efficiently:
Cake - 100/100 for 180 mesos
Watermelon - 1000/1000 for 1800 mesos
And there needs to be more of them.
The numbers need fine tuning, but I really think this makes more sense than what we have now. NLC pots would have to be rebalanced, and World Tour pots - eh, they're a waste of space.