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Acim
2008-07-13, 05:26 AM
Post your CPQ strategies here, like what you summon to keep the other team busy, etc.

My friend, for example, usually keeps avoid up up at all times. He saves all his CP for that.

I take bigger risks. I usually summon tons of trojans (the max there can be) then put them on steroids by using Avoid, Speed, Power, Cancel Weapon Attack, etc. Once that's done, I use tons of skills like Stun and Darkness. It's really fun to watch, but sometimes it overwhelms the other team and they quit. But, remember to do all this at once. Bigger impact, and if you summon everything seperately, it's easier to kill for them meaning they end up gaining CP. So, anyways, what's your CPQ strategy?

MiSSHaku
2008-07-13, 05:31 AM
Keep all CP.
At 4 minutes spam all skills and mob.

Arena 1 + 2 : Rombot or Toy Trojan.
Arena 3 + 4 : Rombot or Toy Trojan.
Arena 5 + 6 : Rombot or Platoon Chronos.

Usually keep Avoid Up on, or if they have good accuracy, Cancel Weapon Attack. :excellent:

Cybuster
2008-07-13, 05:55 AM
Ok, by class;

Warriors - Cancel Weapon Attack, Avoid Up, Summon M.Chronos
Mages - Avoid up, Cancel Magic, De-Buff/Seal, summon Rombots or Trojans
Sins - Slow Party/Weakness Party, Summon Rombots/Block Golems with speed and avoid
Dits - W.Att Cancel, weakness/slow, M Chronos
Archers - Trojans + speed, Slow Party

'Lexy
2008-07-13, 07:40 AM
Rooms 1 + 2 = Are you stupid? Don't go here.
Rooms 3 + 4 = Warrior stomping ground. Trojans and/or Rombots against ranged, spam avoid and cancel watk/matk.
Rooms 5 + 6 = What I always used to pick. Summon Master Chronos at 7:00~6:00 if you're at the bottom, and you've got it in the bag.

~coming from somebody who never lost a CPQ where all my party members were in the game till the end. No, I did not play weak parties.

P.S.: I mostly kept up two buffs for the entire round: Avoid up and Cancel watk/matk.

John
2008-07-13, 08:47 AM
Maps 1&2 : Keep a constant avoid up. No summoning, the spawn rate is too low and could easily make the other team get points.
Maps 3&4 : Avoid up most of the time. Later on in the round, spawn all buffs. No summoning.
Maps 5&6 : Have a tank at rombots. When you have enough points, summon maxed Master Chronos and all buffs. The chronos will keep the other team from getting the jewels.

Darklai
2008-07-13, 10:08 PM
Simple strategy that owns all.

At around 3 mins, one team member mass summons rombots 'til max, another spams wdef/mdef (depending on the other team), and with whatever points are left it's a combination of speed up, avoid up, and seal and weakness. (: Works in any map against almost every party. ^^

Corn
2008-07-15, 04:55 PM
At around 50 CPs, I summon Magic and Weapon def.
Partymates summon rombots.
While they're hopping around we spam all of the monster buffs.

But it really depends what class the opponent is.

DumbApples
2008-07-16, 04:37 PM
Enter with friends,no summoning distactions except for monsters,then we can truly see who pwns at dmg(not a dmg thingy person,yea)

Technolink
2008-07-16, 08:20 PM
Map 1/2: Summon wep/magic cancel, then stand under the crystal. As soon as they get close, spam weakness to delay.

Saver
2008-07-16, 08:38 PM
Maps 1 & 2: Don't bother coming here.
Maps 5 & 6: I only 2v2.

Maps 3 & 4: Depends on the opposing party. Most of the time it's avoid, or cancel weapon / magic. Never summon anything except for archers.
So far, recently I've lost once in about 50 games, so I think my strategy is improving.

Sin - Cancel Weapon + Slow
Bandit - Ditto.
Archer - Summon + speed up
Warrior - Avoid + cancel weapon + power up
Mage - Avoid and magic cancel

I have other things along with that, but I'll save that for some matches :3.

AntonH123
2008-07-19, 05:42 PM
Umm, okay.

For 1 and 2-Do not go here. Even if you win, it's almost impossible to get 500 CP here.

For 3-4- Do not go here, it's terrible map layout. Only if you are warrior with a few sins. Archers should NEVER go here.

For 5-6- This is where I went from m level 40-50 levels. It was easy. My startegy was get a few godly people with me, get to 500 CP (takes about 2:30 minutes) and then, summon all the power ups, all master chronos, and you pretty much win xD.

Chompy
2008-07-19, 05:48 PM
I have several mules in this level range
and 2 comps.
So I ONLY 2v2 Coin farm.
Alot of times people will be dicks and try to 2v1 and beat me.
But being a decently funded mage I can generally smack em down.
300+ points on map 3/4 always.
...
Avoid up seems the thing to do.
and if they are mages cancel buffs is an insta-kill.
Pretty much
Avoid up-
Avoid up-
Rombard-
Avoid up-
Master Chronos-
Avoid up-

Ranylyn
2008-07-19, 06:10 PM
For 3-4- Do not go here, it's terrible map layout. Only if you are warrior with a few sins. Archers should NEVER go here.

Depends on the party; my hunter and my girlfriend's fighter used to tear up Map 4 like hell; she'd keep them off me with SB and them I'd bomb the hell out of the mobs that were on her. Too bad her fighter is too high a level now.


Here's my fave strategy for CPQ: go with a party of friends against a party of friends, summon a million teddies (both teams) and go nuts.

Blankout
2008-07-21, 12:55 AM
It's fun to swarm the enemy (especially sins and archers) with trojans and speed up.