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View Full Version : Shadower/CB - upgraded skills



ChiefHermit
2009-01-23, 01:45 PM
http://channel.pandora.tv/channel/video.ptv?ch_userid=cige16&prgid=34201999&categid=2955770&page=4This

u can see the new assaulter range and bs delay

SuperMario64
2009-01-23, 02:02 PM
Assaulter's range is so big now! <3

and lol @ http://channel.pandora.tv/channel/video.ptv?ch_userid=cige16&prgid=34201571&categid=2955770

Skylit
2009-01-23, 02:30 PM
ty soup. Longer range assulter is impressive, tho it reminds me of the old school days when we used to get hit assaulting ludi monsters and squids ._. finally they adjust it.... LOL

Shippo the Fox
2009-01-23, 02:31 PM
I'm scared. Hopefully the Shadower class will still remain scarce.

Greg22
2009-01-23, 02:38 PM
Damn..

Styles
2009-01-23, 02:48 PM
`Those badass shadowers to DO rock

Deviant
2009-01-23, 03:20 PM
Wow.... This really is a big change, im not sure if I look forward to it or dread it.

inb4 9999999 shadowers.

Shidoshi
2009-01-23, 04:50 PM
oh wow, now that's some movement ability =D, and 1 BS 1 SB too.

DrRusty
2009-01-23, 05:22 PM
I still think shadowers need a damage boost. Bring down smoke to a 10 Sp skill and make a 20 sp skill something like this.

At lvl 1 make it so it adds 5% to every attack and 2 avoid. And every sp added adds the same stats.

Increase assassinate to 700% and bstep to 600%.

So at max it would be +40 avoid and 100% damage.

Sb would turn into 180% damage per hit. 700% bsteps and 800% per hit assassinates. Thatd be hot.

Rick
2009-01-23, 05:35 PM
Geez that's some sexual range on assaulter =D My days of assaultering in to the middle of a monster may be over.

Shippo the Fox
2009-01-23, 05:36 PM
Uh no thanks.

If they did make a 20 SP passive skill, I would like it to merely make Savage Blow up to 100%.

DrRusty
2009-01-23, 06:02 PM
Uh no thanks.

If they did make a 20 SP passive skill, I would like it to merely make Savage Blow up to 100%.

100% sb would jus leave shadowers in the same position as before. I jus wanna be equal to atleast dks. I don't think that's askin to much.

Skylit
2009-01-23, 06:09 PM
this sure is gonna make pplz lazy to use taunt now ... owell lols

Takebacker
2009-01-23, 06:32 PM
Uh no thanks.

If they did make a 20 SP passive skill, I would like it to merely make Savage Blow up to 100%.

People aren't going to jump on using 20 points on that if the effect is so small. The increase should make SB hit at least 600/650%.

DrRusty
2009-01-23, 06:38 PM
well maybe like 2% added per SP. That'd be 120% SB and that sounds pretty good.

Oh and about the video..... holy shiet at assaulter's range :f6:.

iFrancisco
2009-01-23, 06:39 PM
I still think shadowers need a damage boost. Bring down smoke to a 10 Sp skill and make a 20 sp skill something like this.

At lvl 1 make it so it adds 5% to every attack and 2 avoid. And every sp added adds the same stats.

Increase assassinate to 700% and bstep to 600%.

So at max it would be +40 avoid and 100% damage.

Sb would turn into 180% damage per hit. 700% bsteps and 800% per hit assassinates. Thatd be hot.

Yes I like the idea of some kind of passive atk boost skill. I think boosting SB is rather pointless, why use 4th job skill points to boost a 2nd job skill (and 180% would be too high IMO, I would be hitting 10k SBs pretty consistently on newties). Either that or decrease the animation speed on assassinate by 400-500ms and watch our DPS increase by a good 15-20%.

I just don't think the delay on BS is enough, but I still need to see exactly how much the delay has been lowered (anything over 1.5 seconds keeps our DPS the same due to the assassinate > BS combo...). Regardless, it sure as hell makes guardians even more godly exp, and I thought 20mil per hour SOLOING was good before o.o

Devil
2009-01-23, 08:11 PM
Yes I like the idea of some kind of passive atk boost skill. I think boosting SB is rather pointless, why use 4th job skill points to boost a 2nd job skill (and 180% would be too high IMO, I would be hitting 10k SBs pretty consistently on newties). Either that or decrease the animation speed on assassinate by 400-500ms and watch our DPS increase by a good 15-20%. Just like all other classes do? Why would that be wrong? And I'm sure you're not hitting 6x 10 with 180%, since you would need a damage range of 5.600~10.000 for that... And without apples thats not possible...


I just don't think the delay on BS is enough, but I still need to see exactly how much the delay has been lowered (anything over 1.5 seconds keeps our DPS the same due to the assassinate > BS combo...). Regardless, it sure as hell makes guardians even more godly exp, and I thought 20mil per hour SOLOING was good before o.oSomeone said they -did- lower it to Bstep > [SBlow/Assaulter/BoT] > Bstep speed, and if that's true, that would be enough for me, especially with the increased Assaulter range.

Dusk
2009-01-23, 08:18 PM
Shadowers need to be balanced with Buccaneers, that's all I'm asking.

I like the SB+BS.

Devil, if SB did 180%x6 Shadowers would be spamming SB to fight bosses in 4th job.

DrRusty
2009-01-23, 08:20 PM
Devil's right. Look at a DK the same level, hitting 90k crushers while zerked. Hitting 60k SBs would only make us even. Maybe like 150% or something, but it would still have to be pretty high.

Should I even mention heros doing almost 40k per hit with brandish and a 1H sword -_-


Shadowers need to be balanced with Buccaneers, that's all I'm asking.

I like the SB+BS.

Devil, if SB did 180%x6 Shadowers would be spamming SB to fight bosses in 4th job.

what class doesn't sit and spam 1 skill during a boss fight.

Loose
2009-01-23, 08:25 PM
That's one long ass Assaulter.

Dusk
2009-01-23, 08:25 PM
Yeah yeah, but it makes more sense to make SB, BS and Assassinate stronger by a little each than making SB do more damage than BS all of a sudden.

Devil
2009-01-23, 08:27 PM
Shadowers need to be balanced with Buccaneers, that's all I'm asking.

I like the SB+BS.

Devil, if SB did 180%x6 Shadowers would be spamming SB to fight bosses in 4th job.Well Night Lords are also using a recolored lucky 7 (1st job skill) when they're lvl 200...
I dont see anything wrong with Shadowers doing the same for bosses... :)

Although a combined upgrade of Sblow + Bstep to raise overall DPM would be better though... 6x 160 & 2x 700% maybe?

Edit: Hmmm applied that upgrade to my DPM Excell sheet, and got us on par with Hero's and DK's...

Skylit
2009-01-23, 08:42 PM
Well Night Lords are also using a recolored lucky 7 (1st job skill) when they're lvl 200...
I dont see anything wrong with Shadowers doing the same for bosses... :)

Although a combined upgrade of Sblow + Bstep to raise overall DPM would be better though... 6x 160 & 2x 700% maybe?

Edit: Hmmm applied that upgrade to my DPM Excell sheet, and got us on par with Hero's and DK's...

they just need to change the multi formula from 3.6 to 4.0 and everything would be fine lol..


but then again, I dont like being a bandwagoned class. >_> so its all fine w/ me

Shippo the Fox
2009-01-23, 10:20 PM
Devil's right. Look at a DK the same level, hitting 90k crushers while zerked. Hitting 60k SBs would only make us even. Maybe like 150% or something, but it would still have to be pretty high.


Are you even realizing this logic?

They're Warriors. WARRIORS. The class in every RPG that is always suppose to hit high physical damage. Not only that, but they're in BERSERK. You know, where they have to be within certain conditions to hit higher damage.

*This also applies to Buccaneers.*

We are THIEVES. The class that focuses on avoid and quick hits. Not "OMFG HAX DAMAGE". Only reason Night Lords are allowed to get that are because they suck defensively and are 1 on 1 specialists. Our (Shadowers) entire skill list is built for survival.

We're the fastest trainers, and also have the best survival in the game. I'm content with that.

@Takebacker. I rather spend 20 points increasing the damage of a main training skill that I'm going to be using all the time, than spend 20 points increasing Smokescreen by 1 second every point.

Russt
2009-01-24, 12:46 AM
People aren't going to jump on using 20 points on that if the effect is so small. The increase should make SB hit at least 600/650%.
600% = 6x100% o-o

What they should really do is make Venom work on bosses. That would boost Shadowers' bossing DPS by a good 30k or so. Then again, it'd also jack NLs up by the same amount.

MasPan
2009-01-24, 01:34 AM
Devil's right. Look at a DK the same level, hitting 90k crushers while zerked. Hitting 60k SBs would only make us even. Maybe like 150% or something, but it would still have to be pretty high.

Should I even mention heros doing almost 40k per hit with brandish and a 1H sword -_-



what class doesn't sit and spam 1 skill during a boss fight.

Quote is neglecting PA DrKs...*goes on a mission to remind people that yes, we DO exist, much unlike the tooth fairy*

At best for 1v1 damage, we do around 40-50k with sacri, and nearly kill ourselves in the process.

iFrancisco
2009-01-24, 01:44 AM
Just like all other classes do? Why would that be wrong? And I'm sure you're not hitting 6x 10 with 180%, since you would need a damage range of 5.600~10.000 for that... And without apples thats not possible...

Someone said they -did- lower it to Bstep > [SBlow/Assaulter/BoT] > Bstep speed, and if that's true, that would be enough for me, especially with the increased Assaulter range.

My max range with a war pot and mw20 is 7.5k ish, so 180% of that is pretty easily over 10k (of course my min range won't make it over 10k, but that's not what I had meant). Yea, from what I can tell BS > SB > BS fits in nicely now, but I still want to see the exact amount; it was 1.95 seconds before, now it is *blank* seconds (I hope that blank is close to 1 second or so). I wonder how much it is going to change training now, as taunting has just lost a huge amount of value at newties (still prefect at guardians).

Dusk
2009-01-24, 01:54 AM
Well Night Lords are also using a recolored lucky 7 (1st job skill) when they're lvl 200...
I dont see anything wrong with Shadowers doing the same for bosses... :)

Although a combined upgrade of Sblow + Bstep to raise overall DPM would be better though... 6x 160 & 2x 700% maybe?

Edit: Hmmm applied that upgrade to my DPM Excell sheet, and got us on par with Hero's and DK's...

Why do you insist on taking combo attack classes, who use some of the most interesting attack patterns in the game, and reducing them down to spamfest classes? Buccaneers have a huge variety of attack skills that can be chained into each other, and all you want to do is up spam Demolition for an entire boss fight. Shadowers have three possible attack skills to use on bosses and all you want to do is raise the damage on the most spammable one.

Methinks you're playing the wrong classes if you want a high DPS spammer.

DrRusty
2009-01-24, 04:48 AM
Are you even realizing this logic?

They're Warriors. WARRIORS. The class in every RPG that is always suppose to hit high physical damage. Not only that, but they're in BERSERK. You know, where they have to be within certain conditions to hit higher damage.

*This also applies to Buccaneers.*

We are THIEVES. The class that focuses on avoid and quick hits. Not "OMFG HAX DAMAGE". Only reason Night Lords are allowed to get that are because they suck defensively and are 1 on 1 specialists. Our (Shadowers) entire skill list is built for survival.

We're the fastest trainers, and also have the best survival in the game. I'm content with that.

@Takebacker. I rather spend 20 points increasing the damage of a main training skill that I'm going to be using all the time, than spend 20 points increasing Smokescreen by 1 second every point.

I did say 180% was to much :f3:. I know that shadowers are the best melee trainers, but not by much. We're not 50% faster at training than other classes, but other classes are 50% better at DPS. Maybe with the new BStep it will end up being like that. I know that faster bstep is gonna completely rape gaurdians like no 2morrow.

Don't get me wrong, I love my shadower. I just wish I had a damage boost for all my skills. That's why I was suggesting a passive skill that increases all of our skill's strength. Ya 180% is a bit overkill, 2% per SP to add 40% damage per skill would be pretty good.

PokéJames
2009-01-24, 06:58 AM
Wow, that's awesome! What I'm curious about, though, is the new formula for Pickpocket. Could it possibly make it worth maxing PP?

iFrancisco
2009-01-24, 08:32 AM
Wow, that's awesome! What I'm curious about, though, is the new formula for Pickpocket. Could it possibly make it worth maxing PP?

I believe the money drop is now based on damage (yay for damage whore CBs?). Then again, what CBs don't max PP eventually...

Devil
2009-01-24, 08:49 AM
Are you even realizing this logic?

They're Warriors. WARRIORS. The class in every RPG that is always suppose to hit high physical damage. Not only that, but they're in BERSERK. You know, where they have to be within certain conditions to hit higher damage.

*This also applies to Buccaneers.*

We are THIEVES. The class that focuses on avoid and quick hits. Not "OMFG HAX DAMAGE". Only reason Night Lords are allowed to get that are because they suck defensively and are 1 on 1 specialists. Our (Shadowers) entire skill list is built for survival.
In classic RPG terms:
- Warriors -> High HP, High DEF, Low Avoid, Slow, Slow Attacks, High DMG Numbers, High DPM
- Thieves -> Medium HP, Medium DEF, High Avoid, Fast, Fast Attacks, Very Low DMG Numbers, Highest DOT (Damage Over Time).

These things apply to: Hero's, DK's, Paladins, NL's, but just not to Shadowers.

Shadowers just got the wrong attacks in 4th job for the classic RPG role. We got slow attacks instead of ultra fast ones (Sblow/BoT). Now I know Shadowers have 2x the HP of a NL (MG), but that doesn't mean they should get 45% of the DPM of one, 70% would have done OK though...

But again, with this huge boost, we're getting there, step by step... :)

PokéJames
2009-01-24, 11:37 AM
I believe the money drop is now based on damage (yay for damage whore CBs?). Then again, what CBs don't max PP eventually...
http://www.sleepywood.net/forum/showthread.php?t=1429744

iFrancisco
2009-01-24, 02:18 PM
http://www.sleepywood.net/forum/showthread.php?t=1429744

You also have shield mastery. There is no reason why a CB would not max PP eventually, especially when maxing chakra is near useless as all the higher levels of it fill you to max HP regardless.

Deviant
2009-01-24, 02:22 PM
You also have shield mastery. There is no reason why a CB would not max PP eventually, especially when maxing chakra is near useless as all the higher levels of it fill you to max HP regardless.

Actually when Mu Lung boss rush PQ comes out, i'd say Chakra will be much more useful than shield mastery, as that will allow shadowers to solo it and heal themselves.

Maxing it wouldnt be all that bad if you have nothing left.

Skylit
2009-01-24, 02:37 PM
Actually when Mu Lung boss rush PQ comes out, i'd say Chakra will be much more useful than shield mastery, as that will allow shadowers to solo it and heal themselves.

More useful than shield mastery IMO.

wouldn't mattter , lv 20~ chakra restores max hp anywho if im not mistaken (lol I maxed shield masterys on shad)

but I still rather get pickpocket seeing they changed the formula lulz

Deviant
2009-01-24, 02:44 PM
wouldn't mattter , lv 20~ chakra restores max hp anywho if im not mistaken (lol I maxed shield masterys on shad)

but I still rather get pickpocket seeing they changed the formula lulz

I maxed Pickpocket too, of course. I dont know why anyone would max either Shield mastery or Chakra, really, In fact I wish I had gone back and put points in keen eyes so I could do range in GPQ, but I didnt think of it at the time.


Ah well, maybe the extended assaulter will be able to do range in GPQ XD


And I second what you said earlier about not liking to paly bandwagoned classes >.>

Of course ill probably stick to shadower through thick and thin, but I wont like if theres as many shadowers running around as NLs

Cactuar
2009-01-24, 04:42 PM
I didn't max Chakra, and I regret it still. PP was/currently is completely useless after 4th. Chakra can still be used after 4th. I'll have to see how the new PP works before I say that it's more useful than Chakra.

Dusk
2009-01-24, 07:38 PM
That brings up an issue I've been wondering about. What would be a good PP formula? Should it be high enough so that ME can still be used in training in 4th job? It can't be high enough so that spamming SB at HHG1 would actually be a good way to farm mesos, though, so no thousands, or at least not on low monster levels.

I think something like

max: (10*monster level + 0.1*damage) * (20 + 4 *Pickpocket)/100
min: (monster level + 0.1*damage) * (20 + 4*Pickpocket)/100

would work nicely. Looks like a typical MS formula :shine:

*Pickpocket is the number of points in the skill

This would drop 410~1400 mesos per hit on a 3k SB on a Skelegon, and 2110~3100 per hit on a 20k Boomerang Step on a Skelegon.

It would drop 315~450 mesos per 3k SB on Green Mushrooms and 2015~2150 with a 20k Boomerang Step. Hm, may need to nerf the damage section a little more.

Skylit
2009-01-24, 08:33 PM
That brings up an issue I've been wondering about. What would be a good PP formula? Should it be high enough so that ME can still be used in training in 4th job? It can't be high enough so that spamming SB at HHG1 would actually be a good way to farm mesos, though, so no thousands, or at least not on low monster levels.

I think something like

max: (10*monster level + 0.1*damage) * (20 + 4 *Pickpocket)/100
min: (monster level + 0.1*damage) * (20 + 4*Pickpocket)/100

would work nicely. Looks like a typical MS formula :shine:

*Pickpocket is the number of points in the skill

This would drop 410~1400 mesos per hit on a 3k SB on a Skelegon, and 2110~3100 per hit on a 20k Boomerang Step on a Skelegon.

It would drop 315~450 mesos per 3k SB on Green Mushrooms and 2015~2150 with a 20k Boomerang Step. Hm, may need to nerf the damage section a little more.


what about horntail? lol pp might be worth it if you are correct.

Dusk
2009-01-24, 09:36 PM
what about horntail? lol pp might be worth it if you are correct.

Oh, I was just making up numbers, that's not the real formula o_o

HT would drop 160~1600 mesos plus 1/10 of how much damage you do.

iFrancisco
2009-01-25, 08:58 AM
That brings up an issue I've been wondering about. What would be a good PP formula? Should it be high enough so that ME can still be used in training in 4th job? It can't be high enough so that spamming SB at HHG1 would actually be a good way to farm mesos, though, so no thousands, or at least not on low monster levels.

I think something like

max: (10*monster level + 0.1*damage) * (20 + 4 *Pickpocket)/100
min: (monster level + 0.1*damage) * (20 + 4*Pickpocket)/100

would work nicely. Looks like a typical MS formula :shine:

*Pickpocket is the number of points in the skill

This would drop 410~1400 mesos per hit on a 3k SB on a Skelegon, and 2110~3100 per hit on a 20k Boomerang Step on a Skelegon.

It would drop 315~450 mesos per 3k SB on Green Mushrooms and 2015~2150 with a 20k Boomerang Step. Hm, may need to nerf the damage section a little more.

Yea, the damage section would have to be less than 10%. Otherwise, you could just farm mesos by using it: 35k x 2 BS on 1 snail = 7k+ mesos, lol. Or even on bosses such as manon, where they have 3.7mil HP, which equates to 370k mesos alone :heart:
Then again, I wouldn't truly mind that hehe.

DrRusty
2009-02-03, 06:11 AM
I'm not sure if this has been posted but here's another video with the updated shadower skills.

http://channel.pandora.tv/channel/video.ptv?ch_userid=cige16&prgid=34256873&categid=2955770&page=10

Offtopic- why does KMS's shadower control suck so badly?

Cactuar
2009-02-03, 07:57 AM
I'm not sure if this has been posted but here's another video with the updated shadower skills.

http://channel.pandora.tv/channel/video.ptv?ch_userid=cige16&prgid=34256873&categid=2955770&page=10

Offtopic- why does KMS's shadower control suck so badly?

No idea. I don't think he's 139 like he said in the video, because he doesn't seem to have any fake or any Assassinate or anything else aside from Boomerang Step and BoT.

Edit: As an after thought, looks like PP still sucks pretty badly. That's really a shame.

Devil
2009-02-03, 11:30 AM
I'm not sure if this has been posted but here's another video with the updated shadower skills.

http://channel.pandora.tv/channel/video.ptv?ch_userid=cige16&prgid=34256873&categid=2955770&page=10

Offtopic- why does KMS's shadower control suck so badly?Hmmm, yeah his control is not that good, but maybe he wanted to show the increased BoT range?

Also why is he using a hog to "speed up training" when you have an increased assaulter range plus normal haste? Hmmm... weird... :P

Anyway, it's only waiting for Nexon America to implement this in gMS... I hope this comes to gMS really soon... Playing without those skill upgrades makes you feel a bit slowish...


No idea. I don't think he's 139 like he said in the video, because he doesn't seem to have any fake or any Assassinate or anything else aside from Boomerang Step and BoT.

Edit: As an after thought, looks like PP still sucks pretty badly. That's really a shame.Pickpocket will always suck in damage, unless it's gonna drop 1k bags all the time, the only plus pickpocket (meso explosion) has that it ignores wdef and avoid... So unless we're getting mobs with 20.000 HP, 9999wdef, 500 avoid and 5000 exp, PP will not but that usefull... ;)

StackMoney
2009-02-03, 12:04 PM
This will help in huge ammounts, that is if gms do this in GMS. Hopefully, we get it soon, although im not so worried about the range of assualter, because i knew that most shadowers were weak, so i bought top of the line gear, to make up for the slow attks, so the slowness doesnt really affect me, because i hit so hard while training. But hopefully, this will changes peoples outlook on shadowers.

Edit: For the first time, other verisons of maple dont out dmg us, the shadowers in the viedo are hella weak.

Deviant
2009-02-03, 01:08 PM
This will help in huge ammounts, that is if gms do this in GMS. Hopefully, we get it soon, although im not so worried about the range of assualter, because i knew that most shadowers were weak, so i bought top of the line gear, to make up for the slow attks, so the slowness doesnt really affect me, because i hit so hard while training. But hopefully, this will changes peoples outlook on shadowers.

Edit: For the first time, other verisons of maple dont out dmg us, the shadowers in the viedo are hella weak.

It seems that damage really wont matter as much when we get reduced Bstep delay, someone who does half your damage normally will be able to SB->Bstep->SB and kill nearly as fast as a very well equipped Shadower.

Honestly Shadowers are looking to be one of the more unfunded-friendly classes. If you have the persistence to train a CB (without leeching :f3:)


Look how fast that shadower in the 1st video was killing skelegons, at that level, with crappy control. Thats on par killing speed with well equipped shadowers nowadays.

StackMoney
2009-02-03, 01:17 PM
It seems that damage really wont matter as much when we get reduced Bstep delay, someone who does half your damage normally will be able to SB->Bstep->SB and kill nearly as fast as a very well equipped Shadower.

Honestly Shadowers are looking to be one of the more unfunded-friendly classes. If you have the persistence to train a CB (without leeching :f3:)


Look how fast that shadower in the 1st video was killing skelegons, at that level, with crappy control. Thats on par killing speed with well equipped shadowers nowadays.

It will help but being fund still going to give you the edge, and regardless of the cooldown on bs, that shadower is killing pretty slow.

VladTheLvr
2009-02-03, 01:32 PM
You know, pick pocket should be changed so if used and you pick up meso, it will be NEGATIVE MESO. That way you cant spam it to farm, and it can still have the ability to drop the equivalent amount of damage.

Either that or....

Make monsters etc have a certain damage value, higher level monsters drop etc's that do more damage. Also make these monster etc stackable to 1K. So that way pick pocket drops etc, which can be resold for regular value (100 meso for lvl 60 monster) and pick pocket explodes etc!

doryue
2009-02-03, 05:57 PM
So... When is the...
New assaulter range
New BoT range
New BStep Delay
New PP formula
...Gonna be updated for GMS? :D

Remember last time when they got the skill changes in kms? How long did it take for GMS to get it? o.o

DrRusty
2009-02-03, 06:11 PM
So... When is the...
New assaulter range
New BoT range
New BStep Delay
New PP formula
...Gonna be updated for GMS? :D

Remember last time when they got the skill changes in kms? How long did it take for GMS to get it? o.o

It was actually surprisingly fast. We got the updates like a month before MSea If i remember correctly.

I'm seriously gonna have a joygasm when we get the updates. My shadower and my buc are getting some SERIOUS upgrades. I won't be able to pick one to play :f4:. I'll just have to play both XD

doryue
2009-02-03, 07:00 PM
It was actually surprisingly fast. We got the updates like a month before MSea If i remember correctly.

I'm seriously gonna have a joygasm when we get the updates. My shadower and my buc are getting some SERIOUS upgrades. I won't be able to pick one to play :f4:. I'll just have to play both XD

Lol

DrRusty
2009-02-04, 08:38 PM
FINALLY!! someone with some goddamn control over their character. It's the same guy as the first video but he's much much better in this one.

http://channel.pandora.tv/channel/video.ptv?ch_userid=cige16&prgid=34284326&categid=2955770&page=7

BoT's range is pretty humongous :f6:, and he uses taunt XD

Devil
2009-02-05, 10:42 AM
FINALLY!! someone with some goddamn control over their character. It's the same guy as the first video but he's much much better in this one.

http://channel.pandora.tv/channel/video.ptv?ch_userid=cige16&prgid=34284326&categid=2955770&page=7

BoT's range is pretty humongous :f6:, and he uses taunt XDHmz, control is better ok, but he's still way too static to call it good Shadower control. It looked more like meso-saving training. No Bstepjump Assaulter/Sblow combo's, reversed sblows/bots, but it did give you a good indication how fast bstep has become! :)

Can't wait for these upgrades! :)

Btw, old BoT range was 2x 170% right? The new must must be like 2x 250% range, that means in BoT terms 200% in front, 300% behind you. Nice! :)

Skylit
2009-02-08, 02:24 AM
http://www.pandora.tv/my.cige16/34323720

Apparently, this shadower don't know how to use top platforms. Tho regardless it shows how bs is while just holding down the button.

Greg22
2009-02-08, 02:10 PM
http://www.pandora.tv/my.cige16/34323720

Apparently, this shadower don't know how to use top platforms. Tho regardless it shows how bs is while just holding down the button.

God damn. It's practically spammable.
Perhaps this will separate the people who don't know how to play their characters from the people who do.

Skylit
2009-02-08, 02:23 PM
God damn. It's practically spammable.
Perhaps this will separate the people who don't know how to play their characters from the people who do.

yea lol@ venom now... its even more useless ._.


http://www.pandora.tv/my.dragonbaik/34316275

this shadower has control but its in edited small windows.

SuperMario64
2009-02-08, 03:29 PM
O_O!?

I swear I just saw him use Boomerang Step in midair! <3

...more than once...could be wrong though. lol

Skylit
2009-02-08, 03:34 PM
O_O!?

I swear I just saw him use Boomerang Step in midair! <3

...more than once...could be wrong though. lol

that's possible now, just jump shot it. its hard if you have your keys set up weird.

SuperMario64
2009-02-08, 03:39 PM
I jump shot with it all the time! <3

...it just seemed like at some points he jump shot some other skill then used Boomerang Step in midair. o.o

doryue
2009-02-08, 06:04 PM
Hey do you think I should just get venom now and skip getting the level 1 taunt? o.o

DrRusty
2009-02-08, 07:27 PM
yea lol@ venom now... its even more useless ._.


http://www.pandora.tv/my.dragonbaik/34316275

this shadower has control but its in edited small windows.

wow the intro is as long as the video lol... He was extremely strong though. I saw 5k+ with SB and a 50k last hit with assassinate and 30k bstep.

Deviant
2009-02-08, 07:30 PM
wow the intro is as long as the video lol... He was extremely strong though. I saw 5k+ with SB and a 50k last hit with assassinate and 30k bstep.

And thats on some of the highest end crap in the game too.

Still, it made me want time temple :shine:

AbieFelix
2009-02-09, 09:17 PM
Well, I'm glad Pickpocket still sucks (because I'm one of the hipsters that maxed Chakra. I don't regret it for a second.

In case anyone wonders: It doesn't always heal to max. I have 2885 hp, and the most it ever did was heal from 4XX to max. But that was really lucky, and oftentimes it heals less than 2k. It is still a reliable way to heal, and I never use HP pots to train.
Something that really disappointed me was that CHAKRA DOESN'T HEAL MORE WHEN YOU'RE HB'D!! So even with 4XXX hp, it still heals as though I have 2885. I'm not sure if the healed amount is fixed forever, or if it heals in relation to actual hp (not the fake, doping/steroided hyperbody hp)... i hope it's the latter. lol).

But wow, I'm so excited for the increased range in assaulter!! Jeez, I was always pissed that whenever I use it, I just have to hope for a miss, or else i'd lose the distance gained from assaulter because of the KB of the touch damage received by assaultering into a monster...

And I hope I can get to 120 before the change happens, so I can experience the change in Boomer =D =D

Thank you for posting the videos!

(on another note.. is it just me, or is southperry better than sleepywood by a lot? o.o)

Dusk
2009-02-09, 09:27 PM
It is still a reliable way to heal, and I never use HP pots to train.
Something that really disappointed me was that CHAKRA DOESN'T HEAL MORE WHEN YOU'RE HB'D!! So even with 4XXX hp, it still heals as though I have 2885. I'm not sure if the healed amount is fixed forever, or if it heals in relation to actual hp (not the fake, doping/steroided hyperbody hp)... i hope it's the latter. lol).
Where do you train? Typhons? In most places relying on Chakra will slow you down, if not kill you. And Chakra doesn't heal more when you're HBed, but it does let you use it at a higher HP.



(on another note.. is it just me, or is southperry better than sleepywood by a lot? o.o)

Every MS forum is better than Sleepywood by a lot.

Hatsu
2009-02-09, 09:52 PM
pp should only drop less than 10 mesos
ME should make anything less than 10 meso do at least 90k dmg :pineapple:

AbieFelix
2009-02-09, 09:53 PM
Where do you train? Typhons?


xD Yes, that is where I train. They hit very low, and they miss quite often... perfect place to have maxed chakra. It's saving me a lot of money, and I think that's better than a buff that results in a weak attack that also inhibits looting [without a pet].



And Chakra doesn't heal more when you're HBed, but it does let you use it at a higher HP.

Yeah that's what i said. Chakra, indeed, doesn't heal more when you're HB'd. Do you know if it heals more with a greater max hp (without HB), though?


Every MS forum is better than Sleepywood by a lot.
oh. really? Not Henesys. Well, I guess I don't know of that many. I better go find some more =D

Heliocentric
2009-02-09, 11:55 PM
I'll be heading into shadowerhood soon, and I'd love the new updates to come as motivation. Oh and I also found out today that it's extremely easy to assaulter the bigfoot, and when assaulter's range is increased, it will be hard to die from the bigfoot if you are careful.

AbieFelix
2009-02-10, 12:20 AM
I'll be heading into shadowerhood soon, and I'd love the new updates to come as motivation. Oh and I also found out today that it's extremely easy to assaulter the bigfoot, and when assaulter's range is increased, it will be hard to die from the bigfoot if you are careful.

indeed, i noticed that, too. you can get surprisingly close to BF without actually getting the touch damage. you can easily pull off a double assaulter on it without getting hit. on top of that, it misses a lot. it missed me 3 times in a row once...

slap on some more distance covered with assaulter, get like an hour or two, and i think CBs might be set to solo.

Cactuar
2009-02-22, 03:56 PM
http://channel.pandora.tv/channel/video.ptv?ch_userid=cige16&prgid=34367992

Last few seconds has uncapped assassinate. Well, 200k capped. He has decent gear I'd assume, though I'm not sure if his assassinate is maxed.

brebwarningselffornecropost.

DrRusty
2009-02-22, 05:17 PM
http://channel.pandora.tv/channel/video.ptv?ch_userid=cige16&prgid=34367992

Last few seconds has uncapped assassinate. Well, 200k capped. He has decent gear I'd assume, though I'm not sure if his assassinate is maxed.

brebwarningselffornecropost.

the cap removal is nice, but assassinate's best DPS is from spamming and not charging it up. I thought it was funny that he was using taunt to mob. That would be like a double edged sword if he didn't have lvl 1 taunt.

bio9205
2009-02-23, 07:43 PM
Holy crap... That range is PRO. And so is the Bstep delay time <3

Cant wait for this to be implemented. Hopefully i'm 120 by then.

Bite
2009-03-14, 08:33 AM
Looks like fun :D