Orit
2009-01-23, 06:03 AM
Impressions after doing the PQ about 15 times:
This PQ is much harder than PPQ.
- The mobs are deadlier;
- The boss can blind, poison, and even 1/1 you, in addition to his usual physical and magical attacks that are far more powerful than that wuss Lord Pirate;
- The boss's summons have buffs that make them very hard to kill, meaning they get in your way all the time;
- You're limited to 4 people per party. This makes the boss stage, where the party has to split (some fighting the boss, some protecting Romeo/Juliet), especially hard;
- There are stages requiring a bit more brain-power than the kill-them-all of PPQ;
- Party MUST include someone with +20 jump (i.e. thief w/max haste, or someone with appropriate potions) and someone with max teleport. They're not always easy to find. (This is probably less of a problem in the more crowded servers. I'm in Kradia)
Which all leads me to the conclusion: there is no reason for this PQ to be limited to levels under 85. If level 100's are allowed to PPQ, even though it's a walk in the park for them, they should be allowed to MPQ as well.
Tips(these assume you've read the Strategywiki (http://strategywiki.org/wiki/MapleStory/Quests/Party_Quests#Magatia_Party_Quest) guide first, and maybe also the more verbose one from Basil (http://www.basilmarket.com/forum/911400/0//Porkkys_guide_to_the_Magatia_Party_Quest_R_amp_J_P Q.html#)):
- In the First Stage, any member of the party can locate the hidden switch and open the portal, not just the leader. So have everybody clicking on the books. However, see question (1) below.
- In Stage 4, don't send either the mage or the thief into their rooms until someone has a key card to let them out. It's easier to let them out when there are two people waiting at the portal (one to lure the monsters away and one to drop the card), so try to be patient enough to send them one after another instead of at the same time.
- In Stage 4, note that the game does not prevent more than one person from entering a jump room at a time, so make sure everybody knows where to go and where not to go.
- Stage 5 requires you to click on hidden NPC's to create the portal to get out through. Stage 2 doesn't. Oddly enough, both guides have it backwards.
- In Stage 6, I've found it much better to say your entire combination (or what you've discovered of it so far) every time, instead of just the last level you learned. So you'd be saying "4" and then "42" and then "424" and so on until you get 10 digits ("4243323122"). This makes it much easier for someone to see what everybody else had at a given level. Especially in chatty/spammy servers.
- Best class to protect Romeo/Juliet, that I've seen, is I/L. Just keep those two attacking monsters frozen all the time.
- Bring eyedrops for the boss stage, because this Franken guy blinds very frequently. He's also poisoned me once, and 1/1 me once. There is also something that can kick you out of the boss's room, back to its entrance. No idea what it is since the message you get is all ????? ??. Anyway, you can just walk back in, but it costs a bit of time.
- The reward for killing the boss is 90k exp. The reward for keeping Romeo/Juliet alive is another 15k exp (not 10k as the guides say), a Marble, and some prize (most frequently 100 blue or white potions... jeez, Nexon, just how many level 71-85 do you know who use blue or white potions?... I've also seen other potions, and scrolls. Perhaps there's equips too. Someone should make a thread to list all prizes?)
Questions:
1. Sometime in the first stage you can find Romeo's Letter (or Juliet's Letter). It's an "untradeable party-quest item". What does it do? I've seen non-leaders find it, and leaders as well, but it just goes away at the end of the quest. How and where are you supposed to use it?
2. How does one initiate all the related quests? I've done the Ostracized Research one, but most of the quests listed in haha's extraction don't appear in my "Available", and the NPC's that should start them (Romeo, Juliet, Yulete) are only in the PQ and don't seem to offer quests in there.
This PQ is much harder than PPQ.
- The mobs are deadlier;
- The boss can blind, poison, and even 1/1 you, in addition to his usual physical and magical attacks that are far more powerful than that wuss Lord Pirate;
- The boss's summons have buffs that make them very hard to kill, meaning they get in your way all the time;
- You're limited to 4 people per party. This makes the boss stage, where the party has to split (some fighting the boss, some protecting Romeo/Juliet), especially hard;
- There are stages requiring a bit more brain-power than the kill-them-all of PPQ;
- Party MUST include someone with +20 jump (i.e. thief w/max haste, or someone with appropriate potions) and someone with max teleport. They're not always easy to find. (This is probably less of a problem in the more crowded servers. I'm in Kradia)
Which all leads me to the conclusion: there is no reason for this PQ to be limited to levels under 85. If level 100's are allowed to PPQ, even though it's a walk in the park for them, they should be allowed to MPQ as well.
Tips(these assume you've read the Strategywiki (http://strategywiki.org/wiki/MapleStory/Quests/Party_Quests#Magatia_Party_Quest) guide first, and maybe also the more verbose one from Basil (http://www.basilmarket.com/forum/911400/0//Porkkys_guide_to_the_Magatia_Party_Quest_R_amp_J_P Q.html#)):
- In the First Stage, any member of the party can locate the hidden switch and open the portal, not just the leader. So have everybody clicking on the books. However, see question (1) below.
- In Stage 4, don't send either the mage or the thief into their rooms until someone has a key card to let them out. It's easier to let them out when there are two people waiting at the portal (one to lure the monsters away and one to drop the card), so try to be patient enough to send them one after another instead of at the same time.
- In Stage 4, note that the game does not prevent more than one person from entering a jump room at a time, so make sure everybody knows where to go and where not to go.
- Stage 5 requires you to click on hidden NPC's to create the portal to get out through. Stage 2 doesn't. Oddly enough, both guides have it backwards.
- In Stage 6, I've found it much better to say your entire combination (or what you've discovered of it so far) every time, instead of just the last level you learned. So you'd be saying "4" and then "42" and then "424" and so on until you get 10 digits ("4243323122"). This makes it much easier for someone to see what everybody else had at a given level. Especially in chatty/spammy servers.
- Best class to protect Romeo/Juliet, that I've seen, is I/L. Just keep those two attacking monsters frozen all the time.
- Bring eyedrops for the boss stage, because this Franken guy blinds very frequently. He's also poisoned me once, and 1/1 me once. There is also something that can kick you out of the boss's room, back to its entrance. No idea what it is since the message you get is all ????? ??. Anyway, you can just walk back in, but it costs a bit of time.
- The reward for killing the boss is 90k exp. The reward for keeping Romeo/Juliet alive is another 15k exp (not 10k as the guides say), a Marble, and some prize (most frequently 100 blue or white potions... jeez, Nexon, just how many level 71-85 do you know who use blue or white potions?... I've also seen other potions, and scrolls. Perhaps there's equips too. Someone should make a thread to list all prizes?)
Questions:
1. Sometime in the first stage you can find Romeo's Letter (or Juliet's Letter). It's an "untradeable party-quest item". What does it do? I've seen non-leaders find it, and leaders as well, but it just goes away at the end of the quest. How and where are you supposed to use it?
2. How does one initiate all the related quests? I've done the Ostracized Research one, but most of the quests listed in haha's extraction don't appear in my "Available", and the NPC's that should start them (Romeo, Juliet, Yulete) are only in the PQ and don't seem to offer quests in there.