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View Full Version : Why is Each Cygnus a Cygnus?



Hazzy
2009-01-17, 11:44 PM
Anyone know why each cygnus is that particular class? Why Assassin instead of bandit? Why Infighter instead of Gunslinger? Does it have anything to do with the story line? :o

Erich
2009-01-17, 11:45 PM
Just the way it was designed.

MasPan
2009-01-17, 11:52 PM
Guessing they went with the most popular weapons of each class -
Knuckles, Claws, Swords, Bows, and...no idea why f/p instead of i/l or heal.

KaidaTan
2009-01-18, 01:35 AM
What, you want the theif to be good at meleeing and throwing daggers, and the warrior to hold an axe in one hand and a sword in another?

...okay now I want this too.

Dragon
2009-01-18, 01:40 AM
I thought it had something to do with the data or something like that?:f6:

Fighter, Page, Spearman, F/P, I/L, Cleric, Hunter, Xbow, Sin, Dit, Brawler and Slinger.

Dusk
2009-01-18, 01:57 AM
I thought it had something to do with the data or something like that?:f6:

Fighter, Page, Spearman, F/P, I/L, Cleric, Hunter, Xbow, Sin, Dit, Brawler and Slinger.
^ That. Ever wonder why all the classes are always listed in that order?

Russt
2009-01-18, 01:58 AM
^ That. Ever wonder why all the classes are always listed in that order?
Because it's the natural order of things and must not be disrupted, or the world itself will turn on its end.

But yeah. They didn't feel like choosing more methodically, so they just took the first branch of each class I guess. And it works - I guess.

Kigaz
2009-01-31, 01:13 PM
^ That. Ever wonder why all the classes are always listed in that order?

I'd say alphabetical order but F(/P) comes after C(leric) =[

Deviant
2009-01-31, 02:01 PM
What, you want the theif to be good at meleeing and throwing daggers, and the warrior to hold an axe in one hand and a sword in another?

...okay now I want this too.

Not quite, though i'd love to be able to flash jump with SB or assassinate or something, lol.

NIght Walkers are a mix of F/Ps and NLs, theres absolutely 0 bandit in them -_-

Nikkey
2009-01-31, 02:05 PM
I'd say alphabetical order but F(/P) comes after C(leric) =[

Possibly alphabetically in korean. Crossbow is before Hunter, btw.

Kirov
2009-01-31, 02:34 PM
Not quite, though i'd love to be able to flash jump with SB or assassinate or something, lol.

NIght Walkers are a mix of F/Ps and NLs, theres absolutely 0 bandit in them -_-

Vampire reminds me of BoT a bit.

kingdj333
2009-02-02, 07:59 PM
Well here my answer:
One day in the building of Nexon, deep within the build was a room labeled "Code~C23", it was the room which only the most secretive members can work in. This room was the "Hey let's make the game less about money, then it really is", and where people came up with cool items and monster?
Anyways, one staff member was fantasizing about a new class for maplestory, a class the the jobs surrounded around one particular job and was cool. During his drool session he wrote down a name, "Cygnus".
"Oh it could have the crowd favored Heros in it, and bowman, with assassins too... oh but then... The stupid mage class, there's alot of I/L mages and an insane amount of clerics.. maybe we could force them to make fire!" Staff member said to himself.
The staff member wrote it all down and when he finished his whole entire notebook was filled with numbers and skill names.
3 months later Nexon agreed on making the Cygnus and came up with the following:::
Warrior [Fighter], Archer [Bowman], Magican [Fire], Thief [Assassin], and Pirate [Brawler]..... F.B.F.A.B ( For Both Financial And Bagel partys)

Yup and that pretty much aqll of it, hope it clear up some confusion.

KajitiSouls
2009-02-03, 02:26 PM
Guessing they went with the most popular weapons of each class -
Knuckles, Claws, Swords, Bows, and...no idea why f/p instead of i/l or heal.

Fire is a popular thing when you look at history. It's one of the four classic elements of ancient times, and it's really easy to conceive wielding fire as a weapon as opposed to lightning or ice (how did that one come about? I have no idea...). Heck there's even a theory about phlogiston (http://en.wikipedia.org/wiki/Phlogiston_theory) being a base for fire.

As for the Cygnus concept origins question, I'd like to ask the guy that made F/P and I/L mages separate. That makes very little sense to me.

Takebacker
2009-02-03, 02:34 PM
I'm going with data wise too. Though i think the reason they made the mage so powerful was to make F/Ps seem stronger? Lol

kingdj333
2009-02-03, 06:13 PM
Or we could all just say, hey Leon your right! XD

FelixTM
2009-02-04, 05:44 PM
No idea, but I stand behind saying that Bandit-style would have been way better to Cygnify. The rest I think are excellent.

kingdj333
2009-02-13, 02:21 PM
Yeah Bandit>assassins cuz the poison themes seems more mele then its is ranged am I right?

Kirov
2009-02-13, 02:33 PM
Yeah Bandit>assassins cuz the poison themes seems more mele then its is ranged am I right?

Not really, poisoned throwing stars aren't something that is an uncommon concept.

MaplesGrandGM
2009-02-13, 03:11 PM
Not to mention it was a concept actually used in real life. Come to think of it, what weapon in histroy has not in some manner been tipped by poison. Arrows, throwing weapons of any kind, swords... hell, guns may not be tipped with poison, they have come with their own kind of poison, lead poisoning.

Besides, irl, a dagger is a ton more likely to deliver a killing blow itself, where as throwing stars, were more of a defense, or a warning, and could be tipped with poison to deliver a killing blow. It would also be used as a means to conjure confusion within the enemy. Either way, if you ask me, I'd say it made more sense to make a poison base class use throwing stars.

As for the F/P thing, there is nothing wrong with F/Ps at all, and nothing great about I/L that really make them so much better than F/Ps, so I really don't know where the anti-F/P bs comes from. It's far from a horrible class.

kingdj333
2009-02-13, 10:18 PM
its should be Lightning&Fire, Water&Heal, Dark&Poison... Nexon wasn't thinking now were they? :f7:

Kirov
2009-02-14, 08:31 AM
its should be Lightning&Fire, Water&Heal, Dark&Poison... Nexon wasn't thinking now were they? :f7:

I think they make more sense than what you posted anyway. :| Though I do think they missed a bit of a trick, considering there are 5 Cygnus and 5 elements but oh well.

KaidaTan
2009-02-14, 01:26 PM
I think they make more sense than what you posted anyway. :| Though I do think they missed a bit of a trick, considering there are 5 Cygnus and 5 elements but oh well.

Yeah, Warriors got the element "Soul" and Windbreakers got the element "Wind", even though neither of these are elements. Not that I mind, since they just have badass abilities in lieu of elemental bonuses.

kingdj333
2009-02-14, 03:48 PM
I think they make more sense than what you posted anyway. :| Though I do think they missed a bit of a trick, considering there are 5 Cygnus and 5 elements but oh well.

No mines make more sense! :f3:
Water&Heal work together becuase water is pure and i known to heal :redface:
Fire&Lightning work together because they do! common fire and fire :redface:
Dark&poison work together because when your dark your poisonus? :glitter:

So hahaha! :cool:

Hazzy
2009-03-02, 12:22 AM
No mines make more sense! :f3:
Water&Heal work together becuase water is pure and i known to heal :redface:
Fire&Lightning work together because they do! common fire and fire :redface:
Dark&poison work together because when your dark your poisonus? :glitter:

So hahaha! :cool:

Fire and poison are both powerful forces that destroy anything in their way.
Ice and Lightning work together well. Water makes clouds, clouds make Lightning. Water's also a great conductor.
:goggle:

Kevvl
2009-03-06, 02:41 AM
Lightning and Heal go together because of the benefits of electroshock therapy, and the ability of electricity to make the dead move. :goggle:

Shidoshi
2009-03-06, 01:59 PM
Fire and poison are both powerful forces that destroy anything in their way.
Ice and Lightning work together well. Water makes clouds, clouds make Lightning. Water's also a great conductor.
:goggle:

water is a pretty bad conductor... Unless you are talking about water WITH IONS.

Veneni
2009-04-09, 07:04 AM
its should be Lightning&Fire, Water&Heal, Dark&Poison... Nexon wasn't thinking now were they? :f7:

Wouldn't air&lightning make more sense? Then fire&earth (I still think meteor is more earth-based then firebased. Better would be a vulcanic eruption or something =P)

Kabanaw
2009-04-09, 07:20 AM
I know why Ice + Lightning go together. Because they're at oppisite ends of the energy spectrum. Ice is at the lowest energy point (Besides Bose-Einstein Condensate) and lightning is plasma, the highest form. So pretty much, I/L mages are masters of energy. :f3:

Kevvl
2009-04-10, 02:31 AM
I know why Ice + Lightning go together. Because they're at oppisite ends of the energy spectrum. Ice is at the lowest energy point (Besides Bose-Einstein Condensate) and lightning is plasma, the highest form. So pretty much, I/L mages are masters of energy. :f3:
Explain Fire/Poison then. :goggle:

Kabanaw
2009-04-12, 12:15 AM
Explain Fire/Poison then. :goggle:

Simple. They're masters of chemistry. They're able to make potent poisons out of the air, and can also create flammable gasses to ignite and attack with.

:f3:

Cyanne
2009-04-12, 12:37 AM
Wouldn't air&lightning make more sense? Then fire&earth (I still think meteor is more earth-based then firebased. Better would be a vulcanic eruption or something =P)

You know, it actually did start as a volcanic eruption back in kMST, where a volcano would rise behind the F/P AM instead of the circles we have now. The icon was different too and showed the volcano. Not sure why it was changed though.

MasPan
2009-04-12, 02:13 AM
You know, it actually did start as a volcanic eruption back in kMST, where a volcano would rise behind the F/P AM instead of the circles we have now. The icon was different too and showed the volcano. Not sure why it was changed though.

Maybe it was "too complex" or too graphics heavy. Perhaps they decided it was too much earth, or it didn't match with other mage skills appearing from thin air (not as "magical")

Harrisonized
2009-04-12, 06:52 AM
Explain Fire/Poison then. :goggle:
If you really want to understand how Nexon made FP and IL mages, go examine two bosses: Zakum and Horntail.

Zakum lives in a volcanic area filled with fiery lava and and spotted with poisonous vents.

Horntail lives in an icy cave and it uses a lightning attack that rumbles through the ground.

Anyways, we're straying far off topic. LoL.

kingdj333
2009-05-31, 12:13 PM
Sorry if I'm bumping the thread, but the way I'm looking at things is Avatar based.. O_o
Fire&Lightning work better than ice&lightning because fire is made from lightning... (or atleast I think so)
Ice&heal work because when ever your thrusty you get water instead of soda because it works faster... via water cools down the body and is used mostly to heal the human body..
Dark&Poison work because when you poison someone they die slowly??? (idk haven't came with a reason for it yet)

Kabanaw
2009-05-31, 12:18 PM
Ice and lightning work well together because they're both states of matter. Ice is a solid, the lowest energy form of matter (Besides Bose-Einstein Condensate, but that's besides the point), and lightning is a plasma, the highest energy. Both poison and fire are results of chemical reactions.

kingdj333
2009-05-31, 12:21 PM
But isn't lightning the origin of fire?
and even if Ice is the lowest form it's still effective..
Poison can be in all forms sooo... what you gotta say abotu that??

butterfλi
2009-05-31, 12:39 PM
Possibly alphabetically in korean. Crossbow is before Hunter, btw.
edit: lol bumped thread

Actually, it's correct if you look at the data for job IDs:

110 - Fighter Techniques - Fighter
120 - Page's Path - Page
130 - Spearman Techniques - Spearman
210 - Fire & Poison Basics - Wizard
220 - Ice & Lightning Basics - Wizard
230 - Holy Magic Basics - Cleric
310 - Hunter's Guide - Hunter
320 - Crossbowman Guide - Crossbowman
410 - Assassin Skills - Assassin
420 - Bandit's Tricks - Bandit
510 - Brawler Guide - Brawler
520 - Gunslinger Guide - Gunslinger

The pattern is the same for 3rd and 4th.



111 - Crusader's Guide - Crusader
121 - White Knight's Code - White Knight
131 - Dragon Knight's Path - Dragon Knight
211 - Adv. Fire & Poison - Mage
221 - Adv. Ice & Lightning - Mage
231 - Adv. Holy Magic - Priest
311 - Path of the Ranger - Ranger
321 - Sniper's Scope - Sniper
411 - The Way of Hermit - Hermit
421 - Chief Bandit's Tricks - Chief bandit
511 - The Path of the Marauder - Marauder
521 - The Path of the Outlaw - Outlaw

112 - Ultimate Hero - Hero
122 - Paladin of Light - Paladin
132 - Dark Knight of Darkness - Dark knight
212 - Highest class of Magic (F,P) - Arch mage
222 - Highest class of Magic (I,L) - Arch mage
232 - Highest class of Holy Magic - Bishop
312 - Bow master
322 - Marksman
412 - Secret Skills of Nights Lord - Night Lord
422 - Secret Skills of Shadower - Shadower
512 - The Perfect Buccaneer - Buccaneer
522 - The Perfect Corsair - Corsair

Kabanaw
2009-05-31, 12:40 PM
But isn't lightning the origin of fire?
and even if Ice is the lowest form it's still effective..
Poison can be in all forms sooo... what you gotta say abotu that??

I was just stating that lightning and ice are related in that they are the oppisite ends of the energy spectrum. And fire and poison are two results of chemical reactions. If you drop an alkili metal into water, it will start forming a base and might light on fire.

kingdj333
2009-05-31, 12:43 PM
Actually, it's correct if you look at the data for job IDs:

110 - Fighter Techniques - Fighter
120 - Page's Path - Page
130 - Spearman Techniques - Spearman
210 - Fire & Poison Basics - Wizard
220 - Ice & Lightning Basics - Wizard
230 - Holy Magic Basics - Cleric
310 - Hunter's Guide - Hunter
320 - Crossbowman Guide - Crossbowman
410 - Assassin Skills - Assassin
420 - Bandit's Tricks - Bandit
510 - Brawler Guide - Brawler
520 - Gunslinger Guide - Gunslinger

The pattern is the same for 3rd and 4th.



111 - Crusader's Guide - Crusader
121 - White Knight's Code - White Knight
131 - Dragon Knight's Path - Dragon Knight
211 - Adv. Fire & Poison - Mage
221 - Adv. Ice & Lightning - Mage
231 - Adv. Holy Magic - Priest
311 - Path of the Ranger - Ranger
321 - Sniper's Scope - Sniper
411 - The Way of Hermit - Hermit
421 - Chief Bandit's Tricks - Chief bandit
511 - The Path of the Marauder - Marauder
521 - The Path of the Outlaw - Outlaw

112 - Ultimate Hero - Hero
122 - Paladin of Light - Paladin
132 - Dark Knight of Darkness - Dark knight
212 - Highest class of Magic (F,P) - Arch mage
222 - Highest class of Magic (I,L) - Arch mage
232 - Highest class of Holy Magic - Bishop
312 - Bow master
322 - Marksman
412 - Secret Skills of Nights Lord - Night Lord
422 - Secret Skills of Shadower - Shadower
512 - The Perfect Buccaneer - Buccaneer
522 - The Perfect Corsair - Corsair

I say we follow this one... not because I'm on her sig =)

But seriously, you guys have to admit my story/reasoning is every somewhat right xd

crewe127
2009-05-31, 03:23 PM
I'd say alphabetical order but F(/P) comes after C(leric) =[

That and {C}rossbowman > {H}unter

kingdj333
2009-05-31, 07:32 PM
It can't be aphlabetcal order.... Or else it wouldn't work foe like half of them LOL... Everyones main focus right now is the Mage class, and be all know fire and lightning are the same except one is stronger than the other. Clerics and I/l mages should be xlcombined becase water heals. Poison and darkness are like the best combo for an mmorpg...
Now as for other jobs nexon shoulda made it into least popular path, warriors should be page, archer should be markmen, Mage is fire XD, the thief should be bandit...

aznbluejay
2009-05-31, 10:41 PM
Ice and lightning work well together because they're both states of matter. Ice is a solid, the lowest energy form of matter (Besides Bose-Einstein Condensate, but that's besides the point), and lightning is a plasma, the highest energy. Both poison and fire are results of chemical reactions.

What I learned was that lightning is just a stream of ions trying to connect to the ground, so it's not matter, just a line of pure energy. But that's beside the point. What I think is that F/P mages have water and fire, but they made water into poison so it wouldn't look so wimpy. If you look at the description for Poison Brace, it says a "poisonous water bubble," meaning it's just poisoned water. Ice and Lightning are closely related to fire and poison, lightning being the origin of some fires and ice being the frozen form of (non-poisonous) water.

But back to the original question, I agree that it has to do with the data, because GMS just happened to do the same thing with the Flamekeepers, Windreavers, and the Shadowknights. Just look at the Twisted Masters. But... my argument is useless seeing as how Red Nirg uses axes... Hmmm.... :f1: