PDA

View Full Version : Average Damage



Nikkey
2008-07-12, 05:31 AM
Found out today that a lot of people use the average damage theory that looks like this:

Sword:
(Max damage+Min damage)/2

BW/Axe/PA:
Max damage*0.6+Min Damage*0.4

Spear:
Max damage*0.4+Min Damage*0.6


The code gives you, from what you think, your average damage with powerstrike, slash blast, charge blow, blast, panic, coma, final attack, etc...

Right? Because it's proven, and it is still true, that you do, on average, 3 slashes and 2 stabs every 5 attacks. The only problem, is that there is a gap between slash and stabs in terms of damage. You may have noticed while training, that you have a "blind spot", an area where you don't do damage, even though it's between your maximum and minimum damage. This is because maximum damage with a stab will for not be the same as maximum damage with a slash. Same applies for minimum damages.

So, in theory, this will be our average damage output. Keep in mind the lines I've put up is just for showing the example out, and that stab is stronger than slash for spears:

http://i151.photobucket.com/albums/s139/WhiteKnightt/MapleStory%20Mondays/exactavgdmg.png

This does NOT applies for swords, however. Swords have the same maximum and minimum damage for stab/slash, thus resulting in average damage as (Max damage+Min damage)/2 or max dmg*0.5+min dmg*0.5 if you want to.

wobbufet
2008-07-12, 05:46 AM
So what would be the formulas if the ones you stated above are false?

Nikkey
2008-07-12, 06:33 AM
So what would be the formulas if the ones you stated above are false?

BW/Axe/PA/spear:
Average slash damage*0.6+Average stab damage*0.4

So basically:

[(STR * Slash multiplier + DEX)+(STR * slash multiplier *0.9 *mastery + dex)]*0.3 + [(STR * Stab multiplier + DEX)+(STR * stab multiplier *0.9 *mastery + dex)]*0.2

Haven't really checked out if it makes a great difference or not.

Germ
2008-07-12, 07:41 AM
I'm sword, so I take it this has nothing to do with me?

Nikkey
2008-07-12, 08:01 AM
I'm sword, so I take it this has nothing to do with me?

Minimum stab damage and minimum slash damage has the same value. Maximum stab damage and maximum slash damage has the same value.

It doesn't affect you, you can just use the original (max dmg+min dmg)/2, though the formula

[(STR * Slash multiplier + DEX)+(STR * slash multiplier *0.9 *mastery + dex)]*0.3 + [(STR * Stab multiplier + DEX)+(STR * stab multiplier *0.9 *mastery + dex)]*0.2

should work and give the same result. The way to get the result is just way more time-consuming.

Stereo
2008-07-12, 03:46 PM
BW/Axe/PA/spear:
Average slash damage*0.6+Average stab damage*0.4

So basically:

[(STR * Slash multiplier + DEX)+(STR * slash multiplier *0.9 *mastery + dex)]*0.3 + [(STR * Stab multiplier + DEX)+(STR * stab multiplier *0.9 *mastery + dex)]*0.2

Haven't really checked out if it makes a great difference or not.

It drops the average significantly, but I think this has been known about by quite a few people (at least I used this method in my damage calculator (http://www.jonbuder.com/Stereo/Java/damageCalc.htm) which hasn't been updated for a while).


In my experience they do overlap, it looks something like this:
http://img174.imageshack.us/img174/476/damagedistribwu5.gif
First it selects vertically (thus 40% of the height is stab, 60% slash), then it chooses within the coloured horizontal range at approximately even distribution.


Max stab = 3.4, min slash = 4.8*.9*.6 = 2.6, so anywhere from a str multiplier of 2.6 to 3.4 can be either stab or slash.

I believe this doesn't apply to FA, since it only has 2 animations it's relatively logical to say it's 50-50 stab or slash, which is even worse for axe/BWs.

WarriorLM3
2008-07-12, 11:53 PM
Here's what I use, this example works for 2h BW/Axe only, assuming 60% mastery. You can manipulate it for 1h bw/axe, spears and pole arms, but I'm too lazy to post the results of each right now.

(STR*4.24*0.77+DEX)*(W ATK/100)

The 4.24 comes from the average STR multipliers of swings/stabs: (4.8*3+3.4*2)/5 = 4.24
0.77 is the average of the max (Always assumed to be 1.0) and minimum (mastery * 0.9, this example is 60% mastery): (1.00+0.54)/2 = 0.77

As stated earlier, you can manipulate this formula to work for the spears/pole arms/1h bw and axe. Too lazy to post the results of all of this though.

EDIT: Since I'm bored, here goes. However, every one of these formulas assume 60% Mastery.

1h/2h swords: No special formula; all you need to do is add your highest and lowest numbers and divide by 2.
2h BW/Axe: Look above.
1h BW/Axe: (STR*3.92*0.77+DEX)*(W ATK/100)
Pole Arm: (STR*4.2*0.77+DEX)*(W ATK/100)
Spear: (STR*3.8*0.77+DEX)*(W ATK/100)