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JezzaRules
2008-07-11, 08:15 PM
This is my first attempt in writing a guide so don't be too judgemental about it. When you've finished with it, give a brief feedback below and please try refrain yourself from flaming even if my guide is bad. http://www.maplewiki.net/index.php?title=JezzaRules_Cleric_Guide

Hope you find it useful =).

GW2000
2008-07-11, 09:11 PM
There are so many things I can comment on, but I don't have the time. The thing that stands out to me the most are the training spots. Are you sure you made it to an 8x Priest? How can you suggest things like Maladies, Samihos, Blins, Soul Teddies, PPQ for training, when V/Hoodoos are "a bit slow to grind off"? Training spots shouldn't really be based off good good a monster's drops are. Drops are very rare, and that extra money isn't worth as much as fast training, unless you're dirt poor or something.


My Opinion: MAX [Holy Symbol] if you want faster leveling and this also makes you more welcome towards training with DKs. For solo clerics, you can just get into a group of 3 and use this skill then disband the party so you’ll gain 150% exp by yourself.

That doesn't work, and even if it does, you'd have to do that every 2 minutes.

Just a few things that bothered me.

EchoFaith
2008-07-11, 09:32 PM
there were a few things that stood out to me that you may want to either fix or consider changing.

1) after some recent patches, magicians can no longer come close to completing all of the maple island quests before their job advancement. there are simply too many and they require too much killing

2) little typo - it should be elemental resistance, not partial resistance

3) it may be what you did, but it is recomended that you max holy symbol first rather than shining ray.

4) the max you can gain from holy symbol solo is 110%. 150% only applies when you are in a party

5) these days, htpq generally stands for horntail pq rather than herb town pq, so you may want to clarify or change that.

6) your comments on holy shield don't exactly make sense. dispel takes care of anything that holy shield could prevent

7) maple warrior is actually quite amazing for the points that you put into it. if you aren't getting it from a party member, you should get it to at least 9 before putting too many points into genesis

8) many people regret putting one point into big bang before their other skills. it might have been better to just save the point

9) i think you may be overratting infinity a bit. as nice as it is to have infinite mp, you will probably be better off spending those points elsewhere so you can level a bit faster.

Bribery
2008-07-11, 09:37 PM
The above posters pretty much covered what I wanted to say. I'd like to further emphasize Maple Warrior's importance. You should have level 9 Maple Warrior before level 130. It's that good. You should get level 9 MW before getting anymore than level 1 Genesis.

Also, your comments about dispel:

"I reckon 80% chance is good enough"

No, it's not. People at bosses want their status ailments dispelled the first time so they can keep attacking, especially seal. You'd slow down your entire party if you don't max dispel.

Also, putting 1 point in Holy Shield is utterly useless. It only lasts 11 seconds. It's a complete waste when Dispel does the exact same thing.


Your comments about Infinity: "This is one of the first skills you should spend on. You’ll be using this frequently in conjunction to Genesis which burn up nearly half your mana. This is so damn useful that you can spam Genesis all you want. However you have a cooldown of 10 mins upon usage of this skill which is the only bad thing about this skill. "

You are way overrating it. You should only put 1 point in it early on. It is one of the last skills you should max. The cooldown is a huge flaw, not something to be taken lightly. The skill only lasts 40 seconds at maxed level.


Hero's Will is only used to cancel Horntail's Seduction. It's just as useful for Bishops as it is for other classes. Unless you have about 4.5k HP, walking into Horntail's tail is the last thing you want to happen.

JezzaRules
2008-07-11, 09:47 PM
I know -_-" I neva had a bishop before and I'm just simply assuming and taking in others advices. Still might as well correct some typo there.
As for the wide training area range yes those are quite terrible when it comes to exp but that's how I hunted for most of my equips rather than shopping in fm =P. Drop rates aren't that rare to my opinion, its just that people get too frustrated and wont bother hunt after an hour or so. I should've stated that if you're after exp and exp only, you should try the 'recommended training spots'

Plus I made some edits to my walkthrough, thanks for the constructive criticism =P

JezzaRules
2008-07-11, 10:02 PM
why are you writing a guide on a class you've never played?

I DO own a priest in Broa O_O I said I never had a 'Bishop'

Bribery, with your post, doesn't dispel do the same thing as Heroes will O.o"?

Bribery
2008-07-11, 10:11 PM
I DO own a priest in Broa O_O I said I never had a 'Bishop'

Bribery, with your post, doesn't dispel do the same thing as Heroes will O.o"?

It does, except Hero's Will also cancels Horntail's Seduction which Dispel doesn't. That's the only reason people use Hero's Will.

JezzaRules
2008-07-11, 10:45 PM
your priest is level 8x. by then it has a minimal grip of third and fourth jobs, which is why i'm wondering you decided to include information for priest/bishop.

a few things that caught my eye when i skimmed it :
- maxed holy arrow.
holy arrow is quite possibly one of the most useless skills, ever. there is nothing wrong with magic claw, especially considering that you should only be training at heal effective monsters if you want even somewhat decent exp. the only situations i can think of where claw is needed is a hit to leech off bosses or finishing off a heal-effective monster that's by itself.

- level one teleport.
teleport is the second most used skill as a cleric/priest, aside from heal. it significantly speeds up your training. a constant -60 mp to move 130 pixels versus -13 mp to move 150 pixels is a large difference and definitely worth the 19 more points that would otherwise been wasted on holy arrow.

- recommending nonheal-effective monsters to train at (dsg, yeti, malady!?) to train at.
unbelievably slow and the drops aren't worth it at all. pretty much all heal-effective monsters have decent mesos/drops as is.

- recommending training with mg on at monsters where you won't be 1hko (grims at 88ish).
when i played as a priest (two years ago), i believe i had enough hp at level 86 with minimal hp equips to solo grims. activating mg is a huge waste of money, especially since grims are already a bit stingy.

- maxing sr (first).
when i played, pretty much no one even used sr period. i found it used at high 12x for gobies/occasionally used when soloing grims. i'm not sure if it became somewhat useful since then, but it's definitely not useful enough to max it first.

- max doom for fun.
if you want doom for "fun", it's the same amount of fun at level one as it is maxed.

i could probably go on (e.g. i think you said to max bless before invincible), but i think that's enough.

Holy Arrow is not useless AT ALL! It literally is better than Magic Claw even though their magic power is about the same. If you read my guide in the HA section then you should know that I said Holy Arrow has its advantages and disadvantages and thus not useless. The only time it is rendered useless is when you reach 4th job which Angel Ray replaces it which is AGES away from level 30. It may take a year or two to get to level 120 unless you either hack, 24/7 or use 2x exp cards all the way.

As for teleport, I did say its useful but i did also say its your own choice. Teleport is considered a 'pro' skill and it's kinda hard to master it. I have some friends who can telecast to the point that they're so good at it. The only purpose I telecast is traveling coz for some reason, I can't attack and teleport at the same time effectively. I never said it was bad at all.

Plus I originally designed the guide for solo clerics but then I changed it and if you read my guide from the very top, I did mention that it's for solo clerics and party clerics should'nt rely too heavily on this guide even though there are some tips for them.

Chompy
2008-07-11, 10:52 PM
I am Sorry
*edited as not to offend*

What you do personally is fine.
You need to read more Cleric guides and get a better feel for the various builds.
You should also check out other builds and look for the REASONS people build them as such.
Really though when you make a guild it is assumed that you are GUIDING individuals in a manner that will be beneficial in some aspects.
This guide needs extensive Build and training spot revisions.
As well as teh Idea of a normal luk cleric.
Normal Luk is very expensive and outdated At The Current Moment.
:redface::redface::redface:
FLAMES~!~!

JezzaRules
2008-07-11, 11:00 PM
EDIT: I normally do read other guides not just cleric ones mind you. For some reason, alot of people tend to put down skills in terms of being useless and crap (like the Clerics Holy Arrow and the Rangers Thrust).
As for the training spots, I'm not only pointing out the exp of the training spots but the magician drops or valuable items dropped from this area which the cleric can kill quite easily.
As for the builds, I did mention that not to rely on my builds too much and as I said, it's the users choice in whether they should max this.


Again to GW2000, EchoFaith, Bribery and Fake thanks to you all for your advice and your constructive criticism, your opinions will definately help improve my guide.

Beloved
2008-07-11, 11:10 PM
fake [and everyone else] pretty much has summed up everything that I'd like to say. And I'd like to add on something else:

I've tried both a max HA cleric and a non-max HA cleric. The thing is, mages train wherever their element has an advantage. That said, clerics train where heal is at an advantage. Where heal can deal damage to 5 monsters at once, why use holy arrow for 1 monster at a time?

For that matter, I can't fathom why you recommended Malady as a training area. Nice spawn, yes. But you'll be chasing them down all over the place.

Edit: not done reading yet.

JezzaRules
2008-07-11, 11:19 PM
it might be stronger than claw, but in no way is it worth dropping teleport for. it is basically useless considering how minimally you should be clawing/arrowing.

you don't have to be able to telecast for teleport to be useful. it's just the basic way to travel when navigating a map.

i also don't see the point in differentiating between "solo" and "party" clerics. i partied when i found someone to train with who would make it faster than soloing. if i couldn't find anyone, i'd solo. it didn't change the way i trained or the skills i used. it only influenced WHERE i trained (solo grims vs. partied gobies, etc)

I never said drop teleport for it :f6:. I just said max teleport if you know how to effectively use it. And Holy Arrow is something worth considering if you plan on taking on monsters who are weak to holy but are unaffected by heal (eg. Dark Stone Golems).

One more question, are you sure weapon drop rates off monsters are rare? I found like 3 Evil wings off Dark Stone Golems after training there for 1 level :heart:.

EchoFaith
2008-07-11, 11:28 PM
there are three main reasons for repeatedly killing monsters in maple story. experience, money/drops, and quests.

personally, training implies either experience or drops. there will almost never be a case where you are at one location and getting both at the same time, because you are almost always trading off between exp rate and income rate.

Beloved
2008-07-11, 11:29 PM
-Level 100 priest is fine at himes. A level 11x at himes might go crazy however. An even better option would be at newties. Important: be sure to mention other things priests can do at newties besides hanging on a rope and buffing. This encourages a new generation of lazyasses who leave stuff on their HS key and then promptly afk's.

-This is not 100% feasible: "Wanna kick some bony butts? Try Skelegons and Skelesaurus in the Leafre canyons around level 110 or so. Be careful though, their short ranged beam is deadly."

Almost everyone now prefers a bishop/mage in their skelegon party. And, well, a bishop means anything a priest can offer AND MORE. It might work, but don't leave it in your guide as an option but rather as a sidenote that people can look into.

-Newties at 120.
-Skelegons are not to be touched until mid to late 14x with near decent equipment for exp + efficiency
-Horntail itself is recommended to not to be attempted unless the person has 2000 hp before HB.

Overall, the bishop section is insufficient information. I think it's better to just leave it off until you personally have enough experience for this.

Edit: Almost all HT groups refuse to take just ANY bishop. You must have max resurrect. I'm not sure about the hp requirement, but the 2k is to prevent death from dispel + bump by a dark wyvern.

Also, Cave of Life isn't a PQ to be considered for exp. It's exp output is dismal. The only time anybody really does it is for HT or Life Root.

Beloved
2008-07-11, 11:38 PM
you can't max all the skills, so you'd have to drop something to max ha, and you recommended tele. everything else is a necessity, except maybe mp eater (which i can't comment on because i'm not sure how leafre and genesis affected the need for mp eater). tele requires literally no skill, it's just to make movement faster. telecasting is in no way a necessity to know how to do. i don't understand why you'd "take on" monsters who are not weak to heal. i never mentioned drop rate, but i'm assuming you'd go there for drops. clerics make a lot of mesos at all their main training spots (wraiths/zombies/[v/h]oodoos) and get decent npc fodder without having to significantly sacrifice their exp, which is preferable to wasting time and mesos (in the form of mp pots) to hunt dsgs. if you're that willing to sacrifice exp for drops, might as well just mm.

MP Eater is useful as a MGless priest but really quite useless as a bishop. To the consistant fast leveler, dropping it shouldn't have an effect if you get through priesthood relatively quickly.


--------

OOoohhhh another big one: I really wish you didn't word it like this "By now if you have NX, start using 2x exp cards to progress faster." 2x exp is not a necessity but a luxery.

Edit: I hope somewhere down the road, you plan on crediting fourth job skill quest information to Fiel.

Chompy
2008-07-12, 12:11 AM
Edit: I hope somewhere down the road, you plan on crediting fourth job skill quest information to Fiel.
Well I could also credit Rick at Sauna...
Since he also used extractors...
Back in the day.:f7:

Harrisonized
2008-07-12, 01:16 AM
Good guide, but can you copy everything you posted on MapleWiki directly to here? Makes it look more clean. :f2:

Bribery
2008-07-12, 02:41 PM
I'd like to add that if you insist on maxing Holy Arrow (which I personally don't recommend), you should drop MP Eater. It is utterly useless when you're using Genesis as a Bishop. Teleport is invaluable and it MUST be maxed. I don't care if you know how to telecast or not, that's not the main reason for Teleport. You use it to increase mobility. The extra distance and lower MP cost is very noticeable.