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ZachAttack
2009-01-01, 04:51 PM
So I've been trying to find some good data for 4th job builds but it's all very scattered, so I thought a centralized topic would be good.
For all of you who are that far / are planning to get that far, what is your -rough- build?

I think that I'll get 11 infusion, along with a point in time leap for parties.
Then.. dragon strike or barrage. I'm not sure. Probably a mix 2 / 1 or 1 / 2
I also wanna try energy orb, but I'm really just not sure yet.

Anyway, post your ideas.

Slingers or brawlers.

Tykian
2009-01-01, 05:01 PM
So far, I'm imagining a slightly less party oriented build, I refuse to drop 120-123 into simply party skills.

Thinking 2 dragon strike/1 SI, 1 dragon strike/1 SI/1 barrage, 2 dragon strike/1 SI, repeat.

Loose
2009-01-01, 05:02 PM
At the moment, what I think of doing is...

120 : Dragon Strike (1), Energy Orb (1), Speed Infusion (1)
12x : Speed Infusion (11)
12x : Dragon Strike (21)
1xx : Energy Orb (30)

Or just make a huge mess of skills like my 3rd job.

ItzTaylor
2009-01-01, 08:06 PM
As a Corsair, you have many skills that replace others at lvl 1. So I will get those out of the way.

Advance Homing/Bullseye replaces Homing at lvl 1, but I won't need this till I'm near bossing levels. Which for me would be ~130. Bribery's Gunslinger guide has a very well thought out way of distributing these points, so I will follow his guide until I'm level 13x.

120: +1 Elemental Boost (01) +1 Battleship (01) +1 Battleship Torpedo (01)
121: +2 Battleship Cannon (02) +1 Wrath of the Octopi (01)
122: +3 Battleship Cannon (05)
123: +3 Battleship Cannon (08)
124: +3 Battleship Cannon (11)
125: +2 Battleship Cannon (13) +1 Air Strike (01)
126: +3 Battleship Cannon (16)
127: +3 Battleship Cannon (19)
128: +3 Battleship Cannon (22)
129: +3 Battleship Cannon (25)
130: +3 Battleship Cannon (28)
131: +2 Battleship Cannon (30) [MAX] +1 Bullseye (01)

Battleship Cannon 30/30 [MAX]
Elemental Boost 1/30
Wrath of Octopi 1/20
Battleship 1/10
Battleship Torpedo 1/30
Air Strike 1/30
=========================================
This is where most Gunslingers get confused, and do what they want to do.

Next I will start with my Bossing Build. It consists of me adding points into both Rapidfire, and Bullseye.

132: +3 Rapidfire (03)
133: +3 Rapidfire (06)
134: +3 Rapidfire (09)
135: +3 Rapidfire (12)
136: +3 Rapidfire (15)
137: +3 Rapidfire (18)
138: +3 Rapidfire (21)
139: +3 Rapidfire (24)
140: +3 Rapidfire (27)
141: +3 Rapidfire (30) [MAX]

Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 1/30
Wrath of Octopi 1/20
Battleship 1/10
Battleship Torpedo 1/30
Air Strike 1/30

By 141, this should be a good level to actually start being help on bosses (Horntail). Your HP will differ, depending on how much you HP washed. I should have enough HP by this level.

Next we start on increasing my damage. Bullseye.

142: +3 Bullseye (04)
143: +3 Bullseye (07)
144: +3 Bullseye (10)
145: +3 Bullseye (13)
146: +3 Bullseye (16)
147: +3 Bullseye (19)
148: +1 Bullseye (20) [MAX] +2 Maple Warrior (02)

Bullseye 20/20 [MAX]
Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 1/30
Wrath of Octopi 1/20
Battleship 1/10
Battleship Torpedo 1/30
Air Strike 1/30
Maple Warrior 1/20

Now I will start on Maple Warrior. I prefer getting Maple Warrior before Battleship Torpedo, because I don't see myself using Torpedo as much as I would Maple Warrior.

149: +3 Maple Warrior (05)
150: +3 Maple Warrior (08)
151: +3 Maple Warrior (11)
152: +3 Maple Warrior (14)
153: +3 Maple Warrior (17)
154: +2 Maple Warrior (19) + 1 Battleship Torpedo (02)


Bullseye 20/20 [MAX]
Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 1/30
Wrath of Octopi 1/20
Battleship 1/10
Battleship Torpedo 2/30
Air Strike 1/30
Maple Warrior 19/20

Leave Maple Warrior at 19.

Now we start on Battleship Torpedo

155: +3 Battleship Torpedo (05)
156: +3 Battleship Torpedo (08)
157: +3 Battleship Torpedo (11)
158: +3 Battleship Torpedo (14)
159: +3 Battleship Torpedo (17)
160: +3 Battleship Torpedo (20)
161: +3 Battleship Torpedo (23)
162: +3 Battleship Torpedo (26)
163: +3 Battleship Torpedo (29)
164: +1 Battleship Torpedo (30) [MAX] + 2 Air Strike (03)

Bullseye 20/20 [MAX]
Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 1/30
Wrath of Octopi 1/20
Battleship 1/10
Battleship Torpedo 30/30 [MAX]
Air Strike 3/30
Maple Warrior 19/20

Next Air Strike.

165: +3 Air Strike (06)
166: +3 Air Strike (09)
167: +3 Air Strike (12)
168: +3 Air Strike (15)
169: +3 Air Strike (18)
170: +3 Air Strike (21)
171: +3 Air Strike (24)
172: +3 Air Strike (27)
173: +3 Air Strike (30)

Bullseye 20/20 [MAX]
Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 1/30
Wrath of Octopi 1/20
Battleship 1/10
Battleship Torpedo 30/30 [MAX]
Air Strike 30/30 [MAX]
Maple Warrior 19/20

Now start maxing Wrath of Octopi

174: +3 Wrath of Octopi (04)
175: +3 Wrath of Octopi (07)
176: +3 Wrath of Octopi (10)
177: +3 Wrath of Octopi (13)
178: +3 Wrath of Octopi (16)
179: +3 Wrath of Octopi (19)
180: +1 Wrath of Octopi (20) [MAX] +2 Elemental Boost (03)


Bullseye 20/20 [MAX]
Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 3/30
Wrath of Octopi 20/20 [MAX]
Battleship 1/10
Battleship Torpedo 30/30 [MAX]
Air Strike 30/30 [MAX]
Maple Warrior 19/20

Then I do Elemental Boost, Then put 1 Point into Maple Warrior to Max it, then Max Mind control, Then put 9 points into Battleship and Max it, Then put 1 point into Hero's Will and max it, Then I have 1 extra point. o.O


Level 200 will look like this:

Bullseye 20/20 [MAX]
Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 30/30 [MAX]
Wrath of Octopi 20/20 [MAX]
Battleship 10/10 [MAX]
Battleship Torpedo 30/30 [MAX]
Air Strike 30/30 [MAX]
Maple Warrior 20/20 [MAX]
Mind Control 20/20 [MAX]
Hero's Will 1/1 [MAX]

Extra Points- 1? wait no 2? Ya I think 2.

Erich
2009-01-01, 08:08 PM
As a Corsair, you have many skills that replace others at lvl 1. So I will get those out of the way.

Advance Homing/Bullseye replaces Homing at lvl 1, but I won't need this till I'm near bossing levels. Which for me would be ~130. Bribery's Gunslinger guide has a very well thought out way of distributing these points, so I will follow his guide until I'm level 13x.

120: +1 Elemental Boost (01) +1 Battleship (01) +1 Battleship Torpedo (01)
121: +2 Battleship Cannon (02) +1 Wrath of the Octopi (01)
122: +3 Battleship Cannon (05)
123: +3 Battleship Cannon (08)
124: +3 Battleship Cannon (11)
125: +2 Battleship Cannon (13) +1 Air Strike (01)
126: +3 Battleship Cannon (16)
127: +3 Battleship Cannon (19)
128: +3 Battleship Cannon (22)
129: +3 Battleship Cannon (25)
130: +3 Battleship Cannon (28)
131: +2 Battleship Cannon (30) [MAX] +1 Bullseye (01)

Battleship Cannon 30/30 [MAX]
Elemental Boost 1/30
Wrath of Octopi 1/20
Battleship 1/10
Battleship Torpedo 1/30
Air Strike 1/30
=========================================
This is where most Gunslingers get confused, and do what they want to do.

Next I will start with my Bossing Build. It consists of me adding points into both Rapidfire, and Bullseye.

132: +3 Rapidfire (03)
133: +3 Rapidfire (06)
134: +3 Rapidfire (09)
135: +3 Rapidfire (12)
136: +3 Rapidfire (15)
137: +3 Rapidfire (18)
138: +3 Rapidfire (21)
139: +3 Rapidfire (24)
140: +3 Rapidfire (27)
141: +3 Rapidfire (30) [MAX]

Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 1/30
Wrath of Octopi 1/20
Battleship 1/10
Battleship Torpedo 1/30
Air Strike 1/30

By 141, this should be a good level to actually start being help on bosses (Horntail). Your HP will differ, depending on how much you HP washed. I should have enough HP by this level.

Next we start on increasing my damage. Bullseye.

142: +3 Bullseye (04)
143: +3 Bullseye (07)
144: +3 Bullseye (10)
145: +3 Bullseye (13)
146: +3 Bullseye (16)
147: +3 Bullseye (19)
148: +1 Bullseye (20) [MAX] +2 Maple Warrior (02)

Bullseye 20/20 [MAX]
Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 1/30
Wrath of Octopi 1/20
Battleship 1/10
Battleship Torpedo 1/30
Air Strike 1/30
Maple Warrior 1/20

Now I will start on Maple Warrior. I prefer getting Maple Warrior before Battleship Torpedo, because I don't see myself using Torpedo as much as I would Maple Warrior.

149: +3 Maple Warrior (05)
150: +3 Maple Warrior (08)
151: +3 Maple Warrior (11)
152: +3 Maple Warrior (14)
153: +3 Maple Warrior (17)
154: +2 Maple Warrior (19) + 1 Battleship Torpedo (02)


Bullseye 20/20 [MAX]
Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 1/30
Wrath of Octopi 1/20
Battleship 1/10
Battleship Torpedo 2/30
Air Strike 1/30
Maple Warrior 19/20

Leave Maple Warrior at 19.

Now we start on Battleship Torpedo

155: +3 Battleship Torpedo (05)
156: +3 Battleship Torpedo (08)
157: +3 Battleship Torpedo (11)
158: +3 Battleship Torpedo (14)
159: +3 Battleship Torpedo (17)
160: +3 Battleship Torpedo (20)
161: +3 Battleship Torpedo (23)
162: +3 Battleship Torpedo (26)
163: +3 Battleship Torpedo (29)
164: +1 Battleship Torpedo (30) [MAX] + 2 Air Strike (03)

Bullseye 20/20 [MAX]
Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 1/30
Wrath of Octopi 1/20
Battleship 1/10
Battleship Torpedo 30/30 [MAX]
Air Strike 3/30
Maple Warrior 19/20

Next Air Strike.

165: +3 Air Strike (06)
166: +3 Air Strike (09)
167: +3 Air Strike (12)
168: +3 Air Strike (15)
169: +3 Air Strike (18)
170: +3 Air Strike (21)
171: +3 Air Strike (24)
172: +3 Air Strike (27)
173: +3 Air Strike (30)

Bullseye 20/20 [MAX]
Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 1/30
Wrath of Octopi 1/20
Battleship 1/10
Battleship Torpedo 30/30 [MAX]
Air Strike 30/30 [MAX]
Maple Warrior 19/20

Now start maxing Wrath of Octopi

174: +3 Wrath of Octopi (04)
175: +3 Wrath of Octopi (07)
176: +3 Wrath of Octopi (10)
177: +3 Wrath of Octopi (13)
178: +3 Wrath of Octopi (16)
179: +3 Wrath of Octopi (19)
180: +1 Wrath of Octopi (20) [MAX] +2 Elemental Boost (03)


Bullseye 20/20 [MAX]
Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 3/30
Wrath of Octopi 20/20 [MAX]
Battleship 1/10
Battleship Torpedo 30/30 [MAX]
Air Strike 30/30 [MAX]
Maple Warrior 19/20

Then I do Elemental Boost, Then put 1 Point into Maple Warrior to Max it, then Max Mind control, Then put 9 points into Battleship and Max it, Then put 1 point into Hero's Will and max it, Then I have 1 extra point. o.O


Level 200 will look like this:

Bullseye 20/20 [MAX]
Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 30/30 [MAX]
Wrath of Octopi 20/20 [MAX]
Battleship 10/10 [MAX]
Battleship Torpedo 30/30 [MAX]
Air Strike 30/30 [MAX]
Maple Warrior 20/20 [MAX]
Mind Control 20/20 [MAX]
Hero's Will 1/1 [MAX]

Extra Points- 1? wait no 2? Ya I think 2.

He isn't a slinger.

Takebacker
2009-01-01, 08:16 PM
As a Corsair, you have many skills that replace others at lvl 1. So I will get those out of the way.

Advance Homing/Bullseye replaces Homing at lvl 1, but I won't need this till I'm near bossing levels. Which for me would be ~130. Bribery's Gunslinger guide has a very well thought out way of distributing these points, so I will follow his guide until I'm level 13x.

120: +1 Elemental Boost (01) +1 Battleship (01) +1 Battleship Torpedo (01)
121: +2 Battleship Cannon (02) +1 Wrath of the Octopi (01)
122: +3 Battleship Cannon (05)
123: +3 Battleship Cannon (08)
124: +3 Battleship Cannon (11)
125: +2 Battleship Cannon (13) +1 Air Strike (01)
126: +3 Battleship Cannon (16)
127: +3 Battleship Cannon (19)
128: +3 Battleship Cannon (22)
129: +3 Battleship Cannon (25)
130: +3 Battleship Cannon (28)
131: +2 Battleship Cannon (30) [MAX] +1 Bullseye (01)

Battleship Cannon 30/30 [MAX]
Elemental Boost 1/30
Wrath of Octopi 1/20
Battleship 1/10
Battleship Torpedo 1/30
Air Strike 1/30
=========================================
This is where most Gunslingers get confused, and do what they want to do.

Next I will start with my Bossing Build. It consists of me adding points into both Rapidfire, and Bullseye.

132: +3 Rapidfire (03)
133: +3 Rapidfire (06)
134: +3 Rapidfire (09)
135: +3 Rapidfire (12)
136: +3 Rapidfire (15)
137: +3 Rapidfire (18)
138: +3 Rapidfire (21)
139: +3 Rapidfire (24)
140: +3 Rapidfire (27)
141: +3 Rapidfire (30) [MAX]

Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 1/30
Wrath of Octopi 1/20
Battleship 1/10
Battleship Torpedo 1/30
Air Strike 1/30

By 141, this should be a good level to actually start being help on bosses (Horntail). Your HP will differ, depending on how much you HP washed. I should have enough HP by this level.

Next we start on increasing my damage. Bullseye.

142: +3 Bullseye (04)
143: +3 Bullseye (07)
144: +3 Bullseye (10)
145: +3 Bullseye (13)
146: +3 Bullseye (16)
147: +3 Bullseye (19)
148: +1 Bullseye (20) [MAX] +2 Maple Warrior (02)

Bullseye 20/20 [MAX]
Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 1/30
Wrath of Octopi 1/20
Battleship 1/10
Battleship Torpedo 1/30
Air Strike 1/30
Maple Warrior 1/20

Now I will start on Maple Warrior. I prefer getting Maple Warrior before Battleship Torpedo, because I don't see myself using Torpedo as much as I would Maple Warrior.

149: +3 Maple Warrior (05)
150: +3 Maple Warrior (08)
151: +3 Maple Warrior (11)
152: +3 Maple Warrior (14)
153: +3 Maple Warrior (17)
154: +2 Maple Warrior (19) + 1 Battleship Torpedo (02)


Bullseye 20/20 [MAX]
Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 1/30
Wrath of Octopi 1/20
Battleship 1/10
Battleship Torpedo 2/30
Air Strike 1/30
Maple Warrior 19/20

Leave Maple Warrior at 19.

Now we start on Battleship Torpedo

155: +3 Battleship Torpedo (05)
156: +3 Battleship Torpedo (08)
157: +3 Battleship Torpedo (11)
158: +3 Battleship Torpedo (14)
159: +3 Battleship Torpedo (17)
160: +3 Battleship Torpedo (20)
161: +3 Battleship Torpedo (23)
162: +3 Battleship Torpedo (26)
163: +3 Battleship Torpedo (29)
164: +1 Battleship Torpedo (30) [MAX] + 2 Air Strike (03)

Bullseye 20/20 [MAX]
Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 1/30
Wrath of Octopi 1/20
Battleship 1/10
Battleship Torpedo 30/30 [MAX]
Air Strike 3/30
Maple Warrior 19/20

Next Air Strike.

165: +3 Air Strike (06)
166: +3 Air Strike (09)
167: +3 Air Strike (12)
168: +3 Air Strike (15)
169: +3 Air Strike (18)
170: +3 Air Strike (21)
171: +3 Air Strike (24)
172: +3 Air Strike (27)
173: +3 Air Strike (30)

Bullseye 20/20 [MAX]
Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 1/30
Wrath of Octopi 1/20
Battleship 1/10
Battleship Torpedo 30/30 [MAX]
Air Strike 30/30 [MAX]
Maple Warrior 19/20

Now start maxing Wrath of Octopi

174: +3 Wrath of Octopi (04)
175: +3 Wrath of Octopi (07)
176: +3 Wrath of Octopi (10)
177: +3 Wrath of Octopi (13)
178: +3 Wrath of Octopi (16)
179: +3 Wrath of Octopi (19)
180: +1 Wrath of Octopi (20) [MAX] +2 Elemental Boost (03)


Bullseye 20/20 [MAX]
Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 3/30
Wrath of Octopi 20/20 [MAX]
Battleship 1/10
Battleship Torpedo 30/30 [MAX]
Air Strike 30/30 [MAX]
Maple Warrior 19/20

Then I do Elemental Boost, Then put 1 Point into Maple Warrior to Max it, then Max Mind control, Then put 9 points into Battleship and Max it, Then put 1 point into Hero's Will and max it, Then I have 1 extra point. o.O


Level 200 will look like this:

Bullseye 20/20 [MAX]
Rapidfire 30/30 [MAX]
Battleship Cannon 30/30 [MAX]
Elemental Boost 30/30 [MAX]
Wrath of Octopi 20/20 [MAX]
Battleship 10/10 [MAX]
Battleship Torpedo 30/30 [MAX]
Air Strike 30/30 [MAX]
Maple Warrior 20/20 [MAX]
Mind Control 20/20 [MAX]
Hero's Will 1/1 [MAX]

Extra Points- 1? wait no 2? Ya I think 2.

Not only is he not a slinger, maxing battleship with spare points is a horrible idea. You might as well throw your bossing ability out the window.

DrRusty
2009-01-01, 08:24 PM
I decided not to do the snatch first build. I still don't use transform at all during training, and having shockwave at lvl 21 is going to make the build not worth it. I got lvl 1 of almost everything cept time leap and snatch. Next lvl im putting 1 in time leap and 2 dragon strike. I'm gonna keep my wind booster at lvl 2 right now and get dragon strike to 21. After that I'm gonna get wind booster to 11. Then i'll do super transform + demo for bossing or maybe get barrage.


Btw- has anyone found dragon strike 20 at spirit vikings? or barrage 20 at blue dragon turtles? I wanted a lil confirmation before I go hunting them.

Mark
2009-01-01, 08:42 PM
I have a lolFireMage friend who found DStrike 20 at Vikings.

Loose
2009-01-01, 08:51 PM
I'm gonna keep my wind booster at lvl 2 right now and get dragon strike to 21. After that I'm gonna get wind booster to 11.
Hmm... this doesn't sound like a bad idea to me. I might delay Speed Infusion for a bit, after Dragon Strike.

Devil
2009-01-01, 08:57 PM
My build will be:

120 : Super Transform (2), Speed Infusion (1)
126 : Super Transform (Max), Speed Infusion (1) - 6 out of every 8 minutes Shockwave!!!
127 : Super Transform (Max), Demolition (1), Time Leap (1), Speed Infusion (1), Snatch (1)
137 : Super Transform (Max), Demolition (Max), Time Leap (2), Speed Infusion (1), Snatch (1)
147 : Super Transform (Max), Demolition (Max), Time Leap (Max), Speed Infusion (3), Snatch (1)
150 : Super Transform (Max), Demolition (Max), Time Leap (Max), Speed Infusion (11), Maple Warrior (1), Snatch (1)
156 : Super Transform (Max), Demolition (Max), Time Leap (Max), Speed Infusion (11), Maple Warrior (19), Snatch (1)
...

Takebacker
2009-01-01, 08:57 PM
My build will be:

120 : Super Transform (2), Speed Infusion (1)
126 : Super Transform (Max), Speed Infusion (1)
127 : Super Transform (Max), Demolition (1), Time Leap (1), Speed Infusion (1), Snatch (1)
137 : Super Transform (Max), Demolition (Max), Time Leap (2), Speed Infusion (1), Snatch (1)
147 : Super Transform (Max), Demolition (Max), Time Leap (Max), Speed Infusion (3), Snatch (1)
150 : Super Transform (Max), Demolition (Max), Time Leap (Max), Speed Infusion (11), Maple Warrior (1), Snatch (1)
156 : Super Transform (Max), Demolition (Max), Time Leap (Max), Speed Infusion (11), Maple Warrior (19), Snatch (1)
...

O___________O

You sure have a knack for making up ridiculous builds, yes you do.

Devil
2009-01-01, 09:01 PM
O___________O

You sure have a knack for making up ridiculous builds, yes you do.Aw you were too fast with your reply :P

I'm maxing Super Transform 1st because it gives you 6 out of every 8 minutes Shockwave spammage... :)

Russt
2009-01-01, 09:03 PM
Obviously the only thing that matters to him is being able to take part in a 6x Viper party with 16/20 minutes of Demolition.

@ erich/steve
No one said this thread couldn't be for slingers.

Edit: But anyway, even though I'm level... 32, I'll put in my 2 cents.

I'd probably do something like this..
1 SI, 1 ST, 1 Energy Orb
13 Snatch (4 monsters)
max Orb
max Snatch/ST

Oh yes.

DrRusty
2009-01-01, 09:04 PM
the only map Ive been to where shockwave is more useful than your other skills is lolhackedhimes. Spamming shockwave is fast there, but it wastes way to many pots, its boring :f7:, and it's not anything that can't be just as fast as anywhere else.

Dusk
2009-01-01, 09:05 PM
O___________O

You sure have a knack for making up ridiculous builds, yes you do.

Hahahahahahahah!

I guess he doesn't plan on doing anything but party with 5 other Buccaneers and fighting Horntail, syncing their Time Leaps to stay transformed.

Edit: Wow, wtf, three posts while I was typing and 9 people viewing this thread o____o

Devil
2009-01-01, 09:10 PM
Hahahahahahahah!

I guess he doesn't plan on doing anything but party with 5 other Buccaneers and fighting Horntail, syncing their Time Leaps to stay transformed.

Edit: Wow, wtp, three posts while I was typing and 9 people viewing this thread o____oEver thought about pwning Pap, Pia, Levi, BF, HH, Griffey, Manon and friends in solo or duo mode? :P

I'm making my Buc to boss, not to chain endless combo's till lvl200... :)

Moonlapse
2009-01-01, 09:13 PM
Buccaneer builds need moar barrage!! :shine:



*still thinking of his*

DrRusty
2009-01-01, 09:13 PM
Ever thought about pwning Pap, Pia, Levi, BF, HH, Griffey, Manon and friends in solo or duo mode? :P

I'm making my Buc to boss, not to chain endless combo's till lvl200... :)

i think you should have made a gunslinger instead. They can stay in their second form longer than bucs can, and can dish out more damage.

Takebacker
2009-01-01, 09:18 PM
@ erich/steve
No one said this thread couldn't be for slingers.


The fact that he's the author of the new stickied brawler guide which lacks a fourth job section pretty much implied he wants fourth job builds to use. :f2:

ZachAttack
2009-01-01, 09:19 PM
The fact that he's the author of the new stickied brawler guide which lacks a fourth job section pretty much implied he wants fourth job builds to use. :f2:

Hehehehehe
actually I'm not just gonna plagiarize em, I'm taking ideas and brainstorming my own build :P. I just don't know how the 4th job skills are since I haven't played em so I thought it'd be good to hear the experts opinions.

ItzTaylor
2009-01-01, 09:19 PM
He isn't a slinger.

Didn't realize it was only for Brawlers, didn't really state it.

I need somewhere for my guide to stay anyways.


Not only is he not a slinger, maxing battleship with spare points is a horrible idea. You might as well throw your bossing ability out the window.

Ya I figured.

Devil
2009-01-01, 09:20 PM
i think you should have made a gunslinger instead. They can stay in their second form longer than bucs can, and can dish out more damage.I just don't like their low HP... And they can only stay longer on their boat at bosses at lvl 160+, which takes way too long imo... I don't play a character to be powerfull at levels I'll never (plan to) reach... ;)

Takebacker
2009-01-01, 09:20 PM
Hehehehehe
actually I'm not just gonna plagiarize em, I'm taking ideas and brainstorming my own build :P. I just don't know how the 4th job skills are since I haven't played em so I thought it'd be good to hear the experts opinions.

Watch out for my competition then. :P

ZachAttack
2009-01-01, 09:21 PM
Watch out for my competition then. :P

Dang you!
Go make a gunslinger guide. :D

Takebacker
2009-01-01, 09:23 PM
Dang you!
Go make a gunslinger guide. :D

I already did. ^-^

DrRusty
2009-01-01, 09:24 PM
Hehehehehe
actually I'm not just gonna plagiarize em, I'm taking ideas and brainstorming my own build :P. I just don't know how the 4th job skills are since I haven't played em so I thought it'd be good to hear the experts opinions.

Well going by the majority of people, either 11 wind booster or 21 dragon strike is the best thing to get first. Maybe doing 2 dragon strike/1 wind booster per level. Also adding 1 into time leap sometime.

Afterwards is kind of anyones own opinion. Using demolition 50% of the time, or using barrage 100% of the time. Im still thinking about which to go. I keep changing my mind, but im probably gonna go for barrage.

Edit: 15 people view thread :f6:

ZachAttack
2009-01-01, 09:25 PM
Personally, I think I'm going to go 11 windbooster first.
Is barrage any good? I might get that simultaneously with dragon strike.
I can't decide >_> I'm not sure how to do this.

Firefux
2009-01-01, 09:25 PM
Ever thought about pwning Pap, Pia, Levi, BF, HH, Griffey, Manon and friends in solo or duo mode? :P

I'm making my Buc to boss, not to chain endless combo's till lvl200... :)

If you're making a bossing Bucc, you'll need barrage, you can't demo the whole time xP

Takebacker
2009-01-01, 09:26 PM
Well going by the majority of people, either 11 wind booster or 21 dragon strike is the best thing to get first. Maybe doing 2 dragon strike/1 wind booster per level. Also adding 1 into time leap sometime.

Afterwards is kind of anyones own opinion. Using demolition 50% of the time, or using barrage 100% of the time. Im still thinking about which to go. I keep changing my mind, but im probably gonna go for barrage.

I still think it depends on the maps that come out in the extremely near future. (CWK fuck yeah)

Dusk
2009-01-01, 09:26 PM
I just don't like their low HP... And they can only stay longer on their boat at bosses at lvl 160+, which takes way too long imo... I don't play a character to be powerfull at levels I'll never (plan to) reach... ;)

Make a Hero? Good, solid damage from 10-200. Not the best, but certainly a lot better for soloing bosses than a Buccaneer. Not trying to criticize your choices too much, but Buccaneers are really nowhere near as strong as you think without Stun Mastery + SE.

ZachAttack
2009-01-01, 09:26 PM
I already did. ^-^

Aren't you happy with just that ;_;

So let's clarify.

We've got Windbooster and Dragon Strike which potentially are the first skills you're going to want to get...
Then barrage is good if you want non-transform
Demolition is good for transform...
Snatch is good for transform after demo...
Orb is good for non transform?
HMPH I'm still lost. /studies moar

Takebacker
2009-01-01, 09:28 PM
If you're making a bossing Bucc, you'll need barrage, you can't demo the whole time xP

He won't even be bossing until mid 13x anyway since demo isn't that great until then. He'll just be using a ton of shockwave. O_O

Edit:


Aren't you happy with just that ;_;

Sadly, no. :/ Even though i already have two shared guides stickied, i'm not satisfied yet. The fact that they're shared is pretty much the reason for it. Besides, it's already 98% done. Why would i spend my time typing it all up, and not post it. :/

ZachAttack
2009-01-01, 09:34 PM
What do you guys think of this build?
Wind booster 11, 1 time leap
Dragon Strike 21
Barrage 2, dragon strike one until strike is 30 and barrage is 18
Barrage 20, 1 stransform
demo to 20
max barrage
max demo/stransform
max snatch
Orb/windboost
time leap

lol totally rough and totally random.

Russt
2009-01-01, 09:38 PM
Hm. For guide purposes, I don't think writing out a complete 4th job build is a good idea.

Go over each skill and its uses and let the reader/his skillbooks decide.

ZachAttack
2009-01-01, 09:39 PM
That's true. It doesn't have to be like

120: 1 wind booster
121: 3 wind booster

etc etc
But it'd still be nice to have an outline of each possibility.

Takebacker
2009-01-01, 09:39 PM
Hm. For guide purposes, I don't think writing out a complete 4th job build is a good idea.

Go over each skill and its uses and let the reader/his skillbooks decide.

Basilers don't like to choose for themselves though.

ZachAttack
2009-01-01, 09:41 PM
For S.Transform, should that be maxed before we start demo and snatch?
Because that long cooldown time hurts.

Russt
2009-01-01, 09:43 PM
For S.Transform, should that be maxed before we start demo and snatch?
Because that long cooldown time hurts.
Yes, it probably should. And unlike the original Transform where points into it without Shockwave are completely useless, you already have one skill you can put to use with the increased frequency.

Takebacker
2009-01-01, 09:49 PM
Yes, it probably should. And unlike the original Transform where points into it without Shockwave are completely useless, you already have one skill you can put to use with the increased frequency.

10+ would be better, since that's when it's cooldown is lower than normal transform.

ZachAttack
2009-01-01, 10:06 PM
So something realistic would be

10 strasform
20 Demo
max stransform
20 snatch
max demo
max snatch?

Russt
2009-01-01, 10:15 PM
Demo's primarily a bossing skill. What good would it do the average person at 12x?

Snatch > Demo

ZachAttack
2009-01-01, 10:20 PM
Well... I mean, you'd be adding these points later.

To give you the whole build

11 wind boost, 1 time leap, max dragon strike and barrage

before stransform stuff.

or would you want to get stransform related stuff before that?

Tykian
2009-01-02, 01:22 AM
Hmmmm, Deep down, I dont think there will ever be a cookie cutter Buccaneer, there are too many different ways you can go.

I'm sure some energy whore won't be able to resist the Orb.
While those who love Transform+bossing will grab Stransform and demolition
While those who love bossing(not Transform) will go Barrage (prolly duo'd with drain)
Someones gonna want to simply level faster, and they'll get Dragon strike
Unless they want to use transform, and then its Stransform+snatch

As for me, right now, it looks like A combo of bossing with and without, because frankly, once I can get to 120, im pretty much done
im not a good grinder, and I'll still be able to level, albeit slower than those who use DS and Snatch+SW

ZachAttack
2009-01-02, 01:34 AM
Where did I add wrong?

120: +1 Dragon Strike (1), +1 Wind Booster (1), +1 Time Leap (1)
121: +3 Wind Booster (4)
122: +3 Wind Booster (7)
123: +3 Wind Booster (10)
124: +1 Wind Booster (11), +2 Barrage (2) [+2 Speed Wind Booster]
125: +2 Dragon Strike (3), +1 Barrage (3)
126: +2 Dragon Strike (5), +1 Barrage (4)
127: +2 Dragon Strike (7), +1 Barrage (5)
128: +2 Dragon Strike (9), +1 Barrage (6)
129: +2 Dragon Strike (11), +1 Barrage (7)
130: +2 Dragon Strike (13), +1 Barrage (8)
131: +2 Dragon Strike (15), +1 Barrage (9)
132: +2 Dragon Strike (17), +1 Barrage (10)
133: +2 Dragon Strike (19), +1 Barrage (11)
134: +2 Dragon Strike (21), +1 Barrage (12)
135: +2 Dragon Strike (23), +1 Barrage (13)
136: +2 Dragon Strike (25), +1 Barrage (14)
137: +2 Dragon Strike (27), +1 Barrage (15)
138: +2 Dragon Strike (29), +1 Barrage (17)
139: +1 Dragon Strike (30), +2 Barrage (19) [Max Dragon Strike]
140: +3 Barrage (22)
141: +3 Barrage (25)
142: +3 Barrage (28)
143: +2 Barrage (30), +1 S.Transformation (1) [Max Barrage]
144: +3 S.Transformation (4)
145: +3 S.Transformation (7)
146: +3 S.Transformation (10) [Cooldown less than Transform]
147: +1 S.Transformation (11), +2 Demolition (2)
148: +1 S.Transformation (12), +2 Demolition (4)
149: +1 S.Transformation (13), +2 Demolition (6)
150: +1 S.Transformation (14), +2 Demolition (8)
151: +1 S.Transformation (15), +2 Demolition (10)
152: +1 S.Transformation (16), +2 Demolition (12)
153: +1 S.Transformation (17), +2 Demolition (14)
154: +1 S.Transformation (18), +2 Demolition (16)
155: +1 S.Transformation (19), +2 Demolition (18)
156: +1 S.Transformation (20), +2 Demolition (20) [Max Transformation]
157: +3 Demolition (23)
158: +3 Demolition (26)
159: +3 Demolition (29)
160: +1 Demolition (30), +2 Snatch (2) [Max Demolition]
161: +2 Maple Hero (2), +1 Snatch (3)
162: +2 Maple Hero (4), +1 Snatch (4)
163: +2 Maple Hero (6), +1 Snatch (5)
164: +2 Maple Hero (8), +1 Snatch (6)
165: +2 Maple Hero (10), +1 Snatch (7)
166: +3 Snatch (10)
167: +3 Snatch (13)
168: +3 Snatch (16)
169: +3 Snatch (19)
170: +3 Snatch (22)
171: +3 Snatch (25) [6 hit Snatch]
172: +1 Snatch (26), +2 Energy Orb (2)
173: +1 Snatch (27), +2 Energy Orb (4)
174: +1 Snatch (28), +2 Energy Orb (6)
175: +1 Snatch (29), +2 Energy Orb (8)
176: +1 Snatch (30), +2 Energy Orb (10) [Max Snatch]
177: +3 Energy Orb (13)
178: +3 Energy Orb (16)
179: +3 Energy Orb (19)
180: +3 Energy Orb (22)
181: +3 Energy Orb (25)
182: +3 Energy Orb (28)
183: +2 Energy Orb (30), +1 Maple Hero (11)
184: +3 Maple Hero (14)
185: +3 Maple Hero (17)
186: +3 Maple Hero (20) [Max Maple Hero]
187: +3 Time Leap (4)
188: +3 Time Leap (7)
189: +3 Time Leap (10)
190: +3 Time Leap (13)
191: +3 Time Leap (16)
192: +3 Time Leap (19)
193: +3 Time Leap (22)
194: +3 Time Leap (25)
195: +3 Time Leap (28)
196: +2 Time Leap (30), +1 Wind Booster (12) [Max Time Leap]
197: +3 Wind Booster (15)
198: +3 Wind Booster (18)
199: +2 Wind Booster (20), +1 Hero's Will [Max Wind Booster]
200: +3 Energy Drain (14)

I only end with 15 drain... shikage ends with 20 drain and 5 Double shot >_>
I must've messed up somewhere.

Russt
2009-01-02, 01:41 AM
I believe he thought Snatch was a 20-max. At least, that's what it looks like. Your skills add up.

Takebacker
2009-01-02, 01:41 AM
Where did I add wrong?

120: +1 Dragon Strike (1), +1 Wind Booster (1), +1 Time Leap (1)
121: +3 Wind Booster (4)
122: +3 Wind Booster (7)
123: +3 Wind Booster (10)
124: +1 Wind Booster (11), +2 Barrage (2) [+2 Speed Wind Booster]
125: +2 Dragon Strike (3), +1 Barrage (3)
126: +2 Dragon Strike (5), +1 Barrage (4)
127: +2 Dragon Strike (7), +1 Barrage (5)
128: +2 Dragon Strike (9), +1 Barrage (6)
129: +2 Dragon Strike (11), +1 Barrage (7)
130: +2 Dragon Strike (13), +1 Barrage (8)
131: +2 Dragon Strike (15), +1 Barrage (9)
132: +2 Dragon Strike (17), +1 Barrage (10)
133: +2 Dragon Strike (19), +1 Barrage (11)
134: +2 Dragon Strike (21), +1 Barrage (12)
135: +2 Dragon Strike (23), +1 Barrage (13)
136: +2 Dragon Strike (25), +1 Barrage (14)
137: +2 Dragon Strike (27), +1 Barrage (15)
138: +2 Dragon Strike (29), +1 Barrage (17)
139: +1 Dragon Strike (30), +2 Barrage (19) [Max Dragon Strike]
140: +3 Barrage (22)
141: +3 Barrage (25)
142: +3 Barrage (28)
143: +2 Barrage (30), +1 S.Transformation (1) [Max Barrage]
144: +3 S.Transformation (4)
145: +3 S.Transformation (7)
146: +3 S.Transformation (10) [Cooldown less than Transform]
147: +1 S.Transformation (11), +2 Demolition (2)
148: +1 S.Transformation (12), +2 Demolition (4)
149: +1 S.Transformation (13), +2 Demolition (6)
150: +1 S.Transformation (14), +2 Demolition (8)
151: +1 S.Transformation (15), +2 Demolition (10)
152: +1 S.Transformation (16), +2 Demolition (12)
153: +1 S.Transformation (17), +2 Demolition (14)
154: +1 S.Transformation (18), +2 Demolition (16)
155: +1 S.Transformation (19), +2 Demolition (18)
156: +1 S.Transformation (20), +2 Demolition (20) [Max Transformation]
157: +3 Demolition (23)
158: +3 Demolition (26)
159: +3 Demolition (29)
160: +1 Demolition (30), +2 Snatch (2) [Max Demolition]
161: +2 Maple Hero (2), +1 Snatch (3)
162: +2 Maple Hero (4), +1 Snatch (4)
163: +2 Maple Hero (6), +1 Snatch (5)
164: +2 Maple Hero (8), +1 Snatch (6)
165: +2 Maple Hero (10), +1 Snatch (7)
166: +3 Snatch (10)
167: +3 Snatch (13)
168: +3 Snatch (16)
169: +3 Snatch (19)
170: +3 Snatch (22)
171: +3 Snatch (25) [6 hit Snatch]
172: +1 Snatch (26), +2 Energy Orb (2)
173: +1 Snatch (27), +2 Energy Orb (4)
174: +1 Snatch (28), +2 Energy Orb (6)
175: +1 Snatch (29), +2 Energy Orb (8)
176: +1 Snatch (30), +2 Energy Orb (10) [Max Snatch]
177: +3 Energy Orb (13)
178: +3 Energy Orb (16)
179: +3 Energy Orb (19)
180: +3 Energy Orb (22)
181: +3 Energy Orb (25)
182: +3 Energy Orb (28)
183: +2 Energy Orb (30), +1 Maple Hero (11)
184: +3 Maple Hero (14)
185: +3 Maple Hero (17)
186: +3 Maple Hero (20) [Max Maple Hero]
187: +3 Time Leap (4)
188: +3 Time Leap (7)
189: +3 Time Leap (10)
190: +3 Time Leap (13)
191: +3 Time Leap (16)
192: +3 Time Leap (19)
193: +3 Time Leap (22)
194: +3 Time Leap (25)
195: +3 Time Leap (28)
196: +2 Time Leap (30), +1 Wind Booster (12) [Max Time Leap]
197: +3 Wind Booster (15)
198: +3 Wind Booster (18)
199: +2 Wind Booster (20), +1 Energy Drain (12) Max Wind Booster]
200: +3 Energy Drain (15)

I only end with 15 drain... shikage ends with 20 drain and 5 Double shot >_>
I must've messed up somewhere.

Roflmao.

I had to do that at least 10 times to 5 builds. Have fun. :f2:

ZachAttack
2009-01-02, 01:49 AM
Roflmao.

I had to do that at least 10 times to 5 builds. Have fun. :f2:

You've made 5 builds already?! Dang.

Edit: Crap... I forgot to put in a point of Hero's Will. Where should I put that? You only need it for horntail really...

Takebacker
2009-01-02, 01:59 AM
You've made 5 builds already?! Dang.

Edit: Crap... I forgot to put in a point of Hero's Will. Where should I put that? You only need it for horntail really...

For third job, yeah. :f1:

Just do what bribery and i did. Put it at the end and note to put it in whenever you start HTing.

ZachAttack
2009-01-02, 02:04 AM
For third job, yeah. :f1:

Just do what bribery and i did. Put it at the end and note to put it in whenever you start HTing.

5 Builds for 3rd job? Jeez.
I can think of...
Stun Mastery->Shock->Energy (Shikage)
Energy build (Loose)
Energy->Shock semi-hybrid (Mine)

what else is there ;_;
Energy/Stun build?

Takebacker
2009-01-02, 02:06 AM
5 Builds for 3rd job? Jeez.
I can think of...
Stun Mastery->Shock->Energy (Shikage)
Energy build (Loose)
Energy->Shock semi-hybrid (Mine)

what else is there ;_;
Energy/Stun build?

Uh, that first one isn't justins build, but ok. xD

Try to mix and match and you'll get a lot more than you're aware of. :wink:

The hell is energy -> shock semi-hybrid anyway?

ZachAttack
2009-01-02, 02:09 AM
Uh, that first one isn't justins build, but ok. xD

Try to mix and match and you'll get a lot more than you're aware of. :wink:

The hell is energy -> shock semi-hybrid anyway?

I described it badly :P.
It's almost the same as Loose's build except you get 21 Shock before stun mastery, and you don't max drain.

Takebacker
2009-01-02, 02:12 AM
I described it badly :P.
It's almost the same as Loose's build except you get 21 Shock before stun mastery, and you don't max drain.

You still max shock though don't you? O_O

ZachAttack
2009-01-02, 02:12 AM
You still max shock though don't you? O_O

Ja. You get 21 Shock, then max stun mastery. Then you get 1 shock 2 transform until 120 (when both will be maxed.)

@you
OH YEAH
I forgot your hybrid builds o_o
I wonder how those will play out.

Takebacker
2009-01-02, 02:14 AM
Ja. You get 21 Shock, then max stun mastery. Then you get 1 shock 2 transform until 120 (when both will be maxed.)

That doesn't really seem very helpful unless you train at lolhimes a lot, but eh, you will probably train there better than any of my builds.

You'll just burn a pomegranate load more pots.

You mean my 17 drain, 27 shock, 27 blast build?

Yeah, me too.

ZachAttack
2009-01-02, 02:17 AM
That doesn't really seem very helpful unless you train at lolhimes a lot, but eh, you will probably train there better than any of my builds.

You'll just burn a pomegranate load more pots.

You mean my 17 drain, 27 shock, 27 blast build?

Yeah, me too.

I just don't find stun mastery that useful for me. In order to activate it you have to use backspin or DU, which is meh for my playing style. I find it more useful in 4th job.

Takebacker
2009-01-02, 02:19 AM
I just don't find stun mastery that useful for me. In order to activate it you have to use backspin or DU, which is meh for my playing style. I find it more useful in 4th job.

It breaks goby houses pretty fast since you're constantly stunning them anyway, if that means anything.

Heh. You find stun mastery useless, and i find shockwave to be useless. xD

Edit: What the hell is up with your sig? Do you change it every 10 minutes or something? O_O

ZachAttack
2009-01-02, 02:21 AM
It breaks goby houses pretty fast since you're constantly stunning them anyway, if that means anything.

Heh. You find stun mastery useless, and i find shockwave to be useless. xD

Edit: What the hell is up with your sig? Do you change it every 10 minutes or something? O_O

That's true about the gobie houses. I dunno. I might have to continue experimenting >_>.
Now I'm all confused about my build, damn you.

I have a sig rotator, it automatically switches between a few pre-set sigs every now and then :P

Takebacker
2009-01-02, 02:26 AM
That's true about the gobie houses. I dunno. I might have to continue experimenting >_>.

I have a sig rotator, it automatically switches between a few pre-set sigs every now and then :P

You just have to ditch a more useless skill. To me, that's shockwave. Marauders never solo himes as far as i know, and that's the only place shockwave is useful in third job and even then you'll be wasting a shit load of pots (of course this will happen pretty much anytime and pretty much every time you spam shockwave). Gobies you can solo for decent % and an alternate training spot to...i dunno...typhons? Not sure what the best training area is in late third job.

See, that's what i thought it was but dismissed it because i've never seen anyone do that before. o_o

ZachAttack
2009-01-02, 02:27 AM
You just have to ditch a more useless skill. To me, that's shockwave. Marauders never solo himes as far as i know, and that's the only place shockwave is useful in third job and even then you'll be wasting a pomegranate load of pots (of course this will happen pretty much anytime and pretty much every time you spam shockwave). Gobies you can solo for decent % and an alternate training spot to...i dunno...typhons? Not sure what the best training area is in late third job.

See, that's what i thought it was but dismissed it because i've never seen anyone do that before. o_o

Well, considering that Energy Build is all about gobies, maybe I should change it to add stun mastery first. idkmybffjill.

Takebacker
2009-01-02, 02:30 AM
Well, considering that Energy Build is all about gobies, maybe I should change it to add stun mastery first. idkmybffjill.

See, that's what rusty suggested but i still don't see why. No stun mastery means 20 more points in charge/blast which are the two skills you obviously NEED at gobies. +60% per crit isn't going to help kill the house that much faster. o_o The bone fish on the other hand...

ZachAttack
2009-01-02, 02:31 AM
See, that's what rusty suggested but i still don't see why. No stun mastery means 20 more points in charge/blast which are the two skills you obviously NEED at gobies. +60% per crit isn't going to help kill the house that much faster. o_o The bone fish on the other hand...

o_O? By then, I'll have maxed blast and charge if you followed my build.

Takebacker
2009-01-02, 02:36 AM
o_O? By then, I'll have maxed blast and charge if you followed my build.

When are you talking about? I'm talking mid 80s dude. xD

Lol @ 6 people reading this at 3:30 in the morning est time.

ZachAttack
2009-01-02, 02:37 AM
When are you talking about? I'm talking mid 80s dude. xD

My build maxes Charge and blast first. Then 11 drain.
You won't worry about stun or shock or transform until like, 10x or 11x.

Takebacker
2009-01-02, 02:40 AM
My build maxes Charge and blast first. Then 11 drain.
You won't worry about stun or shock or transform until like, 10x or 11x.

So does mine. O_o

Oh wait. No it doesn't. Extremely basic still not the same build: Charge -> blast -> charge -> blast -> drain -> max charge -> max blast.

Edit: Oh i see. You said "change it to add stun mastery first" and i thought you meant from 70-77.

ZachAttack
2009-01-02, 02:42 AM
Mine's almost the same.
It just alternates between charge and blast until they are both maxed, then drain.

Takebacker
2009-01-02, 02:44 AM
Mine's almost the same.
It just alternates between charge and blast until they are both maxed, then drain.

Yeah, never really got why you would max blast before drain, but whatever.

It's the 4th job build when it comes to telling the difference between our guides, and i can tell you right now mine is a shit load different than yours. xD

ZachAttack
2009-01-02, 02:46 AM
Yeah, never really got why you would max blast before drain, but whatever.

It's the 4th job build when it comes to telling the difference between our guides, and i can tell you right now mine is a pomegranate load different than yours. xD

Hehe, lol.
Wait, what is drain used for, in terms of gobying?

Takebacker
2009-01-02, 02:48 AM
Hehe, lol.
Wait, what is drain used for, in terms of gobying?

Less pot costs/helping with bone fish i guess.

ZachAttack
2009-01-02, 02:50 AM
Less pot costs/helping with bone fish i guess.

Is it worth getting earlier though? I have one point in it and it helps a load with my pots, but I'm not sure if it's worth it to get all those more points instead of maxing blast or charge earlier for a little more efficiency.
I dunno.

DrRusty
2009-01-02, 02:52 AM
Hehe, lol.
Wait, what is drain used for, in terms of gobying?

It's easier to train with an auto locking skill when gobys are flying all around you.

About the 3rd job build. It's better to do 1 transform and 1 shockwave before you start trying to build up energy charge + energy blast. LvL 1 shockwave is definently better than lvl 1 energy blast.

ZachAttack
2009-01-02, 02:53 AM
It's easier to train with an auto locking skill when gobys are flying all around you.

About the 3rd job build. It's better to do 1 transform and 1 shockwave before you start trying to build up energy charge + energy blast. LvL 1 shockwave is definently better than lvl 1 energy blast.

I have 1 in every single skill except stun mastery.
Well, I mean I have at least one :P.

Okay I'm confusing you/myself.

Basically, I have 1 in transform and shockwave, and 1 in drain already, yes.

Takebacker
2009-01-02, 02:55 AM
It's easier to train with an auto locking skill when gobys are flying all around you.

About the 3rd job build. It's better to do 1 transform and 1 shockwave before you start trying to build up energy charge + energy blast. LvL 1 shockwave is definently better than lvl 1 energy blast.

My build doesn't even get 1 blast until a few levels in charge anyway, and i nor anyone else would ever use 1 shockwave for actual training. If they wanted to, they'd just get it and have fun.

DrRusty
2009-01-02, 02:59 AM
My build doesn't even get 1 blast until a few levels in charge anyway, and i nor anyone else would ever use 1 shockwave for actual training. If they wanted to, they'd just get it and have fun.

with the release of magatia, lvl 1 shockwave sounds pretty good.

ZachAttack
2009-01-02, 03:00 AM
with the release of magatia, lvl 1 shockwave sounds pretty good.

Actually I don't find level 1 shockwave that much better than just spamming SSK on a self made mob because of how slow it is >_>.

Takebacker
2009-01-02, 03:00 AM
with the release of magatia, lvl 1 shockwave sounds pretty good.

Magatia sucks past 70. O_O Though it would be good for windraiders.

Russt
2009-01-02, 03:27 AM
Marauders never solo himes as far as i know
And why shouldn't they?

Loose
2009-01-02, 03:34 AM
And why shouldn't they?
Because Himes are hacked.

Takebacker
2009-01-02, 03:46 AM
And why shouldn't they?

What loose said.

Russt
2009-01-02, 03:49 AM
What loose said.
That doesn't have anything to do with being a Marauder...

Takebacker
2009-01-02, 03:55 AM
That doesn't have anything to do with being a Marauder...

Fine. :f3: Because 97% of marauders past 100 are leeching to 120 anyway.

No srsly. I don't see a reason to solo himes. The exp cannot be much better than typhons (same exp per kill, but typhons have 12k less HP), the pot burn is a lot more than typhons, and it's 100 times more crowded than typhons regardless of whether you're in a party or not.

Mudkip
2009-01-02, 09:59 AM
Fine. :f3: Because 97% of marauders past 100 are leeching to 120 anyway.

No srsly. I don't see a reason to solo himes. The exp cannot be much better than typhons (same exp per kill, but typhons have 12k less HP), the pot burn is a lot more than typhons, and it's 100 times more crowded than typhons regardless of whether you're in a party or not.

unless u have long range, typhoon arent that good for u, regardless of their hp and dmg.

Dusk
2009-01-02, 10:32 AM
I trained a Priest at Himes with a 9x Marauder who did Stun-Xform-Shockwave first; it was pretty good exp when he was transformed, but it was painful to watch him when he wasn't. I don't recommend going down that path, it's a mess.

SakumaErada
2009-01-02, 12:06 PM
started himes at 87 doing max xform to continue himes while having the current build. Im currently 94 and yea its pomegranate pot burn, but i party with priests so its pretty good % per hour and Loose is right hackers pretty much have himes on lock, but i scare them off as best as possible. After max Trans im gettin Blast to 21 then maxing shockwave/

Stun Maxed
E. Charge 5
E Blast 11
Drain 1
Trans 16
Shockwave 21

Loose
2009-01-02, 12:50 PM
unless u have long range, typhoon arent that good for u, regardless of their hp and dmg.
You are wrong.

Bandits have similar range to Brawlers and that place is godly to them, they're the only reason I made it to Shadower. Having experienced that map for nearly 20 levels on a Bandit, I can do pretty damn well at that map with my Brawler. At level 95 I started gaining about 30% an hour, missing Typhons nearly 40% of the time; now at level 110, I'm averaging around 18% an hour, possibly reaching 20% if I actually payed attention to what I'm doing.

Note that I'm a very poor Marauder when it comes to damage, having a base of 100 DEX, not having an attack glove nor cape and lacking an ugly Zakum Helmet.

Worthyness
2009-01-02, 01:11 PM
How does one train at typhons with a melee? I've only trained there with a bowmaster so, any help would be appreciated.

ZachAttack
2009-01-02, 01:34 PM
How does one train at typhons with a melee? I've only trained there with a bowmaster so, any help would be appreciated.

WW4OLiJdQPA

Credits to loose.

TLeviathan
2009-01-04, 02:55 AM
Build so far
120: 1 Barrage, 1 D.Strike, 1 Speed Infusion
121: 1 Barrage, 1 Time Leap, 1 Speed Infusion
122-124: 3 Speed infusion (lv11)
125-132: 3 D.Strike

Projected Build
133: 3 D.Strike
134: 2 D.Strike (max), 1 S.Trans
135: 1 S.Trans, 1 Demo, 1 Snatch
136-138: 3 S.Trans (lv11)
139-144: 3 Demo
145: 1 Demo (20), 2 S.Trans
146-147: 3 S.Trans
148: 1 S.Trans (max), 2 Demo
149-150: 3 Demo
151: 2 Demo (max), 1 Barrage
152-157: 3 Barrage (lv21)


After this I suppose I'll do Orb.

Dusk
2009-01-04, 11:05 AM
-youtube link-

Credits to loose.

How fast is that? As a BM I can just sit in the middle and spam AR, occasionally loosing an Inferno to either side to lure another large mob in. The whole running around the map thing means you aren't attacking half the time.

Takebacker
2009-01-04, 01:19 PM
How fast is that? As a BM I can just sit in the middle and spam AR, occasionally loosing an Inferno to either side to lure another large mob in. The whole running around the map thing means you aren't attacking half the time.

He said something about 30% an hour at 9x, 20% at 100+.

ItzTaylor
2009-01-04, 06:09 PM
Everytime I go to Typhons (a total of twice). I always see CBs BoTing (Band of Thieves) them. Never saw any other class, and the maps looked pretty empty.

Pretty sure there are better places to train.

Takebacker
2009-01-04, 06:34 PM
Well there's definietly easier places to train as far as method goes.

Loose
2009-01-04, 07:02 PM
Well there's definietly easier places to train as far as method goes.
Easier, yes. That's why I prefer Typhons, I'm actually moving around, being careful not to fall, luring Typhons to the middle. Instead of standing in the same area the entire time.

Typhons are thrilling. Can't wait to see what they come up with for the Keep part II.

Takebacker
2009-01-04, 07:06 PM
Typhons are thrilling. Can't wait to see what they come up with for the Keep part II.

Nice small flat maps with 15 spawn points filled with fire weak monsters (pineapple yeah burner training for corsairs) that have 150k HP and give 6100 exp each.

:glitter:

ItzTaylor
2009-01-04, 07:06 PM
I see where Loose is coming from. I too like to train at exciting places where I won't get bored too fast.

But also in certain situations I like to train at easy places where I can watch TV and train.

All depends on situation. Typhons would be even greater if their feathers weren't untradable.

Just to get TakeBacker stirred up:

LolFlameThrower

Loose
2009-01-04, 07:23 PM
But also in certain situations I like to train at easy places where I can watch TV and train.
I do that all the time at Typhons, I rarely pay attention to what I'm doing. Maybe it's easier because it doesn't kill me in 2 or 3 hits.

But yes, I'm getting Energy Orb early. To get on topic. : P

Russt
2009-01-04, 07:28 PM
Nice small flat maps with 15 spawn points filled with fire weak monsters (pineapple yeah burner training for corsairs) that have 150k HP and give 6100 exp each.

:glitter:
No. Pineapple conventionally 'normal' exp ratios. Give them over 9000 exp (I'm thinking around 11000) and make them spam fullscreen curse relentlessly. If you want "2x", bring hella all cures.

Takebacker
2009-01-04, 07:29 PM
Just to get TakeBacker stirred up:

LolFlameThrower

Guess i'll just C+P my reasons to max flamethrower in this lil spoiler here:

Flamethrower abuseing fire weak burn damage > all
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Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all
Flamethrower abuseing fire weak burn damage > all

Loltypo.


No. Pineapple conventionally 'normal' exp ratios. Give them over 9000 exp (I'm thinking around 11000) and make them spam fullscreen curse relentlessly. If you want "2x", bring hella all cures.

...You clever devil.

How much exp does curse take away, anyway? O_O

Dusk
2009-01-04, 07:34 PM
I'd prefer maps where spawn points are spaced out so although mobs can collect, mages wouldn't be able to hit more than 6 at a time with their ultimates as they spawn. Reduces their KSing potential drastically.


...You clever devil.

How much exp does curse take away, anyway? O_O
Half.

And yeah, Flamethrower+Amp+Fire weak = very fast skill that hits for 720% on impact and a burn that carries the damage over 1200%. Do want. Flamethrower is a great skill to lead into Torpedo spamming.

Russt
2009-01-04, 07:37 PM
...You clever devil.

How much exp does curse take away, anyway? O_O
Halves it.

Dusk: like Himes?

Dusk
2009-01-04, 07:38 PM
Halves it.

Dusk: like Himes?

Yes, except without the ridiculous boss that spawns all the time, and with slower monsters f5. Annoying as hell for archers.

Takebacker
2009-01-04, 07:40 PM
Hella all cures? B> Holy shield. O_O

@ dusk: Well i guess, not that there's many F/Ps, but a paladin could easily do the job much better than meteo would. Did i mention moar holy immunity? :3

Russt
2009-01-04, 07:41 PM
Yes, except without the ridiculous boss that spawns all the time, and with slower monsters f5. Annoying as hell for archers.
Don't they have a KB of like 300, though?

And anyway, uh, this thread is kinda getting off topic.
What are your thoughts on the order of ST and Demo points? I'm thinking it'd probably be best to get 20 Demo all at once, since less than that is useless (gets outdamaged by Barrage combo) and splitting the first 20 points with ST would just interfere with getting what you want.

Edit: Dusk, where'd you get 720%? 360%*1.5 = 540% damage.

Dusk
2009-01-04, 07:45 PM
I thought it was 480% o_o

160*(1+200%)? No? :f4:

Additive seems a bit underpowered and completely ruins my plans for leading FT+IS into Torpedo spamming.

NoWaizMatt
2009-01-04, 07:48 PM
I was thinking:

120: 1 Dragon Strike, 1 Barrage, 1 SI
121: 1 TL, 1 ST, 1 Demolition
12x: SI(11)
12x-13x: Barrage(Max)
13x-14x: Dragon Strike (Max)
14x-15x: 2 Demolition 1 ST (Max demo, then max ST)
16x-17x: 2 Snatch 1 MW (Max Snatch then max MW)
17x-19x: 2 TL 1 SI (Till both max)
19x-200: 3 Energy Orb (Till Max)

Takebacker
2009-01-04, 07:55 PM
I thought it was 480% o_o

160*(1+200%)? No? :f4:

Additive seems a bit underpowered and completely ruins my plans for leading FT+IS into Torpedo spamming.

What's with (1+200%)? It's just 360 * 1.5 as far as i know.

Multiplicative would make it weaker than additive makes it, lol.

Dusk
2009-01-05, 12:31 AM
What's with (1+200%)? It's just 360 * 1.5 as far as i know.

Multiplicative would make it weaker than additive makes it, lol.

No it wouldn't o_o

Amp adds 200% at max level. If it is multiplicative, that would mean it triples the power of FT and IS. If it is additive, it would add 200%, which is less than twice 160.

Russt
2009-01-05, 12:37 AM
At any rate, additive is still NOT underpowered. I'd gladly take 918% to six fire-weak enemies any day.

If you let it burn, it's stronger than ACB on holy.

Takebacker
2009-01-05, 12:38 AM
No it wouldn't o_o

Amp adds 200% at max level. If it is multiplicative, that would mean it triples the power of FT and IS. If it is additive, it would add 200%, which is less than twice 160.

I'm probably just sucking at math again.

Max amp:

Multiplied = 1.6 * 2 = 3.2 = 320%
Added = 1.6 + 2 = 3.6 = 360%

o_o

I don't really see how it would triple.

Russt
2009-01-05, 12:41 AM
Max amp:

Multiplied = 1.6 * 2 = 3.2 = 320%
Added = 1.6 + 2 = 3.6 = 360%
Dusk's way = 1.6 * (1 + 2) = 4.8 = 480%

o_o
Level 1 amp:

Multiplied = 1.6 * 0.06 = 0.096 = 9.6% <- no
Added = 1.6 + 0.06 = 1.66 = 166%
Dusk's way = 1.6 * (1 + 0.06) = 1.696 = 169.6%

Takebacker
2009-01-05, 12:44 AM
Level 1 amp:

Multiplied = 1.6 * 0.06 = 0.096 = 9.6% <- no
Added = 1.6 + 0.06 = 1.66 = 166%
Dusk's way = 1.6 * (1 + 0.06) = 1.696 = 169.6%

Why is there a third way at all? :f6: I don't see the point.

Russt
2009-01-05, 12:46 AM
Ask him, not me.

Takebacker
2009-01-05, 12:51 AM
Is it still 916% to 6 fire weak enemies then? O_O

Russt
2009-01-05, 12:54 AM
Yes. I was assuming additive.

Obtw Dusk, it's still worth leading in with FT+IS.

Neutral mob:
FT = 360% + 360% * .1 * 7 = 612%
IS = 320%
FT+IS = 932%
Torpedo = 780%
FT+IS > Torpedo

932 - 780 = 152% difference
152%/(360% * .1) = 4.222 seconds' burn of difference

So if FT burns for at least 3 seconds, it's worth using before Torpedo spam.

SakumaErada
2009-01-05, 12:55 AM
build I'm srsly considering for 4th

120: 1 Dragon Strike, 1 Barrage, 1 SI
121: 1 TL, 1 ST, 1 Demo
122-133: 1 Snatch, Barrage max
133-14x: 2 St 1 Demo intil st is max then replace with 2 Demo 1 Ds

so like everyone is doing the 11 Si thing >_> doesn't OUR speed max out with just lvl 1 Speed infuse? I'm sure you could live with lvl 1 of it I don't see the rush of getting it like you gunna skele with drk at 12x? and not maxing Ds first for the thought that what monsters do you mob at 13x+? unless new areas get released like a hime-like map I don't know why max Ds first plz 4th job vipers tell me how wrong my thinking is cuz I have yet to make it there just guessing <3

Takebacker
2009-01-05, 12:57 AM
Yes. I was assuming additive.

Obtw Dusk, it's still worth leading in with FT+IS.

Neutral mob:
FT = 360% + 360% * .1 * 7 = 612%
IS = 320%
FT+IS = 932%
Torpedo = 780%
FT+IS > Torpedo

932 - 780 = 152% difference
152%/(360% * .1) = 4.222 seconds' burn worth of difference

So if FT burns for at least 3 seconds, it's worth using before Torpedo spam.

So i was right saying amp > torpedo all those months ago? :f4:

It's almost 2 am. Can't think straight.

Russt
2009-01-05, 01:09 AM
So i was right saying amp > torpedo all those months ago? :f4:

It's almost 2 am. Can't think straight.
Well no. Pure FT+IS can't outdamage pure Torpedo. But if you have them both maxed and intersperse elements in your Torpedo spam at 6-7 second intervals, it's stronger than pure Torpedo.

Kinda like how pure Barrage isn't that good, but fill up the cooldown with a DS and you're set.

All in theory, anyway. Either one maxed is already pretty beast.

TLeviathan
2009-01-05, 01:34 AM
build I'm srsly considering for 4th

120: 1 Dragon Strike, 1 Barrage, 1 SI
121: 1 TL, 1 ST, 1 Demo
122-133: 1 Snatch, Barrage max
133-14x: 2 St 1 Demo intil st is max then replace with 2 Demo 1 Ds

so like everyone is doing the 11 Si thing >_> doesn't OUR speed max out with just lvl 1 Speed infuse? I'm sure you could live with lvl 1 of it I don't see the rush of getting it like you gunna skele with drk at 12x? and not maxing Ds first for the thought that what monsters do you mob at 13x+? unless new areas get released like a hime-like map I don't know why max Ds first plz 4th job vipers tell me how wrong my thinking is cuz I have yet to make it there just guessing <3

I train faster at skeles and peak with dragon strike instead of barrage. I don't train at newties, but since I can basically hit three on the bottom row, I really don't think barrage will be any better there. My D.Strike is lv28 right now, and it's been better than barrage for a few levels already. I have lv2 barrage and SE, so it's essentially the same as max barrage in terms of hits/kill (with lv30 barrage, I would still need to stun before I use it to ensure it dies). As for SI, I got 11 because it's useful for others. If you don't want to, then don't get past lv1 yet. I got 11 mostly because it lets me hit faster on my other characters if I felt like training them instead.

SakumaErada
2009-01-06, 02:12 AM
I train faster at skeles and peak with dragon strike instead of barrage. I don't train at newties, but since I can basically hit three on the bottom row, I really don't think barrage will be any better there. My D.Strike is lv28 right now, and it's been better than barrage for a few levels already. I have lv2 barrage and SE, so it's essentially the same as max barrage in terms of hits/kill (with lv30 barrage, I would still need to stun before I use it to ensure it dies). As for SI, I got 11 because it's useful for others. If you don't want to, then don't get past lv1 yet. I got 11 mostly because it lets me hit faster on my other characters if I felt like training them instead.

Oh ok thats understandable just All I kept hearing was 11 Si first then w/e and I was jus thinking with Ds hitting up to 6 I don't see many mobby maps where we can solo and use its full potential, but I guess we should be partying skeles for best exp or deal with Ulti spammers?

TLeviathan
2009-01-06, 05:20 AM
Oh ok thats understandable just All I kept hearing was 11 Si first then w/e and I was jus thinking with Ds hitting up to 6 I don't see many mobby maps where we can solo and use its full potential, but I guess we should be partying skeles for best exp or deal with Ulti spammers?

There are only 3 areas I'd really train at as a Buc, those being Newties, Skeles, and Peak. On all three maps, I prefer D.Strike to Barrage. At newties, the range is great enough so that you're hitting 3 on the bottom row. At skeles, you'll find mobs of 3+ fairly often. At peak... well that goes without saying... very easy to mob there. The only map of those three that I really solo is Peak, and D.Strike probably has the largest edge over Barrage there. If you're still at typhons (given that I didn't train there, I cannot speak for how great the map is, but apparently it's pretty decent) then D.Strike will be better there too (it's a mob map).

Daniel
2009-01-06, 05:22 AM
My build planned:
120 1 Air Strike 1 Advanced Octo 1 Battleship
121 3 Battleship cannon
122 1 Rapid Fire 2 Battleship Cannon
123 3 Battleship Cannon (thats how far I am atm lol)
--
124 3 Battleship cannon (11, wee 4 cannon balls)
125 1 Rapid Fire 1 Elemental Amplification 1 Battleship Cannon
126 1 Rapid Fire 2 Battleship Cannon
127 1 Rapid Fire 2 Battleship Cannon
128 1 Rapid Fire 2 Battleship Cannon
129 2 Battleship cannon (20, have to get lvl30 book yet >>) save 1 SP.

Didn't think any further yet. But why this? I lag quite a lot so I can't dismount before I get attacked, and the HP of low lvl battleship is pomegranate. So I want to be strong in the 2 minutes outside of ship of course. Rapid Fire is a excellent skill imo, lvl1 rapid fire kills a newtie as fast as Burst Fire, so lvl5 should beat it by far.

DrRusty
2009-01-06, 12:22 PM
Could someone do me a favor plz?

Calculate how much damage over 8 minutes each of these builds would do.

Lvl 8 Stransform (6 mins cooldown), lvl 21 demolition, and lvl 1 barrage.

Lvl 30 barrage

8 mins will let the Stransform build transform twice. 30 sp goes into each build. That's 10 lvls of SP.

During Stransforms downtime, the pirate uses barrage -> dlash fist -> double upper. If double upper -> flash fist x2 is better then they use that instead.

Takebacker
2009-01-06, 03:26 PM
I'm guessing that i'm retarded..

Dusk
2009-01-06, 05:26 PM
My build planned:
120 1 Air Strike 1 Advanced Octo 1 Battleship
121 3 Battleship cannon
122 1 Rapid Fire 2 Battleship Cannon
123 3 Battleship Cannon (thats how far I am atm lol)
--
124 3 Battleship cannon (11, wee 4 cannon balls)
125 1 Rapid Fire 1 Elemental Amplification 1 Battleship Cannon
126 1 Rapid Fire 2 Battleship Cannon
127 1 Rapid Fire 2 Battleship Cannon
128 1 Rapid Fire 2 Battleship Cannon
129 2 Battleship cannon (20, have to get lvl30 book yet >>) save 1 SP.

Didn't think any further yet. But why this? I lag quite a lot so I can't dismount before I get attacked, and the HP of low lvl battleship is pomegranate. So I want to be strong in the 2 minutes outside of ship of course. Rapid Fire is a excellent skill imo, lvl1 rapid fire kills a newtie as fast as Burst Fire, so lvl5 should beat it by far.

It may seem faster, but Burst Fire does roughly 109% damage in the time it takes to fire one bullet with Rapid Fire. Rapid Fire does 110% damage at level 5. You'd get a bigger damage improvement by adding like 10 dex. Training with Rapid Fire consumes 30k bullets in an hour if you're constantly spamming. I'd prefer to hold off on using it until I'm at a high enough level that my Battleship will last long enough that I won't have to use RF much. I dislike the idea of expanding my USE inventory, and don't want a crapload of ammo crowding my inventory the way NLs do, so I carry 10 sets.

I'd get 1 Amp before you go any further...at least right after you get the 4 bullet Cannon.

Devil
2009-01-12, 11:30 AM
Updated my build projection:

120 : Super Transform (2), Speed Infusion (1)
126 : Super Transform (Max), Speed Infusion (1) (6 out of every 8 minutes Shockwave)
127 : Super Transform (Max), Speed Infusion (2), Demolition (1), Barrage (1)
130 : Super Transform (Max), Speed Infusion (11), Demolition (1), Barrage (1) (Max Speed Shockwave)
131 : Super Transform (Max), Speed Infusion (11), Demolition (3), Barrage (1), Time Leap (1)
140 : Super Transform (Max), Speed Infusion (11), Demolition (Max), Barrage (1), Time Leap (1) (Max Demo for bossing / Cheap training)
141 : Super Transform (Max), Speed Infusion (11), Demolition (Max), Barrage (3), Time Leap (1), Snatch (1)
150 : Super Transform (Max), Speed Infusion (11), Demolition (Max), Barrage (Max), Time Leap (1), Snatch (1) (Max Barrage for times without Transform)
151 : Super Transform (Max), Speed Infusion (11), Demolition (Max), Barrage (Max), Time Leap (3), Snatch (1), Dragon Strike (1)
160 : Super Transform (Max), Speed Infusion (11), Demolition (Max), Barrage (Max), Time Leap (Max), Snatch (1), Dragon Strike (1) (Max Time Leap for optimal Bossing)

Yeah, I just like the transforms... ;)

DrRusty
2009-01-12, 11:43 AM
Good luck gettin to 160 without dragon strike.

Nothin personal but being transformed just makes me feel like every other class. Spamming 1 atk over and over. Not being able to use screw punch or backspin just makes training so much slower.

Devil
2009-01-12, 01:20 PM
Good luck gettin to 160 without dragon strike.

Nothin personal but being transformed just makes me feel like every other class. Spamming 1 atk over and over. Not being able to use screw punch or backspin just makes training so much slower.Well, same goes for Dragon Strike... When I used it to test it out at skelegons (pserver), all I did was spam DS left 2x, spam DS right 2x, repeat...
It's powerfull allright, but it's practicly the same as spamming Shockwave...

You don't really need to move if you hit monsters with a multitarget skill like DS that has the same horizontal range as Genesis, by simply turning left and right (400%+400%=800%).

DrRusty
2009-01-12, 01:43 PM
Well I don't know what private server you played but dragon strike isn't spammable like shockwave. I always screw punch/backspin a mob, followed by dragon strike. If I have energy charged, ill follow dragon strike with a blast and an energy drain, then another dragon strike. If I don't, ill use backspin again for stun n crit dmg.

The difference between dragon strike and shockwave is that you can't form mobs when your usin shockwave. I guess you can try to get points in snatch, but just like warriors picking rush over monster magnet, bucs are gonna use screw punch over snatch.

Tykian
2009-01-12, 02:12 PM
bucs are gonna use screw punch over snatch.

Disagree, snatch grabs 6 and stuns. The comparison isn't even reasonable, to be honest.

DrRusty
2009-01-12, 02:48 PM
Disagree, snatch grabs 6 and stuns. The comparison isn't even reasonable, to be honest.

Well at the moment snatch isn't maxable.

I haven't put any points into snatch so I can only go by what I think will happen when using snatch for training. Being able to move yourself with the mobs is a lot more effective while training than bringing the mobs to you. Monsters are pretty evenly distributed across a surface on a map. Unless you're traveling through the map as you kill, you run out of monsters to atk. You gotta snatch -> shckwave -> repeat til a group is dead, then move on. With screw punch your constantly moving throuhout the map attacking fresh spawn and keepin your mob as big as you can. With d strikes range, its easy to aggro more monsters to walk towards you.

Of course I can only say dragon strike is very effective since I'm getting it first. I only have 11 d strike and I'm already convinced there's no way shockwave/snatch can keep up. And for the guys who have any doubts, I'm making a d strike video when it gets to lvl 21.

Even devils transform build leaves snatch at 1 til 16x.

kingdj333
2009-01-12, 02:53 PM
Disagree, snatch grabs 6 and stuns. The comparison isn't even reasonable, to be honest.

I agree because snatch attacks 3 more also. I cant wait to get snatch and dragon strike. yeah yeah spam? Anyways I'm almost done with my builds. I have a build for both jobs.... but I'm stumped on level 16x.. Max super transform or get snatch.....
Lemme find my build in my folders then i'll post it here....

Takebacker
2009-01-12, 03:25 PM
Being able to move yourself with the mobs is a lot more effective while training than bringing the mobs to you.

That depends on the map.

Even when i had played a hero on some servers, i used rush and monster magnet equally. At peak, if you run out of skeles on the mid platform and there's monsters on the side platforms, charge magnet as you walk and it'll grab the few skeles that are there pretty much 100% of the time (i only had it "miss" once in like 6 hours). Same concept with snatch. These kinds of skills are amazing at maps where you generally move down or up and there are smaller platforms on the sides with groups of monsters spread out enough where your attack won't reach, yet close enough so every one of them gets grabbed by your gathering attack.

Or even in close combat, at CGs.

DrRusty
2009-01-12, 03:40 PM
Well itd be nice to see a good snatch/shockwave video, or have someone here in GMS get snatch early. I'm getting dran strike and I love it.

Does snatch work in regular transform?

Also I have never seen a warrior use monster magnet while training.

Takebacker
2009-01-12, 03:49 PM
Well itd be nice to see a good snatch/shockwave video, or have someone here in GMS get snatch early. I'm getting dran strike and I love it.

Does snatch work in regular transform?

Nope. >_>

I'm sure someone will go snatch if an orbis tower like map with high level mobs comes out. o_o

Dusk
2009-01-12, 03:55 PM
Why does Devil want to boss so badly...

SakumaErada
2009-01-12, 05:26 PM
cuz all the cool kids boss pfft who grinds? srsly though I like his build although i might sub max barrage for D.Strike or half and half jus because god dam d.strike range is like horse huge lol!

Devil
2009-01-12, 07:02 PM
Why does Devil want to boss so badly...Because it's not my dream grinding my life away in maple to get to lvl200 asap and realize you want to quit maple without you had any fun with it... :)

For some people it's their goal to get to lvl 200 asap, and have all skills maxed by then, but for me (and many others) grinding in maple is way to boring for that... it's the reasons why pservers are so popular... endless grinding your life away for a 2d pixel game = pointless... ;).

Yes, Dragon Strike 1st builds will get you to lvl 200 faster then my build, so for the people who's goal it is to grind as fast as possible to lvl 200, that would be the best choice, but you can better make a Bishop when lvl200 is your goal... :)

Link
2009-01-12, 07:11 PM
Now that you guys are experiencing fourth job and are actually figuring out how useful Dragon Strike is, do you think my blueprint build for my Viper is that zomfg ridiculously stupid?


Level 120: +1 Barrage, +1 Speed Infusion, +1 Dragon Strike
Level 121: +1 Time Leap, +2 Speed Infusion
Level 122: +3 Speed Infusion
Level 123: +3 Speed Infusion
Level 124: +2 Speed Infusion (11), +1 Dragon Strike
Level 125: +2 Dragon Strike, +1 Barrage
Level 126: +2 Dragon Strike, +1 Barrage
Level 127: +2 Dragon Strike, +1 Barrage
Level 128: +2 Dragon Strike, +1 Barrage
Level 129: +2 Dragon Strike, +1 Barrage
Level 130: +2 Dragon Strike, +1 Barrage
Level 131: +2 Dragon Strike, +1 Barrage
Level 132: +2 Dragon Strike, +1 Barrage
Level 133: +2 Dragon Strike, +1 Barrage (10)
Level 134: +2 Dragon Strike, +1 Super Transformation
Level 135: +2 Dragon Strike, +1 Super Transformation
Level 136: +2 Dragon Strike, +1 Super Transformation
Level 137: +2 Dragon Strike, +1 Super Transformation
Level 138: +2 Dragon Strike (Max), +1 Super Transformation
Level 139: +2 Barrage, +1 Super Transformation
Level 140: +2 Barrage, +1 Super Transformation
Level 141: +2 Barrage, +1 Super Transformation
Level 142: +2 Barrage, +1 Super Transformation
Level 143: +2 Barrage, +1 Super Transformation
Level 144: +2 Barrage, +1 Super Transformation
Level 145: +2 Barrage, +1 Super Transformation
Level 146: +2 Barrage, +1 Super Transformation
Level 147: +2 Barrage, +1 Super Transformation
Level 148: +2 Barrage (Max), +1 Super Transformation (15)
Level 149: +1 Super Transformation, +1 Demolition, +1 Snatch
Level 150: +1 Super Transformation, +2 Demolition


Sure, I should probably have left Dragon Strike at level 21, but not everyone is perfect. =/

Takebacker
2009-01-12, 07:48 PM
Now that you guys are experiencing fourth job and are actually figuring out how useful Dragon Strike is, do you think my blueprint build for my Viper is that zomfg ridiculously stupid?


Level 120: +1 Barrage, +1 Speed Infusion, +1 Dragon Strike
Level 121: +1 Time Leap, +2 Speed Infusion
Level 122: +3 Speed Infusion
Level 123: +3 Speed Infusion
Level 124: +2 Speed Infusion (11), +1 Dragon Strike
Level 125: +2 Dragon Strike, +1 Barrage
Level 126: +2 Dragon Strike, +1 Barrage
Level 127: +2 Dragon Strike, +1 Barrage
Level 128: +2 Dragon Strike, +1 Barrage
Level 129: +2 Dragon Strike, +1 Barrage
Level 130: +2 Dragon Strike, +1 Barrage
Level 131: +2 Dragon Strike, +1 Barrage
Level 132: +2 Dragon Strike, +1 Barrage
Level 133: +2 Dragon Strike, +1 Barrage (10)
Level 134: +2 Dragon Strike, +1 Super Transformation
Level 135: +2 Dragon Strike, +1 Super Transformation
Level 136: +2 Dragon Strike, +1 Super Transformation
Level 137: +2 Dragon Strike, +1 Super Transformation
Level 138: +2 Dragon Strike (Max), +1 Super Transformation
Level 139: +2 Barrage, +1 Super Transformation
Level 140: +2 Barrage, +1 Super Transformation
Level 141: +2 Barrage, +1 Super Transformation
Level 142: +2 Barrage, +1 Super Transformation
Level 143: +2 Barrage, +1 Super Transformation
Level 144: +2 Barrage, +1 Super Transformation
Level 145: +2 Barrage, +1 Super Transformation
Level 146: +2 Barrage, +1 Super Transformation
Level 147: +2 Barrage, +1 Super Transformation
Level 148: +2 Barrage (Max), +1 Super Transformation (15)
Level 149: +1 Super Transformation, +1 Demolition, +1 Snatch
Level 150: +1 Super Transformation, +2 Demolition


Sure, I should probably have left Dragon Strike at level 21, but not everyone is perfect. =/

I was never really a fan of incrementing ST without getting more demolition in the process, but i think you actually enjoy shockwave with no decent method of 1v1 attack.

Even though i know this isn't your build exactly. ^^

Link
2009-01-12, 07:54 PM
I was never really a fan of incrementing ST without getting more demolition in the process, but i think you actually enjoy shockwave with no decent method of 1v1 attack.

Even though i know this isn't your build exactly. ^^

Haha, yeah. I kind of said screw builds at level 125 and decided to have fun with my skills. However, my views don't change about getting S. Transformed maxed before working on Demolition. Sure, getting level 1 Demo isn't a bad idea, but level 1 s. Transform isn't that great when you are going to be wanting to transform a lot.

Sivrat
2009-01-12, 10:05 PM
Because it's not my dream grinding my life away in maple to get to lvl200 asap and realize you want to quit maple without you had any fun with it... :)

For some people it's their goal to get to lvl 200 asap, and have all skills maxed by then, but for me (and many others) grinding in maple is way to boring for that... it's the reasons why pservers are so popular... endless grinding your life away for a 2d pixel game = pointless... ;).

Yes, Dragon Strike 1st builds will get you to lvl 200 faster then my build, so for the people who's goal it is to grind as fast as possible to lvl 200, that would be the best choice, but you can better make a Bishop when lvl200 is your goal... :)

Yeah, this is my sentiments exactly, but my goal isnt to be best bosser at 13x, mine is to get to 15x where i can get into HT runs, and maybe other runs(if CWK II has good high level bosses that need to be partied to defeat) not to solo Pap and pianus all day(you prolly wont find many pianus in khaini anyway with wolfy taking them lol) So im probably gonna opt for a build that will allow me to have a good level STransform, and demo in 14x or 15x. And focus early on on a build that will get me to those levels quicker. Orb for me is automatically tossed out, but 11 si, 1 time leap, and some barrage and dstrike are a must. But dunno what level i wanna get each to. Im thinking of leaving Dstrike at 21, and working on barrage and Stransform/Demo, making sure to get 1 snatch just for the stun if i feel like it.

No to criticize your build, but you might want to work on barrage first, maybe get some DStrike. I know you love shockwave, but you gonna need something else to help you get to higher levels to finish maxing Stransform and demo.

Takebacker
2009-01-12, 10:08 PM
Haha, yeah. I kind of said screw builds at level 125 and decided to have fun with my skills. However, my views don't change about getting S. Transformed maxed before working on Demolition. Sure, getting level 1 Demo isn't a bad idea, but level 1 s. Transform isn't that great when you are going to be wanting to transform a lot.

Yeah, but then again so will having a piece of pomegranate attack that takes almost a full 2 seconds to use, and the only one maxed is really limited. :D

I've almost crashed training at 62 so i can watch yu yu hakusho all over again (already at episode 57 in 4 days or so, lol), but if i ever do get up to high third job/early fourth job, i'm sure as hell going to enjoy every last drop of fun.

Russt
2009-01-12, 10:29 PM
1 Demo is weaker than Flash Fist for how much time it takes.

Whatever you do, just get Demo from 0 to 20 all in one block. All I have to say. For any build that doesn't, there's always a more efficient way that does.

Devil
2009-01-13, 09:08 AM
NVM this post... It was based on a wrong translation...

Back to my previous build now!

Anyway, you can use CSB in (super)transform mode to make Shockwave more usefull! Snatch is about to get useless though...


Re-Updated my build projection (due to kMST update):

Since in the latest kMST update, you can use Demolition and Snatch in normal transform mode, and MW being increased to a lvl30 skill, I have to adjust my projected build again! :)

120 : Super Transform (2), Speed Infusion (1)
126 : Super Transform (Max), Speed Infusion (1) (6 out of every 8 minutes Shockwave)
127 : Super Transform (Max), Speed Infusion (2), Demolition (1), Barrage (1)
130 : Super Transform (Max), Speed Infusion (11), Demolition (1), Barrage (1) (Max Speed Shockwave)
131 : Super Transform (Max), Speed Infusion (11), Demolition (3), Barrage (1), Time Leap (1)
140 : Super Transform (Max), Speed Infusion (11), Demolition (Max), Barrage (1), Time Leap (1) (Max Demo for bossing / Cheap training)
141 : Super Transform (Max), Speed Infusion (11), Demolition (Max), Barrage (1), Time Leap (3), Snatch (1)
150 : Super Transform (Max), Speed Infusion (11), Demolition (Max), Barrage (1), Time Leap (Max), Snatch (1) (Max Time Leap for optimal Bossing)
151 : Super Transform (Max), Speed Infusion (11), Demolition (Max), Barrage (1), Time Leap (Max), Snatch (1), Maple Warrior (3)
160 : Super Transform (Max), Speed Infusion (11), Demolition (Max), Barrage (1), Time Leap (Max), Snatch (1), Maple Warrior (30) (New MW30 for optimal damage)

DrRusty
2009-01-13, 09:52 AM
Wow what a huge upgrade for bucs. By the time it comes t gms ill be 16x and have all of my needed skills almost maxed anyways.

Edit: hold the phones, your dream pirate may not be as great as you thought. Serendipity says the translation is wrong.

@Devil- ummmm lol? Actually shockwave just became useless since you can dragon strike while transformed now.

LuiPoo
2009-01-13, 10:55 AM
Shock wave is crap during training 20ks < 30ks with dragon strike.

Dusk
2009-01-13, 11:12 AM
Well, that's assuming you're not 120 by the time the update rolls around to GMS. Which is pretty slow going 0_0

I'm interested in how the Battleship update could affect future Corsair builds. I know I'll still keep it at 1 for a long, long time, but it may be worth putting another 3-4 points into in 12x.

If you do
120: 1 Air Strike, 1 Amp, 1 Support Octo
121: 1 Battleship, 2 Cannon
122-5: 3 Cannon
126: 2 Cannon (16 Cannon for 4 bullets), 1 Battleship
127: 3 Battleship

That leaves Battleship at 5, costing you 4 SP but changing Battleship durability from 18k at level 127 to 34k. Seems worth it.

Also yay for FT+IS range buff. Don't have to take damage to spam FT+IS now.

Devil
2009-01-13, 11:27 AM
Shock wave is crap during training 20ks < 30ks with dragon strike.Dragon Strike takes 3330ms when you're (only) spamming it, Shockwave only 1500ms (both with lvl11 S.I.)

Dragon Strike => 60.000 / 3330 = 18x 810% = 14.580% per min per target
Shockwave => 60.000 / 1500 = 40x 700% = 28.000% per min per target

Sure, Dragon Strike has 100% more range and you can use combo's inbetween... but to say Shockwave sux? Hmmm... :o


Devil- ummmm lol? Actually shockwave just became useless since you can dragon strike while transformed now.Why would you want to use Dragon Strike in transformed mode?

Backspin blow (stun + move monsters) / CSB (godmode + move monsters) and finish with Shockwave is more powerfull then Dragon Strike... Shockwave does more DPM then Dragon Strike...

Dragon Strike's range advantage is completely gone now with CSB in Transform mode... (think about skelegons / crimson guardians)

Loose
2009-01-13, 11:34 AM
The update is awesome! Maybe they even secretly did something about the Speed cap!

I still don't trust Shockwave because it requires flat floor to advance. I'm more interested in the Energy Blast delay reduction.

DrRusty
2009-01-13, 11:37 AM
Dragon Strike takes 3330ms when you're (only) spamming it, Shockwave only 1500ms (both with lvl11 S.I.)

Dragon Strike => 60.000 / 3330 = 18x 810% = 14.580% per min per target
Shockwave => 60.000 / 1500 = 40x 700% = 28.000% per min per target

Sure, Dragon Strike has 100% more range and you can use combo's inbetween... but to say Shockwave sux? Hmmm... :o

You only say that cause you don't have 4th job. Ask ANY buc and they will tell you d strike is superior to shockwave. It has more range and damage, and now we can snatch -> dragon strike.

And who the heck sits and spams d strike? If you can't combo your attacks together than you picked the wrong class.

About corkscrew, it only mobs 3. You're not going to have 6 monsters in front of you all the time. You need d strikes range to hit the monsters in front of you that you haven't mobbed yet.

Seriously.... I have both skills and so do other bucs. Ask ANY of them which is better. You'll realize it sooner or later that shockwave fails. I'm tryna save you from wasting 120 lvls of trainin only to have a crappy build in the end.

Devil
2009-01-13, 11:45 AM
You only say that cause you don't have 4th job. Ask ANY buc and they will tell you d strike is superior to shockwave. It has more range and damage, and now we can snatch -> dragon strike.

And who the heck sits and spams d strike? If you can't combo your attacks together than you picked the wrong class.I already compared the two skills months ago, you're talking to a buc already...

More range and damage? Yes... but it's slower... so over time csb + mass spamming shockwave will outdamage dragon strike + single target combo moves...


About corkscrew, it only mobs 3. You're not going to have 6 mnsters in front of yu all the time. You need d strikes range to hit the monsters in frnt of you that you haven't mobbed yet.
3 monsters + 2 or 3 in the 300% range of Shockwave... You're making it sound like Shockwave has a range of 100% :P

Link
2009-01-13, 11:51 AM
\Actually shockwave just became useless since you can dragon strike while transformed now.

Edit : Nevermind. I just read it.


B> Energy Orb while Transformed! That'd be epic. :f3:


Edit #2: I wonder what they're going to make Maple Hero 30 drop from. o.o Pink Been?

DrRusty
2009-01-13, 11:54 AM
Private server? Lol

This reminds of the time people thought shockwave > blast, and marauders couldn't goby. So I made a video.

Or the time people thought energy drain sucked so I made a video.

I am telling you... In the hands of a skilled player, shockwave gets completely outdone. Guess what I'm doing in the next couple days? Making a video!!! *gasp*

Loose
2009-01-13, 11:54 AM
http://www.southperry.net/forums/showthread.php?t=7820

Right here. Don't know how real it is, though.

Devil
2009-01-13, 12:01 PM
Private server? Lol

This reminds of the time peple thought shockwave > blast, and marauders couldn't goby. S I made a video.

Or the time people thought energy drain sucked so I made a video.

I am telling you... In the hands of a skilled player, shckwave gets completely outdone. Guess what I'm doing in the next couple days? Making a video!!! *gasp*You can't compare them yet, because you can't use Shockwave + CSB atm... unless you have acces to kMST...

If you didn't notice, I was talking about the time that it would come to gMS...

P.S. I knew drain was awesome before you did, because you leeched too much to lvl120 at that time and didnt have to time to check it out... but ok... :+)

DrRusty
2009-01-13, 12:06 PM
You can't compare them yet, because you can't use Shockwave + CSB atm... unless you have acces to kMST...

If you didn't notice, I was talking about the time that it would come to gMS...

P.S. I knew drain was awesome before you did, because you leeched too much to lvl120 at that time and didnt have to time to check it out... but ok... :+)

Okay wow... You have no idea how much time I spent training to get to 120. The reason I didn't put points in drain is because of people like you and shikage preaching about how amazing shockwave is. Thank god I saw loose's video before I got to far.

Devil
2009-01-13, 12:10 PM
Okay wow... You have no idea how much time I spent training to get to 120. The reason I didn't put points in drain is because of people like you and shikage preaching about how amazing shockwave is. Thank god I saw loose's video before I got to far.Oh I thought you leeched yourself with your own Bishop to 4th job... That's what you said once in your posts...

Anyway, Shockwave is a good skill especially when you can combo it later on with CSB... I dont get why you hate it so much...

Link
2009-01-13, 12:13 PM
I never said it was amazing. Apparently you never actually went to the threads where I discussed about it. I always argued against Transform, since I don't really like it (even S. Transform). I put the Transform stuff in my build because of a debate Lilfroman, Dae, and I had about it.

DrRusty
2009-01-13, 12:25 PM
I never said it was amazing. Apparently you never actually went to the threads where I discussed about it. I always argued against Transform, since I don't really like it (even S. Transform). I put the Transform stuff in my build because of a debate Lilfroman, Dae, and I had about it.

And yet u still have stun mastery and shockwave first...


Oh I thought you leeched yourself with your own Bishop to 4th job... That's what you said once in your posts...

Anyway, Shockwave is a good skill especially when you can combo it later on with CSB... I dont get why you hate it so much...

I left my bishop at the bottom of dark wyverns as a gen nule while I took the top.

And I don't hate shockwave it just sux.

Link
2009-01-13, 12:39 PM
And yet u still have stun mastery and shockwave first...



I left my bishop at the bottom of dark wyverns as a gen nule while I took the top.

And I don't hate shockwave it just sux.

And there goes another hard-headed statement. You didn't pay attention to anything I've been saying in the past month or so, have you? >_>


My builds were supposed to be a secondary guide to Dae's guide, but then when Dae disappeared, I got all of the attention. I didn't mean for it to turn out that way and I've been busy with school lately, since it's my senior year, so I haven't had a chance to change it yet. Now, everyone get off my back. Geeze. >_>

DrRusty
2009-01-13, 01:02 PM
And there goes another hard-headed statement. You didn't pay attention to anything I've been saying in the past month or so, have you? >_>


My builds were supposed to be a secondary guide to Dae's guide, but then when Dae disappeared, I got all of the attention. I didn't mean for it to turn out that way and I've been busy with school lately, since it's my senior year, so I haven't had a chance to change it yet. Now, everyone get off my back. Geeze. >_>

Of course I've been paying attention. I was gonna follow that build til I put a point in blast for fun. I realize that you don't have time, but if you don't support transform, why not take a few mins to change the build in your own way rather than dae's.

I gotta question for you though since you have a buc in jms. What situations do you find yourself in that shockwave is better than dragon strike? Every buc video I see has them at newties, middle or bottom platform, using dragon strike to hit accross almost the whole thing. I found it much more useful at peak and himes (where I'm making my video at). Coupling it with backspin for stun damage, its easy for me to do damage and keep my mob as full as possible.

Link
2009-01-13, 02:26 PM
Yeah... That's not even questionable. XD Dragon Strike is a lot better than Shockwave. At least it is until you have 6 monster Snatch. I only use Shockwave in place of Dragon Strike for now just because my Dragon Strike is only level 6 (I think), so it doesn't beat the damage per minute of Shockwave, yet. So, until Dragon Strike has a damage % higher than Shockwave or when it hits 6 monsters (too lazy to do the math right now), Shockwave is better at maps like Himes. I can't really test them now in JMS because Himes can seal, stun and weaken you now. Dx

DrRusty
2009-01-13, 02:36 PM
I wonder how much kmst reduced dragon strikes delay by. It might even be semi spammable like shockwave.

kingdj333
2009-01-13, 07:39 PM
I wonder how much kmst reduced dragon strikes delay by. It might even be semi spammable like shockwave.

If that's the case then it changes my whole entire build... I like how Dragon Strike looks like but I just hate the skill for some reason. I played on a certian server (not sure if its ok to say it like lolbasil) and i barely paid any attention to it. I just spamed Energy Orb and Snatch, with barrage here and there.
Also would it be recommanded to max Energy Orb first? Or is it just stupid... [like all my other plans] :f3:

Link
2009-01-13, 07:50 PM
If that's the case then it changes my whole entire build... I like how Dragon Strike looks like but I just hate the skill for some reason. I played on a certian server (not sure if its ok to say it like lolbasil) and i barely paid any attention to it. I just spamed Energy Orb and Snatch, with barrage here and there.
Also would it be recommanded to max Energy Orb first? Or is it just stupid... [like all my other plans] :f3:
Wth? A private server with working Energy Charge? I doubt it exists..

As for the build : I wouldn't recommend it. Sure, it's fast and doesn't use HP or MP to cast, but since the damage is halfed after ever monster hit, it's just not worth it. I'd say get level 1 and try it out before you actually go for it all the way.

Takebacker
2009-01-13, 07:53 PM
So some .62 servers actually got charged attacks working eh?

Could be possible. I've played on .60 servers that had battleship fully working...except for one glitch. It didn't break, lulz.

kingdj333
2009-01-13, 08:36 PM
Wth? A private server with working Energy Charge? I doubt it exists..

As for the build : I wouldn't recommend it. Sure, it's fast and doesn't use HP or MP to cast, but since the damage is halfed after ever monster hit, it's just not worth it. I'd say get level 1 and try it out before you actually go for it all the way.

Yeah it was super glitchy but its was decent for me...
I didnt know it halfed every hit lol.. *goes back to JOB BUILD* I guess I'll make it last or until 17x... Why do people want level 1 Speed Infusion? Or does it give you 60 seconds?

Takebacker
2009-01-13, 08:37 PM
110 seconds at level 1.

Russt
2009-01-13, 11:19 PM
Yeah... That's not even questionable. XD Dragon Strike is a lot better than Shockwave. At least it is until you have 6 monster Snatch.
How so? Wouldn't it be even better?

Visualize an imaginary, really high level Himes-style map and mobs with 300k+ HP each. Now visualize someone going across the map collecting everything with Snatch, then just spamming Snatch + Dragon Strike till they're all wiped out.

Depending on the delay, you might be able to fit both attacks in 1.8 seconds. Shockwave spam alone is 1.5 seconds.

Snatch + Dragon Strike = 600% + 810% = 1410%
Shockwave = 700%

No contest.

Devil
2009-01-14, 09:10 AM
How so? Wouldn't it be even better?

Visualize an imaginary, really high level Himes-style map and mobs with 300k+ HP each. Now visualize someone going across the map collecting everything with Snatch, then just spamming Snatch + Dragon Strike till they're all wiped out.

Depending on the delay, you might be able to fit both attacks in 1.8 seconds. Shockwave spam alone is 1.5 seconds.

Snatch + Dragon Strike = 600% + 810% = 1410%
Shockwave = 700%

No contest.For that build you'll have to max:
- Dragon Strike (30SP)
- Speed Infusion (11SP)
- Super Transform (20SP)
- Snatch (30SP)

Welcome to lvl 150... :o

For Shockwave spamming:
- Super Transform (20SP)
- Speed Infusion (11SP)

Welcome to lvl 130...and:
- Demolition (30SP)
- Time Leap (30SP)

Welcome to lvl 150... :)

Yeah, you do would more grinding damage when you're lvl 150 with that pure grind build...
I guess you're not gonna boss and have any fun till lvl 160? :o

Have fun maxing Barrage, Demolition and Time Leap at lvl 180! :)

DrRusty
2009-01-14, 10:56 AM
For that build you'll have to max:
- Dragon Strike (30SP)
- Speed Infusion (11SP)
- Super Transform (20SP)
- Snatch (30SP)

Welcome to lvl 150... :o

For Shockwave spamming:
- Super Transform (20SP)
- Speed Infusion (11SP)

Welcome to lvl 130...and:
- Demolition (30SP)
- Time Leap (30SP)

Welcome to lvl 150... :)

Yeah, you do would more grinding damage when you're lvl 150 with that pure grind build...
I guess you're not gonna boss and have any fun till lvl 160? :o

Have fun maxing Barrage, Demolition and Time Leap at lvl 180! :)


http://www.southperry.net/forums/showthread.php?t=7051
Double Uppercut 20 + Barrage 30 + Flash Fist 20 (no stun) = 972%
Double Uppercut 20 + Barrage 1 + Flash Fist 20 (no stun) = 552%
Demolition 21 (it's not up there) = 1060%

Therefore;

Lvl 8 Stransform, lvl 21 demolition, and lvl 1 barrage.
4 mins of STF = 240*1060% = 254400% (rounded)
4 mins of Barrage = 240*552% = 132480%
Total = 386800% (note that this is NOT repeatable, so it'll only hold for the first 8 minutes - not every 8.)

Lvl 30 barrage
8 mins of Barrage = 480*972% = 466560%

Demolition isn't strong enough to outdmg barrage over time because of that cooldown.

Barrage, dragon strike, SI is the best build to go during 4th job. It has the best trainin speed and DOT.

Not to mention KMST is bringin down d strike and barrages delay times. That'll only increase barrage's gap further.

Dusk
2009-01-14, 11:19 AM
You don't need Demo to boss, Devil. It's not like people care about your damage anyway.

DrRusty
2009-01-14, 11:23 AM
You don't need Demo to boss, Devil. It's not like people care about your damage anyway.

Well bucs are more useful than shadowers for zak and ht, that much atleast is true. Our dmg is higher than shadowers and we can help melee/marksmen increase their dps. That's better than sed/smoke mule lol.

And yah, dmg isn't everything. Its more important to be friends with a bossing group.

Example- my shadower is godly as hell. Yesterday I used none of my normal equips and used pure hp gear for ht. Lvl 13x shads aren't usually sed mules, yet I only died once through the whole run =D. Bein a sed mule is fun XD.

Devil
2009-01-14, 12:50 PM
Hey, I've been trying some different stuff at a home made all classes DPM spreadsheet with different skill (Demolition) damages, and all Nexon needs to do to get Buccaneers almost 100% on par with other classes, is get Demolition from 400% to 500% per hit.

It really fits perfectly in all damage ranges. You should try it too Dusk, you'll see Demolition is on par with all other attack classes!

I really wonder why Nexon thought 400% per hit was enough...

I hope they'll fix it in their current kMST skill re-balancing efforts!

The other option is reduce Demolition's skill time to 2000ms with lvl11+ SI (Like I first thought was the skill time). That also would bring it on par with the other classes....

Dusk
2009-01-14, 01:17 PM
Hey, I've been trying some different stuff at a home made all classes DPM spreadsheet with different skill (Demolition) damages, and all Nexon needs to do to get Buccaneers almost 100% on par with other classes, is get Demolition from 400% to 500% per hit.

It really fits perfectly in all damage ranges. You should try it too Dusk, you'll see Demolition is on par with all other attack classes!

I really wonder why Nexon thought 400% per hit was enough...

I hope they'll fix it in their current kMST skill re-balancing efforts!

The other option is reduce Demolition's skill time to 2000ms with lvl11+ SI (Like I first thought was the skill time). That also would bring it on par with the other classes....
400% is enough because Demolition hits 700% with SE and Stun Mastery. When Time Temple comes out, it'll actually be worthwhile for training. Another 100% would be overkill, unless they nerfed the impact of SE on Stun Mastery. Buccaneers are a good training class with good party buffs, you really don't need to have high DPS at bossing either. Again and again I'm seeing a disparity between what you think Buccaneers should be (super saiyans) and what they actually are.

This is how I think the roles of characters at bosses are meant to be (judging from history and new KMST updates):
Ranged classes (NLs, BMs, MMs, Corsairs): pure DPS, possible buffs for even more DPS (SE)
Warriors: can tank hits from almost anything and support the party, also high DPS
Bishops: General support, healing
Buccaneers and Shadowers: Mostly support, either boosting party damage (SI) or defense (Smoke - which should have a decreased cooldown), some damage
Mages: No idea. They need a massive damage boost or more mobs to attack (ew lag).

With the new updates, all ranged classes are just about even on damage, and I'm guessing Shadowers have been brought up to about Buccaneer strength with the Boom Step stuff.

xLuxMentisx
2009-01-14, 01:22 PM
Ok, so I've been following what everyone has been saying for a while, checking the skills, speeds, etc. Finally I got around to making a potential build that I think would be decent, and still takes into consideration what most people have been saying.

Several things I want to mention first are:

~Speeds references were taken from Attack Speed Refernce Thread (http://www.southperry.net/forums/showthread.php?t=3217) credit and thanks to its author

~Attack dps were taken from Knuckle Combo %DPS Chart (http://www.southperry.net/forums/showthread.php?t=7051) credit and thanks its author

~Credits to everyone on the thread :f6: for helping me with ideas :f2:

~If my information/understanding is wrong, please correct me, as it WILL make a difference when I get my last 9 lvls :f3:

~THe earlier levels do NOT take into consideration the KMST changes, because in all likely there will be 2+ months before we get them, and I plan to be far along enough where the early stuff wont matter anyways. When KMST changes take place in GMS, I'll adjust my build according to the new info.

~I understand this build may not work for EVERYONE, but as all brawler/marauder/bucc players will agree, everyone plays their chara somewhat different, and as such, this build is geared towards the way I like to play. Though it still may be a decent lay out.

Summary: A somewhat hybrid of the traditional DS first and an earlier xform build. I'll explain more of the build as I go along with it.

120 - 1 SI, 1 Barr, 1 DS
121 - 1 ST, 1 Demo, 1 Time

(Those seem to be pretty standard, no problems there.)

122 > 3 ST (4)
123 > 3 ST (7)
124 > 1 ST (8), 2 DS (3)

(8 ST early allows you to use a move stronger and faster than DS 66% of the time while training, with the intentions of training at himes and eventually peak. My regular training partners are a priest, NOT a bishop, and a corsair, so there is no need for more than 1 SI any earlier.)

125 - 130 > 3 DS (21)

(Now DS and SW are on par in terms of damage, plus DS hits 6 targets now, so stopping it here for now to build up other skills.)

131 - 134 > 3 ST (max)

(Himes should still be decent, though peak will probably be better training, either way mob moves, SW and DS, are still the main moves for training purposes. Max ST prepares for a bit of demo, plus also allows for 75% of the time SW training which, pre-KMST changes, is faster and slightly stronger than DS.)

135 - 139 > 2 SI (11), 1 Barr (6)

(Preparing for switching to crimson guardians at 15X, as well as SI for bossing, everything else is pretty much the same.)

140 > 2 Barr (8), 1 Demo (2)
141 > 3 Barr (11)
142 - 148 > 2 Barr (25), 1 Demo (9)
149 > 1 Barr (26), 2 Demo (11)
150 > 2 Barr (28), 1 Demo (12)
151 > 2 Barr (max), 1 Demo (13)

Afterwards, the idea would be to max Demo, DS, and MW, then get Time Leap maxed out as well. But stopping for comments on the build so far.

Thanks for those who critique and what not!

DrRusty
2009-01-14, 02:01 PM
My 4th job build is pretty straight forward.

Get 1 point in the standard 6 skills like just posted.

Get dragon strike to 11. (Done)
Get barrage to 5 so I can use the lvl 20 book (done/passed)
Get dragon strike to 21
Get Si to lvl 11
Get barrage to 20
Get MW 9
Max out barrage
Max out dragon strike
Lvl 19 MW
That's pretty much it. I don't care about being the top boss dmg dealer. My main use at horntail and zakum is going to be Si and time leap. Any boss fight longer than 4 minutes (just about all of then), barrage first build will outdmg demolition anyways. Plus, I have those tiger claw CS and the shadow CS, and barrage is so sex with that XD.

I need a build that's good for levelin so I can keep leveling to even get SP into these skills in the first place. Its hard to train nowadays since all the bishops only train with people who pay em 8m an hour.

Takebacker
2009-01-14, 02:24 PM
I don't know why energy marauders aren't thinking to themselves "oh shit, mobs are beastly. The second i get decent level DS i'm going to CGs!"

Really. Is the exp/pot burn THAT bad?

DrRusty
2009-01-14, 02:47 PM
I don't know why energy marauders aren't thinking to themselves "oh pomegranate, mobs are beastly. The second i get decent level DS i'm going to CGs!"

Really. Is the exp/pot burn THAT bad?

The exp at CGs is awesome but ya the pot burn is intense. I'm constantly tanking 3k+ damage. My bishop uses 4k mp every time I cast genesis. I'm tanking damage faster than my bishop casts genesis. Plus I have twice as less hp than my bishop has mp so the pots aren't anywhere close as effective.

Basically, I'm burning through mesos at CGs at about the same speed as my bishop spamming genesis.

What else can ya expect from a 12x at gaurdians though lol.

xLuxMentisx
2009-01-14, 04:18 PM
I don't know why energy marauders aren't thinking to themselves "oh pomegranate, mobs are beastly. The second i get decent level DS i'm going to CGs!"

Really. Is the exp/pot burn THAT bad?

Minus the energy part, thats exactly what I'm thinking lol :excellent:

Thats why my build focuses on the whole mobbing aspect, putting off both demo and barrage for later levels to build up mobbing ability. The insane multipliers on the skills make mobs the best thing ever :glitter:

Takebacker
2009-01-14, 06:45 PM
The exp at CGs is awesome but ya the pot burn is intense. I'm constantly tanking 3k+ damage. My bishop uses 4k mp every time I cast genesis. I'm tanking damage faster than my bishop casts genesis. Plus I have twice as less hp than my bishop has mp so the pots aren't anywhere close as effective.

Basically, I'm burning through mesos at CGs at about the same speed as my bishop spamming genesis.

What else can ya expect from a 12x at gaurdians though lol.

And the exp? How much more than whatever else you would train on?

I can't imagine it being extremely hard to save pots. I suppose that's why we have drain, though i know you can only heal so much...

DrRusty
2009-01-14, 06:50 PM
And the exp? How much more than whatever else you would train on?

I can't imagine it being extremely hard to save pots. I suppose that's why we have drain, though i know you can only heal so much...

I try to drain when I can, but it's risky. I can only take one hit so If I mess up drain once i'm dead.

I'm not sure about exp per hour since I rarely keep track of it. I just kill stuff and level up.