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Chompy
2008-07-11, 12:35 AM
So you want to make a Mage.

And you are either new to maple.

New to the world.

Or Just don't have any mesos to spare.

Well that is OK!

Because Mages happen to be the cheapest class to make (not the

most lucrative, just the cheapest)

1. What Class do I choose?
Well that depends on your funds and how much farming

you want to do.

In order from Cheapest to most expensive here are the 3 mage

classes:

Cleric

Ice Lighting

Fire Poison

Now leveling speed is the other major choice.

I am going to pretend since you are poor that you will and

SHOULD do Pqs until 71.

POST 71- til 4th job leveling speed:

F/P- Fast. Fast, fast, fast the more bigger better mobs Nexon

pumps out the faster you get to level.

Poison Mist is a Beast, as Harrisonized showed you can still

effectively use it well into 4th job too.

Cleric- Possibly Fast. If you have a few Dk friends, a lagless

computer, and decent hand eye coordination Himes will rocket you

to 105- where if you have Arch mage buddies can rocket you to

4th job.

I/L: Slow and steady. The whole freezing thing will really save on

some pots though.

Another concern is party-ablitly.

Simply put clerics get parties- ILs and FPs do not.



2. Lukless Vs. Luk builds
Lukless is 102587615423x cheaper than Luk builds.

Really to be decent you don't need anything other than pot money

and a crappy Maple Item or umbrella.

If you are poor- You should be a lukless build.

If you want power- You should be a lukless build.

If you want different equips every few levels that will drain your

money- Buy Nx- or Go Luk build

Here is a nice little comparison of a totally broke Lukless vs. My 200mil+ funded Luk Mage both at Level 92:

Me- Total 627-
Lukless Broke-ass Mage- Total 572-
My Gear Break down:
Mattack/Int totals-
15-Zhelm
16-Fallen Leaf Earrings
121-Kage
5-Silver Deputy Star
4- Lapiz Sandals
19-Dark Starlight
14- Purple Adv. Cape
12- Work Gloves
412 base Int (65 base Luk) + the above= 627

And the Lukless (with less than 7 million mesos)
85- a terrible lvl 64 maple weapon
5- 100%ed Earrings
7- some terrible cape
2- Speiglemann Pendant
473 Base int + the above = 572

A Difference of 35 int for well over 200 million at least
Trust me when I say lukless don't need any funding


3. Meh Gearz
Ahh... Gear.

Some people think that Lukless are expensive because their initial

gear CAN be their endgame gear.

If you are poor that is a lie.

Get these as you can- Don't worry about godly scrollling.

Infact if you are still broke try to find the most jacked up

cheapest stuff you can find.

You can always upgrade slowly and later

Here are some basic and CHEAP gears to get IN ORDER:

Wooden Wand> Maple Staff>Maple Llama/Nocturnal Staff>Shiny Wand/Wisdom Staff

+5 100% earrings

+5 100% Cape

Speigelman Pendant! +1-2 Int From CPQ

Speed/Jump Snoeshows

An Hp Helm- Like a Pig Ribbon or a Terrible 2-6 Int Common class

hat

A CLEAN or HP Bath towel--- Or if you want avoid Bath robe Or

common class clothes with HP-Speed-Jump-W/e

An HP Shield

Hp Gloves or some dirt cheap 1-2 Int Yellow Work Gloves



As you can afford stuff...


Get GREAT DEALS!

or just look at the overall Int+ Mattack vs cost ratio.

ALSO when scrolling your own stuff...

CONSIDER!

Scroll Price

Scroll Effect

Difference In 30/70.

Endgaminess- (don't make a Godly Pre-Zhelm since it will never

touch a scrolled zhelm)

Example- 30's for Cape give +3 70's give +2 I have yellow cape I

plan to keep until I find a better one. Yellow Adv Capes are not

exactly cheap. But the difference of 40% working is +1 int. I

should just 70 it.

I have infinite Work Gloves (they are cheap) I do not have infinite

funds.

I'd like +6 gloves.

30's give +3 Int +3 Mattack 70's Give + 1 int +1 Mattack

That is a Difference of 4 stats. Wow.

Time to use 30's

3 1/2. Order to scroll stuff as mesos rain from Heaven


Weapon 30s 70s 60s

Earring 30s 70s 60s

Cape 70s 60s

Helm 70s (THERE ARE NO 60%s! to my knowledge~Josh)

Gloves 30s

Shield/Overall 30s 70s 60s

4. Where do I make dah Levelz and Mezarz effeciently?
First Check this site

http://www.southperry.net/forums/showthread.php?t=333

Then my recommendations----

Pqs:


10-21 HPQ (it is just really good exp- really cheap)

21-30 Apq or Kpq (do you want a chair that will soon be worthless or some

crap from Kpq)

30-50: CPQ/LPQ (I'd do CPQ till I had a 1-2 Int Pendant with some Hp/MP on it.) [ Lpq's require pots- However If you do Lpqs you can get good scrolls Like Int 60's overall which are currently 20 mil {that is 3 away from ditching this guide}]

51-71: LMPQ - (Pots for cash and a good time to stock up on Int 10's for your cape and Scrolls for Hp on some stuff)

DO NOT PPQ- That is BAD. BAD! But comes with a cool hat.

If we get MPQ- I'll evaluate it. But hopefully it will be decent.


5. Summary
If you are BROKE and need the cheapest most cost

effective build- Get a cleric- Get a Maple weapon- Get to

work.-100% some stuff if need be. You Win. Use no

pots.

5. Extras-
----So are there any uses to Luk Builds?

In Gms there are two. EXPLOSION- all the fast wands are Luk

only.

So that can be considered.

But Personally I would Ignore it.

And if you die with more LUk you lose less Exp.

But you tend to train faster as a lukless-

So moot as well.

-----What if I start getting mesos?

Either slowly upgrade your equips to make you stornger

overall(recommended)

Or sink all mesos in one-semi godly equip (not a good idea unless

you have renewable income)

-----Where do I train for meso efficiency?

There is a guide for that already.

However Clerics can get to 4th job without ever really using meso

guard or any pots if you follow an MP eater and Heal build and

training pattern.

----------OPTION: Adding Points from AP into HP as a beginner-

First- ONLY do this as a beginner since they receive more HP per

AP applied.

Second- I have not personally tired this. It SEEMS to be a feasbile

option. I only recommend it for NEW servers as HP equips can be

scarce. Not recommended for NEW players.



WAAHH!!! Chompy what about your obvious Bias towards Clerics..

And I see you ARE a CLERIC!

For MESO SAVING clerics are unbeatable. By the largest margin.

Clerics are the ONLY class in game that can train with ZERO pots

effectively. I/L can train with low pot costs due to freeze. I know.

But that won't even touch the pot cost of 0. MONEY MAKING

clerics are teh suckage. F/Ps and I/Ls can train on many more

lucrative monsters. But that will not generally be the most

effective method of training. That will generally be more of farming

which is fine.

The OTHER big reason I am pushing clerics- If you want cheap

great stuff you should boss.

There is a SIGNIFICANT bias against mages in bossing.

But there is a HUGE demand for clerics.

Thus 80+ clerics are GREAT for grabbing splits in various bosses.

Also Mages benefit WAY more from higher Int/Mattack than Party

clerics or regular clerics since their Damage Attacks formulas are

higher (ThunderBolt > Heal).

Clerics can live with the generally cheaper HP gear- Infact I am

going to generally recommend Hp gear to clerics for most training.

So clerics are just better MONEY SAVERS.

FEEL FREE to tell me your thoughts, opinions, suggestions, or

questions!

I am here to help.

And so is Fiel!(but not directly on this thread since he is a warrior)

Photo Gallery (needs to be organized)



http://img.photobucket.com/albums/v472/MisterMorbid/Maple0193.jpg[
http://img.photobucket.com/albums/v472/MisterMorbid/Maple0184.jpg
http://img.photobucket.com/albums/v472/MisterMorbid/Maple0190.jpg
http://img.photobucket.com/albums/v472/MisterMorbid/Maple0195.jpg
http://img.photobucket.com/albums/v472/MisterMorbid/Maple0196.jpg

Coming Soon to a Thread Near You!:

Quests to get good gear/scrolls- Like the NLC Nocturnal Staff quest

(Guys I'd Like your help on this part please :f3:)

Picturized Stuff- (BE FAMOUS- gimme YOUR picks)

Things to do to get levels and mesos without FARMCORING! (Like PQS!)

Secks
2008-07-11, 11:32 AM
This is very close to what I did when I made my first mage.

Lana♥
2008-07-11, 12:15 PM
Very helpful thanks, I plan to make a magician next server.

and was that FREE FREE a refrence to Ami Suzuki? if not..-flees- :f4:

GW2000
2008-07-11, 01:15 PM
The guide itself is pretty good, but space it out and make it look cleaner with boldings, colors, etc. Pictures would be nice too. Pretty much make it more pleasing to the eye.

LazyBui
2008-07-11, 01:39 PM
Some of the spacing in your guide made it a little hard for my eyes to consume, but the information contained within isn't bad at all.

You should probably point out that uhh. A zhelm does reduce your EXP loss on death dramatically (thus negating a need for base luk).

You could also mention that magicians are not heavily gear dependent, i.e. there's very little difference in 5 matk. The difference in 5 watk is much more apparent. This is both a blessing and a curse.

Magicians are quite possibly the cheapest class to play effectively (we're not talking ultimates here), but if you want top of the line gear, it's probably going to cost just as much, if not more than other classes.

However, there tends to be lots of good gear circulating for somewhat decent prices in well-established markets (I speak in reference to Scania, not sure about other worlds).

Also, on the whole lukless v. luk thing. Just go lukless. It's not for poor people, it's for anyone who is making a magician. Luk builds are, by and large, outdamaged by lukless at any point after the Maple weapons start. You will have to struggle with every meso you have to have a shot at outdamaging the majority of lukless builds. It's just not worth it when you can dump, say, 100mil into a nice Wisdom Staff or whatever and be set for 100 levels - while outdamaging most luk builds at your level.

If this was 3 years ago, lukless would've been laughed out of any forum. But times have changed and the tables have turned. Just don't do it.

WillDaSnail
2008-07-11, 03:49 PM
Hm...nice guide. However, here's some constructive criticism for you:

Really, Im noticing a LOT of biasing in this guide. Haven't you noticed that I/L and F/P have ways to go training the "cheap" way and still be at par with Clerics/Priests/Bishops? Those ways are forgotten as new things are introduced, but I can still remember them - and they work as well as any other spots when you need to make sacrifices to train in a new world. You cannot assume things that you heard from other people - every class is unique in their own way, its just you have to experince it yourself. Putting your guide centering around Clerics most of the time is not a good idea (as Im seeing) - and kills the entire purpose of the whole guide that you're trying to make (hence your title).

However, the only praise I'll give you is the LUKless stuff that you formulated for starters. Very nice - I understand about putting yourself ahead and strive to be the best in a brand-new world in a cheap way. Just remember that you have to start upgrading after the server is fully established (in terms of economy, etc) - usually within 6 months.

You only have part of my praise. Just fix up the F/P-I/L biased part first and include more information about them with every detail you can get. Its not just because Im a F/P myself and like it - seeing bias is not funny especially when you get people complaining about extreme favoritism towards one thing that simply arose from not being open-minded in the first place, Chompy.

Shinokun
2008-07-11, 03:51 PM
Hmm. To save up more mesos, instead of getting a Maple Staff, scroll your Wooden wand with 100%s. And instead of a Maple Llama, do the NLC quest to get a Nocturnal Staff.



You should probably point out that uhh. A zhelm does reduce your EXP loss on death dramatically (thus negating a need for base luk).


Not anymore. Exp loss is at a set rate now.

JoshKun
2008-07-11, 07:15 PM
3 1/2. Order to scroll stuff as mesos rain from Heaven
Weapon 30s 70s 60s
Earring 30s 70s 60s
Cape 70s 60s
Helm 70s 60s
Gloves 30s
Shield/Overall 30s 70s 60s


If only there were 60% helm int scrolls, I wouldn't have blown up 7 zhelms T_T

~Josh

LazyBui
2008-07-11, 07:41 PM
Oh? When did they change that? Interesting, have any idea what the newer rates are?

And yeah, Nocturnal Staff is cheap and free. Good call. :f2:


longpostThe topic title says Mage. Not Priest. What bias are you talking about?

WillDaSnail
2008-07-11, 08:27 PM
Oh? When did they change that? Interesting, have any idea what the newer rates are?

And yeah, Nocturnal Staff is cheap and free. Good call. :f2:

The topic title says Mage. Not Priest. What bias are you talking about?
Take a closer look at the post. He does mention Mages, but not much in detail. Also, isn't it ironic the topic starter put Clerics (or w/e) in the spotlight and still put "Mages" in his topic title? Not logical.......

If he wants to say "Mages", he has to include EVERYTHING (F/P and I/L, alongside Clerics). And the bias was that he mostly points out to Clerics "how good they are" and puts up mostly biased information about I/L and F/P.

Not trying to incite something, just pointing things out.

Chompy
2008-07-11, 09:51 PM
Take a closer look at the post. He does mention Mages, but not much in detail. Also, isn't it ironic the topic starter put Clerics (or w/e) in the spotlight and still put "Mages" in his topic title? Not logical.......

If he wants to say "Mages", he has to include EVERYTHING (F/P and I/L, alongside Clerics). And the bias was that he mostly points out to Clerics "how good they are" and puts up mostly biased information about I/L and F/P.

Not trying to incite something, just pointing things out.
I just mean for Meso SAVING Clerics are unbeatable.
Farming and drops and etc. BOTH classes KILL clerics.
And AMP in 4th job really hurts on the Mesos.
AND getting in bossing parties is nigh impossible for Mages- BUT SUPER easy for clerics
So...
I will say that F/P and I/L are GREAT classes.
But not if you are Broke Nxless and hate Farming.
Then Clerics are.

If you can Show me some data to prove me wrong I will Happily change my guide to reflect it.

No ill will!:excellent:

Harrisonized
2008-07-12, 01:28 AM
LoLz. I see my name mentioned. xD
Um, I would say that FP > IL > Cleric at making money. While all of them are good, a FP can kill VERY fast (almost 1 hitting once mist is maxed and explosion is at a decent level). This makes Farming especially easy, something that would be more difficult for IL and an impossibility for any priest.
A IL would come next, because although they can't kill as effectively as a FP, they have the freeze attribute which saves them a lot of money and still allows them to train somewhere with good drops.
The last comes Priests. While they don't use pots, they don't save much money, because a priest's money comes from leeching their party. Being the person who doesn't kill at all, a priest also receives the least monetary split in a party. Since they can't train anywhere else other than heal weak without spending a huge amount of money (because of SR's range), they won't be able to farm. And what kind of party will split something expensive with a priest. At wolf spiders, I bet if a warrior and priest in a party, and the warrior found an ilbi, the priest still gets no split. Partying and leeching just isn't a reliable, fast source of money. The only way a priest can make fast money is by collecting splits from Zakuming, which isn't available to all priests.

During fourth job however, I believe it is reversed. FP = Bishop > IL. The reason is that mist is almost as fast as genesis, however, uses significantly less money. IL however, will be forced to use twice a Bishops money to gain back at the same rate.

And yes, Lukless is much cheaper to make than LUK.
Hmm... I remember what I was going to say now.
The scrolling should be like this:
(Cheaper of the group)
Pendant (Must be Spiegelmanns anyways)
Shoes (Why not, the speed helps)
Gloves (Must be YWG or WG anyways)
(More expensive of the group)
Cape (Must be PAC anyways)
Overall (Must be bathrobe or sauna robe anyways)
Hat (Must be zhelm anyways)
(Should wait until right)
Weapon (Wait until the Maple Wisdom before you scroll)
Earrings (No Luk Req on all earrings, wait for strawberry or rose earrings)
(Too expensive at the moment)
Shield

You should also tell the newly made mages that they should scroll everything for HP before they convert their equips slowly to INT or Matk.

LazyBui
2008-07-12, 09:41 AM
If you're going to scroll stuff for HP, why not just put a bunch of points in HP while you're a Beginner? I did that on my Cleric and I'm quite pleased with the results.

http://i266.photobucket.com/albums/ii247/LazyBui/MapleStory2008-07-1209-31-14-98.png

Normal AP for level 50 is 270. 230 + 5 + 5 + 5 = 245. I only have 25 AP into HP, which is 5 levels worth of damage, not that I'm low on damage. However, I'm almost 20 levels ahead on HP. Normal HP for a level 50 is 566-766. Normal HP for a level 70 is 766-1046, which I'm well within the range of already. I don't intend on washing the points out, either, since this is just going to be an HS slave.

But you may want to add the fact that these really early blood builds are a great way to get cheap HP.

Chompy
2008-07-12, 12:57 PM
Um, I would say that FP > IL > Cleric at making money. While all of them are good, a FP can kill VERY fast (almost 1 hitting once mist is maxed and explosion is at a decent level). This makes Farming especially easy, something that would be more difficult for IL and an impossibility for any priest.
A IL would come next, because although they can't kill as effectively as a FP, they have the freeze attribute which saves them a lot of money and still allows them to train somewhere with good drops.
The last comes Priests. While they don't use pots, they don't save much money, because a priest's money comes from leeching their party. Being the person who doesn't kill at all, a priest also receives the least monetary split in a party. Since they can't train anywhere else other than heal weak without spending a huge amount of money (because of SR's range), they won't be able to farm. And what kind of party will split something expensive with a priest. At wolf spiders, I bet if a warrior and priest in a party, and the warrior found an ilbi, the priest still gets no split. Partying and leeching just isn't a reliable, fast source of money. The only way a priest can make fast money is by collecting splits from Zakuming, which isn't available to all priests.

During fourth job however, I believe it is reversed. FP = Bishop > IL. The reason is that mist is almost as fast as genesis, however, uses significantly less money. IL however, will be forced to use twice a Bishops money to gain back at the same rate.


I plan to add a farming section.
But WITHOUT farming and just straight training is what I meant.
Your WS guide shows one place where F/Ps stand to make a large amount of potential money though. Really I just need more info on the amounts Mages make in normal training-(not specialized like Pirate exploding etc.)
BUt generally speaking straight training No godly luck- Priests will have the lowest Pot cost- and general revenue.
Also Priests solo/pq until 71- and the first few levels in my opinion should be spent at Voodoos.

Chompy
2008-07-12, 01:07 PM
The scrolling should be like this:
(Cheaper of the group)
Pendant (Must be Spiegelmanns anyways)
Shoes (Why not, the speed helps)
Gloves (Must be YWG or WG anyways)
(More expensive of the group)
Cape (Must be PAC anyways)
Overall (Must be bathrobe or sauna robe anyways)
Hat (Must be zhelm anyways)
(Should wait until right)
Weapon (Wait until the Maple Wisdom before you scroll)
Earrings (No Luk Req on all earrings, wait for strawberry or rose earrings)
(Too expensive at the moment)
Shield

You should also tell the newly made mages that they should scroll everything for HP before they convert their equips slowly to INT or Matk.
I see your points.
All I planning on making an ENDGAME equips section
and an options inbetween section too.
...
But the base gear to get will generally be HP-
However somethings like Cape Earrings Weapons- really anything you can 100% is well worth it since most unfunded mages will not be skyrocketing through 2nd and 3rd jobs.
....
My goal really is too have 3 groups of equips-
Minimal cost equips Hp-scrolls and 100%ed stuff.
Mid-game-Mid-Grade equips- Like your 60/70ed Maple Wisdom Staff
End-game Equips- Zhelms(and when to scroll them) your PuAC Your Mattack Shield Your REAL Mattack Gloves your 30ed earrings etc. AND WHICH ORDER AND HOW TO GET THEM AND WHICH TO SCROLL!

Chompy
2008-07-12, 01:09 PM
If you're going to scroll stuff for HP, why not just put a bunch of points in HP while you're a Beginner? I did that on my Cleric and I'm quite pleased with the results.

http://i266.photobucket.com/albums/ii247/LazyBui/MapleStory2008-07-1209-31-14-98.png

Normal AP for level 50 is 270. 230 + 5 + 5 + 5 = 245. I only have 25 AP into HP, which is 5 levels worth of damage, not that I'm low on damage. However, I'm almost 20 levels ahead on HP. Normal HP for a level 50 is 566-766. Normal HP for a level 70 is 766-1046, which I'm well within the range of already. I don't intend on washing the points out, either, since this is just going to be an HS slave.

But you may want to add the fact that these really early blood builds are a great way to get cheap HP.

I really like the idea of Beginner Hp into Ap for experienced mages.
I'll defiantly put it up there.
But for new people...
But It can be dangerous if you do not know what you are doing.
Also it only REALLY helps clerics since other classes train with MG 2nd job.
So it will go under a Special category when I update.
THANKS!

Edit: what I really mean is it is a bad idea for a first character. You said it will be a HS slave so obviously you have EXP in MS and the funding to give your cleric some decent equips- So it is easy to make up the difference-
However if you are new and broke- that 25 INT could make a big difference in your training. Also GEAR is easier to change than AP.

Harrisonized
2008-07-12, 05:51 PM
I think it is a horrible idea to be adding HP.
Why add it when you can get significant amounts from your gear?
90 hp spiegelmann (should be quite easy to obtain)
90 hp gloves (since gloves and glove hp scrolls are so cheap these days)
105 hp shield (since shield hp and glove hp scrolls are of the same price)
80 hp hat (a nice bamboo hat scrolled with hp should suffice)
50 hp cape (a raggedy cape will work, but might take some time to search for scrolls)
100 hp weapon (at level 35)
75 hp earrings (now that earring hp scrolls are out)
105 hp top (should be same priced as the gloves and shield)
105 hp bottom (should be same priced as the gloves and shield)

Those are just mediocre gears that you can get much cheaper than scrolling for magic. Which would be your gear that you slowly replace for magic gear when the time is right.
Added up, those give 800 HP. Since adding AP gives 10 hp per stat, 800 hp is 80 levels of stats which just isn't worth it.
Even one of the above would be the equivalent of 10 levels of AP channeling into HP (assuming 100 hp equip).

Don't EVER add HP unless you want to be weak. It defeats the purpose of a mage being an attacking class, and if you're a cleric, will totally screw up your healing numbers (since HP healed is dependent on magic attack).

LazyBui
2008-07-12, 06:31 PM
You mention cheap. Adding AP is cheap unless you plan to reset it. The thing about AP is that it's guaranteed, whereas there's risk with scrolling.

105 HP on top and bottom? That's not an average case scenario. 30% scrolls give 30 HP. 70% gives 15 HP. You can BARELY hit 105 with +7 70%, which is not likely. In fact, nearly all of the gear you listed is an unlikely scenario. Try listing the cost of the scrolls in reference to all worlds in the scenarios you've outlined. Scania is one thing, but you could apply my suggestion even to a new world with an economy that hasn't even reached infancy.

The point of AP is that it's not a risk, you know exactly what to expect when you put points into HP or MP. Scrolling carries an inherent risk.

Regarding damage, I don't think I'm doing too terribly for myself.

http://img528.imageshack.us/img528/1166/maplestory2008071218024om2.png

In reality, I probably shouldn't even be at zombies yet on this thing, but I still perform decently, given all the factors. I think you overestimate the usefulness of matk. Yes, 25 is enough to make a somewhat obvious difference, but the only time you'd be able to tell is when comparing me to another lukless of similar gear.

Saying "adding AP to HP or MP will make you weak" is a pretty broad statement. Extra survivability at the cost of a little (and I'd like to stress the little portion of this statement) power doesn't undermine the idea that Mages are supposed to be attackers, but I suppose that's po-tay-to po-tah-to.

I will agree that scrolling for HP is cheaper than scrolling for matk.

Regarding the fact that I have experience, you bet I do. I've preached Dark Sight as opposed to Nimble Body since beta for both Assassins and Bandits (only recently have people started switching), I've ALWAYS maintained that Holy Arrow is utterly useless, etc.

I still think it's pretty helpful for both those who know what they're doing and new players. New players have a tendency to die more and that extra patch of HP might serve well to increase their survivability while easing them into harsher environments.

For Fire/Poison players, as I understand it, Misting enemies is a huge drain on resources and the extra HP or even some extra MP would reduce costs without reducing damage whatsoever.

For Ice/Lightning players, and I'm VERY familiar with this one, when I started going to Death Teddies right after they came out, I was dying left and right. Most of this is my own fault because I'm a cheapass, but 20 levels worth of HP would've definitely made a difference. You could probably argue that this is mitigated by NLC potions, but I digress. I also died a lot when I initially moved up to Stone Golems too.

For Cleric-track players, I speak specifically in reference to Grims/probably Himes now - having more HP there is a godsend for Priests.

I'd like to point out that my death-inducing factor on my IL when I take, say, 8k from Black Crow is my HP. I don't have 1600 HP, so I die. I have plenty of MP to absorb the hit, but my HP is too low.

While I agree that it benefits the Clerics *most* due to their skills, I don't agree that it's only useful for Clerics.

EDIT: Oh, and for the record, my Cleric was wearing 6/5 Yellow Work Gloves, a 1/2 Single Earring, an average/clean Spiegelmann, and a 7/73 Lama when I took that screenshot. That's not even very great gear. So. Mileage may vary.

Harrisonized
2008-07-12, 07:02 PM
Well, considering the current damage formula, for genesis, you need level 30 and 1250 magic attack (or so I heard) in order to 1hit skelegons. Do you think it will be possible to hit that magic number having channeled so much INT into HP?

What's the difference then, of going HP build rather than a LUK build? Mages were already built to have the second highest survivability in the game. The only reason you would want more HP is to survive dispel. However, in the higher levels, dispel shouldn't become a problem anymore.

I know you have experience, I'm not saying that you're not. However, I'm saying that it is impractical, because the gain is minimal yet the loss is by a huge margin. Even recalculating the equipments that you say are not practical to the point where they aren't even decent.
60 HP Spiegelmann
60 HP WG
40 HP Helmet
40 HP cape
100 HP staff (lv 35)
75 HP top
75 HP bottom
75 HP Shield

Thats still a substantial amount of 525 HP. Should be enough for any level. (On my Lv 4x Lukless cleric, I have just over 1000 HP with not even all the HP equips that I mentioned above.) That's enough to survive Alishar, the highest level boss I should be fighting at my level. Heck, in a few levels, when being able to OPQ, I'll be able to survive Papa Pixie and his dispel, which is the highest boss of that level.
With a semi-scrolled spiegel, I'll have enough to Himes when I hit the level (with HB of course), and when I reach 80, I'll be able to Pap MGless assuming the top bombs are maxed.

I don't see the need for going beyond the bonuses that your equips can provide.

LazyBui
2008-07-12, 08:18 PM
Well, considering the current damage formula, for genesis, you need level 30 and 1250 magic attack (or so I heard) in order to 1hit skelegons. Do you think it will be possible to hit that magic number having channeled so much INT into HP?

What's the difference then, of going HP build rather than a LUK build? Mages were already built to have the second highest survivability in the game. The only reason you would want more HP is to survive dispel. However, in the higher levels, dispel shouldn't become a problem anymore.
There's more to the game than Genesis and Skelegons. It's not channeling "so much int" into HP, it's 25 points if you do it as a Beginner. 5 levels worth of damage.

LUK has nothing to do with survivability, it only determines the regular class gear you can wear. LUK doesn't directly affect your ability to survive. You shouldn't be considering LUK as a viable option at all, much less a "LUK v. HP: The Great Battle" type thing. Coming from other games, I started playing Maple like I would those games. I didn't use potions unless I absolutely needed to. It took me a long time to get rid of that habit. And even now, I die sometimes because I misjudge the necessity for a potion. Having more HP makes it harder to fail.

However, I'm saying that it is impractical, because the gain is minimal yet the loss is by a huge margin. Even recalculating the equipments that you say are not practical to the point where they aren't even decent.
[gear]

Thats still a substantial amount of 525 HP. Should be enough for any level. (On my Lv 4x Lukless cleric, I have just over 1000 HP with not even all the HP equips that I mentioned above.) That's enough to survive Alishar, the highest level boss I should be fighting at my level. Heck, in a few levels, when being able to OPQ, I'll be able to survive Papa Pixie and his dispel, which is the highest boss of that level.
With a semi-scrolled spiegel, I'll have enough to Himes when I hit the level (with HB of course), and when I reach 80, I'll be able to Pap MGless assuming the top bombs are maxed.

I don't see the need for going beyond the bonuses that your equips can provide.Firstly, it's not a minimal gain with a huge loss, it's 5 levels of damage versus ~20 levels of HP. Secondly, that's a much fairer assessment of scrolled gear (assuming average scrolling). Now try putting costs to it to see how much it would actually cost across the worlds. Also, your own idea that that much HP shouldn't be necessary somewhat works against you - why put any money into HP you won't be using? Wouldn't it be better spent on matk?

Plus, to get ~20 levels of HP from gear, you'd need 200-280 HP on gear. Assuming a generous average of 70 HP per gear, that's 3-4 gear pieces - and I guarantee that you can get way, WAY more magic attack on that many pieces of gear than the 25 AP cost you in the first place. If you want to talk about being weak, why would you suggest HP gear?

Chompy
2008-07-12, 09:53 PM
And now we see why I said that the idea of Ap into HP is so complicated.
...
I am supporting HP gear for broke people BECAUSE it is cheaper.
Later using Hp gear is not so good (i.e When you have mesos for Int gear)
....
Now whether I think a few levels of Beginner Hp Rates will kill your mage.
No.
I do not.
The usefulness of it for Mages still seems nominal.
But for Clerics it is significant methinks (to an extent Magical accuracy kinda limits training too high)
...
Really I think the argument you too should focus on is...
SHOULD BROKE ASS MAGES CONSIDER IT?
....
I see both sides.
I am not going to recommend it in the main part since I have not tried it.
Though It is a possibility I'll make some random Cleric On a new server to test it.(Llonda plox):f3:

safire
2008-07-13, 12:44 AM
During fourth job however, I believe it is reversed. FP = Bishop > IL. The reason is that mist is almost as fast as genesis, however, uses significantly less money. IL however, will be forced to use twice a Bishops money to gain back at the same rate.

I don't think mist comparable to genesis o.o.

Delicae
2008-07-13, 02:23 AM
I don't think mist comparable to genesis o.o.


Skelegons being poison weak will take constant damage from mist :x
Genesis needs to be recasted and burn more MP in the time it takes to just mist a map.

Damage rate is on par with genesis basically.

They take damage based on how much HP they have. Skelegons would take 4k damage every second (maybe less), Genesis takes 3-4 seconds to cast.

Harrisonized
2008-07-13, 04:12 AM
I don't think mist comparable to genesis o.o.
In the first skelegon map, the one most common for people to mist, I can make a rotation in about 18 seconds. That's about ~15 skelegons every 18 seconds, which in reality, is about ~50 skelegons a minute.
In the large genesis, where Bishops are 2 hitting with their genesis, that means that there is a 5 second cast time to kill each set of 8 skelegons. 5 second cast time to kill 8 skelegons with one second respawn time in between each cast, which is 8 skelegons to 6 seconds. That's about ~80 skelegons a minute.

I assure you that FP mages use much less than 5/8th of what a Bishop spends. That alone make FP mages have higher efficiency at a decent exp ratio.

Harrisonized
2008-07-13, 04:17 AM
There's more to the game than Genesis and Skelegons. It's not channeling "so much int" into HP, it's 25 points if you do it as a Beginner. 5 levels worth of damage.

LUK has nothing to do with survivability, it only determines the regular class gear you can wear. LUK doesn't directly affect your ability to survive. You shouldn't be considering LUK as a viable option at all, much less a "LUK v. HP: The Great Battle" type thing. Coming from other games, I started playing Maple like I would those games. I didn't use potions unless I absolutely needed to. It took me a long time to get rid of that habit. And even now, I die sometimes because I misjudge the necessity for a potion. Having more HP makes it harder to fail.
Firstly, it's not a minimal gain with a huge loss, it's 5 levels of damage versus ~20 levels of HP. Secondly, that's a much fairer assessment of scrolled gear (assuming average scrolling). Now try putting costs to it to see how much it would actually cost across the worlds. Also, your own idea that that much HP shouldn't be necessary somewhat works against you - why put any money into HP you won't be using? Wouldn't it be better spent on matk?

Plus, to get ~20 levels of HP from gear, you'd need 200-280 HP on gear. Assuming a generous average of 70 HP per gear, that's 3-4 gear pieces - and I guarantee that you can get way, WAY more magic attack on that many pieces of gear than the 25 AP cost you in the first place. If you want to talk about being weak, why would you suggest HP gear?

I'll reply in order.

Regaining the 'final' stage. AP resets cost $3.10 each at the moment. Resetting 25 AP from HP into INT will cost you $77.50. Nothing in the game is even remotely worth that much.

200-280 HP on gear is quite simple and can be done very early on. A spiegelmann + HP glove (which is the cheapest atm) + a 100%ed pig hat will get you that much. And those are easily obtainable, gloves being work gloves in which you may have an infinite supply on (with leathers), pig hat from a quest, with 100%s from an NPC, and speigelmann, which you should have a decent one after CPQing for 20 levels.

And I honestly don't see the point anymore. You say that this is to prevent death. Yet, how will you prevent death more often if you misjudge the use of a pot whether or not you have a high amount of HP?

When judging pots, lets say for example, a monster does 200 damage.
Whether you have 400 hp or 900 hp, if you let the HP drop under 200, you die. Even if you have 900 hp, if you still let the HP drop under 200, you still die. More HP won't prevent careless error.
There's really no difference. As stated before, a Mage already has the second highest survivability in the game. If you were an archer or a hermit, then you should be concerned with HP.

Suggesting HP gear is because most people cannot afford to scroll for magic attack. The reason is that HP gear costs about 100K per scroll (which should be quite easy with all of the quests out), while Matk scrolls are constantly inflating. I was actually browsing through FM prices, and can note that the cheapest scroll for magic attack, the cape int scroll, is a ridiculous 3m+ in scania already. Since this is the guide to "Broke" mages, hence the title of the thread, we should consider what a "broke mage" would scroll, magic attack being completely out of question due to its high price.
Also, if you CPQ, dying isn't a problem because you don't lose EXP. If you're still dying after 50 because of pot misjudgements (after CPQing 20 levels), then you should relearn the basic skills of being a mage.

I strongly believe that this idea should not be considered at all. You're right in the fact that this game isn't about skelegons and genesis, but also keep in mind that 25 AP is 2.5 mp less every level, which can stack up. Also, in fourth job, the skill called "Maple Warrior" may not consider the AP in HP.

However, I understand your striving to be unique, and I respect that. For that, there's a thing called a blood bishop or a blood FP mage.

In Blood FP mages, you put ALL of your AP after 1st job advancement into HP. Then you rely on mist from the point it is maxed to 200. However, without a decent magic, the EXP will be really slow when Meteo's EXP rate increases exponentially from mist. Also, without LUK, you're only option is to go lukless, which means low defense and higher % lost on death.

A blood bishop is about the same, but will rely purely on partying to gain EXP. This will prove obsolete in fourth job, when nobody needs a leecher anymore, and genesis won't be an option for you to train with. The only choice then, is to party third job people who still need a priest, however, you'll have such a low magic that you won't be healing much.

Both of the above options have been made before. Another option is to add pure int until level 80, and then channeling all into HP. This ensures that you have enough INT to train, but you will have more HP. However, with this, you're exp rate will still be half of everyone else's. Half the speed of meteo is approximately 1x the speed of mist. Which means you might as well mist to 200 for the uber slow exp rates after 13x.

Bishops will continue three hitting skeles until higher leveled, which may 2hit but I'm uncertain about that.

A Blood IL isn't a very good option because IL rely purely on raw power to train, whereas a bishop has leeching and a fp has mist.

LazyBui
2008-07-13, 09:18 PM
I don't really strive to be unique, I couldn't care less about being unique. I care about the functionality of a build.

If you're new to the game and moving up to new leveling areas, being used to a lower area can catch you off guard pretty easily. I'm saying that some HP goes a long way in surviving in the case that you're like, "Oh, wow, didn't expect that" or "Oh, wow, I forgot I was in this new location and things do more damage."

HP isn't something just for players with experience, anyone can fall into these traps.

Scrolling for HP is great on a well-established server, but you'll probably find that HP gear is much more in demand in newer servers due to having new Zakum groups establish themselves all the time. That does drive up the price by quite a fair margin - probably not so much to the point that scrolling for int/matk is, but still worth mentioning.

I agree that scrolling for HP should be an option that a broke-ass magician considers, if not THE option for HP. However, it isn't the only one. As far as AP resets go, I agree that it's expensive for such a little gain. I'm not trying to recommend putting AP into HP for those that plan on taking it back out eventually (although you could while still gaining some HP due to the higher AP bonus of Beginners).

Some of the cost could be mitigated by the use of MTS if you want to have the HP and the INT later, but that's a different subject entirely.

2.5 MP per level? Who's going to worry about 400 MP by the time you're level 200? :( You get more than that from second job advance. Maple Warrior doesn't augment HP or MP even if there is AP in there and it will take a whole 2.5 stats off INT/MATK with level 20 Maple Warrior. Yes. I know. A whole 2.5. So I'm really missing 5.2 levels worth of damage.

Thing about dying after level 50, if someone has PQ'd up to 50, they probably haven't learned the basic skills of being a magician in terms of leveling. Also, these skills change quite a bit based on the monster you're fighting. In a sense, you're always learning how to play your character.

Anyway, my entire point is, a guide is supposed to be just that - something that tells you what your options are. I consider the build that I took a more than viable option, thus I suggest that it is an option. You may not consider it one, but you're probably not going to be one to use the guide, are you? :O

Russt
2008-07-13, 10:50 PM
Actually, you are still missing 5 levels worth of damage with level 20 MW, since then a level's worth is 5% more. Haha

Extra HP allows a priest to go MG-less and HB-less at places like DTs and maybe Himes. (I wouldn't know, I haven't gotten my cleric to 3rd, so I don't actually know how much damage they do to a priest.)

Chompy
2008-07-14, 09:32 AM
Actually, you are still missing 5 levels worth of damage with level 20 MW, since then a level's worth is 5% more. Haha

Extra HP allows a priest to go MG-less and HB-less at places like DTs and maybe Himes. (I wouldn't know, I haven't gotten my cleric to 3rd, so I don't actually know how much damage they do to a priest.)

He isn't really suggesting a full-blood build.
More of a small sacrifice in INT power for a decent boost of hp.
...
Really it only seems VERY useful on a new server- where upon it seems fairly useful.
I could see myself really considering this for a new cleric on a new server-
When one needs the 25 INT there is always MTS-or NX.
...
I really am considering trying this on the new world:f2:

EndlessAxis
2008-07-18, 08:19 PM
I really enjoyed readin this guide..its got a sort of comic funniness to it and not so seriousness like other guides yet gets the CLEAR message across..Good job ^^

Beloved
2008-07-19, 01:18 AM
Actually, you are still missing 5 levels worth of damage with level 20 MW, since then a level's worth is 5% more. Haha

Extra HP allows a priest to go MG-less and HB-less at places like DTs and maybe Himes. (I wouldn't know, I haven't gotten my cleric to 3rd, so I don't actually know how much damage they do to a priest.)

Priests need about 1400 HP to be messing around at himes.
Bishops need 2000 HP to run loose at HT after a dispel to take a raw dark wyvern hit.
Seduce Bishops need 4000 HP to be dancing around HT's tail. Any less means death.

In short, yes, it does help in the long run. Really, I think its a matter of patience. You can have this much hp if you either raise meso and invest in hp gear or you wait till you have that amount by means of leveling.

Chompy
2008-07-19, 08:57 AM
I really enjoyed readin this guide..its got a sort of comic funniness to it and not so seriousness like other guides yet gets the CLEAR message across..Good job ^^

Thank you!
Always trying to help the MS community.
Updates soon I hope.