View Full Version : Energy Drain
DrRusty
2008-12-15, 09:44 PM
I was lookin up some other Marauder videos on youtube and came across this one. It's the first time i've seen anyone use energy drain (I still haven't put a point in it). I never realized how good of a skill it is until I saw this.
NvtfESkcuuA
Energy drain is holy shiet fast :f6:. As fast as flash fist. (faster maybe?)
Flash Fist
Level 20: MP -14; Damage 270%
Energy Drain
Level 20: Damage 360%; 20% of damage HP recovery
Not only is it almost 100% damage higher, but it heals your HP while you attack. If I leave lolshockwave at lvl 21, I can max energy drain. It seems a LOT more useful to me than shockwave.
My max damage with flash fist is almost 9k without a critical. If I had another 90% damage to that (energy drain) it would be like super fast 10k-12k easily.
so what do u guys think? leave shockwave @ lvl 21 to hit 6 monsters, and get energy drain instead?
My drain video
1tH_uEOLPUQ
Russt
2008-12-15, 09:46 PM
That's what I said in the Ask the Pirates thread :f3:
Well, not the leaving Shockwave at 21 part, but I brought it up as a potential attacking skill.
It looks even faster than Flash Fist to me.... almost Double Fire speed.
Takebacker
2008-12-15, 09:51 PM
We need shot per minute counts for a lot more pirate skills. >_> It looks like double fire speed to me too.
I wouldn't not max shockwave...i would find a medium between blast, shockwave, and drain. Don't max any of them, but put enough points into it where the difference between where it is isn't much different from max level.
DrRusty
2008-12-15, 09:59 PM
I'll test out energy drain on my way to lvl 120. If it turns out that this skill is super badass, I would recommend a build like this -
Energy charge 12 (LvL it gives 13 atk)
Energy blast 11 (LvL it hits 3 monsters)
Max energy charge
Energy blast 21 (LvL it hits 4 monsters)
Max Energy drain
Max stun mastery
Max Energy Blast
Rest = up to you
If anyone wants me to, I'll make another video with maxed energy drain.
Takebacker
2008-12-15, 10:04 PM
I'll test out energy drain on my way to lvl 120. If it turns out that this skill is super badass, I would recommend a build like this -
Energy charge 12 (LvL it gives 13 atk)
Energy blast 11 (LvL it hits 3 monsters)
Max energy charge
Energy blast 21 (LvL it hits 4 monsters)
Max Energy drain
Max stun mastery
Max Energy Blast
Rest = up to you
Energy charge 12 (LvL it gives 13 atk)
Energy blast 11 (LvL it hits 3 monsters)
Energy drain 2 (LvL it does the same damage as FF)
Max energy charge
Energy blast 21 (LvL it hits 4 monsters)
Max Energy drain
Max stun mastery
Max Energy Blast
Wouldn't that be a bit better? Even at level 1 drain should be so much better than fist because it heals, is ranged, does only 5% less per hit, and is a lot faster. O_o
JoeTang
2008-12-15, 10:07 PM
Hey, Loose, you're on TV!
DrRusty
2008-12-15, 10:08 PM
Wouldn't that be a bit better? Even at level 1 drain should be so much better than fist because it heals, is ranged, does only 5% less per hit, and is a lot faster. O_o
You'd still have to leave FF on your keyboard for when you're not charged, but yah that seems better. So when your energy is charged up, you'll have a ranged flash fist that heals you :f3:. Sounds good 2 me.
Takebacker
2008-12-15, 10:13 PM
You'd still have to leave FF on your keyboard for when you're not charged, but yah that seems better. So when your energy is charged up, you'll have a ranged flash fist that heals you :f3:. Sounds good 2 me.
I've been thinking about that happy medium thing i mentioned earlier...the problem is that both blast and shockwave % increases per point are pretty steep. The best thing i could get is level 17 drain, 27 blast, and 27 shockwave. The problem is that you're doing 45% less damage per monster with 27 shockwave (-270%), but with blast you're losing 18% per monster (72% in total).
Should we take a tad bit more out of blast...? It's probably ditched after you get 13 orb, while drain is probably ditched for it's damage in fourth with barrage and DS. What about splitting the 9 points from blast and drain with a majority of them going toward whatever one thinks is more useful?
Russt
2008-12-15, 10:15 PM
I'd max Blast before Drain, personally. You're more likely to be using Blast to train, it has over twice the damage potential.
Or Blast 21 > Drain 10 > Blast 30 > Drain 20.
DrRusty
2008-12-15, 10:17 PM
I've been thinking about that happy medium thing i mentioned earlier...the problem is that both blast and shockwave % increases per point are pretty steep. The best thing i could get is level 17 drain, 27 blast, and 27 shockwave. The problem is that you're doing 45% less damage per monster with 27 shockwave (-270%), but with blast you're losing 18% per monster (72% in total).
Should we take a tad bit more out of blast...? It's probably ditched after you get 1 orb, while drain is probably ditched for it's damage in fourth with barrage and DS. What about splitting the 9 points from blast and drain with a majority of them going toward whatever one thinks is more useful?
How about shockwave is gey and I can't believe I put any points in it at all :f3:. Honestly though, I think shockwave is to useless to have it maxed. Maybe i should AP reset shockwave for oak barrel (this is a joke btw).
What good is shockwave for anything? The only thing I can think of is when you're 4th job at gobis, you demo a gobis house to OHKO, then you kill all 6 gobi with shockwave. Other than that I'm not really sure. LvL 21 will work with that.
I dunno, if you don't have Shockwave, you're kind of pineappled in 4th job...it's the only available mobbable skill to use while in Super Transform mode.
But what do I know, I'm not a Brawler, it could as well be useless in 4th job because Demolition outdamages it.
Shinryuji
2008-12-15, 10:21 PM
How about shockwave is gey and I can't believe I put any points in it at all :f3:. Honestly though, I think shockwave is to useless to have it maxed. Maybe i should AP reset shockwave for oak barrel (this is a joke btw).
What good is shockwave for anything? The only thing I can think of is when you're 4th job at gobis, you demo a gobis house to OHKO, then you kill all 6 gobi with shockwave. Other than that I'm not really sure. LvL 21 will work with that.
why shockwave when you have dragon strike lol
Takebacker
2008-12-15, 10:23 PM
I'd max Blast before Drain, personally. You're more likely to be using Blast to train, it has over twice the damage potential.
Or Blast 21 > Drain 10 > Blast 30 > Drain 20.
That makes shockwave more pomegranatety then it already is.
How about shockwave is gey and I can't believe I put any points in it at all :f3:. Honestly though, I think shockwave is to useless to have it maxed. Maybe i should AP reset shockwave for oak barrel (this is a joke btw).
What good is shockwave for anything? The only thing I can think of is when you're 4th job at gobis, you demo a gobis house to OHKO, then you kill all 6 gobi with shockwave. Other than that I'm not really sure. LvL 21 will work with that.
I seriously think shockwave instantly becomes infinitely better with snatch in fourth job. 600% damage stunning 6 monsters, finishing up with 760% damage to 6 monsters with crit. Though i can probably sympathize since crit doesn't do much for shockwave in the first place...but that would easily knock mobbing down a few notches when super transformed. O_o It's a difference of 810% damage to 6 monsters total...
Plus it depends on what comes out too. Even now, honestly, imagine CGs with snatch and shockwave. Godly.
why shockwave when you have dragon strike lol
Dragon Strike is only available in normal mode.
Russt
2008-12-15, 10:24 PM
How about screw both Shockwave and Demolition and stick with your energy skills and Barrage/DS.
Someone should do a Transform-less build. I wonder how that would go...
How about screw both Shockwave and Demolition and stick with your energy skills and Barrage/DS.
Someone should do a Transform-less build. I wonder how that would go...
Seriously, I think the only way to survive like that is by leeching....unless you can cope with extremely low exp gains...I've heard people skip regular mode stuff in 4th job instead of vice versa...
Russt
2008-12-15, 10:29 PM
Seriously, I think the only way to survive like that is by leeching....unless you can cope with extremely low exp gains...I've heard people skip regular mode stuff in 4th job instead of vice versa...
How so?
Barrage + DU is almost as strong as Demolition. Likewise with Dragon Strike and Shockwave. By completely ignoring Transform-related crap, you get stronger skills earlier.
You'd need a Haste mule though. 100% speed is pomegranate.
Takebacker
2008-12-15, 10:29 PM
How about screw both Shockwave and Demolition and stick with your energy skills and Barrage/DS.
Someone should do a Transform-less build. I wonder how that would go...
Interesting...o.o
Like i've been saying though, if the map is mobby enough energy charges up fast. We know this from rustys videos. If CWK comes out with mobby monsters, transform-less is entirely possible. DS -> Orb -> DS looks like unbelievable mob potential to me...
Seriously, I think the only way to survive like that is by leeching....unless you can cope with extremely low exp gains...I've heard people skip regular mode stuff in 4th job instead of vice versa...
I reeealy depends where you are... :/
Seriously, wait until CWK II comes out. D:
HolyFizard
2008-12-15, 11:47 PM
How about shockwave is gey and I can't believe I put any points in it at all :f3:. Honestly though, I think shockwave is to useless to have it maxed. Maybe i should AP reset shockwave for oak barrel (this is a joke btw).
What good is shockwave for anything? The only thing I can think of is when you're 4th job at gobis, you demo a gobis house to OHKO, then you kill all 6 gobi with shockwave. Other than that I'm not really sure. LvL 21 will work with that.
Shockwave isn't useless. I found it to be extremely useful at himes, which is one of the best maps to train on (ignoring the current hacker problem). It also becomes WAY better in 4th when you get Snatch, and more importantly, Speed infusion. You'd be amazed at how much faster Shockwave gets.
Edit : I personally think that 11 Drain is enough, it's a good skill, but not worth maxing imo. Only time I use it is with bosses that I don't wanna get in their face (Anego) or have a hard time reaching (Pap).
godofturtles
2008-12-16, 12:04 AM
Isn't lvl ONE drain only 5% less than lvl 20 flash fist? You don't really need it maxed for it to be great, add a few points into it and its better than flash fist.
Worthyness
2008-12-16, 12:23 AM
The reason i see shockwave as important is cause it's like your only other attack in Transform. For 3rd job I would totally go for energy 1st build cause 3rd job transform = LOLWUT? Transformless builds would kill demolition and your temporary invicibility frames (unless you can do something else, but idk, not there yet xP)
For me the reason I picked brawler over slinger is cause i liked the transform and the high hp factor. But it's still someone's choice whether or not they want to have transform or not.
I think leaving energy at 11 wouldn't be too bad. or 21 blast/ 20 energy since blast is replaced (i think) by that other skill in 4th job right?
DrRusty
2008-12-16, 01:34 AM
The reason i see shockwave as important is cause it's like your only other attack in Transform. For 3rd job I would totally go for energy 1st build cause 3rd job transform = LOLWUT? Transformless builds would kill demolition and your temporary invicibility frames (unless you can do something else, but idk, not there yet xP)
For me the reason I picked brawler over slinger is cause i liked the transform and the high hp factor. But it's still someone's choice whether or not they want to have transform or not.
I think leaving energy at 11 wouldn't be too bad. or 21 blast/ 20 energy since blast is replaced (i think) by that other skill in 4th job right?
Why does it matter that it's your only skill available when transformed? I don't use transform except for traveling, and I don't plan to use demolition for anything except for bossing. If I start using shockwave at horntail i'll get kicked out :f3:. I'll still have lvl 21 shockwave. It's not like i'll be shockwaveless.
Loose
2008-12-16, 01:39 AM
Hey, that's me!
I'm actually leaving Shockwave at 21, maxing out Energy Drain. I've gotta go update my build, I think Energy Drain just earned itself a spot of being maxed after Energy Charge and Energy Blast.
I prefer to be in Normal / Energy mode, than limited to one skill in Transformation.
DrRusty
2008-12-16, 01:41 AM
Hey, that's me!
I'm actually leaving Shockwave at 21, maxing out Energy Drain. I've gotta go update my build, I think Energy Drain just earned itself a spot of being maxed after Energy Charge and Energy Blast.
I prefer to be in Normal / Energy mode, than limited to one skill in Transformation.
I wish I would have seen your video sooner. I would have gotten drain before getting shockwave past lvl 1.
I also prefer to be in normal/energy mode rather than transform. In 4th job I plan to get barrage/dragon strike before demolition. Gonna do a build like lvl 11 wind booster -> 21 dragon strike -> max barrage.
Why does it matter that it's your only skill available when transformed? I don't use transform except for traveling, and I don't plan to use demolition for anything except for bossing. If I start using shockwave at horntail i'll get kicked out :f3:. I'll still have lvl 21 shockwave. It's not like i'll be shockwaveless.
I think he's referring to Super Transform...
And really, are you going to only use Demolition for bosses..? People AFK during regular state while training during 4th job, and are Transformed/Super Transformed 3/4s of the time...
Kirov
2008-12-16, 08:40 AM
I remember a long time ago seeing a video of a Viper fighting Griffey. He pushed it into the corner then started using energy drain. It was quite impressive to watch at the time. Reminiscent of a cleric using heal.
DrRusty
2008-12-16, 08:57 AM
I think he's referring to Super Transform...
And really, are you going to only use Demolition for bosses..? People AFK during regular state while training during 4th job, and are Transformed/Super Transformed 3/4s of the time...
Until I have a good amount into demolition, I probably won't be using it for training or bossing. Ill just do barrage/ double upper during bosses.
And who the heck do you kno that afks when he's not transformed? That's pretty dumb. Being transformed isn't going to dictate whether or not I'm training. Atleast for me, iono about those afkers ur talking about. Brawlers don't need to be transformed to kill fast.
Devil
2008-12-16, 09:20 AM
About the power of Drain... did it really take that long to realize it's power, even at lvl 1? Drain kicks ass :P
Drain maxed has almost the same power as Barrage/DU combo (95% it's power, unless the Attacks/Minute thread is incorrect), besides that it also HEALS you and has a 200% range (Same as 4th job Energy Orb) and it doesn't consume any MP pots lolz.
I use lvl 1 drain all the time I can use it (unless it's really mobby), it doesn't cost any mp, and I heal myself fighting monsters! :P
IMO, Drain = way more usefull to max then Blast.
Oh and btw, a little Drain vs Blast vs SSkick vs Shockwave comparision:
- Drain attacks 133x per minute (Self timed, not 100% accurate) = 133*360 = 48.000% DPM - at 1 target
- Blast attacks 55x per minute (Self timed, not 100% accurate) = 4*420*55 = 92.400% DPM - at 4 targets
- Sommersault attacks 83x per minute = 6*190*83 = 94.620% DPM - at 6 targets
- Shockwave attacks 40x per minute (Self timed, not 100% accurate) = 40*700 = 28.000% DPM - at 1 target
- Shockwave attacks 40x per minute (Self timed, not 100% accurate) = 4*40*700 = 112.000% DPM - at 4 targets
- Shockwave attacks 40x per minute (Self timed, not 100% accurate) = 6*40*700 = 168.000% DPM - at 6 targets
So Sommersault and Blast have the same power at gobies (unless you miss gobies with SSkick offcourse). And Drain is a Marauders most powerfull single target skill, till they get Demolition in 4th job... :)
P.S.1: I'm leaving Blast at lvl 1, and max MP Recovery and Double Shot... :P
P.S.2: Here's another vid you'll like to see Drains power (lvl 20 Drain - lvl 158 Buccaneer) at 0:33 and 3:12
7c9HBtXPFUY&fmt=18
DrRusty
2008-12-16, 10:14 AM
Are u sure energy drain is 95% as good as maxed barrage/ double upper combo? Does that include the critical that double upper gives?
Also wuts the barrage formula again? Doesn't it double on the 5th hit then double again on the 6th?
I'm trying to figure out if I should go barrage or demolition first in 4th job. Its a given that energy skills are better in 3rd job, but in 4th job, transformation is pretty damn good. Maybe I could use energy drain for single targets instead of barrage and get dragon strike instead. That won't help me when I don't have energy though.
Edit- forgot to ask. Do your hits per min calculations include wind booster? And does wind booster effect drains already ridiculously fast speed?
Edit 2- that guy in the video was weak as crap. Judging by his damage with energy drain after the 120 atk pot runs out, his range is lower than mine at lvl 114.
Devil
2008-12-16, 10:37 AM
Are u sure energy drain is 95% as good as maxed barrage/ double upper combo? Does that include the critical that double upper gives?
Also wuts the barrage formula again? Doesn't it double on the 5th hit then double again on the 6th?
I'm trying to figure out if I should go barrage or demolition first in 4th job. Its a given that energy skills are better in 3rd job, but in 4th job, transformation is pretty damn good. Maybe I could use energy drain for single targets instead of barrage and get dragon strike instead. That won't help me when I don't have energy though.No it doesn't include the criticals though, just pure dmg on bosses:
- 1x Barrage + 1x DU (and repeat) = 3240ms = 18.52 attacks per minute
- Barrage = 2300%
- Double Upper = 580%
-- Total Barrage + DU Combo = 2880%
--- 18.52*2880 = 53.338% DPM
- Drain attacks 133x per minute (Self timed, not 100% accurate, maybe faster, maybe slower)
-- 133*360 = 48.000% DPM
Hmmm it's 90% the attack damage of the Barrage+DU combo, not 95%... Still very close IMO, for a HEALING skill, and remember maxing Barrage will take 30 costy 4th job SP's away from maxing other skills...
P.S. Funny detail: Drain outdamages maxed (!!!) 4th job Shadower's Assassinate when using full charge in DPM...
Kinda sad isn't it? A 3rd job HEALING skill outdamaging another attack class' "Ultimate" 4th job single target attack skill...
Go go Nexon game balance :')
P.S. Funny detail: Drain outdamages maxed (!!!) 4th job Shadower's Assassinate when using full charge in DPM...
Kinda sad isn't it? A 3rd job HEALING skill outdamaging another attack class' "Ultimate" 4th job single target attack skill...
Go go Nexon game balance :')
Who charges Assassinate all the way when they're going for DPM o_o
Devil
2008-12-16, 11:03 AM
Who charges Assassinate all the way when they're going for DPM o_oNoone, because it stinks lol...
While you would think that charging up a skill would make the skill stronger, instead of weaker... It would be the same as making Super Transformed pirates weaker just because they're transformed.
Why put a chargeup in a skill if it LOWERS it's DPM... Shadowers already do 50% damage of a NL with SE, and besides that SE doesn't even work with Assassinate first 3 hits...
All I want to say is that Drain is VERY strong for a 3rd job skill, so strong that it can outdamage the only single target skill Shadowers get in 4th job, just as an example to compare it's DPM... and offcourse to show that Nexon phails in understanding/balancing their own game...
Noone, because it stinks lol...
While you would think that charging up a skill would make the skill stronger, instead of weaker... It would be the same as making Super Transformed pirates weaker just because they're transformed.
Why put a chargeup in a skill if it LOWERS it's DPM... Shadowers already do 50% damage of a NL with SE, and besides that SE doesn't even work with Assassinate first 3 hits...
All I want to say is that Drain is VERY strong for a 3rd job skill, so strong that it can outdamage the only single target skill Shadowers get in 4th job, just as an example to compare it's DPM... and offcourse to show that Nexon phails in understanding/balancing their own game...
Because the purpose of Assassinate isn't to make you stand still for 12 seconds and then unleash massive damage. How stupid would it look if Shadowers spent 80% of boss battles standing in Dark Sight and waiting? The charge is like what Brawlers have with their Screw Punch, except instead of holding a button, you go into Dark Sight. It's a lead-in skill that allows you to put a lot of hurt on a target on approach. Same deal with that Windbreaker skill.
Devil
2008-12-16, 12:02 PM
Because the purpose of Assassinate isn't to make you stand still for 12 seconds and then unleash massive damage. How stupid would it look if Shadowers spent 80% of boss battles standing in Dark Sight and waiting? The charge is like what Brawlers have with their Screw Punch, except instead of holding a button, you go into Dark Sight. It's a lead-in skill that allows you to put a lot of hurt on a target on approach. Same deal with that Windbreaker skill.CSB's damage actually increases in DPM when you use it to charge-up (since you save on the delay). This is not they case with Assassinate, which you have to spam ASAP, because even if you wait 1 second in DS, your DPM will lower a lot... but ok, we're getting a bit off-topic here... :)
Takebacker
2008-12-16, 12:32 PM
I severely doubt that energy charge could dish out 399,997 damage in 12 seconds, not to mention that shadowers don't ever fully charge assassinate anyway, but the premise is godly.
Do calculations for spamming assassinate and post what you get.
Until I have a good amount into demolition, I probably won't be using it for training or bossing. Ill just do barrage/ double upper during bosses.
And who the heck do you kno that afks when he's not transformed? That's pretty dumb. Being transformed isn't going to dictate whether or not I'm training. Atleast for me, iono about those afkers ur talking about. Brawlers don't need to be transformed to kill fast.
I remember some of the posts in here say that they afk during cooldown...then again, it was a lonnnnnng time ago...
Also wuts the barrage formula again? Doesn't it double on the 5th hit then double again on the 6th?
Yeah. So it would be like
1: 100%
2: 100%
3: 100%
4: 100%
5: 200%
6: 400%
NoWaizMatt
2008-12-16, 02:17 PM
I remember some of the posts in here say that they afk during cooldown...then again, it was a lonnnnnng time ago...
Yeah. So it would be like
1: 100%
2: 100%
3: 100%
4: 100%
5: 200%
6: 400%
If you wanna get technical..
1: 230%
2: 230%
3: 230%
4: 230%
5: 460%
6: 920%
Russt
2008-12-16, 06:20 PM
Level 1 Drain outdamages anything else you get in 2rd/3rd job on a single target boss.
:f3:
Worthyness
2008-12-16, 06:32 PM
What does it matter? Aren't brawlers supposed to have extra points to put in by the time they're level 200? xD
This is an interesting discussion 0_O
to other guy: I thought transformless = no transform at all xD
sorry i've been tired all week and don't think straight =)
Takebacker
2008-12-16, 06:33 PM
Level 1 Drain outdamages anything else you get in 2rd/3rd job on a single target boss/monster.
:f3:
Fixed. :f3:
Russt
2008-12-16, 06:43 PM
Fixed. :f3:
Eh, well DU + Backspin + Stun Mastery + SE can outdamage it pretty badly.
How does a skill that hits for 265% outdamage anything, regardless of how fast it might be? o_O
Takebacker
2008-12-16, 06:53 PM
Eh, well DU + Backspin + Stun Mastery + SE can outdamage it pretty badly.
Won't you not have decent stun mastery until like late 9x/10x though? :f4:
Sivrat
2008-12-16, 09:57 PM
How does a skill that hits for 265% outdamage anything, regardless of how fast it might be? o_O
... ok, so lets do a non-pirate hypothetical. Hell, non maple hypothetical. If i hit something for 100 damage 10 times, and you hit it for 300 twice in the same time, who dealt more damage?
If you can hit 3 times in the amount of time it takes someone to hit once, then it is comparing 795%(265% * 3) damage. Its the reason why Heroes use Red Katana's instead of higher atk 1h swords. More hits > More damage per hit, a lot of the time.
Russt
2008-12-16, 10:00 PM
Won't you not have decent stun mastery until like late 9x/10x though? :f4:
Doesn't make what I stated untrue.
Loose
2008-12-17, 12:14 AM
Eh, well DU + Backspin + Stun Mastery + SE can outdamage it pretty badly.
But we don't get Sharp Eyes in 2nd or 3rd job. Wish I did, though. ._.
Russt
2008-12-17, 12:21 AM
Even without SE, I'm pretty sure it can surpass it barely...
Which reminds me...
... ok, so lets do a non-pirate hypothetical. Hell, non maple hypothetical. If i hit something for 100 damage 10 times, and you hit it for 300 twice in the same time, who dealt more damage?
If you can hit 3 times in the amount of time it takes someone to hit once, then it is comparing 795%(265% * 3) damage. Its the reason why Heroes use Red Katana's instead of higher atk 1h swords. More hits > More damage per hit, a lot of the time.
Okay, but Drain isn't 3 times faster than any skill. At best it's 1.5 times the speed of a Hermit using L7.
Russt
2008-12-17, 12:26 AM
Drain is at least 4 times faster than Barrage, for one.
Drain is at least 4 times faster than Barrage, for one.
I was comparing it to the typical attack speed for most classes, somewhere between 600ms and 1 second.
Russt
2008-12-17, 12:29 AM
Oh. By 'you' in that sentence I meant you as a Brawler.
Shinryuji
2008-12-17, 12:30 AM
Drain is at least 4 times faster than Barrage, for one.
is it like this in terms of math
Energy Drain:
360% * 4 = 1440%
Barrage (w/o critical):
100% + 100% + 100% + 100% + 200% + 400% = 1000%
i suck at this >_>
Russt
2008-12-17, 12:31 AM
Barrage:
230% * 10 = 2300%
Barrage counts as 10 hits because the 5th is doubled and the 6th doubled again.
Oh. By 'you' in that sentence I meant you as a Brawler.
Ah, okay. I was a bit confused, I thought you were claiming that Marauders outdamage every other class in 3rd job on one target with one point in Drain.
Splinter
2008-12-19, 07:31 PM
im thinking about of doing the energy drain build but my only question is, will i regret not maxing out shockwave later on? If theres not a big regret ill max energy drain :D
Well my question is, if I do go with the energy build, what should I do about stun mastery and drain? What should I do first or what order should I go in because I was planning on going stun mastery+2 and EC+1 every level until stun mastery was maxed. Then I was going to finish the energy build. Any suggestions on what I should do after EC is maxed or if it shouldnt be maxed before drain? So confused xd....
TLeviathan
2008-12-20, 02:06 AM
im thinking about of doing the energy drain build but my only question is, will i regret not maxing out shockwave later on? If theres not a big regret ill max energy drain :D
I regret maxing shockwave instead of energy drain. Odds are you won't really care about shockwave much in 4th.
Well my question is, if I do go with the energy build, what should I do about stun mastery and drain? What should I do first or what order should I go in because I was planning on going stun mastery+2 and EC+1 every level until stun mastery was maxed. Then I was going to finish the energy build. Any suggestions on what I should do after EC is maxed or if it shouldnt be maxed before drain? So confused xd....
Typical energy build is something like:
Energy Charge +8/12/xx (to whatever level you're satisfied with, depending on your taste for charge time)
Energy Blast to 11
After this, add to each as you choose. If you want faster charge times and are satisfied with hitting 3 enemies, get more charge. If you want to hit 4 enemies rather than 3, then get blast to 21. Which path you choose depends on where you train for the most part. After you've decided which to go, and have max Charge and 21+ Blast (whether or not you max it at this point is again up to you), start adding into drain.
Theres room for flexibility, depending on your own tastes. Lv1 Drain will last quite a while, so I wouldn't put more than one point into it until both of your other energy moves are high enough. If you follow this build, you should put one point in blast and drain early on, so that charge is actually usable.
I regret maxing shockwave instead of energy drain. Odds are you won't really care about shockwave much in 4th.
Typical energy build is something like:
Energy Charge +8/12/xx (to whatever level you're satisfied with, depending on your taste for charge time)
Energy Blast to 11
After this, add to each as you choose. If you want faster charge times and are satisfied with hitting 3 enemies, get more charge. If you want to hit 4 enemies rather than 3, then get blast to 21. Which path you choose depends on where you train for the most part. After you've decided which to go, and have max Charge and 21+ Blast (whether or not you max it at this point is again up to you), start adding into drain.
Theres room for flexibility, depending on your own tastes. Lv1 Drain will last quite a while, so I wouldn't put more than one point into it until both of your other energy moves are high enough. If you follow this build, you should put one point in blast and drain early on, so that charge is actually usable.
Alright that helps me alot thanks :). I just feel that stun should be implemented earlier but since I'm a bowman, I'm accustomed to high crits not this new kind of stun crits.
TLeviathan
2008-12-20, 03:53 AM
They only add 60% too, not quite as nice as 100%. You're only getting at most 2 chances per attack as well, instead of Strafe's 4. Stun mastery is definitely less noticeable than an archer's crit in terms of damage.
HiiEN
2008-12-20, 04:02 AM
Stun won't look so great in third job since you're limited in terms of number of hits. It will really shine though in 4th job when your multi hit skills go into place.
They only add 60% too, not quite as nice as 100%. You're only getting at most 2 chances per attack as well, instead of Strafe's 4. Stun mastery is definitely less noticeable than an archer's crit in terms of damage.
Good thing I have a SE mule :f3:. Just need another computer now xd.
DrRusty
2008-12-20, 04:07 AM
I got 2 requests to make a video of drain. When I lvl I'll have lvl 11 drain, and i'll make a video of me usin it at sharks when i do lvl =D.
TLeviathan
2008-12-20, 04:12 AM
Good thing I have a SE mule :f3:. Just need another computer now xd.
SE is <3 in 4th job with barrage. If you can't get a 2nd comp, look into a computer emulation program (if your comp can handle it that is).
DrRusty
2008-12-24, 07:27 AM
LvL 14 energy drain at sharks, gobis, christmas sock.
This video is for anyone who wants to say that "because I don't use drain on my hermit, I'm not gonna max drain". Ya well marauder's drain and hermit's drain are completely different.
High quality is on youtube. I tried to keep my HP bar in view during the Sharks part
1tH_uEOLPUQ
ZachAttack
2008-12-24, 04:19 PM
Wait, Energy Drain takes no MP to use?
SERIOUSLY?
THATS THE MOST AWESOME THING I EVER HEARD.
I have to say, DrRusty, you do a very good job of making Marauders look fun. All those 4th job videos of Buccaneers spamming Demolition before Pirates came out made it look like a very typical, bland class. It wasn't until I started watching your videos that I realized otherwise.
Edit: I watched some of your other videos. Maybe it's just with the level of control you have, any class can be fun. Even Bishops o_o;
DrRusty
2008-12-24, 06:02 PM
lol thanks. I still play maple for fun. Trying to string together attacks fluently is all part of the game. Alot of people can't control their chars cause they don't play the game to play the game. They play it for pure lvls lol.
I've played just about every class, and I have to admit, brawlers are the most difficult to keep under control. The crazy amount of attacks they have + how close you need to be to hit, makes it very challenging.
Wait, Energy Drain takes no MP to use?
SERIOUSLY?
THATS THE MOST AWESOME THING I EVER HEARD.
ya :f3:. Drain is a pretty damn sweet skill
Shinryuji
2008-12-24, 08:24 PM
lol thanks. I still play maple for fun. Trying to string together attacks fluently is all part of the game. Alot of people can't control their chars cause they don't play the game to play the game. They play it for pure lvls lol.
I've played just about every class, and I have to admit, brawlers are the most difficult to keep under control. The crazy amount of attacks they have + how close you need to be to hit, makes it very challenging.
ya :f3:. Drain is a pretty damn sweet skill
we should still max MP Recovery right? or should we max Barrel instead?
Doxinator
2008-12-24, 09:17 PM
we should still max MP Recovery right? or should we max Barrel instead?
I would max MP Recovery. I find it quite useful and use it quite a bit as a Marauder.
DrRusty
2008-12-24, 09:39 PM
we should still max MP Recovery right? or should we max Barrel instead?
I'd rather have barrell. MP recovery would be great if we didn't have 1/1 pot cost ratios. Barrell atleast has some use.
MasPan
2008-12-24, 09:56 PM
lol thanks. I still play maple for fun. Trying to string together attacks fluently is all part of the game. Alot of people can't control their chars cause they don't play the game to play the game. They play it for pure lvls lol.
I've played just about every class, and I have to admit, brawlers are the most difficult to keep under control. The crazy amount of attacks they have + how close you need to be to hit, makes it very challenging.
ya :f3:. Drain is a pretty damn sweet skill
I do the same thing on my DrK and slinger - I hate sitting and spamming, I always try to find tactics that keep me moving and mixing up attacks (hence me maxing PA Crusher). I can mix up my tactics on the fly, and find training to be a lot more fun because of this. I especially love Wolf Spiders and Firebrands because of the ways they move and attack as well as the shape of the map. Lots of strategy involved to effectively train there...
Loose
2008-12-25, 03:04 AM
I'd rather have barrell. MP recovery would be great if we didn't have 1/1 pot cost ratios.
Suddenly... Honsters!
Moonlapse
2008-12-25, 03:11 AM
Drain would sure save me a lot on HP pot money =>
DrRusty
2008-12-25, 04:14 AM
Suddenly... Honsters!
25 second cooldown time :f3:. Every 25 seconds you save what? 100 mesos? well thats if you use honsters.
I finally got lvl 1 windbooster and....... holy shiet...... drain is even faster than before. And now that it's maxed, I can do 14k with it =D
25 second cooldown time :f3:. Every 25 seconds you save what? 100 mesos? well thats if you use honsters.
I finally got lvl 1 windbooster and....... holy shiet...... drain is even faster than before. And now that it's maxed, I can do 14k with it =D
See? That's where I don't get why you'd max it... Was doing 12k damage with it at level 11 at level 120 already. Note the fact that JMS doesn't have the same amount of attack equips as GMS, so my range is pure crap compared to GMS. Sure, Drain is fast, but it's not needed for damage purpose, so leaving it at 11 is perfectly fine. Maxing it only saves more potions.
Kawasari Mimoto
2008-12-25, 07:44 AM
No MP needed? Nice. o_0 Other than that, it's uses are limited, as you have to be in close-range, touch the monster (therefore, getting damaged anyways...), and do damage and recov that way.
An Assassin's Drain is dependant of Claw Mastery level, along with whether the Drain attack lands as a Critical or not, the higher the damage, the higher it heals. I'd still prefer an Assassin's Drain, just because you have range while you use it, so after you recov, you can jump away and not get damaged. Where as with a Pirate's Drain, you have to STAY THERE and get damaged while recovering, and there's a cooldown, apparently..
DrRusty
2008-12-25, 07:49 AM
See? That's where I don't get why you'd max it... Was doing 12k damage with it at level 11 at level 120 already. Note the fact that JMS doesn't have the same amount of attack equips as GMS, so my range is pure crap compared to GMS. Sure, Drain is fast, but it's not needed for damage purpose, so leaving it at 11 is perfectly fine. Maxing it only saves more potions.
Okay a few things......
Did you not watch the video? That DPS is fking awesome. I didn't max drain to save pots...... I did it because it's ranged and its DPS is amazing. Heal + 0 MP use is just a plus. If you were to go to zakum or go to horntail , how would you get to the top arms of zakum, or the wings and arms of horntail? You use your two ranged attacks energy drain, and demolition. Demolition has that oh so nice 6 minute cool down though..... while energy drain can be charge in 20-30 seconds. It's not like Energy drain is weak.... it's strong as fk.
How could you hit 12k with lvl 11 drain? Your buffed range is 3.4k and lvl 11 drain is 315%. Your max damage on defenseless monsters would be slightly above 10k.
On monsters you can take touch damage from, you can stand on top of them, let energy charge's bubble do power gaurd damage, and heal yourself + attack with drain at the same time.
I'll admit though, with lvl 1 windbooster, shockwave's improvement in speed makes it not as bad as before. I still don't like it though. It's not like shockwave helps you train faster than using your other skills.
How about this, in your build, you recommend getting shockwave first, and a lot of people followed it. I have people who left comments on my video saying they followed your guide and now they're screwed. You know how to make videos, post a video of yourself using shockwave training faster than I do using energy attacks.
remember this thread? http://www.southperry.net/forums/showthread.php?t=6540
I have met TWO people who have gotten shockwave first and liked it.
No MP needed? Nice. o_0 Other than that, it's uses are limited, as you have to be in close-range, touch the monster (therefore, getting damaged anyways...), and do damage and recov that way.
An Assassin's Drain is dependant of Claw Mastery level, along with whether the Drain attack lands as a Critical or not, the higher the damage, the higher it heals. I'd still prefer an Assassin's Drain, just because you have range while you use it, so after you recov, you can jump away and not get damaged. Where as with a Pirate's Drain, you have to STAY THERE and get damaged while recovering, and there's a cooldown, apparently..
You don't have to touch the monster to drain them. I stand on top of the monsters on purpose so I can do touch damage + drain damage at the same time. I'm taking advantage of drain's heal and energy drain's high power gaurd damage at the same time. Drain is a ranged attack that heals faster and does alot more damage then assassin's drain.
If you've even been paying attention to anything I've been saying lately, you'd know that I don't even recommend my build. I have to revise my build. I made it because of a discussion that Daemarius, LilFroMan, and myself based off of pure statistics and imagination. I, by myself, can not test every single build in existance, since I was the only person who was writing a guide and actually trying to get information based off of experience. Daemarius' was just off of facts. At the time, even Daemarius said the build rocked, but as I said, it was based off of pure theory. Yes, I do need to revise my build and I will get to that soon.
As for my damage, I did hit 12k on a Newtie at level 120. I even have friends in JMS that can vouch for it who come to this forum. However, getting them to look at this may be hard to do. Forum name of the main person impressed with my Energy Drain damage is TKWizard.
DrRusty
2008-12-25, 09:05 AM
What the heck...... so many people followed your build yet you don't even recommend the build yourself? Please revise is soon because there's still people looking for a good guide.......
and about the 12k thing. You probably had MW on from someone else.
What the heck...... so many people followed your build yet you don't even recommend the build yourself? Please revise is soon because there's still people looking for a good guide.......
and about the 12k thing. You probably had MW on from someone else.
I don't remember too well. I may have, but I don't think so. O_o I would recheck my damage, but I've sold all of my equips on my Viper and am only trying to merchant until Cygnus is released in JMS or the economy is stablized. =/
Loose
2008-12-25, 01:12 PM
What the heck...... so many people followed your build yet you don't even recommend the build yourself? Please revise is soon because there's still people looking for a good guide.......
Yeah, that kinda sucks for them. They take guides to serious and follow them word for word, even if they don't like it. They forget it's a guide not a standard. They can use my Energy build if they want, but it's not stickied. : P
Even if it wasn't for damage, I'd still max Drain over Shockwave any day of the week. You'll get no skill like it, being ranged and fast, so why not max it?
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